Come for the Raifus, Stay for the Plot: Girls' Frontline - Baking Time

Just finished up an incredibly last minute ranking run for PR. Maybe one day I'll remember to prep early enough for a competitive score, but I swear releasing Neural Cloud right at the end of the event must count as some kind of sabotage.

Reply to me and I'll update it. Thank god this server is actually gor the whole world, not region locked.
UID: 21158
 
Anyways, what's everyone's progress? Still trying to finish chewing through the final stages of Chapter 4, while continously being annoyed with lacking any Strategic Blueprints for the Procedural Efficiency upgrade tree.

Also, are you guys able to clear stages while underleveled, or am I just bad
 
Anyways, what's everyone's progress? Still trying to finish chewing through the final stages of Chapter 4, while continously being annoyed with lacking any Strategic Blueprints for the Procedural Efficiency upgrade tree.

Also, are you guys able to clear stages while underleveled, or am I just bad
Slowly walking through Chapter 4 by abusing support units from people with 5* dolls. Feel like at this point I'm mostly just waiting for enough fragments to rank up my own units, though I only just unlocked skill leveling so that'll probably help.

Personally I try to always run with a decent overlevel to avoid dying 90% of the way through the run, though that may also just be my own being bad at the game. The farming stages have been doable underlevelled, though.
 
Borrowing whale five stars and purchasing the various packs with keys was how I accelerated my progress and cleared stuff.
 
I'm pretty sure the recommended squad power is an underestimate for most content.

Not really, the recommended squad power is generally what you need to be able to clear with minimal manual input on battle stages. You can get away with less but you have to plan more. It also depends on the stage and where your squad power is actually invested because having stacked snipers doesn't really help when the main problem of the stage is that there's a ton of attrition to outheal.
 
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Not really, the recommended squad power is generally what you need to be able to clear with minimal manual input on battle stages.
... what.

No, seriously, what.

Even with manual input I'm fairly consistently needing multiple thousands of advantage in chapter 4.
 
I'm about 95% sure Persica made Persicaria to go outside so she doesn't have to,

I'm sure a lot of scientists would jump at the chance to have a doppelganger assistant that can do boring and annoying tasks like explaining to the funding council why investing in their research into catgirl robot AI is actually a fantastic idea and not a waste of money because some people can't appreciate SCIENCE!
 
From what I remember of Persica in GFL, I'm pretty sure Persicaria is an exercise in exploiting the grant panel's cognitive vulnerability to Boobs Baffle Brains.
 
... what.

No, seriously, what.

Even with manual input I'm fairly consistently needing multiple thousands of advantage in chapter 4.

I mean literally no one outside of whales are capable of meeting the power recommendations for Chapter 4 Dark or some of the endless stages right now. Doesn't stop people from clearing.

Positioning and targeting help a lot, as do bringing the right types of units. Some enemies are incredibly annoying if you don't get rid of them like healers, some get buffs for having allies or when allies die, you obviously want to be shooting the dps first rather than the tanks (your units will prioritize from squishiest to least squishy provided targets are in the same distance, most enemies prioritize tankiest to least tanky instead), there are various tricks like rearranging the board with Hubble so that the incredibly dangerous melee unit is trapped behind a healer and can't do anything, or overclocking Croque's taunt because this forces enemies to try and attack her even if they literally would not be capable of reaching her because there's no space.

With chapter 4 the crabs are very annoying and can deal a massive amount of burst at the start but only if there have a free space to actually teleport into so you can pack your units into a tight space. And you want to be killing Patience enemies first because they are fucks with their random targeting sword slashes and dodge buffs.

I'd also probably try to borrow Florence for chapter 4, she's particularly good in some of the areas because of her damage reduction effect.
 
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Chapter 5 also very specifically penalises overinvesting in HP because of the %max hp based damage tile effect. More HP can actually hurt your team because your healers end up needing higher healing output to keep up with the hp loss, which is one example of how generically higher power units aren't always going to be better.
 
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Hubble's ult ability of 'No everybody goes here now' is incredibly useful, yeah.
If only Hubble's rate up weren't a lie. I've gotten 3 rare/3* dolls out of 70 pulls on her banner so far: G36 Centaureissi, Nanaka, and a repeat Nanaka.

Honestly, sometime the "rate up is a lie" meme feels like the most GFL thing in this game. Lots of bits feel more like Arknights, IMO. That's not necessarily a bad thing, just an observation.
 
If only Hubble's rate up weren't a lie. I've gotten 3 rare/3* dolls out of 70 pulls on her banner so far: G36 Centaureissi, Nanaka, and a repeat Nanaka.

Honestly, sometime the "rate up is a lie" meme feels like the most GFL thing in this game.

There's 1 limited unit in the game right now (416) so eventually you'll offbanner a lot of the roster.

Lots of bits feel more like Arknights, IMO. That's not necessarily a bad thing, just an observation.

Funnily rarity is kind of the inverse of how it works in Arknights, where low rarity operators are your starter units that are cheap to get running and fall off later once you've invested into higher rarity units that need expensive mats and levels. Here because everyone can eventually hit 5* a lot of 1-2* units are not amazing in the beginning because of weaker stats and not having access to their ult but actually have very good kits once you invest into them, while 3* start with their ultimate already unlocked and good stats out of the box so they need less investment to get off the ground running.
 
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There's 1 limited unit in the game right now (416) so eventually you'll offbanner a lot of the roster.



Funnily rarity is kind of the inverse of how it works in Arknights, where low rarity operators are your starter units that are cheap to get running and fall off later once you've invested into higher rarity units that need expensive mats and levels. Here because everyone can eventually hit 5* a lot of 1-2* units are not amazing in the beginning because of weaker stats and not having access to their ult but actually have very good kits once you invest into them, while 3* start with their ultimate already unlocked and good stats out of the box so they need less investment to get off the ground running.
So there IS a returning character from GFL aside from Persica and the Commander! I was expecting there to be, but I wasn't sure who it would be. I was actually thinking RO would be the most likely, but in retrospect 416 makes a lot of sense.

It's good to know there's actually a point to investing in the lower base rarity characters. I've played a game that also let all the characters reach the maximum number of stars (Monster Super League), but the higher-base rarity characters were still much stronger than low base-rarity characters that had been brought up to the same number of stars/rarity. I was expecting it to be the same here, I'm glad it's not.
 
Also for chapter 4 if you borrow Vee she counters the dodge mechanic of by far the most irritating enemy in that stage (the ninjas) as well as Messenger because her attacks are guaranteed to hit.
 
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