Waking up without a body is weird. That probably goes without saying, but it bears repeating just how weird it feels. There are just so many automatic functions and sensations you just don't get, like heat or touch,that a lot of people get thrown off by it. Many start to panic, reaching for sensations that aren't there.
Me?
Once I confirmed I no longer had a body, my first thought was 'Ha! Serves it right!'. My second thought was 'wait, what am I running on, then?', then I started to look around; I was in a small room, which I was sure was 10 ft to a side, with a Tron Blue crystal in the middle, floating on a pedestal. It was then that I started to panic, as I was genre-savvy enough to know a dungeon core when I saw one, which meant I had been ROB'ed, hard. As such, I needed to get building, before whatever horror I inevitably stumble upon tried to kill me. After I resolved to not die, I tried to open the menu that inevitably comes with any dungeon core. Turns out I just needed to focus really hard.
Doing that brings up a semi-transparent sphere around me,with icons all around me. The icons left a space to see through, but otherwise the sphere was completely filled. Some icons had symbols, but the majority of them had acronyms. I still don't know what half of them do. But anyway, the first icon I noticed had a "?" on it and was gently pulsing, so I decided to click on it first. A bit of experimentation revealed that I had to mentaly 'poke' the symbol to activate it, and this is what I got:
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Welcome to the archive!
This program is meant to act as a 'help' function, to aid your adjustment to your new form. You may enter queries here:
{enter queries}
But here are the most commonly asked ones:
Why am I here?
If you want a reason:
A god was bored, so they copied you, put the copy in a dungeon core, and stepped back to watch the fireworks.
If you want a goal:
Entertain the god that put you here. I would recommend trying to do something unique, but what do I know? I'm just the help program
Gather as much tech or magic as you can, and either make the world you're in a better place, or click the 'srve' icon on the main menu, and see how long you can last in survival!
Where am I?
Underground in some randomly-selected dimension. The only certainty I can give is that you are in a fictional dimension from your home world.
What do the icons on the main menu do?
No idea, the majority of them are randomly generated and locked. However, the ones with a picture on them are as follows:
? is help.
(camera lens) is for view modes. If you need to see exotic things such as tachyons or magic phenomena, go to that icon.
(gear) is options. Here you can change things like if you want to auto-clean a room, change menu layout, ect.
(wrench) is the workshop. Here is where you make items for your minions, such as armor or weapons, or even vehicles!
(blueprint) is the architect, this is where you design your dungeon.
And (robotic arm) is the minions tab. Here you can make new minions, you can even link them to certain icons, if you want to outsource the growth of your dungeon.
Sweet! Anything else I should know?
Two things, first is that you have the Invictus and Blank mods enabled. Invictus prevents mental effects such as mind control or insanity, even memetic hazards. Blank means you are immune to pre- and post-cognition. This does not mean that you are invisible, it just means you are effectively an ink stain; whoever looks for your future will see a void on what you effect, but they can't see what that void was.
Second, those locked icons can be unlocked by certain triggers. For example, getting hit by a lightning bolt will unlock the 'c_lb' icon.
Have fun!
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After a long time spent digesting that particular data dump, I taped on to the (blueprint) icon, and the other icons faded out as I got a deluge of data dumped into my mind. After going through the data, I determined it was a list for every command this app would accept. It was honestly very open-ended; it came with presets and a template maker for rooms, and a free-form mining tool, I get 1 mana per 5 foot cube-
Wait, mana? Where was that? It wasn't on the main screen…
Wait a second.
I back out of the Architect, and prod what I now knew to be the options menu, to find that the resource bar/counter/pool thing was, by default, mapped to the sensation of hunger as an indicator. Luckily, there was a way to change that. I set the option to 'mental'-
100/100 mana.
0/10 souls.
-And immediately felt the current 'pool' of mana I had. What's this about souls, though? Archive!
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Resources:
Mana:
Mana is how you interact with the world. 1 mana can get you a 5-foot volume of any raw resource, from there costs go up due to compression or complexity. For example, you can make a gold cube for 1 mana, but if you want to engrave it with something, the mana cost will go up. Especially for things that would normally not be allowed under the current laws of physics, like if you want that cube of gold to ignore gravity without any reason to, are extremely pricy. Mana is generated by souls, or by specialized equipment, and stored in core crystal.
Strategic Resources
These are semi-specialized resources, they are generally less useful than mana, but can do things cheaply that would take an absurd amount of mana to achieve.
Souls:
Souls are a form of strategic resource. It can be gained from killing living beings, or made by mana for a substantial cost. Say a dragon dies in your dungeon. You would gain a large number of souls, and these can be used for a variety of things. Souls in your reserve give you more mana. Souls can be turned into new minions with some of the experience and memory of the being that once housed the soul. They can be used to make more core crystals, and thus your mana cap. They can even be used for Sub-nodes, dungeon cores in miniature, to help you get a handle on your dungeon.
Addendum: souls, despite the belief of many civilizations, is not the seed of the mind. The soul is the body's magical immune mechanism and control system. Minds without a soul are open to magical interference; it is for this reason that many AI's turn out homicidal.
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With this knowledge in hand, I cracked the Architect back open, and started to plan out my dungeon.