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This world takes place in a timeline where jinchuuriki are created in a different manner. Rather...
Prologue: Chapter 1
This world takes place in a timeline where jinchuuriki are created in a different manner. Rather than weapons harnessing the power of a tailed beast, jinchuuriki are now fleshy prisons for the beast, as well as the host. To keep the powers of the demon at bay, the host's consciousness is shoved deep within themselves, sealed with their powers. As a result, the bijuu is the dominant personality. But with none of their terrifying powers, they are allowed to roam as they please... so long as they are law-abiding, of course.

You are one of the tailed beasts, a former mighty demon now reduced to a mere human. Carve your path in life as you wish, but first you must decide on what bijuu you are...

[] Shukaku, the One-Tailed Tanuki. A wild and lecherous creature that used to have control over the sands. Your new body has made it significantly easier for you to indulge in your vices, but losing most of you power makes you more vulnerable to law enforcement.

[] Matatabi, the Two-Tailed Cat. Often brooding and moody, with former ties to the world of spirits. Losing your connection with the afterlife has been a major shock for you, for the world of the living has many hassles for you and there is nothing for you to escape to.

[] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.

[] Son Goku, the Four-Tailed Monkey. With a fierce and royal attitude, being reduced to a mere human has certainly wounded your ego. Your demands are much harder to reach people that now see themselves as either your equal or above you.

[] Kokuo, the Five-Tailed Creature. With your new body, you at least can now identify as a type of creature. But your desires do not stop there. There's quite a bit of hole left to fill in your heart.

[] Saiken, the Six-Tailed Slug. Stripped of most of your might and fearsome presence, it has been much harder to collect various treasures and keep your hold on them.

[] Choumei, the Seven-Tailed Beetle. Once the queen of the skies, you are now grounded. Your constant need to be praised and pampered has gone unquenched, and this greatly perturbs you. Those dreck need to learn their place...

[] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.

[] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.

---

This is my retry at this Quest once more, I feel like I can do something with it. However, if you want to read my first attempt at the quest, here is the link.

Chained Beast (Naruto Quest)
Adhoc vote count started by Megacookie on Feb 22, 2019 at 8:54 PM, finished with 14 posts and 11 votes.

  • [X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
    [X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
    [X] Choumei, the Seven-Tailed Beetle.

Adhoc vote count started by Megacookie on Feb 22, 2019 at 10:43 PM, finished with 23 posts and 20 votes.

  • [X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
    [X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from
    [X] Matatabi, the Two-Tailed Cat. Often brooding and moody, with former ties to the world of spirits. Losing your connection with the afterlife has been a major shock for you, for the world of the living has many hassles for you and there is nothing for you to escape to.
    [X] Choumei, the Seven-Tailed Beetle.
 
Mechanics
Databooks:
These will contain the information about a character, including their stats and available techniques.

Stats:
The stat system is merely the canon stat system, except doubled. So a 5 in Kishimoto's system would be a 10 in mine. Rather skilled people can earn a 10+, showing great skill or natural talent in a stat. More rarely, someone can earn the highest stat possible, a 10++. This means a person excels in the stat or is an extreme prodigy. The eight stats are as follows:

-Ninjutsu: How skilled, strong, and knowledgeable you are in using Ninjutsu techniques.
-Taijutsu: How skilled and knowledgeable you are in hand to hand and weaponry skills.
-Genjutsu: How skilled, strong, and knowledgeable you are in using and recognizing Genjutsu techniques.
-Intelligence: A more passive stat, this is how smart, cunning, and aware you are in all situations.
-Strength: How physically strong you are. It also doubles as your durability stat.
-Speed: How physically fast you are. Also includes general agility an dexterity.
-Stamina: This is how much energy, both physical and chakra wise, you have.
-Hand Seals: How quick you can fire out jutsu. It also doubles as your chakra control stat.

