[X][Mana] Something Else (Reverse engineer our accidental spells from when we discovered spellcasting, to find the sounds/combination of sounds which made electricty, shrieking, and the like.)
[X][Mana] Mana-Test Materials (Mushrooms, Multiple kinds in the event they dont just get reduced to "Mushroom" by our power.)
-[X][Mana] Attempt to string together an Attunement Chain (Thaum > Bird > Stone)
-[X][Mana] Attempt to string together an Attunement Chain (Transmute > Bird > Stone > Water)
[X][Daily Activities] What sort of things will you do during the day?
-[X][Daily Activities] Call the number that weird lady velcro'd to you.
-[X][Daily Activities] Spend time with dad.
-[X][Daily Activities] Stay at home (Enhances other actions)
[X][Daily Activities] What sort of things will you do during the day?
-[X][Daily Activities] Stay at home (Enhances other actions)
--[X] but don't be afraid to mix in a bit of Visit a Location to public libraries and internet cafes if that'd help protect our identity while doing the same things.
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Visit a location (We will visit the scrapyard. While we may purchase intresting junk for cheap, the real objective of this mission, is to acquire steel for dirt cheep prices. We will go and ask them, quite seriously, how much they would charge for all the rust and oxides, JUST the rust and oxides. As there is little they can do with it, and they may not take us seriously at first, the price should be amazingly cheep. Once we settle on a price, We can use Stainless Steel mana to wash over the whole area, and remove all the rust. Then we use the curious quirk of copper mana to draw dust to itself, to gather it all up, and store it. The stockpiled rust could then be expended in future projects and experiments, and thanks to Whiteforge we should be able to transform the rust into steel, already formed in any shape we can force the mana to take.)
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] You'll spend your time investigating.
--[X][Cape Activities] Together with Dad investigate legal and practical nuances of selling tinker-made stuff.
[x][Cape activities] maybe we should check and see what other rogues are active in and around brockton bay maybe hit them up and see if you can get some advice?
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Set up your Legal Second-Identity: Start researching and looking into multiple options, withtoe commiting to one.
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Set up an online presence and accounts, see if this provides a safer way to socialize with other capes.
[X][Project] You'll begin a project of some kind.
-[X][Project] Something Else (Healing Magic without side-effects. Find a healing Phenom- perhaps gentle humming?)
[X][Project] You'll begin a project of some kind.
-[X][Project] Project Bore: Just read and research stuff online, maybe interact with other capes anonymously, but otherwise just spend a lot of time doing homework on everything related to parahuman legal and social norms, as well as what options we have when it comes to affiliation.
[X] Plan Building Up And Digging In
-[X][Rogue] I won't worry about Rogue Affiliation yet. I still don't have a way to profit off my powers anyway, yet.
--[X][Rogue] Do they have any papers you could actually read? The exact rules for rogues are annoyingly vague.
-[X][Daily Activities] What sort of things will you do during the day?
--[X][Daily Activities] Spend time with Dad.
-[X][Cape Activities] What will you do as Sage?
--[X][Cape Activities] Investigate the energy field you theorized in your initial recap. Feel if it's distinct from your power or part of it, and test to see if other beings can control mana, given that plants apparently can buffer it. What happens if you infuse Dad?
-[X][Project] You'll begin a project of some kind.
--[X][Project] Try to centralize the garden with Nature Diplomat and feng shui. Add some saffron if you've got time.