Rebellion on Otra Prime (6)
New
[X] Plan: Drive Them Out
You grumbled slightly about the lack of vox-casters in your unit, but hopefully managed to get the message across with hand signals to the Valkyrie pilots. They seemed to get it, likely relaying it on to whoever was commanding the incoming reinforcements. A minute later and the aircraft began to visibly swap to hover mode to land and unload the troops within. You nodded, and then tapped at your comm-bead. "Sergeant Pinume, I want your squad with me. We're going to take that enemy position!"
"A-are you sure ma'am? My troops are of course ready, but we're going to be crossing that open field without cover!"
"If you're so concerned, then we'll take point ourselves," you snapped back and glanced at Raou. "I expect you to hold with Neginol. Can you do that?"
"I think we'll have just enough lasguns between us," he absently responded, head tucked low to avoid the bullets. "Good luck, Major!"
Command Squad Nero Moves to Sector 3 C4
Squad Sequet Moves to Sector 3 B3
Trait: Implacable Determination
Command Squad Nero Advances to Sector 3 A3
Squad Sequet Advances to Sector 2 I2
Squad Cintus Moves to Sector 3 D5
Squad Deuces Moves to Sector 2 E2
Squad Sequet Moves to Sector 3 B3
Trait: Implacable Determination
Command Squad Nero Advances to Sector 3 A3
Squad Sequet Advances to Sector 2 I2
Squad Cintus Moves to Sector 3 D5
Squad Deuces Moves to Sector 2 E2
You led your command squad out of the breach, the position almost immediately being filled with other Guardsmen. At your command, Squad Sequet followed, Pinume eventually motivating the troops to jog ahead of you. It did still feel like you were slightly vulnerable, being exposed to the enemy on your right side, but maybe that was just paranoia speaking. Not to mention, if you weren't willing to do it, then there was no way you could ask others to do it for you.
Those were the lessons of leadership drilled into you by your tutors growing up.
You noticed distant movement up ahead and spoke into your comm-bead. "Be advised, I believe that to be friendlies up ahead."
"You'd be correct, Major," replied Sergeant Fournier, the heavy accent coming through the network. "We'll secure the area for you, we've got the jump on them! All guns, make ready!"
Vaulters rushed up to lay claim to parts of the barricade, which was once used to shield the attacking rebels against return fire from the city. But it would work just as well in shielding the Guardsmen from rebel bullets as well. Across the line, the experienced veterans of Squad Deuces flicked their lasguns from single shot to full-auto, a decision that normally would be considered premature and foolish in most regiments of the Astra Militarum. A regular lasgun would need to be just a bit closer to be sure.
But for the nobleborn Scintillia, each of their lasguns were artisan works of art, paid handsomely for with family fortunes. Like the nobles of old who would have personal smiths forge the finest of arms, the Vaulter's guns had far more invested into them, as was only expected for them. After all, if war was to be their craft, then why settle for poor tools?
Fournier leveled his laspistol at the enemy and took aim. "Fire!"
Squad Deuces attacks with 9 Lasguns and 1 Laspistol! Rapid Fire! Veterans hit on BS 3+
Hits: 6 +8 = 14
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 6
Rebel has SV 6+
Saves: 0
6 Rebels from Target Delta have been eliminated.
Hits: 6 +8 = 14
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 6
Rebel has SV 6+
Saves: 0
6 Rebels from Target Delta have been eliminated.
The battlefield was lit up by the sheer volume of las fire that illuminated the scene, the bulk of which stabbed into the enemy. Those who were closest stood no chance when their bodies burst into flames, their ammunition cooking off from the intense heat of the energy weapons. What few did survive were visibly shaken, having seen their comrades turn into living torches.
The display did not go unnoticed by your own forces and you recognized the opportunity for what it was. Raising your voice, you called out to the others, "See how they fight, how they open the way! That's how us Vaulters fight! Chosen and Blooded!"
"Chosen and Blooded!" they echoed and you raised your hand.
Your lifeguards swung about their weapons to match and you pointed with your power sword at the incoming rebels. "Intercept their movement! Fire!"
