[X] Plan: Year 4, Still Setting Up.
--[X] Build mine in Storm Peat, Build Greenhouse. (2 autofabbers) *If* we get to 10 minerals, build a secured autofactory. If not, build vehicles and intensify production in existing mine. (last autofabber)
--[X] Hunt, gather more experience with guns
-- [X] Work with the military, but really, maybe see what fish are in nearby oceans? See if they're edible?
-- [X] Look up iron wombs, alternate launch systems and health care infrastructure we can do now and how to grow. Let them research what they want after that. Who knows what they'll find?
-- [X] We're a new colony. What about our festivals? Should we make new ones? Discuss a charter/list of rights we guarantee, discuss iron wombs for consensual use by families.
-- [X] Asteroid mining. Go on a date with Mira.
[X] Plan: Too Tired For Name.
--[X] Build mine in Storm Peat, 1 autofabber *If* we get to 10 minerals, build a secured autofactory. If not, build vehicles and another mine on one of the mineral deposits, 1 autofabber for both.
--[X] Set up a framework for a more formal and organized defense force, keeping further expansion in mind. Organize a more structured training regimen for new recruits/interested civilians.
-- [X] While the colony ship is back in space, use its sensors to map the planet in more detail. Hunt for more food in the leftover/spare time.
-- [X] Look up iron wombs, health care infrastructure, and better/higher quality autofabbers.
-- [X] Focus on building more amenities and storm-hardened communal spaces, 1 autofabber, use food form storm-hardened. Discuss a charter/list of rights we guarantee, and discuss iron wombs for consensual use by families.
-- [X] Asteroid mining. Go on a date with Mira.