Come for the Raifus, Stay for the Plot: Girls' Frontline - Baking Time

Trying to get Welrod and WA2000.

The game's cycle seems relatively casual and friendly thus far.

Once a week you can also get 30 free gems. Click your level number in the top left corner, and hit Facebook or Twitter. You can then back out right away or complete it for more Capsules for leveling, though normal enhancement fodder is still good enough.

Daily Missions seem to reset every day UTC-8 midnight. Weekly seem to reset Monday morning.

3 AM and 3 PM are when Friend battery reset. There's a limited amount of people per battery, and it seems first come first serve.
Your own battery it says resets 1100-1400 and 1700-2000. or 11 am-2pm and 5pm-8pm

Also it seems a good idea to keep Echelon's you are focused on in Echelon squads 1, 2, and whatever else you have dorms unlocked.
Dorm 1 corresponds to squad 1 for example, and every morning with the 12 am reset that squad gets little hearts in their Dorm to get bonus affection you can press in the dorm menu. Kalina in the store does something similar every morning.


About the lore, I saw a post on Girls Frontline subreddit. Apparently the backstory from this setting came from another old game this dev made. Not sure if it was a mobile game or an old PC/DOS game.

Regardless, it seems that there was some sludge substance that could be used to make precursor T-Dolls, A-Dolls, and other super tech. Of course it had side effects like being toxic in most states. And apparently making zombies? It along with WW3 created a post apocalyptic backstory.

After the apocalypse in this fic, most governments collapsed or were reduced in power. It became a lot of semi-feudal states like the setting Battletech or Walking Dead, though more organized.

Our PMC, GK, is sort of like a fiefdom or mercenary group, that controls some territory like a king. Though to continue the feudal metaphor, it seems we're more like a semi-independent knight owning our own land that's contracted to a king. It seems there's some sort of surviving government or at least a formal military in some capacity that we take contracts from.


Mission Midnight 1-4 also has MP5 mention somethings at the end.
She says 'Despite being us being civilian models armed with obsolete weaponry, we'll do our best'
Then a GK staff member says that they'll keep investing more in the T-Dolls so one day they'll be better than 'military models'.

Sangvis Ferri seem to be more sci-fi themed so I assume those are more 'advanced' combat models. Though some seem inexperienced.


Also, the military third faction seems to use a lot of automated robots and mechs. All the enemies in Night 1-4 map are apparently hacked military robots under the control of Sangvis Ferri, which all have nearly no dodge Evade stat but also have heavy armor, and need AP Rifles/Machine Guns to damage consistently or very high level other units.



I wonder what the T-Dolls are closest to.

To give comparisons.

Are they like Terminators? Where the organic 'skin' is purely cosmetic and unneeded except for perhaps morale purposes. Nearly completely non-organic robots.

Are they like Blade Runners? Purely organic Artificial Humans, 'programmed' with various imprinting and other techniques. Essentially superhuman biotech.

Are they cyborgs? Partially organic parts and partially robotic? Like some versions of Robocop?


Repairing them apparently takes both food rations and mechanical gears.

The damaged art of a few of them also shows them bleeding normal looking red blood.


E

Gems from Weekly shares and login.

Batteries twice from natural regen, and from Friend ones if you catch their reset before others.

Combat Sims regen 1 point every 2 hours.

Hearts from Dorm Slots and Kalina's Store.

Daily and Weekly Quests.

Potential Dorm likes and Friend Mission in combats for Friendship Shop Points.


Focus on Build more Echelon, Dorm Slots, T-Doll and Equipment and Fairy Storage slots.

Logistics Missions x4 and 1 Combat Mission.
 
Last edited:
About the lore, I saw a post on Girls Frontline subreddit. Apparently the backstory from this setting came from another old game this dev made. Not sure if it was a mobile game or an old PC/DOS game.

The game being referred to is Codename Bakery Girl, made by the same devs and is the prequel to GF.





Note the icon on top left corner of the video.
 
Trying to get Welrod and WA2000.

The game's cycle seems relatively casual and friendly thus far.

Once a week you can also get 30 free gems. Click your level number in the top left corner, and hit Facebook or Twitter. You can then back out right away or complete it for more Capsules for leveling, though normal enhancement fodder is still good enough.

Daily Missions seem to reset every day UTC-8 midnight. Weekly seem to reset Monday morning.