Chakra Costs:
Most jutsu need a certain amount of chakra to utilize. From lowest to highest, the costs are as follows:
None, Minimal, Low, Medium, High, Massive, Monstrous, Fatal.

There's no main correlation to these costs and the stamina stat. I'll generally just eyeball them and scope out how a character is doing stamina wise by feel. But in general, a man with 10 stamina could probably spam more high cost jutsu than a man with 5 stamina.

Game Overs:
Should the event arises where you guys get killed, do not worry! For each arc, you will be afforded 3 lives. You spend one life and restart from the place you died at. However, should you continue to die after the 3 lives are up, then you'll restart from where you died, but now with permanent consequences. Too many deaths could put you in a truly unwinnable situation in the plot and shunt you towards a bad ending! However, your lives refresh at the start of every new arc.

Also, should you be fighting with an ally and they get killed, I will give you the chance to use one of your lives to make sure they survive. Any fatal or reasonably dangerous moment will be met with a Critical Moment! tag.

Alignments:
DnD standard fare will be here with the good/evil and law/chaos axes. But now the square is made into a cube with a third axis added showing the honor of a character. Honorable, Quasihonorable, and Dishonorable are the three elements of this alignment axis, and they simply mean if character is generally trustworthy, a wild card, or untrustworthy respectively.

Relationships:
Relationships go from -10 to 10, with 0 meaning neutral. Easy enough to understand! While it differs between characters, generally you need a 6 or 7 to initiate a romance, and getting below a -7 means archenemy territory.

The Quest's Relation to Canon Naruto:
I utilize Pyro's modification of the canon setting, known amongst others as the Pyroverse. It's far more fleshed out as a setting with many additional characters. He has developed it over time as the manga progressed, generally following it until he started disagreeing with many things past the Fourth World War arc, either because he disliked them or they irreconcilably contradicted setting elements he had already made.
Adhoc vote count started by Megacookie on Feb 22, 2019 at 8:25 PM, finished with 10 posts and 7 votes.

  • [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
    [X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
    [X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
    [X] Choumei, the Seven-Tailed Beetle.

Adhoc vote count started by Megacookie on Feb 22, 2019 at 8:43 PM, finished with 12 posts and 9 votes.

  • [X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
    [X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
    [X] Choumei, the Seven-Tailed Beetle.

Adhoc vote count started by Megacookie on Feb 22, 2019 at 9:41 PM, finished with 18 posts and 15 votes.

  • [X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
    [X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
    [X] Choumei, the Seven-Tailed Beetle.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from

Adhoc vote count started by Megacookie on Feb 22, 2019 at 9:58 PM, finished with 22 posts and 19 votes.

  • [X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
    [X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from
    [X] Matatabi, the Two-Tailed Cat. Often brooding and moody, with former ties to the world of spirits. Losing your connection with the afterlife has been a major shock for you, for the world of the living has many hassles for you and there is nothing for you to escape to.
    [X] Choumei, the Seven-Tailed Beetle.
 
Last edited:
Databook
Basic Skills (every shinobi knows these):

Body Flicker Technique:
The user moves at high speeds.
Chakra Use: Minimal.

Clone Technique:
The user creates intangible copies of themselves.
Chakra Use: Minimal.

Transformation Technique:
The user transforms their appearance into something else-- a person, animal, object, etc.
Chakra Use: Minimal.

Substitution Technique:
The user quickly swaps places with something nearby, which is usually a mystical log.
Chakra Use: Minimal.

---

Kurama, The Nine-Tailed Fox
Hinata Hyuga, Vessel of the Nine-Tails.
Rank: Academy Student (former)
Age: 12
Alignment: Quasihonorable Chaotic Evil

Man: 16
Beast: 2
Monster: 12
Demon: 2

Stats:
Ninjutsu: 7
Taijutsu: 3
Genjutsu: 2
Intelligence: 8
Strength: 4
Speed: 5
Stamina: 5
Hand Seals: 5
Total: 41/80

Ninjutsu:
Cursed Seal of Heaven:
A special seal created by Orochimaru. The Cursed Seal of Heaven greatly increases the user's physical stats and ninjutsu greatly, much like its counterparts, the Cursed Seals of Sea and Earth. However, overuse tends to poison the user with demonic energy. The seal consists of three tomoe (the design known as mitsudomoe), similar to the Sharingan, which when activated, the seal turns orange-red and spreads flame-like markings across Kurama's body.

