[Codex Ascendant Astartes] XII Legion - Warhounds
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A lore profile from the overarching 30K/40K AU fanfiction that is Imperium Ascendant.

Co-authored by myself alongside a team of writers from Spacebattles

Cross-posted from a Spacebattles thread that is a continuation of another thread

Posted here as a standalone thread, for your perusal.
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The Ascendant XII Legion
We all know the tale.

The XIIth Primarch is stolen from the Emperor of Mankind, spirited to a far-flung world where he is raised as a slave and violated in the most sacred aspect of his being.

He is reunited with his Father, at the cost of his found family and his last scraps of conscience for the atrocities he would perpetuate as he Let the Galaxy Burn.

What if this was not the case?

What if the Ruinous Powers never got their claws into the Emperor's XIIth Son?

What if the XIIth Legion adopted their destined role in the Golden Path - becoming breakers of the vicious cycle of abuse and bloodshed, instead of its victims?

This is the story of that possibility.

This is the story of a Primarch and Legion that the Emperor envisioned, made real.

This is the tale of the XII Legion of the Ascendant Imperium:




Legion XII - Warhounds

"You are here to start wars, while I am here to end them. And that is why we will always defeat you."
- Baraca Themistar

Primarch: Baraca Themistar
Symbol: Snarling Dog
Colors: Red, White, and Blue
Capital World: Providence
Speciality: Close quarters infantry combat, Phalanx tactics
Battlecry: "Blood and Brotherhood!" "OORAH!" Unofficially.
 
[12-1] The XIIth Primarch
[12-1] The XIIth Primarch
Thesis
In the Primarchs, humanity is gifted with shining beacons of human potential. The Emperor's Sons are living legends one and all, who exemplify the expertise necessary to wage a galactic war: Brilliant tacticians, Charismatic leaders, Logistical geniuses, and more. Yet Primarch XII was created to contribute a more humble skillset to the Imperial Warmachine. To fill a role that is all the more essential for its modesty. The Genefather of the Warhounds is a soldier, first and foremost. A demigod among those men and women who form the backbone of humanity's armies, burdened with the most brutal and bloody costs of a galactic war for survival. Among all the Emperor's Sons, none are more uniquely suited to lead such souls from the front as Baraca Themistar. Because for all his genewrought flesh, God-Called soul, and peerless transhuman intellect, the legend of the XII Primarch is ultimately a height to which any unaugmented, lowborn, otherwise unremarkable soldier of the Imperium can aspire to upon naught but their own merits.

No transhuman apotheosis is required to charge fearlessly into the fray as Baraca does. No psychic gifts are necessary to feel so passionately, to rage so indignantly, yet master these seething emotions under ironclad discipline and the bonds of brothers, as Baraca does. No genius intellect, nor prodigal skill, nor extraordinary charisma, is a prerequisite to take up arms and stand firm against the horrors of the galaxy, with the innate understanding that halting the advance of such horrors is worth going to war for, as Baraca does.

The XII Primarch's status as an immortal demigod was never meant as a pedestal for him to stand above the humble foot soldiers that he leads. But rather, to ensure that even the ravages of time cannot stop him from standing shoulder-to-shoulder beside those who bear arguably the most thankless yet essential role on the battlefield. So long as the Guard Hound of Humanity has blood to give, mankind will never be lacking for a warrior to rouse its defenders for a counter charge against the endless waves of encroaching horrors from the outer dark. Whether this mantle is borne by the Lord Primarch himself, or one of countless courageous souls who rally to his resounding warcry.
Primarch Aspect - The Lord Protector
The Model Warrior
The XII Primarch is a premier specimen of athleticism. He stands above average in height among his brothers, for that is the ideal stature to carry the fine-tuned proportions of a warrior: A broad chest framed by sturdy shoulders, balanced precisely on an unshakeably firm core which, in turn, serves as a launching point stable enough for his rippling arms to unleash truly mighty strikes, while still slim and compact enough to complement his strength with swift bursts of explosive speed. Like an ancient Roma/Grec sculpture breathed into vibrant and visceral life, Baraca Themistar is a monument to peak human form rendered in demigod size. It is no accident that especially astute iterators, inspired by his statuesque physique, compare him to one of the greatest figures ever sculpted from human hands: the ancient Roma Patron of War, M'azhr. A poignant collation, for it captures the most important nuance of what the Primarch, and by extension the XII Legion, represents.

Allegorical to his inspiration from antiquity, Baraca Themistar embodies the intersection between aggressive warrior and disciplined soldier. As the title of Lord Protector may suggest, he is a righteous champion who draws his strength, not from his hatred towards those who face him, but from his love of those behind him and his camaraderie with those beside him. A living rebuttal to the post Age of Strife status quo, which paints the remorseless rampaging berserker as the pinnacle of martial prowess.

An Unwavering Ferocity
Like an axe that sports a clean and sharpened blade, the discipline with which Baraca conducts himself does not hamper his natural aggression, but serves to focus it into a more ferocious and potent edge.

This cutting intensity defines the XII Primarch's demeanor, even down to the minutiae of his mannerisms. To witness Lord Themistar emote is to watch the deep, bold lines of his facial expression carve themselves into his bronzen skin. As if his hard-edged face must engrave itself with grooves as deep as the sea of perpetually simmering emotions in his transhuman soul. Not a single whisker of stubble exists to break this effect, for the Lord Protector scours his beard with the same military diligence with which he wages war. The sides and nape of his head are likewise kept shaved, chiseled like roughly hewn granite, to fade uniformly from the trimmed patch of copper red hair atop his scalp. Between his grizzled mug that rests in a perpetual frown, and his vigorous grin which is infamously likened to the sneer of a hound, the intensity of Baraca's joy is nigh indistinguishable from the intensity of his rage. Both overwhelming to the point where only his closest sons can reliably tell the two states apart.

It is only consequential that the XIIth Primarch is at times misconstrued as a confrontational personality with an explosively volatile temper. Though this falsehood is diligently rebuffed by the vocal minority of mortals who actually know him. For Baraca's actions ring louder than any rumor mill, leaving behind resonant echoes in the testimonies of those Imperial citizens who have witnessed first hand the true face of his legendary wrath. No matter how shaken the experience may have left them, all unanimously corroborate the Lord Protector's unerring self-control over this innate capacity for graphic violence.

The Guard Hound of Humanity
Baraca Themistar dutifully keeps the bulk of his apocalyptic aggression on a tight mental leash at all times, clenched in an emotional grip that is perhaps the strongest in human existence, never to be loosened unless in response to truly unforgivable atrocities which warrant retribution of the most gruesomely visceral variety. From the anecdotes of Auxilia who have charged the trenches following Baraca's lead, to the accounts by slaves-turned-refugees liberated amidst the signature gorefest of a Warhounds offensive: A glance at even a portion of the incalculable volumes of fury that burn incessantly within the XIIth Primarch's chest tends to be an enlightening sight. An experience that instills an understanding, and subsequent appreciation, for the superhuman degrees of emotional restraint that the Lord Protector must consistently exercise simply to maintain his casual facade.

And it is because of his exemplary record of self-control, because of the Imperium's faith that Baraca is the undisputed master of the ravenous Warhound within himself, that Lord Themistar's bellicose growl is instantly recognizable from the baying of the monsters at the Imperium's door. For Primarch XII is the loyal beast who stands guard at humanity's side. And unlike the menacing, bloodthirsty snarls coming from the dark crevices created by the Old Night, the distinctive snarl of Humanity's Lord Protector is a reassuring bulwark to assuage the innocent while simultaneously banishing the literal and metaphorical monsters who harass them.


[DECLASSIFIED] Project Tarasha
Resume of Psychological Qualifications - Matrari XII

- From the office of the Emperor of Mankind.
Primarch Armory
  • The War-Hounds's Genefather wields a spear and shield as his main weapons. A reflection of his Legion's standard loadout, upscaled to the proportions of a Primarch and mastercrafted to keep pace with his legendary capabilities.

    The Warhounds' Speartip
    Martis Hasta is modeled after the phalanx spear, an armament renowned for its telescopic reach, further magnified into demigod proportions. The most iconic feature of Baraca's spear is the pillar-like length of its shaft. Martis easily dwarfs the length of his brothers' weapons, and stands taller than most of the Primarchs themselves. Long enough to be ornamented before every battle with a decorative wreath of laurel or other vining plant. This is before factoring in the full-sized tip, a star-forged metal affair tapered into the classical pointed shape of a leaf shale. This spearhead matches the oversized proportions of the shaft, making it large enough to serve as a makeshift short sword in the hands of a Primarch.

    Though it serves as the speartip of Baraca's assaults, Martis Hasta is more than its bladed point and proves a deadly implement even after the initial clash between lines. Despite the absence of the integrated psychic circuits that define true Force weapons, Baraca's impassioned spirit inexplicably permeates the entire length of Martis Hasta. Each strike of the spear carries the fury of its passionate lord, with some even claiming that it trembles and vibrates as though given life by his overflowing spirit. A feat almost as unbelievable as the Lord Protector's ability to wield such a cumbersome and oversized weapon in close combat like an extension of his own body. Leveraging the fluted edges of the shaft in conjunction with the pointed speartip, Baraca handles his primary armament through a hybrid of his own spear style and the staff style of his longtime companion, Lord Paladin Sol-Vukong, allowing him to utilize the entirety of Martis' otherwise unwieldy span to his advantage.

    As if to consummate the bond between Primarch and weapon, Martis Hasta is tethered to his forearm by Titan-grade chains sourced from the repair docks of the Collegia Titanica. A symbolic feature for sure, but one that also affords improvised sub-functions such as a recoverable harpooning javelin, or a flail that uses the entire Primarch-scale bulk of Martis Hasta as its striking head.

    The Gnashing Bulwark
    The partner to Baraca's principal spear is Ancila: The mastercrafted template to the lemniscatic Aspis-style Storm Shields that are carried by his sons. The Primarch's personal shield is unique in its upsized radius, standing tall and wide enough to provide effective cover for the bulk of a Terminator. An auxiliary power field supplements the adamantium face of the oblong disk, meshing into a 12-layer, protective matrix that is proof against kinetic and energy impacts alike. The surface is a mural of Warhounds heraldry, stenciled with a collage of archaic Terran Mediterranean glyphs, Limcan artworks, and Nord Amrican mottos.

    But by far Ancila's most striking "decoration" is the dual track chain-blade system that traces along its outer rim and bisects its face down the middle. With every segment of these chains boasting two sets of double-edged teeth running in opposing directions, it would be more accurate to liken them to the molars of an industrial ore grinder than the incisors of a standard chain weapon. Many a Daemon weapon or Xenos blade has shattered itself upon striking Ancila's central ridge or sharpened rims, their edges pulverized by the bidirectional blades revving to life at the moment of impact. This leaves a fair share of Baraca's opponents to spend their final moments disarmed and incredulous, as they realize that even his shield possesses a flesh-rending bite.

    | > | [ARMOR] | [SECONDARY] | [SIDEARM]
  • Selfless Protection
    Baraca's personal Artificer Armor is a labor of love, in many respects. The Techmarines of the XII Legion have collaborated closely with their father in elevating M'azirh above the Amatshe pattern Power Armor which it is based on, overcoming the impediments to its agility and movement without sacrificing its heavy duty durability. While undeniably tailored to complement Baraca's aggressive style of combat with the fullest plausible suite of protection, M'azirh ultimately lacks the complex power fields which are a near-universal feature in the armor of the Imperium's military elite, such as the Primarchs.

    Alas, Lord Themistar has always been adamant on preserving what seems to be a glaring design flaw in his armor. For one, the Upper Echelons of the Mechanicum are notoriously possessive of the technology around man-portable shield generators, and have gone avaricious lengths to misconstrue the possession of such technology, even by Primarchs, as a token of affiliation with the Machine Cult. For two, Imperial troopers across the galaxy constantly risk their lives without the luxury of a personal aegis. In solidarity, Baraca staunchly rejects the notion of employing power fields exclusively for self-preservation in the manner of the Mechanicum's elitist Tech-Priests. He instead elects to relegate his use of the technology to his shield Ancila, employing its protective aegis towards an application that no self-absorbed Arch-Magos would ever conceive of: extending protection to others.

    A Martial Mosaic
    Without a force-field to keep it pristine from superficial damage, M'azirh requires regular maintenance, for even the most trivial of battles will see Baraca's armor marked with scratches, chips, and dents. Rather than waste resources on fresh materials, Themistar authorizes something unheard of: cannibalizing armor from fallen allies. Wherever Baraca takes to the battlefield, he bears in mind any warriors who demonstrate valor and tenacity when fighting by his side. Should any of these noteworthy allies fall in battle upon his watch, he makes it a point of personal honor to incorporate a piece of their wargear into M'azirh during post-combat repairs, in a gesture that is intended to commemorate his mortal associates with a place of honor upon his panoply of war.

    With impassioned assistance from the Artificers of his Legion, armor pieces from martial cultures across the galaxy are incorporated into the trim that adorns the fringes of M'azirh. Their disparate designs are all painstakingly unified into an ever-growing Mediterranean-inspired mosaic that represents cultures ranging from the Knights-Errant of Karnakia, to the Gladiator Rebels of Old Nuceria, to the Guerilla Troopers of Catachan. In a galaxy as expansive as the Milky Way, the vast majority of the individuals immortalized upon M'azirh would have only had the fortune of fighting alongside a legendary figure such as Baraca during their final engagement. The Lord Protector nonetheless honors their memory as if they were his own sons, bearing their heraldry into his legendary battles so that their legacy may live on through him. Such intensive emotional attachment from none other than a Primarch, is the prevailing theory as to the apparent psychic resonance of the XIIth Primarch's armor. As though ][== DATA EXPUNGED ==][

    | [PRIMARY] | <> | [SECONDARY] | [SIDEARM]
  • The Warhounds' own Primarch is not exempt from the Legion's propensity for extreme close quarter weapons. When the situation calls for a clustered melee brawl, Lord Themistar switches to his twin Chain-axes; Molos and Pugnac. In the hands of an Astartes, these weapons would individually classify as two-handed implements. But in the mighty arms of Baraca, they are the most versatile elements of his arsenal. The Primarch's frenetic strength allows him to wield either Molos or Pugnas as an individual hand-axe to be paired with one of his other weapons, just as he is able to dual-wield them with one in each hand.

    The Guard Hound's Canines
    Molos and Pugnac are flawless mirrors of each other in their mastercrafted forms. The brunt of their respective weights are centralized within their dense adamantium shafts, essentially anchoring each weapon inside the clenched fist of its wielder. When combined with the coarse hide of a Luther McIntyrian Mica Dragon that sheathes the handle in a skid-proof skin, the task of disarming Baraca of his axes in extreme close combat becomes as monumental a feat as causing him to lose his emotional grip. Each ax head is forged from brass and obsidian, crafted in the Imperium's style of Chain weaponry with one noteworthy modification: Both sides of each chassis are tapered to form two halves of a cutting edge, pressed flush against either side of their respective central chain track as if sandwiching it between a pair of axe blades. The result is a pair of instruments that combine the gnashing fangs of chain weapons with the aerodynamic handling of Artificer blades. Such a weight distribution wedges the blunt force behind every swing directly into the rows of sharpened teeth that line the blade's perimeter, granting a veritable bite to Baraca's twin axes.

    Autonomous Loyalty
    With such a lethal design, it is rumored that Molos and Pugnac in their unpowered state could bisect a Power Armored Astartes. Lord Themistar is poorly inclined to test such a theory. Both for the obvious waste of life, and for the fact that his secondary arms serve him in a greater capacity than as inert tools of butchery. Few are privy to the full history of Baraca's twin axes, which were unnamed at inception and originally implanted with high performing, yet ultimately standard, machine intelligences to operate their chain mechanisms. Molos and Pugnac did not earn their respective namesakes until the decades of the Great Crusade, when observers began to note these twin Machine Spirits acting of their own accord. Autonomously keying the torque of their bladed tracks with increasingly precise timing to enhance the rending force behind Baraca's blows, his axes appeared to carry the intelligence of a pair of loyal hounds, growing acute to their master's intents each time they were sicced upon his foes. Throughout the years, this independent streak has earned Molos and Pugnac a collective status as symbols of Baraca's service to the Imperium: relentless and frenetic, yet ultimately displaying these characteristics out of an unwavering loyalty to the one they call master.

    Such autonomous behavior from a Machine Spirit is hardly unprecedented, yet is virtually unheard of in systems less complex than Titans, Knights, or at the very least Vehicles. Mechanicum correspondents can only speculate that ][== REDACTED BY ORDER OF THE EMPEROR. AVE IMPERATOR ==][

    | [PRIMARY] | [ARMOR] | <> | [SIDEARM]
  • Baraca Themistar's sidearm was personally gifted to him by Archmagos Murdok ThetaLiang-12, Keeper of the Plutonian Comms Array. The relic Plasma Blaster served not only as a reward for the XII Legion's heroic defense of Pluto during the Lunar Insurrection, but also a token of peace from a polity that had until that point counted themselves among the XIIth's Mechanicum detractors. Hot-Blood has become iconic in the saga of the XIIth Legion as a symbol of reformation, for its donation was the event that marked the start of the Plutonian Mechanicum's shift towards a humane creed that has earned them a place as one of the oldest Mechanicum allies to the Warhounds.

    Magnetic Attraction
    Fitting like an oversized, elongated pistol in the grip of a Primarch, the twin barrels of Hot-Blood are the culmination of all the long-range firepower that Baraca can carry in a single hand, and is responsible for projecting his wrath when the subject of his ire skirts beyond even the javelin-throw range of Martis Hasta. Hot-Blood maintains its relic weapon status due to the marvel of archeotech contained within its deceptively compact muzzle. The nucleus of Baraca's Plasma Blaster generates a magnetic containment field potent enough to contain the energy output of two separate fusion cores, placing Hot-Blood's maximum overcharge well over double the threshold of its mundane counterparts. During normal operation, this superlative containment field focusses each shot that exits the muzzle into a super-concentrated bolt of plasma. A pin-point shot from Hot-Blood matches the caliber of a bolt-pistol, carries a payload comparable to low-grade Plasma Cannons, and detonates upon impact to splatter the Krak Grenade sized blast zone with superheated magnetoplasma.

    Magnetic Repulsion
    But when the situation calls for Baraca's signature close-range brutality, the polarity of the containment field can be inverted, repurposing Hot-Blood's magnetic field to expel its ionized contents rather than focus it. With each pull of the trigger in this state, the magnetic field spews an entire double-chambers' worth of charged plasma into a short-range conical burst, as if transformed into a stunted blastgun. Due to the dangerous levels of overcharging generated by this firing mode, Hot-Blood's mechanisms revert back to its pistol mode after each blast. The trigger to temporarily reverse the polarity of Hot-Blood's containment field in preparation for each wide area shot, is a pump-action lever built into the underbelly of the blaster. A Primarch-strength grip is necessary to even budge the switch, let alone pump the sliding lever single-handed as Baraca often does in the heat of battle.

    Over the waning decades of the Great Crusade, the double-click sound of a cocking blaster has come to ingrain itself into the WAAAGH! field of the Greenskins as a portent of doom. For the sharp crack of the XII Primarch sliding the latch of Hot-Blood has heralded the explosively scalding demise of many a disemboweled and/or headless Ork Warboss.

    | [PRIMARY] | [ARMOR] | [SECONDARY] | <
Capabilities
  • While his preference for melee combat is apparent to all, one would be lethally mistaken to assume that the XIIth Primarch is a predictable fighter. Baraca's standard loadout alone affords him an impressive variety of options. Ancila is not simply a shield, it possesses teeth to shatter lesser weapons or act as a makeshift bludgeon in a pinch. The straight thrusts of his signature spear, Martis Hasta, can switch on a whim to the unpredictable sweeping arcs of a threshing flail. Even opponents who deign to keep their distance or slip past the guard of his fearsome primary arms must respectively contend with the vicious twin bites of his chain-axes or blistering shots from his Plasma Blaster pistol.

    Man of Arms
    Like a Gladiator Champion of old, Baraca is an array of answers to different fighting styles, melded into a juggernaut of close combat. He strides into the battlefield armed with the well-rounded weapons and skills necessary to brave an endless gauntlet of multifarious challengers. Consummate duelists, such as Eddard or Iskander, may outmatch the XIIth Primarch when wielding their specific favored weapons, but few Primarchs possess a wide breadth of proficiency with all manner of close to mid range armaments comparable to Baraca, and none of his brothers can match his penchant for extracting utility from even the most baffling of weapon pairings. The Emperor's reason for nourishing this wide-reaching mastery in his son is, in part, to complement the Lord Protector's dogged tenacity. To ensure that the Imperium's Guard Hound can turn even improvised weapons into effective instruments to carry out his duty. But more importantly, it serves as a focus for Baraca's discipline during the heat of battle.

    Dogged Tenacity
    Many remark that the XIIth Primarch is a different person from his usual hot-tempered and bellicose self when he is attuned to the din of combat. In truth, the restless energy that simmers in his mind during periods of peace is being put to more productive ends. Assessing the capabilities of his arsenal, and making constant adjustments to his onslaught, gives purpose to the otherwise formless inferno of passion in his heart, which can all too easily devolve into reckless hatred and blind savagery. Instead of aimless aggravation when challenged by unfavorable situations, such as an enemy with the perfect counter-style, or who uses underhanded tactics, or is just plain stronger in every conceivable way, Baraca leverages his signature tenacity to keep himself in the fight. His perseverance affords him the leeway to cycle through his impressive range of skills, and switch his approach as many times as it takes to find a style that works. The question of whether this method of trial and error is a reliable, let alone an efficient, path to victory, is less important than the fact that it forces even superior duelists or precognitive foes to endlessly adapt. Lest their advantage in the duel be eroded against the force of tenacious improvisation that is the XIIth Primarch.

    This exercise in methodical persistence means that the Lord Protector's concentration and composure actually improve as the fires of battle rage on. It is a tangible method that allows a hands-on Primarch, such as Baraca, to practice what he preaches: He actively reigns in his baser impulses as a central tenet of his combat style, and becomes a more effective fighter as a result.

    | > | Tactical | Psychic
  • Leading from the backlines is the bane of Baraca Themistar. For the Primarch loathes, with every fiber of his twin burning hearts, the notion of physically and emotionally secluding himself from the forces holding the line in his name. When the mantle of tactical command falls onto his shoulders, the XII Primarch makes it a point of personal honor to lead his forces from the front whenever possible. This firmness of purpose is something the Lord Protector possesses in spades, and is keen to share with the comrades protected under his aegis by inspiring them through visceral example. Baraca is disinterested in achieving victory by stacking superfluous odds in his favor, and holds even less love for the convoluted maneuvers required to do so. Being outmatched, outgunned, or outmaneuvered means nothing to the Primarch, as he goes into any battle prepared to fight to the bitter end no matter the odds. His inclination for higher planning starts and ends with ensuring that civilians are protected, and that the forces under his command will not die in vain. For as long as even one Imperial soldier is willing to fight by his side, Baraca holds fast to the belief that victory can be pulled from the jaws of defeat.

    Improvise, Adapt, Overcome
    To actualize these ideals, the Lord Protector employs his greatest asset as a tactician: his penchant for spontaneous thinking. It is often said that no plan survives contact with the enemy. Therefore what makes Baraca such a terrifying force to strategize against, is his ability to reconstitute his plans in lockstep with the chaotic flux of the battlefield. It is not the case that Baraca cannot fall for feints and ambushes, rather that he recovers from such setbacks with startling initiative, leaving precious few moments for the enemy to capitalize. Themistar's sons are well equipped to keep pace with the jarringly paced, poorly-contexted, changes of plan that tend to sprout from their father's hyperactive mind. The Warhounds' Legion Organ maintains the cohesion of their formations on a micro scale, while their culture of brotherhood and teamwork keeps them chained together as a coherent fighting force on a macro scale.

    Enduring Victory
    However, the Lord Protector's merits as a tactician are often undersold among the upper brass of the Imperial army, for the simple fact that he almost always applies his spontaneous brilliance while in the midst of combat, but has few options to demonstrate it within the stable discussion of a war-room. As much as Baraca's impromptu style of command is unpredictable enough to confound the precognitive Eldar or the perfidious thralls of PA9, it can be equally perplexing to Auxilia officers who lack the benefit of Astartes-level reaction times and the XII Legion Organ. This has given Themistar an infamous reputation among more bureaucratic elements of Imperial High Command, for what they view as a viciously haphazard, results-oriented approach to war. Common criticisms decry his propensity towards foolhardy last stands, reckless frontal assaults, and a combative insistence on complicating objectives in order to protect civilians. Slander which derides the sensibility of Baraca's tactics compared to those of the I or XVI Legions however, is especially ironic. Because, to an almost poetic degree, it overlooks a crucial point of the Emperor's vision for his XIIth son: Baraca is the burning idealist to balance the cold ruthlessness of his more pragmatic brothers, especially Horus and Eddard. The Genefather of the Warhounds is the humanist who champions altruism and benevolence even in the face of a raging galaxy deadset on eroding those virtues through millennia of bloody war. And he ensures that those foundational human values will never be compromised for something as nebulous and ever-changing as victory.

    | Martial | <> | Psychic
  • Although his vibrant emotions and steadfast interpersonal bonds are a potent source of psychic power, Baraca is a martial-minded warrior to the core. His own dabbling in battlefield psykery pales in comparison to the talent and passion he holds for the physical aspects of war. Thus, in the overwhelming majority of cases, the Warhounds' Genefather only manifests his true psychic might subconsciously.

    The Imperator's Conviction
    When passions burn hot at the height of battle, and the XII Primarch's legendary rage is pushed past its boiling point, his indomitable willpower is known to erupt in a shockwave of mental force. Enemy cannon fodder and similar insignificantes fall unconscious in droves, their wills swept away like sand in the telepathic tide that is the Lord Protector's unshakeable conviction. Minds with fortitude to match Baraca's sons and nephews have a sporting chance to remain lucid. But anyone lesser than a Primarch will inevitably find their thoughts clouded and concentration unsteady. Their spirits shaken to the foundation by the manifestation of a rage so pure and hot, even a soul hand-crafted by the Imperator himself is insufficient to contain it. All of the Primarchs passively radiate varying degrees of awe and fear in mortals. But the aura of the XIIth Primarch alone displays the ability to flare into a palpable nova of soul-shaking emotional force in accordance with his crescendos of passion. An ability that is matched in mechanism and potency by no other soul, except the Emperor himself.

    Emotional [REDACTED]
    Many of the more psychically inclined Primarchs note however, that ][==ACCESS DENIED==][

    Most incorrectly assume that the XIIth Primarch siphons the pain from his colleagues, when his gift actually ][==UNAUTHORIZED==][

    A̷̠͇̘̐̆͜͝͝ͅn̷̛̥̰̊̊̒ ̴̻̟͗͆́́̕s̵̫̐͌̓h̶̨̟̼̏e̷̖͓̺͘n̷̨̘̣̣̥̑̈͘͝s̸̭̺̆͘ ̶̡̰̠͕̏̋̑p̷̧̜͕͙͛̋̀͝í̴̫̟̼͚͆̓n̶̖͚̖͗̔̕g̷͚̮̠̿̔͛̊ ̵̪͓̊f̴͍̜͍̖͍̋̍́̎͝o̸̢̞̽̍̓͠m̶͖͛̾̅̊̕ȃ̵̼̊͝ȑ̸̖̤̝̞͓̌̑̍̚r̷̠̳̘͔͒ę̶̭͍̊ ̸̩̄̿͝s̸̗͖͓̈̽͒͌̕ ̷̨͕͖̈̓b̵̲̒̈́̅̚͠a̶̝̥̤͑͆̊ͅr̷͙̤̉͝ ̶͚̩͉́̈́i̵͖͆͠è̶̥̝̯͍͚̅̿s̴̫̜̺͔̘̎s̷̮̈́̈́̇̿̾ÿ̴̥́̎̃ͅ ̸̨̲̬̀́b̴̡̜̟̰̤̅̆͑͠͝ä̸́͗̒͜b̴̧̘̠̟͠ḙ̷̭̂̃d̷̛͍e̷͕̤̬͉͊̇n̶͖͆̔̍̾́d̵̨̩̮͛̌͛̓e̷̱͐͊̀͝d̶͈̻̝̒̈́̉ ̶̥̭̭̭́̉p̶̢̼̤̱̃́͐̓͌i̷̛͚̺̅̆͜ś̵͙̈́ͅp̸̖̲̟̯̝̀̌̋̊̽î̵͈̙́͗̋̚ͅş̸̯͔̀̽̿ý̶̫̏ ̶̼͍̒͒̾͋d̴̨̩̋̑͛ ̷͉̇ṕ̶̛̩̼̣̖̦͌̂s̴̛͖͂̔̾ ̴̧̭̺̭̓́̒͗̍o̶̹͘͝s̴͕̹̱̦͑͂͛ ̷̦͖̇ȧ̵̙͚̼̣̈́͝r̴̠̄̕a̴̺͉͒̈́̓̄n̶̫̎́͆g̵͔̥̞͕̐͆͜h̴̻͖̺͎̾̍ ̷̞͓̭̭͛͑̾ḅ̵̜̰̪̮͐̀͋̈́y̴̙̫̆ ̶̰̹͉͉̠̎́̓Ȉ̵͇̹̪̗ņ̶̬͍̖̍̋̽g̷̡̝̳̤͖͆̉͝ ̴̬̙̯̔s̵̡͗̃͐̕ ̵̧̨̜̻̮̎̒͒̀̊m̵̠̓͗̃͐a̴̢͇̳͉̍͆͌͛̎g̷͕̞̋́̃͆ ̸̖̓͆h̷̹͚̥̲̥̑̔̂̕í̷̪̲͙̉s̶̥͈̯͋f̵̻̳̙̊̾e̵̳̓̏ ̵̨̡̡͇͐b̷̥͛̕͝l̵̙̜͙̜̩̈i̵̡̠͔̋́͌ň̷͔̜͓̋͊̏͝ ̵̛̤̦͇̈́̉̅͝p̶̡͐h̸͚̟̃͋̐͛ȩ̴̨͈̺̊̀s̶̳̥̟̆͑͂͜i̶͍̤̯͐̾͋n̸̥̖͌ṡ̴̟͍̝̅ ̷̡̭̭̤̋̍d̸͇͎͘ ̷̮̮̘̓̎̇͌̈́ͅA̸͎̟̰͆̔͗̋͘n̷̰̫̿͊͠ê̴͖̔̆̉ ̵͖͗̀m̸̢͙̦̙͋͆̒͝͠a̶̢̨̹̽͒̓̔ḏ̸̨̨̗͊́̇̅ ̵̨͓͓͂t̸̮̳̯̄͆ȃ̵̛̝̪̗̕͜r̷̯̼̲̯̮̽̈́̈́̍̈́ȩ̴̩̓͂̐͠ ̴̟̞̍̏̆b̶̧̰̺͈̀͗́ó̸̬̰̰͍͎ ̸͉̹̠̈́̅o̴͉̦̬̩̟̅̇̍̇n̷̨̩͎͕͔̿̐͐̾͘g̸̣̃̀͠e̸̳̘͚̐s̵͚̖̼̈̇͗s̴̬̔̈͂̈́ ̶̱̲̹̜̺̊̾õ̶̞̜̮̪̫͋̈͒͒s̴̛̙̥̀̇́e̵͚͚͓͑̂̚n̷̨̧̘̬͕̉̍̿̚͝ ̷͈̻̾̅̊̒͝a̸͙̮̗̽͝ẗ̷̜̗̟́̚͝h̸̛͍͒̍e̷̮̘̣͉͓̕ŗ̴̡͙̘͒͗̄̓̚ä̵͍́̋f̷͙̻̞̎͛́́̎í̶̧̡̛̪̈́̋̏͜e̴̡̲̲̽͗ī̷̹̲g̷̛̜͇̗͉͉̽h̵̭̬̓̇͝a̶͓̫͑͑̈́̂̑v̸̨̩̞̜̩͛͛i̴̛͍̭̇̽l̴̛͚̾̀̐͒ ̷̩̆̃̉̍b̴̭̋͘y̴̻͍̻̖̆̈́̋̏ć̷̤̳̩̂̃t̸̡̫͛͠ ̵̮̺̖̺̋́͒s̵̛̞̘͓͙̦̉̌ ̶͙̺̮̞̟̉̽̄̔ḧ̵͙̝̥́è̴̡̖͕̼̫r̴͚̳̂͒̄͂̔ḙ̵̩̱̆̀ ̷̥͎́̈́̊h̸̥̒e̷̞͔͓̅͂͗̋͝m̸͔̲̰̓͑̈́͝į̵͚͖̣̐p̴̛̲̼̮̑̔̍̓š̶̺ ̶̧̄̎̀ä̴̻̳́̅'̸̛̫̰̣̍̊́̍s̶̖͋̀̀͆f̷̲̲̖͊̓̈́͝ ̴̗̟̥͈̉̆ą̶͕͋͆̈͝'̸͖͎̏̈́́s̶͔̥̒ ̵̤͚̞̯̰̒̽͗s̴̨͙̗̻̅́ ̷̺͚̊͊o̸͈̲̰̟̓̅̂͛͝n̵̝͐g̶̯̙͆͊̚h̴̲̙̐̃͘e̵͍̾̒ ̷̹͉͋̈́͊m̴̞̅͝ ̶̡̺̅̒̅t̸̖́̔̊͛ẽ̷̜̦̬̟s̷̲̪̈͜ś̸̲̯̭̻̀̚͜ ̴̜̑̅̏̕͝h̸̢̫̰̮̑̏̆͒a̶͍͙̤̜͛r̷̟̔s̵̤̹̰̱͉̒̓̉̂h̸̢͕͔͉̎͋r̴̦̩̔͆,̷͍̺̪̝̏̒̃̐̑ ̷̠̜̉̆͂ù̵̼̟̱̻̽m̶̩̬̋u̸͙̍l̴̜̈́í̶͓̉̀l̸̝̉̍͆̈́ẻ̵̬̤̟̱̫̀̕ ̷̮͕͖̻̆ẅ̶̲́̈̓̂h̶͎͖͉̓͌̽̏e̸̢̎̀̈́̾͝ ̷̭̯͖̏̇̿̓t̷̖͍̫̤̗͝ơ̶̟̱̈́m̵̭͙̄̈́̍a̶̛̬͙͍͐͂̐͊r̸̭͚̽̂̿̄e̶̼̜̳̓e̴̛̘̭̻̰̮̔̀̐ņ̷̯͚͗̑ḯ̵̝̗̠͉̱̊̕n̷̯̬͒̍ ̷̳͔̚i̴̛̠̫̰͗̔s̴̙̜̖̲̯͗̿̊o̷͙̪̹͚͛c̷̢̯̥͚̞̈́h̷̨̹̬͑ḁ̷͖̬͋ ̴̣̲͗͆͝ẗ̴͖̬̰̩͔́a̵͖͗f̷̩͔͑͘̚e̸͔͆̈́͝ͅc̶̨̼͔̼̉̔̕̚t̷̛̠͎͈͋͘͝h̸̘̺̓i̴̧̞̔́ť̴̬̓̐̚ ̶̱̞̀̽̒̕ẗ̷̠͓͔̋t̴͚̖̗͊̌́̒i̷͕̫͊n̸̦͒̇̍g̸͖̉̑̀͋̚ĕ̸̺̞̎̽ ̸͕̍̆̆͜ó̶̙̼̈́̉͘̕v̸͈̞͗͛̃̈e̶͚̠͌ͅ ̷͕̟͚̖̳̉̐͊̏̌a̵̢̙̥̺̙͗́ň̴̝̖̘g̸̡̜̣͇̭̿̏e̶̩̯̣̹̎̌̃͘͝ǐ̷̥̞̞̯͚ņ̸̈́̇͐̽̆ ̸̡̗͈̣̔̉͘͝w̸̗͇̃̽ḧ̸̡͓́̽͝ä̴̦̙̩̹͎́b̶͎͚̟̻̔̈́̆̀e̴̪̱̻̮̐̏̓̾ ̸̡̫͙͇̫̋͒͋̐ ̵̢̉̓̾͘T̴̤͝h̸̛̖̩̫̐̔̿́i̸̯̳̓̓̎̉͠g̵̢̬̘͒̊̓͝h̸͓͖̜̒̋̉ē̷͉̬ȩ̸̬͙͙̖͑̈̈́d̶̪̋̌̃e̸̬̼̅͋́̈̇ ̷͈̣͚͚̑̄͆r̷̢̦͐͜i̵̲̣͔͙̳̾s̴̠̄̑͗͝͝ȩ̵̟̟̜͒͝m̸͉̙̺̔́͝ͅa̷̠̻͎̻͗̂͘v̵̛̫̈́̀͋i̸̦̔̓̋̐͛z̵̡͓̪͋e̴̼̼͍̩̋̔́r̴̨̡̜̬̰̊̀̔a̷͎̼͉͂̓̌̑̂ĺ̶̦͇e̷͉̜̼̻̊̋̚ ̴̢̣̻̽͊̔ḁ̸͇͉̿́d̵̛̛̩̂̓e̴̲̖͍͑r̴̼̊̽̊̽́ě̷̛̝̲͖r̵̙͙̲͖̃ȇ̸͖ ̴̟͚̱̱͌s̷̪̙̱͑̽̌͛ ̴̝̗̭̼̎f̸̢̯͕͍̋̿ ̴̨̠͍͐̎͝ǎ̷̯̯̲̪͉n̷̜̝̐́̈́̏ś̵̩̪̱̯͝ṯ̵̍̇͑̓ ̸̝͓̩̠̤̽̕a̵͐ͅn̶̒͛͐͜͝ ̵̨͓͎̆͊̓̿a̶̯̩͔̕n̸̼̤̼̏̅̈ģ̵̚h̶̺̽̉i̸̟͎͔͗̈́̆̚͝s̶̨̢̖͂͝͝ḧ̴̤̭̹̲́̕ḯ̵̧̥͙́̍̎t̸͈̦̫͌ ̴̡͚̖̥͙́ạ̶̡̡̝̰̅̚̕f̷̠͙̼̹̋̊ ̶̢̩͉̞̱̽́̏̉f̷̢͉͎͈̏͒̑͗̾e̴̱̔̄̕͝s̸͍̬̮͍͠o̷̧͉͙͔̥̓̉c̶̹͙̜̿̍̽͒h̸̠̳̠͉͊͛̐̀'̶̹̣͉̎͑̾s̴̥͚̉̉̀e̸̹̝͖͐m̴̡̮̘̙̾̏̃͘͝a̸̰̲͇̱̲̅̂ ̷͉̻̈́h̷̪̝̅́̔͑̆ ̶̖͚̝̳̺̐͆̔à̵̛̳͇̫̪̦͋b̵̦͖͇͙̙͑͝ŷ̸̢̹͚͐̽͜.̶̙̮̮̻̘͘ ̸̻̫̣̺̰̃̇̉̈̃d̵̡̻̹͒͌ ̴͕͇̤̰͉̀s̸̼̠̈̈̌̆͠ě̴̬͓͌̃̿̚e̵̝̥̞̒̍͝c̷̲̪̓͐́͐̿ȋ̶̘̱͍͎̄̈́z̶̹͋y̷̡̳̖͍͘ ̶̟̐ḯ̶̮͉̣͈̉͌̎s̵̪̓h̸͉̣̲͐̎ŏ̴̧̖́͠ͅm̶̻̰͑̔͑̄̀ ̵͚͉̖̝̈́́̌̈̌f̸͉̜̘̻̪́̅̌̚e̸͇̠͓̞̐̓̈r̷͎͈͖̓͐̑̈́ȉ̴̳̗̆̀̅ç̷͕̰̼͕̋̊͗̓ạ̶̢͊̉̊͗c̷̛̝͚͇̕͠͠ṭ̷̛̠͕́̂͊̇î̸̫̺͔̋̕͜͝p̶̦̈́ͅo̶͙͕̬̩͋̿̚u̵͔̔́̕ͅȑ̷̦͎̦͎̟̊s̵̯̞̼̣̋̃̃ ̴̜̻̦̰̇̍̔͜l̴̢̗̿ḯ̶̗̗͍̙̥͑p̸̩̿̈́̓̃̑e̴͎͓͕̗͓͂̏̍̾c̶̤̀̓̽͝ḁ̴̿͆ȑ̸̢̨͓͙͇̈́͆a̸͉͔̍̀̾f̵̮͙̏̂̿ ̴̥̥̟̬͇̀̾̅͠i̷̫̠̤̎͐n̵͇͆̈́͐̈́͝g̸̞̫̲͛̏h̶̛̠̲̲͐̊a̶̳͈̓̏̄f̵͓̻̣̥͝i̷̡̡̩̳̼͋͊̿n̸̺̘̘̙̔̏͝i̷̡͍̩̮̾͊͆s̸̳̄̅̈́̓̌t̴̡̏h̶̡͔̉̆́ȧ̷͕͊n̵̦͖͕͛̈́͛̄g̷͍̭̤̔̄̐͝ ̸̨͇͈͚͔͑͛́͝h̶̲͊͑̀̅̕e̶͇̝̜͕͇̒̕ỹ̷̨̞̥̮̇͛͐.̴͇̖̑͘͜͝][==INSUFFICIENT CLEARANCE==][
    t̴̛͚̤̳̉́̆̑ō̵̰̖̦̰̯̆̀͠͝͠͝s̵̳̙͊̃͊̀͠h̷̡̛͍̣͗̆̾̿̂͘t̸̡̞͍̖͂̾͝e̶̡̹̖̮͓̊̿̎͠č̵̲̪̮ą̴̹̘̫̱͍̞͊̽ŗ̵̻̉͐͗͛a̵͈̝̞͇̺͛r̴̡̭̞̬͗̐̃́͐̀̚,̴̣̙͕̟̈͗ ̶̧̗̘̟̽̽e̵̢͎̱̰̹̱͊͘r̸͈̦͔̮̯̬͛͆͜ė̷̞̫̤͇̞͔͒͜p̴̥̻̦̿̍̈́ļ̸̽͒̀̽l̴̘̫̲̏͗ė̶̺̣̎ͅf̴̱͓̂̅̂̚ơ̶̯̘̪̟͒s̷̗̮̭̱͚͗̃͛ṍ̶̤̪̠̫̖̍̋̃͆̚f̶̧̘̀͗̎́͊͘͜o̷̩̽̈͌̀́͌͗f̶̣̤̹̣̫̀ͅọ̷͈̿d̸̨̨̫͔͈̼̽̈́͘ ̵̧̳̖̻͑͊r̴͖̙̍̉̆͝i̸̘̖̣͑̊n̶̢̧̙͙̱̒̓̉̄͋͒͜ ̴̙̮̹̔̄̊̍̇͜͝ͅt̷̠͉̬̖̳̙̭͗͒̀͝ ̷̩̺̈̀̆͂͋̀͠a̴͕̺̎̚r̶̭͋̆͌͂̑̎i̴̥͚̜̻͍̪͠m̵̡̗̼̔a̴̟͎̣̠̪͎̣̅̚r̶̞͇̘̬̱͙̆̓͑̑̐̍ȅ̷̛̩̀ ̴̛̤͎̂͊i̷̲͖͛̊͛s̷͎̼͍̎ ̷͎͌͐̅̎̽̓͘f̷̛̭͋̉͐t̶̤͇̓l̴͎̘̭̱̜̭̈́̍̔͌͜͠í̷̘͇͕̞̀̔̀͂n̸̪̫̹͈̳͍̽͗̽̎͋͠ͅ ̶̛̤̝̘̣̹̗͛͘b̸͎̰͝ý̶͛͜ç̶̖̘͎̺̏̒́̍͛͑͝ã̷̳n̶͖͔͎͖͇̊͛̐̓͘͝͝s̶͔̉͘ ̷͔̼̀̓̊̈́̃̽͝d̴̨̨̲̋̊̚ ̸̧̩͔̱̞̤̄̀̒͆͑̊̕Ṫ̷̮͓̠̹̠̜͚͗͐͝h̷̜͎̻̮͍̱̄͋̚o̴͙̞̊̈͊̕s̴̻̬̺̅̌͂̈̃̍̕ͅe̷͍̺̘̘̳̐͂͒̏̕͝e̴̡̤̍̄͘ç̷͚̯͇͔͚͎̏͛͆ḥ̶̐̌̎͋̀͐͝à̵͍̟͖͉̠̣̻̍ŕ̵̨̘̹̤̣̄̒̇̾,̷͈͓̞̅̌̈́̿̒̆ ̷̧̛̭̌̓̈͝ḅ̴̗̿̽ÿ̷̛̝͆̄͐̍̅ ̸̤̟̹̟̗̫̬̈́̂͝͝o̵̧̼̭̤̳̳͑̓̎̈́̀͘c̶̟͇͇̺͋͐t̵̩̜͕͕̲̰̉̌̿̎ ̴͙̩̿ą̷̳̅̐̈́͝l̴̹̖͈̗̉̎͌̈́͌͜͝͠.̴̜̙̻̟̖̤̿̔͆̒̈̑ͅ ̴̢̼͇̻͉̈́͗̑̄̚͠t̶̠̻͇̀̐͂t̷̲͈͌͑r̵͍̠̹͉̭̍i̶͉̼̖̳̥̽͒̄̀́̾s̶̝̐̽̆̈́̔̚ ̵̹̝͓̖̣̠͓͆͑̋̒̅͑͘ċ̴̲̪̬̭̦̺͑a̵̫̍̔͝ǘ̷̧͈͔ṇ̴͉͓̞̥͇̀́͐̆͘͜g̸̘̝̠͋h̶̹̭͍̝͋̃̅̉̃͝
    ̵̜̞͕̖͕̏̊̐̒̓͜ţ̵̱͙͕̰̟̌ͅỏ̶̹s̴͇̼̓́h̴̨͖͉̎̅͊̉͜t̷̗̑̔͒̈ȇ̸̢̜̬̭͔͉̃ç̵̘̗͙͍̖̯̂͊a̸̰̮̬͍̖̳͝r̶̛̩̯͓̫̻̝̳ä̴͎̹͌̏r̶̢̖̱̲͖͈̈͒͝,̴̣̭͌̑͘ ̵̖̤̭͇̭͙̅̓̓̌͝ͅe̵̙̖̖̝͗̎͊̋͆̀̇r̸̢̨̟̪̝̪̾̓̅̂̄̕ë̸̹̰̻̹́͒̎̆̓p̵̧͈̎̌̿̊l̶̢̠̯͈͓̞̎ḽ̶̨̡̱͎̻̭̓̋́ē̶̩̰̼̩̈́́̔̒̀͜f̵̨̩͋̉͘ö̷̼̒͌̀̀͗s̸̛̻̭̮̙̗̕͠ͅò̴̯̭̜͈̞f̴̜͎̘̜̂̃̅̒̐̓ọ̶̥͍̘̅̐̍͊͌͆͘͜f̸̳̱̙̦͊͜ǫ̵̨̰̹̺̺͐͗̚d̸̡̨̰̫̞̬̯͌̏͗̌͌̽̕ ̴̬̪͛̄͑̓̚r̷̪͕̺̰̣͙͑i̵̧̬̱̟̙̮̋̋̀̇n̷̡̿͒̐͗ ̵̻̳̥̣̳̓͊͐͒t̸͎̜͌́̇͑͠ ̷͔̏́̐͐͝ḁ̵͚͎̙̝̎͐̅͜r̸̮̙̈́̈́̆̔̆̋͝i̶̩̪̬̹̒̓͂̈͘͜͠m̶̱̠̖̫̙̋̋a̴̻͔̿̓͊̃͑r̴̟̎̔̂̓̿̚ẹ̸̛̅̂͝ ̸̡̠͌̾͒ḭ̶́š̶̡̼͉̙̜̟͓͆ ̶͕͛̂͂̽f̴̥̒͛̆̕t̸̨͇͍̓͋͝ͅl̴͓̟͚̮̳̊i̵̼̣̲͚̹̅͛n̴̛̞͎̏̈́̓̐̀̕ ̷͍̥̮̪̪͗̎́̌͌̈́͘ͅb̵̭͉̝̋͂̿ỳ̵̙̹͈̦̅̎̕ć̵̨͙͌a̶̙͇̝̜̠̟͔̎̃͛͂̎͠n̸̠̰͔̜̖̟͗̀s̶̻̜̟̩͌̆̆͋̊͗͑ ̸̺̙͕̖̓̊̃͊̒d̷̺͚̠̪͓̎͒ ̵͔̞͖͉͓̏͜T̸̞̺͒͐͊́͂ḥ̵̖̖̩͠ǫ̵̤̝̬͓̆̅̋s̵̥̟̫͉̔͗́̈́͆͌̕e̷̢̱͍͇̩̽ę̴̙͈̖̳̹̺͒̊̒͋̄c̵̳͍̱̜͖̝̖̄͂͒͒̚͝h̴̰̱̭͕͗̾́̔͛ạ̴͈̈́̔̎̍͌̎ŗ̸̍̏,̸̨̨͓̘̬̦͒͂ ̴͇̑͘ḇ̴̢̄̚y̸̨̟̼̙̔̈́͊͗̕͜͠ ̴͙̳͎̘͑̊̇̍̾͌͘o̶͓̣̪̖͈͇̓͊͑ċ̶̨̩̝̞̺̋͝t̷̟̫̺͌̇́͌͂̇ ̷̨͚̗̈̏a̷̧͎͙̮͗͑͗̿̽͘l̵͇͎̖̥̒͌̾͋̄.̷̟̟̫͙̩̀̂̽̈͋͛͜ ̶̮̗̽̊̅̊̂t̸̛͗͜ͅt̵͕̬̤̫̪̦͛̚̚ȓ̵̩̣̹͚͙̟̋͒̓̚i̵͎̼̝̿̓͐́̕ș̸̢̧̻̮̬̽̿͐̕ ̶̩̋̂̉͋̕͝c̴̛̯̼̎̀a̴̢̓̐͐͌̀ȗ̵̻͎̹̝̏̋̕͠n̶͙͔̹̄g̸̢̩̘͙̗͒̀͂̇͘ḩ̸̨̻̞̰̙̃̆͐̄͘͘͝
    ̷̨̹͕̋̑͗t̵̛̞̗̮̝̙̔̑ǒ̵̤̌͂́̍s̴̨̨̮̲̞̃͋̆̉̚h̸̢̤̺̥̐̑̊̓͆͘t̶̜̦͉̐̓̆̿̑̅̋ͅe̸̻̯̬͂̉̆͠c̵̼̖͗̾̎̇͐a̵͔͒̂̑͗͝r̸̢͍͈̣̥̒̈́͜à̶͉̦̩̂̀̎͋͂͝r̴̞̓̈́,̴̬͔͈̏͐̅̚ ̸̡͓͘ẻ̵̛̈̍̃̊̆ͅr̸̬̫̣̼̪͓̪̀̏̕͝e̸̲͕͉̘̤̱͓͛̿̑̚p̵̡̥̼̤̂̓̅̀ͅl̶̨̗͙̱̏́̂̾͝l̴͍͖̼̈́̌͆̀̍̚ȩ̴̰̪̉͂͘ḟ̶̛̤̰͚̟́̈́͊̃o̸̮̰͂̌̂s̷̰͎̠̃͊̓̍̋̀͝o̷̳̞͂̓̈̀̑̀͝f̸̖̼̬͖̐̿̾͒͘̕ǒ̵̜̗̗͔̭̠̫͛̈̾͠f̴̻̪̋́͗̑ơ̴͚̜̿ď̷̩̟͍̓̈͛̈́̋ ̶̪̜̗̔̄̂̍ŕ̷̥̟̭͛͋̒̊̈͜͝ỉ̷̝̤͔͕͖͊̽̈́̅͂̕n̴̢͍̲̯͗͒̕ ̵̦̥̅͋̑̐t̷̢̳̰̊͠ ̵̙̳̗͚̥͆͒͆͆͌̈́͜a̶̳̠̼͎͚̪͗̇̿̾͗̕r̴͇̀̈̔ì̴̗͕̦̘̈̉͛̎̕̕m̶̯̥̄̂̊ǎ̸̠̻̪͎̊͆͐́̃͜r̸̞̭̯̦͎̝͉͘ẻ̸̥ ̸̰͕̮̈͒̈͌̌̃͊͜i̷̯̞̹͕̬͚͊́̉͗s̷̰̫̹̮̘̭̥̔ ̴̭̗͕͈͋̿͝f̶̨̤͊͐͒̆ẗ̷̝̹̹̟̮́̌̇̒̾̐̌l̴̛͍̥͇̬͍̅̅͌̓i̴̗͙̾ṇ̵̩͇̻͂̂̏̏̌̋͝ͅͅ ̶̛̖̻̥̺̖̭̲̒̈́̅b̸̧̝̱̲͛̓͌͜y̸͈̥͌̉̏̑̐̚͝c̵̡͈̭͚̘̫͑̾͝à̷̝̖̹n̶̨̛̻̙̠̤̣̈̓̏͒̿s̶̨̞̥͈̍́́͂̔ ̴͉̎͐̄d̷̯̫̬͈͗̂̕͝ ̸̜̊̓͗̎T̵̗͇̿ͅͅh̶̡͙̝̮̀̀̆ō̸͈̯s̵͇̮̹̰̲̈̽̂̄ȩ̷̛̜̫̔̌͂͠e̶̲̠̰̩̭͆̋̕c̶̭̝̀h̴͍͙̦͚͙̰̃̋̾̈́͠a̴͕͆̀r̶͓̩̹̯̥͉̊̾̿,̶̣͓͎͑̉̀͆͝͝͠ ̴̡͖̣̳̫̟̌́͗̒͐b̶͎̹̩̳̣͔͉͒͑͂̅̾͘y̴̼̹̖͊̌ ̶̦̀ō̵͎̺̜c̵͕̤̖͋͐̇t̷̻͂̽̉͑͝ ̵̨̛̮͈̍̆a̵̪̖̞͇͚͇̓ͅl̷̻͍͍̜̿̒.̴̡̦͖̞͕̖̪͒ ̵̛͈̬̼͓͗͐͆͗͜t̷̪̠̗̟͐̔͜ͅt̷̡̖̞̗̘͌͠r̴̤̂͆̉̏̚î̸͉͍̾̀̈́̌͠š̷̥̮̫̟͖͉̚ ̵̫͙̠͇͙̺̫͆c̶̘̽̒̿̉̅̚͠a̸̭̠̅̋͋ṵ̴͕̰̀̊́̚͝n̷͊ͅg̸͇̅̏̎͐̂h̸̢͋̈͌
    ̴̫̪̈́̆̄̕̕͜ţ̴̠͙̘̰̉̅̉̓͋͋ô̵̹̲̳̖̪͕̽s̶̠̠͉̣͆͒͒͑h̶͈̯͍̜̃̑͑t̸͙̪͙̠̼͛ê̴͇̙̺̺̽̕͝ç̶͈͙̘͔̖͐̿̋͘ä̷̠̟̇͝ͅr̵̨̜̞̣̓̀̉a̶͎̋̃̉͌͒ŗ̶͚͓͖͌͑̓̓̐̕͜͠,̷̠̟̭͛͆̌͝ ̴̹͎̯̪̳̟̤͒̋̈́͗̍ê̷̡̲̰̊̀͗̆͝͝r̵̯̋̂̀͗ẽ̶̢̨̻̗̒̄̚͘͝p̸̡̨͓̹̩̱̎̈̇͋̃ͅl̶̝̪̺̩̅͑͜l̶̡̥̖̯͈̱̻͑͂͗̆͘͘̚ȩ̶̛̳̊̊̿͊́f̴̰̪̺͍̠̗͐̿͂͝o̶̻̱̜͍̫͛̓͑̀̏s̴̙͙̈́̈́͌̈́õ̷̡͗̔͗̿͛f̸̬͙͈́̂̌̄͌o̴̬̽͋̉̈͗̕ͅf̵̗̩̲̈͑̿̀ȯ̵͍̙̘͉̬̈́̾͘ḋ̷̛̝͎̹̣̗́͂ ̶̨̧̬͇̰͈͗̿ͅr̴̟͙̽ĭ̴̛̟̒̉̈̐̈ͅn̴͔̘̙̼͌̉͒̇̈́͘ ̸͇̰́̃͑͝t̵͈̤̦͇̅̌͊͛͊͠ ̵͎̭̠̠̇̆̊̀̑͗͑ą̵̖̗̯̳̔̍̈́͑͘̚r̷̢̪̲̞͖͕̒͛͊̒͜i̶̛̭̤͠m̶̡̛̙͎̘̅̈́̉͒̚͝ǎ̴̧̤̘̭͓̃̾̒͒̂͜ŗ̵̼̖͗̂͛͜ͅḛ̵̡̹͖̝͛̀̽͛̕͝ ̸̧̯̀͌͂̈͝͝į̷̡̠̼͙̹̻̽̽̈́͌̎́͆ş̶̧̞̻̬̳͍͝ ̵̛̲̼͕͚͕̦͐̅f̷̹̰͉͍͍̭̤̃̊̓͝ţ̶̗̬͍͖͋̐ͅl̵̲̩͒̽̅͑͆͝į̵̛͙̼͉̰̩̓̋̕n̶̼̱̼̗̋̉͆͌̆ ̸̪͇͚̠͒̈́̃̿̃ḇ̵̝͋͗́̏͘͝ÿ̴̧̡͉͇̬̩̰̊̒̕͘c̷̡͕̞͚͉̐̾͑̀͆̓̌ͅa̸̟̓̊͒̈́̈́̕̕ǹ̶̢̛̪́̔̊̆͝s̵̢͔̞͚̊̉́͒͋̑̿ ̶̲̹͝d̵͓̾̀̚ ̵͉̤̩͔̺̑͑T̵̜̘̔̚͠h̷͍̔̓͗͛̒͋́ợ̶̱̱̭̜͖̣̉̽̊̇̕s̸͉̰͛̍͝ĕ̵̬̟̈̋̀͆̈̃ͅe̴͓̗̠̋̅͌̊͝c̶͆̈́͋̑͋̐͜h̶͓͕̼̅̾̓͘a̴̧̧̗̙̙̎͒̽̀r̷̨̛̬̳̠͖̫̣̂̉̅͊͌,̷̟̗͙̩͎̥͚̓͠ ̷̠̰͗̇b̴̧̤̉̓̓y̸̡͖͚̞̤̩͒̚ ̴̘̖̰͙̗͎̘̅͂͒̽̄͛̕o̴̞̝̎̓̆͂̑̈́ç̴̪̗̮̒̓̾ṱ̸̡̘̺͉͍̒͒̿͆̉̕̕͜ ̸̘̈́a̸̢̳̮̱͋͋̐̎́l̶̢͇̺̫̭̺̃̇̂͛͘̚̚ͅ.̵̛͖̙̌̿̃͑͠ ̴̨̫̱͚̖̎̽̒ţ̶̧̦̘̋̚ͅt̵̪̝̫̻̖͂͆͂͗̉r̴̠͙̦͙̎̿̈́̑̉͌̓i̵̛̥̓͌̇̄̍͊s̷̡̪͓̭̬̕͜ ̴̛̱͚̅͐̃c̷̰̥̩̱̝̞̘̅a̵͍̓̍͑̀͜͝͠ǘ̷͍̠͔̜͍͓̬n̵̛͉̄̒͛̐̕g̷͕̠̩͕̒̏̅͆̌́͐h̵̖̣͆̒͝