3 AM and 3 PM are when Friend battery reset. There's a limited amount of people per battery, and it seems first come first serve.
Your own battery it says resets 1100-1400 and 1700-2000. or 11 am-2pm and 5pm-8pm

Also it seems a good idea to keep Echelon's you are focused on in Echelon squads 1, 2, and whatever else you have dorms unlocked.
Dorm 1 corresponds to squad 1 for example, and every morning with the 12 am reset that squad gets little hearts in their Dorm to get bonus affection you can press in the dorm menu. Kalina in the store does something similar every morning.


About the lore, I saw a post on Girls Frontline subreddit. Apparently the backstory from this setting came from another old game this dev made. Not sure if it was a mobile game or an old PC/DOS game.

Regardless, it seems that there was some sludge substance that could be used to make precursor T-Dolls, A-Dolls, and other super tech. Of course it had side effects like being toxic in most states. And apparently making zombies? It along with WW3 created a post apocalyptic backstory.

After the apocalypse in this fic, most governments collapsed or were reduced in power. It became a lot of semi-feudal states like the setting Battletech or Walking Dead, though more organized.

Our PMC, GK, is sort of like a fiefdom or mercenary group, that controls some territory like a king. Though to continue the feudal metaphor, it seems we're more like a semi-independent knight owning our own land that's contracted to a king. It seems there's some sort of surviving government or at least a formal military in some capacity that we take contracts from.


Mission Midnight 1-4 also has MP5 mention somethings at the end.
She says 'Despite being us being civilian models armed with obsolete weaponry, we'll do our best'
Then a GK staff member says that they'll keep investing more in the T-Dolls so one day they'll be better than 'military models'.

Sangvis Ferri seem to be more sci-fi themed so I assume those are more 'advanced' combat models. Though some seem inexperienced.


Also, the military third faction seems to use a lot of automated robots and mechs. All the enemies in Night 1-4 map are apparently hacked military robots under the control of Sangvis Ferri, which all have nearly no dodge Evade stat but also have heavy armor, and need AP Rifles/Machine Guns to damage consistently or very high level other units.



I wonder what the T-Dolls are closest to.

To give comparisons.

Are they like Terminators? Where the organic 'skin' is purely cosmetic and unneeded except for perhaps morale purposes. Nearly completely non-organic robots.

Are they like Blade Runners? Purely organic Artificial Humans, 'programmed' with various imprinting and other techniques. Essentially superhuman biotech.

Are they cyborgs? Partially organic parts and partially robotic? Like some versions of Robocop?


Repairing them apparently takes both food rations and mechanical gears.

The damaged art of a few of them also shows them bleeding normal looking red blood.
The T-dolls are very much androids. Though they are very 'fleshy' because they are tube grown around a frame of some sort. They can take off their arms and that kind of stuff. I say they are somewhere between Terminator and Blade Runner, but leaning more towards terminator. They get most of their energy from eating.

The zombies are actually pretty horrifying. There not like zombies you see in most movies. But more giant crawling piles of flesh with two massive gaping maws of teeth and their head on a long tentacle.
 
Last edited:
The 5*s I've managed to build are a Thompson SMG and a NTW-20 Rifle. Not too sure how good either of them are.
Thompson's good as a tank, and has a skill that makes her invul for a few seconds.

NTW-20 is basically a boss killer.

Once you've got a blue gun at x3, that's also when you should start feeding dupes into a grinder for cores, as you dont get x4/5 until 70 or 90 and cores are somewhat important for feeding to your 4/5*s. Of course, you should probably keep dupes of 4*+s as harder to get and bigger core costs, but blues are common enough you can just get dupes near the end of the level grind

This is the time I make people jelly by mentioning how when I was playing on CN, I was swimming in 4* girls - at one point, I had 8 dupes of 9A-91 and 5 dupes of MP5 and those are just the ones I really remember.

Alas, no such luck here.

@Dirtnap tho.... he had a hella lot of G11 dupes. [/jelly]
 
The T-dolls are very much androids. Though they are very 'fleshy' because they are tube grown around a frame of some sort. They can take off their arms and that kind of stuff. I say they are somewhere between Terminator and Blade Runner, but leaning more towards terminator. They get most of their energy from eating.

The zombies are actually pretty horrifying. There not like zombies you see in most movies. But more giant crawling piles of flesh with two massive gaping maws of teeth and their head on a long tentacle.


Has the game / the lore of it been translated anywhere / anyplace to find it?
 
Finally got twam one to Combat effectiveness of 5900, and everybody is x3 except MP5. I can jow do EXP Sim II and 4-3E farming.

Feelsgood.jpg

I'm slowly getting back to where I used to be.
 
I finally got AP ammo!

