-[X] Plan: Storms are Coming
- [X] Industry:
-- [X] Harden the mines. Try and make improvements to existing infrastructure to mitigate penalties and raise food production.. (2 autofabbers)
- [X] Military:
-- [X] Patrol, look for sandworm nests within the region.
- [X] Exploration:
-- [X] Work with the military to locate likely nests and methods of ingress.
- [X] Research:
-- [X] Pest Control. Psi tech research, as well. Use last autofabber as needed to build defenses or warning systems.
- [X] Diplomacy:
-- [X] Work on improving the cultural center, adding more to it. (Work on reaching step 2) (autofactory)
- [X] Personal:
-- [X] Go prospecting for minerals in orbit.
[X] Plan: Advancing Onward
--[X] If we have 5 or more minerals at the start of next turn, build another Storm-Hardened Autofactory, 1 autofabber, 1 food, then also build a Storm-Hardened Syngas Reactor, 1 autofabber, 1 food, set it to whatever setting gets our energy balance neutral. If we do not have 5 or more minerals at the start of next turn, then build two more Storm-Hardened Mining Complexes, 2 autofabbers, 2 food.
--[X] Stay on watch, use the drone network as needed to locate any Sandworm nests.
-- [X] Once the nests are found, study the Sandworms using the drones from a distance and their relation to the local ecosystem, try to figure out if killing them will have any long-term effects.
-- [X] Research Psi-Tech, with a focus on the telepathic interfaces for computers and machinery.
-- [X] Work on improving the cultural center, adding in a central computer core that incorporates the telepathic interface, 1 autofactory, 5 food. Also, check up on people to see how they're doing and impress upon them the importance of staying safe and indoors to avoid accidents.
-- [X] Take the colony ship into orbit for asteroid mining.