    ][==ERROR==][the only difference that Baraca reports is 'a fleeting reprieve from a chronic burden'. Until more definitive answers are found, the Lord Protector has resigned to tentatively accept these abilities as motivation to push himself further in his duties to the people of the Imperium.

    | Martial | Tactical | <
Human Aspect - Baraca Themistar
Immortalis in Memoriam: Lady Hidamia the Brave
- Eulogy by Baraca Themistar. Shortly before scattering the ashes of Lady Hidamia the Brave into the Atlan Ocean, 041.000.M31


A Bleeding Heart
Unsurprisingly, the wider Imperium has virtually no exposure to Baraca's softer side, and precious few are even aware that he possesses one. For it is one matter to understand, on a conceptual level, that warm compassion and fond empathy drives the XIIth Primarch in all that he does. But it is a different matter to sell this truth to the masses when precious few souls, outside of those who interacted with the XIIth Primarch during his halcyon childhood, have ever witnessed the Lord Protector express his hallmark love through anything that can be described as tender, doting affection. Indeed, the Imperial public has largely come to dissociate such delicate concepts from the raucously bellicose Genefather of the Warhounds, with his public image being overwhelmingly colored by his indignation towards those who would threaten humanity and fury against those who perpetuate injustices.

The greatest irony however, is that the ideas of hatred and loathing are utterly anathema to the thesis of Baraca's legend-soul. Those sentiments would require his dislike and disgust to be focused on an individual or a singular entity. The Lord Protector's indignation, by stark contrast, is impersonal to the extreme, and his legendary outbursts are born from something far more agonizing than blind anger - they are displays of heartbreak upon a twisted and cruel galaxy.

To say that Baraca is painfully aware of the continuous death toll necessary to maintain humanity's survival would be an understatement. For he is the Primarch of humanitarianism in a galaxy where the rules of the battlefield have been perverted into a demented mockery of the ancient Ganaevia Accords and the pre Age of Strife Kokitika Conventions. Where billions of brave men and strong women give their lives every solar cycle merely to delay the advance of the next in an endless chain of threats to humanity's survival, and even the Medicae or Apothecaries who deign to protect them are not safe from being indiscriminately slaughtered.

To say that he laments every single violation of human life and freedom that inevitably slips beyond his reach would be an understatement. For Baraca is the Primarch of empathy in an age of madness masquerading as warfare. An anarchic era where all the races of the galaxy are swept in an inexorable slide into the depths of depravity, and the Imperium must routinely weaponize the most sickening products of human innovation simply to parry the tools of mass destruction employed by humanity's remorseless and unconscionable foes.

The daunted few psykers daring enough to attempt a mind-link with the XIIth Primarch have, without fail, been reduced to tears after mere seconds of experiencing life as Baraca does. For the Lord Protector's ever-present agony is that of a compassionate heart, bleeding exhaustively for an entire galaxy's worth of wanton bloodshed and suffering, laden with such a singularity of anguish and grief that it manifests as a perpetual stabbing migraine which relentlessly hounds his consciousness without respite, no matter if he is in the fitful depths of sleep, or embroiled within the adrenaline-soaked heights of combat.

Even when psychic interfacing measures are taken to account for the gulf between the heightened emotions of a Primarch and the baseline of a mortal, existence from Baraca's perspective has been described as a viscerally harrowing and emotionally torturous experience, with some drawing comparisons to the Mechanicum's most barbaric cortical implants in an attempt to find concrete terms to convey the depths of Baraca's waking agony. And even that, the reporters attest, is a gross understatement.

The Purpose of Pain
With knowledge of the Lord Protector's debilitating condition, it can seem preposterous to reconcile that the Imperator raised Baraca like a prince and continues to cherish him as his son, yet has never once directed his infinite genius towards curing or remedying the XIIth Primarch of his cripplingly amplified emotional sensitivity.

In truth, the Lord Protector's eternal agony has more in common with the time-bending phenomena of a Warp Storm than it does with any ailment of the body or mind. Although his very soul may be colored by constant emotional torment, this pain is but a derivative, a secondary emission sublimating off the primary core of Baraca's essence. The XIIth Primarch's all-consuming heartache is a result of the universe itself attempting to rationalize his compassionate and selfless existence within a galaxy polluted by callousness and sadism.

Humanity's wrathful desire to protect all that they love is the Genefather of the XIIth manifest. It would go against the thesis of Lord Themistar's very soul to numb his grief at witnessing the time of waking nightmares left by the ashes of Humanity's Golden Age. As the paragon of all that is humane, Baraca, by definition, must feel nothing less than visceral revulsion and agonizing distress at the state of the galaxy, for that is the only humane reaction to the destruction and degeneration wrought in the fallout of the Age of Strife. While stripping Baraca of his capacity for righteous fury and heartbroken anguish would liberate him from the shackles of his ceaseless emotional torment, it would also destroy the substance of Baraca's character, rendering him into a hollow manifestation with nothing to embody- a shell of a Primarch.

Humanity is little different, for one of the myriad ways in which our race could stray from the Golden Path is by growing desensitized to the horrifying condition of the war-ravaged Materium, and allowing the lingering horrors of Old Night to gradually become the new status quo. It is the duty of Primarch XII to stand perpetual guard against this apathetic outcome, to be the immortal voice of outrage at every single instance of death, loss, or atrocity that occurs throughout the stars. For the Imperium cannot fight an eternal battle against suffering in all its insidious forms, if Humanity loses touch with how it feels to mourn and to bleed.

Home and Hearth
But just as pain is merely a byproduct of the XIIth Primarch's nature, so too does the excruciating agony within Baraca's heart ultimately serve as a means to an end, an inextinguishable motivating flame to simmer the ideal for which he is truly fighting for. As delusionally naive as it may seem, the sole factor that has kept the Lord Protector's sanity from shattering under the aggregated heartbreak of Humanity's mutilated innocence, is that his panoptic pain is ultimately subservient to the affection he feels for his family. Baraca Themistar ardently persists through his tormented existence for the sake of those whom he loves. It must be so, because the unfathomable volume and throughput of heartbreak which the Lord Protector experiences at every moment would be a metaphysical impossibility without an empathetic, loving, and hyperbolically proportionate heart to break in the first place.

As the Primarch who embodies perhaps the most exclusively reciprocal trait out of all his brothers, the Imperator's greatest contribution to Baraca's development was comprehensively investing in his childhood and upbringing. While it may be inextricably true that Baraca is the incarnation of the Emperor's capacity for interpersonal affection, the XIIth Primarch has only come to truly grasp the concept of love because he witnessed, with his own eyes, how his father delayed the Great Crusade by decades, deferred the Imperium's ambitions, and added the obligations of parenting to the already monumental responsibilities on his shoulders - all so that he could be the emotionally invested paternal figure that Baraca and his brothers needed. In a galaxy which incessantly demands that the Emperor be a stern ruler and a conquering warlord, the Master of Mankind found it within himself to be an affectionate and supportive father during the years where it truly mattered. And that is the trait of the Imperator with which Baraca resonates the most.

It is for this reason that, when asked to relay how he interprets the multifaceted aura of the Master of Mankind, the Lord Protector describes an unassuming mortal. It takes a scrutinizing mind to probe deeper and reveal the unspoken insight behind this statement: Baraca sees the Emperor as his father above all else. And Baraca's father is nothing more than the man who gifted him with life, enriched his childhood, and guided his journey of self-actualization into his own man.

This bond of familial love that Baraca shares with the Emperor is shared in turn with every other member of his extended family. From the obvious, such as his brother Primarchs and his Mother, to the more unorthodox like his foster uncles in Arik, Ghota, Valdor, Malcador, and Uriah or the strange step-mother relationship he shares with the other Matrari. As a creature of bonds and brotherhood, the XIIth Primarch positively thrives as part of this network that most would call the Imperial Inner Circle. But with Baraca Themistar at their emotional core, this group of legendary figures collectively lives up to their alternative moniker of the Imperial Family.


The Boycott of Mars
][====CLASSIFIED====][
- [CLASSIFIED] Excerpt from early meeting between Imperial and Mechanicum officials


The years of integration between the Imperium and the Mechanicum, immediately following the signing of the Treaty of Mars, are often overlooked as a rather unremarkable transition period leading into the tumultuous times of the Solar Crusade and Lunar Insurrection. The Imperial family is content to maintain this veil of obscurity, for it took no shortage of effort to cover up the narrowly averted diplomatic incident that Baraca caused during this politically precarious time.

Capricious Youth
Like Tengri, the XIIth Primarch had always been outspoken in his youth regarding the many, many, unsavory compromises that their father deemed necessary to build his burgeoning empire. But while his older brother possessed some degree of filter and tact during his formative years, Themistar was much less subtle with his budding ideological grievances. This came to a head during one infamous and discreetly covered meeting, occurring early on in the partnership between Terra and Mars.

The Imperial family could barely rein Baraca's ferocity as the Red Planet's emissaries experienced augmetic seizures from the shockwaves of his thunderous shouts, decrying the Mechanicum's heartless, exploitative treatment of their labor force and civilians. The altercation was only contained from erupting into a publicized incident due to the uncontrolled manifestation of the XIIth Primarch's burgeoning warp-born gifts. The psychically palpable indignation of the Lord Protector was enough to knock out most mortal witnesses present, allowing the Emperor and his representatives to discredit any unsolicited hearsay or rumors via diagnoses of concussion.

Relations between both planets were smoothed by the combined charisma of the Imperial family, alongside the diligent work of Malcador's agents. While this outcome was relatively favorable for the integrity of the wider Terran-Martian alliance, it tarnished the XIIth Legion's crucial first impression on the Red Planet, rending a gulf of apprehension in their mutual dealings moving forward.

Words and Actions
What mattered most to Themistar however, was his powerlessness. All of his physical skills and impassioned speeches were too blunt to create the pronounced systematic change that he so desired, lacking in the finesse that was second nature to his more charismatic family. Through the entire process that his family underwent to mitigate the potential spark of a Martian schism, the XIIth Primarch was forced into a position that was anathema to his very nature: Sitting on the sidelines, watching as others salvaged the mess that he unwittingly created in his desire to do good.

The soothing words of Baraca's brothers, his Father, his uncle Uriah, and above all else his mother Hidamia, did much to assuage his guilt. Some of his brothers went above and beyond however, and lent their transhuman expertise towards helping the XIIth Primarch find his place on the battlefield of words and ideas which operates so differently from his usual medium of war. By acknowledging his limitations and embracing the advice of his family, Baraca has since come into his own as a social advocate, finding his own way to fight for the liberties and freedoms of all citizens of the Imperium even during the rare times he is off the battlefield.



In 828.M30, a small Explorator fleet sponsored by Forgeworld Elutheria discovered the STC for the Cylocyprus Plasmatic Generator on a backwater colony in the Rothorvo Sector. This formerly overlooked world came under heavy scrutiny from the Ordo Malagra of the wider Adepta when it became apparent that Zabol Hextoraris–the Elutherian Fabricator-General–intended to distribute the schematics to nearby worlds in need of more reliable sources of energy, instead of immediately sending the Archeotech back to Mars to begin the sacred process of verification, sanctification, and disposition. Anonymous sources claim that this investigation may have been motivated by actors within the Cult Mechanicum sect with "intentions that were not entirely forthright."

In 830.M30, the Martian Castigation Tribunal declared all Magi and Archmagi within Elutheria's Tech-Synod guilty of reneging on their oaths to the Red Planet, and proceeded to excommunicate the Forgeworld and all its affiliated peripheral worlds from the wider Adepta.

The Warhounds Legion immediately responded to this ruling with a statement of their own:
- Baraca Themistar's statement following the verdict of the Elutheria Misconduct Trial, Dated: 830.M30

Predictably, the reputation of the XIIth Legion experienced a sharp decline in Martian circles following their Primarch's public comment, coinciding with a drop in the amount of Forgeworlds willing to resupply the Legion, lend their docks to Crusader Fleet XII, or generally associate with the Warhounds.

By 832.M30 however, the Forgeworld Conglomerate of Elutheria had fully transitioned into an exclusive supplier for the XIIth. A naval formation of their Forge Ships joined up with Crusader Fleet XII, while a permanent Warhounds garrison was founded on Elutheria Prime which doubled as a Techmarine enclave.

The Warhounds-Elutheria partnership would mark the start of a new precedent, wherein Mechanicum elements shunned for their humanitarian practices would be able to join the growing bloc of ethical Forgeworlds under the patronage of the XIIth Legion.
Emperor's Gift - The Mark of Khaine
Baraca's gift from the Emperor is the ancient, outwardly unassuming skull of his uncle, which appears to sport a hole in its head. A grim talisman that his father calls the Mark of Khaine.

Just as the skull acts as a simple vessel to house ][==REDACTED BY ORDER OF THE EMPEROR==][, there is a greater purpose behind this inheritance, beyond a simple power boost to Baraca's capabilities.

The Mark of Khaine T̸̺͝ȟ̴̠̐̏͋e̴͚͉̔ ̸͖́̃͊b̵̢͐̐͘l̵͚̾ ̸̻̩̬͐̽̓̿d̷̯̅ ̶̭̑w̷̖̺̯͋ḙ̶̈́̿͘c̴̗̪͉͙̊̍͝c̷̢̯̪̦̾̈́̈ȏ̴͚͙͝͠f̵͈͙͉̋͑̕ö̸̰̲̀͘f̴̡̤͔̗̍̑̓r̵̨̮̲͕̈́̋i̶͕̪̞͝ͅö̷̱́͗̈́t̶̹̓͂́͜ ̸̬̀͆h̵̡͇̳͔͆e̶̲̝͚͇̒̐͠n̸̹͎͕͐͛í̸̼̊̃t̷̤͆͐i̷̛͙̹̮̐͝c̷̪̄̄́͑ä̶̤̥̌̽ĺ̸̗͔̜ ̶͙̒̇t̵̨̰̯̗̃h̴̹̼̞͊à̴̢̼̇̍s̶͓̝̳̏͜ ̷̠̤͌i̷̢̨͖̯͂̾̆n̷̠͕̯̳̈́̌̈́ṯ̵̌è̶͍͎̾̈́ ̶̡̢̗̒͋̈́͆o̴̠̚ ̵̡͔̻̚͘o̶̳̬̍́̇̊ẘ̷̻̠̳͚̇͝e̸͇͙͖̐̈͋y̶̟̦͈͎͌͠ ̴̠͓̬̳͑ť̴̛̠̩̲́̔ͅị̵̘͐f̸̡͚̫̂ ̶̱̝̳̈́͠i̵̛̬̾̓s̴͚͇̊͌͆̈ ̷̛̞̗͓͖í̴̧̭͉̀n̸̺͙̾̉͆ͅ ̷͓̠́̕̕i̴̹͐͑̃ṅ̷̪͕̃ ̶̱͚̠̯͌ṯ̸̠̪̋̿ ̶͍̲͈̦͠i̵͉̾f̷͉̦̈̾͋͘ ̸̡̜̻̣̑̚͝m̴̧͚̿͛̋a̴͔̙̰̽̈́ṵ̴͇͉̇ǵ̵̙͎h̷̛̗͍͔̠͛a̸̝̍f̷̭̃̆̐̓r̸̨̧̥̯̃͒ ̶̦̭͌͌̊̿T̵͍͚͝h̴̳̟̣͚͂̕̕ờ̴̜͔̚d̷̠̊͆̄͜e̸͓̪̰̯̅ ̷̤̦̉R̷̪͔̐͊u̴̮̥̣͔͛̈́͗̇s̶̰̗̻̉̉ ̷̮̋͑̈c̷͚̟͎̩̄́o̷̳̳͉̲̅ų̴̛̖̔t̴̮̺͋̅̍,̷̪͔̭͐͝ ̶͈͔̪͎̋͒̕a̶̟͆͘̕͠r̷͕͒̈͗̕s̷͕̹͋͗̈t̵̳̰̍̆̇o̶̝͒͘n̸̨͎̹̦̑͂̚ś̷̼͝ ̸̲̩͍̏̎m̸̭̓ȉ̷̗̟̘͕̈́͂š̷͇̉̂͊ ̷̢́̎̒͛à̵̠̘̙͕̆p̷̘̎̓ǫ̶̠͙͖̍̔̚ų̷̰̠̑́̍r̶̪̟̐̐̾ ̵͕͙̣͉͐t̷͍͍͗͆ ̴̝̈̉͜T̵̟͗͂̐͝h̶̜͉̤̠̄̌̀̿ŗ̶͕̜͔̅s̸̜͇̼͋ ̵̙̖̭̞̒b̸̘̮̪͆̉͘̕ͅö̸̟̰̻̩́̀l̶̻̬̉e̷̞̊͆͂ ̴̜̝̇ì̶͓̍͐n̵̪̬̞͝ị̵͙͆͗f̴̬̫̘̈́͜o̷̬͋̋w̸̘̯̔͝ę̶̘͑̅́͒ ̶̢͉̖̮́́t̴̮̪͓̎̑h̵̫͕̟̻͠e̷̫͚̝͋͋ ̸̹̰́̃a̶̖̐͒̚k̵͓͝ ̵͈͎̣̜̓f̷̱̊̇̐t̸͕͌å̷͇͊͋͒n̷͙̲̹̬͗ ̷͎͉͍͑I̸̲̖͝f̷̖̬̥̅í̷̧̢̻͋̈́̕n̸̨͉̆̏ŭ̶̪ś̸̯̮̭́ ̸̙̱̀o̴̙̺̝̫͊f̴̧̩͉̠̿̒ŕ̶͉ò̴̢̝͔͐̽̓͜ȑ̴̲̂̀̕o̶̤̝̱͖͒̕͠l̸̤͖̎́͗̽o̶̺̰͒́ ̵̧̞́̐R̷̛͇̺͚ų̶̜̻̞̋͆͘t̷͚̏ḧ̷͓͎͉̀ḕ̶͕̞m̵̧̥̅͛̕ḙ̸̢̧̓̿̾̃ę̶̳͓̅d̷͔̘͛͌ ̷̨̤͆G̶̱̋̒ḁ̸͍̱̭͛̾͐̕z̸̨͈͒̃͘e̸̮̥͗͋͗͜r̸̯̞̬̗̒̿͘k̴͕̜̺͎͗̓e̷͉̝̦͉͒͌̿ẗ̴̜́̀̋̚r̶̬͐͠o̶̡͉̦̟͂͒̑f̸̨̹̪̍ ̴̨̬͖̤̿ô̸̱̇ṋ̷̤̈́̓̏t̷̮̀̾͝ ̷͚̺̞͍̿̌̒̚Ṛ̷̡͎͊̉̿u̶̼̼̲͈̔̃̓̚m̵̪̎̑ḯ̸̗̈̈̕n̶̡̻̐̃i̷̖̯͆́͋͠s̷̺̫̪̋ ̸͙̟̍a̸̹͉̒́͘t̶̘̻͓̊h̸̥͎̓̽̔e̸̩̦̘̩̚͝ ̸̢͓͖͉̊̚h̴̘̠̜̬̃â̶̭͌̒͛ͅn̴̙͝ ̵̤̥̒̈́́t̵͊̕͜ ̸̪͋̀̑͘b̵̡̝̰̫̀̾́̊o̸̮̠̤̜̓͛̿̌l̸͙͔͎̘̅́d̸͇̻͆̐͑͋ ̶̠͘f̴̨̣̒͑ ̴̢̀̐̔͗R̴̼̆̔̽͝u̷̟̟̝̼̽͘m̶͍̱̅͋̾́ē̵͓͐̓̆ḷ̴͔̥̖̔̈́̊͝u̶̠̇l̶̲͊̇̍͘ḏ̵͎͑̈́͠ͅͅ ̵̙̬̒̿͑ḯ̷̢̫͎f̵̻͑͛̚͝ ̴̜̣̱̯̈̇̑͠b̸̛̜̥́͊͛l̶̟̣̻̈̊l̴͔̙͌a̵̯̭͙̳͌̄̆͝ż̸͉̰̓ͅẽ̶̘̖̆r̵̞̻̾̿͋o̶͚͑̑̑̌r̷̠͉͌̂̅s̷̢̘̳͑̕t̷̳̯́͠ḧ̴̺̇́e̵̢̱̩̒́̇̽ẹ̵̼̲̜̆͑̏l̴̨̯̳̅̽̅͝ő̶͕̂͘ḟ̷̻̋͘ͅỏ̵̞̝̗̟̌͌ ̶̻͇̂̒̊̈́͜w̸̨̡͔͑ͅë̴͔͖́ạ̶̈́̿̐l̶̲͗̌̓͋ḭ̸̓ň̵̡̨̻͂̈́e̴̟̲͙̳̅͝ẽ̴̬̰̤͐̓ ̸̻͇̠̆p̴̤̖̎e̷͕̋d̷͍̔͘̚ę̷̱̒͑̇s̶̳̙̎͝͝ͅk̷̫͓̋̊͜ ̷̬̂̈́p̸̼̹̎ȯ̸̢̧̫̫̒̎̀d̷̖́̐̀ ̸̫̬̒̒ǫ̴̹͚̞͗̓͋û̷̯̦̋̌̄͜m̷͓͊̏̊͋u̵̪̿̆̚͝į̸̠̙̝͑̈͛͘ȓ̸̭͔̙̍̏͠s̷̻͚̲̏̆t̷͚͕̳̉̂̊̔h̸̨͙̹͍͌è̶̫̻̻͒̐͝t̶͓̣͌̆h̴͓͘a̴̧̬̰̩̓ ̴̝̰̣͓̾̈Á̵͎͖̙̅s̷̫͐̈̂ ̴̡̡̞̼̽̑p̸̨͐͠p̶̰̗̌̂o̶͈̺̭͙͛̓w̸̢̭͔̓̀̅̚a̵̗̮͕͆̌͑͠ḽ̶̜͍̌ď̶̮̥̩͍̊̏ ̷͕̦͉̬́̅̀͋a̸͉͂̅̾̍l̶͍̦̍͛͗ą̶̨̙͂͛r̶̼͗̈́r̵̮̪̫̖͋̓o̵̢̦͌̂̕f̶̛̗͖̒ͅë̸̟͉̗́̀͊̆r̴̳͎̮̳̽̚s̶̪̍̇ǩ̴̙͒ ̵̯͒͝û̸̡̩͂̀̐g̵̨͚̈́̂̀̕ó̵̦͖̻ų̷͚͙̥̊͊̿ǐ̸̺̑̈́͠ņ̵͇͔̣̽̌̃d̴̛̥̜̫̦͑̌a̴̪̤̳͋̔o̴̯̖̤̙͑̉w̶̛͍͎͚e̸͎̔š̷̢̬̙̰͒̓͝ ̶͈͎̬̤̈́̃͝K̵̡̰̾̓͗̿h̵̺͊̓̉a̷̖̱͑l̶̮͉̲͈͗͠u̵͎̼̜̕s̵͖̀͛̌ ̶͇̻̊t̶̩̊̎̕ ̷̢̧̱̯̍̍̚f̸͕͚͈̦̒ị̷͋͑n̴͓̏͠ ̶͇̬̈́̎̅̆ͅo̸͎̊̈ṡ̵̡͗́̽t̵̼̤̥͆̔͜ḧ̸̢̛̺̹̃ê̵̱̠̓ ̴̢̠͕͎̏͐̚K̶͖̮̳͐͗h̷̢̖̦͌͗ḙ̴̾̈́̏͘t̶̗̮̫̋̈̐͜ī̸̱͇̺o̸̟̞̙͘t̸͖̺͇̊̇̌̾.̷̲͈̜͒͊͜B̵̳͇̪́̋ͅë̸̛͎͚͚͓̏͝ ̶̲̯̠̀̈f̴̦̤̕í̸͉̲̜͐n̵͔̑̆͋͘i̴̝͠ṋ̴̐̊̚ ̸̧̧̫͈̋̾ö̵͇́̄̈́͐d̷̢̙̮͖̈́̐̓̃ ̸̢̡̈̍́̎î̷̭̟͑s̵̢̭̱̋̈́͊̓ ̴͍͎́͐̄̑ä̵͖́̌̾̊ḷ̴̰̼̿͆o̷̬̒̀̕ ̷̦̩̪̇̐͠t̶̥͐e̴͖̅̏̓̿d̷̡̰̬͆̂l̸̫͓̺͇͂̽̂̆e̴̦̽̐͝ḑ̴̥̝̖́̂ ̵̺̺̒̎f̷̥͕̤̿̍̾ ̴̡͙̮̼̏̓͊̕t̴̟̝͖̻̀͐ ̴͉̋̊ǒ̴̱̟̞r̷̡͑̀͗͘į̸̦̥͍͊l̵̫̥̻̜̓́̚d̷̰̹͐͋͜e̶͎̜̝̋̂ȓ̸̜͇͂k̶̤͆͛ ̸͓̄ç̸̢̜̀c̸̯͙̩͒͝ő̸̟̆u̴̡͓͍̎s̸͈͚̓̌t̸͖̼͝ḧ̸̨̗̟̈́̓t̷̰͕͇͚̄̍͂ḙ̶̄͑̊͒ ̸̛͔̭̯́́Y̶͇̞̫̘̑͝è̷͈̈́̔ç̴̹̱̱̔͂̍a̸̞̠͈̔̀f̵̢̧̣͎̅̒̈́i̸͕̻̯̐̆t̷̨̬͔̤̒̋̉́ř̸̦͠o̵̮̓̔͘͠f̶̨͗͛́́e̶̗͛d̵̢́͝ ̵̧̓o̷̳̹̘̰͊̕m̷̺̲͚̗̓́͆i̷͓̝͚͍̾ẗ̷̺̞́̈ͅẗ̶̝̹̼̀͝r̸̡̩͓̐̔́ń̸̟̗̭̦͂ ̶͙̑͑i̷̛̭͚̳̋̔ą̵͕͝n̵̢͍͈̾į̴̪̲̂͑̓p̷͖̏͑̈̊o̸̙͒d̷̗͑.̵͇͈͑ͅ ̶̥͇̾͜f̸̝̺͇̙̈̊͝a̶̡̢̋t̴̤͓̍̅͗͝y̴̯̑̈ ̷͈̝͇̞͗̓M̸͔͍̙̟͑̄̚ã̵̝̳̥̈́̃p̵̮͍̅e̸̻͈͈͍̒m̸͓͎̭̓̅͗͝ ̵̪͙͔̚͠ï̸͎̤͙̆͊̓ͅc̴̪̬͂͆̅o̶͕̼̰͚͐̿r̷̩͓͗̈̀͝ͅś̶̻̩͜ ̷̨̞͚̿͆͂č̵̫̲̋̾̈́c̷̨͙̯̟̅̒̎̅t̵̛͓̞͕̟̾̌h̷͓͔̗̒ę̴͉̰̎͘ ̴͉̂́͆b̵̧̜̊̊l̷̡̮̞̤̒è̵̛̝͖̫̑͝r̵̨̝̀̓̀ö̷̥̪́̍t̸͉̅̃͗̚ ̷̼͇͈̀̈́͜͝͝à̵̢̡̦̓̾s̸̡̙͍̋͝ ̸̢̭͊̅͘͠f̶̳́͗̆ỉ̵̝͍͜n̶̺̘̓f̴͈̌̌̆̽i̴̗̍͆̅t̷̮̍̔͊͛,̵̭̑͋͜ ̵͚̲͈͑̍͝͝T̸͙̠̥̿ḧ̸͎͖͎͍͠ỏ̵̗̽͊͐n̴̡̬̤͗͌̀͐n̵̩̙͔̑͜ ̵̨̨̖̆t̵͙͇̗̪̍͝h̵̬͔͑̿́̈́t̷̯̙̆̔ę̶̭̥̍̃̅̋m̵͓͎͕͒͒̚ỏ̷̦̦ ̶͈̭̌̈̅m̸̙̿ ̴̺̰̰̦̐̉̍t̶̢̜̼͐͒h̶͖̥͔̞̏̐o̵͉̊͝r̷̩̈́̂̃ ̸̠̭̈̒́́ḃ̵̬̿͑e̶͉͗̓̐t̸̛̫̙̤̞͊̇́ḣ̸̭̱̾̽̀ȇ̴͍̪̱͗̈̃ ̶̧̞̣̣̔̀î̵̜͠t̵̥́͂͆͗i̴̭͓̱̇̋c̶͕̞̤͌ǘ̴̮̜͆̔͠m̶̡̞̓̅̀ý̸͚̎ ̷͇̭̜̪̓̇͑f̷̥̹̪͌́͘ ̴̞̙̤̱͂́́͝A̴͕̱̎̒ ̴̛̬̰̏͘i̴̮̰̻̳̓f̵̫̺̗̦̽͝e̵͍̪̊d̵̯̅ ̵̞̈́̚ṕ̸̡́̔̔allows Baraca to tackle this issue in the way that most befits him: taking the offensive.