...Because I just battered down Night 1-1 with two 5k teams. Inaccuracy and armour is nothing before a hungry pair of lvl 50 MGs. Guess what the first drop was :V

Now I'm stonewalled on Night 1-3 instead; there is this utterly obnoxious 3500~ unit of low level mobs that just tank face. Not even my top-tier squad can make a dent in the damn things, and damage on mobs isn't permanent either so I can't wear the bastard down. I'm not sure how combat effectiveness is being calculated for Night Battle exactly but something is definitely off if a 3.5k mob can wipe a 5k without even any losses.

Like, I have thrown top-tier friend echelons at this damn thing and even they can't kill it.

On the more amusing side though, having cleared 1-2 now I see why Wa-2000 is popular

EDIT: so it turns out the 5k friend hitsquad that bit it last time is now 8k and can finally kill the damn thing.

...I love how, after meeting M4A1's plotsquad, all the 404 SMGs are complete pricks.
 
Last edited:
Look at all those filthy lucksacks and their high level teams :V

....Although, I probably shouldn't complain, because while I got 5* construction precisely twice, they were NTWs, and my 4* lineup is pretty great (TAR, MP5, UMP9, SAA MOST POWERFUL HANDGUN EVER MADE, Springfield...). Now, if the game could only cough up UMP45...:thonk:

Ironic that most of my favorite T-Dolls are 4* anyway, at least until QBZ or AK-12 shows up.

I haven't been leveling my teams as hard as other people (and perhaps not as hard as I should have), but my TAR-BAR team sits at comfortable near-6k damage while being in their mid-40s, so I instead focused on bringing my other teams up to snuff. Overall though, I feel like having more spread-out damage potential among teams helps more with S-cleaning than having super-team, because there's only so many places you can be at the same time.

Regardless, it seems that there was some sludge substance that could be used to make precursor T-Dolls, A-Dolls, and other super tech. Of course it had side effects like being toxic in most states. And apparently making zombies? It along with WW3 created a post apocalyptic backstory.

After the apocalypse in this fic, most governments collapsed or were reduced in power. It became a lot of semi-feudal states like the setting Battletech or Walking Dead, though more organized.

Our PMC, GK, is sort of like a fiefdom or mercenary group, that controls some territory like a king. Though to continue the feudal metaphor, it seems we're more like a semi-independent knight owning our own land that's contracted to a king. It seems there's some sort of surviving government or at least a formal military in some capacity that we take contracts from.

(...)

Also, the military third faction seems to use a lot of automated robots and mechs. All the enemies in Night 1-4 map are apparently hacked military robots under the control of Sangvis Ferri, which all have nearly no dodge Evade stat but also have heavy armor, and need AP Rifles/Machine Guns to damage consistently or very high level other units.

The major departure in GF world from ours was discovery of alien ruins by Tsarist Russia in early XXth century; their improper exploitation would lead to Tungaska Event, and later research on the same topic would allow USSR to effectively close parity gap with USA. Both powers would eventually agree to stop research into alien technology due to its destructive power, and more quietly, the discovery that some of their material was highly toxic and mutating to human life.

And then X-years later one of the old storage sites in China was compromised, and it's security detail ended up blowing it up as containment measure....only to eject all the alien goop into the atmosphere, which killed most of the human population, and disrupted communications, triggering WW3 when Soviet nuclear response aircraft assumed Americans launched first strike that destroyed Moscow.

Governments still exist, though the range of human civilization is now greatly limited due to spotty communications and much of the planet being uninhabitable. It's not elaborated what remains exactly, but Eurasia at least seems to be under broadly one government, the Pan-European Military Union, with Moscow being apparently still intact judging from Singularity event previews.

T-Dolls are used mostly because you just don't have manpower anymore for the armies, so government begun sponsoring research into automation, and by the time you start the game, T-Dolls are considered as apparently less expensive solution that finding and training willing troopers. G&K and other companies rose largely because PEMU is rather stingy with its resources (not surprising, given they have two apocalypses to recover from), so they find it more expedient to outsource some of the efforts. There are...some other reasons, but I will leave it to reader's discretion to find out :V

However, unlike your typical Tom Clancy novel, there is a government army, and come Singularity event, we see it in action. Suffice to say, outfits like G&K, or even SF, are not even in remotely same ballpark.
 
I finally got AP ammo!