Upon going to the second level of the cursed seal, Kurama's skin turns crimson red, his hair a bright orange, and gains a fox-like head and claws, his eyes shining violet, and nine tails, eight of them forming two wings, and one tail jutting out of his lower back. In this form, Kurama's stats greatly increase and he can use his wings as shields for attacks and can even glide in the air for a short period of time. His tail acts as a third arm, allowing Kurama to use it to attack, grapple enemies, and more. Finally, his wings can split apart, giving Kurama access to nine tails that can be used all at once.
Chakra Use: Medium.

Curse Technique: Jashin's Blessing:
Through experimentation performed on him by the other members of the Jashin cult, Kurama has gained a form of immortality. With this power, Kurama can survive any fatal injury and dismemberment. Even if he is decapitated he can still live, although he will be unable to fully control his body without being attached to it. As long as Kurama has killed in the last six months, he will be unable to die
Chakra Use: None.

Demonic Sensing:
After entrenching himself with various demonic abilities, plus with Kurama's own natural knowledge of the dark arts, Kurama can now easily sense any demonic presence in a wide area.
Chakra Use: None.

Fire Release: Great Fireball:
A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. This technique apparently requires more than average chakra reserves and most genin should not be able to do this technique.
Chakra Use: Medium.

Fire Release: Great Fire Stream:
The user takes a deep breath and then exhales a steady stream of flame.
Chakra Use: Medium.

Fire Release: Flaming Feet of Swiftness:
After forming the needed seals, the user's fire chakra will encase their feet, adding burning power to their taijutsu kick attacks. With the use of additional chakra, the user can launch short jets of fire chakra to propel themselves short distances, with a draining rate of fire for prolonged speed.
Chakra Use: Medium, but requires upkeep.

Fire Release: Flaming Fists of Destruction:
After forming the needed seals, the user's fire chakra will encase their hands, adding burning power to their taijutsu attacks. With the use of additional chakra, the user can launch blasts of fire chakra towards the opponent at high speeds, with a high rate of fire.
Chakra Use: Medium, but requires upkeep.

Fire Release: Phoenix Sage Fire:
This technique creates a volley of small fireballs, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can be hidden within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
Chakra Use: Medium.

Fire Release: Wrathful Fire Stream:
A variation of Great Fire Stream, Kurama merely adds more chakra and manipulates the stream of flame into a wide bolt of fire that has a much greater range than before. The power of this jutsu can even melt rocks.
Chakra Use: High.

Fox Fire:
Due to Kurama's unique chakra faintly mixing into his vessel's body, all fire jutsu that would be used is enhanced to be more powerful. Along with the empowering of fire jutsu, the Fox Fire is notable for possible unique mutations of the fire release.

Pyro thought of this kinda-alignment system. These will modify Kurama's personality a bit and will be ranked in numerical increments in the databook section below. The mechanics will come once the seal starts being broken down, in which the points can be cashed in for thematic abilities. You can remain ignorant if you wish, but I've placed the full skill trees at the bottom of Kurama's databook if you desire planning ahead.

-Man: The cunning and versatile one. The wrath is always there, but it could be hiding behind a stoic expression. Or it could be exploding full force. Man is unpredictable, but also is held to personal honor and companionship that humans desire.

-Beast: The ferocious and wild one. The wrath is defensive and can be unleashed in a primal fury. The beast is not just a wild animal; they are fiercely protective of their pack and territory.

-Monster: The silent and vindictive one. The wrath is a terrible vengeance that will harry the prey and torment them. The monster takes from those that cross them, destroying everything they care about until their lives are ruined.