Trait: Senior Officer
Command Squad Nero: Forwards, for the Emperor!
Squad Sequet: Forwards, for the Emperor!
Command Squad Nero: Forwards, for the Emperor!
Squad Sequet: Forwards, for the Emperor!
Command Squad Nero attacks with 4 Lasguns! Veterans hit on BS 3+
Hits: 4
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 4
Rebel has SV 6+
Saves: 2
2 Rebels from Target Charlie have been eliminated.
Squad Sequet attacks with 9 Lasguns! Guardsmen hit on BS 4+
Hits: 2
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 0
1 Rebel from Target Charlie has been eliminated.
Hits: 4
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 4
Rebel has SV 6+
Saves: 2
2 Rebels from Target Charlie have been eliminated.
Squad Sequet attacks with 9 Lasguns! Guardsmen hit on BS 4+
Hits: 2
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 0
1 Rebel from Target Charlie has been eliminated.
The fire was unfortunately mostly inaccurate, probably due to your troops being winded from the nonstop running and firing. But it still was better than nothing given the rapid pace you've set for them. Every enemy downed was still one not taking cover and firing back from the barricades.
Squad Unitus attacks with 9 Lasguns! Veterans hit on BS 3+
Hits: 5
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 4
Rebel has SV 6+
Saves: 1
3 Rebels from Target Alpha have been eliminated.
Squad Sequet attacks with 9 Lasguns! Guardsmen hit on BS 4+
Hits: 4
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 1
Hits: 5
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 4
Rebel has SV 6+
Saves: 1
3 Rebels from Target Alpha have been eliminated.
Squad Sequet attacks with 9 Lasguns! Guardsmen hit on BS 4+
Hits: 4
Lasgun S3 vs Rebel T3. Wounding on 4+
Wounds: 1
Rebel has SV 6+
Saves: 1
Meanwhile the firefight back at the wall breach continued to rage on. Taking command of the situation like instructed, Raou directed the troops to focus fire on the incoming rebels. The combined fire from both squads managed to pick off a few enemies when they began to move, the direction yet to be determined.
Unstable Cause roll: 2
Target Delta has Morale 4
Morale check: 2 +6 (Lost) = 8
Target Delta breaks and flees!
Unstable Cause roll: 1
Target Charlie has Morale 3
Morale check: 3 +3 (Lost) = 8
3 Rebels from Target Charlie have been eliminated.
Unstable Cause roll: 5
Target Alpha has Morale 7
Morale check: 5 +3 (Lost) = 8
1 Rebel from Target Alpha has been eliminated.
Target Delta has Morale 4
Morale check: 2 +6 (Lost) = 8
Target Delta breaks and flees!
Unstable Cause roll: 1
Target Charlie has Morale 3
Morale check: 3 +3 (Lost) = 8
3 Rebels from Target Charlie have been eliminated.
Unstable Cause roll: 5
Target Alpha has Morale 7
Morale check: 5 +3 (Lost) = 8
1 Rebel from Target Alpha has been eliminated.
It seemed that while one turned and fled, the enemy squad designated Target Alpha was still intent on pressing an assault against the entrenched Guard. The same could not be said of Target Delta, who fled screaming from the devastating result of the Imperial reinforcements. At least that was one down, you reflected while ducking your head preemptively to take cover from enemy return fire.
99th Scintillia Grenadiers, Fifth Battalion: 40
Otra Prime Rebels, 1st Company: 0
End Scintillia Turn
Otra Prime Rebels, 1st Company: 0
End Scintillia Turn
Turn 3 Reinforcing on 5+
???: 4. Failed.
???: 6. Success!
???: 2. Failed.
???: 4. Failed.
???: 6. Success!
???: 2. Failed.
Target Beta Deploying in Sector 4 I5
"Sir!" Feyer shouted, "Look!"
"Throne, more of the bastards!" Raou spat, laspistol blazing. "You know what to do, hold the line! Don't let them in the city, no matter what!"