It is the Emperor's desire that K̶͙͉̗̫͗̃ḩ̶͝ͅā̴̝̞͜c̸͉̺͒̄̾̈ǐ̴͉̲̞͔̫̌͘ŕ̸̦͂͌͝n̶̺͜͝ý̶̝̝n̴͕̠̖͖̘̐̽̈́̃d̵͉̝̓̑͝i̴̳͚̘̲̥̊̈́̚ȑ̵̘̩ȇ̸̜̤͙̺͎͛ș̸̨̨͎͊̒͒̒͠l̸̞̽ḙ̷̀̌̀̚͠ ̶͉̘͂̂̀̓ẗ̴̳̣̈͐̏͜ ̸̢̺̄̾͝E̸̪͕̫̥̺͠m̷̮̣̰̱̅̂b̴̨͈́̈́ó̷͎o̶̙̘̤͛̉͋͗͒ŗ̶͚͂̋n̶͍̺̹͕̾̍͆̽ͅḙ̴̼͉̻̌̕͝ ̴͈̙̜̎ḋ̷͙̻͎̩͇͆̅ẻ̵͙́́ḷ̴̼͎̈́̍͋̏͠s̸̳̩̔̎͌͘͝ő̶̮̮̼m̸̯̙̃̚͠b̴͍̘͊̐͂̾͘a̵̳̬̤͎͓͊̒̈́ǹ̴̢͙̲̎͜ ̴͔̻̼͋͗̅w̷̘̜͒͌̊͜i̷͕͍͊s̸̩̳̘̓̆ ̷͔̦̈́̒̎̚Ṯ̴̨̪̉̋̉́̌ḧ̷̝̦ẹ̵̖̱̺̻̔̑̀͠͠r̷̳͓̦̬̐́̆̈́͆ḛ̶̡̿d̴̡̊̎͝ ̸̟͕͇͚̃̌t̸̠̫̫͝ ̴̤̙̦̠̍̑̆ţ̸̨͂̎̽o̶͎͔͑̇͂͘͠d̴̖̟͔͆͆̚͜ͅé̸͔͉͕̤͌s̸̡͍͔̀̈͊̚s̷̫͋͌͌o̵͓͍͈͆͒͠w̵̢̥̜̆̀̈͑e̵̞͊c̵̩͑̉͒͌̚o̵̞̩͓͊̂ẃ̶͈͙e̸͎͉̪͋̒̉̇̕ ̸̣̩͑̾̀T̶̙̔̈́̑̾̈́͜ḩ̴̛͔̚ą̵̢̭̼̮̽͋͑̇l̶̞͕̦̪͍̐̇d̷͉͙̫̿̌̅ ̴̧̮͐̽ä̷̡̨̜͉́̅r̴̬̳̄́̂̓͘ ̶̳͋̉ṭ̸̨̩͍̪͆͝h̴̤̝́̓ ̸͍̗̭̙͊̏f̵̧̽͆̓ŕ̷͚̝͌n̴̟̻̮͍̓̓̒̒̕ ̵̙̪̤̀͊d̵̤̮̟̮̣͑̐͊͝o̸̱̭͛̊̈́̅ͅṛ̷̦̖͆̚ͅṡ̵͎̑̀̊̍t̸̡̢̛̬̹͗̊̚e̷̦̐̍̏s̷͇̹̿ ̷͈̦͑̂͐ȧ̷̭̹̒t̶̛͉̆̉̏͊h̸̡͎̭̦̱͛͒ ̶͖̗͖͉̐͊̄̀͂ǧ̴̥͌̆̾ě̸̱̣̦̭̠ ̶̛͖̲͇̜͈̚t̵̮̠̥̂̿͋̚ḥ̵̡͖̦͎́̀e̵̬̝͂͠n̷̲͗ý̷̠͘̚n̵̡̗͖̝̍̍̌̚o̸̘̰̖̦͒͜͠t̵̯̥̂ų̶̱̦̗̙̄̔̇͌̌p̵̲͘ǒ̵̙̰̞͚͑͆͒d̴͖̪͉̣̤͒̈́͑ ̸̫͙̉ẽ̴͇̝̊̈ ̶̤̪̑͗f̵̣̔ĕ̵̱͙͙͆́ ̸͍͇͓͑͊ḁ̸̢̨̠̥͑̿ṇ̴̣̙͕͍̒̌ ̸̡̙̲͖͙͑̈́͂Ẹ̸̥̠̈́͒m̷̬̾ȧ̷̲͕̫͓̮͐͊̈t̸̢͚̹̮͈́ă̵̛̭̪̅͑́n̸̖̮͌ģ̸̥̪̈͐̍͊͝ẹ̴̒̐͝ ̶̞̫̇̿̈́́̕t̶͕̭͔͛h̷͍̊̚â̴̛̜̚ ̴̧͈͕̮̋̈́̑̚f̸̢̲͆ ̸̬̯̙̗̽̐p̵̭͊͆̕͝è̴͕͙̱̗͈̀t̴̫͕͇̬̳̎̓ĺ̵̺̲͔̝̐e̶̮̼͓͝ ̸̰͔̀́̀̿̋f̴̨̼͖̩̲̄͗̄r̴͍̫̹̄.̷̨͍̻͐̔͌ ̵̣͕̦͈̀̌̀̽b̵̖̫̭͛u̷̫͆͝p̴̬̱̺͓̔̾y̸͙͂̃̊͝n̸͕̓s̶̰͚͂͝ë̶̦̍r̴̳̗̺̻̎͑̉,̵̪̌͋ ̷̱̍̽̒̓d̶̲̊̉͠e̸̦̮̫̒͌͜ ̵̔͜E̷̤͖͍͎̗͋̎̓m̷̮̪̜̈́̕͝b̸̛̞̭̲̭͂́̅͘r̸͔̝͕̯͍͆̒̽̄̕n̸̪̭̠͚̽s̵͇͊̒̌͊̚ ̷̭̲̙̍̾̾́c̵̝͖̯̺̎ͅa̴̪͉̲̫͌̔t̴̮̿͂͒h̸͚̙̽͂͊̅̏ ̴̙̄̈́u̷̢̺̜̞̿̂ŗ̵̲̖͗i̷͔̣͈͋v̶͈͙̰̹̕ë̸̞̼̦́t̶̮̲̭̎̅͐͘ḥ̸̡͔̩́ȩ̸̘̙̝̍͘͠ͅn̷̢͈̘͓̤̈́̓ ̸̩̎͑̚t̸̙͉̾̅̌̅͝o̶̺͋͘ò̵͌͑̔͘͜n̸̛̗̟̜̪͒̽̀͜b̴̝̊̈́̇ȍ̷̹̫̺͕̗̃̇̚t̶͚͇̫̔͝e̶̢̪̅ ̷̹̼̦̀͒̈́̌w̶̜͒ḭ̶͛͑͛̍͋n̶̬͆d̴̪̾̃̈ḭ̸̬͈̒͜g̴̪͚̝͖͒̏̾͝e̵̠̗͓̬̊͝ ̴̥̑̀h̸̘͖̖̺͈̉̄̕ ̵̯̽̂̓̕w̶̰̝̪͛ ̵̘̈̈̌͝Ĥ̶̨̪́̇̎o̶̙̿́͋u̵̜̘̮͆̊́̔p̶̧̱̞͈̙̈́̌ė̸͕͔͍̇a̸̗̙̼̻̍v̶͖̒͂ę̶̲̙͒͗̏͠ͅs̸̹̮̅̏̉̔̕,̵̜̟̝̑̉̾̾ ̷̡̭̮͎́̍̑K̸̞͖̝̯̓̀͘ȟ̶̡̛̹͈̫͕̆͋o̵̧̝̣͉̍͋̒͝r̸͕̱̼̈́̔̐̌ŗ̴̲̳̼̓͜s̸̨͈͕͂ͅ,̴͇̰͕͎͑ ̷̡̨̘̼͔̿̇̋͌͠b̷͈͕͇͒͛͐̿̕ä̷̭̘͚͙́́͘ͅr̸͓̥͈̄n̷̖͗e̵̟̓̈́̎̍̚ő̸̞̹̘t̴̢̰͆̽ͅh̵̼̺̭̀̇͜͝ ̴̬͔̋̀̿̒͜Ḳ̸͗͊͊h̶̤̦͇̄̓̚ ̶̱͔́̉ḑ̶̡̺̭̉͂̉̾.̵͉͔̩̥̀̏͝ ̸̙̬̳̬̬̿͊b̸̫̲̻͋̈́͜͝o̷̢̘̼̿̀̍p̸̡͉͇̹̌̆̐ē̸̢͈͇̐̽̐s̴̨̲͋̂̋̈́͜͝ͅc̸͉͚̙̅̈́̽͊á̶̘̰̲̼̳͐̐͝c̸̩̩̼̄̀͂ͅå̷̖̠l̴̛͍͕̽̿̆͠d̸͇̙̟̼͛͂̚͜s̵̼͉̥̆͘s̵̨̠̙̱̱̊ ̷̱̗̺̼̉́̆̀á̷͖̣̖̪͝r̸̡̻̺͕̀y̴̼̹̾͌͂̉ ̷̛̂̅̒̕ͅK̸̛̮̤̰̣̈́́͗h̶͚͛͒͌̈́̈o̵̧̫̤͔͛ŗ̴̡̤͉͙͘ŗ̵̨̼͖͚̿̈́̔͝e̸͕̋̅̈́a̴̱̯͎͒̀͋͝n̸̨̮͈͚̄̋̽̒ͅ ̷͕̌͗͒͝t̷̮͎̭͘ĭ̴͍̓̊̾m̴̞̯̥͓̔͌͒̃͘b̷̲̉a̷̗͓̥͇͑i̵̩͉̭͚͉̓̋̈́a̶̦͕̭̎́̈́̀͝t̶̙͍̆͘͜r̵̙̖̙̓̌p̶̡̼͔̆̾͒-̶̫͠b̵̝͕̖̦̖̎͌̕ã̴͕̘̲̜̦̈́̇̽̄t̵͕̬̣̥̒h̶̜͕͖̏ͅe̶̢͓̼͇̓d̴̺̖̅̆͗e̷̝̤̜̝͉͑ȧ̸̪̟̻͇͛̎̚̕l̵͚̥͗͋̍̚͝f̵̥̞̙̭̑̕o̶̦̿̓̈́́l̵̢̬̙͔͕̏͝o̷̯̟̿̈́͝m̴̩̈́̕͝p̵̨̩͌̂͠r̶̪̱̯͒̄͗͝ớ̸̧͍̥̔̇̌w̷̙̩͚̿̋͝į̷̟͈͖͋͑̓̔̄ͅn̴͚͎̠̈̅͐ ̷̬͔̙̞̂̇̑̕ẖ̴̥̭̮͑͗̄̚̕ ̵̧̨͍̖̜̃̍̋a̴̼͆̆ȋ̷̢̭͎̮ņ̴̤̱́ȅ̸̮͒͆n̶̡̨͉̖̎̍o̸̧̬͚̱̎͌̇̆͆ú̷̧͙͎̖̋̌̓̚p̸̰͋o̷̦̬̗̩̍͒t̶͉͗ ̴̧͑p̸̡̘̥̭̞̿͌̇̃͊ę̸̼̝̼͍̓̈́m̴̛͔̜͕̙̞̅͌b̵̰̺͠ò̷͉̿͊̀n̶̬̪̒g̵̮̀͋ ̷̤̯̮̍͊̋͒ǐ̷͖͊͆͝e̵̯̖̱̰͒r̷̪̭͗͊ ̴̠̱̙̪̓̂͗d̸͙͔̽͆́̀̚ ̶̡̌͗̑͛́ç̶̢͈̭̅͋̃͌̕ͅo̶̰͂̐́͑u̴̫̠͔̖̬̾̿r̸̳̲͙͔̺̐̓̉ǎ̸͍̻̐r̵̞͙͖̙̀̾ỷ̷̼̺͖̿̃̚͘͜ͅm̵̛̛͍͙̳͖̿͝a̸̡̅̉̈́i̴̺̓̇ͅŝ̴̡̞̚͠ ̵̛̥͇̞̦́̀͜͝ẘ̵̮̰̪͐ͅe̴͙̍̄̈́̈ŕ̸̪̘̠̎i̵̫̟̤̰̟͐n̵̺̩̺̽̇̐d̶̡̳̱͙̹̓͘ ̸̺͉̗͓͂͒͐̒̔͜K̵̢̞̘͚̺̎̓̐̔h̸̬͗́e̴̢̮̥͛̚d̶͉͙̼̈.̸͕̹̒̐̓͆͜ͅ ̷̘̟̮͉̇ͅw̸͖͍͓͍̮̓͐i̵̤̬̹̔n̶͉̊̊̓̌͘d̷̝̎̄́ ̷͖͙͍̖̏ą̵̞̽̀ŗ̴͔͎̓͒̎é̷̢̝͍̱̜r̸̖̀̀̀̐ͅé̷̝͓̭̼,̴̦̲͗̈̋̊ ̶̝͙̌͋̆̈́î̵̞̖̔̋s̸̜̞̽̔͊̚:̴̈͛͜ ̵̲̲̣̞͉̌̈́̑̎͘b̶͔̹̪̲̤̄̇͑̈̎ô̶̼͍̳̭̊͒͝f̵̻̳̱̬̜͂̕l̶̹͑̀̂̇͝e̶̻̓͜r̵̨̳͔̆̅͂̊͜y̷̡̩̲̅͛́̃̃ ̶̠̺͕̋͜d̵̢͐ ̶̻̓̈̉̚m̴̖̼͇͂͠ą̸̢̛̼̽͗̀i̷̢̘̰͉͛͒̆̍s̸̲͍̯͋͗̀͝͝.̴̨̰̌̋͌͐ ̶̟͈͓͋u̵̧̺̫̩̖̽̑̑̆p̸̢̜̳̠̠͗y̷̢̟̭̥̽̀̐̈́̚n̵̖̱̬̤̄̎̎̌͝s̶̢̖̙͚̩̈͛n̸̯͚̞̊͆̍̒̚͜s̷̖̼̗͠o̴̧͎̟̠͌̑̑͝w̸̛̺̋̀̀̈́ǐ̸̪̦͚̊͂͠n̴͚͕͊̍͊͝ͅg̴͈̕ȇ̵̢̢̬͛ṟ̵̥̼̼́̈͛͊̐r̸̡̛̦̬͇̓͛͒s̶̨̩͎̑̕é̶̢̢͍̘͚̈́̚ ̷͔͕͖͛̎û̷̡̱͇ͅs̴̥̖̘͉̦̽͑̇͌s̸̗̝̬͖̈́̀̿̓s̴̡͂h̴͖͎̎̏̀͠ê̵̻̯̓r̶̦͇̈̾̍̕ͅè̴̢ ̴̨̣͉̟͗̀͋̾e̶͇̼̚s̴̱͂ͅ ̸͍̝̞̝̾ų̷̡̛̹̀̄̑ͅn̸̮̠͙̓͒͆d̶̢͚̃͛̀o̴͉̘̥̘͑m̶̩̆͝b̵̻́͘͝ḹ̷͊̕͝ǫ̴̬̲̲͊r̸̳̫͇̼̫̒̔,̸̢͕̾̑̔̊ ̷̛͓̗͔̣̬̔̚K̷͎̞̲̲͊h̸̨̺͎̉͝ó̴̢̦͚͍̙̈́̍ȓ̵̝͔͔̥̝ě̸̬̞̰̲̄ͅ ̸̺͖͔́ͅT̵̨̿ḥ̴͈̜̝̯̀ã̴̖͔͉̎͘͝i̵͚͙̜͒̅͗͛̍s̸̬̗͎̓͗ ̷̧͈̳̼̜̍̌͂t̷͍̉͠ ̶̻̯̹͚́s̵̛̮̪͔̃̏̕ ̷̻̤̮̌̄̂͑̎Â̸̱͎̼̭͠v̴̯̐̐è̵̩̄́͌͜r̵̨͖̺̪͛͜r̴̟̒y̸̝̍̾͜r̴̡͓̀̄͠ ̶̨̜̱̹̅̔̑t̴̨̩͎̄̋͑͜͝s̵̡̗͔̲̽͋́́̊e̴̳͍͂̔̍n̵̥̩͉̺̟̎̊e̶̠̿͛͂̓̐ ̸̹̭̠̗̂͐̈ẘ̵̡̠͉̄͝ę̵̖̭̟͔͛́͝ ̵̡͎̫͗͜d̴̛̥̬́̕ỹ̸̡͔̭͓̲̊̈̊ȑ̷̡̳̫̉̃o̴̩̒ṭ̶̻̭̌́͆͠͝ͅa̶̒͜ ̵̩̦͠t̵̝̼̗̅ͅh̷̨͕̥̙̃̍̅͝è̴̪̣͙,̴̧͉̺̤̉̍̕ ̵̨̪͚͇͈̃̽̒̋̓Ţ̴͎̗͈̈́̓͠h̸͖͙̋̓͝a̴̮̖͕̼͙͛̉̆̇t̷̗͛̈́ḩ̸̣̻͙̾̓̆͐e̸͚̹̐̀͝ő̴͇̫̞̳̘͘r̷̨̥̯̺̄̂̅̋a̸̢̡̮̦͇̐n̷̻̂̾͆͗ȩ̴̘̣͔̺̔̽o̸͎̊̒̊ẁ̷̡͎͖̘̜̓e̵̯͕̻̟͗̍f̷͉̗̿̄͊͜ ̷͎̰̪̜̄̓͑͛ͅt̷̟̥̺̬͌̒͗̄ͅh̸̥̿̈̑ ̷̡̠͉̲̐ḟ̷̞̮͚̬̜͒͒̄͌ ̵̨̤̦̪͍͛ţ̵̫͍̣̫̍̀̓̇̎o̸̻͇͉̠͛d̴̲̥̬̭͋́̑͜s̸̡̐̈s̶̡̋́͋̎͜ò̵͉̞͘ủ̴̺̪͉̲̐́ȓ̴̨̛̭͖̩̒̃͝e̶̳̒̀ ̶̘̏̈́͆͠į̴͚̾̔̎͂̀d̴̮̠̱͈̖̎̓̚̚͝ ̶̝͙̓́p̵͓̙̮̀̇͝ỷ̵̡͕͇͎̭̉͒ ̷̥̞̹̗̭͂͠b̷͔̩̔͑̃͗͠u̴͇͚͈̲̎ṇ̵̘̈́̊ ̷̟̦̫̹̲͊̃PA8 will be nothing but a hound, leashed to Baraca's will.

Themistar uses this power sparingly since G̶̖̘͑́̎̿̂ȍ̴̝͗͆͆̾w̸̟͉͆͑͜͝ė̸̻̘̫͊͘l̶̪̀̌d̷͍͉͂̏̚ ̸̭̈̀t̵͖͂̽̕͝u̸̲̣͕͝ȩ̶͙̹̩̤̌͐́ ̸̛̜̫̓͘s̴̠̤̺̐͗̕͜,̶͕͆̒ ̸̧̮̊̂ĥ̸̛̰̊̒e̶̯͓̱͎̎͂̏̍s̷̡͍͇͍̮̍̊̈́p̵̠̦̪̩͑̑͘ͅr̶̨͉̰͈̪̓͐c̷̡̋̐̔a̷͇͐͛̓̈́͝c̴̨͚͇̭͔̑̃̓e̴͔̼̦͎͗̌̃̓̔ş̸̤̽̉̚t̴͚̯̺̋̿ë̴͚̺́͑̓̆̈́ ̷͈͖͍̞̪̈̂B̵̩͌̃͆͝a̶̱͐͑̚͝n̶̳͕̹̲͕̔̌ģ̷͖͙͎͊̌̒͛̽͜,̷̧͖̌͒͐̄ ̶̺̈́̌̓̐́ā̵̝̖͍̼̝̒͘ĺ̵̥͙̿̄l̷̛̼͚̭͓̓͝ḻ̵̋͋̓͘͝a̵̫̬̞̒̄l̵̡̟͖̳̭͑̐̑͂͝ȯ̸̬r̴̛͓͓̪͉̊́̈ ̶̨̬̊̉͆̕å̴̬ń̷̡̥͔̥̔́̋̀c̵̗͈̬̜̃̂͒͐̒͜a̵̦̋͋͆m̵̦͝ậ̴͖̮͆̊̈́̊t̶̛͔̒̈î̶̙̜͚͒̍̅o̷̡̮̫͈̞̓͒̓̈́d̴͎̔̃͝ ̸̛̹̤͔̬̒̔̈w̶̱̻͛̔͋̎́e̴͉̩͊̐͗͆̑r̵̡͈̦͉̮͝s̴͕̹̻̳̹̀ȩ̵̡̣̓͐ş̶̹͉̜̈́̓̐i̴̧̬̱͕̇͌̊͜n̴͖̓͘ͅ ̷̢͎̺̘̩̒̊T̷̡͙̣̥̀̈͌̑ḧ̸̥́͌̔͂'̵̨̜͉̑s̷̢͔̫̻̺͊̔̆̊͛s̷͕͖͓͂̋̋̀̚a̶̯̒c̶͕̑͊̒̈́ą̵̩̥͉̳̓̄̓̋͠l̸͍͐̋̈͜y̷̖̻̲̽͑̈́͘ ̵̢̬͕̀̿̈́̀́K̴̳̘̒̍́͊͝h̸̢͐̈́̂̐̀ä̴͓͔͈̺́̈́ͅc̸̘̞͊̉͝h̶̞͉͑̇e̴̪͖͈̩͇̓̒ ̷͕̺͈̟͖̆P̸̛̝̯̝̉̓̕͠r̵͉̼̕.̷͖̱̪̬́̀͒̈́̋ ̷͓̭̥͗̉̅̚t̶̩̒ ̴͙́ö̵̧̤̰̲͕̾̌̕w̸͍̅͋͐e̴̱͋͐ṡ̸̮͇̀p̵͎̾̄̚͘i̴̲͓̊̚n̵̹͚̾̅̆̋ ̶͖̞̮̣͉͂͊h̷͇͆̆̈́è̶̳̙͖̫̈́ ̴̻̂̔̋͜v̸̩͙̺͝ę̷̬̖̙̽ ̵̗͍̌͛̕ģ̷̮͈͓̽̀͋͜͝ ̴̤̙̬̇͂h̶̘̪͕̯͛e̷̺̠̱̲͒̑r̸̝͗̿͘͠é̴̫̹ͅŕ̴̜̞̹͖ȅ̸͉͔̬̰̈ņ̴̯̜̎é̸̱͍̕ ̵̧̳̬̆̈ĭ̷͕̻͖͎̘̋s̴̱͐͛̓͘͠k̸̮̬̭͔̄͑̉,̸̲̝͔̫̒ ̷̗̺̳̯̰͌̍̀̓a̴͚͕̾̆͋͘l̷̢̽͐l̶̲͇̹̮̏̂̍ͅl̷̖̒̄̅̚o̵̻̗͇̩̳͛͐̌̆͘m̵͙̤̆͜ͅa̴̻̮̒d̵̡̧̪̓̆͛͗̒ ̵̢͉̪̠̣͗p̸̮̮̠̳̯͂́̎͗̈́i̸͕͓͔̟̓̿̚o̶̮̗̒r̷͇̹̅͒͠ķ̶̖̇̐̒,̸̢̔̋ ̵̰̠͓̦̾̓̕ͅt̵͓͛̓͋r̵̗̪͈̜͈̍̈́̌̂̕t̸̫̞̜̍̀͛͑õ̵̢̻͜r̵̺̘̹̐͊̊͝s̴̡̫͔̼̝̈̏ ̶̙͍̝͐̿͊͐͘͜a̴͉͕̯̋͂͜k̷͙̰̩̺̖̋̉͂,̶͙̙͂̂̓̔͘͜ ̶̰̫̪̏t̴̹̫͐̄́̈h̴̲͎̘͇͌͒ȩ̴̧͍̻̲̀͋l̶̝͇͑̀͒̄.̸̢͙̖͖̂̊͝ ̴̡̱̤̹͖͠o̸̤̬͔͉͗̔͂̓̇ñ̷̨̛͆̈́̌ë̵̻̝̱́̊s̴̭̲̯̭͌ ̵̢͇͓̩̯̅͂̾͠f̷̳̥̽̐o̷̧̨̫̤̙͋́̈ṟ̶̯̲̍̆́͒̈́c̶̞͙̋̈̊͠͝a̵̧͙̺͖̤͋i̶̥̥̟̋̑̚n̵̢̈͗f̷̡̳̼̀̌̃͝ ̷̱̥̈́̿į̵̛̝͖͒̇̽s̷̠̒̂̍ͅt̷͈̣̳̒.̸͚͖̠̯͖̎͛̓͋͝ ̷̨̖̏̅M̶͔͛̅͐̓͝ṷ̶̜̱̘͂͌̅̀ͅṕ̸̤͔̦̯͑̈́̾͜ŗ̶͓͙̬̄̇͂ű̶͕̱̝̇ā̸͉̾̑̚̕i̷͓̫͓͎̇c̶̦͍̝̰̆ä̴̝͙̼́r̴̟̼͚͈̥͊͝é̶̳̙̭́͋ͅͅ ̶̥͓̩̬͊́̚n̴̻̂ ̷̡͍̲͖͕͊̑͆̃͘B̵͖̜͈̮̄̆̋a̶̠̟̩̲͉͠ ̶̧̢̬̥̒b̶̧͗́͝͠ȧ̴͈̯̗͙t̷̮͇̝̺͙̅̾̈́s̴̪͙̈́̎̎p̷̮͗̒į̵̥̓̇̎ṛ̶̳̊̃͝ǎ̴͔̯̞̓̌̄ḓ̵̪̼͇̿i̷̬̎͘ǫ̸̟̗̏̋̒͝n̵͔͛͐̔̕ë̸̗̞́́̃̉s̶̖̗̝̰̗͛̀͋͑͘ ̸͍̖̩̔̐͘͠t̶͓͈̙̲̚͝ ̵̥͐̋̋̀͒î̴̯̽̌m̷͚̅̏̃.̸̨̫̙͔͋ͅ ̵̙͒͌̑́̋ṭ̶̝̑͑́̃̈́ͅa̴͉̅̌̓͂͝b̴͕̖̭̈́̀̌ͅò̴̧̮͆̅̕ŗ̸̩̙͋̒̐ș̵͉̪́͛̑̐͝ ̷̗̦̽Ȅ̵̳̟̀̕v̶͖̉̈͘̚e̴͍̝̹͈͌͋x̸̫̜̔̈́́̋̾p̸̱̫̖͇̌́̀̉r̷̯͖̩̃͂i̴͕̳̝̿c̴͚͓̺̯̿͐͌̄̕ẗ̸̥́̒̓̂h̸̼̎͛̂̈́͂e̸̠͔̘̮̙̊̆s̴͎̀̓̔͝ ̵̨̧̞̣̞̀͐̈͆̚ȁ̸̟͚̣̑͜r̵̢̹͉̝̅ạ̷̫̎̾͐͝g̵̡̻̠͎̀́͆̕͠ ̸͔͖̝̗̳͊̍͐́͛i̸̙̿̃̈͘ ̸̦̥̘͔̿̓̓͜͝ṫ̶̹͌̐̾̋h̵̨̧̜̻̤̓̀͆̽e̶̢̹̲͔͊̈́͗n̴̳̪͚͙̂̔̈́͑̊t̷̹̻̠̣̖́̊h̶̘̼͈̥̏̅͘i̶̳̲͑̏̊̾̕s̵̙̰̗͚̱̉̍̈́̿ ̷͙̳͙̺͍̉̆̕w̴̱̌̎̂̽é̸̦̜̩̯́r̷̘̫̈́͑͊͝è̶̢̮͕̰́̉ ̴̟̠͎̯̪̀͋̕q̸͔̖͑̚ͅu̴͎̗̿́́e̶̢̟̻̔̈n̴̪̪̚͘e̴̡͌d̶͔̺̤̠͆̿ ̵̢̩̭͍̮̑̃̂ṱ̴̺̝̹͚͌̒̉h̶̘̗̯̽̀͘͝i̴̩̮͙̟͕̇̆͐̍͝ŕ̸̟̓̓͑͂t̴͖̔̚i̴̡͈̙͖̭͐̌̓̈͝g̴̝̈́̈́͌̿̓h̶̙̦̅̕è̴̗ŕ̸̥̹̬͇̦̎̊̿͘ ̵̲͎̇͋̉̈͘ā̵͎͒̒r̴̼̻͠n̵̨̘̰͂̀͛̈́ ̵̨̟͕̲̲̋ȕ̷̡̜̥̬̓r̸̝̰̣͐̈́͒͊́ḯ̵̢̨͔̲͚͋̐z̸͈̮̳̙͎̎̊̏e̸̱̥̘̝̜͛s̸̲̱̱̅̒̂ ̵̣̼̾̓c̸̛̳̿̓̆͗ǫ̴̜̝̟̖͊̐̍̕̚r̷͚̹͌ͅĭ̵̗̫̤͐͘n̶̠͐͊̽ǧ̶̖̼̬͛̋l̵̛̬͚̞̼͆͝.̴͔̮͈̂̇̓̽ ̷̞̘̬̤̪͋̂b̷͓̖̖̀͊̏l̷̮͎͍͋́͜͠ị̶̙̖͚̃̾͋̔̈́a̷̢̿́̈́̓̈c̷̼͇̬̓t̴̪̦͓͛̓ȅ̶͓͈̙̟̈́͆̕͘d̵̬̈́̽a̵̪̗͎̼͗́r̷͖̥̺̉̉ͅỉ̴͎̩͚͋̐͘͝r̵̪̬͕͌̌͌̋͑c̴̰̥͍̃̋́̃̽e̶̛̬͚̠͚͋̓̃a̸̳̭̜̘̪̒ǹ̵͙̮͂̋e̵̟͆ ̴̧̡̨̦̯̔͊͘m̴͉͙̫̖̝̀ȅ̷̛̟̞̲͚̰̏̈́̊ṡ̶͙̬̤̼̰̔̈́͝t̷̥̫͕͕͕̒͒̄̏h̶̫̱̔̿e̴̮̝̐ ̷̛̼̲̝͐́͗e̸͇̓́̆͑̿ ̵̱͗́G̶̨̹̣͍͋o̷̢͕̖͊v̷͍͇͙̣̂̾̃ͅa̴̝̔̽̍̋ḷ̷͐̎̊͝ầ̶̹̦͉̜̂t̶͖̮̿̅̚h̷͇͉̣̽e̴̛̼̙̔r̶̝̰̟̈́̂̅͋ò̷͕̥̜͚̍́͘n̸̜̲̫̋́̎͘͝ ̸̧̖̫̻̖͒̇͝h̵̭̮̆̑͝ ̴͖̝̣̹̈b̶̨̞̲̫̽l̸̨̐̒͝ỏ̴̡̻̗̑̂̾͂ṋ̶̥́̍͋̕ḙ̴̛͙̖̏̇ͅc̶̟̹̗͎̉a̵̻̠͓̿̏͘b̶̘͚̈́͂͋̂̎͜ä̸̫͙́͘͠t̸̼̆̃̈́ ̶̙̐̀͝t̵̩͖͚̆͗͌̀ȑ̸̨͕͖̜͜ï̵̟͓̜̝͈̔̐n̸̛̤̻̍̈̂ ̵̨͓̉͂̆͛̕ͅơ̸̛̘͎̻̝̾͗̿ŕ̷̩͉̮͚͂ ̵̹̰̦͉̽͝ͅţ̶̥̻̇̀̕͠o̷̝͐̀̍̅͘v̴͔̔ẻ̴̥̯͈̣̽͛͛̀s̸̘̰̾̐k̶̺̹̟̬̩͌̇͐͊,̴̺̰̹̟̒̈́̈͘ ̴͇͖͉̓̀̓̏͠ͅu̴̢̨̪̜̒k̷̗̬̫̓̓̚i̵͎̙̦̭͒n̸̢̩̗̻̏g̵̡̫̠̲̞͆̍̀,̴̝̫̂̃̊͘̚ ̷͓̤̮͎̳̓̀̕Ṫ̷̬͍̜́̾͆͠h̵̨̖̼̪͊̎͌ě̵̲͊͑̉̂r̸͈̬͉̝͇̈́̔͊̍̒ḯ̷̟̯̫͋̂͐g̵̢̡̹͚̀͗͋͌̓l̵͖̎̓ľ̶̪l̸̜͎̥͓̒̓͊͘͝o̷̰̎́̈̓̆ṉ̴̄g̴͓͖̮̘̓̂͑u̷̥̪̒̊͝s̷̡͈̲̪̊̊ͅ ̶̼̲̼͖͌̏̅̓͝r̸̨̬͐̅i̴̳̦̼̒͗͌̚ẗ̶͍̽i̸̧̲̅͐͜͜g̴̢͎̑̅h̵͖͖̞͂̌͆̌̕ḯ̸͈̤̺̩͋̄a̴̝̫̳͉̦̅̀i̶̧̖͌͂͆̃ǫ̷̝̤͎͆͗̀͠͝l̸̬̝̞̈́͝ō̶͖̑̂r̷̫͕̋c̷̛͎̐o̴̧͕̥̩̥͌̒͒͝ǹ̴͉̻͉̰̬̈́͋̚ ̶̹̖̝̄͌̕t̴͇̖͊̆̓ ̵̢̦̦̏̑̆ş̴̢̧̛̞͉͌̃ ̶̨̩͉̳̅̑͝s̴̞̥̈̇͝ ̷̗̮̙͘͝í̶̢̲̪̱̽̆s̸̡̙̼̥͉̔̅͠͝ṗ̷̝̳i̸̠͎͍̞̤͋̄̽ŗ̶̧̻̎i̵͇͗́̍́̎ ̸̧̍͗̊̾͒͜M̴̗͙̈̍ͅa̵͓͔̖̱̼͛̇͝ḅ̸̱͕̬̬̔̃͋ę̶͔̩̦͖́ ̷̬͉̤̖͕͆̀ș̴̜̙͑̍ ̶̘͓̝̣̙̓W̷̛̱̯̤̳̓̿̉̚ä̷̧̲̲̗̟̈͠ǩ̷͎̖ȟ̴̹̬͖ẽ̶͔̫͙̣̂̎̕s̷̫̻͖̻̑̈́ ̵̬͕̮̜̣͛͗̈͊m̴̠͉̳̔̀́̔̚p̵͉̜̅̍̈o̸͈̞̬͙͛̀͝f̶̼͚́̉ ̵̣̟̅̽P̴͕͖̳̄̒̍̂r̷̨̀̚ ̷̮̱̳̲̩̚̕p̴̘̚ë̴̮́͗͋̓͠ ̴̞̳̲̺̣̓͊h̷̘̮͕́ ̸͕̟̍́̐ḿ̴̛̻̥̿̅̏e̴̟̝͙͒ ̶͇̈̈́e̸̢͇̭̩̚s̴̢̛͉͕̖̜͛̓h̴̗̲͇̍͘͠ͅe̶̝̥͓͗̋̈́͐̎͜r̷̬̖̿̅n̸̛̖̺̬̎͋͂͌a̷͈͖͍͓̱̍̏̓́r̵̳̘͒̑e̵̝̳̒͒̽̈ņ̴̥̪͔́͑̉̊͠n̸̙͉͈͆́͑̑͝t̷͚͒̇̃o̸̥̪͎͎͐̈́̽̄̃w̵̖̄̔̐̓́e̸̛̪͚̟̳͛͝ ̵͓̈̏X̷͉͙͕̜͆͌̑̽Ḭ̵̏̓́I̵̙̣͚͍̊̚ͅt̸̥̼͎͒̾ ̴̨̞̣̲̮̐̽̉ţ̷̘̜̖̀̔͐h̴̢̫̓̊̇o̴̠͈̰̺͒͌r̵̨̲̻͚͖̐ḯ̶̬̖̿̏̓̚m̸͙̘͗̽ê̴̦͍̜̦.̴̢̗̳̮͖̉̒͆́ ̴͉̬́̄͂͘͝a̸͉͖̣̅̽l̴̲͖̗͐͌͋̑l̶̜̜̖̮̙̑e̷̢͂ ̴̫͓̙̯̹͐t̷̠̭̘̅͛̔́̀ͅȇ̴̖͇̬̞̮̀̈́́̕r̶̢̛͓͖͈̼̆͗͌͐ ̷̛̠̹́̃r̸̡͖̯͂̏ͅ ̶̱̀̈́͗̉o̴̺͉͒̀ḋ̶̹͈̝̰̤̃ ̴̤̤̇̐e̶̢̛͉̖̜̗̊͑ ̷̠̦͙̙́̓̑̕a̵̯̲̍́̀̌͘ǹ̷͕̽̋g̸̡̧̭̲͍̓͗̒̄͘a̵̾̾̅͂ͅö̷̱́̇̂͌ ̵̢̖̖̄̄̽͊g̶̺͙̺̟̈͠ų̸̢̭̄̀͛͐l̷̛̟͇͈͂̍̆i̶̯͙̚ͅr̵̯̺̱͐̿̇̑͗s̴̛̩̖̫̱͒̇̂i̸̢̥͙̭͉͌̈́͒̾̾ǹ̷͈̳̈́̌ ̵̫̮̜͙̔̀ŵ̵̩͉̺̇̃͊i̸̡̼̬̺̔̈́͜t̴͚̟̼̰̽h̵̤̓é̶͖̰̙̕͜

- Silver Knights teaching, attributed to Lord Paladin Sol-Vukong
 
[12-2] History of the Legion
[12-2] History of the Legion
Origins and Solar Unification
Origins - A Legion in Reserve
The vast wastelands across Terra were practically swimming in savage tribes during the time of Unification, providing a deep pool of warrior cultures for the XII gene-line to draw from. These inductees and their budding Primarch were first battle-tested during the Sa'afrik Liberation, dispersed among a core of the original Solar Auxilia to serve as both spearhead forces and shock troops. The breaking of the Slave-lords of the Afrik continent was a howling success that earned the nascent Legion a reputation among their mortal compatriots for courage and tenacity. Such was the effectiveness of their emerging close-knit infantry doctrine, which would someday be codified into the iconic Warhounds Phalanx, that contemporaries of the Imperial Army expected the XIIth to be immediately re-deployed at their side in subsequent campaigns.

Yet to the bafflement of many, the Sa'frik campaign would be the last protracted deployment of the XIIth for decades. Per the instructions of the Emperor, Baraca's sons would not stray far from the core of the burgeoning Imperium for the rest of the Unification Wars. They instead acted as the primary Astartes reserve force - a transhuman patrol to safeguard recently integrated territories during their vulnerable rebuilding stages. The wisdom of this arrangement would not be apparent until decades later. For in hindsight, the Emperor's perplexing decision to constrain the fury of the XIIth to sporadic rapid-response deployments was instrumental in shaping the Legion's character.

The XIIth was anything but idle during those long lulls between repelling opportunistic incursions from the enemies of the growing Imperium. Under the guidance of Baraca Themistar and Ghota, the Legionaries channeled their pent-up aggression towards an ongoing routine of arduous group combat drills. While other Legions purged the lingering horrors of Old Night upon Terra, the founding members of the XIIth spent their vast swathes of downtime bonding through relentless training, forging the adamantine core of the network of brotherhood which would one day define the Warhounds, and which would also be necessary to utilize their Legion Organ to its full effect. On a more practical level, these programs served to build healthy habits for the Legion's ranks to vent their fury when outside of active combat. It was during this period of being held in reserve that routine combat drills became a permanent mainstay in the XIIth Legion's off-duty culture. An outlet to unleash their unanswered battle-lust towards more productive ends: The sharpening of their teamwork, the reinforcement of their wills, and the tempering of their discipline.

Solar Unification - Rapid Response Forces
The decades spent away from the frontlines had the secondary effect of allowing the XII Legion to build up its strength while their cousins cut their teeth against Terran Unification holdouts. When the time came to muster the entire Legiones Astartes for the Solar Crusade, Baraca and the surplus of battle-ready Astartes under his command were tasked with forming the second wave to support the advance of the Legions who were aimed at the gas giants and beyond. While this assignment is often overlooked by historians as an unglamorous, rearguard, reserve-army role, it was undoubtedly crucial to the orchestration of the campaign as a whole.

Due to the astronomical distances inherent to system-scale void operations, the abundant manpower of Baraca's legion was necessary to thoroughly sweep and secure the voidspace of Sol beyond the Asteroid Belt. Battlegroups of the XIIth followed in the wake of every Legion Fleet that was assigned to the outer system, dispersing themselves over the vast distance to ensure that none of their cousins became truly cutoff from Terra. While the thickest combat took place on the major celestial bodies, the Age of Strife had still littered the empty void of Sol with all manner of miscellaneous hazards and hostiles, each and every instance of which was intercepted by the wide net cast by the fleet of the XIIth before they could interfere with the respective crusades of their cousin Legions.

For a time, it appeared as if the XII Legion would fill this backline role for the entirety of the Solar Crusade, continuing their streak of being held in reserve and responding only to sporadic emergencies. However, Baraca and his sons would finally get the opportunity to be deployed in force during the final phases of these wars, as it became clear that two fronts in particular would require Legion scale reinforcements: the war over Neptune, led by Dante Uriael and the IX, and the Sedna campaign, where elements of the XIX and XX fought under the command of Kota Ravenwing and Alpharius Omegon.

While the XIIth's first major deployment since the Sa'Afrik campaign was a cathartic prospect for their Legionnaires, the opportunity was presented to them via the most difficult moral quandary that any emergency responder must grapple with: deciding which distress call took priority over the other.
[Broadcast] : Fleet XII to all Imperial forces operating in Sedna voidspace
[Date] : 110.813.M30 (2 months into the Solar Crusade)
Hail, Fleets XIX and XX
We have received your request for aid. Loud and clear

Yet it pains us to inform you that the bulk of Fleet XII is needed at Neptune.
The gas giant is closer to Terra, which would allow their feral mutants to become an immediate potential threat to the inner system should any break free. And above all else, the IX are taking casualties which we cannot ignore.

While we cannot make any guarantees for how long it will take to pacify Neptune, we can guarantee that our fleet will come to your aid as soon as possible.

This is not a message denying your request. This is a notification that your reinforcements will be delayed.

The XIIth will not abandon Sedna.

I repeat. The XIIth will not abandon Sedna.

Pacification of Neptune - Breaking the Stalemate
While it proved to be one of the most difficult choices that the budding Legion had ever confronted until that point, the XIIth ultimately decided to aid Dante first, reasoning that Neptune lay on their route to the system's fringes, and that Sedna was far enough from Terra that the Imperium would have more time to respond if the situation deteriorated and the enemy advanced towards Sol's core.

Neptune was a world which had fared extremely poorly even by the standards of Old Night. Though the cause could not be determined, the humans that had once inhabited the moons and orbital stations of the ice giant had been reduced to hordes of crazed, blood-hungry mutants. Though the degree of insanity varied from individual to individual, it was clear from the outset that the IX legion would need to cull them. Unfortunately, this proved a far more difficult task than expected. The variation in sanity produced a handful of individuals able to make and lead, allowing them to retain the functional technology they needed to survive the frigid, energy-poor conditions of the region, as well as the weaponry that allowed them to kill Astartes in power armour.

By the time of the XII legion's arrival, all of the moons had been purged save one: Triton. However, Triton was the largest moon by far, nearly ten times the radius of the next largest, Nereid, and consequently had been the main warzone since the war started. Mutant hordes had dug deep into the planet over thousands of years, creating a haphazard, often deadly maze of tunnels and chokepoints that was rapidly causing horrific damage to their attackers. The weak integrity of the tunnels and their water-ice composition complicated matters further, making Imperial tunnelling operations extremely dangerous to attempt and limiting the use of highly destructive or heat-based weaponry. While precognition was a great aid in detecting weaknesses to exploit, the Tritonian mutants had long since retreated to chokepoints that only the deployment of Terminators or Dante himself could reliably break through, and at the time, Terminator armour was very rare compared to the standards of even a couple of years later.

However, the reinforcements provided by the XII rapidly turned things around. The heavily armoured Phalanxes of the legion and its fresh troops proved to be the difference maker. The initial assaults were however not promising. The XII legion took significant casualties assaulting the chokepoint positions of the mutants, often tight corridors that opened up into caverns where fire could be rained from all angles. However, with IX legion aerial infantry following shortly after, using the XII to shield their lighter armoured forms, the balance was finally broken.

As chokepoints began to fall across the tunnel network, the XII legion remained at the head of the army, tearing bloody swaths through the enemy's formations and slaughtering them as they tried to run. The Tritonian mutants were given no chance to regroup or re-fortify their positions, and the collapse cascaded all across Triton. In the end, the extermination was a total success, and the moons of Neptune were now suitable for human colonisation once more.

Despite their instrumental role in turning the tide on Neptune, the XIIth quietly refused any and all honors of battle, claiming that Dante Uriael's legion was more deserving of the credit for pacifying Neptune, and that their own losses paled in comparison to the months of suffering the IX had solitarily endured. While the involvement of the XIIth is not obscured or unknown, public knowledge of the Neptune Campaign is largely fixated on the two months of stalemate and attrition experienced by the IX. This is an outcome that Bacara Themistar is content with. For despite his Legion's accomplishments on Triton, the altruistic XIIth personally consider it a blemish on their record that they were unable to make it to Sedna in time to assist the XIX and XX in completing their campaign.

Though as fate would have it, the XIIth would still get the opportunity to fight on the Dwarf planets before they departed into the wider galaxy.
____
"....."

"... So that's it? The arrival of XII changes nothing?"


"That is what our analysis suggests."

"Are we confident? No projections reveal that XII will be XX in disguise? Or that XX agents will be hidden within their ranks?"

"If XX has any intentions other than deploying to Sedna, then we have yet to divine it. IX and XII could be a ruse, but if that is the case then it would be the most over-elaborate and inconsequential ruse in the history of the Imperium"

"No... No, that can't be. Sending IX to deal with our decoy makes sense, but sending XII as well is just overcommitting. They must know that. There has to be another reason."

"If there is something you saw that I missed, I am listening…"

"... Run the projections again. We have to get to the bottom of this."
Lunar Insurrection / Invasion of Sol
Invasion of Sol - Saviors of Trans-Neptune
True to their nature, the Ruinous Powers opened their invasion of Sol by seeding their forces with little rhyme or reason, for the grand ritual of the Selenar Cultists opened the vast majority of their rifts in the empty void within Humanity's home system. This missed deployment was a slight reprieve for the established strongholds of the major planets, but it was nothing short of a death sentence for the countless minor outposts which dotted the Solar void. These humble void habitats suddenly found themselves surrounded on all sides by opportunistic chaos raiders, who were more than happy to ignore strategic targets such as Terra, Mars, or Jupiter in order to pick on easier targets.

Nowhere was this situation more hopeless than in the scattered Imperial installations beyond the orbit of Neptune. The fringes of Sol had been the lowest priority for developing military infrastructure and supply lines following Solar Unification. And they remained a low priority for reinforcements in the wake of the Invasion, for the strategic value and civilian populations of the dwarf planets were eclipsed thousands of times over by the importance of protecting the inner system.

Thus, it was with heavy hearts that the hastily assembled Imperial war council resigned the denizens of the Trans-Neptunian region to their fate.

But not the XII Legion.
[Excerpt] : Bridge Communications
[Date] : 230.813.M30 (Height of the Invasion of Sol)
….

"Righteous Fury, this is the Adamant Resolve. You are off course. Correct your heading and put me through to your Primarch now!"

The woman's voice crackled through the speakers before the image of her stern face and hard-edged uniform had even finished blurring into focus on the holoscreen, serenading Lhorke with a barrage of incoming demands not a second after he had approved the call.

"Hail, Adamant Resolve, this is Warlord Atoc Lhorke, acting Commander of the Righteous Fury," The Primarch's second-in-command obligingly responded, barking in return with his own brusque voice, "Lord Baraca is rallying our ground forces for planetfall and has delegated command of the fleet to myself. Kindly direct any and all issue-"

"Issue?" The admiral cut in, raising her voice to beat out the background noise of the hectic bridge crews streaming in from every end of the conference call.

"ISSUE??" She pressed. The vexation was plain on her projected face as she hijacked the conversation, primed to verbally tear into the XII Legion by proxy of Lhorke. "The issue, Warlord, is that your ships are dispersing across the fringes of the Sol System, which is the exact opposite of the orders we just gave you."

"We have distress signals coming in from every dwarf planet, Admiral Sarrin." Argued Lhorke as he edged his way back into the debate, speaking the name of his mortal peer with the beginnings of a warning growl under his baritone breath. "I find it hard to believe you have not picked them up as well, given they are broadcasting on all frequencies."

"Then surely you have also picked up the broadcasts from Jupiter, where 5 orbital shipyards have been ruined in the past hour!!?? Over the planet which you are supposed to be relieving?!?" The brunette woman snapped back, glaring daggers even as the Astartes responded by shouting over her in kind.

"My Brothers and I want nothing more than to AVENGE every one of those Imperial lives!" Lhorke made a daring pause as he sucked in a breath through his gritted teeth, grappling even now with the weight of his Legion and Genefather's decision.

"But the gas giants already have active naval assets in the area, alongside their own established void defenses. The humble void stations and dwarf planets of the Trans Neptunian sector have NONE OF THAT." The acting fleetmaster did not blink as he elucidated the thought process of his genefather and legion, almost daring the admiral to interrupt him as he doubled down on Fleet XII's current course of action.

"If we don't intervene, their losses are going to be horrendous beyond simple casualty counts"

"...."

"Are you seriously implying…..", The Admiral's voice dropped ominously low as she enunciated every syllable of her scathing words….

"....that we should stake the survival of the Imperium……", Her own face hovered towards the screen, meeting the Astartes' challenging stare head-on….

".....TO SAVE A FEW BACKWATER DWARF PLANET PEOPLE!!?", demanded Admiral Lotara Sarrin, roaring her castigation with enough volume, even over the vox, to turn the heads of three separate bridge crews

"THE IMPERIUM IS ITS PEOPLE!!" responded Warlord Atoc Lhorke, the soundwaves of his counter-bellow crashing against the shriek of Admiral Sarrin like a pair of dueling tides.

"IF WE ABANDON OUR OWN KIN AT THEIR TIME OF NEED, THEN WHAT ARE WE EVEN BUILDING THE IMPERIUM FOR??!!", Lhorke continued, his third lung granting him the initiative to launch a second verbal salvo

"SPARE ME YOUR FANCIFUL PLATITUDES." The Admiral snapped, slamming a fist on her console in a pertinent display of what she thought of Lhorke's reasoning.

"EVERY ORBITAL STATION THAT FALLS ON JUPITER IS A DOCK TAKEN OUT OF COMMISSION AND A FLEET DELAYED BY MONTHS." The Admiral practically accused the Warlord as she fired a followup verbal broadside, refusing to acquiesce on the matter, even to an Angel of Death.

"YOUR LOFTY IDEALS ARE NO SUBSTITUTE FOR THE SHIPS, INFRASTRUCTURE, AND FUTURE RELIEF EFFORTS THAT WILL BE CRIPPLED WHILE YOU CHOOSE TO GALAVANT AT THE EDGE OF THE SOLAR SYSTEM"

"Then perhaps the might of Fleet IX would suffice in their stead?" interjected the third voice in the conference call, the only other one boasting the Astartes-enhanced lung capacity necessary to stop the emerging shouting match in its tracks.

Two pairs of eyes directed their attention to the third speaker, an Astartes of the IXth who had been silent when Lotarra had interrupted his initial call with Lhorke, but now spoke up with an offer that caught both parties' attention.

"Respectfully, Admiral, if you require Astartes reinforcements, you have many Legions to choose from." With both Warlord and Admiral listening to him, Sameol Chronarius found it appropriate to speak rather than shout, resetting the semblance of cooperation to the conference call through his measured cadence.

"My Legion and I will happily cover for the XIIth. Fleet IX is at your disposal in the defense of Jupiter" The Fleet Master of the IXth intoned, giving Lhorke the faintest hint of a knowing smile as he presented the irate Admiral with an offer she was in no position to refuse.

Pinching the bridge of her nose, Lotara took a moment to sigh in exasperation and reorient her face at a respectable distance to the screen, before turning to speak to the representative of the IXth.

"...How long until Fleet IX arrives?"

"Let us split off into a separate call, Admiral. We have much to discuss." Sameol answered curtly, before flitting his attention back towards his cousin Astartes

"But before we leave you, Lhorke..." the angelic Legionnaire added, routing the conversation back to the topic of the message he had originally come to deliver to the XIIth

"...Since your Legion is already headed towards the dwarf planets, you should get in touch with Thy'chah Ka'el of the XVIII Legion's third battlegroup. The might of the XIIth will be required to address a situation of utmost importance on Pluto…"

With the entirety of the Legiones Astartes having already mustered at the edge of Sol at the start of the incursion, the XIIth Legion Fleet was in position to intercept the Chaos Raiders swarming the outer system. The bulk of Imperial void presence in the Trans-Neptunian sector would be composed of XII Legion ships, their fleet fighting furiously to not only relieve every isolated void station and dwarf planet from the circling vultures that harassed them, but to land their forces and defend the habitats on the surface.

Around the civilian centers of Pluto, Eris, Makemake, Haumea, and countless other colonies, Chaos hordes charged at battered Imperial lines, expecting to slaughter the undermanned and poorly supplied defenders, only to run headfirst into the arrayed spears of the XIIth. Entire phalanxes of Astartes dropped from their Stormbirds in full battle formation, injecting themselves into the closing gaps between allied and enemy lines in order to counter-charge the raiders the moment their boots hit the surface. At the frontlines of the Trans-Neptunian ground war, the XIIth were wholly immersed in their element, for they had innocents to protect and Auxilia to fight by their side. It mattered little that the PDF of the dwarf planets were woefully underdeveloped at the time. The ferocity of the XII inspired the soldiers to fight beyond their prescribed limits, and the Legion's doctrines were designed to mesh naturally with those of their mortal allies. All across the sector, hopeless last stands were transformed into heroic counterattacks. The synergy between Imperial soldiers of both transhuman and mortal ilk elevated the strength of the planetary defenses to a sum greater than its parts, utterly blindsiding the now routed marauders who had been unprepared for anything more than easy plunder.

To this day, monuments exist on every dwarf planet and any orbital station that can spare the resources, paying eternal gratitude to the Legion that refused to abandon them in their darkest hour. The multifarious colonies of Trans-Neptunian Sol may be home to a wide assortment of industries, but its collective population is united in their life debt towards the XIIth Legion. And although these polities did not have the authority to officially dub the XIIth, the first epithet of Baraca's sons was born in the wake of their deeds in averting the doom of the Trans-Neptunian Sector : The Guard Hounds of the Imperium.
Great Crusade
Early Crusade - Backing the Advance
The Emperor's wisdom in constraining the XIIth Legion during their early days began to truly bear fruit through the opening decades of the Great Crusade. The numbers they had built up during the closing years of Terran Unification, along with the battle-readiness drilled into their Legionnaires, poised the XIIth Legion as the premier source to meet the constant demand for Astartes reinforcements across the Crusade's frontlines. While charting its eastward route towards the Ultima Segmentum, Crusader Fleet XII obligingly donated dozens of detachments, each thousands strong, as emergency relief forces in response to distress calls from Imperial Expedition Fleets and newly encountered Dark Age colonies alike. These splinter commands would serve overlapping tenures as mobile reserves, bringing the Warhounds phalanx to bear wherever the fighting was fiercest on the Great Crusade's frontlines.

To their fellow Legions, contingents of the XIIth were potent reinforcements. Able to seamlessly switch between the roles of vicious butchers or adamant defenders, depending on which facet was the best complement to their cousins' specialties. But where the XIIth truly shined was alongside the Imperial Army, where they exemplified the emerging niche of Astartes as force multipliers for mortal troops. Wherever Baraca's sons were deployed, previously tattered lines were reinvigorated by the XII Legion's ferocity and rallied behind their discipline, more often than not allowing the combined mortal-Astartes forces to rout the opposition in a single furious charge.

The XIIth's heroic deeds on the dwarf planets of Sol were replicated across the worlds of the wider galaxy as they cut their teeth against harsher conditions, larger-scale campaigns, and emergent threats to the growing Imperium. When the advance of the Great Crusade clashed with the Empire of Urg Mag Uruk Thraka, it was a simple decision to commit the XIIth to the campaign against the Orks. The numerous reserves and brawling talent of Baraca and his Legion made them suited to curb the advance of the Greenskins' ravenous tide, and their skill as first responders lent naturally into the paramount task of reinforcing and holding worlds caught in the Orks' warpath.

Ullanor Campaign - The Hounds of War Unleashed
With their qualifications for the Ullanor Campaign clear as day, the XIIth were charged with reinforcing the Vth Legion, who had already been skirmishing far ahead of the Imperial vanguard, and with consolidating the early gains made by the Khagan and his outriders' initial forays into Ork territory. To this end, Baraca gathered a task force composed of any available Imperial elements who possessed the skills and disposition to keep pace with the initiative and ferocity of his own sons.

Every corner of the Imperial warmachine was represented in this XIIth-led army, for Baraca would spare no expense and leave no connection unleveraged in summoning allies for their push. Elements who answered the XII Legion's muster included such notable names as the Ember Wolves of Titan Legio Audax, the Numen Gun Clans of Bodt, the Freeblade Headhunters of Expeditionary Fleet 284, the Tuskastian Mechanized Orgyns, and Maniple Nu-13 of Ubes-XIII. All were called via personal summons from Baraca Themistar himself, to gather on Col-Umunae - the staging world selected as a launching point for this momentous initial thrust against the Xenos Empire.

