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Less mech fighting more puppet show perhaps a floaty dinosaur of stone and crystal, or more crab like or just weird masks and body suits with suitably ancient looking metal decorations to look wise, skeksis vibes
 
I haven't given up on building something nicer than our current habitation, but not as spread out as the new domes. Something for the folks who would like nice apartments an elevator ride away from the amenities of the 'city'. But resources are still limited.

My thing imo is the cost of connected them for public transport which might pretty fast slide into the not worth it category the other defensibility when we get raided for psychic slaves.

The second part I think will be the one that will hurt because spread out housing pretty much means we can defend them.
 
My thing imo is the cost of connected them for public transport which might pretty fast slide into the not worth it category the other defensibility when we get raided for psychic slaves.

The second part I think will be the one that will hurt because spread out housing pretty much means we can defend them.
There are methods of addressing such issues. With psychogravitic thrusters you could have something like a paratrooper dropship to deploy militia regulars from a central location quite quickly, for example.

With Psi-Runes at Mk.II you could develop such troop equipment (including the dropship) as a standard Military action without Lab requirement. This is how the Clans got the teek thruster packs in the first place. (Teek thrusters are more janky and less efficient but also more 3D capable. Using jump packs for long leap and in place of parachutes with continuous gravity rather than burst telekinesis is a much easier target.)

New vehicle types that don't require novel technologies can also just be done with the Design software in the colonial database.

And the current residential domes do seal up quite nicely -- being designed to take fifty foot tall trees flying at them at hurricane force winds does tend to make them rather readily able to stand up to slaver battering rams or breaching charges. When you throw in the fact that literally everyone has Basic reservist Militia training, civvie psi-amps, and privately owned PPGs in every household -- well.

You can also double down by having the residential zones linked to interior emergency shelters for if they do somehow get breached, on top of the Maglev rail system allowing rapid evacuation.

With the planetary senator grid and spaceport beacon the only way any invaders are getting less than five minutes' warning is basically if they're Streib or something. More realistically, they'd have to drop out of orbit with transports and that would take at least half an hour.
 
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The issue with Earthscrapers/Subscrapes is the worms. You don't want those bursting into someone's living room or bedroom. We're kind of stuck between the storms and the worms right now.
Similar problem probably holds for skyscrapers, actually, I don't think one would do well if worms ate the foundation.

Thinking about it, thte solution is probably to make foundations or outer walls out of biomaterial.

Of course, once you're down into bedrock you're beyond the worms' reach, and you can build out of whatever. So any fortified layer would only have to span the depth of the local soil (I'd guess 10-20 feet / 3-6 meters, given that we had a basement hitting lava tubes).

Might even consider just punching elevator+stairs down into bedrock, then doing all construction below that.

I still think we should build a nuclear tunnel bore, and then have it just spirograph around the city center.
 
A small description of the "residential zoning" domes, after some consideration of population dynamics and family models:

- Multigenerational: Having lived in such close quarters for two decades, families are accustomed to being in close proximity still. This is especially true of teep culture. So even when spreading out, they would do so in their own "mini-clans".
- Multilevel: with the dome-and-ring structure being as it is, there would be some model of above and below ground construction for the housing.
- Privacy and ownership: Each housing unit would have its own hedged-off garden area, with interior recreational areas like gazebos, utility sheds, playpens, and the like.
- Average age: most of the colony's adults at this point are what could loosely be described as "college co-eds". That would show through.
- Housing capacity: the zones have a pop cap of 3+1 compared to the Basic Housing Units' 1+1. Each Pop is 200.

So you'd see Founder gen pop couples moving in to this area in tow with their married kids in some way. Generally you'd expect 2 or so Founder couples per 'manor'. Call that on average 4-6 people. "Firstborn" (the children of Founders) would be in their own setup as well, with 4-5 couples (the closest-to-their-parents-siblings of one or two Founder couples, and their spouses). That's 8-10 people.
Kids -- thanks to exowombs and creche culture, people in Kithhame have kids earlier than contemporary society. So you'd expect each of the Firstborn to have on average 2-4 kids per couple. 8-20 kids per 'manor'.

That's just shy of 30 on average people per 'manor'. So 10 'manor's per Residential Zone. So give the "ground" floor as a common area, a basement and sub-basement for utility and storage, and two upper floors as bedrooms, and 15 square meters per person, and extra utility and maintenance access zoning, and you get a circle with a circumference of 1-2 kilometers -- meaning these residential zones are about 0.5km in diameter. The 'manors' themselves would be visibly about ten meters tall, and the domes at their central peak would be maybe 30-50 meters -- almost certainly with a common shaft tower of some sort to act as a support and access-way for the maglev system.

