CK2 Quest: The Glorious Revolution

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Inprised by all CK2 Warhammer and Others, I Decide do my own.



Great Refomer Army: 5000...
Everything Else Sheet
Pronouns
Their/Them
Inprised by all CK2 Warhammer and Others, I Decide do my own.

Imperial- You are great Caesar, Ruler of the many land, Empire of Adamt require you to rule, The Empire is new and Old Eldar will remand as your Fireband Racial, Your Autocatic rule is without disadvantage but Theocartic can''t be return

Bonus and Disadvantage:

Great and Mighty: You rule an Vastly Empire, however it vastly is it own problem and it Bonus

Secular rule in empire: You are however might say, Doubt of the Old Pristhood of older way and seek idea of Caesar and Priesthood to separate

Empire in Decade and renew: The people are Doubt in belief to the state but you being Champion of the people, The way people seek can Radical change if your rule doesn't implant reform fast



Barbarian-In land of cold north, Your Father rule and now he now dead, As it you must rule tribe however the Great Power at come South

Equality in primitiveness: Being hunter and Gather your don't worry about much classes however the make your society less easy to rule

Strong People come Strong Ruler: Your People are Strong than people in south however that give much easier someone challege you and takeover the tribe and Family Freud can be Killers

Lands of the north: The North is not cold wastland depsite it looks that way, They many resoures however your people don't have techlogy to crack open just yet

Free Cities- You lead great Republican Cities and small yet powerful nation however Brabsin north and Supposed Theology turn empire to east

Democracy: You have it in way, It give much easier than rule like autocrat it, it is however it has on problems like decentralized and others things

Being Confederation or League Sucks: You rule many cites in paper yes, but in practice you had little to no power than your main city

Anti-war: You people guess what, Fact out hate to do war, Seek war in only when trade is on line


Nomads of the Great lands- Ah, Ruler of great plains, And land rich for Horse and fighting, Other than that it there isn't much know about

People of the Horse: Guess what you and everyone else love thing call horse and it goes much faster than you do, However this Come prince with need Great Harvest and Great hunt to make feed them horse, Which Quickly drain the land

War is on all fonts: your in middle of Great Empires, Which make you and people like you easy targets

Way of life: Death is Common as Your horse, People die all just to keep alive in lands

Great Revolution: Far east in lies great empire but you not ruler but alone revolutist want thing to change.

Peasant Revolution: You are HERO OF THE PEOPLE, Guess what that whole lot thing to great live up to and your not close to win your revolution

Radical in makeing: Guess You are radial belief do scare the nobility in want fight you

Zeal: You and Yellow Headbanner go to win

Great Refomer Army: 5000 Spearmen,5000 Swordmen, 5000 Axemen, 5000 Macemen,5000 Halberd Men,5000 Pikes men
Total: 30K men
Opinions:

Plebian 10/10 (The Great Refromer will it)

Faith-bear 8/10 (Faith Guide Him so far, but Can Give us with he has promise of all shin for the faithful)

Ezar Nakia 8/10 (We shall make Pact of Steel)


4 million people

60% Plebeian-6000 income

38% Faith-bears- 3000 income

2% Nobles- 1 income

Farming base for your land 500 + 100 + 200 + 2000 = 2800 farming income

Trade base 1000 + Merchants Being accepted 3000 + Imperial Highway Silk Trade 4000

8000 + 2800 + 3000+ 1 + 6000 =
19801
 
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[X] Great Revolution
Come, my brothers, my sisters, today we shall cast off our shackles and use them to strangle the life's breath out of our oppressors.

Also, we appear to be the yellow turbans. LET THE HAM COMMENCE!
 
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You are Great Refromer: [Blank]

Traits: Zeal, Great Priest,Devout

You had 5 trait point

Duelist: a touchy ego and a quick trigger finger make for a lethal combination. +2 martial, -2 diplomacy.

Greedy: You love your riches, because their all yours! +2 stewardship, -1 each diplomacy and piety.

Gregarious: you always know just what to say. + 2 diplomacy

Suave: you are attractive, know how to manipulate others, slay your enemies, and know how to look good doing it. +1 intrigue, -piety, Fertility +10%

Trusting: you like people and on the surface they like you. +2 diplomacy, -2 intrigue.

Attractive: You are beautiful/handsome. (+2 Diplomacy, better spousal relationship)

Architect: Building things comes easy to you (+2 Stewardship, -10% cost, faster build times)

Administrator: As a child you often followed your father around and learned from him the secrets of being a good leader. Skilled underlings. (+3 Stewardship)

Brave: You fear nothing (+3 Martial)

Persuasive: You always find the right words, be it small talk with nobles or a speech for the troops. (+3 Diplomacy, bonus to persuasion checks)

Strong: You are blessed with a powerful physique. (+2 Martial, +10% Fertility)

Scholar: You love learning whatever you can (+4 Learning, +2 Piety, -2 Intrigue, -2 Martial)
Two point
Genius: 2+ all stats

Great Insanity:4+ all stats at price of one mind(This warning choice that stats will cause silly thing to happen)

[X] Male or [X] Female
 
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[X] Male
- Genius
-Persuasive
-Strong
-Administrator

Edit: Vote for reals this time.
 
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[x] Male
-[x] Persuasive
-[x] Administrator
-[x] Architect
-[X] Genius
These all seem necessary to me. We're a rebel after all.
 
Character Sheet
Look Male Won But What Your name, You meant to vote on one

Character Sheets:
Georgius The Reformer:
Diplomacy: 18+2+3=23(You are master at Diplomacy, Rare few best at these)
Martial: 15+ 2 = 17(You Fight and Lead Army Well from Man for vow for peace and rebuilding)
Stewardship: 26 + 3 + 2=31(You are Grand Reformer and You Bless the by the Gods)
Intrigue: 17+2=19(You may like to live the light but you are no fool in darkness)
Piety: 20+2=22(Your Love to Gods is show in your works)
Learning: 20+2=22(You spend hours into learning and see gods Great Visions)




Persuasive: You always find the right words, be it small talk with nobles or a speech for the troops. (+3 Diplomacy, bonus to persuasion checks)

Architect: Building things comes easy to you (+2 Stewardship, -10% cost, faster build times)

Administrator: As a child you often followed your father around and learned from him the secrets of being a good leader. Skilled underlings. (+3 Stewardship)

Genius: (2+ all stats: You are Master of the Mind)

The Great Reformer: Piety and Learning stats are 20 from the bat

Stewardship Focus :You roll well on for epic stats able to give one stats you most focus on, Witch switch to D30 than D20
 
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