At this point in history, the XIIth Legion's unofficial epithet as "Guard Hounds of the Imperium" had begun to catch on, and had only gained more teeth when the Emperor famously referenced the XIIth as his "Hounds of War", likening their directed ferocity and tenacious loyalty to the albino war dogs once employed by the arctic Yeshk warriors of Old Terra. But it was only once the XII Legion Remembrancers immortalized Baraca's grand address to his assembled war host upon Col-Umunae, that the XII Legion would cement their official moniker into the annals of Imperial History.
[Archives] : Baraca's address to the assembled Task Force on Col-Umunae
[Date] : 840.884.M30 (approx 2 years before the Beast Wars proper)
The army that stands before me today represents more than a simple mustering of military might.

Above all else, we are a gathering of the fiercest and most consummate fighters that the human race has to offer.

Human, Abhuman, or Transhuman - We are warriors one and all. Our profession is to lead the charge during times of battle, and our trade is to deliver death to the enemy without.

That time is NOW, and our enemy is THE GREENSKINS.

As of 5 Solar days ago, the Emperor has officially declared the Ullanor Campaign, and with it our writ as warriors has arrived.

In the face of the Extinction level threat posed by the Orks, the Imperium has finally let loose its Hounds of war.

Those War Hounds are us, and with Humanity's clarion call to arms WE HAVE BEEN UNLEASHED!!

With the XIIth Primarch and Legion at their head, the mighty host assembled by Baraca raced down the trails blazed by the Vth, and smashed into the Ork lines in a hammerblow assault that was one among a series of strategic-level counter-offensives that would mark Humanity's opening gambits in the Beast Wars.

Not ones to squander the momentum of their initial strike, the newly dubbed Warhounds would cut a bloody swath through the fringe worlds of Urg Mag Uruk Thraka's Empire, making themselves a constant, unignorable presence on the Ullanor front. The fearsome rampage of the XIIth and their band would suppress the Orkish advance to a crawl, pin down the Xenos forces for swift elimination by the Vth, and buy valuable time for Warmaster Horus to bring the full might of the Ullanor Crusade host to bear.

When all the Legion Fleets assembled at the Golgotha sector to form a speartip aimed at Ullanor - as part of Horus' dual stage strategy to shatter then pierce the Orkish lines - the Imperial advance encountered unexpected resistance in the form of Greenskin Telyporta assaults that incessantly harassed their backlines.

Although the Imperium was by this point aware of the Orks' subspace tunnel technology and the dangers posed by it, the only counter was simply to strike the Xenos down wherever they showed themselves - a task that the XIIth was initially able to handle with their rapid-response detachments. This gradually became untenable over time however, as the Greenskins' accelerated evolution saw their Mork Tunnels develop from a sporadic nuisance to a strategic trump card with the potential to undermine the entire Imperial war effort.

Baraca's hand was finally forced when urgent communications from II Legion fleets reported the materialization of no less than a dozen WAAAGH!! sized ork detachments deep inside Imperium-held territory. This incursion still holds the record for the longest distance Greenskin teleportation strike ever observed, though the most pressing concern at the time was that the Xenos were on a collision course with worlds where the local planetary garrisons had recently been depleted to supply manpower to the assault on Ullanor. As it stood, the sheer quantity of Greenskins ran the risk of causing a "Cado" level cascading collapse across multiple sectors, let alone a force of semi-evolved Orks who had drunk from the power of the Beast of Beasts.

Unwilling to countenance the inevitable loss of civilian life, or the notion of an Ork spore epidemic near the Imperium's populated core, the Warhounds broke off from Crusader Fleet Zero and rushed back towards the Imperial fringe, pulling out of the battle for Ullanor at the last minute in order to relieve II and VII Legion garrison elements besieged by the budding Ork infestation on the Imperium's doorstep. For the XIIth Legion, the Campaign against the Greenskins would end exactly as it had started - driving the Orks away from the Imperium's gates, and chasing the Xenos down even as they fled to the Golgotha Wastes from whence they had come.
Officio Occulus Threat Report
Sectors: Ullanor, Golgotha, [+14...]​
Threat Assessment:Persistent Corollary Anomalies
Origin:Greenskin 'Mork Tunnel' malfunction and immaterial stranding

Despite the best efforts of XIX Legion scouts during the war, alongside the posthumous efforts of XX Legion agents, it has proven impossible to comprehensively catalog the Orks that made use of the 'Mork Tunnels' before Abaddon the Hero struck down their DESTROYAH!!

What can be confirmed however, is that the Greenskins' ramshackle teleportation technology was not always as accurate or consistent as was seen during the later Ullanor Crusade. The Orks progressed through multiple stages of trial and error, and an abundance of warbands clamored to be the first to test the unstable prototypes as they chased the promise of instant gratification for their battle-lust by means of teleporting into battle. The majority of these overeager Greenskins were casualties of the initial mechanical failures and technological setbacks of the Telyportah project, and paid for their haste by becoming stranded in the Webway at best, or cast into the Deep Warp at worst.

Even centuries after the Imperium's victory upon Ullanor and the ensuing purges of the shattered Xenos empire, there exists an unknowable number of Urk Mag Uruk Thraka's forces still in extra-dimensional transit, with both the arrival time and coordinates of their destination distorted beyond any semblance of predictability by the shoddy engineering of their Telyportahs. The Mercury and Iron Orders have jointly established a network of monitoring posts throughout the former warzones of the Ullanor Campaign, to swiftly intercept and eliminate these Crusade-era Greenskins wherever and whenever they emerge back into realspace. These Orks carry within them the last residues of WAAAGH!! empowerment doled out by the Beast of Beasts before his demise, and it is therefore imperative that they are purged on sight lest they reintroduce their Beast-empowered spores to the galaxy

Since the modern Warhounds' domain in the Ultima Segmentum is among the closest to the former Golgothan Wastes and Ullanor of all of the legions, these agents maintain a hotline to the XIIth Legion in the event that the Greenskin force emerging into realspace is an overwhelming war host, equipped to trade blows with the Legions of the Ullanor Crusade. Although exceedingly rare, the fact that Ork gatherings of such scale continue to emerge into the galaxy centuries later seems to suggest that, even while decoupled from realtime and realspace, the Xenos are still propagating at the frenzied pace of their accursed species.

There is a disturbing trend among more recent incidents however, of Greenskins bearing the markers of
[--- REDACTED ---]

[ REDACTED ] have been called in to investigate, though progress has been stunted by the prohibitive rarity of these special cases among the already sporadic patterns of this phenomenon

Late Crusade - Pressing the Advantage
The Warhounds' heyday was during the later years of the Great Crusade, for they were one of the biggest Legions still operating at the vanguard of Imperial expansion. Legions who had previously been the spearhead of the Imperium's war host, such as the I, IX, and XVI had depleted their mighty forces during the simultaneous Ullanor Crusade and Rangda Xenocides. While they recovered, the XII took to the frontlines in their place, bearing the brunt of the task of purging Ork and Rangda remnants, ensuring that these pernicious xenos would not have a chance to regrow into new threats.

To those keeping an unofficial score of the Legions' accolades, the Warhounds' period of uncontested glory allowed them barely take the third place title for military conquest from the Dawn Angels, much to Dante's chagrin. The XIIth, for their part, were only concerned with the tally of lives they saved as they preemptively tore out the throats of countless Daemonic and Xenos threats before they could rise as new threats to the Imperium and its protectorates.

This tireless work lasted until the very tail end of the Great Crusade, and saw Crusader Fleet XII liberate and secure a path of worlds stretching all the way to the far galactic east until their advance was finally halted at the edge of the at-the-time unnamed phenomena known as the Ruinstorm.
[Excerpt] : Compliance Logs - System Catena-Omega
[Date] : 453.951.M30 (46 years since the Imperium's victory upon Ullanor)
"WE REFUSE" the lead warrior snarled, veins popping in his craned neck as he growled his response up at the bronze-armored giant that stood before him.

"We have spent far too long fighting under the yoke of uncaring masters…You speak of a galactic empire… But all I hear of… is another set of CHAINS... For us and for those you would have us subjugate…" The gladiator's visage was marred by agonized tension as he painfully enunciated every slow and shaky word. The movement of his jaws only placed further strain on the painfully taut skin of his skull, barbarically pinned by a series of horrific implants driven into large nerve centers atop his scalp.

"Take your armored giants and golden armadas elsewhere… We have NO desire to conquer the stars, let alone in the name of your Imperium…This is where we BELONG… At the side of our brothers and sisters in-arms… And they are ALL we will ev-er fight for!!" His eyes were locked open as they glared at the towering figure he was speaking to, bloodshot and unable to blink as his tarsal muscles and oculomotor nerves misfired in rhythm to an unhealthily erratic pulse. It was a feat that he had not been rendered mute by the sadistic instruments that stuck conspicuously out of his head, reaping a toll of suffering upon his psyche simply from standing and talking.

"We make our last stand here…Because we REFUSE to be made t-to kneel again…. Because we. Are DONE k-illing….for… cheap sport-r-t-t" His voice finally began to degrade into a barely intelligible feral growl, averted from a disastrous eruption at the last second when another warrior cut from the same cloth clapped a hand on his shoulder. They were both hyperventilating; deep, dry, wheezing breaths filled the air while their hands clenched and twitched.

"…..If we die, then we die as ourselves…not as sla-aves… or as serv-ant-s-ss."

….

"We refuse as well." Declared a second voice, originating from the second survivor who dared to step forward and address the bronze giant.

"We're done being an army…an army that blindly carries out the whims of some distant faceless ruler…. Our kings demanded that we conquer and kill in their name…Yet they were the first to flee when our cities fell!! How do we know this Emperor of yours is any different??!!" The lips of the second speaker trembled even as his rebuke devolved into a hanging question. The soldier's rambling voice cracked with an internal pain that didn't require skull implants to manifest. A wave of affirmative murmurs along the crowd showed that he had voiced the thoughts of those among the survivors who retained their uninhibited mental faculties, those still able to wallow in guilt and despair as they ruminated on the series of calamities that had led to their present situation.

"You talk up this 'great' crusade like it's more important than the livelihoods of our kindred, of the people standing beside us….." The old soldier attempted to sustain his accusatory tone as he spoke up to the giant, yet his words slipped out almost like a blurted confession. The bags under his eyes pointed to a monumental burden upon his psyche, which made it difficult for him to hold his head high as he spoke the vow that had been living in the minds of his ilk among the survivors, "...We swallowed a lie like that before.....Never. Again."

A single hitched sob hiccuped within the trunk of his chest, prompting him to take a long moment to blink before speaking the rest of his piece.

"We… make our last stand here….For the sake of everyone we neglected to protect… For the chance to fight in the name of a proper cause, for once..." The soldier announced to the towering figure, his fists clenched into deathly tight spheres as if to make up for the trembling hands of his gladiator compatriots.

"If we die…then we die facing the atrocities that we spent our lives ignoring."

….

Baraca, ever the restless soul, was silent like the falling snowflakes and still like the mountain air as his transhuman mind took a ponderous moment to process the mortals' respective responses to his proposition.

The only outward sign he gave of his thoughts was a faint twitch, brief beyond the perceptions of the broken warriors and exhausted soldiers he towered over.

Another Primarch might have questioned it.

Perhaps for a moment, Baraca did as well.

But the unexplained itch he felt at the words of the ragged survivors was soon overcome by the flutter in his hearts, as a deeper part of himself quickly began to resonate with their arguments.

He knew why. He understood better than any of his brothers or even his Father would have.

By the standard guidelines of peaceful compliance, the responses that the natives had just given him were unacceptable.

But when Baraca's eyes met those of the head soldier and the lead gladiator, the look in the Primarch's piercing gaze and the snarling grin that cut across his face told them that he was pleased with their answers, protocol be damned.

"Lhorke, prepare for emergency deployment. It's time to put an end to this slaughter."

He growled into his vox bead in a low, rumbling voice that made some of the attendant mortals flinch at what they thought was a distant avalanche. It was a thunderous rumble that the Primarch practiced before every speech, meant to prime his throat to address all the warriors and soldiers of the mountain encampment.

No sooner had Crusader Fleet XII received Baraca's broadcast, did the sharp ZAP of a teleporter beacon crackle precisely at the Primarch's left flank, a momentary warning cue before a flash of light whiter than the snow apparated forth Kharn in his full battleplate and wargear. The teleportarium of the Righteous Fury had made it possible for the Primarch's equerry to act instantaneously on his genefather's signal, and the rest of the Warhounds' elite were not far behind

Mago materialized only moments after his co-equerry, followed by the remainder of the XII Legion's Hippeumora honor guard, who each took a millisecond to reorient themselves post-teleportation before forming up into a steadily self-assembling Astartes shield wall at Baraca's back.

"We will talk about your refusal to join the Imperium and the Great Crusade, later…"
Baraca catapulted his voice, bellowing so that even the mortals in the back of the crowd would be able to hear him over the snow.

"If all of you want to remain here and fight, then I will oblige…" The Primarch projected his voice from his gut this time. Especially since he was now shouting over the metallic clank of Terminator plate which joined the symphony of power armored Legionnaires forming up behind him

"...But on my honor as a warrior, this stand shall NOT be your last and NONE of you will die on my watch!!"
Post Crusade and Beyond

Solar Triumph - Vigilance in Victory
The Great Crusade would not end for the Warhounds until they received the Emperor's summons on 034.998.M30, calling them to convene with the rest of the Legiones Astartes on Terra for the Solar Triumph. Some commentators at the time remarked that the XIIth had been spending too much time with the outriders of the Vth, for this occasion would mark the long overdue return of Baraca and his sons to the Imperial core after almost 50 years of uninterrupted campaigning at the Eastern fringe.

Even when dressing themselves up in parade condition, the Warhounds' ranks were clearly in a diminished state after centuries of crusading without rest. Their depleted numbers however, would only serve to corroborate the poignant tribute that their Primarch would present to his Father at the height of the Triumph.
[ARCHIVES] : Solar Triumph - Lord Primarch Baraca Themistar's Tribute to the Emperor
[Date] : 038.000.M31 (Height of the Solar Triumph)
The vast clearing that had been set aside for the event was now a shallow crater.

In a radius of hundreds of kilometers beyond the mammoth drop pod, a circular relief had been burnt into the ground by the gargantuan retro thrusters necessary to facilitate the controlled descent, and thunderous landing, of the adamantium monolith that now stood sentinel in the center of the vast clearing.

To the denizens of the Imperial Palace, and the dignitaries in attendance for the Solar Triumph, it seemed as if a prefab fortress had descended from the skies and planted itself on the outskirts of Humanity's capital. While it was ultimately dwarfed by the grandeur of the Imperial Palace proper, the structure was still impressive from the perspective of the milling mortals below, and would have been grand and imposing enough to serve as the anchor building for a new district of Terra's capital city.

News traveled fast however, and it was common knowledge by now that this structure was but a shell - a citadel-sized vessel built to house a legendary God Machine.

That fact alone was enough to pack the clearing with clamoring spectators in the final minutes leading up to the grand reveal of Lord Primarch Baraca Themistar's gift to the Emperor of Mankind. Yet it was only when Mechanicum correspondents confirmed that the drop pod did indeed match the specifications to ferry an Imperator-class Titan - the largest and mightiest category of God Engine - that the grand unveiling piqued the interest of the Imperium's upper crust, compelling them to depart from the opulence of the Palatial City and witness the reveal of the XII Legion's tribute in person.

The circumference of the clearing had long since been filled with all manner of hastily constructed viewing platforms for those too self-important to mingle with the crowds that occupied the clearing. With limited real estate at the perimeter of the venue, the elevated boxes were packed together in a seamless ring, emulating the walls of an ancient coliseum.

"FATHER" Baraca bellowed, and the crowd stood at rapt attention. For the start of the Primarch's announcement signaled the imminent arrival of the long anticipated God Engine reveal.

"IF IT WERE POSSIBLE, MY TRIBUTE TO YOU WOULD BE DEFINITIVE PROOF OF THE ORKS' DEMISE " The XIIth Primarch's rugged cadence reverberated over the vox casters stationed around the venue, the intercom system shuddering as their synthetic diaphragms struggled to convey the strength behind the Lord Protector's voice

"BUT SINCE WE BOTH KNOW THAT IS IMPOSSIBLE, I SHALL GIVE YOU THE NEXT BEST THING"

The chatter among the crowd died down to a hush as Lord Themistar's sentence was punctuated by the unmistakable BOOM of four apartment sized latches disengaging near the summit of the titanic drop pod.

Billions of eyes and ears, organic and augmented alike, traced the glacial rotation of the hatches as they peeled away from the monumental slope of the structure. Geysers of decompressing steam erupted from the grand hinges as the falling adamantium slabs accumulated angular momentum under Terra's surface gravity, crashing to the ground with a quartet of thunderous THUDS in order to finally reveal…

..…that the humongous drop pod was filled to the brim with Ork skulls

……….

It took a minute for the dust to settle before the gathered masses fully processed what they were looking at.

Confusion at the distinctly non-Titan-shaped pile of Greenskin skulls….soon sparked into the embers of outrage at being falsely led on…before igniting into mute shock as the spectators began to notice how each and every skull was easily twice the size of a baseline human…

"MY GIFT TO YOU, FATHER…" Baraca continued, the sound of his bellowing voice now uncontested over a crowd that had been flabbergasted into silence, "…IS PROOF OF EVERY ORK THAT MY LEGION HAS SLAIN SINCE THE END OF OUR TRIUMPH ON ULLANOR 95 YEARS AGO"

A wave of vertigo crawled over the milling masses as the implications of the mountain of Greenskin trophies sank in - these were the remains of a quantity of Orks so staggeringly numerous that their mere skulls piled high enough to rival the proportions of a God-Engine.

"EVERY SINGLE ONE OF THESE SKULLS WAS TAKEN FROM A NOB OR WARBOSS. EVERY SINGLE SKULL REPRESENTS THE SLAYING OF A XENOS AT LEAST THRICE THE SIZE OF AN ASTARTES, AND MORE THAN A MATCH FOR MULTIPLE SQUADS OF BATTLE BROTHERS" The XIIth Primarch continued without missing a beat, capitalizing on the lingering shock of the grand reveal to further hammer home his message.

"AND YET, THE PILE BEFORE YOU SIMPLY REPRESENTS THEIR LEADERS." Lord Themistar stated as he made a sweeping gesture towards the Titan-sized heap, which blocked out the sun for some of the spectators closer to the center of the clearing.

"NOW, MY LEGION SHALL PRESENT TO YOU THE SKULLS TAKEN FROM THE REST OF THE ORKS WE KILLED" Baraca declared, following through with the sweeping motion of his gesture until it pointed his hand towards the sky, directing everyone's attention to the flock of airborne silhouettes rapidly soaring into view from the distant horizon.

With audience members arrayed on all sides of the circular mound, the masses who stood on the opposite side of the pile were unable to look directly at the spot in the sky where Lord Themistar was pointing. Their line of sight was blocked by the building-sized heap of Nob skulls in the center of the clearing.

That mattered little in the end, for the XII Legion had sent 10 lances of Stormbirds to approach the skull mountain from all directions.

In the span of a minute, the deafening whine of atmospheric transports filled the airspace of the venue with a symphony of roaring engines, loud enough to contest even the volume of Baraca's bellicose speech. With the lockstep unison their Legion was renowned for, the Astartes pilots guided their atmospheric transports into their designated positions, hovering low enough over the monumental collection of Greenskin skulls that the white and blue livery of their painted hulls were on full visible display.

The audience would have scant moments to admire the comparatively tame yet still admirable spectacle of a fly-by of Legiones Astartes Stormbirds….

…Before the cargo holds of all 50 transports disengaged their locks in unison, unloading several torrential rains of Boyz skulls onto the initial pile.

Terra's gravity emptied the transports of their payloads within seconds, just in time for the second wave of XII Legion Stormbirds to arrive and take their place. A process that was repeated with the third wave, fourth wave, tenth wave, twentieth wave, and more waves of roaring transports still. The timely synchronization between waves created a near-unbroken torrent of additional skulls whose contribution was only rendered indistinct by the enormous size of the pre-existing pile.

The Warhounds had mobilized their entire inventory of Stormbirds to ferry their trophies from fleet to surface, yet even then every single one of their ships had to make multiple trips, taking off with their unweighted holds as soon as they had dropped off their load, in order to pickup their next shipment from the XII Legion fleet in orbit.

Unloading all of the Ork Skulls would prove to be a task as monumental as the pile itself, for the Warhounds were still not done unloading when the next Legion, Marcus Augustio and the XIIIth, had finished presenting their gift to the Emperor…

…..or after all of the Legiones Astartes had been given their turn to reveal their respective tributes…

…...or even weeks later, when the festivities of the Solar Triumph had finally died down, and the only spectators left in the clearing were the smattering of Terran citizens who came to visit the site, and watch in contemplative silence as the XII Legion continued to play out their demonstrative depiction of the magnitude of the Ork threat.

The initial shock factor of the monument had dropped off significantly after the first week of its unveiling, the Terran nobility now viewing the gigantic pile as a conversation topic at best, or an eyesore at worst.

By this point, most everyone on the Imperium's homeworld was able to recite the warning that the pile was meant to convey: The Orks are an exponentially scaling blight, and require a place on the Imperial watchlist alongside the likes of the Ruinous Powers.

Baraca and the XII Legion had made sure of that.

But the minority of souls who still made time in their day to travel to the monument site, to watch the Warhounds work around the clock to unload a seemingly endless stream of Ork skulls to the pile…..they were not here to wrap their heads around the monumental danger posed by the Greenskins.

They were here to ponder a more pertinent question:

What were they going to do about it?

While the importance of regularly culling the Orks has become common sense to the public after centuries of hindsight, this was not the case during the waning decades of the Great Crusade. Amidst the Imperium's period of virtually uncontested dominance following the breaking of the Orks and the extermination of the Rangda, the hardship and strife rendered during the Ullanor Campaign had largely faded into irrelevance, with many having long since dismissed the Greenskins as a bygone threat after their empire had been decapitated.

The XIIth Legion shattered this illusion by presenting all the dignitaries gathered on Terra with a hard-hitting message - The Beast of Beasts may have been slain upon Ullanor, but the mere remnants of the Xenos Empire had already spawned enough prospective successors to that dreaded title, that their skulls formed a mountain massive enough to bury an Imperator Class Titan. To say nothing of the total number of Orks that had spawned since the Ullanor Crusade - a quantity illustrated by the fact that the procession of XIIth Legion transports spent the rest of the Solar Triumph bloating the initial pile with the skulls of all the Painboyz, Mad Doks, Wyrdboys, Mekboys, Big Meks, and mundane Boyz they had slain since Ullanor.

The amount of Greenskin skulls that the Warhounds had collected over the waning years of the Great Crusade was so ludicrously massive, that the XIIth Legion's full complement of vehicles was still unloading Ork trophies well past the official end of the Triumph. In the end, the Warhounds were only able to land half their total cargo, before Baraca had to be personally ordered to cease and desist on two separate occasions by Constantin Valdor and Rogal Mauer respectively.

Just as the Emperor simply used the skull of his uncle as a vessel to gift the Mark of Khaine to his XIIth son, the cranial monument that Baraca offered to his Father was but a medium for him to deliver a less tangible but more impactful boon. The Lord Protector's true gift to the Emperor was to inspire the people of His Imperium to follow in the proactive and diligent example set by the Warhounds. The XIIth's live demonstration would bear fruit over the following decades, in the form of a surge of public support for the Iron Order and Imperial Army, alongside a breaking of the post-Crusade complacency that had begun to creep into the Imperium. 95 years prior, Horus Lupercali had ended the menace of Urg Mag Uruk Thraka, but at the height of the Solar Triumph, Baraca Themistar sparked the official start of Humanity's endless vigil against the potential resurgence of the Greenskins.

Webway Wars - Recuperation and Release
As much as the XIIth yearned to spearhead the Imperium's reinvigorated initiatives to cull the Orks however, their diminished forces were long overdue for replenishment at the opening of the Aureus Era. It was now the XIIth Legion's turn to garrison themselves and recuperate their losses while some of the freshly recovered Legions returned to the field. The Warhounds, true to their headstrong nature, nominally objected to stepping back from the front lines at first. They ultimately acquiesced however, not only for their own sake, but also because they were informed of a distant threat on the horizon, which the Imperium would only be able to combat with the help of a full strength XIIth Legion.

The Warhounds would choose to spend their post-Crusade leave on their newly christened homeworld of Providence, from which they could keep close watch over the Ruinstorm, as expected of their cognomen as the Imperium's Guard Hounds. The XIIth made good use of their years away from the frontlines - training to maintain their edge, recruiting to rebuild their ranks, and mingling with the populace of Providence to help develop it into a military and cultural stronghold worthy of hosting an Adeptus Astartes Legion.

After well over two centuries of diligent preparation, the Warhounds would finally muster their forces to fight as a Legion once more - their mobilization an unignorable indication that Humanity was entering its next major war. For the vast majority of the wider Imperial public, the Webway Wars did not truly register as a galactic-scale conflict until the Warhounds entered the fray in [REDACTED] at the head of a billions strong mustering of Auxilia, to make good on the Emperor's official declaration of war against Cegorach and [REDACTED]

While the XVth and XIth contested the Aeldari's psychic elements, the XIIth crossed blades with their Aspect Warriors and Exarchs. The Warhounds proved to be a superlative bulwark against the Eldars' perfidious style of warfare, for the lightning assaults of the Xenos were answered at every turn by the unbreakable vigilance of the battle-ready XIIth, and the precognitive potency of their Farseers was blunted by the Warhounds' penchant for tactical improvisation. Baraca Themistar, for his part, was a force to be reckoned with upon the spatially distorted battlefields of the Webway Wars, for his mere presence was the ultimate counter to [REDACTED]
 
[12-3] Legion Culture
[12-3] Legion Culture
Personality
"If you want peace, prepare for war."
- Ancient Terran proverb


Ideals in Action
The Warhounds are as animated in character as they are in body, never doing anything as a means to an end, and only finding themselves in their true element when fighting for a cause that they have wholeheartedly committed themselves to. Taking after their genefather, the XIIth is known for their obstinateness when it comes to championing their convictions. Their notorious independent streak originates from the roundabout lengths they will go to achieve their two core ideals: categorical triumph over all their enemies, while simultaneously allowing no harm to come to the civilians in their care. Each an ambitious challenge in its own right, but borderline unattainable, and some would say naive, as a tandem goal.

The XIIth, for their part, is uncompromising to a fault when it comes to holding themselves to their exorbitantly optimistic standards in every battle they participate in. The Warhounds' dogged refusal to settle for anything less, even in the face of overwhelming odds or fluctuating circumstances, is only matched by their pertinacious insistence on continuing to pursue their lofty ideals even as harsh reality dashes their hopes time and time again. This hyperbolic persistence has earned the Warhounds a volatile reputation among their more coolheaded allies. Battle-Brothers of the XIIth are infamous for raising vehement objections to even the most simple of tactical sacrifices, such as deprioritizing civilian distress calls or switching to costly trench or siege operations. In some exceptional occasions, even being so brazen as to take matters into their own hands.

Like true sons of the Imperium's Lord Protector, the XIIth will go to truly ludicrous lengths to end their battles well before the point where allied or bystander deaths can amass in great numbers, as if rebelling against the notion that such losses of life are a necessary and inevitable cost of victory. The Warhounds may not be able to affect the inevitability of war in the galaxy that the Imperium inhabits, but with all the transhuman might in their flesh and bones, the XIIth Legion will not rest until they have eradicated the need for mass casualties and grinding attrition, one overwhelmingly decisive victory at a time.

Transhuman Conscience
As much as they abhor violence on principle however, the Warhounds are neither naive nor pacifists. Legionnaires of the XIIth are painfully cognizant of the fact that their bodies are tailored, down to the cellular level, for transhuman combat. That the process of Astartes apotheosis is, in essence, a practice in rewriting the human genome to optimize its ability to deliver death. But this knowledge only serves to galvanize the XIIth Legion's bleeding hearts. The sons of Baraca strive at every turn to defy the violence and destructiveness of their very nature, instead molding their martial talents into a tool of conflict resolution.

From the perspective of the XIIth, every campaign or deployment that they participate in is a liberation operation. For even when there are no slaves to unshackle or subjugated populations to set free, the innocents of the galaxy are still held captive by the unending cycle of violence and anarchy that was sparked by the Age of Strife. Baseline humans, and any xenos species worth protecting, were never designed to flourish under the stresses of unceasing combat. Even if the Warhounds, as Astartes, are imbued with a natural resistance to the harsh environment of the battlefield, this does nothing to numb the heartache they feel at witnessing how much misery and strife the act of warfare brings to the ones they deign to protect.

This humanitarian outlook on war is the reason why, despite what their namesake and talents may suggest, the Warhounds are infamously outspoken on their abhorrence of pointless bloodshed, and have been known to take extreme issue with Imperial propagandists who choose to appeal to the public's desire for vainglorious conquest.

Just as Auxilia are drilled in firearm discipline before being taught how to shoot, every Warhound aspirant is taught, from the moment they receive their initial implants, to treat the lethal capabilities of their flesh as something that must be handled with respect and unleashed with conscience. For in the eyes of the Warhounds, an Astartes without autonomy over how he chooses to utilize his transhuman martial prowess is little more than his weaponized body - a biological tool of war that is living, but not truly alive.

The Rightful Warriors
It is for good reason that the Emperor does not count the XIIth among his Legions designed for indiscriminate destruction or slaughter, such as the Xth or the VIth. The Warhounds are somewhat unique among their similarly bellicose cousins, because their aggression is focused inward as much as it is directed outward, serving as a shield to protect the Imperium's citizens. Critics who compare the savagery of the Warhounds to Bloodthirsters of PA8 or the rambunctious Orks fail to realize that the XII Legion is simply reflecting the violence inflicted upon them right back in kind, scaling up their aggression to meet these threats head-on so that others won't have to.

It should come as no surprise then, that the Warhounds find common cause with the Solar Auxilia - the paragons of the Imperium's mortal soldiers, who epitomize the bravery and spirit innate to baseline Humanity. They are living proof that men and women can fight the horrors of Old Night despite knowing fear, overcoming the frailties of their flesh and psyche to fight for those who cannot fight for themselves.

To the Warhounds, the true essence of a warrior is to volunteer one's life in the process of taking up arms, for the express purpose of shepherding the innocent and the bystander towards the conclusion of whatever tumultuous war holds their livelihoods in limbo. The XIIth Legion's unflinching adherence to this ideal is what the sons of Baraca are in fact referring to when they tout their pride as warriors.

By these standards, the Solar Auxilia are truer warriors than the Warhounds could ever hope to be, by virtue of making a greater sacrifice of life and limb in order to stand shoulder-to-shoulder beside the Adeptus Astartes, despite having infinitely more to lose in a battlefield inimical to mortal life.

While mortals of all creeds and backgrounds look up to the Emperor's Angels of Death with near-universal reverence and awe, the Warhounds' rapport with the Solar Auxilia's finest is an exceptional case where this sense of admiration is reciprocated in kind.

- Auxilia Drill Sergeant Jaques Fuller
Customs
  • - Directive from the Astartes Project to the training staff for the First Twenty, dated 787.M30

    The Warhounds' oldest, and arguably most prevalent, custom has been practiced since the days of Terran Unification, dating back to the era when the Legion was simply known as the XIIth. What started as an outlet for pent up energy during long lulls between impromptu deployments, has been shaped over multiple centuries to incorporate the XIIth's growing battlefield experience and to align with their evolving cultural identity.

    This comprehensive, almost paranoid, collection of high-intensity obstacle courses, tactical maneuvering exercises, and simulated combat scenarios is contemporarily referred to as the Pax Drills. They are named after the Imperium's most stable threat level designation because, even when stationed far from the frontlines or garrisoned during times of peace, Legionnaires of the Warhounds will universally commit themselves to this arduous training routine to stay sharp, fit, and prepared to protect lives even within the chaos of battle.

    The Pax Drills are such an inextricably ingrained part of a Warhound's daily routine that every Battle-Brother of the XIIth, from the rank-and-file to the Lord Commanders, knows the regimen like the back of their hand. Any barrack, ship, or fortress-monastery which hosts the XIIth for long enough will inevitably have space renovated or repurposed to house an open area where entire Phalanxes of XIIth Legionnaires can commit to a pedagogy of physicality. Such is the importance of this custom that even solitary Warhounds assigned to the most remote of Expeditionary Fleets will find ways to setup improvised training spaces within the most paltry of accommodations - an eccentricity that has come to stereotype the spirited sons of Baraca.

    Controversy
    With how unabashedly they display their devout, almost religious, dedication to physical training, it is easy to misconstrue the Warhounds' Pax Drills as an Astartes-level exercise in bodybuilding. This is only exacerbated by the easily caricaturizable habits that are on display during the average XII Legion training session. Not least of which are the thunderous grunts and overzealous motivational barks that Warhounds employ to synchronize their movements and inflame each others' passions. A spectacle which has been silently derided as a machismo and testosterone fueled variant of their Unchaining phenomenon.

    Most detractors point to these ostensibly garish displays when presenting the most common criticism against the Warhounds' fixation on the Pax Drills: That they are completely unnecessary. Astartes in general are already proven paragons of physical ability by surviving implantation, and their biological characteristics eliminate the need for all but the most limited degree of training to maintain their physique. Far less than any baseliner would require.

    Yet this same argument points the most humanizing element of the Pax Drills, and a deeper rationale for the XIIth to dedicate entire blocks of their daily schedule towards exercise. Even for their enhanced memories, it is easy for Astartes to forget just how much effort the mortals they fight alongside must invest in order to attain and maintain a fraction of the physical fitness that is default to Space Marines. But through an almost overwhelming physical training regimen, the Warhounds are repeatedly reminded of the daily struggles of their baseliner comrades-in-arms and even those of civilians.

    While the physical, emotional, and psychological gulf between mortal and Astartes may be vast, the XIIth has earned their status as one of the most empathetic Legion because all of its members teach themselves, day in and day out, not to take their Ascension-gifted physiques for granted.
    Ancillary Drills - An Open Invitation
    Arguably the most significant development that accompanied the founding of the Kankarde Solar Academies, was the opportunity for Warhounds and Auxilia instructors to work together in expanding the Pax Drills to be practiceable by mortals. The fruits of their collaboration were a set of steadily escalating secondary training regimens which are primarily employed within the academies themselves to efficiently condition Auxilia recruits to keep up with the Space Marine Neophytes that they train alongside.

    However, these secondary drills have also made their impact outside the confines of the Kankarde Solar Academies. The fact that all Warhounds Legionnaires know the Pax Drills by heart means that garrisoned XIIth Legion elements, with minimal setup, are able to found their own unofficial bootcamps to train local mortals that either aspire to be Auxilia, Astartes, or just defend themselves.

    The impromptu nature of these programs, combined with the informal character of Baraca's sons and the Warhounds' outlook on building up their recruits no matter their initial level of fitness, means that the Pax Bootcamps are extremely accepting of recruits. With the only true prerequisites being commitment and determination, independent bootcamps hosted by enterprising Warhounds often serve as an alternative path to recruitment for those rejected by local Auxilia centers, be it due to an applicant's physical disabilities or a planet's lingering dogmas regarding gender or caste.

    Though the Imperial Army has never expressed interest in officially sanctioning the XII Legion's privately run academies, their existence is permitted for their role in the physical rehabilitation of Auxilia maimed in the line of duty. Success stories abound of physically disabled veterans overcoming the shackles of their injuries from within the Pax Bootcamps, with the recovered soldiers lending much credit to the dedicated tutelage and emotional support of their Astartes instructors. The Pax Bootcamps are responsible for many a crippled Imperial serviceman or woman regaining autonomy over their body, with some exceptional cases even galvanized to continue giving back to the Imperium, injuries be damned, by serving locally in organizations such as the PDF, PEC, or PRB. As these mortals retire from the program, the lifestyle never does, propagating the Imperium with physical education that enriches its people with the XIIth's best virtues.

    By going out of their way to charitably share their expertise in physical training, the Warhounds demonstrate the most foundational pillar of physical preparedness that distinguishes them from the comparatively intensive training regimes of their cousin Legions: Camraderie. The Pax drills speak to the human need for community and belonging, found even amidst the sweat of hard physicality. Unlike the Stormbringers' focus on the competition, the Warhounds rally around each other by offering support, tips, and tough love. While the overarching philosophy of Astartes training is to strengthen the mind and body simultaneously, the Pax Drills and its ancillaries are an example of the Warhounds going above and beyond, seeking to reinforce their interpersonal bonds in addition to honing their physiques and skills.


    | > | Colloseui Arenas | Dog Tags | Warrior Marks | Memento Mori | The Triumph Tally | Funeral Honors
  • Whereas the Pax Drills are practiced by all Warhounds to maintain a Legion-wide baseline of battle-readiness, the Colloseui Arenas are a cultural custom designed to forge the XIIth's greatest and mightiest, so that they may elevate the Legion to new heights.

    The Arenas originally started out as nothing more than an impromptu gathering of Battle-Brothers putting in extra training hours outside of their standard drills. These were often composed of Legionnaires in more martially inclined roles such as Dreadknight Pilots, Phalanx Champions, Glatorii, or Loxodonna, whose stations instilled in them the importance of honing their individual combat skills to overcome challenges that could dictate the tide of battle, such as opposing champions, force multipliers, or shock troops. Following the establishment of the Warhounds' homeworld, the practice of the arenas has emerged into the limelight under the name of the grand coliseums featured within the fortress cities of Providence, where this practice is exemplified by the elite Warhounds garrisoned at the XII Legion's most important stronghold.

    Putting in regular hours in the Colloseui Arenas has come to be considered a true mark of a seasoned veteran among those Warhounds who choose to pursue non-leadership roles, for it represents a XIIth Legionnaire's dedication to practice and self-improvement for the sake of championing the cause of the XIIth, the Imperium, and Humanity upon the battlefield.

    Arena Procedures
    The Colloseui Arenas borrow some of the common standards availed to the dueling cages of most Legions. Armor and powered weapons are prohibited, battles are always only fought to first blood with inactive melee weapons, and Apothecary teams are stationed at the Arenas during all active hours.

    What differentiates the Warhounds's dueling spaces from those of their cousins, is that they showcase how even when Battle-Brothers of the XIIth train to be better individual warriors, they still insist upon sharpening their improvisation and teamwork.
    Freeform Bouts
    Whereas most Legions renovate their dueling space to have rows of isolated cages for uninterrupted single-combat, a completely different floor plan is used for the training areas of the Warhounds, who abhor cages and enclosures on principle. The dueling pits of the XIIth do away with bars, instead taking the form of a single gigantic arena where everyone duels together.

    Such a expansive area is very rarely used for simple 1v1. Instead, the 12th does all sorts of randomized asymmetrical matchups. 2v3, 10v20, three-way battles, free-for-all, amongst others, are just a sample of the amorphous battles operating in tandem within the Arena at any given time, in order to keep combatants thinking on their feet. Among all the possible mixups to conventional dueling, a rising favorite among the XIIth is to have pairs of Legionaries fight while chained to their teammate.

    With nothing more than lines in the sand to define borders, it is no surprise that simultaneous bouts within this single monolithic arena have been known to crossover with each other. Warhounds participants welcome these types of upsets whenever they occur, seeing it as an additional challenge to keep things interesting, and a better simulator of real-life combat.
    Randomized Equipment
    The Arena-goers of the Warhounds further cultivate the controlled chaos of their training pits by randomizing their loadouts between bouts. Every Arena on each XIIth Legion ship, no matter its size, keeps an impressive locker of melee weapons on the premises for the participating duelists to pick and choose any possible exotic weapon combos they can think of. Thus, the Arena serves a secondary function as the Warhounds' test bed for new weapons, a safe and controlled location to discover unexpected battlefield potency from unconventional armaments. The Caedere weapons of old Nuceria are perhaps the Colloseui Arenas' greatest success story, as the Legion has steadily refined these archaic weapons into some of their most iconic armaments.
    Guest Participants
    It is always a special occasion when the Colloseui Arenas host participants from cousin Legions, in some rare cases even inviting exceptionally skilled mortals with the strength of body and spirit to compete shoulder-to-shoulder with Astartes. Many of the Warhounds' extra-Legion bonds of brotherhoods have been forged through the Colloseui Areans, with both cousin Astartes and Auxilia regiments seconded to the XII Legion citing the Arenas as the undisputed highlight of their residence with the Warhounds.

    An invitation to participate in the Arenas is by far the greatest honor that an outsider could receive from the XIIth, for it is not only synonymous with being recognized as part of the Warhounds' famously close-knit fellowship, but also as equal to their best and brightest.


    | The Pax Drills | <> | Dog Tags | Warrior Marks | Memento Mori | The Triumph Tally | Funeral Honors
  • When a newly inducted Battle-Brother of the XII Legion completes Apotheosis, they are granted a pair of rectangular tags forged from scrapped adamantium. Each is punched with a hole in order to hang on a chain that the Astartes will keep on his person at all times for the entirety of his career as a Space Marine.

    At first glance, the bestowing of this tag may seem like a formality after the brutal training and grueling trials of metamorphosing into an Angel of Death. However, the miniature adamantium plates carried by XII Legionnaires serve a purpose beyond a callback to the identification tags of Old Terran militaries. They are the physical vessel for a Warhounds' most prized possession: bonds.

    A Legionnaire's Dog Tag serves as an additional measure of identification that, in the event of sudden expiration, allows the Legion to access information pertinent to the Battle-Brother's final wishes. A Legionnaire's planet of birth and the identities of their mortal family are the most commonly listed details. However, Warhounds who have been estranged, or had their homeworld destroyed, tend to specify the XII Legion itself as their next-of-kin, and a Legion burial as their final wish from beyond the grave.

    While recovering a Battle-Brother's progenoids is still the absolute top priority for an Apothecary, to ensure the Legion's survival and to prevent gene-seed from falling into enemy hands, the Warhounds hold the recovery of the tag to be a close second in importance, and consider it a heinous stain upon their honor if they cannot even manage to recover a fallen Brother's tag.

    Engraving and Decryption
    Each tag is inscribed with a unique Administratum database identification number, engraved hundreds of thousands of times upon the adamantium in lines of microscopic script. It takes a deliberate and thorough destruction or defacing of the tag to render the text illegible to the point where the original digit sequence can no longer be pieced together by Imperial cogitators, often the result of exceptionally malicious parties who would invest the specific effort necessary to scour the tag, and earn the ire of the Warhounds for their troubles.

    Ideally, the Warhounds only need to know the identity of a fallen brother in order to obtain his assigned identification number in the Legion's records. But in the event that a Warhound is explosively or unexpectedly killed in the line of duty, and their remains are either destroyed or unidentifiable, the tag is the XII Legion's final resort for accessing the Battle-Brother's posthumous desires in regards to how and where they wish to be laid to rest.

    Were it plausible, the Warhounds would deign to engrave these crucial mementos of a Warhound's identity directly onto the tag itself, rather than a dehumanizing identification code. But alas, even the XII Legion's sentiments must acquiesce to the sensibility of being able to cross-reference the Imperium's databases. Without the diligent work of Administratum Adepts, it would not be possible in the first place to catalogue the homeworlds of the XIIth's deceased Legionnaires, or to get in contact with the living mortal descendants of a Battle-Brother's pre-apotheosis family.


    | The Pax Drills | Colloseui Arenas | <> | Warrior Marks | Memento Mori | The Triumph Tally | Funeral Honors
  • Due to how prevalent tribal and nomadic warrior cultures are among the members of the XIIth, alongside how common it is for them to share in their Brothers' cultures, war-paint has steadily grown into a common practice among Baraca's sons. It is, however, nigh impossible to use the traditional pigments of the thousands of different cultures that makeup the Warhounds. Especially since many come from specific, hard to procure plants or animals native to the Battle-Brother's homeworld. Thus, the Warhounds have taken to using a pigment derived from the medium that ALL warriors across the galaxy have in common: Blood.

    Whenever they have the privilege of time to prepare before battle, the members of a Warhounds Phalanx will gather to perform ritual bloodletting into a shared reservoir. This is most commonly done by having each Brother slit his palm with the edge of his personal Dog Tag, which is the main reason Warhounds tend to sharpen their Dog Tags to maintain its edge

    A clay additive is then mixed into the pooled blood, thickening the mixture into a substance viscous enough to paint patterns in bold crimson red upon the skin and power armor of an Astartes. The patterns themselves can vary wildly based on individual Phalanxes due to the eclectic blend of warrior cultures that the individual members bring from their respective worlds of origin. Phalanxes inevitably develop a micro-culture of their own, synthesizing traditional warrior marks into new marks with personal significance among Brothers in arms.

    The Bloody Hand
    One warrior mark that stands out above all the rest for being universal across the entire Legion, is the Bloody Hand - a mark exclusive to the Captains of each Phalanx, which is always applied at the last available moment before battle.

    Using the palm that he slit in order to contribute blood to his Phalanx's shared pool, it is customary for each Captain committed to a battle to shake hands with their fellow officers, exchanging blood by way of clasping each others' bleeding palms.

    This started as a purely symbolic act that was little different from the warrior marks shared within a Phalanx. But ever since the emergence of the Kanzosen, this seemingly innocuous gesture has become a staple of the XIIth Legion's pre-battle preparation. For while the Warp resonance between Geneline XII and the act of sharing blood is still a poorly documented subject of ongoing study, the battlefield performance of XII Legion Captains is undeniably enhanced, however minorly, by this informal ritual.


    | The Pax Drills | Colloseui Arenas | Dog Tags | <> | Memento Mori | The Triumph Tally | Funeral Honors
  • Trophy taking is a rather split practice among the Legiones Astartes, with disparate Legion cultures citing various reasons to either engage in or abstain from the collection of mementos from slain enemies. The Warhounds are unique in that they actively practice the inverse: recovering the remains of allies.

    Like excellent guard hounds, the XIIth Primarch and Legion find it much more fulfilling to safeguard their fallen brethren and see to it that they reach a dignified end, in lieu of jeering at a foe's corpse. While the Warhounds go to considerable lengths to ensure their fallen allies are returned to their worlds of origin and laid to rest beside their families, the remains that end up in the foster care of the Warhounds can be honored in any number of ways.

    Just as a Wild Hunt Astartes may wear the trophies of slain beasts as totems upon their armor, so too do the Warhounds cannibalize the armor of allies, a practice that the XIIth adopted from their genefather. Rather than let the wargear of their allies be callously scrapped, recycled, and recast, the Warhounds' artificers will instead incorporate it into the Power Armor as a customization that serves as both a badge of remembrance and an improvised molecular bonding stud, toeing the line between ornamentality and practicality. The art of repairing XII Legion Power Armor with cannibalized materials, while preserving the visual identity of the donor's piece, has become something of an artform that results in the signature mosaic aesthetic of the Warhounds' Mongrel Armor.

    Just as the Black Knights may archive mementos of vanquished enemies within the quest catalogs of their great halls, so too do the Warhounds retain the skulls of their former allies as sacred relics. More reserved Warhounds may use these skulls as meditation foci, finding solace in the companionship of their fallen ally even beyond the grave. But some may convert them into Servo-Skulls, flying automatons that hover in lock-step with the War Hounds, continually assessing enemy movements. Serving as a silent sentry to the Guard Hounds to help them retain peak Phalanx formation.


    | The Pax Drills | Colloseui Arenas | Dog Tags | Warrior Marks | <> | The Triumph Tally | Funeral Honors
  • The Emperor and his Primarchs are not ones to prohibit healthy competition among their forces. It is very common for the Legions to compare their tallies of compliances, military and diplomatic alike. The XIIth plays along to a degree, jesting and boasting in good fun with their cousins. But deep in the primary heart of every Warhound, there exists only one tally that truly matters - the sole accolade which has any true claim upon the XIIth's pride as warriors and honor as a Legion.

    The Warhounds' Triumph Tally is kept on a gigantic stone monolith located in the Warhounds' main HQ. During their Crusader Fleet years, this was their flagship, the Righteous Fury. But it has since been moved to Itus Orbital Station on Providence following the end of the Great Crusade. Whenever a mark is added, it is done by having all Battle-Brothers who participated in the battle slit their palms with the edge of their Dog Tag. They then use the bloodied edge to trace and deepen that single scratch mark on the stone. When the first battle-brother makes the tally mark , it is little more than a nick upon the stone, but once the final battle-brother has reinforced the mark, it becomes a properly etched groove. Dog Tags of fallen battle-brothers recovered from the battlefield of the triumph are also used to contribute to any given mark, such that Warhounds who give their lives in service to Humanity and the Imperium are still granted their rightful place on the Legion's honor roll.

