OoC: Aaaaand narrowly winning our first vote, with the help of teal armor, we now have Nash's team decided! Time for me to write! Oh shit, time for me to write...
You can't help but grin as your old helmet lands on the floor with a thud. The set of regulation armor abandoned and entirely unneeded is a very satisfying sight, who'd have thunk.
You stretch your neck as you get used to the new set. It feels like the old one, really. Just a different color. That's okay, you guess. Really, the change in color was the important part.
But now there's a new problem. You need to get rid of that old armor somehow.
...Fleming has some sticky grenades in his room, doesn't he? And the Cap will probably forgive you if you say the explosion was to try and lure the Reds into a trap...
You gather up the armor in your arms and walk out of your room into the main room.
This is going to take some planning, after all.
Upon looking around and seeing the absence of your teammates, you drop the armor onto the floor and let it clatter. That's step one.
Step two is grabbing one of those grenades.
You walk down the hall leading to Rotger and Fleming's shared bunk. Everything smells vaguely of gasoline, like Rotger does. Makes sense.
When you enter the room, the first thing you see is the grease stains. They're fucking everywhere. And a good chunk of the wall is blackened beyond belief. Did something blow up here once?
You shake your head to get yourself back on track. You're here for a grenade. Sticky would be best, but frag will work too.
Luckily enough, there's a lone frag grenade left on Fleming's-or maybe it's Rotger's, you haven't been in this mess of a room before- desk. On an impulse, you grab it and-
A fucking net falls on you.
Goddammit.
You set the grenade back on the desk and toss the hastily woven rope off of you and on to a bunk.
Stupid Fleming and his urge to prank everyone. Seriously, what was even connecting that grenade and that net? How the fuck does he do it?
You march back to the main room with a scowl on your face. Clearly, this plan is going to take some reconsidering.
"Hey, rookie. Why the long face?" Fleming asks from across the room. The jackass can't even see your fucking face, how does he know?
You just stop and stare at him, pretty sure your anger will get across.
"Ohhhhhh," he says. "Really, you could have asked for a grenade. God knows I want to get out of the base right now, too."
HOW DOES HE FUCKING DO THAT?!
From somewhere down in the garage level, you can hear Rotger get shrieky.
"They still arguing on whether or not the old Warthog can be upgraded to have a cannon and not a machine gun?" you ask, pretty sure you know the answer.
Fleming nods his head. "You aren't there for the worst of it, rookie. Be glad." The green-armored man sighs in annoyance and spins his helmet around on the kitchen counter. Before you were sent here, you didn't think someone could make a counter that could be rotated like one of those doily things Grandma had. Rotger really does deserve kudos for that. You really ought to ask how it works, anyways.
"Well, if you want to get out of the base, and I want to deposit my old armor somewhere, how about we join forces to leave for a while and say it's a recon mission?" you offer.
Fleming grins. "Now you're talking." He puts his helmet on, showing off the blue stripe painted down its top.
He walks to the door, grabbing an assault rifle on his way out. You strap a sniper rifle to your back, and lift up the old armor in your arms. You can't fucking wait for it to be left in the swampy wastes.
You drop the armor into a particularly nasty part of the marsh that no-one on either side had gone through so far.
You're pretty sure you saw the mud bubble as the armor sunk.
Now you and Fleming are camped out in a dry spot with a convenient view of the Red base. If it wasn't so far away.
So that's how you got stuck on sniper rifle duty. Eh, you liked the sniper rifle anyways, and it beats having to explain to the Cap where you went like Fleming does right now.
"Listen, sir, we're fine on our own out here. We both brought weapons, and the Reds don't even know we're here! We won't get gunned down or anything, we'll just get a good, steady stream of info! Trust us!"
Looking through the scope, you can see the orange-yellow one and the pink one walk up on the roof, the pink one being casual as usual while the yellow-orange one seems skittish. That's right, the yellow-orange one usually acts like this for guard-duty. You wonder why.
"No, Rotger doesn't need to come get us in the Warthog, and he really doesn't need to pick us up chill pills on the way. Just... we'll be fucking fine, the rookie's keeping an eye on the Reds anyways!"
Now the orange-yellow one's turned to the pink one and they're talking. Of course they are. Like they always are. Fucking joy. Boredom, ho.
"Yes, sir. I'll radio in if anything remotely suspicious happens, you've fucking drilled that into us since we began recon." Fleming sighs in frustration, then turns to you.
"...What are they doing, rookie?" he asks. Of all the fucking things. He should know this, he's done this more than you!
"The same thing as usual. Stand there. Talk." you say unhelpfully.
Five minutes pass. What do the Reds even talk about to keep themselves entertained like that?
Fleming asks again. You respond with the same answer.
You're pretty sure Pinky's trying to get Orange-Yellow to loosen up. It's not working.
Fleming asks again. You're starting to get tired of this.
Ten great minutes of actual silence comes and then...
"What are they doing?"
[] "Five bucks says your guess is too hopeful."
[] "What do you think, asshole?"
[] "What?"