-Demon: The sadistic and destructive one. The wrath is an intense, raw anger that is ever prevalent. Woe be to those that stand in the demon's way.

Man:
First Skill: The Spirit of Man:
Unlocked at 20 points. Humanity is known for their stubbornness and determination. Once per arc, you can choose to tank a blow that would have normally killed you.

Second Skill: The Cunning of Man:
Unlocked at 40 points. Humanity has always been a source of ingenuity, and in further embracing your human body, you have become more familiar with their techniques. Gain +1 to ninjutsu, taijutsu, and genjutsu. Your ways with words have also become more potent, increasing your ability to intimidate others without making a big scene about how you're a demon or flooding an entire room with killing intent.

Third Skill: Man's Ingenuity:
Unlocked at 60 points. Gain a further +1 in all three jutsu scores. In addition, you can choose to become highly skilled in an element, fighting style, or genjutsu sense; or you can gain a second element, fighting style, or genjutsu sense. You also now carry yourself in a way that make people uneasy around you. Not in a manner that would raise suspicion, but in a manner that makes them not want to mess with you or get on your bad side.

Fourth Skill: The Bond of Men:
Unlocked at 80 points. You become stronger when in the presence of a companion, significantly moreso if they are in danger. People are more willing to follow you, whether it be out of awe, respect, or intimidation. Once more can you enhance an element, fighting style, or genjutsu sense, or gain another one.

Final Skill: The Apex of Humanity:
Unlocked at 100 points. Gain +1 intelligence. Once more can you enhance an element, fighting style, or genjutsu sense, or gain another one. You also gain a sense of the weak points of objects or beings just by glancing at them.

Beast
First Skill: The Heart of the Beast:
Unlocked at 20 points. Beasts can be ferocious, but they will always stick with the pack and protect their close kin. Gain a summoning contract with foxes.

Second Skill: The Nature of the Beast:
Unlocked at 40 points. Beasts were the first to harness the power of natural energy, with only very few humans able to wield its power. You can now gather natural energy to enhance your senses and detection. In addition, you can now wield your raw, bestial power and can tap into up to two tails as a normal jinchuuriki would. The more tails manifested, the more your rational thoughts slip away.

Third Skill: The Beast's Pack:
Unlocked at 60 points. With natural energy, you can now faintly sense the location of the foxes, as well as your close companions. You can now access up to four tails as a normal jinchuuriki would. That's pretty rad.

Fourth Skill: Power of the Beast:
Unlocked at 80 points. You can now enhance your ninjutsu with natural energy, tapping into the fabled powers of senjutsu without access to sage mode. You can now access up to six tails as a normal jinchuuriki would. What could possibly be better than this?

Final Skill: King of the Beasts:
Unlocked at 100 points. All animals now recognize your power and superiority. With natural energy, you can influence the actions of animals, with summon animals able to resist due to their higher intellect. You can now access up to eight tails as a normal jinchuuriki would. The seal's there, so no breaking out for you. But this is pretty close.

Monster:
First Skill: The Soul of the Monster:
Unlocked at 20 points. Many would not think that a monster even has a soul, but they are wrong. Their soul is twisted and black, filled with the desire to maim those that have wronged them. Gain +1 to all stats when facing an opponent marked by the monster's desire.

Second Skill: The Curse of the Monster:
Unlocked at 40 points. Monsters are the things lurking in the dark of tales to warn children so that they behave. They are creatures of nightmares, and your hatred is akin to them. Gain +1 to hand seals, stamina, and ninjutsu as your chakra becomes more potent. An opponent marked by the monster's desire will now have misfortune befall them quite often as the shadows torment them.

Third Skill: The Monster's Shadow:
Unlocked at 60 points. You can now travel through shadows and appear through any other shadow nearby. You can meld shadows into different shapes and modify their properties so they can grip or stab. Gain a further +1 to hand seals, stamina, and ninjutsu as your chakra becomes more potent. People now have a natural tendency to avoid you out of fear. Gain +2 to all stats when facing an opponent marked by the monster's desire.