    Tally Criteria
    The Triumph Tally is a count of victories shared by the entirety of the Legion, a numerical sum of every success that they have achieved together, as a unified brotherhood, since their inception.

    By Baraca's personal decree, the Warhounds' definition of 'success', and the only conditions under which a mark is added to the tally, is when a force of the XII Legion achieves military conquest over a planet with strictly ZERO civilian casualties.

    Many outsiders have decried this as an excessively harsh criterion, reasoning that to prevent any and all civilian deaths during a planetary campaign is a functional impossibility in the wars of the Imperium. There is some truth to this statement. For the monolith often goes multiple centuries between marks, and every etching ceremony is a Legion-wide occasion.

    Even Lord Primarch Baraca himself has never contributed a single tally over the entire existence of the XIIth, for he is constantly diving headfirst into the most brutal war zones, to save the civilians who are in the most desperate need of deliverance. For all his transhuman capabilities, it is beyond even the genefather of the Warhounds to save everyone all the time, but he tries with all of his twin hearts, and his Legion fervently follows in his example.

    It may be a sisyphean task to prevent even a single death from occurring within the pandemonium of battle. It may be a fool's errand to account for the life of every last man, woman, and child when there are already thousands upon thousands of other variables to balance in the war for a planet.

    Yet it is only when the Warhounds are perusing the battlefields of a planet recently liberated from the horrors of Old Night…when they find no civilian bodies to excavate from the rubble and solemnly present to weeping families…when they can promise the inhabitants a world free from bloodshed and a future of peace.... and truly believe every word with every fiber of their twin hearts….it is only then that the Warhounds know what victory truly means.

    As of 000.M31, the Warhounds' Triumph Tally has yet to exceed 100 marks.


    | The Pax Drills | Colloseui Arenas | Dog Tags | Warrior Marks | Memento Mori | <> | Funeral Honors
  • This custom became prevalent during the start of the Aureus Era, when the Warhounds were recuperating from their Great Crusade losses, and a majority of their Battle-Brothers were on prescribed leave from active duty. Ever the restless and proactive Legion, these Warhounds-in-reserve used their newfound free time to finally address their sizable backlog of fallen Brothers, who had yet to be properly mourned due to the monumental demands of the Great Crusade. The practice of Dog Tags carried universally by all XII Legionnaires, and the diligent record keeping associated with them, made it possible to locate the homeworld and pre-apotheosis next-of-kin for virtually all of the XIIth Legion's dead, from the humblest Hoplite to the most decorated Warlord. With this information, the XIIth Legion spent the opening decades of the Aureus era tackling the monumental task of giving a proper sendoff to each and every one of their Brothers who made the ultimate sacrifice in the line of duty.

    The Warhounds' funeral honor procedures begin with a fairly standardized ceremony. Astartes representatives of the XIIth will march to the next-of-kin's place of residence, bearing a casket containing the remains of their fallen brother in arms. The casket carriers are almost always composed of the members of the Pack that the Legionnaire was formerly assigned to. As a result, the traditional composition of the procession is nine marching Astartes. Once the casket has been presented and the Warhound at the head of the procession, the designated speaker, has explained the situation, they will proceed to consult their late Battle-Brother's next-of-kin in order to ensure he receives a funeral that is faithful to the culture of his homeworld. The Astartes procession makes it a point of honor to stay long enough to attend this funeral and even assist in its preparations if possible, barring exceptional emergencies.

    During the initial wave of Aureus Era funeral honor expeditions, there were several isolated cases of Warhounds Battle-Brothers going out of their way to perform this procedure for exceptional Auxilia who fell in battle by their side. As these cases ballooned in frequency however, it started to become a semi-standardized part of the tradition. It is now fairly common for the XIIth Legion to commemorate fallen non-Warhounds allies who, in life, distinguished themselves in the eyes of the XIIth. Over the centuries, the Warhounds have come to ferry the funeral caskets for a wide range of non-Astartes who lost their lives in service to the Imperium, from the diverse range of abhumans who fight in the Imperium's armies, to the rare instances of xenos from protectorate races. In all cases, the procession of casket-carriers is still composed of nine XIIth Legionnaires, for the Warhounds bear the death of these warriors with the same weight as if they had lost one of their own.


    | The Pax Drills | Colloseui Arenas | Dog Tags | Warrior Marks | Memento Mori | The Triumph Tally | <
Unique Features
Kankarde Solar Academies

The Emperor's Angels of Death have long since proven themselves a staple in the Imperial Warmachine as the ultimate force multipliers for their mortal brethren, for it is a fundamental part of a Space Marine's martial skillset to be capable of coordinating with Auxilia forces whenever the situation demands. The Warhounds however, take this symbiotic relationship a step further by drilling their Neophytes alongside mortal soldiers from their very inception.

This training program, unique to the recruitment branch of the XIIth, is the result of their frequent close collaboration with the Solar Auxilia over the decades of the Great Crusade, which saw the relationship between these two institutions evolve past simple joint military action. By the time of the Solar Triumph, virtually all of the XII Legion's Neophyte training facilities had partnered themselves with a Solar Academy. The result was a new model of Astartes-mortal bootcamp where Warhounds Neophytes and future Solar Auxilia would have the unique opportunity to develop their capabilities alongside one another through every step of their respective programs. Ever since the adoption of this combined training system, the XII Legion has cemented its place among the Adeptus Astartes as the premier experts in Astartes-mortal doctrine. Meanwhile, Solar Auxilia alumni from these self-styled Kankarde Solar Academies have been in high demand across all 20 Legions, invaluable for their experience in fighting alongside Space Marines.

The XIIth also requires their Neophytes to complete their apotheosis before they are allowed to serve alongside the Legion proper, in contrast to standard practice among many other Legions which see near-mature Neophytes deployed to the battlefield in a squire or scout capacity. This not only affords Warhounds recruits extra time to undergo the Astartes-mortal training program of the Kankarde Solar Academies, but is also a necessity as the Legion's Phalanx tactics are a transhuman exercise in group cohesion and interpersonal bonds: skills that cannot be taught through hypno-training alone. Battle-brothers of the XIIth therefore begin their careers with a more enriched foundation in their own Legion doctrine, supplemented by early experience in fighting alongside mortal soldiers. All owing to the invested training program that every Legionnaire is immersed into from the dawn of their Aspirant days.

Academy - Training Timeline
Timeframe
============
Warhounds Program
(Unmodified XII Legion Aspirant/Neophyte training program)
Syllabus
- Adeptus Astartes Curriculum
- Supplementary Curriculum:

  • Astartes-Auxilia Combined Doctrine
  • Phalanx Doctrine
  • XII Legion Organ - Battlefield Application

============================================
Solar Academy Program
(Modified to account for Warhounds partnership, significantly younger recruits)
Syllabus
- Solar Auxilia Curriculum
- Supplementary Curriculum:

  • Astartes-Auxilia Combined Doctrine

=============================================
0 monthsRecruitment
  • Gathered by Warhounds Apothecaries.
  • Primary source of lowborn XII aspirants
Recruitment
  • Auxilia Recruits approved for transfer to Solar Academy are shipped in from Regular Auxilia training centers.
  • Primary source of potential highborn XII aspirants
0 months
============
Bootcamp Intake
==============================================================================================
0 months
-
6 months
============
Screening Trials: Warhounds Aspirants
  • Partial failures transferred to Solar Auxilia
============================================
Screening Trials: Auxilia Recruits
  • Standouts evaluated for possible transfer to Astartes Program
===============================================
6 monthsImplantation Procedure: Triple Uni
  • Unexpected rejections can occur. Those caught very early can avoid permanent/long-term damage, potential transfer to Solar Auxilia is possible.
6 months
-
Year 1.5
============
Initial Training
  • Neophyte implants have only begun to alter their bodies, and thus can still train alongside Auxilia.
  • By the time Initial Training ends, Neophyte biologies will be altered enough that their training programs must begin to deviate from Auxilia peers
===========================================================================================
Year 1.5
============
Implantation Procedure: Triple Bini
  • The Point of No Return. Transfer to Solar Auxilia Program is no longer possible beyond this point
============================================
============================================
Year 1.5
-
Year 3.5
Training: Adeptus Astartes Curriculum
  • Neophytes have time to acclimate to their newly augmented physical capabilities
Training: Solar Auxilia Curriculum
  • Recruits have time to condition themselves to keep up with Neophytes
Year 3.5
-
Year 5.5
============
Joint Training I: Astartes-Auxilia Combined Doctrine​
  • Modified joint training begins, which accounts for the asymmetry between the capabilities of Neophytes and Auxilia recruits.
  • Neophytes continue to receive implants, which do not completely interfere with training.
===========================================================================================
Year 5.5
============
Implantation Procedure: Double Octoni and Noveni
  • Neophytes receive implants which require extended recovery time and medical leave from training.
  • Double Octoni: Derivative of Octoni Phase where XII Legion Organ (MDP Coordinator) is implanted
  • Marks the start of the Long Void
============================================
Augmetic Procedure: Sensory Implants
  • Recruits who make it to this point are considered worthy of cybernetic enhancement
  • Implanted with ocular and auditory augments
============================================
Year 5.5
-
Year 8
Long Void
  • Neophytes are in recovery from Octoni and Noveni implants. Astartes training paused
Training: Solar Auxilia Curriculum
  • Auxilia Training continues, with focus on combat without Astartes support
Year 8
-
Year 8.5
Training: XII Legion Organ - Battlefield Application
  • Long Void approaches conclusion. Neophytes are able to return to training
  • Remaining Astartes implantations may proceed without disrupting training
  • Practical training for MDP Coordinator Organ begins.
Training: Solar Auxilia Curriculum
  • Auxilia Training continues, with focus on combat without Astartes support
Augmetic Procedure: Muscle gene implants
  • Recruits receive genetic and cybernetic augments to enhance the output and durability of the musculoskeletal system.
Year 8.5
-
Year 10.5
============
Joint Training II: Astartes-Auxilia Phalanx Doctrine​
  • Warhounds Neophytes practice the fundamentals of the Phalanx formation, while Auxilia Recruits practice fighting alongside it.
  • Neophytes continue practical training for MDP Coordinator Organ.
===========================================================================================
Year 10.5
============
Implantation Procedure: Quadrinideni
  • Apotheosis Complete
Graduation
  • Newly minted Astartes are formed into Phalanxes and shipped off to join the XII Legion
============================================
Graduation
  • Newly minted Solar Auxilia are formed into regiments and shipped off to assignments around the Imperium
============================================
 
[12-4] Astartes Biology
[12-4] Astartes Biology
Apotheosis
The genetic requirements of Baraca's gene-seed are fairly lax in comparison to most gene-lines, with only a few necessary genetic characteristics and a large degree of flexibility in most areas. The true filter for successful implantation is a psychological test, colloquially known as 'The Hound Within'.

Line XII drastically enhances aggression and fury within its neophytes, a small fragment of their Genefather's hot-blooded spirit kindling within them. To survive implantation, the neophyte must find a way to identify with and understand that fury. For those with a strong fighting spirit and stronger will, the task is one most can rise to. But for those of a calmer disposition, it is a herculean effort which only a few can manage. The difference between those who succeed and those who fail, is a contest of mental control between the Neophyte's willpower and their newfound rage. If the Hound Within can be tamed, it becomes a potent ally, a source of fury that drives the XII legion on to incredible heights while reinforcing rather than overriding their autonomy

However, for those that cannot leash it, the Hound Within will grow increasingly feral. As the months go by and the anger goes unchecked, the neophyte's mental and eventually physical health will decline. Anxiety, migraines, extreme blood pressures and much, much more will degrade their health even as the gene-seed enhances their body. Eventually, a point of no return will be reached. Berserk rages will occur before rapidly progressing to catastrophic neurodegeneration, comas and strokes. Death or a vegetative state can be the result, although the Emperor's Peace is more often given before this point. While known to many of the Imperium's organizations, public knowledge of the Hound Within is kept deliberately sparse so as to avoid muddying the Legion's reputation. Nonetheless, rumours of line XII's potentially inhuman failures have remained stubbornly persistent among certain populations. They range from the plausible, such as attacks on legion staff by rogue neophytes, to mutated abominations and one especially outlandish tale of a neophyte exploding due to blood overpressure.

The high implantation success rate of XII line geneseed is therefore a testament to the strong martial cultures prevalent in humanity, which provides a vast pool of emotionally resilient aspirants with the disposition necessary to master the Warhounds' geneseed. While the Imperium does its due diligence to keep its citizens in fighting form, mankind has proven itself to be remarkable at cultivating impressive warrior cultures without the Emperor's guidance.
Appearance
As one of the least overshadowing genelines, the diversity within the Warhounds' ranks is on full display even post-apotheosis. Beyond the standard increase to Astartes-level bulk and proportions, the most significant transformation that a Warhound undergoes is behavioral rather than physical. A consequence of the increased vigor that XII geneseed instills in a freshly-minted Space Marine.

The inner rage implanted into every XII Legion Aspirant, which they conquer as part of their ascension, never goes away once they become Astartes. It is transfigured along with the Warhound's mind and body, erupting into a gushing wellspring of inner strength that energizes the Legionnaire at every waking moment, overflowing into every action they perform and every word they bark. It is for this reason that Warhounds appear hostile even when they don't mean to. Every Remembrancer-vaunted characteristic of Baraca's sons, from the piercing intensity in their eyes, to the jarring inflections in their cadence, to the aura of volatile combat readiness that they project, can be attributed to the overflowing energy that simmers within every Legionnaire, and the airtight discipline that they actively exercise to contain it.

The Warhounds have long since learned to vent this passion through relentless training, a deeply ingrained cultural practice that dates back to when the Legion still lacked any designation besides their numeral. And the results are plain to see when they step out of their armor. The physiques of XII Legion Astartes bristle with hyperbolically defined muscles scultped through genuine exercise. Despite being outclassed by taller, bulkier, or more physically imposing genelines such as VII or XVIII, the musculature of a Warhound is conspicuous, even at a glance, for the visible commitment that goes into maintaining it. The only impact this has on the transhuman dread aura of a XII Legionnaire, is that their natural athleticism masks the uncanny valley effect of their artificially enhanced Astartes proportions, overriding it with a more authentic form of physical intimidation. A form to which certain mortals, who possess the martial mindset of a warrior or soldier, can bring themselves to tentatively admire, rather than brazenly fear.
Unique Organ - Meridiopherein Coordinator
The Meridiopherein Coordinator is a small neural lobe implanted into the frontal cortex near the olfactory bulb. As the neophyte's enhanced brain develops, it grows and fuses with this unique organ, producing high connectivity with regions associated with motor functions and sensory input. When fully grown, the Warhounds' unique organ acts as both a receiver and broadcaster of a highly specialized form of psychic-pheromonal signal. The transmission and interpretation of these signals grants Warhounds Astartes something of a haptic, kinesthetic sense of not only the physical movements of their gene-brothers, but also the contextually relevant emotions and intentions behind them.

The passive influence of the XII Legion Organ plays a major role in Geneline XII's superior group coordination over every other Legion. Hoplites almost never misinterpret the orders of their Captain or misjudge the intentions of their peers, for the momentary insights shared via their unique organ cover for nuances that may otherwise be missed in the heat of battle. The Warhounds' famous Phalanx formation is a natural consequence of playing to these strengths, for the XII Legion Organ is at its most potent when assembled in large numbers, where entire battlelines of Warhounds can act with perfect mental and emotional synchronicity under the influence of an overarching Meridiopherein network.
Psychic-Pheromonal Broadcasting - The Bilateral Coordinator Link
Each aspect of the MDP Coordinator's communicative function, from broadcasting to translation, is split into both psionic and pheromonal components. Analogous to the teamwork on display between Warhounds, both halves of the organ work in concert during normal function, both can cover for the broadcasting deficiencies in the other method, and both can function independently to some degree, creating a mutual redundancy against targeted disruptions to either medium. This ensures that, in most battlefield situations, the MDP Coordinator can continue to provide some degree of its esoteric enhancements to the Warhounds' existing bonds of brotherhood.

  • The pheromonal portion of the organ intercepts and forwards relevant signals to the altered sweat glands of the Warhounds. The nervous signals sent to the glands are highly complicated, inducing them to release highly specific mixtures of volatile chemicals. The varying concentrations and compositions have thousands of different possible meanings, some of which are very subtle, some of which overlap in meaning, and all of which could become irrelevant in moments as they react to fleeting stimuli. The pheromonal component provides a broad range of motor information and a relatively smaller one with respect to intents and emotions, but the interpretation of these signals is highly complicated. Any Astartes or species with strong olfactory senses can smell these compounds, but without the subconscious processing that occurs due to the unique brain modifications wrought by line XII gene-seed, the constantly changing scent patterns are borderline incomprehensible. Rather than relying on Warhounds remembering a complicated olfactory code, the Meridiopherein Coordinator induces sensations frequently compared to synaesthesia. Warhounds directly feel the movements of nearby brothers, which produces a far more intuitive understanding than would otherwise be possible.

    For obvious reasons, Warhounds armour is often modified to facilitate scents passing through, and the diffusion rate of these compounds is usually high enough to counteract any delay that might otherwise occur. However, an evident downside to the scent-based broadcasting of the Meridiopherein Coordinator is its significant decrease in effectiveness in environments filled with exotic pheromones. There are a finite number of chemicals volatile and chemically distinct enough to serve as pheromones, and those used by the Warhounds are occasionally produced by alien lifeforms. Warhounds can adapt to a constant level of a pheromone given time, and the telepathic component of their bonds can serve as a stop-gap, but the overall experience is known to be disorienting. It is theorized that a knowledgeable opponent could potentially weaponise this against them through random, constantly changing levels of pheromone emissions to eliminate that method of communication. The situation is worsened in toxic atmospheres, which can damage the nose to achieve the same effect, or may be completely unbreathable, forcing Warhounds to seal their armour. Similarly, their multiple vehicle formations are not as tightly organized as a Phalanx, for despite the weak telepathy reaching through adamantium shells, the chemical messages cannot do the same. Conversely, individual vehicles see the opposite effect, with faster response times leading to higher maneuverability and lethality than most other legions. The enclosed space makes internal communications among XII Legion vehicle crews faster and more efficient, to an extent only exceeded by the X legion due to their Steel Carapace.


    | > | Psionic Component
  • The psionic component of the Meridiopherein Coordinator directly transmits motor impulses as sensations of movement, along with emotions and intents possessing a metaphysical link to those motor impulses, thus providing information about physical actions and emotional context for said actions. In psionically average Warhounds, this entire process is subconscious and produces a weak effect broadcasted nonspecifically to all in the vicinity, with only the Meridiopherein Coordinator being sensitive enough to detect and interpret it. Even in this case, however, the psionic component is less rigid than the pheromonal one, and it is not unknown for there to be minor bleed-over of especially intense emotions that are not contextually relevant. Similarly, it is not unknown for the more psychically sensitive or those better attuned to XII Line gene-seed to gain a limited degree of control over these abilities.

    Interpretation of the psionic component by outside parties is simpler in comparison to the pheromonal component, but such a task requires conscious effort on the part of the outsider, whereas it is an unconscious process in the mind of any Warhound. Without the right context however, there is very little useful information to be gleaned from the intercepted psychic signal in and of itself. For not only are the kinesthetic-emotional sensations broadcasted by the MDP Coordinator highly unusual for battlefield telepathy, they are also overwhelmingly qualitative in nature, bearing almost no resemblance to any form of tactical communication.

    Theoretically, disrupting the MDP link via direct psionic interference is even easier than intercepting it. For the connection between two individual Warhounds is fairly frail, easily broken due to the fact that most humans are psychically impotent, something that does not change when ascended to Astartes. Although the link does show significant strengthening between veteran Warhounds with a stronger bond and rapport, it will ultimately be tenuous compared to the link between two psykers in telepathic communion.

    In practice however, permanently severing the esoteric link between two Warhounds requires physically separating them. For in truth, the connections between MDP Coordinators are transient by design, breaking and re-establishing constantly under normal organ function. Disrupting a MDP network in its entirety is not so much a practice in severing the connections, as it is preventing them from incessantly re-forming as is their purpose. A feat that becomes tedious, if not taxing, when accounting for the network formed among 50 Astartes fighting in tight formation in the typical Warhounds Phalanx, with the capacity for 1225 distinct mutual links between its members. Breaking a critical mass of psionic links in the XII Legion's most veteran Phalanxes, where each pair of bonds is reinforced by centuries of mutual camaraderie, becomes a Sisyphean task unless a sufficiently broad Pariah effect can be applied


    | Pheromonal Component | <
Battlefield Application - Sub-Verbal Communication
Although the most common battlefield application of the MDP Coordinator is that of an esoteric communicative aid to strengthen the cohesion of Warhounds battlelines, the Emperor never designed its function to directly overlap with the role of accomplished telepaths, such as those of the Arcanists or Black Knights. Rather, Geneline XII's Unique Organ was designed to enhance coordination specifically within the roiling pandemonium of frontline combat - An environment where initiative takes precedence over forethought, decisions must be made within the spur of the moment, and explicit verbal communication, even by way of traditional telepathy, is often too slow when it matters most.

  • At an individual level, the MDP Coordinator passively operates in the subconscious depths of a Warhound's mind, broadcasting his surfacemost emotional and physical impulses. When properly parsed by another Coordinator organ, any Warhound who receives these quasi-telepathic emanations are granted a form of non-verbal, psychically-induced context for their Brothers' actions in realtime - conveyed in the form of the fleeting emotions and intents which motivate a Marine's physical movements, alongside the proprioceptive sensations which drive them.

    In the fleeting moments where a Phalanx-bound Warhound is voicing his alarm at a sudden movement or sound, his Brothers will feel the spike of apprehension that ripples through his psyche, alongside the tension within his neck as he twists to face the offending stimulus. All by proxy of the MDP Coordinator organ

    In the fleeting moments where a Phalanx-bound Warhound is airborne in the falling arc of his evasive dive, his Brothers will feel his overwhelming urge to avoid imminent danger, alongside the springlike compression and uncoiling of his core muscles. All by proxy of the MDP Coordinator organ

    In the fleeting moments where a Phalanx-bound Warhound is following through his strike against the open guard of a foe, his Brothers will feel his rush of aggression at the thought of a decisive killing blow, alongside the mighty flexion of his lunging legs and striking arms respectively. All by proxy of the MDP Coordinator organ

    Spontaneous insights such as these represent the primary form of information conveyed by the MDP Coordinator, allowing all Warhounds within an MDP network to sense and intuit the real-time context behind one another's actions and communicating nuance to a degree that no other Legion can replicate without Librarian assistance. And yet, these physically-contextualized affections also represent the upper limit of complex information that the Coordinator is capable of conveying, barring exceptional cases of intrinsically or extrinsically prompted organ empowerment.

    Unlike vox or conventional telepathic communications discussing abstract concepts or explicit tactical data, it is almost never worth the time or effort for outside parties to remotely intercept the Organ's signals. Even when perfectly understood, the tactile and intent-based inputs provided by the MDP Coordinator are borderline useless to anyone but fellow Warhounds in the immediate vicinity. For in the overwhelming majority of cases, only Brothers fighting alongside each other in the same battleline are privy to the shared environmental and circumstantial context necessary to act on the organ's esoteric insights.


    | > | The Meridiopherein Network
  • At a group level, the MDP Coordinator is constantly exchanging its signature psychic-pheromonal signals with every one of its peers in the area. Under normal function, a Warhound's Legion Organ will constantly be breaking and reestablishing psionic contact with those of his Battle-Brothers, cycling through all available links in the vicinity in overlapping intervals, the rapid connections forming more readily in an area thick with the Coordinator's psychically resonant pheromones, such that he is connected to all of his peers simultaneously in effect, if not in principle.

    These weak, transient, and fluxional psionic links are simultaneously the MDP Coordinator's greatest limitation and a key component of its design - even with all of the resonance of the organ to assist, the souls of average Warhounds are simply too impotent to sustain a permanent telepathic connection. Rather than futilely attempting to establish robust links, the organ maintains a constant effort to establish or reestablish communications, keeping contact for only very brief periods before the connection dissipates. The result is a link which carries no significant investment from the mind or soul of a Warhound - and thus little risk of psychic backlash if it collapses - multiplexed into a highly resilient web of esoteric communications which will persistently reconstruct and passively reknit itself so long as there are Warhounds fighting by each other's side. This network is dilute and decentralised, readily forming redundant connections to propagate past partial disruptions with minimal delay. Any attempts to bring it down in its entirety via psionic interference must be absolute in both its coverage and consistency, for minute flaws will allow small fragmentary components to persist, and the network will restore itself should that interference falter even momentarily.

    Though the individual telepathic communications of the MDP Coordinator are severely limited in range, specificity, and bandwidth compared to the centrally-mediated, actively-invoked telepathic networks practiced by the Librarius, these great tradeoffs allow for a dense, localised and resilient group network that can be maintained by impotent souls and warp-resonant biology. As with most matters regarding the XII Legion, the potential of a united group of XII Legion Organs far outstrips the sum of its parts. For when bands of Warhounds unite their hearts and spirits under a MDP Network, an emergent effect occurs which cannot be explained by the Legion Organ's communicative characteristics alone.
    The Unchaining Phenomenon
    Unchaining is an emergent phenomenon that occurs specifically when a group of Warhounds are connected by their Legion Organ, for it is the unique properties of the MDP Network which grant the average Warhound an experience of psychic communication vastly different to nearly all others within the Imperium.

    As a Geneline built upon concepts of empathy and unity of purpose on a biological and metaphysical level, the very nature of the XII Legion challenges one of the underlying assumptions that govern conventional telepathic disciplines: The qualia of another mind is fundamentally foreign to the experience of one's own.

    While the unique neurobiology of the Warhounds already bends this principle under normal circumstances, the deeper implications are most often demonstrated when the Warhounds Unchain - when they push this axiom to a breaking point and unleash the true consequences of a geneline comprised of Astartes who blur the borders between subjective consciousnesses.

    Meridiopherein Superposition - The Psychological Kindling
    It cannot be overstated how the MDP Coordinator transmits and processes psychic information in a manner incomparable to any other human psi-sensitive. Because of how frequently the XII Legion Organ facilitates repeated connections with its peers, most XII Legionnaires experience a nearly uninterrupted bidirectional stream of information transmitted by psionic means. Though surface-level comparisons can be made to unstable, high Warpsight Exposure and/or Emotional Broadcasting psykers, the nature of this communication is vastly more controlled due to how extensively a Warhound's brain is augmented to work in tandem with the MDP Coordinator's broadcasting and transmitting functions, making such comparisons highly misleading. Mortal psykers are generally caught between two extremes, either making the choice to completely block out psionic sensory input when it is not needed, or lack any ability to do so nor to tune out this highly variable and distracting stream of stimulus. Meanwhile, for Warhounds, the sensations of connection to their Brothers is so normalised as to blend effortlessly into their subconscious, resulting in an intimate attunement between the psyches of Warhounds that passively underlies all other interactions.

    The brain modifications wrought by line XII gene-seed, the close-knit culture of the Warhounds, and their constant stream of psychic-pheromonal input from each other combine to facilitate one of the key distinctions between the MDP Coordinator and conventional telepathy. Standard telepathy often mimics material means of communication to a significant degree, with quasi-verbal methods dominating over mind-exclusive qualia such as emotions, which usually take a secondary role to back up or contextualise the main message. However, on account of the aforementioned factors, the MDP Coordinator is highly consistent at broadcasting and interpreting emotions as a primary aspect of telepathic communication. This is a key part of the Unchaining phenomenon, where the organ's empathic communication truly distinguishes itself from the conventional telepathic disciplines.

    Meridiopherien Feedback - The Emotional Spark
    The property of the Coordinator Organ which forms the basis of Unchaining, is that the psychic component does not solely serve to inform of another's emotional state, but allows the recipient to feel a faint, fleeting but very real echo of the emotion within their minds. These sensations are felt distantly in a way difficult to analogise for a baseliner, in essence displacing the emotion to some nebulous "elsewhere". Loosely analogous to how pain in different parts of the body feel more or less overwhelming, the emotions of other Warhounds can be powerful, yet rarely overwhelm the individual. However, should a sufficient number of connected Warhounds become harmonised to the same emotional state, these emotions can become self-reinforcing. Already a common occurrence due to the Warhounds' strong culture of camaraderie, especially in the thick of battle, Warhounds can empathise with the transferred emotions in their minds, further deepening the harmonisation while escalating their emotional state. In this way, the rage of one Warhound resonates with the congruent rage of his brother, igniting their shared fury like a spark to kindling.

    To an outsider, Unchaining often appears to be a state the Warhounds change to like flipping a switch, perfect lockstep unity to disorganised berserker rage, leading many to incorrectly assume it must be some drastic psychological change or even a full second personality built into the minds of every individual Warhound. But in truth, this is an illusion created by the initiating emotion spreading like a flash fire through a Warhounds formation, propagating at exponential speeds along the dense, multiplexed web of links that compose the typical MDP Network. Rechaining is, for all intents and purposes, the exact same process occurring with an opposing flavor of emotion - The sudden onset of lucidity triggering a sharp encalming impulse which cascades through the brotherhood at equally blistering speeds, like a slab avalanche quelling the emotional tumult under sensations of calm and caution.

    Unchaining is ultimately no great psychological change for the Warhounds - it may be a break from the methodical advance and ordered formation of the Phalanx, but the underlying lockstep synchronicity merely adapts to take on a different form. Warhounds are still acting in perfect unison when they are Unchained, charging a common foe in packs just as connected and coordinated as any Phalanx, unleashing a unified zeal fueled from a shared wellspring of reciprocated fury.


    | The Meridiopherein Link | <


- From "Quasi-choir-like effect observed in Geneline XII due to the Meridiopherin Coordinator", Silver Agent Galission Lyonne's first submission, dated 435.984.M30

- Reviewer comments, attributed to Inspector Lord Cheng Andrade, dated 877.984.M30
 
[12-5] Organization
[12-5] Organization
Deployment
[REFERENCE] Crusade-Standard Organization

The Warhounds adhere to Crusade-Standard for the high-level organization of their Legion, with their Lochoi and Corpus being more or less direct equivalents to Chapters and Cohorts respectively in order to streamline integration with Auxilia. The ability to rapidly and seamlessly consolidate their command structure with mortal forces is a necessity for the Warhounds, who are often the first Astartes responders to worlds in crisis across the vast Ultima Segmentum. The XIIth are the original pioneers when it comes to fighting alongside mortals, and it was their invaluable expertise and input which allowed their cousins in the XIIIth to codify the official framework for Astartes-Auxilia combined operations. This framework arranges Astartes elements into Chapter and Cohort-sized forces, which the Warhounds are keen to uphold due to its compatibility with the Cohort-Division-Regiment organization system of their Auxilia allies.

Low-level command is where the Warhounds' battlefield organization begins to deviate from the norm, as they supplant the standard Company and Squad formations with their renowned Phalanx. In most Legions, intermediary ranks such as Sergeants and Captains are necessary to maintain cohesion beyond a 10-Brother squad. However, the unique culture and biology of the XII Legion frees them from such limitations, making it possible for a single Warhounds Captain to command up to 50 Astartes on average while maintaining the same degree of single-minded teamwork displayed by squads of other Legions. While the Phalanx is capable of splitting off into 10-man packs during Unchaining actions, this is almost always done for the purpose of maneuverability rather than delegating command. Packs of the Warhounds have no singular designated leader because, for all intents and purposes, their members still answer to the Captain of their Phalanx. The act of re-assembling into a Phalanx is therefore seamless and non-disruptive to their established command structure.

Deploying in such unconventionally large concentrations carries its share of risks, especially as battlefield conditions fluctuate, but the Warhounds consider this a risk worth taking. Fighting in groups has always been their greatest strength as a Legion. And the results speak for themselves, for the XIIth Legion's forces are within the upper echelon among the Adeptus Astartes for both lethality and discipline.
Homeworld - Providence
  • Segmentum:Ultima ][===============][
    Administratum Classification:Fortress World ][===============][

    Providence is a world located at the border of the Warp phenomena known as the Ruinstorm. The system is a semi-stable warp route out of the Primaris level Warp Rift that covers the entire southern half of the Eastern fringe, which the Warhounds have fortified into a Legion and Auxilia stronghold capable of repelling the relentless waves of Chaos forces looking to establish a beachhead into Imperial territory.
    Overview
    With a temperate and calm climate, Providence looks rather unusual for a Fortress World at a glance. Most natural features have been preserved over the years, remaining in their original states rather than being cleared or leveled to make way for further fortification and other constructions. Compared to the Grand Bastion of Pavonis and many of the other worlds under the eyes of the Steel Wardens, it is easy to imagine that the famously humanitarian Baraca has fallen prey to sentimentality, sacrificing his homeworld's defensive capabilities for the preservation of its beauty. Such assumptions fail to understand the character of the XII Primarch, and also fail to understand the situation of Providence.

    The nature of the warp has always made certain travel routes more stable and safe than others, and at the edges of warp storms such as the Ruinstorm, the Firetide which results from the interaction with the Astronomican creates great complications and dangers when traveling in or out via the warp. Some worlds bordering the Eye, Maelstrom or Ruinstorm barely ever come under assault, while others face constant Chaotic raids. Providence falls in the middle of this distribution. Where Pavonis sits at the gates of hell, Providence can be considered to be a hole in its border wall by comparison. Even as tempting of a target as a Legion homeworld is, it is extremely difficult for the Ruinous Powers and their slaves to deliver a sufficiently large force to guarantee victory against the entrenched positions of the Legio Astartes.
    Role and Function
    Providence typically serves a different role compared to the major Bastion Worlds of the Broken Circle. As far as its focuses go, it straddles the line between Fortress World and Recruitment World. Baraca Themistar is confident in the planet's ability to hold against the scattered armies of Chaos, but countless other worlds in the far east of the Ultima Segmentum are not so fortunate as to have a Legion resident or the protection of the Firetide. Within the Western Cordon region of the Broken Circle, Providence is the primary source of reinforcements and relief forces, supplying both Astartes and Solar Auxilia to beleaguered worlds while their fleets trap the enemy on the planet and doom them to extermination. Providence is the hammer to Pavonis' anvil. It is for this purpose that countless facilities exist across the planet designed for training large numbers of soldiers to defend the Imperium. These facilities are both inside and outside the fortress cities, as they are needed for both attack and defence.

    However, despite the focus on recruitment and reinforcement, Providence is still a Fortress World. It is perhaps not so mercilessly efficient as the Bastions of the Steel Wardens, but the same principles are applied to its fortification. In truth, the fundamental genius behind the IV Legion's methods provides more than enough operational latitude for the XIIth to fortify their homeworld in their own way, implementing the teachings of Perturabo and his sons in a manner that best suits the unique strengths of the Warhounds. Providence possesses every hallmark of a standard Fortress World. The surface bristles with ruthless anti-orbital weaponry, making approach impossible for any in defiance of the Emperor's will. Weapons capable of annihilating capital ships from across the system ensure that the world cannot simply be ignored. Multiple layers of near-impenetrable void shields protect cities, regions, and the entire atmosphere in an overlapping scheme protecting it from bombardment or Exterminatus-grade weaponry. Once Providence's defenses are roused, most foes will be eradicated before ever entering the atmosphere, let alone landing on the surface. For the few exceptionally powerful invasion forces able to make planetfall, they must then take the fortress cities. As is standard design, the planetbound strongholds of Providence dig deep into the crust, sporting layers upon layers of defenses, armouries and storage, with vast hydroponics systems to last years or decades under siege. Each city is linked to a network of underground railways (rigged to collapse in the unlikely event of a breach) tens of kilometres down and is capable of sending or receiving reinforcements at incredible speed. Even though they are not perfectly mathematically distributed across the surface to maximise anti-air and anti-orbital coverage, to actually take one of these cities from the local mortal PDF is a task most would find impossible, and with the Warhounds present, Providence is borderline unbreakable.

    However, Baraca is not content for his Legion and the people under his protection to be left to languish under siege, and this is the secret purpose of the largely unaltered terrain and the presence of many settlements outside of the fortresses. Most settlements are farming villages, providing additional personnel to staff the hydroponics in case of an emergency, and every settlement, no matter how large or small, is linked to the subterranean vacuum train network via a series of higher tunnels. Each tunnel is hidden, but positioned so that a village can be evacuated in hours at the most. If Chaotic forces are even able to land, one of their first targets will be isolated settlements, seeking sacrifices to bring infernal reinforcements and thin the veil. However, with no population, these locations are reduced to distractions, buying further preparation time. The network of tunnels can be put to further use during a protracted campaign however, for the few enemy attacks that have managed to truly besiege Providence have found themselves perpetually harassed by raiding forces consisting of Solar Auxilia and Warhounds, and as the battles draw to their conclusion, entire Imperial armies have been massed behind enemy lines, leading to the forces of Chaos being crushed between Phalanx and fortress city. In the countless wars fought at the Ruinstorm, Providence is always ready to fight off the enemy and join the wider battle, and it is a matter of pride among its people for them to defeat Chaos invasions before Imperial relief forces can arrive.
    Populace
    Military proactivism are two words that best describe the Provident culture. Like most Fortress Worlds, military training is a key part of youth, but the military zeal of the Providents is extreme even by those standards. The dark history of the world is one that none allow themselves to forget, and the awareness campaigns of the Redemptors have only heightened this further. While all Fortress World citizens must be able to fight if needed, only a fraction of them will actually be part of the military on a permanent basis. There are hundreds of other essential roles that must be filled for the basic functionality of these worlds, a fact often forgotten by overeager youths and ageing soldiers alike. On the one hand, this ensures that the various military bodies of Providence are among the most elite of their kind in the galaxy. On the other hand, the administrative and logistical burden of properly screening such a large portion of the population has led to enormous waiting lists for every military role conceivable, while the government must adopt an aggressive awareness campaign reminding about the many other possible careers

    Points of Interest
    The Colloseui Fortress Cities
    In a bygone age, the pride and joy of each city-state upon the planet was the Coliseum at the center of its capital city - venues installed with irreplicable Dark-Age systems capable of simulating all manner of hostile environments and lethal hazards, which were put to work in hosting grand slave fights. At the conclusion of the Iskur invasion, the surviving locals were eager for the Warhounds to rebuild these palatial metropolises in their own image. It was time for their world to be reborn under the wisdom of the Imperium, not to recreate the decadent monuments to their cruel, tyrannical, and long-defunct nobles.

    These former capitals of the old aristocracy - called the Colloseui Fortress-Cities to distinguish them from their peers - are nigh unrecognizable from their precursors. No longer bloated with kilometers of sprawling slums in all directions, the land area of each capital has been downsized to the focussed and efficient footprint of an Imperial hive fortress, renovated to extend towards the sky and underground while allowing nature to reclaim the land in their immediate periphery. Rather than demolish the central Coliseums and scrap their archeotech, the Warhounds elected to repurpose these former blood sport arenas towards a new, nobler cause - giving them the fresh start that was afforded to Providence and its people. Although the central coliseums still serve as the main draw for Provident residents across the planet, their use and purpose have been completely reformed from that of the world's dark age.

    The Grand Coliseums
    Officially, the grand Coliseum located in each Colloseui Fortress City is a multi-purpose training space that is booked and shared for use between the local Warhounds and Auxilia.

    Provident Auxilia recruiters make use of the Arenas to run physical screening for applicants, for the impressive scale of the Coliseums is one of the few things that can rival the sheer volume of local applicants that queue up for every recruitment drive. For those with the initiative, it is possible to secure a timeslot for a more private group training session, which is often the case when individual Warhounds run their informal boot camps for mortals.

    By far the most common reservations however, come from the Warhounds themselves, who make religious use of the venues for their training regimens and combat practice. Occasionally, the Warhounds' elite, seeking to stress-test themselves or intensify their combat training, may request to activate the mechanisms that control the Coliseum's battlefield conditions and hazard settings. Such requests necessitate copious safety measures to ensure that mortals are not present on the Arena floor when the environment controls are activated, for every single one of the archeotech's configurations renders the arena inimical to the life and safety of non-Astartes participants.

    During these occasions, mortals are strictly prohibited and thoroughly barricaded from entering the central arena grounds. They may, however, make use of the audience seats, which feature a combination of pre-existing and newly installed safety measures to protect them while they spectate the Legionnaires.
    Itus Orbital Station
    The Warhounds' Legion headquarters, their primary Fortress Monastery, is not located on the surface of Providence but rather forms the nexus of the shipyard that rings its exosphere - known to the locals as Itus Orbital Station

    This sprawling orbital ring is often jokingly referred to as Providence's 3rd continent, for the megastructure is laden with the copious volumes of infrastructure necessary to support the shipyards that maintain the XIIth Legion Fleet, the barracks that house its active duty forces, and the armories that equip them all. With the founding of Providence as the Warhounds' homeworld at the end of the Great Crusade, this station has become the home dock for the Righteous Fury and all the naval assets that formerly comprised Crusader Fleet XII.

    Itus serves as the multipurpose hub of XII Legion operations, for the Warhounds stationed on Providence respond to an endless stream of distress calls from the Steel Circle of Pavonis and a significant portion of the Ultima Segmentum. To this end, Itus' facilities are built and its personnel are trained to be capable of scrambling response fleets around the clock. The shipyards are abuzz with activity at all times, with individual docks dispatching their occupants only to immediately receive the next group of freshly returned ships.

    In the event of an invasion, Itus Station is the beating heart of Providence's first sphere of defense, possessing hangars full of ships to intercept enemy forces and mark them for targeting by anti-orbital defenses on the planet below, all before the would-be invaders can even reach Provident airspace, buying ample time for the civilians to evacuate to the Fortress-Cities. By stationing the bulk of their deployable naval assets and battle-ready Astartes in direct orbit, the Warhounds' firepower and manpower squats in the exact space that an invasion force would need to control in order to commence bombardment or land their armies. As such, Itus is perhaps the grandest example of the overarching design philosophy that went into devising Providence's layout as a Fortress World - No one attacks Providence or its people without getting through the XIIth Legion.

    Off-duty Hours - Excursions to the Surface
    Because Itus and its personnel must be prepared for emergency calls at all times, it is staffed in overlapping shifts to ensure its defenders and support staff are always alert and unfatigued.

    With the vigor that is characteristic of Geneline XII, it is common for Warhounds to be overflowing with spare energy after uneventful shifts upon Itus. These Astartes often choose to spend their break periods on the planet's surface. Filing into high-capacity shuttle-buses, a system of regularly scheduled ferries take them down to their homeworld proper, where they have the space and facilities to vent their excess energy without interposing on the intensive operations occurring in orbit. Off-duty Warhounds are therefore a relatively common sight among the ground settlements of Providence, despite the fact that their fortress-monastery is astro-geographically isolated from the common populace.

    The grand arenas of the Colloseui Fortress-Cities are the most common hubs for Astartes on break, where they can be found practicing their Pax Drills, engaging in Colloseui Arena bouts, or using the space to run military boot camps for mortals. It is not unheard of, however, for Astartes to spend their prescribed leave in the local farming villages, where they can be seen lending their transhuman strength to community projects or simply mingling with the mortals.
    The Desh'elika Memorial
    - Engraving of the Desh'elika Memorial
  • - Confession of Marc Petri, Former High Rider

    Nuceria, as the planet was originally named, had been ravaged by war for longer than its population could remember. During the Old Night, this had mostly been relegated to localized power struggles between rival city-states. Sometime during the decades that the Great Crusade however, while the Imperium's Forces were tied down with the Orks and Rangda, Nuceria had become a favorite raiding target for the initial wave of corsairs foraying out from the Chaos Empire that is known to contemporary scholars as Ultramar Tenebrae.

    With no voidships or orbital defenses of note, the planet's antiquated rulership could do little more than bleed their armies in a losing ground war against an invasion force that boasted starfaring technology, offworld reinforcements, and the blessing of the Fel Gods. By the time Crusader Fleet XII arrived in 453.951.M30, the last and once greatest of the grand cities had just fallen after decades of stubborn resistance. The fate of Nuceria's final fiefdom was the same as its former peers: its population was indiscriminately slaughtered like chattel, the bodies of aristocrats, soldiers, and slaves alike piled into mass graves, where their vitae pooled into a homogenous draught that filled bottomless ritual altars dedicated to the Blood God.

    A ragtag holdout of survivors encamped in the bordering mountains was quite literally the only living Nucerian population remaining, and the Iskur Hordes would have rectified this mere hours later if Lord Baraca had not landed his forces and lent the might of the Warhounds to the last stand of the planet's original inhabitants.

    The ensuing campaign to take back the planet was a brutal and arduous affair, requiring no less than the participation of the XII Primarch himself to tip the scales in the Imperium's favor. The invaders were better equipped and organized by a significant margin compared to the usual feral warbands of PA8, or any previously encountered Chaos forces for that matter. The presence of their transhuman warriors in particular allowed the daemonic host to fight the XII Legion 's ground forces to a standstill, with their leaders adapting to the Warhounds' tactics in an as-of-then unprecedented display of Fel intelligence.

    - Final transmission of Lochagos Ajaks. Only two members of Pack XII-VI-LVII-0-I ever had their bodies recovered.

    In response to the dangers of Unchaining around these unusually cunning servants of PA8, the Umu of the Legion began to psychically probe for ritual fodder deployed by enemy sorcerers, so that their Phalanx-bound brethren could Unchain and Rechain without being ambushed by spontaneously manifested Neverborn. The Iskuri countered by repurposing the ritual to summon the daemons behind the Phalanxes' charges, which in concert with swarms of Chaos spawn from the front was used to bog down and surround the Warhounds until they had no choice but to hunker down and make themselves easy targets for artillery fire from Hellcannons. And so this back-and-forth duel of swift adaptation and swifter counters continued as the Warhounds painstakingly liberated Nuceria, the Crusade Force finding itself embroiled with a foe who was able to clash head-on with the might of a Legion.

    In the end, the Warhounds were able to overcome the eight Iskur Hordes that had come to the world, but were unable to eliminate them, for they chose to retreat rather than allow themselves to be trapped by Crusader Fleet XII's growing naval superiority. Such a display of strategic insight was just another unwelcome surprise, and not even the last shown by these Iskuri.

    But for the time, the Warhounds had more pressing matters to attend to in the immediate aftermath of the campaign. Such as burying the dead, rebuilding from the ruins, and drafting up plans to convert Nuceria into a fortress world to guard against the Primaris-level warp rift encroaching at the border of the system, from whence the daemonic invaders had emerged and now retreated to.

    When the Iskur Hordes would return for revenge decades later, they would find a planet rebuilt, reinforced, and reinvigorated.

    Nuceria had died, reborn as Providence.
    [PRIORITY CODE ALPHA] - Iskur Autopsy Report
    - [REDACTED]



    - Addendum of report, sent as a priority message to all Primarchs. Author: Lord Primarch Baraca Themistar
Recruitment
The Warhounds stand alongside their Dawn Angel cousins as one of the few Legions with both the widespread genetic compatibility and altruistic disposition to recruit all the way down to the dregs of Imperial society. The XII Legion's widespread operations see them responding to threats throughout Imperial space, where they are able to impress upon and muster recruits from the abundance of tenacious warrior cultures that are indigenous to Humanity's domain.

At the same time, the Legion's close ties with the Solar Auxilia affords them the pick of recruits from one of the most prestigious military institutions in the Imperium. The close collaboration between XII Legion Training facilities and Solar Academies results in a modified training program wherein the most elite of Solar Auxilia youth, who distinguish themselves early among their already exceptional peers, have a chance for promotion to the Aspirant pool where they will undergo the trials to ascend to an Angel of the XIIth.

The Warhounds embrace the duality of their seemingly disjointed twin streams of recruitment, for this mixture of both natural and nurtured talent adds a new dimension of diversity to their ranks. The XIIth Legion does not just represent a wide-reaching mixture of cultures, it also comprises an impressive spectrum of social strata. The XII Legion's Apothecarion takes great care in maintaining this equilibrium in the Legion's recruitment numbers, striking a balance between highborn Auxilia trainees, lowborn barbarian youths, and everything in between.

