[X] Plan Don't Let Your Girlfriend Drown
The witch halts its approach, staring down on you and your allies from the thin orange slit that you assume must be its 'eye'. "You just had to jinx it, didn't you?" Kure Kirika says to Kyouko, in response to her question as to the witch's location, as the witch's 'eye' flashes. Instantly, you freeze time before the witch is able to launch whatever attack it is planning. "Okay, what's the plan?" Kure Kirika asks, as you and she are the only ones left to move in the grey world of frozen time. "You're..." You can tell it pains her to say this, but she manages to spit out "... About as smart as Oriko; you've gotta have something in that noggin of yours that'll beat this witch."
Quickly, you trace your rune of ice into the air. "First thing's first, I need to shore up the cabin's defenses so that no more water is able to leak in," you say as you form a defensive array of frozen barriers around the cabin; dikes and levies ring the outer boundaries of the property, while the doors and windows you've flash-frozen shut to prevent any more water from leaking in. If Madoka were to drown because of this witch...
"Okay, and then what?"
You allow time to resume without answering Kure Kirika's question, just in time for MIkuni Oriko to bring up a triple-layered barrier against the witch's attack, a pounding column of water that crashes and breaks against her golden barriers. The surge intensifies, and Mikuni Oriko is forced to throw up an additional two layers of a brrier when the witch's attack breaks through.
"We need to disable the witch's ability to stand and fight," you say, surveying the battlefield and taking stock of the frozen pads of water on which the witch's six long legs perch. "It doesn't appear that it can walk over the water without freezing it first, so if we break the ice and sent it plummeting into the water, it shouldn't be able to counter-attack us." You look to Kyouko and to Mikuni Oriko, and add "We need fire. Hot enough to melt the ice it walks on and turn the water underneath into steam."
"Lancer! Come to my side!" Mikuni Oriko yells, as you feel the surge of power radiating from one of her spent Command Seals. In an instant where the very space around her is warped, her servant Lancer appears at her side, already geared for battle. "Lancer, we need fire!" With a glance to Kyouko, Mikuni Oriko adds "Sakura-san, we'll need your help as well!"
"You got it!"
Watching Kyouko and Lancer each draw their own Sowilo runes in the air before them, you find yourself wondering, what makes Lancer's fire burn blue, while Kyouko's fire burns red? You doubt it's a matter of how hot their fires burn; or else Lancer wouldn't be able to melt steel and concrete with her flame; but you also doubt that it has to do with their own innate mana, or else your own Isa should freeze in violet; right?
Whatever the reason, azure and scarlet flames turn the water underneath into hot steam as they slam against the witch's stable footing. While it is enough to divert the witch's attention from its onslaught, forcing it to redirect the column of water away from Mikuni Oriko and towards the screaming heat of Kyouko and Lancer's dual attacks; it is not enough to destroy the stable ground on which the witch stands, as the water column slams into the twin columns of fire, dousing them before they have the chance to burn away at the witch's icy footholds.
Kure Kirika snipes at you with a disapproving glare and the question "Got any more bright ideas?"
"Yes." If you can't force the witch to go under, then... "I'll freeze a path to the witch, while the rest of you hit ti with everything you've got. If we can't stop its advance, then we'll get so close to it that it won't be able to safely attack us."
"You really sure this one'll work?"
"No," you have to reply to Kure Kirika's question honestly; you don't know if your plan will work. "But I don't hear you coming up with anything better." Still, because the risk is there that you don't know how well your plan will work, you have to ask of Mikuni Oriko "Do you see any problems with the plan I've proposed?"
Solemnly, Mikuni Oriko nods her head, throwing up another defensive barrier as the witch resumes its attack. The time you've spent discussing strategy has given the witch the key seconds it needed to get back on the offensive. "I'm afraid I can see the witch able to attack us no matter how close we get to it," she says, throwing both hands forward to strengthen her barrier, as the witch forces a second column of water towards her. "However, given the witch's defensive options, we still stand the best chance of actually hitting it if we're up close."
"Right." You nod in affirmation, motioning with your head to Lancer as you ask her "Care to join me?"
"With pleasure, master of Archer."
With two Isa runes drawn in the air, you and Lancer unleash a blizzard against the witch. The patio is ringed with ice, and that ice quickly spreads to encompass a thick stretch of ice, creating a frozen bridge between you, your allies, and the witch. "Alright!" you call out, once your work is done, "Let's hit this witch with everything we've got!"
[ ] Wat do?