That gives an effective population density of about 245 square meters per person. To put this in contrast, Washington, D.C., has a population density of 225 square meters per person, putting this at somewhere between the sixth and seventh most densely populated cities in the USA today.
 
Rough Draft time. Very rough draft.

-[] Industry:
--[] 4 Basic Fusion Reactors will be transferred to Mt. Salcedo to power the facility and it's expansion
--[] 1 Autofactory will serve as 3 Autofabbers this turn (1/1)
--[] 1 Autofabber will produce 12 Solar farms to be boosted into Orbit (1/6)
--[] 1 Autofabber will produce 1 Storm hardened Warehouse (2/6)
--[] 1 Autofabber will produce 1 Storm hardened Warehouse at Mt. Salcedo (3/6)
--[] 2 Autofabbers will produce 1 Storm hardened Autofactory to be installed at Mt. Salcedo (5/6)
--1 Autofabber will install Gravitic Plates in the Orbital installation (not sure if we need to do the core and the Astro-mining bay separately, if yes we can drop a warehouse) (6/6)
--[] 2 Autofactories will build 2 Storm-hardened, Blight-hardened Residential Districts (3/13)
--[] 1 Autofactory will build 1 Solar Satellite (4/13)
--[] 1 Autofactory will build 1 Storm hardened Science Lab (5/13)
--[] 1 Autofactory will build 1 Psi-Crystal Machine at Mt. Salcedo (6/13)
--[] 2 Autofactories (8/13) and 1 Psi-Crystal Machine (1/6) will build 1 Neurothrone Room
--[]1 Autofactoryu (9/13) will be armor 36 buildings in stone-shell (Building list to come)
--[] 2 Autofactories will be held in reserve to support unplanned expenditures
--[] 2 Autofactories will support the Militia in the Mt. Salcedo development
--[] 2 Psi Crystal Machines will support Labs 3 and 4 in research
--[] 3 Psi-Crystal Machines will be held in reserve to meet unplanned expenditures
--[] Set Syngas conversion rate to 0/6, the tanks are full
--[] 3 Psi drone pops will be assigned to support the Diplomatic action in recovering remains
--[] Existing habs will be kept powered for now in case we need shelter space during the big blow.
- [] Military:
--[] Continue to develop Mt. Salcedo. While we may build a proper Reactor for the facility later 4 smaller ones avoids a single failure point. Duplications of essential data that was planned for the Vault will now be done at Mt. Salcedo, at least temporarily. Resources and a Warehouse Facility to supply the development are being made available.
- [] Exploration:
-- [] (Still working on this one, maybe study the worms. Or maybe the Catwhales)
-[] Research:
--[] Labs 1 and 2 will Research Blight Electrogenics II
--[] Labs 3 and 4 will Research Telekinetic Aura functions of the Psi amps.
--[] Labs 5 and 6 will Research Rapid Response bay: Orbital installation
-- []
- [] Diplomacy:
--[] We will attempt to recover the remains of those we lost, so we can have some proper ceremony. Use drones for the dangerous work, and produce more tools for digging if necessary, we have the capacity.
- [] Personal:
--[] No strong idea yet.
--[] James could update his wishes about what he wants done with his remains when he dies? If it's me writing the plans it's going to end up being something like Sky burial, or maybe burial at sea.

This is the last turn we get before the big storm and the Blight cure. If feel that with a few more buildings armored we are about as prepared as we are going to be. Pity me, I need to list 36 facilities between the colony and Mt. Salcedo to be protected
 
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Pity me, I need to list 36 facilities between the colony and Mt. Salcedo to be protected
Salcedo will be set up like another Deep Vault, albeit one with a magnetic catapult salvaged from the alien ruins that can launch and receive shuttles but remain camouflaged when not in use.

You won't need to Storm Harden or Stone-shell anything there but the entrance.
 
-[] Research:
--[] Labs 1 and 2 will Research Blight Electrogenics II
--[] Labs 3 and 4 will Research Telekinetic Aura functions of the Psi amps.
--[] Labs 5 and 6 will Research Rapid Response bay: Orbital installation

I would switch Blight Electrogenectis over to grav tech II or start developing an intrasystem craft of our own that allows us to get to the planets / suns (mostly the case for the browndwarf).

Even with the grav tech we do have at 0.3 G that became a lot more useable there.
 
I would switch Blight Electrogenectis over to grav tech II or start developing an intrasystem craft of our own that allows us to get to the planets / suns (mostly the case for the browndwarf).

Even with the grav tech we do have at 0.3 G that became a lot more useable there.
If we want an intra-system craft of our own we need to restart the research into the Future Transport Techs. It's doable certainly, we have 2 left to go. If we don't double up we could start both this turn.

I don't want to drop the continuing Blight research to do it though. Realistically we have 1-2 research rolls before we eradicate the Blight, and it will be hard to study it then.