...Because I just battered down Night 1-1 with two 5k teams. Inaccuracy and armour is nothing before a hungry pair of lvl 50 MGs. Guess what the first drop was :V

Now I'm stonewalled on Night 1-3 instead; there is this utterly obnoxious 3500~ unit of low level mobs that just tank face. Not even my top-tier squad can make a dent in the damn things, and damage on mobs isn't permanent either so I can't wear the bastard down. I'm not sure how combat effectiveness is being calculated for Night Battle exactly but something is definitely off if a 3.5k mob can wipe a 5k without even any losses.

Like, I have thrown top-tier friend echelons at this damn thing and even they can't kill it.

On the more amusing side though, having cleared 1-2 now I see why Wa-2000 is popular

EDIT: so it turns out the 5k friend hitsquad that bit it last time is now 8k and can finally kill the damn thing.

...I love how, after meeting M4A1's plotsquad, all the 404 SMGs are complete pricks.
The enemy squads can tank because 1) armored, and thus they have massive damage reduction from that, and 2) night battle has a -90% penalty to accuraccy, so you and your friend squads are going to be 1) missing shots, and 2) whatever shots that do connect won't do much damage. This is why RF/MG teams are prioritised for night battle, because they have massive armor penetration.

ALso btw i rolled 2 sets of yellow HEIAP Mk 211 ammo :D Alas i gotta wait till level 80 before i can put it on M2HB.


This is the current team I run for 4-3E farming and Exp Sim II. This is can be a viable team for night battle by swapping everyone's optic to the PEQ (somehow, an IR laser/illuminator reduces the night battle penalty, go figure), but is mostly reliant on M2HB to carry everyone (which is why I've given her a green Aimpoint to buff her accuraccy).

Also to get ammo i just spammed 151/151/151/151. Sooner or later you'll get ammo.

Edit: The weakness of this formation above, btw, is that it's very clanlike and Zelbrigen. You've got good dakka for several engagements, but over the long term poor UMP is going to get shot up. Otoh this is enough dakka to shred and bulli low power enemy squads befor ethey can get a shot off.
 
Last edited:
Hey, in operation 1-6, there's a limited drop for G17 that I've been grinding for. Do I have to do the battle in normal to have a higher chance? Because I kept spamming auto mode and just kept picking up m1911's and m3's.
 
I just managed to build a second Thompson, and now I'm wondering if I should save on cores to dummy link the first one or level her as a tank for a second echelon.
 
Hey, in operation 1-6, there's a limited drop for G17 that I've been grinding for. Do I have to do the battle in normal to have a higher chance? Because I kept spamming auto mode and just kept picking up m1911's and m3's.
The chance of getting any of the drops on the list is pretty low as far as I am aware. Mostly get generic drops
Its something like .4% on 1-6, .5% on 1-4E. Pretty sure limited only drops from the boss or from the final drop(IE after doing the mission). May need an S rank?
Can also drop from autobattle, but I don't think the odds are much better.
 
The chance of getting any of the drops on the list is pretty low as far as I am aware. Mostly get generic drops
Its something like .4% on 1-6, .5% on 1-4E. Pretty sure limited only drops from the boss or from the final drop(IE after doing the mission). May need an S rank?
Can also drop from autobattle, but I don't think the odds are much better.

There's a loading screen message that says you can get the limited drop from battles beside the boss, so I think the chances are just really low. You're far more likely to get a 2* than any 3* let alone the limited one.
 
The enemy squads can tank because 1) armored, and thus they have massive damage reduction from that, and 2) night battle has a -90% penalty to accuraccy, so you and your friend squads are going to be 1) missing shots, and 2) whatever shots that do connect won't do much damage. This is why RF/MG teams are prioritised for night battle, because they have massive armor penetration.

Oh I know, but these aren't armoured enemies. They're just regular mobs. Those things that look a bit like flying Half Life 2 turrets and some of those people with dual pistols.

They're not even a mob horde, it's just about ~10 people who are crazily tanky for no real reason, in a mission where you mow dozens of enemies visually identical to them like wet tissue paper. If they'd been a mass of enemies or even the 'we are tanky' people with the full silver helmets it wouldn't have stood out half as much.

Do rifles... work in Night Battle? I kind of figured with the accuracy debuff they'd just whiff nearly every shot, and they can't mount the nightsight scopes.

Also to get ammo i just spammed 151/151/151/151. Sooner or later you'll get ammo.
I just wanted regular 2* AP :(
Was told to just keep trying and... did.

Edit: The weakness of this formation above, btw, is that it's very clanlike and Zelbrigen. You've got good dakka for several engagements, but over the long term poor UMP is going to get shot up. Otoh this is enough dakka to shred and bulli low power enemy squads befor ethey can get a shot off.