By the time of Apotheosis, any cultural or social barriers among Warhounds Aspirants will have been shattered by their years spent training and undergoing gene seed implantation together, their shared warrior spirits reforging established prejudices into the bonds of brotherhood that define the XIIth Legion. This fraternity between Neophytes of varied backgrounds is part of the training experience that is ubiquitous among the Astartes of the XIIth, and is a factor to their virtually universal loathing of slavery, or any form of social stratification.

[REFERENCE] XII Legion - Command Structure
  • XII Legion UnitCrusade-Standard
    Equivalent
    Size
    Commanding
    Rank
    Pack
    One of two toggleable modes in the Warhounds battle doctrine.

    Hunting packs designed to slaughter routed enemies with Axe/Sword. Can be reformed into a Phalanx.

    Temporary formation, primarily employed for routing and mop-up actions
    -​
    10​
    None. Informal command only​
    Phalanx
    One of two toggleable modes in the Warhounds battle doctrine.

    Shield and Spear walls meant to hold lines against charging enemies. Can be disbanded into Packs.

    Standard unit of combat
    -​
    50​
    Captain​
    Lochos
    Composed of multiple Phalanxes, plus any required Auxilia and Support elements required for a self-sufficient fighting force.

    Standard unit of deployment.
    Chapter​
    1000​
    Lochagos​
    Corpus
    Legion force under the command of a Warlord, who are hand-picked by Lord Primarch Baraca Themistar. Entrusted to command multiple Lochoi, plus any necessary auxiliary forces.

    Responsible for theater-scale operations.
    Cohort​
    5000 - 50000​
    Warlord​
    Mora
    Concentration of Legionnaires from a single Mora

    Temporary formation, created with the intent to gather specialists en masse for a specialized task.
    Super-Formation​
    -​
    Polemarch​

    > | Ranks | Super-Formations
  • XII Legion Rank
    Crusade-Standard Equivalent
    XII Legion Purview
    -​
    Scout​
    -​
    Hoplite​
    Battle-Brother​
    -​
    -​
    Sergeant​
    -​
    Captain​
    Captain​
    Phalanx​
    Lochagos​
    Chapter Master​
    Lochos​
    Warlord​
    Lord Commander​
    Corpus​
    Polemarch​
    Battlemaster​
    Mora​

    | Units | <> | Super-Formations
  • Crusade-Standard XII Legion Equivalent
    Super-FormationMora
    01 Formation - ElitesHippeumora
    02 Formation - WarsuitsDonnloxomora
    03 Formation - Fast AttackGlatoriimora
    04 Formation - Armored AssaultZizkamora
    05 Formation - Basic InfantryPhalangemora
    06 Formation - Close Quarter CombatCaedemora
    07 Formation - DestroyersRediamattmora
    08 Formation - Void WarfareTriremora
    09 Formation - Defensive WarfareCarpamora
    10 Formation - SpecialistsConsularimora

    | Units | Ranks | <
 
[12-6] Unique Ranks and Roles
[12-6] Unique Ranks and Roles
The Redemptors
- Address of Chaplain Kauhteccka to the founding core of the nascent Redemptors

The Redemptors were founded by the original inhabitants of Providence - the remnants of the Nucerian army that survived the campaign to take back the planet alongside the Warhounds. Immediately following the war's conclusion, these former professional soldiers came forward to the XIIth Legion about their complicity in systematic atrocities that had been occuring on the planet long before the Chaotic invasion, which had been overshadowed and almost forgotten amidst the grueling war against the ravening Iskur Hordes.

Taking their forthrightness in stride, the attendant Chaplaincy of the Warhounds lent their services, acting as confessors and counselors in equal measure. While the mortal crew and skilled workers of Crusader Fleet XII labored to rebuild and fortify the war-torn planet, the XII Legion's Chaplains guided its guilt-ridden, disillusioned soldiers towards a new purpose. Just as the Warhounds' homeworld was renamed Providence as the scars of the Iskur invasion were healed, so too were the planet's original armies reborn as the Redemptors - an elite cadre of mortal Auxilia, driven by their burning desire to rectify their past crimes via assisting the Warhounds in combating atrocities across the stars.

Membership
While initially composed of pre-liberation Provident soldiers, the ranks of the Redemptors have diversified greatly since its inception. Over the decades, their order has inducted members from the entire breadth of the Imperium: Auxilia officers who made the decision to condemn millions in order to save billions, defectors from non-compliant planets who were conscripted into the inhumane or Chaos-led regimes on their worlds, Orders Metallic agents whose pivotal decisions damned entire sectors, and even the rare Mechanicus Adept who has chosen to seek human counsel rather then bury them self in cold apathy as is common among their ilk.

The unifying thread among all Redemptors is a deep seated remorse for the consequences of their actions in the line of duty. Such individuals are hardly uncommon among high ranked officials, for it is a simple fact of the Imperium that the mantle of command carries with it the burden of responsibility over thousands, if not millions of lives at any given time. When the mistakes of an Imperial field commander or agent translate into sector-scale casualties, and have potential ramifications worse than civilian deaths, the ensuing guilt and disillusionment can take a mind to rather dark and unpredictable places. Few can empathize with this condition better than the former soldiers of Old Nuceria, and thus their order has long since extended the parameters of their mission to provide a lifeline for these ailing souls, wherever they may cross paths.
Recruitment
To assist their Redemptor affiliates in extending their reach, the XII legion maintains ties to those Imperial organizations whose members are burdened with unenviably slim margins of failure. The most chief example being the Orders Metallic, whose agents regularly work within the most stringent and unforgiving mission parameters in the entire Imperium.

It is a fortunate, yet undeniably grim, prospect that the Redemptors have never needed to implement an active recruitment quota, for it is not an uncommon occurrence for even senior agents to break down after a particularly gruesome failure or pyrrhic victory. While most standard policies are to permanently discharge these mentally destabilized individuals, the Redemptors will endeavor to send one of their number to talk to them whenever one of these cases comes to their attention.

The pre-established rapport between the Redemptor and the aspiring member is perhaps the most important prerequisite to the entire recruit screening process. Not only does this initial interview serve to gauge the candidate's mental state to determine their fit for the Redemptors' style of rehabilitation, it will be the first of many bonds that the inductee will form with their fellows if and when they choose to commit to a reassignment to the Redemptors.

The Redemptors are, first and foremost, a fellowship and support network for these disillusioned Imperial servants, providing them a community of like-minded compatriots to help them grapple with their past mistakes. While the Imperial public most often witnesses them serving as elite mortal auxiliaries at the side of the Warhounds, the truth is that Redemptors only take to fieldwork after having conquered their internal conflict through a less publicizable but arguably more crucial period of self-reflection and group therapy. This is a highly personal affair that is carried out within the order's headquarters on Providence, under the close supervision of the Warhounds' Chaplaincy, in the presence of fellow Redemptors who can lend advice and counsel through their own experiences reconciling with internal guilt and working towards repentance.
Rehabilitation
The Redemptors' style of therapy is unabashedly colored by the influence of their patron Legion and home planet. The order's rehabilitation programs have always been tailored towards military personnel, because that is the scope within which the Warhounds and Redemptors have the most guidance and support to offer.

While the rugged natural beauty of Providence may seem unnoteworthy to those who have had previous exposure to Agri or Paradise Worlds, the XIIth Legion homeworld still has much to contribute to the process of healing through its characteristically vibrant citizenry. Time and time again, the turning point in a Redemptor's rehabilitation has been a simple excursion to mingle with the inhabitants of the farming villages, or to act as guest instructors for Auxillia recruits in the local Solar Academies. Many within the Redemptors swear by the positive effects of interacting with the Provident populace, for the infectious vigor and rejuvenating optimism of the locals is an effective spiritual balm for what is considered the underlying condition among all who seek out the Redemptors - losing sight of what one is fighting for.

Though the founding Redemptors initially established their headquarters upon Providence to stay true to their roots, the order now considers the pilgrimage to the Warhounds' homeworld - and the subsequent trek through the idyllic landscapes of the rural villages to reach the Redemptors' fortress-stronghold within the Desh'elika Mountains - to be an important first step for an inductee to take in kickstarting their personal journey of recovery.
Post Recovery - The Path of Proactivism
Redemptors who choose to pursue fieldwork are often those who subscribe most fervently to the Warhounds' philosophy, their time with the XIIth inspiring them to redeem themselves through action rather than languish in guilt. Upon coming to terms with their past failings and shifting their focus towards the future, it is not uncommon for a Redemptor to seek an outlet to vent their newly invigorated fighting spirit. With approval from their XII Legion sponsors, these individuals may be cleared for one of the many paths available to a Redemptor as they complete their journey of atonement - serving alongside the Warhounds.

As far as the Administratum is concerned, the Redemptors' military arm deploys identically to the preponderance of Veletaris formations partnered to the XIIth - elite strike forces of mortals attached to larger regiments of Solar Auxilia. Because of the diverse military backgrounds found among members however, Redemptor Squads are anything but standardized in terms of specialists and skillsets, often composed of a mish-mash of soldiers drawn from any conceivable combination of Auxilia and Officio Occulus operatives. Their success on the battlefield therefore depends on their ability to find unexpected synergies between these diverse skillsets, borrowing from some of the improvisational genius of their XII Legion patrons.

Much of the XIIth Legion's values on physical fitness and training have been adopted by the military branch of the Redemptors, with all of these mortal field agents committing to baseliner-adjusted variants of the Pax Drills. Regardless of whether a Redemptor uses these exercises to clear the mind, improve oneself, or simply to occupy downtime, this group physical activity is encouraged as a productive method to eliminate the conditions for psychological relapse and build a support network to facilitate recovery. Senior Redemptors have come to be characterized by physiques resembling miniature Warhounds - a visual indicator of their reignited spirit and their wholehearted adoption of the XIIth Legion's belief in redeeming oneself through action and preparedness.
Post Recovery - The Path of Reconciliation
Because the scope of their operations is mostly focused on Providence, the public education and community outreach branch of the Redemptors lacks the widespread notoriety of their military arm. Nonetheless, it is an equally popular career path available to those who are ready to be discharged from rehabilitation. The overwhelming majority of Redemptors staffed at the order's headquarters are those who, upon making peace with their past errors, choose to leave the life of a soldier behind them and take a fresh approach in atoning for their misdeeds.

Though their core was originally formed of those Nucerian soldiers too injured or old to be deployed alongside the Warhounds, the trait which unites all members of this branch is not so much their age, as it is the wisdom that comes with it. The standards for joining the public education arm of the Redemptors are more discerning, and some would argue more stringent, than the physical fitness necessary to join the ranks of their field agents. For a Redemptor wishing to become a community leader upon Providence, their rehabilitation does not simply mean coming to terms with the mental and physical scars sustained in the line of duty, but also striving to embrace and internalize the lessons that these scars entail, painful as they may be.

Despite being composed of mostly baseliners lacking the abilities of the XII Legion Organ, Redemptors of the public education branch borrow much of the intent behind the Warhounds' Pain Eaters: Reliving the most traumatizing experiences of their career and sharing the cautionary tales their past, in order to spare the soldiers who come after them from the unenviable pain of having blood on their hands and deaths on their conscience.

As war veterans one and all, the Redemptors' first hand experience with the grim realities of war serves as a counterbalance for the overeager military proactivism prevalent among the populace of the XII Legion's homeworld. As much as the Redemptors' locally-born members spread awareness of Nuceria's former atrocities, and maintain the planet's war memorials to ensure that the planet never forgets its history, their off-world members bring with them cautionary tales from across the breadth of the Imperium's military - serving as living reminders of the monumental responsibility that comes with being a soldier.

Idolized as they are by the militaristic and passionate locals, the Redemptors are uniquely positioned to serve as unofficial spiritual guides to the Provident people - the war heroes to whom they rally under during times of crisis. The public faces of the order work vigilantly to channel this reverence towards a positive purpose, pruning the passions of Providence's people so that their zeal can burn healthily while ensuring it never escalates to the level of glory-hungry war-fetishism that bred the atrocities of ancient Nuceria.
Pain Eaters
- Pain Eater Vadeos, hosting a Pain Eater Inductee seminar

Although the Chaplaincy are the Legiones Astartes' experts in matters of the heart and the spirit, they are ultimately constrained by the same key limitation as their mortal counterparts: Every soul interprets existence through a unique and irreproducible subjective filter, creating a communication barrier around the more profound qualia of human experience which cannot be captured through words alone, such as personal trauma or crises of faith.

Geneline XII however, represents a curious special case, and their peculiarities are made incarnate in the Pain Eaters of the Warhounds.

For the vast majority of Baraca's sons, there is ultimately little significance to the fact that they are inherently more attuned to the subjective perceptions of their Brothers than any mortal or Astartes demographic. The extensive brain modifications which prime them to process sensations originating from minds external to their own, will ultimately be too impotent in effect and rigid in function to be felt beyond the subconscious depths of their minds.

For Neophytes who take exceptionally well to XII Line Geneseed however, this dormant empathic potential will be awakened within them during the implantation process.

When fully Apotheosed, these particularly gifted scions of Baraca will find themselves markedly conscious to the network of esoteric bonds that interconnect Geneline XII into a brotherhood in more than name, able to actively affect ripples through the medium whereas their Brothers are merely passive to its ebbs and flows.

With sufficient Chaplain-led training to give shape to their abilities, these Pain Eaters are able to take the role of spiritual leader and transhuman counselor beyond its usual purview - forging higher forms of empathic bonds with their Brothers, to such a degree that they transcend conventional dialogue and encroach on the realm of psychic telepathy.
Legion Organ Basis - The Exopathic Coordinator
Pain Eaters are born when the MDP Coordinator is cultivated to its full potential within the budding brain of an Astartes - the Legion Organ flourishing as it is allowed to incubate under the correct genetic and/or psychic markers of a compatible Neophyte

This empowered Legion Organ is the basis of the powers which distinguish a Pain Eater from the average Warhound. With an MDP Coordinator which has been supercharged in its functions as a transmitter, these gifted XII Legionnaires boast the improved conscious control to establish stronger outgoing quasi-telepathic links, alongside the psychic potency to transmit Meridiopherien broadcasts to their peers with greater psychic intensity.

Beyond the performative improvements to their MDP Coordinator however, a Pain Eater is further distinguished by their expanded ability to manipulate the contents of the MDP broadcasts themselves.

For an average Warhound, the sensory information transmitted by their Legion Organ is strongly linked to their actions and intentions in the immediate, operating within a context so transient that only the runoff from rudimentary emotions felt intensely in the heat of the moment may bleed through.

With an MDP Coordinator more intimately interfaced to their soul and the wellspring of spiritual strength within however, Pain Eaters are less restricted by their Legion Organ's normal limitations on conveying nuanced feelings. For these gifted Warhounds, it becomes possible to infuse MDP broadcasts with sentiments that exceed the span of a single thought, moving past simplistic emotional impulses to call upon emotionally evocative reminiscences, which the Pain Eater can proceed to instill in their Brothers with vivid clarity. All by proxy of the MDP Coordinator's psychic-pheromonal bonds.
Remedial Empathy - The Battle Within
  • - Pain Eater Vadeos, hosting a Pain Eater Inductee seminar

    The most well-known application of a Pain Eater's esoteric abilities, and the one which has become synonymous with their name, closely complements the work of a Chaplain - using their unique ability to touch the minds of their Brothers, they can act as healers of the psyche and spirit for their fellow Warhound.

    Virtually all Pain Eaters are at least taught the fundamental skills of their therapeutic role - a consequence of the XII Legion Chaplaincy's heavy involvement with the Pain Eaters on the institutional level. Not only does the XII Legion Chaplaincy reach out to all Warhounds who manifest an enhanced MDP Coordinator Organ upon completing Apotheosis, not only do the Warhounds' Senior Chaplains act as the Pain Eaters' primary tutors and handlers, but the Chaplains of the XIIth were also the ones who originally discovered the potential of their gifted Brothers during the Legion's early days, investing their expertise towards pioneering and refining the capabilities of their gene-synced fellows into the psychotherapeutic Warp discipline that defines the work of the Pain Eaters.

    When serving in the capacity that is most steeped in the teachings of their Chaplain patrons, the core to a Pain Eater's function is his firsthand experience with all manners of pain, be it physical injury, psychological trauma, or in some exceptionally hazardous cases: Warp-borne inflictions.

    Every battlefield injury that a Pain Eater sustains is a new tool he can use to soothe the agony of his Brothers within a triage ward. For although any Astartes can draw strength from his positive memories of recovering from his afflictions and restoring his body, Pain Eaters are able to capture these invigorating sentiments, and psychically broadcast them for the benefit of his fellow Warhound.

    Every crisis of faith that a Pain Eater overcomes is a new tool he can use to dispel the anguish of his Brothers within a counseling session. For although any Astartes can draw strength from his positive memories of reaffirming his purpose after losing his way, Pain Eaters are able to capture these invigorating sentiments, and psychically broadcast them for the benefit of his fellow Warhound.

    With these wondrous tools of empathic telepathy at their disposal, the Warhounds' Pain Eaters are able to take a much more active role in treating ailments of the heart and spirit, addressing the psychological pains of their Brothers with a degree of initiative that most Chaplains can only dream of, revolutionizing every conceivable facet of the duties that come with their station.
    Pain Eater Triage - Suffering Assuaged
    One of the most fundamental forms of training that gene-synced Warhounds undergo as part of their Chaplain-led Pain Eater training, is the psychological conditioning to maintain lucidity even through the most horrifying of physical, mental, or spiritual afflictions. Whenever these specialized Warhounds sustain injuries in the line of duty, they are tasked with committing the entire traumatic experience to memory - from the initial shock, to the interim agony, to the eventual bliss of recovery and rehabilitation.

    It is important that a Pain Eater possesses both the memory recall and psychological fortitude to selectively and vividly relive their previous trauma when the situation demands. Because when the time comes that a fellow Warhound suffers an identical or similar ailment, the Pain Eater can utilize the enhanced broadcasting capabilities of his Legion Organ to empathically export his personal journey of overcoming said pain, superimposing the experience onto the consciousness of his brother.

    Whatever profound sensation of empowerment and motivation a Pain Eater feels when he reminisces on a traumatic experience and his ultimate triumph over it - the amplified broadcasting capabilities of his enhanced Legion Organ make it possible for his Gene-Brothers to feel these nuanced and ineffable sentiments alongside him. In this way, a suffering Warhound is instilled with a nearly first-hand familiarity with their pain regardless of whether they have actual past experience with it, and are inoculated against the risks of permanent psychological scarring that come with blindly navigating trauma.

    Although this form of mental soothing may amount to little more than a psychological balm in the immediate, the true wonder of a Pain Eater's empathic boons lies in its nature as a spiritual strengthener, rather than an emotional crutch. For when Pain Eaters utilize their powers to soothe an ailing Brother's trauma, the patient himself is ultimately the active agent in vanquishing his own suffering. The empathic influence of a Pain Eater equips his Brother to overcome their pain, without denying them the agency to forge their own tale of personal triumph over trauma, or the opportunity to synthesize the experience into their own source of inner strength, which his fellow Warhound will be able to draw upon long after parting ways with the Pain Eater.
    Pain Eater Counsel - Suffering Preempted
    Just because the mind of an Astartes is largely impervious against all but the most extreme pain and trauma, doesn't mean they cannot draw wisdom from its lessons or derive strength from overcoming it. And likewise, just because a Warhound is of perfectly sound psyche and spirit, does not mean he has nothing to gain from accepting a Pain Eater's empathic influence. From allowing himself to be esoterically instilled with the insight that can only be found through overcoming hardship and struggle.

    Because they are still human to the core, the Angels of Death are not exempt from the valuable lessons that can be learned from the pain of mistakes and the humbling of failure - lessons which are tragically difficult to teach through spoken advice and disciplinary drilling alone. This can have heartbreaking consequences in the work of an Astartes, for whom a single ill-timed mistake could cost their otherwise immortal life, and a single instance of failure could mean death and devastation on a staggering scale.

    Pain Eaters, however, are gifted with the exceptional capacity to address this quandary of the human condition through psychic means. Through their empathic ability to share subjective reminiscences of their personal experiences, these gene-synced Warhounds can afford their Brothers the opportunity to learn from mistakes before they are made. From the necessary hindsight to identify actions that exasperate injuries, to the sensations and stimuli that herald potential battlefield hazards, when a Pain Eater is not sharing his memories of overcoming pain in order to teach the perseverance to overcome it, he can instead teach the foresight to circumvent it. Many a Pain Eater has been responsible for preventing countless untold tragedies that will no longer come to be. Not through any direct intervention of his own, but from preemptively making his fellow Warhound aware, and able to act upon, the pitfalls which they were previously blind to under their own filter of subjective experience and personal bias.

    Indeed, providing guidance to those who do not necessarily seek it, is one of the most delicate matters under the purview of the Chaplaincy. Should a Pain Eater demonstrate the necessary emotional intelligence to handle such situations, alongside the passion to further refine his abilities alongside his Chaplain mentors, he will inevitably find himself inheriting this most overlooked and least advertised duty of the spiritual advisory body of the Legiones Astartes: teaching transhuman Astartes to recognize and admit to their all too human failings, before they become their unseen downfall.

    Naturally, Pain Eaters become more effective at their job as they accumulate experience over the career as Legionnaires, and it is for this reason that a large, diverse body of personal experiences is crucial to their work. Far from being steeped in clerical responsibilities as one might expect from a role so closely affiliated with the Chaplaincy, Pain Eaters are some of the most well-traveled and widely circulated members of the Warhounds.

    Often volunteering for reassignment to various arms of the XIIth, or assignments outside the Legion, Pain Eaters are encouraged to embrace the proactivity that is characteristic of their Legion - Diversifying their career with experiences both positive and negative, expanding their catalogue of experientially-derived wisdom so that they may empathize with, and esoterically heal, a larger range of ailments of the body or the mind.

    Through their blistering enthusiasm to dive headfirst into their duty as Astartes, Pain Eaters tend to exacerbate the XIIth's infamous independent streak and hotheaded reputation. While none dispute the noble intentions behind their willingness to place themselves in harm's way - taking injuries and hardships in stride with the intention of turning their experiences of recovery into tools for their psychotherapeutic role - this selflessness bordering on martyrdom can, at times, come off as a concerning appetite for pain. A characteristic which has contributed to their widely known cognomen as "Pain Eaters"

    - Captain Azil, guest speaker at a Pain Eater Inductee seminar
  • - Pain Eater Vadeos, hosting a Pain Eater Extra-Legion Qualification seminar

    As obligate empathic telepaths, the therapeutic powers of a Pain Eater operate on a bond of mutual, unspoken understanding with his patient. It is only by evoking poignant memories which resonate profoundly with the subject of his care, that these gene-synced Warhounds are able to shape the blunt emotional output of their Legion Organ towards an application as delicate as psychotherapy.

    By all rights, the Pain Eaters' style of psychological healing should have a prohibitively slim margin of success for all but the most closely acquainted brothers. For the practice of superimposing one's emotional state onto another mind is only a few steps removed from an overt psychic attack, and courts outcomes ranging from mental dissonance to mental scarring, should a Pain Eater flood his patient's psyche with anything other than sentiments which the patient can identify with on an emotional, psychological, and spiritual level.

    It cannot be understated then, how much the Warhounds' network of psychic-pheromonal bonds assist a Pain Eater in his work as an esoteric healer.

    It is the bonds of chemical and psychic nature which incessantly acclimate Warhounds to one another's emotions, intentions, and physical movements, that afford Pain Eaters the leeway to evoke their powers on their Genebrothers with relative impunity. For the XII Legion Organ innately attunes a Pain Eater to the nuances of his Brothers' pain, just as it nonverbally synchronizes him to their intentions in battle.

    It is the stream of sentimental and kinesthetic feedback exchanged through the Warhounds' esoteric links of brotherhood which allow Pain Eaters to draw forth compatible memories from little more than circumstantial context and pure instinct. For their intuitions are subconsciously informed by the innocuously faint and often overlooked emanations detected from other MDP Coordinators.

    When a Pain Eater attempts to employ his therapeutic abilities on a subject from outside their geneline however, this second-nature empathy is no longer a given.

    When a Pain Eater deigns to heal the trauma of a mind which is unable to provide feedback via an MDP Coordinator, the onus falls upon himself to bridge the gap of mutual, unspoken understanding through a more intrinsic source of empathy. The kind of empathy that is not a factor of psychic might nor genetic gifts, but rather a product of character and wisdom.

    Pain Eaters who, in good conscience, utilize their empathic gifts on non-Warhound subjects, are committing to perhaps the most important judgement call that any among their order can make. Effectively asserting that they understand their patient, that they share a bond of empathy with their cousin Astartes or mortal compatriot, to a degree equal or greater than the esoterically reinforced camaraderie that binds them to their Warhound brothers. A bold and exceptional claim for the Legion which metaphysically embodies the concept of brotherhood.

    In most matters of seniority within the Chaplaincy, Pain Eaters serve as deputies to fully inducted Chaplains by default, until they cultivate credentials of their own. Their special gifts are considered an asset to the Chaplains' work, but not a replacement for the oratory skills or psychological expertise of their mentors. The aptitude to successfully use their gifts on non-Warhounds however, is a special case, distinguishing a Pain Eater as not only exceptional among his fellow gene-synced Brothers, but a potent Chaplain in his own right, poised to surpass his mentors through his unique potential to master empathy both intrinsic and esoteric.

    - Pain Eater Vadeos
Invigorating Empathy - The Battle Without
  • The Unique Organ of Geneline XII is at its most potent when working alongside its peers, a truth which still applies to the awakened MDP Coordinator within the mind of a Pain Eater. Though the esoteric gifts of an individual Pain Eater are remarkable on their own, they are magnified to awe-inspiring effect when he is psychically and pheremonally bonded to his Brothers within a Phalanx - when his supercharged MDP Coordinator is incorporated into an MDP Network capable of channeling its amplified broadcasts to bolster an entire band of Brothers.

    When operating in the frontlines, Pain Eaters tend to apply their gifts in a more rudimentary manner. Utilizing his enhanced MDP Coordinator more in line with the standard function of the XII Legion Organ, a gene-synced Warhound within a Phalanx can summon forth the visceral sensations of enthusiasm and spiritedness that he feels in the moment, broadcasting it non-specifically to all Legion Organs in the vicinity.

    Taking advantage of the same multiplexed, locally-dense network which synchronizes Warhounds to each others' intents and primes their minds for Unchaining, the psychic echo of a Pain Eater's spiritual ardor is able to reach his Brothers across the MDP network with resonant clarity, attuning each and every member to the same unbreakable heights of loyalty and camaraderie that burn within the Pain Eater's hearts - all by proxy of the pre-established bonds of chemical and psionic nature that are universally shared between all Warhounds.

    Of all the duties that Pain Eaters have come to adopt over the decades of their existence as invested proteges of the XII Legion's Chaplaincy, this responsibility of leading their Brothers by example in the thick of combat is especially crucial for a Legion as action-oriented as the Warhounds.

    Pain Eaters take to this martial role with the ardent enthusiasm one would expect of their station as spiritual leaders, for although they are heavily inducted into the ways of the Chaplaincy, these gene-synced sons of Baraca are still Warhounds to their core. All of them are in their element when engaged in a close quarters melee, and none of them will hesitate to stand beside their Brothers on the battlefield, ensuring that the Warhounds' unbreakable bonds of brotherhood will remain so in the face of any foe.
  • - Kharn, The Traitor Breaker. Equerry to Baraca Themistar

    Of all the duties within a Chaplain's purview, their most gruesome responsibility by far is to lead Euthanizer Squads in hunting down Traitor Astartes - an especially dour task for a Legion steeped so heavily in camaraderie as the Warhounds.

    Pain Eaters take to this martial role with the grim determination one would expect of their station as spiritual leaders, for although they are heavily inducted into the ways of the Chaplaincy, these gene-synced sons of Baraca are still Warhounds to their core. All of them are proud scions of arguably the closest, most inviolable brotherhood in all of the Legiones Astartes, and none of them are content to stand idle while living affronts to their most cherished personal and Legion values continue to roam unfettered.

    " Cherish your Brother"
    The chosen prey of Pain Eater Euthanizers are those Traitors who willingly and knowingly betray their Legion and Imperium. Those who are unapologetic in their treachery and cognisant proprietors of their crimes.

    Whereas the practice of having mundane Chaplains lead a Euthanizer Squad is largely a matter of principle, stoking the righteous morale of the euthanizers while simultaneously shielding them spiritually against the falsehoods of the traitors, the empathic broadcasting abilities of Pain Eaters give their Euthanizer Squads an additional esoteric edge - a tool to take the fight to the traitors in a clash of weapons and morals alike.

    Whatever tumultuous mixture of dread, outrage, and heartbreak a Pain Eater feels when he reminisces on having his trust irreparably violated by one whom he called Brother - the amplified broadcasting capabilities of a Pain Eater's enhanced Legion Organ make it possible for his turncoat Gene-Brothers to feel these harrowing sentiments alongside him and, perhaps for the first time, comprehend the gravest repercussions of their treachery. In this way, a Traitor is instilled with a nearly first-hand familiarity with the scars that he inflicted upon his Brothers when he reneged on his oaths to them, forced to face the moral and ethical consequences of his actions as they are reflected back at his psyche through empathic telepathy.

    Although this form of mental attack may amount to little more than psychological warfare in the immediate, the true impact of a Pain Eater Euthanizer's empathic broadcasts lies in its nature as a catalyst for introspection, rather than a provocation of one's treacherous beliefs. For when Pain Eaters utilize their powers to put the act of treachery into perspective for a Traitor, it is the turncoat himself who ultimately grasps the dreadful epiphany of what he has done. An outcome that the Pain Eater sets into motion, even in the event that the Traitor escapes Euthanization.
    " Adore them with every breath "
    The depths of indignation that a Pain Eater weaponizes against his wayward kin must be drawn from somewhere. If the Pain Eater preparing for this grim task does not already share a pre-existing bond with the Traitor in question, if the prospective Euthanizer does not already have a personal stake in bringing their wayward Brother to justice, then it is the Pain Eater's duty to make it so before they depart on their manhunt.

    Acting in their capacity as deputy Chaplains, Pain Eaters committed to a Euthanization mission begin their work by counseling the Astartes caught in the direct fallout of their Brother's betrayal. Assimilating second-hand accounts of the Traitor's treachery, alongside their own first-hand observations of the mental scars that such an act inevitably leaves in the psyches of his closest loyal Brothers. It is only once a Pain Eater has empathized himself to the aftershocks of his target's treasonous actions, once he has adopted the Brothers who were betrayed and made their anguish his own, that the quest for retribution can begin in earnest.

    For the loyal Astartes left spiritually fractured in the fallout of a traitor's transgressions however, there is regrettably little more that a Pain Eater can do to directly ease their suffering. The process of healing from betrayal unfortunately lies beyond the reach of Geneline XII's empathic gifts, standing as a grim exception to a Pain Eater's usual repertoire of experiences. The pain of fraternal treachery is a rare example of a mental scar which, for a Space Marine, will never fully fade and has no cathartic relief to offer on its journey of recovery. For an Astartes has no true strength to gain from the knowledge that their Brothers may betray them. Only the venom of doubt, the rot of paranoia, and the irrevocably existent temptation to perpetuate the vicious cycle initiated by the one who betrayed him.
    " For this love like no other "
    While the Warhounds have one of the lowest numbers of rogue, treasonous or corrupt Astartes among the legions, when they do fall, they do so in large numbers, with entire Phalanxes or even Lochoi turning all at once. Traitor Warhounds are some of the most dangerous failures of all 20 legions, for their internal brotherhood often persists even as they turn their backs on the Imperium, granting them a degree of inherent coordination and unity that gives them a dangerous edge in combat. It is feared that, if left to their own devices, a Chaos warband of their gene-line could prove resistant or immune to the disunity that would normally cripple Traitor Astartes.

    It is morbidly ironic then, that a Traitor Warhound's own Gene-Brothers are the most qualified individuals to prevent this grim possibility from coming to pass. For not only are Pain Eaters equipped to neutralize the unity of their treacherous kin, they are able to weaponize it against them.

    Even when Warhounds turn their backs on their Brothers, the Unique Organ of Geneline XII is at its most potent when working alongside its peers. And though bands of rogue Warhounds can use this property to their benefit in battle, so too does it exist as an omnipresent chink in their spiritual and psychological defenses.

    Taking advantage of the same multiplexed, locally-dense network which synchronizes Warhounds to each others' intents and primes their minds for Unchaining, a Pain Eater Euthanizer is able to propagate his empathic influence across an entire Traitor MDP Network, debilitating and potentially crippling the morale of every rogue Warhound in the vicinity. Flooding every treacherous mind with the excruciating heartbreak that can only be felt in the mind of an Astartes betrayed, where they will clash with the decisions that a Traitor has justified within his own mind.

    The practice of emphatically sharing these sensations with renegade XII Legionnaires has proven cruel, yet effective, for the grim work of XII Legion Euthanizer squads. It is a tragically common trend among renegade sons of Baraca that their misguided cause is all they have left to fight for - all they have left to live for - after discarding their brotherhood and their loyalty. And never is it made more manifestly clear than through the bonds of chemical and psychic nature which connect all scions of Geneline XII, that the actions of Traitor Warhounds are incongruous with their convictions.
    " Does not end with death. "
    [REDACTED]
Kanzosen

For millennia, the use of serum-adapted modified haemoglobin or hypo-responsive cloned blood substitutes have been the most reliable methods of treating massive blood loss. When combined with the remarkable resilience of the Astartes circulatory system, a product of its extremely rapid blood clotting and enhanced ability to restore lost blood pressure, it is rare for a Space Marine to sustain injuries grievous enough to induce life-threatening hemorrhagic or hypovolemic shock, and rarer still for an Apothecary to have to treat such a condition using the archaic medical procedure known as blood transfusion.

And yet, the fact that an emergency Astartes-Astartes blood transfusion was necessary is perhaps the least extraordinary factor in the case study of Hoplite (now Captain) Zyam - The First Kanzosen.

His journey of recovery is studied to this day by Apothecaries and Librarians alike, not for its hyperbolic example of Astartes regeneration capabilities, or its employment of a highly unconventional medical procedure, but because Zyam emerged from the experience with strange new abilities, and an anomalous attunement to the psychic factors of Geneline XII.
[PATIENT RECOVERY LOG] : Hoplite Zyam​
[DAY - 03]
- Author: Librarian Garabonciás


Legion Organ Basis - The Endopathic Coordinator
[PATIENT RECOVERY LOG] : Hoplite Zyam​
[DAY - 26]
- Author: Librarian Garabonciás

Kanzosen are created when the MDP Coordinator is overexposed to ritually resonant blood within a triage setting - the Legion Organ undergoing an as-of-yet unexplained metamorphosis triggered by emergency resuscitation via Warhound-to-Warhound blood transfusion

This empowered Legion Organ is the basis of the powers which distinguish a Kanzosen from the average Warhound. With an MDP Coordinator which has been supercharged in its functions as a receiver, these gifted XII Legionnaires boast the improved mental capacity to maintain additional incoming quasi-telepathic links, alongside the psychic acuity to receive Meridiopherien broadcasts from their peers over greater physical ranges.

Beyond the performative improvements to their MDP Coordinator however, a Kanzosen is further distinguished by their expanded ability to intelligence the contents of the MDP broadcasts themselves.

For an average Warhound, the sensory information transmitted by their Legion Organ is strongly linked to their actions and intentions in the immediate, operating within a context so transient as to leave virtually no space for complex sequences of thought nor the intermediary reasoning that links them.

With an MDP Coordinator rendered hypersensitive to the intents emanating from the minds of their fellow Warhounds however, Kanzosen are less restricted by their Legion Organ's normal limitations on interpreting abstract ideas. For these gifted Warhounds, it becomes possible to glean MDP broadcasts for insights that exceed the span of a single thought, moving past simplistic conscious compulsions to intuit strands of deeper implicit reasoning, which the Kanzosen can proceed to divine from their Brothers with epiphanic clarity. All by proxy of the MDP Coordinator's psychic-pheromonal bonds.
[INTERVIEW LOG]
Rediamat Gunner Macheas​
So there we were, fighting a Geczix Catarctadrom. Nasty gene-abominations engineered for sieges. The size of a Baneblade and with carapace just as tough. Zyam was part of the Phalanx maintaining a spear line to hold it at bay, while my pack and I were providing fire support.

I saw a gap in its armor and tried to go for it.

It was a terrible shot. Went wide as the creature itself. Even I question what I was supposed to be aiming at after something like that.

Yet somehow, before I could even think to open the vox, Zyam rushes forward to attack. From where I was standing I couldn't tell at first, but he was lunging for the exact point I had completely missed. One second he's on the backfoot like everyone else…the next he's making a mad dash halfway across the lines…moving too deliberately for it to be some desperate gambit.

Somehow, Zyam…knew… that I had found a weak spot. Yet I swear there's no way he could have seen where I was aiming.

In all my years assigned to this Lochos, in the countless deployments I've fought beside each and every member…I've never seen this from anyone else. Only Zyam.


And this is different from the typical Legion-Organ assisted coordination that is commonly observed between members of your Legion?

Well, yeah.

Even ignoring the range limits, our Legion Organ is only supposed to deal in super surface level thoughts: Instincts. Reactions. Gut feelings. Stuff that you can act on without really thinking too hard.

Whatever Zyam did back then… is pretty much the opposite of that. Aiming for a specific spot on a moving target on the other side of the battleline wasn't a gut feeling for me. It was something I had to consciously think about.

And even then, our Legion Organ normally doesn't tend to work between gunners and Phalanx Brothers in the first place. Swinging a spear and shooting a Chain Cannon are two completely unrelated tasks. Way too different for our respective "gut feelings" to really make sense to each other.


If your battlefield roles are so distinct, then how are you able to notice these… strange behaviors… from Zyam at all?

Heh.

It's kinda funny.

I've learned that if you wanna catch Zyam doing his…weird stuff…the best way is not to pay attention to what he's doing… it's to pay attention to what YOU'RE doing.

Like, when I'm so zoned-in on overwatch that I can scope and aim on instinct alone….THAT'S when Zyam starts doing weird things like noticing enemies in his blindspots moments before I alert him.

Or when I'm so focused on laying down suppressing fire that I can count the milliseconds to my next reload…. THAT'S when Zyam starts doing weird things like tossing me a magazine just as I'm firing my last round.


Have you ever speculated as to what could be the source of these anomalies? Have you ever asked Zyam directly?

Well…it's common knowledge among our ranks that you aren't supposed to over-rely on the MDP Coordinator. You're supposed to combine its inputs with your other senses.

I think I speak for all of my Brothers, when I say that our Legion Organ does not allow us to read each other's minds. All it does is let us… get a feel… for each other's intentions. Sure, compared to guessing blindly it's a lot more accurate. But at the end of the day it's up to us to connect the dots and commit to our actions of our own volition

From the conversations I've had with Zyam, he seems to believe that's how it works for him too. That it's no different for him than it is for the average Warhound.

Maybe he's right. But if nothing else, he's getting a hell of a lot more out of the Legion Organ than the rest of us.
Battlefield Applications
[PATIENT RECOVERY LOG] : Hoplite Zyam​
[DAY - 65]
- [DRAFT] Author: Librarian Garabonciás

Meridiopherein Coupling - Bonds beyond bounds
Though the psychic qualities of a Kanzosen's enhanced Legion Organ have compelling potential on their own, the practical applications of his gifts only become apparent when he is psychically and pheremonally bonded to his Brothers on the frontlines - when his supercharged MDP Coordinator is exposed to a constant stream of sensations from entire formations of Brothers, enhancing his battlefield awareness in proportion to the number of Warhounds fighting in formation alongside him

With its increased linkage range and expanded capacity for links, the enhanced Legion Organ of a Kanzosen no longer falls off to ineffectiveness beyond the typical 50-man Phalanx. Their MDP Coordinator's reception is so greatly amplified, that it is able to pick up the outgoing MDP emanations of any Vehicle crews, Support Squads, or fellow Phalanxes in the periphery, allowing them to intuit the dispositions of their adjacent units where their peers would have nothing outside of traditional forms of communication.

With its ability to glean snippets of abstract thought from incoming psychic-pheromonal bonds, the hypersensitized Legion Organ of a Kanzosen is no longer limited strictly to immediate actions and intentions. The intuitions provided by their MDP Coordinator are so greatly expanded, that it affords them the contextual insight to take risks and seize the initiative where their peers would be working on incomplete battlefield data.

Tales of the Transfused
First hand accounts abound of victories won and crises averted when a Kanzosen is struck by some critical intuition seemingly out of nowhere, driven to act upon some inane hunch regarding their allies which proves to be so much more when it ends up tipping the scales in the XII Legion's favor.

Support Astartes ranging from gunners to tank crews describe how, as they prepared to relay intelligence to their Phalanx fellows, they witnessed their Kanzosen Brother alter his tactics in real time before they could even hail him through the vox. Somehow reaching the same conclusions as their Brothers moments before the actual verbal exchange occurs.

Stories have circulated of battlegroups losing communication with the main force due to enemy interference, only for a Phalanx to arrive as wholly unexpected reinforcements. Its Kanzosen Captain having been struck with some enigmatic instinct, prompting him to drastically alter his original course and reinforce a front where he could not possibly have known his men were needed.

Even the specialty Astartes of the XII Legion have documented cases of Kanzosen making ludicrous leaps of logic when in the presence of Warhound Librarians, Apothecaries, or Techmarines. Demonstrating an inexplicable tendency to preempt cross-disciplinary communication, Kanzosen have been known to display snippets of domain expertise in their decisions during pivotal moments of a battle, only to then fail to trace the origin of their knowledge when later questioned.

Throughout all of these anecdotes gathered from the breadth of the entire XII Legion, the single unifying thread is the fact that the Kanzosen's clairvoyant phenomenon only manifests transiently during the height of combat, when engaged in battle alongside large formations of their Brothers. A strong affirmation to the fact that the Unique Organ of Geneline XII is at its most potent when working alongside its peers, a truth which still applies to the metamorphosed MDP Coordinator within the mind of a Kanzosen.

Burden of Leadership - The Commander Kanzosen
When selecting Astartes for promotion to positions of battlefield leadership, one of the key qualities that the XII Legion seeks in their prospective Captains or Lochagi is a perceptiveness towards the dispositions of one's men. For while it is true that the influence of their Legion Organ subliminally attunes Warhounds to one another's intents and emotional states during battle, the mantle of XII Legion command demands that its officers adopt a more conscious degree of battlefield awareness.

With the survival and success of an entire 50-man Phalanx upon his shoulders, it is a Warhound Captain's duty to think in a scope beyond what a normal MDP Coordinator can assist with, considering not only the maneuvers of himself and the Brothers immediately next to him, but also the disposition of his entire Phalanx as a coherent unit in the context of the wider battlefield.

This is why, in the eyes of the XII Legion's tactical commanders, the most intriguing outcome of a Warhound's metamorphosis into a Kanzosen is the small yet critical shift in his sense of situational awareness.

With the hypersensitive reception of their MDP Coordinator, Kanzosen are constantly exposed to deeper snippets of reasoning behind their peers' actions than most Warhounds. Habituating them towards factoring external perspectives into their decision-making process, and predisposing them to view their Brothers as valuable allies to be consulted, rather than mere subordinates to be commanded.

With the amplified effective range of their MDP Coordinator, Kanzosen are, at any given time, exposed to input from a larger, more diverse pool of their Brothers than most Warhounds. Habituating them towards monitoring the state of the wider Legionary battle formation, and predisposing them to appraise the battlefield as an orchestrated operation, rather than an isolated skirmish.

The propensity to approach warfare in such a contemplative manner is a valuable counterbalance to the hotheaded, obstinate characters that typify the XIIth, and will inevitably catch the eye of any discerning Captain or Lochagos looking to foster talent among his men. Knowingly or not, a Kanzosen gradually cultivates the mindset of an effective battle leader from the moment they return to active duty after recovering from the injuries that led to their metamorphosis. Particularly, a leader suited to direct bands of XII Line Astartes bonded under the psychic-pheromonal influence of their Legion Organ.

[INTERVIEW LOG]
Lochagos Zumalox​
Ever had to hunt down a Striking Scorpion Aspect Warrior?

They're nasty, slippery bastards on the best of days. And this one was harassing a settlement on a jungle world for Emperor-knows what.

My Phalanx was the first responder to their distress calls. We patrolled the base for five sols. Playing felid and rodent with the bastard. Had our hands full simply trying to stop him from indiscriminately offing random civilians when we weren't looking.

During one attack, we thought we finally had him. A pack composed of myself and my best men had managed to chase and corner the bastard deep in the jungle. The Striking Scorpion had the terrain advantage and wasn't going down without a fight though, so I voxxed the rest of my men to converge on our position.

No sooner had I relayed the order, did the shitface proceed to set off some sort of xenos device to jam our comms, and it was at that moment I realised we had been played. The Eldar was a decoy, meant to draw us away from the civilians.

Between our dead vox lines and holding our own against the Striking Scorpion without reinforcements, I didn't get to see much of what played out next beyond my skirmish.

As I later found out: Not too long after my comms went dark, Zyam had assumed informal command over the rest of the Phalanx and led them back to the settlement where, lo and behold, 4 other Striking Scorpions were trying to slaughter the civilians behind our backs.

When I debriefed my men afterwards, everyone recounted how they thought Zyam had been crazy at first, telling them to disregard my converging order and return to base completely out of the blue.

Good thing Iztol piped up to verbally support his decision, because the people of that base are only alive today because Zyam directed my men to go back and reinforce them.


And I take it you debriefed Zyam as well? Was he able to provide any insight as to whatever mysterious compulsion possessed him to do what he did?

Yeah, Zyam and I compared our respective accounts, and we were able to confirm that the timing was too precise to be a mere coincidence.

He got his inexplicable "hunch" at almost the exact same time I had my realization, even though we were spread hundreds of meters apart, trudging through death world megaflora foliage during a monsoon. No way we could have seen or heard each other without the vox.

As for why he did it?

Zyam told me it wasn't a compulsion at all. Said he could have very well chosen to ignore the strange intuition he received during that battle.

He told me that, until that point, that's what he had always done: Sucked it up, kept it to himself, and carried on with following my orders like everyone else. He didn't think some strange gut-feelings, only slightly more dissonant than normal Legion Organ stimuli, were worth a second thought in the middle of an active warzone, and I can empathize with that.

…Guess that's why he came into that debriefing expecting me to reprimand him. Before I could even speak, he was formally apologizing and promising me he'd never pull off a stunt like that ever again.


Given the fact that you ended up appointing him as your successor when you were promoted to Lochagos… I take it that you advised him otherwise? Motivated him to nurture his psychic gifts for the benefit of the Phalanx which he now commands?



Ok.

Before we proceed, I feel I need to clarify something important.

Yes, during that debriefing I encouraged Zyam to at least try to make use of his weird powers. That if he had even an inkling of how his abilities could benefit the entire Phalanx, giving it a shot would be the right thing to do.

But 4 years later? When I actually made the decision to promote him? His esoteric gifts didn't factor into my decision at all.

To the best of my knowledge, the only thing that changed about Zyam's performance once he took my advice - once he embraced his powers - was his attitude.

He became more active on the vox. Relaying intel and setting up status checks with his Brothers without any prompting from me. Asking questions during briefings, and even pitching in from time to time.

This is behavior that would have put him on my list of candidates for promotion, even without the weird clairvoyant stuff going on.


…But we do know for a fact that there are some clairvoyant phenomena occurring in the mind of Zyam, as well as all Warhounds who share his circumstances. We have evidence both anecdotal and experimental.

Are you implying then, that these anomalies, although measurable, ultimately have negligible impact on Zyam's tactical performance?

Kind of.

I have no objections to what your ongoing research has revealed. There's definitely something weird going on inside Zyam's head.

But that's the thing. It's all inside Zyam's head.

When you're in the thick of an active warzone, the mental stuff only starts to matter once you back it up with action.

When you're fighting on the frontlines with innocent lives to protect, that's not the time to be mulling over how weird one of your thoughts "feels", or ruminating on how the frack it got there in the first place. All that matters is what you do with that knowledge. How you use your means and men to do something about it.

The reason I promoted Zyam, isn't because his psychic gifts are somehow magically making him perform better mentally or physically. Because if you ask me, they don't.

The reason I promoted Zyam, is because everytime he receives his unexplained intuitions, his first priority is to act upon them - adjust his game plan, reevaluate his approach, and most importantly: rally his Brothers to follow suit.