Target Charlie Moves to Sector 2 E7
Target Alpha Moves to Sector 4 I1
Target Beta Moves to Sector 4 H4
Advance Roll: 1
Target Beta Advances to Sector 4 H3
Target Alpha Moves to Sector 4 I1
Target Beta Moves to Sector 4 H4
Advance Roll: 1
Target Beta Advances to Sector 4 H3
The enemy soldiers moved up and swung their autoguns to bring to bear on Unitus. Raou was already screaming to get to cover when they opened up with their own burst of full-auto, spraying bullets all over the veterans' cover. Perhaps this was their form of retribution to what had happened to their comrades in the north, an intense assault that tested the durability of these ruins.
Target Alpha attacks with 6 Autoguns! Rapid Fire! Rebels hit on BS 5+
Hits: 3 +2 = 5
Autogun S3 vs Veteran T3. Wounding on 4+
Wounds: 5
Veteran has SV 5+, increases to 4+ thanks to Cover.
Saves: 2
2 Veterans from Squad Unitus have fallen.
Hits: 3 +2 = 5
Autogun S3 vs Veteran T3. Wounding on 4+
Wounds: 5
Veteran has SV 5+, increases to 4+ thanks to Cover.
Saves: 2
2 Veterans from Squad Unitus have fallen.
Patre was the first to fall, screaming when the rounds entered and exited through their shoulder, punching a bloody gaping hole in their flesh. Cletier, their battle partner, moved to try and drag them to safety. He received a shot in the back for his troubles and collapsed over his screaming comrade. The blood that began to seep in their uniforms was far from blue.
You were unaware of the first losses in the south, your attention fixed on the rebels scaling to take cover behind barricades. At the first flash of muzzle fire, you were yelling over the comm-bead. "Sequet, down! Hit the dirt, now!"
Take Cover Stratagem Activated! (3/4 CP)
Target Charlie attacks with 4 Autoguns! Rebels hit on BS 5+
Hits: 0
Target Charlie attacks with 4 Autoguns! Rebels hit on BS 5+
Hits: 0
It ended up being incredibly premature, bullets kicking up the dust but hitting nowhere close to the Guardsmen that hit the ground. You swore and shook your head. No, that was on you- there weren't many of them, so perhaps the focus should have been elsewhere instead. You just were distracted with what was happening around you, instead of the bigger picture. You had to be better next time.
Squad Unitus has Morale 7 (Sergeant)
Morale check: 6 +2 (Lost) = 8
1 Veteran from Squad Unitus has gone missing!
Morale check: 6 +2 (Lost) = 8
1 Veteran from Squad Unitus has gone missing!
Trooper Gernier, having witnessed Patre and Cletier fall in front of them, shouted in panic and began to curl up against the cover, shaking hands holding their weapon like a safety blanket. No matter what their Sergeant shouted at them, they frantically shook their head and refused to heed the order to return fire. They were insisting on staying put, here in their little hole that was a safe refuge from the raging battle.
99th Scintillia Grenadiers, Fifth Battalion: 40
Otra Prime Rebels, 1st Company: 3
End Rebel Turn
END OF TURN 3
Otra Prime Rebels, 1st Company: 3
End Rebel Turn
END OF TURN 3
Turn 4 Reinforcing on 4+
Squad Tretium: 4. Success! This squad may be deployed anywhere safely in Sector 1.
Squad Tretium: 4. Success! This squad may be deployed anywhere safely in Sector 1.
You did a quick check of what was going on across the battlefield and made a face. While the bodies of the enemy littered the ground, now you were spotting some of those in your uniform joining them. It was still strongly in your favor, but any losses were still going to be felt rather keenly. The solution was perhaps to deploy even more troops to win through overwhelming firepower.
The sight of a friendly Valkyrie coming into view reinforced that idea and you waved to them, pausing only to decide on where to deploy them.
- Forward March (2 CP). Sweep the enemy from the field! A unit Advances a full 6" without rolling.
- Valkyrie Guns (2 CP). Signal for a gun run on a target unit. A Valkyrie attacks the target with a multi-las ranged attack. Must be activated at start of turn.