Ahaha yes, I know this style of comp. The trick to keeping your front-row sole SMG tank alive is knowing when to pull her back. 'Cause she's front row, this forces everyone shooting at her to move forwards and resettle before they start firing again. Don't even have to withdraw her, just pull her back into one of the backline spaces so she can keep firing; enemy has to stop shooting against three ARs who don't and when they do start shooting again, it's spread across three peeps rather than concentrated on one.
 
IIRC the pistol ones just have decent evasion, so they're just a pain to hit as the night battle debuff.
Rifles do work, but mostly have the optics slot as 2nd equip for the NV gear.


Meanwhile I've managed to get chapter 4 cleared for the last of the welfare-chans, and now I think the time is right to just try and farm some; I need to get my main 2 squads a bit more farmed / a bit of a better squad setup on 2, and then I can get to work on properly farming T2 sims for getting my other squads up to par more, since my setup as is 6.4, 4.5, 2.8, 2.2, 2.0
 
Rifles do work, but mostly have the optics slot as 2nd equip for the NV gear.

Nope, the PEQ-whatevers are specifically not for RF or MG; check their equipment cards. I even grinded a rifle up to 50 before finding that one out =_=

Given the buffs RF give in formation, I suspect you're meant to pair them with the night battle pistols and dodge the penalty that way.
 
Oh I know, but these aren't armoured enemies. They're just regular mobs. Those things that look a bit like flying Half Life 2 turrets and some of those people with dual pistols.

They're not even a mob horde, it's just about ~10 people who are crazily tanky for no real reason, in a mission where you mow dozens of enemies visually identical to them like wet tissue paper. If they'd been a mass of enemies or even the 'we are tanky' people with the full silver helmets it wouldn't have stood out half as much.

Do rifles... work in Night Battle? I kind of figured with the accuracy debuff they'd just whiff nearly every shot, and they can't mount the nightsight scopes.
Rifles work in night battle, you're supposed to pair them with acuraccy HGs, as you guessed. Other thing is to have a couple of grenadier ARs in your crew; FAL and HK416's grenades, for example, are unaffected by the night battle accuraccy penalty, what with being AOE weapons.

I just wanted regular 2* AP :(
Was told to just keep trying and... did.
.... good luck. -_-;;


Ahaha yes, I know this style of comp. The trick to keeping your front-row sole SMG tank alive is knowing when to pull her back. 'Cause she's front row, this forces everyone shooting at her to move forwards and resettle before they start firing again. Don't even have to withdraw her, just pull her back into one of the backline spaces so she can keep firing; enemy has to stop shooting against three ARs who don't and when they do start shooting again, it's spread across three peeps rather than concentrated on one.
Yup. :D

But because i was spending the morning grinding 4-3E whole also doing battletech and other things, i just let UMP45 take the damage and then repaired her every now and then.
 
Rifles work in night battle, you're supposed to pair them with acuraccy HGs, as you guessed. Other thing is to have a couple of grenadier ARs in your crew; FAL and HK416's grenades, for example, are unaffected by the night battle accuraccy penalty, what with being AOE weapons.

Aye, I noticed that (with SMG 'nades admittedly, but still).

Honestly my only real complaint with Night Battles is the tedium involved in shuffling echelons and equipment to set up for it / back again. Wish you could specify night/day loadouts per character and be done with it.

Yup. :D

But because i was spending the morning grinding 4-3E whole also doing battletech and other things, i just let UMP45 take the damage and then repaired her every now and then.

How cruel. I've only just gotten UMP45 lol so I can't get away with that (*wails the ode to no-cores hell*).

My current sole-tanking master is MP5, at the head of a PPK/RF firing squad formation:


I may or may not have nicknamed her 'sharkbait' in the back of my head. (wait for enemies to set up to shoot her -> move -> enemies have to re-set up -> forcefield is off cooldown -> firing squad has murdered everything)

I've gotten away with this when MP5 was at one hp (combat sims) and it's great
 
@Guessmyname I should try out that setup, haha. In my mind I've been thinking of a setup of 2 RF, 1 MG, 1 SG and PPK for future farming... well, MP5 is x2 and lvl 43, so I should be able to use her for tanking (albeit in lower levels :V)

Man I'd forgotten just how goodciv EXP SIM II is. And now that I can just set a path and go charging about, well. :D

Will post pics of my revised squads once I get Memu running.
 
So what's the best use of 4 and 5* duplicates? Keep them for use in additional teams or burn them for dummy links? I have four SAAs and three Thompsons now from trying to make 3* HGs for the cores.
 
Back
Top