Any Warhound who reacts like that to new and unexpected information, is already thinking in the mindset of a leader.
Psi-disperser Synergy
[CORRESPONDENCE LOG]
Apothecary Ward Rho-145-A​
[FROM]Librarian Garaboncias
[TO]Apothecary Alcides, Apothecary Deraya, Apothecary Rho'C'mton
[CC]Silver Agent Seculisor, Chief Librarian Vorias
[SUBJECT]RE: Discharge - Hoplite Zyam

Now that Hoplite Zyam has made a full physical recovery, and your team is preparing to dismiss him from your care, the Librarius would like to take over his case, with the potential to escalate this investigation to the Silver Order.

While we have assessed that, in the past month, the psionic component of his injuries has faded enough for him to be cleared for active duty, we also have reason to believe that the lingering anomalies of his MDP Coordinator have ramifications beyond a mere quirk of Geneline XII Astartes-Astartes blood transfusion.

Even if it ultimately has no tangible impact on Zyam's battlefield performance, it is our duty to follow up on the unresolved matter of his Meridiopherein Coordinator's empowered receptive capabilities, and identify the implications this may have on the XIIth, both as a Geneline and as a Legion.

The Quasi-Choir Quandary
Ever since psi-disperser based technology was first proposed for the Warhounds' armory, the biggest hurdle to its widespread adoption has been finding viable candidates to carry them into battle.

An individual Astartes Saga is already a fickle and elusive phenomenon on its own. But gathering an entire group of Saga-worthy Astartes - who all happen to be collectively bonded to the degree of a tight-knit Phalanx - is a borderline impossible task outside of the elite Phalanxes of the Warhounds' First Formation.

Kanzosen then, are an intriguing development in the field of psi-disperser weaponry, for their tendency to cultivate troupes of Warhounds who are as much legendary for their notoriety as a group as they are for their individual deeds. The Astartes Sagas that take shape under a Kanzosen Captain are not so much notable for the heights of power they can reach, as they are for being intrinsically tied to one another - Demonstrating a collectively mutual compatibility that brings to mind the tight-knit MDP networks formed by their Legion Organ.

A Kanzosen's powers are so fundamentally dependent on a symbiotic relationship with his unenhanced Brothers, that his gifts will have no impact on the Phalanx's performance unless his subordinate Brothers invest in him their trust and support. As a result, any Phalanx that manages to gain notoriety under a Kanzosen Captain, will have cultivated Sagas which are conducive towards performing the exact function which makes technologies such as Nakama Blades viable: pooling their collective power towards a single, unified cause.

Meridiopherein Focalisation
Aside from their passive, long-term role in fostering Phalanxes with suitable traits to be assigned a Nakama blade, the presence of a Kanzosen still has a more active and immediate effect on another paramount matter: Selecting one among the Phalanx's number to carry the aggregate force weapon into battle - to serve as the living psychic focal point for the quasi-choir formed by his entire band of Brothers.

Under normal circumstances, this decision is ultimately little more than a matter of consensus. Regardless of a Warhound's skill, merit, or accolade, any standard MDP Coordinator inevitably requires a period of acclimation to adjust to the amplified input of a psi-disperser weapon, to maintain peak combat performance under the mild distraction and minor mental dissonance of 99 direct, uninterrupted MDP links being channeled through their one mind.

The Kanzosen are a special exception. Short of specifically trained Librarians, no other members of the XIIth are as acclimated to functioning, at every waking hour, under an increased load of incoming MDP links as these anomalous Warhounds. With the enhanced mental capacity granted by their metamorphosis, Kanzosen take seamlessly to the wielding of a Nakama blade, functioning as a warrior and psychic focal point simultaneously with virtually no issue.

In fact, the most capable Kanzosen, those possessed of an exceptional degree of inherent willpower to complement the enhancements to their Legion Organ's reception component, are able to leverage this advantageous trait even further.

These special XII Legionnaires have the opportunity to push past the prescribed 100 linkage limit for quasi-choirs, able to serve as the focus for psi-disperser tech at a scale previously thought impractical, where all but the most legendary non-Kanzosen would be utterly crippled by the sheer mental strain of multiple hundreds of incoming links.

For any mentally resilient Warhound, the Nakama Blade is a chance to wield the manifested power of his brotherly bonds as a psychic armament. But only for those with the supernatural mental capacity of a Kanzosen, will it ever be possible to channel this awesome power in such volumes so as to clad themselves - to armor themselves - with the manifested power of the XII Legion's Brotherhood.

[INTERVIEW LOG]
Librarian Garaboncias​
About 20 of us had made it to the central antechamber. It had been the former epicenter of the cult's ritual, and was now the site of an emerging Warp Rift.

As the only Warp-specialist present, I had to work fast. The pressure was on to setup a counter-ritual before the breach could grow beyond critical mass.
Everyone else set up a perimeter around me so that I could focus on channeling my power and preparing the material components.

The portal was primarily a spatial distortion at that point in time, so I decided that a Theosophamic spatial enforcement ritual would be most effective at dispelling it. For the physical mnemonic, I set up an electrum gyroscope, angled to match the Euclidean plane where the rift was trying to manifest.

Aligning the spin direction and rotational axis of the gyroscope was by far the trickiest, most delicate step of the process. You need Warp-sight to perceive, let alone calculate, the aetheric plane of rifts. And even then, mapping realspace to warpspace is a complex, imprecise science

Suffice to say, I should have been the only one in that room qualified to calibrate the electrum gyroscope without getting us all killed.

Which is why it really sucked when, at the height of my channeling, the portal became briefly untethered from the geometric necessity of orientation, with it re-apparating in a completely random orientation, wholly out of alignment with the gyroscope. If this had happened at any other time it would have been a minor recalibration that I could have fixed immediately.

But as it stood, if I let up for even a moment, we'd be dealing with more than spatial distortion and the ritual would no longer be effective. At best the rift would've been beyond my ability to close. Worst case, it would have killed us all, and, well, you know better than I what happens after that.

I opened a global vox channel to announce that the portal's alignment was too volatile. That I had no choice but to try and salvage the remnants of the ritual, hold back the corruption long enough for everyone else to escape.

I expected my Brothers to take the news like people tend to in these kinds of situations.

I expected Iztol to protest and argue and wax poetic about how he refused to abandon me.

I expected Captain Zumalox to swallow his grief, before giving me some final parting words.

I did not expect Zyam to walk into the middle of my active ritual, grab the gyroscope, and twist it.


Before I can even think to say anything, Zyam has calibrated the gyroscope to the portal's new orientation, and the ritual is working again. It's not perfect, but it's enough.

His actions saved me there, and I have no doubt that his powers were involved. There is no way he could have gotten it right otherwise. I had to adjust it near the end, but I've seen in-training Theosophamists do worse.


Given the situation, I presume you couldn't focus your full Warp-senses on Zyam. But during the entire time you've been studying him, have you been able to piece together what this power of his looks like under Warp Sight?

I have and it's… strange. What medium would you like me to use to convey it?


Verbal, please. I want it on record.

Alright…so you've observed MDP networks with your Warp-sight before, right?

Normally, they're ineffable, web-like structures between us all, almost transparent, flickering in and out of existence so fast it's like a haze. Delicate, almost liquid links that seem to flow around whatever they touch…

…or maybe reconstituting so fast they seem liquid. Fading into indistinct murk as distance grows… I'm sorry, you know how hard these things are to describe with words.

So much is still the same with Zyam, but it's also so different.

All the links seem infinitesimally thicker, like thread instead of silk… or maybe they just seem… brighter? More complex and more distinct would be the best way to put it.

They stand out among the web in ways I don't normally see. They are strange, almost lopsided in a way that I can't give a physical metaphor for, especially at long range. They seem less hazy, even at long ranges, and I've seen them persist in situations beyond normal MDP links.

And then there's his soul. It almost seems to draw in connections from those around him. It's "pulling" on everyone else, every Warhound that is. It's like it is… magnetic, or something like that, drawing the Coordinator's links into something stronger and longer than it should be able to. It's not just a random exchange either, it's pulling on the other MDP Coordinators, or guiding them. Maybe both.


"Pulling them in"...

… Garaboncias, would you say it looks anything like this?


*A low, brief humming/crackling noise is audible in the recording as a telepathic receptivity enhancement is performed *

.. yes. Or something vaguely like that. It's not exactly like telepathic homing techniques, but not far off.


So, for the record, it is comparable to the techniques we telepaths use to help others lock onto our minds when we are forming a strong psychic link. Would you say that is accurate?

Yes. Weaker, but it's a good comparison. And thinking on it, it's not the only comparison to our techniques I can make. I assume you've never analysed an MDP link in detail?


No, I have not.

There can be a bit of bleedover. It usually sends instantaneous information, but sometimes if things get too strong, other stuff can leak into the link. Most of my non-Librarian brothers couldn't detect it, but that doesn't mean it's not there. It appears as random noise in the signal, but is actually traces of other stuff, more detailed bits of thought processes.

It's a bit trickier than helping others form links, but if I wanted to, I can pull out those traces and try to amplify them. I wonder if Zyam is doing the same… but no, that doesn't make any sense. He must be doing it unconsciously, but I also don't see how he could not know. And then there's the Assignment issue.


Yes, Zyam is only Xi-class, isn't he? Not nearly powerful enough for any of what you are saying.

I've been stuck on this ever since I first noticed it. But it's either that or his soul has been fundamentally altered by what he went through. It just seems like too big of a jump to say that Alcides and Iztol somehow performed a soul-warping ritual without driving him insane.


Which is all the more reason for me to be here. Whether Zyam is doing this without realising it or his soul has changed - or something worse - we need to know. Do you know what might be going on within his mind?

If he is experiencing what I think, fragments of complex conceptual information would be appearing in his head without warning. But talking to him, you would not have any reason to think this. I haven't done a full telepathic analysis, but I have analysed surface thoughts without seeing anything too unusual, which is a little strange. There's no sign of shock or surprise at what he is doing.

The last person to be surprised by anything he does is always him, even when it's something he should have no reason to know to do. He was completely unfazed when I asked about the gyroscope, and said he knew what to do because I was looking at it when I explained the issue. I was wearing a helmet at the time. It was only when I mentioned the precision needed that he seemed to realise something was not quite right.


So he's either not aware or very good at pretending he isn't.

I don't think Zyam is lying, otherwise I would have probably tried a more detailed analysis. So if he is getting information from others, it must feel quite cohesive with the rest of his thought processes. If I do my techniques well, I can get small but intact pieces of my brothers' thought streams. So if he doesn't know it didn't come from him, maybe he just finishes what someone else started? I… don't know. There are times when I wonder if I should have pushed the telepathic analysis, because I don't truly know.


…There was one other thing I wanted to ask about because it's quite important to my own projects. You said that the MDP Coordinator's links are stronger and longer-ranged, and I'd like to know if Zyam has been having any trouble with that.

The strangest thing is that he isn't. I've analysed a lot of surface thoughts, and there has never been any distress about what he is going through unless I press him. On the battlefield, he's completely within his element. Because of those long-range connections, he forms a lot more of them than any of his brothers, but he's never been disoriented or thrown off by it. It's bizarre. Even if the links gave the same amount of input as normal I'd have expected to see something. But I haven't. Zyam can handle it, somehow.


Very interesting. I will need to investigate this… if there is a way to bypass the mental overloading issue with quasi-choirs…

So do you have any more questions for me, Agent Lyonne?


Not for you, no.

Now I must finally address the heart of this investigation.

It's time for me to speak with Captain Zyam.


][===== Archives of Titan =====][
[ INVESTIGATION ID : XII-4336587189 ]
Log Entry:Alpha-0154
Date:350.120.M31
Author: Silver Agent Serra Riggin

[REFERENCE] XII Legion - Special Unit Terminology
UmuXII Legion term forLibrarius
Pain EatersXII Legion sub-specialization ofChaplaincy
BestariusXII Legion sub-specialization ofTechmarines
LoxodonnaXII Legion elite cadre of2nd Formation - Warsuits
GlatoriiXII Legion veteran corps of3rd Formation - Fast Attack
RedimatiaXII Legion veteran corps of7th Formation - Destroyers
KanzosenXII Legion anomaly
RedemptorsXII Legion variant ofMortal Auxiliaries (Veletaris)
 
[12-7] Tactical Doctrine
[12-7] Tactical Doctrine
Standard Doctrine - The Tide of Battle
When it comes to warfare, there is a time and a place for ordered lines and close-knit battle formations, yet there are also situations that call for the fluid, unfettered wrath of a mob. The Warhounds are able to switch between these two modes of war with but a single command, in a pair of special maneuvers known as Unchaining and Rechaining. With the ability to disseminate through an entire formation at blistering speeds thanks to a combination of the Warhounds' group coordination and the influence of their Legion Organ, the Unchaining and Rechaining phenomena are a key aspect of the battlefield effectiveness that has earned the XIIth their moniker.

When the Warhounds must fight with steady hands and measured force, they Rechain themselves into their iconic Phalanx state - a solid bulwark of shields interlocked and bonded by Astartes teamwork, able to assemble into whatever configuration is necessary to break incoming waves of enemies, the white ceramite of their clustered forms akin to an island of discipline and teamwork in the tumultuous sea of bodies and violence that is the average battlefield of the Age of the Imperium.

But when the time comes for an unfettered offensive, the Warhounds' battlelines dissolve into the formless tide that is their Unchained state - an unstoppable flood of transhuman muscle and might that crashes into the enemy in a retaliatory surge, ideally employed when the cracks of said lines have been exposed, allowing the Legionnaires of the XIIth to burst through and shatter them.

While other Legions, when set to the task, could theoretically replicate the Phalanx Shield Wall or Unchained Mob respectively, it would be a separate matter to replicate the uncannily seamless, company-scale group coordination that is on display when XII Legion formations flow between these two states. For the fluid dynamic between the Unchaining and Rechaining maneuvers is where the true fangs of this doctrine lie.
The Warhounds Phalanx
The Phalanx formation of antiquity needs little introduction thanks to its pervasive adoption by the widespread XIIth Legion. The Warhounds' style of warfare has become synonymous with their mobile shield walls, and all who know of the XIIth have had their imagination captured by imagery of Warhounds Astartes fighting in lock-step as a coordinated unit, displaying parade levels of synchronicity as if in defiance of the pandemonium that rules the warzone around them.

Though the primary versatility of the Warhounds' doctrine may come from its ability to Unchain and Rechain at a moment's notice, this does not represent the limit of the Warhounds' group coordination. When the synchronized movements of every Battle-Brother are quasi-telepathically orchestrated by their Captain, the XIIth is capable of rearranging the shape of their Phalanxes on the fly. While the Warhounds tend to gravitate towards the unofficial default configuration: 4 ranks deep, 10 files across, with 5 Terminators on each flank, any battle-ready Phalanx possesses the transhuman coordination to assemble and reassemble its members into the best arrangement to address immediate battlefield circumstances. Any XIIth Legion officer worth his rank is capable of inventing impromptu configurations in the heat of battle, which their subordinate brothers can promptly interpret and execute thanks to the assistance of the MDP Coordinator.

Pre-Dark Age records attribute tactical inflexibility as the downfall of the original Phalanx. Thus, it would not have seen the success and longevity that it has in the hands of the Warhounds if they had simply copied the static shield walls of Terra's ancient Mediterranean armies. There are so many improvised variants on the classical Phalanx invented by all manner of Warhounds Lochagos for every conceivable battlefield condition under the stars, that it would be nigh impossible to record an exhaustive list.
A Treatise on Unit Arrangement within a Phalanx
- From the personal notes of Remembrancer Ixarte Gasteiz of Crusader Fleet XII


...Yes, I would say that this is an apt description of how we tend to go about things. I have nothing to correct.

....

....

...I see.

...

....

...But you still have questions, don't you?

...If you don't mind…then yes.

Of course! Though from what I've read, you seem to have cultivated an understanding of Warhound tactics on the level of myself and my brothers.

You see…that's the thing. I pieced this all together purely from observing your men, along with the other Lochoi I've been assigned to over the years.

Quite impressive!

Yes! Almost as impressive as the fact that this obviously existent part of your doctrine is never once referenced in your strategium logs…your Neophyte curriculum….your hypno-training records…

Apparently, my treatise is the first and only written source on this topic in existence!

...

...

... I fail to see the problem?

I only finished writing my treatise on these 'ranks' last night!!
It would need to go through several stages of review before it could even theoretically be considered for codification into a PEC training manual, let alone the doctrine for one of the Legiones Astartes!!

...and yet we have been applying its principles - to the letter - on a Legion-wide scale for decades now. All seemingly without a concrete, unified reference for our knowledge.

EXACTLY!!

And 'ranks' is just what I call it. Your Legion doesn't even have a proper name for this, yet it seems to be second-nature even to your newly ascended Legionnaires!!

How??!!

…With all due respect, Remembrancer Gasteiz, I believe this subject is not as complex as you think it is.

My brothers and I are aware of each others' blind spots and we position ourselves accordingly. We pay attention to what the brothers beside us are doing, and we act to support them.

It's as simple as that.


...



… With all due respect, Captain Car'on, I believe you don't grasp how uncanny it is to watch your men put those principles into practice

I have been observing you and your subordinates for months, and not once have you assigned Brothers to positions within a Phalanx. Not once have you instructed your Hoplites on which role to take. All of you seem to assume your roles within the Phalanx without any external prompting. And that would already be unnerving enough, if it weren't for the fact that every XII Legion force that I have been assigned to, from Segmentum Solar to the Eastern Fringe, displays the same behavior to the same. Exacting. Standards.

… The fact that my treatise is new information to you, tells me that you aren't even cognizant of the coordination necessary to execute your own maneuvers......and I have half a mind to... to...

…I don't know, I just... don't understand HOW you can without...

…I just don't have an explanation, you understand?

...



...

...

… I'm sorry, Ixarte. Honestly not sure what else I could say on this.

… But perhaps this illustrates what I have been telling you throughout our previous discussions:

We Warhounds have always placed our trust in each other first, and pre-defined doctrines second.
The Unchained Warhounds
Within the roiling chaos of battle, there will inevitably come a time when tight knit shield walls must be set aside in favor of a more freeform, aggressive approach. Not only do the Warhounds account for this, they embrace it.

The Unchaining maneuver is a mechanism implemented into the XII Legion's tactical doctrine, specifically to provide a method to the madness that occurs during situations such as routs or disorganized melees. It is a formation wide signal, propagated with the help of the Legion Organ, that signals the Warhounds to break rank and charge forward, subverting the usual conventions of battleline discipline in favor of causing maximum disruption to the enemy formation.

When Unchained, each Hoplite answers to nothing but their own warrior's zeal and the instinctual bond they share with the rest of their pack-mates. In this state, it is generally understood that the Warhounds have exited the disciplined and hyper-coordinated mentality of the Phalanx, and are not in a position to be following complex, multi-faceted maneuvers. This is the tradeoff that every Warhounds commander knowingly makes when he gives the signal to Unchain. The one order that the Unchained packs will obey without fail, however, is the order to Rechain, at which point the dormant discipline of the XIIth reawakens as they reassume their roles as Phalanx-bound Hoplites.

The Unchaining command can vary in frequency depending on the Phalanx variant and battlefield conditions. But it ultimately falls to the highest ranking Warhound, often a Lochagos or Captain, to determine when the time is right for the XIIth Legion forces to cut loose.

Notable use cases involving the Unchaining maneouver:
  • Routing Actions : When enemy lines break, the retreat is far from orderly. Splitting up the Phalanx in order to chase down the fleeing foe would be a necessity anyways, and the ferocity of the Unchained Warhounds only serves to expedite the process

  • Evasive Maneuvers: The Phalanx makes a very easy and appealing target for artillery strikes or strafing runs. But that's what the Warhounds want the enemy to think. A clustered Phalanx can switch into an erratically scattered mob with a single Unchaining command. Simply aiming for center-mass of a Phalanx alone is not enough to pick them off from afar. All this serves to accomplish is to tell the Warhounds where not to be when the shells land.

  • Last Stand: Disorganized mobs are difficult to control, especially when the mob is composed of enraged Warhounds backed into a corner with civilians to protect. When the situation gets dire, the ferocity of the Unchained Warhounds can be used to sow chaos in the lines of the enemies that are trying to close in. This buys time for Imperial civilians to evacuate, as the Legionnaires fight tooth and nail to bleed the enemy for every step they take.
Auxilia Integration - Combined Strengths, United Arms
By far the biggest roadblock to creating effective Astartes-Auxilia combined formations is the discrepancy in physical capabilities between mortal and Space Marine. Even the most decorated Veletaris in the Imperium cannot hope to march at a fraction of the speed, endurance, or total distance achievable by a rank-and-file Space Marine tactical squad. As such, when fighting alongside Auxilia, most Legions stick to the tried and true doctrine of assigning Battle-Brothers as independent detachments to a larger formation of mortal soldiers, acting as ultra mobile strike forces to supplement the baseline troops who hold the line.

The Warhounds' tactics are anything but conventional however, and the nature of their Phalanx formation allows them to take a different, more companionable approach to fighting alongside mortals.

Rather than leave the Auxilia behind for their inability to match the Warhounds' transhuman pace, the Warhounds instead modulate the marching pace of their Phalanxes to imitate that of the Auxilia's tanks, and lean into the Auxilia's combined arms doctrine as a framework for synchronizing their own maneuvers with those of mortal infantry. This deliberate mimicry results in XIIth Legion shield walls which, by virtue of being internally coordinated to the point of acting almost as a singular macro-organism, functionally serve as exotic stand-ins for the Auxilia's armored vehicles. Though not a perfect substitute for the firepower of a tank, and often acting more in the capacity of a coordinated group of vehicles rather than a single warmachine, a Phalanx of Warhounds holds certain advantages over more traditional mechanized support, such as presenting less of a target for anti-armor weapons or the ability to disperse their Marines as a screen against charging foes. The teamwork between XIIth Legionnaires and their mortal allies flows naturally from this accommodative approach to Astartes-mortal doctrine. For the infantry men and women of the Auxilia are no strangers to fighting in combined arms operations, and a mobile shield wall consisting of 50 synchronized Warhounds is the match of any Auxilia tank when it comes to covering an Auxilia advance with heavy fire support, or providing an armored bulwark to anchor an Auxilia position.

Furthermore, in reciprocation of the Warhounds' role in reinforcing the Imperial Army's formations as surrogate tanks, the Auxilia's artillery teams are able to cover the advance of the Phalanx in the same manner that they typically employ to support their vehicles: precisely raining down shells in a creeping barrage which leads the advance of their armored units. Though in lieu of softening the enemy lines in preparation for the guns and treads of Auxilia tanks, the Auxilia's fulgurant ordnance instead forces the foe to either scramble for cover or flee from their positions, rendering them vulnerable to the thunderous charge of the Unchained Warhounds.
Librarius Doctrine - Umu
Having a subconscious, innate analogue to telepathy as part of their unique organ gives psychically gifted Warhounds a strong foundation for the use of telepathic disciplines, something demonstrated to great effect by the XII Legion Librarius, most often referred to by their brothers as the Umu. The aggressive, hot-blooded nature of the Warhounds is a force in its own right, but when backed up by the structures of a psionically resonant organ and the power of a potent psyker, it is freed from the confines of one mind and can be unleashed directly upon the Imperium's enemies. The Umu of the XII Legion can use their powers to reinforce and empower the telepathic links between their less psychically potent brothers, protecting them from interference and deepening the bonds between brothers into perfect units, but nowhere is their power stronger than in the discipline of offensive telepathy.

Perhaps ironically, the XII Legion eschews the most obvious and seemingly most powerful method of assaulting the minds of an opponent. It is extremely rare for the Warhounds to employ mind control of any kind, both due to the utter contempt their Genefather has for this most total violation of freedom and also due to how their aggression poorly supports that particular application. Instead, the force of the Legion's psyker-Astartes is put to use like a battering ram, smashing through minds to inflict disorientation, panic or unconsciousness, depending on how tightly focused their power is. With the ability to remotely and bloodlessly break the enemy's morale, the XIIth Legion's Librarians are living agents of conflict resolution from which even fortified emplacements cannot protect. The mental pressure of a handful of Umu can be enough to tip the balance of most conventional engagements, psychically forcing their foes into a state of flight where the redeemable may be cowed to surrender, and the unforgivable are rendered helpless to the wrath of the Warhounds' Unchained Brothers.

As a singular psychic support unit, an Umu can disorient vast numbers of enemy soldiers, or batter a few opponents into unconsciousness, depending on what is needed in the moment. However, one of the most useful applications of their telepathy can be seen when a band of Umu unite. The combined wills of multiple Warhounds backed by psychic potential can be used to hunt the minds of critical personnel, psionically bludgeoning commanders into unconsciousness or at least ruining their focus at the most disruptive possible moment. This tactic is especially effective as a means to shut down opposing psykers. Even if the enemy is immensely powerful, the force of the Warhounds' blunt rage cannot be brushed off or ignored, besieging the enemy within their own minds. Such tactics remove both the hostile psyker and the Warhounds Librarians from the wider battle, leaving both sides without support from the Immaterium.

This strategy has proven to be a superlatively effective counter to the material armies of the Ruinstorm, whose tactics display a tendency towards extremely powerful champions leading armies of fodder. As such, the ranks of the Umu have swelled since the XIIth claimed Providence as their homeworld, growing from the ancillary order that it was during the Great Crusade, to a lynchpin of the Warhounds' defense of the Ultramar Cordon.

The expanded Umu have also, by necessity, become experts in Theosophamy and Sanctic Daemonology in order to combat the warp-born forces that so frequently accompany their enemies. Over decades of holding the line against the Iskur Hordes, some among the Warhounds' Librarius have adopted practices from cousin Legions or other Imperial organizations who specialize in combating the warp, branching off into even more specialized counter-Daemon roles. Some Umu study under the Esoterists of the Soul Hunters, becoming masters in the art of banishing manifested Daemons. Others take after the Abrogators of the Steel Wardens - psyker Terminators armed and armored with anti-daemon wargear who lead squads of their heavily armored brethren to deep strike into areas of heavy warp-corruption.
Vehicle Doctrine - Zizkamora (4th Formation)
Much like the Captain of a Warhounds Phalanx, Tank Commanders of the XII Legion share a mental link with their subordinates via the Meridiopherein Coordinator, allowing for insights and intents to be conveyed and interpreted quasi-telepathically. The main difference is that XII Legion tank crews have the unique privilege of utilizing their Legion Organ under near ideal physical conditions.

The compact, atmosphere-sealed confines of Space Marine vehicles create the optimal environment to propagate both the telepathic and pheromonal signals of the Warhounds' Unique Organ, a boon which is only further enhanced by the insulation that the vehicle provides against external interference. These factors improve the effectiveness of the Meridiopherein Coordinator on a Warhounds vehicle crew to such a degree, that verbal instructions are barked between Brothers more out of habit and as a layer of confirmation than out of true necessity. As the influence of their Legion Organ operating at peak functionality renders any form of internal miscommunication a statistical near-impossibility.

The Battle-Brother in charge of operating the vox is the sole exception to this otherwise wordless communication, as the Meridiopherein Coordinator is of little use when relaying instructions between the crew and wider Imperial forces beyond the walls of the vehicle. This is indicative of the greatest trade-off to the Warhounds' close-knit Vehicle Crews: The effect of their unique organ does not extend beyond the confines of the hull, so coordination between a vehicle and its external peers is greatly hampered by comparison. While such a drawback is the general case for any human fighting force, Auxilia and Astartes alike, the contrast is especially jarring when compared to the typical lock-step coordination displayed by the Warhounds' infantry.

As a result, the Meridiopherein Coordinator has the opposite effect on the tank doctrine of the Warhounds as it does on their infantry-based Phalanxes, leading to a preference for dispersed vehicle formations. Tanks of the XIIth are deployed further apart than in other Legions, so that each has the space to maneuver without rolling over each other's treads.
 
[12-8] Equipment
[12-8] Equipment
Weapons
  • When it comes to melee weapons, no Legion carries a selection as varied and diverse as the Warhounds. This is due in large part to the XIIth Legion's willingness to experiment with exotic and unconventional armaments, combined with the Colloseui arenas, which provide a ripe testing ground to find unexpected battlefield niches for unlikely weapons. The XIIth geneline as a whole is so synonymous with a natural talent for close combat, that virtually every Battle-Brother, regardless of role or rank, habitually carries a melee weapon to war. Even vehicle crews commonly keep chainblades, flay-cutters or mono-serrated bayonets on their person, ever prepared to contribute to the battle in the most fundamental Warhounds fashion. All members however, must work their way up from the basics before being given unrestrained access to their Legion's close quarters arsenal, learning to fight as a unit with their brothers before branching out into more specialized fighting styles.

    Inductee Armory - Basics and Fundamentals
    Each aspirant will begin their training with the fundamental Warhounds kit: A Chain-Spear and Combat-Shield to hold Phalanx formations, backed up by twin Chain-Axes to be employed when Unchained. Most non-specialist Warhounds will maintain this loadout throughout their Legionary career, though Hoplites of rank are afforded the choice to requisition a Power-Spear to replace their initial Chain-Spear, and group accolades are often rewarded in the form of a Phalanx-wide upgrade to Power-Shields, or Storm-Shields in the most exceptional and praiseworthy of cases.
    Can-Cor Pattern Chain-Axes - A Warhounds Mainstay
    While Warhounds Battle-Brothers have the option to swap out their Chain-Axes for similar secondary arms such as shortswords, this is very rarely done in practice. Whereas in most Legions the use of Chain-Axes are relegated exclusively to the 6th Formation, the sons of Baraca have reached an overwhelming consensus these broad-bladed, extreme close-range implements are most suited to their style of warfare. Not only does the rugged, durable nature of a Chain-axe allow it to offset the limited pool of Mechanicum suppliers available to the Warhounds, it is also supremely versatile weapon, able to pair with a Phalanx's sturdy shields just as well as it can serve alone in its simpler, more common application of hacking apart retreating foes.

    Over the course of decades, the XIIth Legion's frequent use of the Chain-Axe has influenced their Techmarines to invent a pattern that is fine-tuned for the Warhounds' brawling talents: the Can-Cor pattern twin Chain-Axe. Paying visible homage to Baraca's twin axes, Molos and Pugnac, in its forging and machining, the Can-Cor pattern is bearded on both the upper and lower portions of the blade, creating a maximal arc of teeth that is able to hook obstacles on upswings and downswings alike. Furthermore, both sides of the chassis are pressed flush against either side of the central teeth, often either a chain track or a row of monomolecular buzzsaws, recreating the tapered edge seen in Baraca's twin axes. The result is a chain axe blade which doesn't rely solely on its spinning teeth to tear into foes. Emulating the ferocious initiative of its XIIth Legion wielders, the sharpened chassis around the chain track is weighted for aggressive handling, capable of rending deep cuts before the rotors have even reached full throttle.

    Novice Armory - Broadened Horizons
    As a Warhound grows in battlefield experience, they tend to take after their genefather's diverse skill at arms, and it is only as this aptitude begins to show through their performance in the field and during training, that a son of Baraca is finally granted access to higher echelons of the Legion's armory in order to nurture their talents. Senior Legionnaires can be found frequenting the Colloseui Arenas in their downtime, as a commitment to broadening one's martial prowess with increasingly exotic and unorthodox melee weapons is considered a mark of veterancy among the XIIth. An individual Warhound's portfolio can vary wildly, ranging from Legio Astartes staples such as chainswords, power lances, and chainfists, to the occasional case of Warhounds returning from an inter-Legion assignment sporting acquired skills with warhammers, lightning claws, scythes, and more.

    Veteran Armory - Exotic Implements
    The poster children for the true oddities of XIIth Legion's melee weaponry, are the class of weapons known as the Caedere. These four implements, based upon the ritual weapons of the cyber augmented gladiators of old Nuceria, were revived for use among the Warhounds' ranks by the ever unpredictable fighters of their Glatoriimora. Although they have been modernized for battlefield use, these weapons have never caught on outside the XIIth. Most of the Warhounds' cousins consider them too unconventional and difficult-to-master for training cage use, let alone for true combat loadouts. Even within the XIIth Legion, these brutal implements remain largely the preserve of the most specialized duelists among their ranks - such as their Dreadknight Pilots, their Lochos Champions, or the Glatorii veterans of the 3rd Formation.
    Glatorii Jump Assault Squads - Savants of the Caedere
    In the early days of the XIIth, before the popularization of the Caedere weapons, most Battle-Brothers made use of fairly standardized loadouts pertinent to their specific combat role. As a result, most of the Warhounds' close combat veterans gravitated towards the 6th Formation, where they were equipped with staple weapons meant to interlock with the rest of their Phalanx. As the use of less conventional melee weapons broke out of the Colloseui Arenas and became commonplace on the battlefield however, a new calling opened up to those veteran Warhounds with a talent for melee combat.

    The Glatorii are Jump-pack equipped Assault Marines who form the veteran core of the 3rd Super-Formation. They fulfill their fast-attack role by soaring far ahead of the main Warhounds force, precision-targeting enemy elites and leaders in a manner that has earned these elite XIIth Legion duelists a friendly rivalry with their counterparts in the Phoenix Blades.

    Operating in compact and mobile packs of 10 Astartes at most, the Glatorii are afforded more space to maneuver and strike than their Phalanx-bound brothers and, by extension, the leeway to make use of unwieldy and unpredictable armaments which would otherwise interlock poorly within a Phalanx shield wall. Operating in a semi-constant Unchained state as they carve a bloody swathe through enemy lines, the Glatorii are, by necessity, held in high esteem for their impeccable weapon discipline and unerring mastery over their geneline-gifted fury, second in prestige to none but the Hippeumora elites of the 1st Formation.

    While it is not unheard of for the designated martial Champion of a Warhounds Lochos to wield a Caedere weapon, these revived ritual arms see their most frequent use in the hands of the veterans of the Glatoriimora. Much of the Warhounds reputation as vicious, unscrupulous melee brawlers can be traced back to the ferocious first impression rendered by a Glatorii Assault Squad as they acquaint the enemy forces with the heights of the Warhounds' mastery over melee combat.
    The Caedere Weapons - XIIth Legion Signatures
    • The Meteor Hammer and Barb Hook Lash were formerly two distinct flail-based weapons, until a burgeoning glatorii was inspired to jury rig them into a single implement of war, noticing the similarities between the respective techniques of each weapon and seeing potential in uniting them into a new composite form.

      Whereas the Meteor Hammer sports a globular striking head for bashing foes through blunt momentum, and the Barb Hook Lash ends in a speartip flanked by a pair of barbed blades to impale or lacerate foes at whip-like speeds, the Meteor Lash combines both designs into a product deadlier than the sum of its parts. The hybrid weapon boasts an octahedral maul in the shape of a rhomboid diamond, sporting angular edges and vertices which each project its own blade. With a speartip attached to its leading vertex, a direct hit is able to bite through armor where a Meteor Hammer would simply dent it. And with four barb-hooks lining its equatorial edges, a grazing blow from the ponderous head is able to tear out more armor and flesh than would be possible with the lightweight teeth of a Barb Hook Lash.

      With such a lethal design, the Meteor Lash is an enormous liability in the hands of a novice, even by the standards of other flail weapons. This is not always for lack of trying, as a common beginner's mistake is to underestimate just how easily the maul can throw off a Marine's center of mass, resulting in uncentered users being pulled off their feet and dragged along by their own flail. The immense skill required to obtain any semblance of control over the free spinning maul, combined with its tendency towards hitting allies or oneself, is only exacerbated by how easily the spiked and weighted head can dismember or impale targets. When spun up to considerable speeds, a Meteor Lash can often rip through armor via momentum alone, and only requires the assistance of a power field to counter other power fields.

      When wielded by the measured hands and guided by the discerning mind of a practiced master however, this volatility becomes the Meteor Lash's greatest strength. The true advantage of the weapon is the flexibility of its chain, which is able to wind up and rebound in ways that simply aren't possible with the rigid shafts or blades of more conventional weapons. The Meteor Lash is therefore capable of maneuvers that fly in the face of standard dueling practices, such as bending around parries, ensnaring the opponent's limbs, or coiling around one's own torso before rapidly unwinding to deliver a devastating strike. The Warhounds' best Meteor Lash wielders combine novel techniques such as these with maneuvers that allow them to perform more straightforward functions such as striking or parrying. The result is a combat style that is difficult to read yet unignorable in its sheer power, manifested as one of the few weapons that can match the high skill ceiling of the III Legion's Memory Metal Blades.

      Even discounting the influence of Lord Baraca and the popularization of chimeric hybrid weapons among the XIIth Legion, the Warhounds venerate those among their number who can, in good confidence, select the Meteor Lash to be their partner in combat. For when the serrated diamond maul of this weapon has been cast, it is the responsibility of the wielder - and no one else - to ensure that its barely leashed flail head can distinguish between ally, foe, and its own holder. To tame the Meteor Lash is to master the most lethal version of a weapon that is infamous for being unreliable and self-sabotaging, an accomplishment that speaks to the standard of discipline and self-control to which all Warhounds strive for.


      | > | Kangal Chainaxe | Falax Blades | Axe Fork Trident
    • The Kangal Chainaxe is instantly recognizable for its massive size, for this formerly ceremonial weapon has been scaled up to Astartes proportions, giving it a cleaving blade nearly ten times the weight and span of the standard issue chainaxe. At this scale, the distinctive profile of the Warhounds' signature Can-Cor pattern Chainaxe is on full display in the blade of this fearsome weapon. With both sides of its chassis tapered towards a lethal chopping edge on both sides of the chain track, the Kangal is a wide area cleaving weapon designed both for carving large swathes through waves of enemy fodder, and for rending its own breaches into heavy armor where its chain teeth can proceed to dig in.

      In terms of weight and handling, the Kangal stands in class of its own above the rest of the Warhounds' melee arsenal, and even the rest of the Caedere weapons. It is a feat for a Legionnaire to lift and brandish this obscenely large double-handed chain weapon in the training cages. The average Astartes inevitably requires the assistance of Power Armor synth muscles to handle this weapon with any degree of finesse on the battlefield. Even then, to wield the Kangal chainaxe is to relearn the fundamentals of close range combat, adopting specialized techniques designed specifically to swing the preponderant weight of this titanic weapon without herniating one's own spine or dislocating one's own arms.

      While it is true that the wonders of Space Marine biology trivialize the recovery of overclocked muscles and negate the possibility of long-term injury, the process of healing from the repeated strain of improper Kangal Chainaxe technique still represents downtime wherein an Astartes is relegated to the Apothecary Wing instead of standing by on active duty. And there is no greater humiliation for a Warhound Legionnaire, than to have innocent deaths on his conscience as a result of sabotaging his own battle-readiness through preventable, self-inflicted injuries.

      Mastering this variant chainaxe is a status symbol among the XIIth, not only due to the aforementioned commitment of time and effort required to establish the proper techniques from the ground up, but because it comes with the rare, Apothecary-granted privilege of maintaining a muscle mass above the XII Legion baseline. Kangal Chainaxe wielders are Olympians within a Legion already characterized by its athleticism of spirit and body. Their impressively bulked physiques simultaneously a mark of station and badge of honor denoting the accolade that is mastering the largest and mightiest of the Caedere Weapons.

      In some exceptional cases however, the powerful build of a Kangal user carries symbolism even beyond their unarmored stature. Because of the way in which the Armor Skeletons of the Adeptus Astartes tend to mimic the musculoskeletal structure of the human form, the techniques of this Caedere weapon have proven surprisingly transferable to Dreadnought or Dreadknight suits wielding their own upscaled versions of the Kangal Chainaxe. The ability to brandish and swing oversized mega-weapons which, by all rights, should exceed the recommended carrying capacity of these awesome warmachines, has seeded the 2nd Formation of the Warhounds with legendary pilots capable of punching far above their already formidable weight class - an awe-inspiring prospect held back only by the XIIth Legion's limited stock of Warsuits.


      | Meteor Lash | <> | Falax Blades | Axe Fork Trident
    • The Falax is a dual-wielded weapon that borrows its namesake and general silhouette from the Falx, a medium-length curved sword from antiquity. Blending elements from various simpler weapons, resulting in a surprisingly refined amalgamate product, everything from the tip to the handle of the weapon is specialized for the purpose of scoring wounds against foes within grappling range, where full swings and proper parries from more conventional weapons become unwieldy. In the skillful hands of a Warhound, a pair of Falax blades becomes a lethally versatile implement of evisceration, and a menace to face in extreme close quarters.

      Toeing the line between a curved saber and a sickle, the distinctive recurve along the inside of the Falax is most often used as its primary cutting edge. With its concave blade, even an abbreviated draw cut from a Falax can slice through soft targets and exposed flesh with greater efficiency than a straight blade, while sliding into armor gaps that are inaccessible to the bulkier profiles of chain weapons. This inward curve terminates in a dramatically angled hook-tip, which is arguably the most visually distinctive feature of the Falax, forming a deadly armor-piercing talon which can crook aside shields and limbs, or land precise horizontal jabs backed by the momentum of a sword swing. Chain mechanisms, which revolve around latching and chewing into enemy armor, are very rarely seen in combat-ready Falax blades. The shape of the blade lends itself best to a style of rapid, relentless, minimally telegraphed barrage of both targeted and improvised attacks. Thus, the Falax is often forged as a Power weapon, or a Force weapon in the case of the Legion's finest, so that the blade may cut and rend without ever becoming lodged in its target.

      While this Caedere weapon may resemble a single-sided blade at first glance, many a weaponsmith has described the unusual construction of the Falax as 'a double-edged sword, wearing the silhouette of a single-edged saber yet acting like neither'. Indeed, the Falax Blade sports a double-edge in addition to being dual-wielded, marrying the concave chopping edge of a falx with the convex slashing edge of a scimitar. Apart from granting the Falax a bilateral cutting surface that can alternate seamlessly between inward and outward swings, the outer edge of the blade is as dramatically convex as the inner edge is concave. Skilled Falax users know to use this to their advantage, parrying the opponent's blade on the convex edge, controlling the direction in which the opposing weapon slides along the curve, and creating openings of opportunity.

      For the most cramped quarters and close clashes however, the Falax presents one last trick in the form of the spiked hand guards which surround its grip. Aside from protecting the user from being disarmed in extreme close combat, and catching blades between its spines, these hand protectors can be employed in their most straightforward application as improvised knuckle dusters, with which to punch an opponent in the event that the situation has truly devolved into an unscrupulous melee.


      | Meteor Lash | Kangal Chainaxe | <> | Axe Fork Trident
    • The Axe Fork Trident is designed, first and foremost, for locking down erratic, bestial opponents. The Warhounds have found much use for this polearm-length Caedere weapon upon the battlefields of the Milky Way, for the post Age of Strife galaxy is rife with genetic abominations and warp-borne horrors, manufactured for no other purpose than to wreak indiscriminate, animalistic destruction throughout infantry battlelines. Rather than targeting enemy leaders or champions, as is generally the case for Caedere weapon wielders, Warhounds armed with the Axe Fork Trident instead focus their efforts on hunting down opposing berserker units - corralling, pinning, and neutralizing these would-be rampagers before they can claim even a single Imperial life.

      By far the most characteristic use of the Axe Fork Trident occurs between the semicircular arc formed by the triplicate tines which give the weapon its namesake. Though the bridge between the teeth may prevent the Trident from impaling as deep as a spear, it serves the more important role of arresting the momentum of whatever foe this weapon stabs into - a crucial function when facing down a pouncing beast or charging berzerker. Once the teeth of the fork have bitten into its target's innards, the wielder can control, or at least contest, the movements of whatever grotesque monstrosity is in their grasp, by leveraging the scythe-style two-handed perpendicular grip which sprouts from the trident's handle.

      When this weapon is employed in a duel against an intelligent foe however, the principles of entrapment and control are still applied. At the edge of its reach, the head of the Axe Fork Trident is able to probe the enemy's guard and launch sweeping strikes much like an exotic halberd. The left and right tongs of the weapon are forged to act as two halves of a composite axe blade, which can slash flanks and chop limbs as easily as the point can stab through hide or armor. When the enemy closes in for a decisive strike however, the widely spaced tongs of the eponymous fork can be lent towards the purpose of catching and controlling incoming strikes, with more experienced users employing a signature technique to twist the fork with enough force to outright snap lesser blades.


      | Meteor Lash | Kangal Chainaxe | Falax Blades | <

    Champion Armory - Investiture in Blood
    As diverse as the Warhounds selection may be however, their armory possesses potency beyond simple breadth. Many a Remembrancer has waxed poetic about the Warhounds' unbreakable group cohesion, and lauded the unquantifiable strength of the Legion's bonds as their greatest weapon. The deadliest implements available to the XIIth Legion then, are those which can directly render this sentiment into tangible effect. Weapons capable of manifesting the legendary brotherhood of the XIIth into the physical realm with each strike.
    Nakama Force Weapons - Brotherhood in Hand
    - From "Application of psi-disperser crystals to the quasi-choirs observed in Geneline XII" - Silver Agent Galission Lyonne's final submission, dated 336.092.M31

    The Nakama are an experimental form of ultra-low energy force weapon powered not by one psyker, but the combined wills of many less powerful War Hound legionnaires. Developed in the early Aureus Era as part of ongoing research to expand the use of psionic instruments to latent psykers, this fringe application of psi-disperser tech takes advantage of the anomalous excess of Empyreal energy that occurs when a critical mass of XII Legionnaires are psionically linked to a single Warp-resonant object, an excess which is channeled to power an armament similar in nature to a force weapon.

    Theories abound as to the origin of the extra energy, such as drawing directly from the Primarch, accessing an unknown reserve from the XII legion's reflection in the warp, or even that some form of metaphysical resonance related to the power of teamwork empowers the activity. Regardless, what is known is that even psionically average sons of Baraca are able to produce a detectable if small effect upon reaching the golden ratio of 100 Hoplites per foci, far in excess of what should theoretically be possible from the summation of 100 Pi and Rho-class non-Warhound latents.

    Aggregate Force Weapons
    The key to the Nakama's function lies in its grip, which in many ways is the inverse of the Neuropathic speartips employed by the Black Sentinels. Siphoning the psychic output of its wielder, rather than its target, the psi-absorbent materials within a Nakama are designed to passively focus a latent psyker's power into a useful, if diluted, enhancement rather than explosively sapping power and bleeding it away.

    From 100 Warhounds a drop of blood is taken and mixed, then is used to ritually anoint both the Nakama and the gauntlets of the mighty warrior who will wield it. This provides a ritual base for a Librarian-mediated enhancement to strengthen the telepathic links between Warhounds and allow for the necessary draw of power to occur without severing the connection. It is a simple but effective method typically renewed after each battle where a Nakama is deployed, although the connection is durable enough to last a month or so with care.

    The power of a Nakama is more pronounced in War Hounds with a more developed saga, the rarely mentioned and poorly understood ability of Astartes to tap into the psychic might of their own heroism. The effects are mild to insignificant for the average legion Captain, but become more notable when granted to those commanding units of the 1st Formation. It is for this reason that the vast majority of these weapons can be found in the Hippeumora, being at their mightiest in the hands of the legion's oldest and most famous Astartes. At their height, being wielded by a legendary figure empowered by the collective might of a storied unit, a Nakama's blows can land with metaphysical strength comparable to that of a powerful psyker's force weapon, a property proven invaluable time and time again in the wars fought at the edge of the Ruinstorm.


    | > | Ranged
  • The Warhounds' passion for close-range weaponry tends to bleed into their long-ranged loadouts. No matter the form taken, the XIIth always finds ways to equip their guns for use in melee combat. All classes of rifles and bolters are customized with their grips attached to heavy stocks for bludgeoning, and muzzles affixed with axe-like bayonets for spearing and chopping. Even heavy gunners are known to jury-rig short swords as bayonets to their equipment, treating the bladed edges and hefty bluntness of their unwieldy heavy firearm as yet another exotic melee weapon to master. Flamers and their heavy variants do see rare use in the XIIth for their extreme close-quarters utility. But unlike their cousins in the XVIII, the Warhounds are almost always deployed to civilian centers, and therefore must pass over incendiary weapons for all but the most gruesome of extermination campaigns.