- Take Cover (1 CP). All Troopers, hit the dirt! A targeted unit gains a +1 Cover save until end of Shooting phase.
- Vaulter Precision (1 CP). Chosen and Blooded! A Vaulter unit gains a +1 to Hit for the Shooting phase this turn.
- Fate Point (1 CP). Sometimes, the gods are amused. Reroll a friendly dice roll.
- Valkyrie Guns (2 CP). Signal for a gun run on a target unit. A Valkyrie attacks the target with a multi-las ranged attack. Must be activated at start of turn.
- Take Cover (1 CP). All Troopers, hit the dirt! A targeted unit gains a +1 Cover save until end of Shooting phase.
- Vaulter Precision (1 CP). Chosen and Blooded! A Vaulter unit gains a +1 to Hit for the Shooting phase this turn.
- Fate Point (1 CP). Sometimes, the gods are amused. Reroll a friendly dice roll.
HQ
-[ ] [Squad] Command Squad Nero (5/5 Strength)
– Current Location: Sector 3 A3
– Target: Sector 2 D3
-- ATTACK
Elites
-[ ] [Squad] Squad Unitus (7/10 Strength)
– Current Location: Sector 3 F6
– Target: None
– ATTACK
-[ ] [Squad] Squad Deuces (10/10 Strength)
– Current Location: Sector 2 E2
– Target: None
– ATTACK
-[ ] [Squad] Squad Tretium (10/10 Strength)
– Current Location: Awaiting Deployment
– Target: None
– ATTACK
Troops
-[ ] [Squad] Squad Cintus (10/10 Strength)
– Current Location: Sector 3 D5
– Target: Sector 3 D5
-- ATTACK
-[ ] [Squad] Squad Sequet (10/10 Strength)
– Current Location: Sector 2 I2
– Target: Sector 2 E3
– ATTACK
-[ ] [Squad] Command Squad Nero (5/5 Strength)
– Current Location: Sector 3 A3
– Target: Sector 2 D3
-- ATTACK
Elites
-[ ] [Squad] Squad Unitus (7/10 Strength)
– Current Location: Sector 3 F6
– Target: None
– ATTACK
-[ ] [Squad] Squad Deuces (10/10 Strength)
– Current Location: Sector 2 E2
– Target: None
– ATTACK
-[ ] [Squad] Squad Tretium (10/10 Strength)
– Current Location: Awaiting Deployment
– Target: None
– ATTACK
Troops
-[ ] [Squad] Squad Cintus (10/10 Strength)
– Current Location: Sector 3 D5
– Target: Sector 3 D5
-- ATTACK
-[ ] [Squad] Squad Sequet (10/10 Strength)
– Current Location: Sector 2 I2
– Target: Sector 2 E3
– ATTACK
Issue Commands up to your CP maximum (4)
[ ] Plan ______
-[ ] Command Squad
--[ ] Target Location
--[ ] Behavior
-[ ] Squad
--[ ] Target Location
--[ ] Behavior
-[ ] Command Squad
--[ ] Target Location
--[ ] Behavior
-[ ] Squad
--[ ] Target Location
--[ ] Behavior
--[ ] ASSAULT. Press forwards and drive them out, no matter the cost!
--[ ] ATTACK. Attack this position as best as possible, without taking too many risks.
--[ ] WITHDRAW. Give up ground if the enemy draws near, making them pay for every bit they take.
--[ ] ATTACK. Attack this position as best as possible, without taking too many risks.
--[ ] WITHDRAW. Give up ground if the enemy draws near, making them pay for every bit they take.
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- Things in hindsight: probably could've killed Target Alpha maybe with a more aggressive approach, like using CP or pushing the squad forward into Rapid Fire range. Though given the cost would be leaving cover, eh.- Remember that down is not necessarily out. There will be rolls after the battle to determine the actual fate of those lost, with some actions to tilt the scale one way or another. We'll come to that when it's time.
- You've actually been lucky with enemy reinforcements, believe it or not. Interesting, but more victory points is good for your requisition bank.
14 hour moratorium to make a turn plan.
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