DaBlueSky
Writer's Block Incarnate
- Location
- South Dakota
She look super cool. I've just been going through chapter 1 and 2 missions on Emergency difficulty and drooling over myself while I try to figure out how to play this game.
She look super cool. I've just been going through chapter 1 and 2 missions on Emergency difficulty and drooling over myself while I try to figure out how to play this game.
About the lore, I saw a post on Girls Frontline subreddit. Apparently the backstory from this setting came from another old game this dev made. Not sure if it was a mobile game or an old PC/DOS game.
The T-dolls are very much androids. Though they are very 'fleshy' because they are tube grown around a frame of some sort. They can take off their arms and that kind of stuff. I say they are somewhere between Terminator and Blade Runner, but leaning more towards terminator. They get most of their energy from eating.Trying to get Welrod and WA2000.
The game's cycle seems relatively casual and friendly thus far.
Once a week you can also get 30 free gems. Click your level number in the top left corner, and hit Facebook or Twitter. You can then back out right away or complete it for more Capsules for leveling, though normal enhancement fodder is still good enough.
Daily Missions seem to reset every day UTC-8 midnight. Weekly seem to reset Monday morning.
3 AM and 3 PM are when Friend battery reset. There's a limited amount of people per battery, and it seems first come first serve.
Your own battery it says resets 1100-1400 and 1700-2000. or 11 am-2pm and 5pm-8pm
Also it seems a good idea to keep Echelon's you are focused on in Echelon squads 1, 2, and whatever else you have dorms unlocked.
Dorm 1 corresponds to squad 1 for example, and every morning with the 12 am reset that squad gets little hearts in their Dorm to get bonus affection you can press in the dorm menu. Kalina in the store does something similar every morning.
About the lore, I saw a post on Girls Frontline subreddit. Apparently the backstory from this setting came from another old game this dev made. Not sure if it was a mobile game or an old PC/DOS game.
Regardless, it seems that there was some sludge substance that could be used to make precursor T-Dolls, A-Dolls, and other super tech. Of course it had side effects like being toxic in most states. And apparently making zombies? It along with WW3 created a post apocalyptic backstory.
After the apocalypse in this fic, most governments collapsed or were reduced in power. It became a lot of semi-feudal states like the setting Battletech or Walking Dead, though more organized.
Our PMC, GK, is sort of like a fiefdom or mercenary group, that controls some territory like a king. Though to continue the feudal metaphor, it seems we're more like a semi-independent knight owning our own land that's contracted to a king. It seems there's some sort of surviving government or at least a formal military in some capacity that we take contracts from.
Mission Midnight 1-4 also has MP5 mention somethings at the end.
She says 'Despite being us being civilian models armed with obsolete weaponry, we'll do our best'
Then a GK staff member says that they'll keep investing more in the T-Dolls so one day they'll be better than 'military models'.
Sangvis Ferri seem to be more sci-fi themed so I assume those are more 'advanced' combat models. Though some seem inexperienced.
Also, the military third faction seems to use a lot of automated robots and mechs. All the enemies in Night 1-4 map are apparently hacked military robots under the control of Sangvis Ferri, which all have nearly no dodge Evade stat but also have heavy armor, and need AP Rifles/Machine Guns to damage consistently or very high level other units.
I wonder what the T-Dolls are closest to.
To give comparisons.
Are they like Terminators? Where the organic 'skin' is purely cosmetic and unneeded except for perhaps morale purposes. Nearly completely non-organic robots.
Are they like Blade Runners? Purely organic Artificial Humans, 'programmed' with various imprinting and other techniques. Essentially superhuman biotech.
Are they cyborgs? Partially organic parts and partially robotic? Like some versions of Robocop?
Repairing them apparently takes both food rations and mechanical gears.
The damaged art of a few of them also shows them bleeding normal looking red blood.
Thompson's good as a tank, and has a skill that makes her invul for a few seconds.The 5*s I've managed to build are a Thompson SMG and a NTW-20 Rifle. Not too sure how good either of them are.
Once you've got a blue gun at x3, that's also when you should start feeding dupes into a grinder for cores, as you dont get x4/5 until 70 or 90 and cores are somewhat important for feeding to your 4/5*s. Of course, you should probably keep dupes of 4*+s as harder to get and bigger core costs, but blues are common enough you can just get dupes near the end of the level grind
The T-dolls are very much androids. Though they are very 'fleshy' because they are tube grown around a frame of some sort. They can take off their arms and that kind of stuff. I say they are somewhere between Terminator and Blade Runner, but leaning more towards terminator. They get most of their energy from eating.
The zombies are actually pretty horrifying. There not like zombies you see in most movies. But more giant crawling piles of flesh with two massive gaping maws of teeth and their head on a long tentacle.
Has the game / the lore of it been translated anywhere / anyplace to find it?
Regardless, it seems that there was some sludge substance that could be used to make precursor T-Dolls, A-Dolls, and other super tech. Of course it had side effects like being toxic in most states. And apparently making zombies? It along with WW3 created a post apocalyptic backstory.