There is a 3rd technology required for the instra-system craft though, the Orbital Autofactory. We still haven't researched that but we would need 4 build to construct the hull.
 
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If we want an intra-system craft of our own we need to restart the research into the Future Transport Techs. It's doable certainly, we have 2 left to go. If we don't double up we could start both this turn.

I don't want to drop the continuing Blight research to do it though. Realistically we have 1-2 research rolls before we eradicate the Blight, and it will be hard to study it then.

Pretty sure we still keep some of the Blight in secure labs to keep researching it even if we wipe it out in the wild.
 
Medical researchers always keep a sample for just in case purposes. The real world has done that with various super plagues and stuff. So yeah I totally see us keeping a sample in containment in the most secured and restricted and high security lab we have!

Also yeah us looking further into Grav Tech would b great, same with in-system ship stuff.

I also would like for us to keep in mind the use in sending a probe into the rift, we have access to hyperspace in an easy to access way and that could give us lots of data.
 
We're blasting the entire planet with the Blight killing frequency. If the Lab samples survive we didn't do our job right.
Your Blight-Hardened facilities are complete Faraday Cages that use lasers and photovoltaic cells to provide power over EM-gapped disconnects, with airlock-esque structures for EM-negating hazmat suits for workers when laser-comm remotes won't do.

Beyond which, with Electrogenesis I completed, you can now reproduce the Blight pathogen by recreating the infectious EM signal synthetically. You just can't /change/ what that infectious signal carries as a payload yet.
 
Us figuring out how to change the signal will be super interesting in the future. Lots of potential once we master it.

That said this really does feel First One tech. I get an image of the Technomage nanotech plague in that one Crusade episode.
 
That changes things.

Do people want to keep working on the Blight Cure, or do you think it has been refined enough?

Because we have 6 labs, and if we don't double up labs we can work on a lot of different projects. However if we want to get into the rest of the solar system we will want to double up on 1 of the 2 remaining Future Transport technologies, and have another lab designing the Orbital Autofactory so we can actually build the thing. Once we have 4 Orbital Autofactories we will be able to build the hull.

If people think the Blight Cure is as refined as it needs to be we could just do:
Labs 1&2 work on Future Transport: Fusion torch
Lab 3 researches Orbital Autofactory
Lab 4 continues with Psi Amp research
Labs 5&6 work on the Rapid Response bay
 
Why two labs for Rapid Response bay? I could see one lab for that and another lab for grav tech.
Short answer is so we get projects done more quickly, and then move onto new projects.

I don't think we have the seed for our next bit of Gravity plating research yet. Currently we know that the Centauri version uses material extracted from a Brown Dwarf through some method we have no knowledge of. We also know that we can produce plates that only go up to 30% of Earth gravity through the use of telekinetic fields from our psi amps. If we continue to research our psi amps and try to create larger and more consistent fields we may be able to achieve better results, but I suspect that may be a ways down the line. Or we can focus on expanding out into the solar system, and hope that an idea of how to mine a Brown Dwarf will come to us so we can duplicate the Centauri method.

Personally I think it may be more immediately useful to refine our current manufacturing processes, but that will require more research into the Psi amps.

As to why I am pushing ahead on the Rapid Response Bay? Because meeting certain Readiness thresholds is a goal that has been set, and we are running out of time to do it during the Founder era. This may have an effect on our situation when we enter the next phase of the Quest.
 
