Vote tally - Company of Martyrs (Warhammer 40K Wargame Quest)

Adhoc vote count started by Icipall on Oct 8, 2024 at 10:38 PM, finished with 34 posts and 19 votes.

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Icipall
Company of Martyrs (Warhammer 40K Wargame Quest)
Post #48
Post #81

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  • [X] Plan: Millitary-Industrial Violence Complex
    -[X] [Type] Armored. The rumbling of the ground is but a prelude to the vehicles to come, to crush all beneath their treads and blast all who escape it. Those outside quail, bereft of protective metal to shield them from the violence to follow.
    --[X] [Origin] Amageddon. From the choked smokestacks of their world they come, veterans of wars time and time again. Yet they remained unbowed, bringing light to the darkest parts of the Imperium all the same. Regimental Doctrine: Industrial Efficiency.
    [X] Plan: Marine Killers
    [X] Plan: For the Lil'uns!
    [x] Plan:The Elite
    -[x] [Type] Infantry. Squads of elite infantry accompanied by specialists on the battlefield, supported by lightly armored vehicles. Tanks are a rarity but not an unwelcome sight for when the hammer is needed.
    -[x] [Origin] Atoma Prime. Within the massive spires lurks evils that fester in the darkness. Cutting through the darkness do elites stride through, cleansing themselves of sin. Regimental Doctrine: Storm Troopers.
    [X] [Type] Mixed. Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.
    [X] Plan: Cocaine but armored
    -[X] [Type] Armored. The rumbling of the ground is but a prelude to the vehicles to come, to crush all beneath their treads and blast all who escape it. Those outside quail, bereft of protective metal to shield them from the violence to follow.
    -[X] [Origin] Salvar. Toxic and horrific working conditions so bad, the people would rather die in war than in the mines. But they never quite left behind old habits. Regimental Doctrine: Industrial Efficiency.
    [x] plan WHO WISH TO LIVE FOREVER?
    -[x] [Type] Infantry. Squads of elite infantry accompanied by specialists on the battlefield, supported by lightly armored vehicles. Tanks are a rarity but not an unwelcome sight for when the hammer is needed.
    [X] Plan: Seven Pillars of Wisdom
    -[X] [Type] Mixed. Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.
    -[X] [Origin] Tallarn. The swirling desert hides all, until it is too late. They emerge from the dust and strike, only to fade away just as quickly to ready again. Regimental Doctrine: Swift as the Wind.
    [X] Plan: Fancy Warfare
    -[X] [Type] Mixed. Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.
    -[X] [Origin] Scintilla. Discontent children of nobility, striking it out to find new purpose in life when the salons of their home are too much. Yet they annoyingly still find themselves surrounded by it when they gather. Regimental Doctrine: Heirloom Weapons.
    [X] [Origin] Atoma Prime. Within the massive spires lurks evils that fester in the darkness. Cutting through the darkness do elites stride through, cleansing themselves of sin. Regimental Doctrine: Storm Troopers.
    [X] [Origin] Tanith. The shifting woods changes the path, again and again. So too does the path change when they leave the planet, for better or worst. Regimental Doctrine: Swift as the Wind.
    [X] Plan: First Blood
    -[X] [Type] Mixed. Scouts lead the way, followed by armor to engage in opponents. In their wake comes the infantry, ready to storm the remaining strongholds and clear what remains.
    -[X] [Origin] Catachan. The deathworld of Catachan is a nightmarish place with a morbid mortality rate, both weak and strong alike perishing in the uncaring jungles. What survives then are those mad enough to declare the dangerous of the galaxy mundane compared to their home. Regimental Doctrine: Brutal Strength.
    [X] Plan: Sins Of Our Ancestors
    -[x] [Type] Infantry. Squads of elite infantry accompanied by specialists on the battlefield, supported by lightly armored vehicles. Tanks are a rarity but not an unwelcome sight for when the hammer is needed.
    -[X] [Origin] Vostroyan. The sins of the father are also that of the child, so deeply has the guilt lingered in their people's memories. Thus are the Firstborn obliged to go to war to purge the dishonor of their ancestors. Regimetnal Doctrine: Heirloom Weapons.
    [X] Plan: why not?
    [X] [Origin] Krieg. A once-productive world now reduced to nuclear waste because of a singular betrayal so great, it lingers in memory. A guilt born of a failed duty can only be washed away by blood. Regimental Doctrine: Cult of Sacrifice.
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