    As for their ammunition, the War Hounds make near-exclusive use of ballistics and explosives, including low-tech weapons like Grenade Launchers and Heavy Stubbers. For the fury of each shot speaks to the Legionnaires, and their pinning effects support the Phalanx's advance. This is also borne partially out of necessity, as a result of Lord Baraca's boycotting of all Forge Worlds who utilize the barbaric act of cybernetic enslavement. Ongoing tensions between the Warhounds and the Red Planet leave the former without the diverse stream of exotic weapons and technologies normally gifted to other Legions. And for their part, the XIIth only choose to resupply from the vaunted minority of ethical Forge Worlds who are more independent and free from Mars' doctrines, with their Skitarii retaining significant freedom and their justice systems avoiding the practice of servitorisation. Baraca and his gene-sons make do with the narrower scope of technologies that these cherished Mechanicum allies are able to provide. And although their arsenal is far from cutting edge, one would be remiss to underestimate the potential of such "archaic" weapons in the resourceful hands of the Warhounds.
    Redimatia Gunner Squads - Heavy Fire Support
    As one of the Legions most averse to extermination actions, the Warhounds' 7th Formation places a greater emphasis on heavy fire support as opposed to destroyers. This bias is partially rooted in necessity, for whilst the unified Phalanxes of the Warhounds are astonishingly effective at mid-to-close range, sustained long-range firepower can halt their momentum if left unchecked.

    The "Redimatia" gunners are the XIIth Legion's homegrown answer to the limited reach of their favored tactic - a cadre of heavy weapon specialists specially trained to cover the gaps in the Phalanx's battlefield effectiveness.

    Grouped into more independent 10-man squads and afforded more leeway to roam than their Phalanx-bound brethren, Redimatia squads are a great boon to any XIIth Legion offensive seeking to push deep into enemy territory. It is the Redimatia who pull the trigger on a Warhounds charge by battering the enemy in advance of the Phalanx's arrival, and it is the Redimatia who see the battle through to its bloody conclusion by staying behind to confirm kills, or in the worst case scenario: to cover the retreat of their brethren by laying down suppressive fire.

    Though few in number and a rather uncommon career path within the XIIth, these seasoned and disciplined heavy weapons specialists are sometimes employed as a substitute to auxiliary mortal forces, due to their comparable efficacy in synergizing with the overwhelmingly melee-focused doctrine of the Warhounds' Phalanx. The inexorable advance of the XIIth Legion's dense formations inhibit the enemy's attempts to directly dislodge the Redimatia from their gun nests, allowing these marksmen to act with impunity in corralling the enemy into the ravenous maws of the Phalanx: denying the maneuvers of would-be flankers and gunning down any who attempt to flee from a head-on confrontation with the XIIth's shields and spears.

    It is for good reason that the Warhounds have named their 7th Super-Formation in honor of the Redimatia. For when the Legion fights in high intensity battlezones which are inimical to the survival of mortal forces, it often falls upon small squads of Redimatia to shoulder the critical fire support and rearguard roles that would otherwise be borne by entire regiments of Auxilia.

    Notable Firearms - XIIth Legion
    • Sarum "Reaper" Chain Cannons are the Warhounds' premier choice for all-purpose fire support, employed primarily by their Redimatia support gunners to cover the advance (or occasional retreat) of their Phalanx-bound brethren. The Reaper shares many similarities to the standard Heavy Bolter, sporting whirling six barrels via a high-powered motor, efficient cooling systems, and a central trigger conjoined with the brace for easier handling. The relocation of the ammo feed to the rear increases the distance between its expanded drum and its muzzle, emulating the function of a longer barrel, which grants a boost to the effective range of its explosive Heavy Stubber slugs. While the Reaper is heavily outclassed by the Heavy Bolter in terms of stopping power and caliber, the Warhounds consider this an acceptable tradeoff for its lighter frame, greater magazine size, and punishing fusillade of plentiful ammunition.

      The XIIth "discovered" the STC for this weapon early on in the Great Crusade, though it was initially met by claims of Tech-Heresy by their detractors in the Mechanicum, who believed it to be an unsanctified modification to the Rotor Cannon. This issue has proven to be one of the most persistent points of contention in the history of Imperial politics, remaining prominent as the first in a long line of Tech-Heresy accusations that would be lobbied at the Warhounds through the years.

      Everything from the validity of the XIIth's STC claim, to the technical specs of the Reaper Chain Cannon, have been hotly debated many times over between proponents of both sides. The herculean demands of the twin Ullanor and Rangda campaigns managed to stifle these arguments somewhat, but the characteristic stubbornness of both factions means that, even with one notable instance of direct mediation from the Emperor, neither the XIIth nor the Mechanicum have ever been willing to back down on this issue. Though the Forge World of Sarum sanctifying the weapons' validity did tilt the favor more into the Warhounds.


      | > | Hellguns | Frag Cannons | Las Cannons
    • Deepstriking squads of the Solar Auxilia often make use of the Hot-Shot Lasrifle - A lasgun hooked up to an external power supply to provide enough charge for a single super-concentrated burst of las fire. After decades of close cooperation with the Solar Auxilia, the Warhounds have come to apply this principle into one of their own weapons, adjusted for Astartes use.

      Hellguns are a modification of the Lasrifle which wires the oversized rifle directly into the power pack of a suit of Astartes Power Armor. A shortened barrel and tapered muzzle, amongst other tweaks, are in order to support the continuous beam of high frequency las-blasts erupting from the Hellgun's mouth. Unsurprisingly, the XIIth has received no shortage of criticism from the Mechanicum for this unsanctioned modification. Though enforcement is notoriously difficult due to the commonality of the parts necessary to rig up this Lasrifle variant.

      The Warhounds field the Hellgun as a cheaper, field-modifiable substitute to the rare Plasma Weapon. However, while the former is, with sustained fire, able to somewhat replicate the shield-melting properties of Plasma, its beams impart little more net kinetic force than the standard Lasgun. This makes the recoil of a Hellgun deceptively manageable in the hands of an Astartes, allowing the Warhounds to fire them while on the move. For those on the receiving end however, taking even direct hits from the Hellgun can be a profoundly disorienting experience, as the thunderous fusillade of las blasts overloads their shields without the physical recoil that one would expect from such an output of energy.

      The psychological effect that this has on the Orks in particular is somewhat of an in-joke between the Warhounds and the Solar Auxilia. The massless beams of a Hellgun strike a unique balance when it comes to the Greenskins: imparting enough thermal energy to burn their sporogenous flesh while falling far, far below the caliber necessary to register to the elevated pain tolerance of Ork biology. The XIIth and their Auxilia allies derive no end of amusement from the spectacle of hulking Nobs attempting to wrap their miniscule brains around the notion that they are dying a death of a thousand lasgun burns, failing to realize the severity of their accumulated wounds until their duxelled flesh fails them.


      | Chain Cannons | <> | Frag Cannons | Las Cannons
    • Complementing the Warhounds' Reaper Chain Cannon is the Frag Cannon with its shorter ranged, heavier payload. These aptly nicknamed "Meat Hammers" are often utilized like oversized shotguns by the Legion's Terminators, protecting the Phalanx's flanks with blankets of horde-shattering adamantium shrapnel salvoes. They also see rare use within the Redimats, employed to lay down wide area burst suppression fire when larger-scale countercharges threaten the Warhounds' wider formation.

      While Fragmentation (Frag) Cannons are predictably effective at pulping soft targets into nothing but chunks and gristle, Warhounds Terminators have found ways to threaten armored foes through the incorporation of depleted Slaotrium into their Frag rounds. The inordinate density of this industrial byproduct means that depleted Slaotrium shells are exceptionally damaging to the barrels of the guns that fire them, requiring constant maintenance between battles to prevent mechanical degradation over time. The Mechanicum therefore considers the use of this ammunition to be taboo at best and blasphemy at worst, for how it "scars the blessed form of the weapon". The Warhounds are not tied down by such dogma, and argue that using this hazardous material as ammunition is far more sensible than the Mechanicum's dangerous methods of waste disposal. The thunderous impact of this modified ammunition speaks for itself however, as with the right firing distance, these ultra-dense rounds can accumulate enough momentum to penetrate light adamantium plating.

      Depleted Slaotrium shells are simply one out of many miscellaneous modifications which, combined with its ease of repair, make the Frag Cannon a versatile and reliable choice for the Warhounds in lieu of more esoteric heavy weapons.


      | Chain Cannons | Hellguns | <> | Las Cannons
    • Las Weapons are one of the least controversial pieces in the Warhounds' arsenal, at least by the standards of the rest of their ranged weapons. While Hellguns are employed when the XIIth Legion requires shield-melting firepower on the level of a Plasma weapon, Las Cannons are a much more common choice of energy weapon for the Warhounds due to its ease of repair, maintenance, and rechargeable ammunition packs. While still packing enough firepower to punch through a respectable range of armors beyond what an Autocannon can.

      As they are, from a parts and maintenance standpoint, an upscaled version of the ubiquitous Lasgun, the widespread adoption of the Las Cannon among the Warhounds means that a significant portion of their stock is interchangeable with virtually any Auxilia force fighting by their side. This is yet another link that strengthens the Legion's close cooperation with their mortal partners. With the amount of overlap between their respective Las weapons, Warhounds and their Auxilia allies are able to partially consolidate their supply lines, exchange spare parts, and even share power packs with one another.

      Additionally, the Warhounds tend to outfit their Las-Cannons with a variety of kickstands, braces, or mounting spikes depending on the battlefield. At a glance, these vestigial accessories seem to serve no purpose for an Astartes weapon that is shoulder-mounted or hand-carried, except perhaps as improvised bludgeoning points. When the situation gets truly desperate however, these field modifications allow Auxilia to take the Las Cannon off of a fallen or incapacitated Warhound, and convert it into a static heavy weapon that is usable by mortals.


      | Chain Cannons | Hellguns | Frag Cannons | <


    | Melee | <
Armor
The procurement of specialized armor is where the XII Legion feels the most dire consequences of its boycotting of Mars, for the Mechanicum holds a virtual monopoly over the network of infrastructure and skilled personnel necessary to manufacture technology as sophisticated as Astartes Power Armor.

Thankfully, the XIIth Legion's treasured few Forgeworld Allies, such as Elutharia and Sarum, consistently work wonders to ensure that Baraca and his sons have a sufficient intake of standard-issue Power Armor to continue operations as a Legion. Even going so far as to supply the XIIth with the Terminator plate which is such a staple of their Phalanx doctrine. With the situation of their cherished partners in mind, the XIIth makes it a point to budget their requisitions of specialized suits and armor-skeletons. The armor stocks of the Warhounds' armories are rather spartan as a result, carrying next to none of the hyper-specialized variants, instead stocking only those armor types which are essential to their chosen style of frontline infantry warfare, such as the versatile and reliable Legio class or the stalwart and durable Amatshe class.

On the rare occasion that the XII Legion's Techmarines come up with proprietary armor variants, it is almost always a product of circumstance, as the tenacious XIIth Legion adapts to setbacks on the field in order to continue fighting in the name of all that they hold dear.

Notable Armor Models - XIIth Legion
[Power Armor Pattern] Mongrel
The Warhounds are no strangers to conducting ad hoc field modifications on their equipment. With how commonly they customize their Power Armor to allow the pheromones of their Legion Organ to pass through, coupled with their headquarters being stationed in the far reaches of the Ultima Segmentum guarding the Imperium's border worlds, it was only a matter of time before cultural drift and sporadic Martian oversight resulted in the XIIth developing their own variant of the standardized "Legio" class Power Armor, tenuously dubbed the Mongrel pattern.

The most striking visual feature of the Mongrel pattern armor stems from its patchwork nature, with scavenged material incorporated as overlapping ablative layers, often reinforcing the surfaces which are least likely to be protected behind the cover of the Warhounds' Phalanx shields - the helmet, pauldrons, and greaves. Senior Battle-Brothers of the Warhounds, who have fought on hundreds of battlefields along countless allies of Humanity, will sport Mongrel suits adorned with a multi chromatic fresco paying homage to all the allies that have fought and died at his side over his illustrious career.

Harkening back to the ancient Terran artform of kintsugi, the most carefully mended Mongrel suits can, at times, rival the ornamentation of pristine artificer armor. In stark contrast to the slapdash repair work of their hated Ork rivals, the patterned patches and molecular bonding seams upon the surface of a Mongrel suit are conscientiously arranged into a mesmerizing mosaic of Mediterranean inspired patterns, seeking to honor the erstwhile ally from which the repair material is sourced by incorporating the physical memento of their life and legacy into an ever-growing mural of both function and beauty.

Existing as more of a field conversion of pre-existing Power Armor suits, rather than a distinct manufacturing template such as the Wulfhart class, the developmental history of the Mongrel pattern is a subject of hot debate among Mechanicum circles. Unlike most sanctioned armor classes cataloged within Mars' databases, the advent of the Mongrel cannot be pinpointed to the canonization of an STC. Instead, it emerged as a product of organic experimentation as the Warhounds tinkered with stop-gap maintenance and emergency repairs over the grueling attrition of the Ullanor Crusade. A matter of necessity, considering the XIIth were affected more severely than most Legions by the strained supply chains of those tumultuous times, due to ongoing tensions with the Red Planet.

Individual suits within the XIIth can, at any time, possess varying portions of the suite of modified components which collectively comprise the Mongrel pattern, dependent on the degree of repairs and retrofits which have been performed on the suit during its service. With notable points of divergence being: the raised bevor to protect the neck joint from shrapnel, a heavier plastron to support a central chest-mounted ventilation apparatus, and perhaps most iconic of all, the Sarum pattern helm - a repurposed helmet which incorporates the superior respiration support and toxin filtration systems of a Terminator suit, truly establishing the Mongrel pattern's niche as Power armor designed with pheromonal signaling in mind.
[Dreadnought Class] Contemptor-Cortus
It is a rare and grim occasion indeed when an enemy is so heavily entrenched that even the Adeptus Astartes, the Imperium's premier force multipliers, are insufficient to decide the outcome of the campaign. Few Legions chafe under such situations to the degree of the Warhounds, who are loath to participate in protracted sieges - the facet of warfare which reaps the most grievous toll on the lives of soldiers and is the most disruptive to the livelihoods of civilians.

When the attrition of such campaigns becomes truly untenable, and the awesome power of the Knight Houses or Titan Legions cannot be brought to bear in time to break the deadlock, the XIIth can, in their absence, dredge up their Contemptor-Cortus Dreadnoughts from deep storage.

With a miniaturized Cyclocyprus Plasmatic generator haphazardly installed within its core, the Contemptor-Cortus courts the risk of a reactor meltdown with every deployment, for it pushes the Dreadnought Armor Skeleton to its very limits in order to support repurposed, scaled down versions of the Warhounds' Naval weapons upon its frame. Boasting an effective firepower within the league of lower-end Knight Walkers, this ostensibly cobbled and makeshift Warsuit forfeits any semblance of long-term deployability or efficient maintenance, in exchange for the ability to steamroll virtually any opposition that lacks War Walker equivalents of their own.

The Contemptor Cortus' horrific capacity for collateral damage, combined with the hazards it presents to its wearer, are the reason why they are piloted on an explicit volunteer basis, with applicants drawn strictly from the most skilled Astartes of the Warhounds' Second Formation. Battle-Brothers who don the Contemptor-Cortus warsuit are instated with the temporary designation of Loxodonna, and granted a license to wreak terrible havoc upon the battlefield until they have cored out the heart of the enemy's operations in a blaze of devastating fury, or have died trying.
Loxodonna - Rampage of the Righteous
Under normal circumstances, the Genefather of the Warhounds marches to war in precise synchronization with his Legion, acting in the capacity of a one-man Phalanx flanked by his Terminator honor guard, which likewise fights in lockstep with a wider system of Phalanxes. It is a testament to the broken state of the galaxy then, that the Legion must occasionally deal with foes possessed of such blackened hearts and reprehensible morals, that they can cause the Imperium's Lord Protector to lose his legendary temper and break rank from the battle-formations of his sons.

Cursed are the names of those damnable individuals who can stir the righteous indignation of Baraca Themistar. Yet in the event that his outrage has been stoked to an incandescent fever pitch, very few in the galaxy can dissuade the XII Primarch from charging headfirst into enemy lines to deliver retribution with his own bloody hands. Fewer still can hope to keep pace with the Lord Protector's ensuing rampage once a foe has truly and definitively crossed the line, proving themselves unworthy of the XII Primarch's compassion or temperament.

The Loxodonna are those brave and obstinacious souls who endeavor to stand by Baraca's side specifically during these eruptions of conscientious rage. Shadowing their genefather as he blazes his path of retribution, these unflinchingly dutiful sons of Baraca seek to provide their cherished Genefather with the boon he desires the least, yet requires the most, when he finds himself embroiled within his apocalyptic outbursts: Companionship.

The Contemptor-Cortus Dreadnought suit was originally commissioned for this exact purpose, the Tech Marines of the XIIth jury-rigging their Dreadnought frames with the most deadly hardware proprietary to the Warhounds' arsenal, in hopes of creating Warsuits tough and capable enough to serve as assets and honor guards to an enraged and rampaging XIIth Primarch.

Baraca, who laments every monumental instance where he loses his temper, only begrudgingly permits the existence of the Loxodonna as a temporary, battlefield-instated role. And it is only with the demands of the Warhounds' defense of the Ultramar Cordon that he has extended to his most trusted sons the authority to temporarily commission the services of the Loxodonna.

By Lord Primarch Baraca Themistar's personal decree, the Contemptor-Cortus Dreadnought class is only to see the light of day during the grim, yet necessary, deployment of Loxodonna as siege-breakers. For their hyperbolic aptitude for explosive and acute destruction must always be balanced by the future casualties prevented in the process of preemptively upending a protracted siege before it can sink its roots of attrition.

Like the Terran megafauna which are their namesake, the warsuit of a Loxodonna is a hulking, ponderous mass of multilayered armor compared to more compact Dreadnought classes, with a vaguely bulbous silhouette to its plating to truly sell its elephantine image. This overwhelming quantity of protection, along with the trio of high-powered stabilizer pistons attached to each leg, are as much necessary to absorb the heat and impact of enemy artillery blasts, as they are to protect the pilot from the G-forces of his own warsuit. For when the primary, central-back mounted Impact Thruster of the Contemptor-Cortus has built up its maximum charge, this juggernaut of a Dreadnought surges forth at truly terrifying speeds for its mass, like a horizontal meteorite aimed at the enemy's fortifications.

If any foes even remain to oppose the Contemptor-Cortus in the burnt-out crater of its impact zone, they must then contend with the warsuit's condensed knight-grade arsenal. Though the lumbering weight of the Dreadnought's massive armor severely hampers its mobility after the primary thruster has been fired, a Loxodonna is far from limited in his range, thanks to the miniaturized lance batteries that are mounted upon omnidirectional turrets anchored to its massive shoulders, drawing power from the on-board Cyclocyprus generator to fire beams almost as deadly as the Volcano Lances found on Knights. Close range flankers likewise underestimate the lumbering form of the Contemptor-Cortus at their own peril. For although the gauntlets of a Loxodonna are specialized towards crushing static fortifications and heavy vehicles, like Hekaton Siege Claws in miniature, the true potency of these armaments lie in their primarily function as compact Ursus Claws, capable of grappening forth to hook around obstacles and propel the suit towards the enemy, or to harpoon and reel in any foes foolish enough to think themselves safe at the edge of the arm span of the Contemptor-Cortus.
[Dreadknight Class] Kanzosen Dreadknight
- From "Limitations of the quasi-choir effect of Geneline XII and origins of excess psionic energy" - Silver Agent Galission Lyonne's first draft, dated 453.121.M31

The Kanzosen Dreadknight is a psi-conductive variant of the Legiones Astartes' infantry macrocombat exoskeleton. Developed in early M31, it represents an advancement to the aggregate force weapon technology which powers the XII Legion's field-proven Nakama blades. Greatly expanding the scope and intricacy of its passive enhancements, the psi-disperser crystal array built into a Kanzosen Dreadknight is designed to shape the output it draws from the MDP quasi-choir into a full suite of enhancements, empowering the many interlocking components and mechanisms that compose a powered armor system. The result is a suit of Dreadknight armor which is faster, tougher, and strikes with more power than the base model.

One for All - The Force Factor
Because it operates off the same principles as the Nakama blade, any armor system drawing upon the power of a XII Legion pseudo-choir is ultimately subject to the same tactical limitation as the Warhounds' Nakama wielders: Their esoteric enhancements are contingent on fighting in close formation with, and pooling power from, a larger number of relatively unenhanced Brothers. This precluded any notions of modifying the Nakama's mechanisms for use in standard power armor, for elevating the capabilities of a single Warhound far above the rest of his brethren proved counterproductive to the lockstep synchronicity that is key to the effectiveness of the XII Legion's Phalanx.

The technology ultimately found its niche within the Dreadknight frame, a unit already typically utilized in a combined arms capacity alongside formations of Marines. The Kanzosen Dreadknight is most often deployed as a solitary mechanized champion-warrior partnered to a larger Warhounds unit, for it is in this battlefield role that the enhanced armor skeleton is able to fight alongside the Phalanx-sized pseudo-choirs which sustain its enhancements, while taking full advantage of its increased mobility and power, especially when armed with an oversized Nakama blade of its own.

All for One - The Human Factor
As a more intricate and highly experimental variant of what is already the most powerful category of Astartes armor suit, the Kanzosen Dreadknight is the single most sophisticated war machine in the Warhounds' proprietary arsenal.

The prohibitive cost of manufacture and maintenance notwithstanding, the greatest hurdle to deploying the Kanzosen Dreadknight lies in finding extraordinary Warhounds to facilitate its use on the battlefield. As a unit which ultimately distinguishes itself by drawing upon a highly speculative and unquantifiable factor of the Warhounds' communal warrior spirit, the Kanzosen Dreadknight is only as powerful as the Battle-Brothers who are crucial to its function - both the marines who pool their psychic potential to empower it, as well as the pilot who channels that potential into realized action.

In order to gain enough of a power enhancement to be worth the aforementioned cost, the contributing battle-brothers would need to be both atypically powerful and numerous. Typically, 300 members of the 1st formation are needed to support any deployment of the Kanzosen Dreadknight, unless a Librarian is willing to supplement the cost with a large portion of their own power.

Few Warhounds can handle having such a large number of minds linked to them simultaneously, with the experience being distracting at best and traumatizing at worst. Thus, as the namesake may suggest, these Nakama-tech Dreadknights are almost exclusively reserved for the Kanzosen - XII Legionnaires who possess the mental resilience and experience necessary to retain their faculties and skills while simultaneously being psychically connected to so many of their brothers.

Burden of Championship - The Dreadknight Kanzosen
Although Kanzosen are by far the most consistently qualified to handle the mental strain of acting as the pilot-focus for a quasi-choir enhanced Dreadknight, the burden of this feat weighs heavily on them. The linkages are direct and uninterrupted, in contrast to the usual web of constantly waxing, waning, breaking and reforming links that define most Warhounds' telepathic connections. A Kanzosen cannot hope to act as an effective commander or communicator while simultaneously piloting one of their namesake Dreadknights, and even being able to operate at all under such conditions is only possible after intense, lengthy training. Where commanding Kanzosen have to train themselves to listen to as much telepathic input as possible, Dreadknight Kanzosen have to learn to shut it out, habits which become instinctual over time and are heavily detrimental to the other role. As a result of the contrasting skill requirements and mental conditioning those skills will cause it is rare for Kanzosen to serve in both leadership and dreadknight-champion capacities, with almost all of their order specializing into one of the two skillsets. The use of dreadknights typically speaks to those already used to operating more independently, who often become even more withdrawn over time, while positions of command usually go to those excelling within the confines of the Phalanx

Only a handful of Kanzosen possess both the piloting skills to maneuver a faster, stronger Dreadknight and the mental resilience to retain those skills while connected to so many of their brothers. In return, these handful can inflict devastation against the warp-spawned beyond any other non-psyker, able to duel some of the mightiest foes of the Imperium on equal footing. Indeed, a tactic proven valuable time and time again is for a Kanzosen Dreadknight to engage a Greater Daemon while choirs of Librarians unleash devastating strikes in relative safety. At the same time, the 300 brothers empowering the Dreadknight engage lesser Chaotic forces, ensuring no interference occurs with the duel.



> Command : Cross-reference file with restricted access database
> Clearance Level : Delta
[EXECUTE]
Executing Query ...

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{1} Matches found :
Archives of Titan > Research Proposals > Legiones Astartes > [ Object Identifier: XII-4531216578 ]
- From "Limitations of the quasi-choir effect of Geneline XII and origins of excess psionic energy" - Silver Agent Galission Lyonne's first draft, dated 453.121.M31

- Reviewer comments, attributed to [REDACTED], dated 461.121.M31
Fleet
During naval engagements, ships of the XII Legion seek to make themselves the biggest, most unignorable targets in the void. Taking advantage of the engineering leeway afforded by a zero gravity environment, their heavy cruisers and battleships are layered with copious amounts of armor plating, equipping every Warhound vessel of capital class and above to act as a mobile battering ram as the situation calls.

XII Legion flagships are infamous for rejecting any semblance of elegant, aerodynamic-inspired voidcraft aesthetics, in favor of large, angular visual profiles ridged with brutal armour plating and spiked by countless weapon batteries, evoking the image of a ship-sized Phalanx. If this does not grab the enemy's attention, then the sight of the XII Legion's most massive vessels accelerating at them like missiles almost certainly will.

Because of their deep and storied partnership with the eponymous Forgeworld, the Warhounds' fleet always receives top priority for being outfitted with the Elutheria pattern Cyclonic thruster - the most powerful sub-light drive in the Imperium when it comes to explosive acceleration. With virtually all of their capital ships outfitted with these aggressively powerful engines, XII Legion vessels can reach maximum throttle in far less time than should be possible with their bulky and over-armored forms, which only makes their momentum all the more lethal.

Woe betide any opposing ship that must face down a Warhounds vessel as it charges them at ramming speeds. Only the most suicidal of foes are able to ignore the sheer pugnacity of such an aggressive tactic, forcing most enemies to engage in close quarter broadsides and boarding duels with the Warhounds' ships before pursuing any other objectives. This is intentional on the part of the XIIth Legion, for while half of their ships tie the enemy down at extreme close range, the other half focuses on evacuation efforts.

Non-combatants in void war zones are arguably at their most vulnerable when trapped in slow, easily targetable, and poorly armed evacuation vessels. To mitigate this issue, warships of the Warhounds are able to double as civilian extraction craft, lending their massive, over armored forms to house refugees in their expansive holds. Instead of ramming into enemy craft, these Warhounds vessels aim their Cyclonic engines to aggressively dash towards the nearest Mandeville point, plowing through smaller asteroids or hostile interceptors if necessary, in order to transport civilians out of the system and away from the crossfire.

In preparation for any battle where non combatants are present, individual ships of a Warhounds naval force will be assigned to either engagement or evacuation duty, the former maneuvering themselves to act as an unignorable screen and distraction to cover the evacuation and extraction efforts of the latter. With both halves of their naval doctrine working in tandem, fleets of the XIIth Legion are the model of an Imperial retaliation force, taking the fight to the foe with explosive initiative while making it an ineffectual and borderline suicidal proposition for the enemy to attempt firing upon the citizenry.
Flagship - The Righteous Fury
Like their cousins, the XIIth departed from the Sol System as a fleet-based Legion, their Gloriana-class flagship, The Righteous Fury, serving as their mobile command center, the heart of their war effort, and the seat of their Primarch's power in equal measure. As one of the last Legions to establish and settle upon a homeworld, the Warhounds' relentless campaigning throughout the zenith and waning years of the Great Crusade would earn them one of the longest tenures as a fleet-based Legion among their Astartes peers, second only to the Void Champions who would go on to serve in such a capacity in perpetuity.

As such, it was partially out of necessity that the XIIth chose to invest in the void habitat features of their Gloriana class flagship. Great pains were taken to ensure that the Righteous Fury was not only capable of repelling threats to human life with the weapons that line the exterior of its edificial hull, but also nurturing lives within its hold. With a sprawling network of hydroponic farms, hospice suites, domiciliary blocks, and supply depots, the principal warship of the Warhounds' fleet doubles as a mobile disaster relief center capable of providing hospitable care for a truly ludicrous overflow of refugees in addition to its permanent crew. Whenever the Righteous Fury makes war in the void, the fighting zeal of its Astartes, Auxilia, and Naval staff is not so much sourced from militaristic vainglory, as it is from a cherished desire to protect the Gloriana-class vessel that they call home.

With the establishment of Providence as a more traditional home base for the Warhounds, the communitarian microculture within the XII Legion flagship has evolved, expanding the scope of their stewardship beyond their own vessel and setting their sights on the myriad worlds which make up the wider Imperium, each as much a home to its populace as the Righteous Fury is to its inhabitants.

Like virtually every XII Legion ship docked at Itus Orbital Station, the Righteous Fury is eternally active across the Ultima Segmentum, deploying as often and as expeditiously as resource and time constraints will allow. The presence of the Warhounds' flagship is, in and of itself, an ever-present deterrent against the Chaos Forces of the Ruinstorm seeking to trespass into bordering Imperial worlds. No matter how much destruction they may be able to reap through Humanity's home, it is never long before these intruders are themselves beset by a home and community equipped with the engines to chase them down, and the guns to blast them tenfold in return - The Righteous Fury.
Ursus Claws
Though this armament has begun to find its way onto the Warhounds' capital ships, their allied Titan Legions, and even their Dreadnought Suits, the Ursus Claws originated as the signature weapon of the Righteous Fury. These harpoon-like weapons are most effective when anchored by a massive weapons platform, and no single piece of hardware in the XIIth's arsenal is more massive than their Gloriana class flagship.

The Ursus Claws are the Righteous Fury's primary method of participating in the Warhound's infamous ramming tactics, for even the Elutheria pattern Cyclonic thruster cannot hope to explosively accelerate its preponderous bulk to the speeds necessary to ram opposing vessels. Instead, the Warhounds' flagship lances its targets with the barbed spears of its Ursus Claws, before reeling the hapless ships towards itself to be dashed upon the spikes that ridge its hull - smashing them apart like ancient wooden ships against a rocky shore.

Foes of the Imperium who are familiar with these savage, misleadingly primitive, naval weapons know to adopt evasive maneuvers in the presence of the Righteous Fury. For once the Claws gain purchase upon a ship's hull, the best outcome one can hope for is that the magnetic lock fails to engage, simply exposing the vessel's bowels to the void. Very few vessels in the galaxy can hope to match the mass of a Gloriana class vessel such as the Righteous Fury. Physics is therefore in the Warhounds' favor as they reel in their prey, link by ponderous link, rendering the targeted vessel helpless. First against point-blank broadsides from the rows of macro cannons and lances nestled within the Righteous Fury's gun decks, and finally against boarding parties of Warhounds Astartes who are able to cross the abbreviated distance in the blink of an eye, bringing with them the viscous brawling skill of XII Legion Angels of Death.

And yet, despite the brutality of the Ursus Claws' offensive application, the humanitarian streak of the Warhounds persists in how they are able to bend this particularly barbaric weapon of void warfare into an application as a void rescue tool. In an inverse of how they are employed against the Imperium's foes, the Righteous Fury sends teams of Astartes to board civilian vessels ahead of the Claws, locating and placing beacons on safe anchor points where the harpooning spears may latch onto stranded or injured ships without endangering lives or critical systems. Manpower permitting, this process can be carried out on every beleaguered civilian vessel in the area simultaneously, such that the XII Flagship may grapple and tow every single visible ship in one efficient wave of Ursus Claw launches, before reeling them all towards the Righteous Fury for a coordinated docking and disembarkment - a far more efficient method of bringing civilians aboard than making multiple round trips with limited-capacity ferry vessels.
Transports
Bestiarus - Keepers of the Forge
The Ostracized XIIth
For the most inhospitable of war zones, in which even the protection of their main-line transports is insufficient, every Legion carries a reserve of Super-Heavy class transports such as Mastodons, Land Raiders, or Sokar Stormbirds. The temperamental Machine Spirits of such awesome hardware make them prohibitively dangerous to operate, even for Astartes. Thus, most Legions mark them off limits without the supervision of qualified Techmarines or the attendance of high-ranking Tech-Priests. The XIIth Legion cannot afford to be so fastidious, as the biggest price they pay for their defiance of the Cult Mechanicum is an understaffed armory and a frugal selection of Mechanicum allies. To this day, Warhounds Techmarines are, often by necessity, thrust into the role of activating their Legion's Super-Heavy class warmachines, despite being under-qualified for such tasks by the standards of Mars.

Never were the effects more pronounced than during the initial decades following the XIIth's Boycott of the Red Planet, when the Warhounds' armory observed a rise in Machine-Spirit related injuries, and even the occasional fatality, due to the shortages of qualified personnel. In spite of these hardships, the Techmarines of the XIIth persisted with the characteristic lockstep unity of their Legion. The fruits of their efforts would be largely overlooked during the tumultuous times of the Ullanor and Rangda threats, but when the dust of those two campaigns finally settled, it would gradually become evident that the XIIth's stock of monstrous heavy assault craft had begun to imprint on their Legion handlers.

Tempered through Temperament
Bestiarus is the title granted to those senior Techmarines of the XIIth who have, over their career, developed this unique partnership with one or more of the Warhounds' colossal warmachines - a strange phenomena of mutual bonding between Legionnaire and Machine Spirit which brings to mind the Beastmasters from antiquity. In the presence of their favored Bestarius handler, individual vehicles are shown to be, at times uncharacteristically, placid during the normally dangerous rites of activation. The Bestarius, for their part, becomes more intimately attuned to their bonded Machine Spirit with repeat activations, gaining a sense of how his partner ticks and responds to battlefield conditions, facilitating increased speeds of repair, and reducing the risk of erratic behavior. With the additional influence of the quasi-telepathic network that attunes Astartes of the XIIth to one another's intuitions and instincts, the entire close-knit brotherhood of the Warhounds' Techmarines are able to benefit by proxy of the Bestiarus who initially bonded with his warmachine, allowing their order to keep up with the demands of a Legion armory despite its small size.

The Bestarius' true claim to fame however, is their deeds in taming the temperamental Kharybdis Drop Claw - An infamously volatile machine that troubles even the most experienced of Mars' Tech-Priests. The upper echelons of the XII Legion's Bestiarus boast a body of Great Crusade era veterans who have earned their stations by the merit of forging deep, painstakingly cultivated bonds with the Kharybdis Drop Claws that occupy the Warhounds' armory. Although the vehicle bays of the modern XIIth Legion still pale in comparison to their most technologically adept cousins, when the situation calls for a deployment of the powerful Kharbydis, the Bestiarus are able to rouse these fearsome warmachines with a degree of levity that confounds hardline conservative Tech-Priests. Many outsiders to this feud are appalled at how quickly the cold facades of these Tech-Priests evaporate once the volatile subject of the Bestarius comes into play, and it is only because of the limited numbers of senior Bestarius and the rarity of the Kharbydis itself that the Mechanicum has begrudgingly written this off as a niche gimmick of the XIIth, rather than a genuine threat to their influence. This development has brought as much of a smile as is possible to the pugnacious visage of Themistar, for it gives his twin hearts great joy to see his sons flourish where the Cult Mechanicum wishes them to suffer in their defiance.

Perseverant Providers
The Bestarius' miraculous work is a poorly understood art rather than a well-defined science and is the subject of much debate, even discounting the slander from the Warhound's Mechanicum critics regarding the illegitimacy of the methods of the XIIth Legions Techmarines. Some have attributed the Bestiarus' talents to the Warhounds' mastery over their inner rage, for the Techmarines and vehicle crews of the XIIth commonly testify that when they learn to commune with Machine Spirits, they draw upon their personal experiences of taming the Hound Within during their apotheosis. Other commenters point to the network of brotherhood which connects all Warhounds, theorizing that this fraternity bleeds into their Techmarines' approach towards wrangling unruly Machine Spirits, seeking to bond instead of leash, forging a connection through hot-blooded, mutual respect rather than cold, subjugating logic.

Regardless of the cause, the unusually personalized stewardship of the Bestarius over their armory is mostly tenable due to their smaller, close-knit ranks and use of their Legion Organ to impart a measure of their expertise to their ilk. The tradeoff of such small numbers however, is that the Beastarius are often relegated to the Forge's safety instead of fighting alongside their brothers, tending to the machines full-time to maintain the heavy armor of an entire Space Marine Legion. Brother Warhounds outside the Techmarines respect this sacrifice, because without the Bestiarus, the Warhounds would have had to mothball all their super heavy transports a long time ago.



Aerial/Orbital Insertion
A consequence of the Warhounds' Phalanx tactics is that their troops are almost exclusively deployed in large groups. As such, transport capacity is by far the most favored trait among the vehicles of the XII Legion, making Storm-Bird landers and Overlord gunships the preferred form of orbital insertion in lieu of Drop Pods. Some rearguard forces, who operate wholly within the atmosphere of their garrison planet, are even known to field more archaic patterns of behemoth transport aircraft that sport gigantic turbines.

Rhino Advancer
When it comes to armored ground transportation, the Rhino Advancer is the XII Legion's workhorse vehicle. With over twice the carrying capacity of the standard Rhino, the extended chassis of this troop transport is the economical choice for a Legion that deploys in Phalanxes, rather than squads. What truly makes the Rhino Advancer a staple in the Warhounds' armory however, is a simple yet crucial feature: an open-topped design which does not interfere with the telepathic-pheremonal bonds of brotherhood spun by the Meridopherein Coordinator. It is for this reason that XIIth Legion Rhino Advancers are often deployed in pairs, an exception to the dispersed formations of their tanks and other atmosphere-sealed vehicles.

Each Rhino Advancer in a pair ferries half the membership of a Phalanx, with the open-topped design allowing for the partnered drivers to benefit from the mutual connection of their Legion Organ as they maneuver together. Meanwhile, the hot-blooded passengers are able to continue contributing to the fight by laying down supporting fire over the vehicle's armored sides or using their shields to cover the open-topped hold. When the time comes to deploy, five exit ramps are available to unload the entire complement of Battle-Brothers, though it is far more common for Warhounds Astartes to simply vault over the sides, disembarking with all their signature gusto.

Razorback
The XIIth Legion made copious use of this Rhino variant during the Ullanor Crusade, for it was pioneered out of the necessities of a grinding war against the Orks. The gargantuan WAAAGH! field of a trillions-strong Greenskin empire such as that of Ullanor, combined with Eldar interference, meant that the forces of Urg Mag Uruk Thraka were able to cobble together their scrap-based vehicles at an astonishing rate, leaving Imperial armor contingents outnumbered on every front where the Xth Legion was not present. The Warhounds and Stormbringers united their greatest minds to address this issue, culminating in the "discovery" of an STC for the Razorback model Rhino transport.

Thanks to the inherent commonality and modularity of the Standard Rhino, the Razorback filled the crucial niche of a weaponized transport that the Imperium could hastily and inexpensively fabricate on a scale to match the Orks. And out of all the Legions committed to the Ullanor Crusade, it was decided that the Warhounds were possessed of the ideal logistical circumstances to immediately implement this new model on a Legion-wide scale.
Economy of Force
While no Legion could outperform the Xth in any vehicle pattern, new or old, the XIIth were the next best option thanks to the influence of their Legion Organ. So long as at least two Brothers were present in the cockpit, a XII Legion Razorback was able to perform with some degree of the preternatural coordination that their mechanized elements were renowned for, meshing perfectly with the Razorback's tradeoff of personnel capacity in favor of supplementary weapons and armor systems. The fact that the Warhounds could achieve this with as minimal of a skeleton crew as one driver and one gunner, proved to be a crucial factor in the war of attrition against the Orks. As one of the most numerous Legions fighting in the Ullanor Crusade, the Zizkamora of the XIIth was able to pilot entire armor columns of lightly-crewed Razorbacks, providing a long-overdue influx of tank support to beleaguered Imperial forces.
Excess Inventory
The greatest limiting factor to mechanized reinforcements that the Razorback intiative could provide, was the quantity of Rhino chassis that could be held back from active deployments to undergo Razorback conversion. This process would have been a precise logistical balancing act for any of the Legions on the Ullanor front, but not for the Warhounds. The XIIth was perhaps the only Legion present who possessed a backlog of Standard Rhinos, left unused due to the model's incompatibility with their Phalanx tactics and the Legion's strong preference for the Rhino Advancer model. This surplus of idle Rhinos was effectively a ready reserve of prospective Razorbacks, available to be refitted and immediately deployed against the Greenskins.

Much practical experimentation was conducted during the Beast Wars, with many Razorback patterns tracing their initial field tests to Warhounds deployments during the Ullanor Crusade. During the final thrust into Xenos empire and throughout the subsequent mop up of the Greenskin remnants, the XIIth settled on the Rikarius pattern as the most effective counter-Ork build.
Rikarius Pattern Razorback
This configuration downsizes the crew to the barebones pairing of one driver and one gunner, in order to make space for a trio of coaxial Hurricane (or Windstorm if complete change is needed) Bolters, mounted on the top and side decks and fired as one. Reinforced armor plating is installed on all sides of the chassis for extra protection against anything from bomb squigs to power-klaws, while the addition of a siege shield allows the Rikarius to literally plow through tides of oncoming Greenskins unhampered while scything them to pieces with its triplicate guns.
 
[12-9] Trivia
[12-9] Trivia
The XIIth Primarch
  • Despite profoundly valuing his brothers, Baraca brooks his tongue for no one. It has been rumored that he was the one that penned the disparaging nickname, "Peacock Blades" to the IIIrd Legion.

  • Baraca has attended the funeral service of every single Matrari. On multiple occasions, he received the news of the passing of one of his step-mothers whilst embroiled in the middle of a campaign. In every instance, this has spurred the XIIth Primarch to take to the field with apocalyptic ferocity in order to resolve matters in time to go pay respects to his step-mother and console his Brother.
Inter-Legion Relations
  • Because of their differing styles of war and areas of expertise, the IVth and XIIth Legions rarely crossed paths during the early years of the Great Crusade. Ever since the respective foundings of Providence and Pavonis however, the two Legions have proven to be a deadly duo against the thralls of Chaos operating within the Ruinstorm. With the Provident Warhounds acting as an unstoppable hammer to the unbreakable anvil formed by the Pavonian Steel Wardens.

  • Since the Warhounds are a Legion that patrols the Imperium's edges, they are usually the first to encounter foes or friends. Like a dog greeting an old friend, the momentous occasion of welcoming a weary Vth Legion Horde-Fleet back into Imperial space is always celebrated between both Legions. Though the details are sparse, the celebrations are sure to be exuberant judging by the gregarious spirits of the Warhounds.

  • The XIIth, VIth, and their respective Primarchs have all refused to comment on the curious points of overlap between their Legions, including but not limited to sharing the designation of 'Pack' for their most compact units, and their simultaneous adoption of the Sarum Pattern Helm.
Homeworld
  • In order to prevent the massive bulk of Itus Orbital Station from blocking out the light of Providence's sun, the ring-station was built to allow a sun-synchronous orbit. While still requiring occasional corrections, the station's orbital path is slowly spun around by the slight equatorial bulge of the planet. This ensures that the station is located above the planet at dawn and dusk at all times of the year, as well as preventing the polar regions from being left uncovered as an equatorial orbit would have caused. Thus, should the station need to support the planet, there are no long-term blind spots, but simultaneously there are no negative climatic effects either

  • The Warhounds show a surprising talent for agriculture, a fact which did not become apparent until they started assisting upon the farms of Providence during their downtime. The fact that Warhounds stationed upon their homeworld represent the Legion's high-profile elite means that some of these prodigal agriculturists have managed to catch Lord Moric's eye as potential recruits to assist in the Gaia project.

The Warhounds' Finest
  • Pain Eaters who are old enough to have lived through the Selenar's Psychic attack on the Legions during the Lunar Insurrection are simultaneously the most venerated and controversial members of their order. The gifts of their enhanced Legion Organ allow them to share with their Brothers the reminiscent experiences of not only resisting the Primordial Annihilator's molestations, but also excising them from oneself. Such valuable experience is exceedingly rare due to the sheer danger of replicating it. As such, these ancient Pain Eaters must tread a careful line between using their powers to disseminate their wisdom to as many Brothers as can benefit from it, while carefully regulating their gifts around those who are yet unprepared to be exposed to the same spiritual trials.

  • It is possible for Pain-Eaters to undergo the metamorphosis that produces a Kanzosen. Because of how rare they are individually however, only a handful of the Legion's members possess both sets of gifts in unison. The capabilities of the XII Legion Organ take on an entirely new dimension when empowered in both its reception and transmission functions. Those who have had the rare privilege of witnessing, or even fighting as part of, a formation bolstered by these legendary Warhounds, describe a phenomenon beyond the pre-existing phenomenon that is the psychically-pheromonally enhanced cohesion observed in bands of XII Legion warriors, which have sparked rumors of a fabled third arm to the Unchaining/Rechaining dichotomy that gives the warriors of the XII Legion their martial edge. It is for good reason that these so-called Kanzosen Pain Eaters are considered among the most powerful members of the Legion, with claims abounding that no formation can ever break when its soldiers are collectively hyper-synchronized in heart, body, and mind by the unifying influence of one of these nigh-mythical Warhounds.

  • The XII legion is notoriously brutal in hunting traitors, with Baraca's equerry Kharn being known as the Traitor Breaker for his success in leading exterminations of rogue Astartes from all legions, but especially his own. Few Astartes can claim to have killed another of their kind, but it is perhaps Kharn who can claim the dubious honour of having the highest number of Astartes kills.
The XIIth Legion
  • Despite being highly militarized, the War Hounds eschew protocols and doctrines in regards to friendships.

  • The 3rd Formation of the Warhounds was previously called the "Hypaspimora", but was renamed to "Glatoriimora" following the conclusion of the Nuceria Campaign. This new name has only gained further traction with the advent of the 3rd Formation's "Glatorii" Cadere-weapon wielders

  • For all their disinterest towards pomp and ceremony, the XIIth Legion's Astartes are prodigal talents when it comes to performing in military parades. The synchronicity on display in their standard Phalanx formations puts the procession marches of some of their cousin Legions to shame. Many an upstart rebel force has made the mistake of attempting to ambush the Warhounds during an Imperial triumph, only to reel in shock as the battle-ready Phalanxes of the XIIth march into action without missing a beat.

  • For economic, political, and security reasons, the Imperium at large has a zero-tolerance policy towards mercenary organizations. However, Baraca and his Legion hold a special disdain for those independent humans or xenos who retain the autonomy that the Warhounds hold paramount, and yet still deliberately perpetuate war for nothing but personal gain. It is because of this fundamental clash of ideology that pirates and soldiers-for-hire are considered the true antithesis of the XIIth, even more so than the hordes of Chaos who are bound to agglomerations of insanity or the Orks who are built for war and war alone.

 
A.N:
Now that I have another chunk of free time, I suppose it's high time I made an Author's Notes to followup on my nonuple Threadmark spam above.



What you see in this thread, is a snapshot of Imperium Ascendant, a fan-made Warhammer 40k alternate universe.

The tagline of the original Spacebattles Forum thread is "Heresy-less 40K", and that pretty much sums up the entire premise of the project. Imperium Ascendant is an alternate universe where a Heresy event, a cataclysmic schism between loyalist and traitor Primarchs, never occurs. It is a universe where the gestating Primarchs were never spirited away by the machinations of the Chaos Gods in the first place. Where the Master of Mankind was given the chance to prove himself as the Father to his Sons in more than just name. Where the Primarchs, and by extension their respective Legions, were given the appropriate guidance to grow into and adopt the mantles that they were destined to bear for Humanity.

The XII Legion having the benefit of maturing alongside their Primarch from their very inception is just one of many MANY consequences that come of this timeline shift, not all of which are necessarily a net positive for the Emperor and his plans.

These Butterfly Effect ripples are the reason why the Legion Codex above departs from some of the standard conventions often seen in the subgenre of Warhammer fanfiction known as 'Alternate Heresies'. There is no reunion with a rediscovered Primarch followed by a transfer of power and a cultural/operational transition. The Imperium kicks off the Great Crusade with overhauled Astartes genetics, stronger Legions, and more unshakeably loyal Primarchs, but in exchange their myriad foes (Material and Warp-borne alike) gain crucial decades of prep time.

Honestly, I could go on and on about the knock-on effects of the timeline divergence that created this alternate universe, but that's a can of worms bigger than the already substantial contents of this thread. If anyone has had their curiosity piqued by Imperium Ascendant by now, I encourage you to keep digging. I've left you hooks in the links in the header of this thread.

But to those looking to stay focused on the XII Legion for now, I sincerely hope you were able to derive some enjoyment from this lore deep dive into an alternate universe Astartes Legion - a labor of love which has been in the works for over a year.

As this Codex is a completed project, this Author's aside will likely be the final update to this thread.

But as the numerical designations of the Legions may suggest, there are more Legions to be explored yet. Which means more Codexes may be in the works moving forward, with the potential for their own standalone threads here in Sufficient Velocity Forums.

Here's to an end, that may potentially lead to the next beginning.
 
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