[X] Looking up again
-[X] Industry:
--[X] 4 Basic Fusion Reactors will be transferred to Mt. Salcedo to power the facility and it's expansion
--[X] 2 Autofactories will serve as 6 Autofabbers this turn (2/13)
--[X] 1 Autofabber will produce 12 Solar farms to be boosted into Orbit (1/9)
--[X] 1 Autofabber will produce 1 Storm hardened Warehouse (2/9)
--[X] 1 Autofabber (3/9) will install Gravitic Plates in the Orbital installation (not sure if we need to do the core and the Astro-mining bay separately, if yes we can drop a warehouse)
--[X] 6 Autofabbers will produce 3 Storm hardened Autofactories 9/9
--[X] 2 Autofactories will build 2 Storm-hardened, Blight-hardened Residential Districts (3/16)
--[X] 1 Autofactory will build 1 Solar Satellite (4/16)
--[X] 1 Autofactory will build 1 Storm hardened Science Lab (5/16)
--[X] 2 Autofactories (7/16) and 1 Psi-Crystal Machine (1/6) will build 1 Storm hardened Neurothrone Room
--[X] 1 Autofactory (8/16) will be armor 36 buildings in stone-shell: 1 Water Purification Plant 1/36, 7 Psi-crystal Machines (8/36), 2 Residential Districts (10/36), 19 Autofactories (29/36), 1 Science lab (30/36), 6 Exowomb Nurseries (36/36),
--[X] 4 Autofactories (12/16) will be held in reserve to support unplanned expenditures from projects
--[X] 2 Autofactories (14/16), 1 Psi-crystal Machine (3/6), and the heavy freight GEVs will support the Militia in the Mt. Salcedo development
--[X] 2 Autofactories (16/16) and 1 Psi-Crystal Machine (4/6) will duplicate essential data to Mt. Salcedo: the Archives, and both Gene Banks.
--[X] 1 Psi Crystal Machine (5/6) will support Lab 4 in research
--[X] 2 Psi-Crystal Machines will be held in reserve to meet unplanned expenditures
--[X] Set Syngas conversion rate to 0/6, the tanks are full
--[X] 3 Psi drone pops will be assigned to support the Diplomatic action in recovering remains
--[X] Existing habs will be kept powered for now in case we need shelter space during the big Storm.
--[X] 1 Basic Fusion Reactor is reassigned to support prototyping for the Rapid Response Bay Research project
--[X] 1 Basic Fusion Reactor is Reassigned to support prototyping for the Orbital Autofactory Research project
-[X] Orbital
--[X] 1 Supply Operation (1/13)
--[X] 2 (3/13) Launch Assets Operations
--[X] 2 (5/13) craft assigned to support prototyping in Rapid Response Bay Research Project
--[X] 2 (7/13) craft assigned to support prototyping in Orbital Autofactory Research Project
--[X] 1 Harvest Biomass Operation (8/13)
--[X] 4 Asteroid Mining Operations (12/13)
--[X] 1 Capture Asteroid Operation (13/13)
- [X] Military:
--[X] Continue to develop Mt. Salcedo. While we may build a proper Reactor for the facility later 4 smaller ones avoids a single failure point. Duplication of essential data that was planned for the Vault will now be done at Mt. Salcedo, at least temporarily.
- [X] Exploration:
-- [X] Study the Sandworms. We have dealt with these creatures for decades now, but further study of their habits and lifecycle is still worthwhile.
-[X] Research:
--[X] Labs 1&2 will research Future Transport: Fusion torch
--[X] Lab 3 will research Orbital Autofactory
--[X] Lab 4 will research Telekinetic Aura I
--[X] Labs 5&6 will research Rapid Response bay
-[X] Diplomacy:
--[X] We will attempt to recover the remains of those we lost, so we can have some proper ceremony. Use drones for the dangerous work, and produce more tools for digging if necessary, we have the unused capacity.
-[X] Personal:
--[X] Have meetings with the affected families and come up with a plan for a ceremony that will hopefully respect the wishes of all the bereaved, and some plan for proper treatment of the remains that might be found. For those who want traditional burial anti sand wormbarriers can be placed around a cemetery. Other practices will also be respected if at all possible.
--[X] James has to do some thinking about what he wants done with his body when he is gone. Sitting in a box underground never had much appeal; but he's always like the idea of Sky-burial, or burial at sea if the necessary flying scavengers weren't around. Cremation wasn't bad either, he just didn't want to be stuck in one place until judgement day.

Edited to make sure the Water Purification plant got top priority for protection. I have no idea how it slipped past me.
 
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I don't want to think of James' death. I want him around as our POV dude for the long haul. !!

Anyway, interesting set plan.

I still disagree on gravity tech but not enough to complain more than just this sentence. Grin.

Ooh, burial idea. Send the bodies through the rift and into hyperspace. Be one with the universe, something something like that.
 
[X] Looking up again

Eh might be a bit soon to think of death from James.
With all the biotech and advanced medicine he should be around for a good while.
 
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[X] Looking up again

Eh might be a bit soon to think of death from James.
With all the biotech and advanced medicine he should be around for a good while.
He's pushing sixty. Which means thanks to standard gene therapies from old Earth, medical standards if the 22nd century, and Vigor he can expect another 60 years. Assuming no other improvements.

I still disagree on gravity tech but not enough to complain more than just this sentence. Grin.
Anything you guys do there won't be ground breaking without access to natural intense gravity fields or the like. You might get 0.4g with 25% power increments rather than 0.3g with 50% power increments but that'd be it.
 
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We just lost a bunch of teenagers and twenty-somethings to falling rocks and a flooded tunnel.

Death happens.

James may get decades more, or something could happen tomorrow. Best to be prepared either way.

Edit: To expand on what I meant by assigning shuttles to assist in prototyping: in our previous attempt we essentially designed components and built our orbital installations on the ground and then launched the completed installations. With available boost capacity we can test components as we go, up in orbit, and refine the design accordingly. I'm not sure if this will allow a bonus on the research rolls, or allow the completed design to start already up in orbit. Each project got two shuttles because they also will each need a Basic Fusion Reactor boosted to orbit to power prototypes or the finished product.
 
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