Vote tally - City Building in Middle-Earth

Adhoc vote count started by Sayle on Apr 26, 2017 at 6:29 AM, finished with 385 posts and 23 votes.

Tally configuration

Simple majority
Sayle
City Building in Middle-Earth
Post #1
Post #385

None
Yes
Enabled
Enabled
Enabled
Enabled
23
385

  • [X] Sell 1 Lebethron (Market Price)
    [X] Buy 2 Stone (Market Price-1)
    [X] Build a Stone Residential District (-5 Gold, -2 Stone, +2 Housing)
    --[X] Corral wild sheep and start shepherding (-2 Gold, +2 Food, +1 Income)
    [X] Small Stone Mercantile District (-5 Gold, -2 Stone, +2 Taxes, +1 Prestige)
    [X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
    ----[X] Establish Barracks (-2 Gold, +2 Rule of Law, +1 Prosperity)
    [X] Build an Inner Wall (-5 Gold. -4 Wood)
    [X] Sell 1 Lebethron (Market Price)
    [X] Buy 2 Stone (Market Price-1)
    [X] Build a Stone Residential District (-5 Gold, -2 Stone, +2 Housing)
    --[X] Corral wild sheep and start shepherding (-2 Gold, +2 Food, +1 Income)
    [X] Small Stone Mercantile District (-5 Gold, -2 Stone, +2 Taxes, +1 Prestige)
    [X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
    ----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
    [X] Build an Inner Wall (-5 Gold. -4 Wood)
    --[X] Add one or two subdivisions and multiple gates to begin moving from a tiered defensive scheme into a more cellular structure.
    [x] Sell 1 Lebethron (Market Price)
    [x] Buy 2 Stone (Market Price-1)
    [x] Buy 2 Food (Market Price)
    [x] Clear new land for farms, bypassing the housing issue (-2 Gold, +3 Food, +1 Housing)
    [x] Small Residential District (-5 Gold, -2 Wood, +2 Housing)
    [x] Renovate City Center (-5 Gold, -2 Housing, -6 Stone)
    --[x] Upgrade to Stone Walls (-4 Stone)
    ----[x] Convert to Administrative Center (+5 Taxes)
    [X] Sell 1 Lebethron (Market Price)
    [X] Buy 2 Stone (Market Price-1)
    [X] Build a Stone Residential District (-5 Gold, -2 Stone, +2 Housing)
    --[X] Corral wild sheep and start shepherding (-2 Gold, +2 Food, +1 Income)
    [X] Small Stone Mercantile District (-5 Gold, -2 Stone, +2 Taxes, +1 Prestige)
    [X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
    ----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
    [X] Build an Inner Wall (-5 Gold. -4 Wood)
    --[X] Add one or two subdivisions and multiple gates to begin moving from a tiered defensive scheme into a more cellular structure.
    -[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
    -[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
    [X] Sell 1 Lebethron (Market Price)
    [X] Buy 2 Stone (Market Price-1)
    [X] Build a Stone Residential District (-5 Gold, -2 Stone, +2 Housing)
    --[X] Corral wild sheep and start shepherding (-2 Gold, +2 Food, +1 Income)
    [X] Small Stone Mercantile District (-5 Gold, -2 Stone, +2 Taxes, +1 Prestige)
    [X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
    ----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
    -[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
    -[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
    [x] Buy 2 Stone (Market Price-1)
    [x] Clear new land for farms, bypassing the housing issue (-2 Gold, +3 Food, +1 Housing)
    [x] Small Stone Mercantile District (-5 Gold, -2 Stone, +2 Taxes, +1 Prestige)
    --[x] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
    [x] Build a Stone Residential District (-5 Gold, -2 Stone, +2 Housing)
    --[x] Open the docks (Shipbuilding Available - Increased Trade Quantities)
    [X] Buy 2 Food (Market Price)
    [X] Buy 2 Metal (Market Price)
    [X] Build a Stone Residential District (-5 Gold, -2 Stone, +2 Housing)
    --[X] Corral wild sheep and start shepherding (-2 Gold, +2 Food, +1 Income)
    [X] Build an Inner Wall (-5 Gold. -4 Wood OR -8 Stone)
    [X] Build an Inner Wall (-5 Gold. -4 Wood OR -8 Stone)
    [X] Renovate City Center (-5 Gold, -2 Housing, -6 Stone)
    ----[X] Convert to Citadel (Defensive Bonuses)
    [X] Small Residential District (-5 Gold, -2 Wood, +2 Housing)
    [X] Buy 2 Stone (Market Price-1)
    [X] Build a Stone Residential District (-5 Gold, -2 Stone, +2 Housing)
    --[X] Corral wild sheep and start shepherding (-2 Gold, +2 Food, +1 Income)
    [X] Small Stone Mercantile District (-5 Gold, -2 Stone, +2 Taxes, +1 Prestige)
    [X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
    ----[X] Establish Barracks (-2 Gold, +2 Rule of Law, +1 Prosperity)
    [X] Build an Inner Wall (-5 Gold. -4 Wood)
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