After the apocalypse in this fic, most governments collapsed or were reduced in power. It became a lot of semi-feudal states like the setting Battletech or Walking Dead, though more organized.
Our PMC, GK, is sort of like a fiefdom or mercenary group, that controls some territory like a king. Though to continue the feudal metaphor, it seems we're more like a semi-independent knight owning our own land that's contracted to a king. It seems there's some sort of surviving government or at least a formal military in some capacity that we take contracts from.
(...)
Also, the military third faction seems to use a lot of automated robots and mechs. All the enemies in Night 1-4 map are apparently hacked military robots under the control of Sangvis Ferri, which all have nearly no dodge Evade stat but also have heavy armor, and need AP Rifles/Machine Guns to damage consistently or very high level other units.
The enemy squads can tank because 1) armored, and thus they have massive damage reduction from that, and 2) night battle has a -90% penalty to accuraccy, so you and your friend squads are going to be 1) missing shots, and 2) whatever shots that do connect won't do much damage. This is why RF/MG teams are prioritised for night battle, because they have massive armor penetration.I finally got AP ammo!
...Because I just battered down Night 1-1 with two 5k teams. Inaccuracy and armour is nothing before a hungry pair of lvl 50 MGs. Guess what the first drop was
Now I'm stonewalled on Night 1-3 instead; there is this utterly obnoxious 3500~ unit of low level mobs that just tank face. Not even my top-tier squad can make a dent in the damn things, and damage on mobs isn't permanent either so I can't wear the bastard down. I'm not sure how combat effectiveness is being calculated for Night Battle exactly but something is definitely off if a 3.5k mob can wipe a 5k without even any losses.
Like, I have thrown top-tier friend echelons at this damn thing and even they can't kill it.
On the more amusing side though, having cleared 1-2 now I see why Wa-2000 is popular
EDIT: so it turns out the 5k friend hitsquad that bit it last time is now 8k and can finally kill the damn thing.
...I love how, after meeting M4A1's plotsquad, all the 404 SMGs are complete pricks.
The chance of getting any of the drops on the list is pretty low as far as I am aware. Mostly get generic dropsHey, in operation 1-6, there's a limited drop for G17 that I've been grinding for. Do I have to do the battle in normal to have a higher chance? Because I kept spamming auto mode and just kept picking up m1911's and m3's.
The chance of getting any of the drops on the list is pretty low as far as I am aware. Mostly get generic drops
Its something like .4% on 1-6, .5% on 1-4E. Pretty sure limited only drops from the boss or from the final drop(IE after doing the mission). May need an S rank?
Can also drop from autobattle, but I don't think the odds are much better.
The enemy squads can tank because 1) armored, and thus they have massive damage reduction from that, and 2) night battle has a -90% penalty to accuraccy, so you and your friend squads are going to be 1) missing shots, and 2) whatever shots that do connect won't do much damage. This is why RF/MG teams are prioritised for night battle, because they have massive armor penetration.
I just wanted regular 2* APAlso to get ammo i just spammed 151/151/151/151. Sooner or later you'll get ammo.
Edit: The weakness of this formation above, btw, is that it's very clanlike and Zelbrigen. You've got good dakka for several engagements, but over the long term poor UMP is going to get shot up. Otoh this is enough dakka to shred and bulli low power enemy squads befor ethey can get a shot off.
Rifles do work, but mostly have the optics slot as 2nd equip for the NV gear.
Rifles work in night battle, you're supposed to pair them with acuraccy HGs, as you guessed. Other thing is to have a couple of grenadier ARs in your crew; FAL and HK416's grenades, for example, are unaffected by the night battle accuraccy penalty, what with being AOE weapons.Oh I know, but these aren't armoured enemies. They're just regular mobs. Those things that look a bit like flying Half Life 2 turrets and some of those people with dual pistols.
They're not even a mob horde, it's just about ~10 people who are crazily tanky for no real reason, in a mission where you mow dozens of enemies visually identical to them like wet tissue paper. If they'd been a mass of enemies or even the 'we are tanky' people with the full silver helmets it wouldn't have stood out half as much.
Do rifles... work in Night Battle? I kind of figured with the accuracy debuff they'd just whiff nearly every shot, and they can't mount the nightsight scopes.
.... good luck. -_-;;I just wanted regular 2* AP
Was told to just keep trying and... did.
Yup.Ahaha yes, I know this style of comp. The trick to keeping your front-row sole SMG tank alive is knowing when to pull her back. 'Cause she's front row, this forces everyone shooting at her to move forwards and resettle before they start firing again. Don't even have to withdraw her, just pull her back into one of the backline spaces so she can keep firing; enemy has to stop shooting against three ARs who don't and when they do start shooting again, it's spread across three peeps rather than concentrated on one.
Rifles work in night battle, you're supposed to pair them with acuraccy HGs, as you guessed. Other thing is to have a couple of grenadier ARs in your crew; FAL and HK416's grenades, for example, are unaffected by the night battle accuraccy penalty, what with being AOE weapons.
Yup.
But because i was spending the morning grinding 4-3E whole also doing battletech and other things, i just let UMP45 take the damage and then repaired her every now and then.