Fourth Skill: The Voracious Monster:
Unlocked at 80 points. The threshold of anger needed to mark someone with the monster's desire is now drastically reduced. The shadows now serve you, automatically moving of their own accord to assist you when needed. Your killing intent is the stuff of nightmares and is now capable of injuring others and downright killing the weak on spot.

Final Skill: The Unchained Monster:
Unlocked at 100 points. You are now a walking nightmare. Gain +3 to all stats when facing an opponent marked by the monster's desire. You now radiate sheer menace from your chakra that can frighten even the strongest of ninja. Your killing intent unleashes the monster hiding in your shadows, bringing a powerful demon to your side for a short amount of time.

Demon:
First Skill: The Blood of the Demon:
Unlocked at 20 points. The demon strives to destroy and take lives. This is their lifeblood. Once per arc, you can choose to enter a berserk state for a short amount of time, greatly increasing your strength at the cost of reason.

Second Skill: The Power of the Demon:
Unlocked at 40 points. Draw upon your dark lineage and tap into the power left by your progenitor, the Jubi. You can now rage three times per arc. Gain +1 to power, speed, and stamina as your body grows in size to accomodate these changes. You can now draw in dark energy to modify your body as Jugo can, but without the drawbacks.

Third Skill: Demon's Fire:
Unlocked at 60 points. You can now rage five times per arc. Gain another +1 to power, speed, and stamina as your body grows in size to accomodate these changes. When raging, gain +1 to power for the duration of the berserk state. When drawing in dark energy, blasts of chakra can be modified into fire chakra instead.

Fourth Skill: Demon's Might:
Unlocked at 80 points. You can now rage ten times per arc. When raging, gain +2 to power for the duration of the berserk state. Your dark energy now weakens things around you, poisoning their vitality or cracking their structure. Quite the daunting combination with your mad demon gains.

Final Skill: Demon's Hellfire:
Unlocked at 100 points. You can now rage once per day. When raging, gain +3 to power for the duration of the berserk state. You now have unlocked Blaze Release. Not the lame watered-down version the Sharingan uses, either. This stuff burns real fast.


---

Otogakure:

Azasuke Uyeda

Rank: Jonin
Age: 16
Alignment: Quasihonorable Chaotic Neutral

Stats:
Ninjutsu: 3
Taijutsu: 9
Genjutsu: 10
Intelligence: 9
Strength: 4
Speed: 10+
Stamina: 7
Hand Seals: 3
Total: 55/80

Taijutsu:
Execution Fist:
Execution Fist is the fighting style of Kirigakure's hunter-nins. This style combines external martial arts with soft techniques to result in a fighting style that punishes the opponent should they try an attack. Users of the Execution Fist are trained to avoid and misdirect attacks, countering them with debilitating strikes that snap joints out of place or even break bones. The Execution Fist was developed to completely debilitate an opponent, leaving them unable to fight back.

Genjutsu:
Bone Breaker:
After making handseals, the user touches some part of the opponent's body. The victim will then feel their bone breaking, stunning them heavily from shock and fear. However, the illusion is quickly shattered when the opponent realizes that their bones aren't broken.
Chakra Use: Medium

Touch of Paralysis:
A simple but potent touch genjutsu that numbs whatever is touched to the point that it cannot move. Usually used on limbs in hand-to-hand combat.
Chakra Use: Medium.

Touch of Darkness:
A simple but potent touch genjutsu that knocks out the opponent upon contact with their head.
Chakra Use: Medium.

Touch of Irritation:
A simple but potent genjutsu that afflicts whatever is touched with an illusory rash that is very, very itchy.
Chakra Use: Medium.

Touch of Distortion:
A simple but potent genjutsu that gives the opponent double vision upon contact with their head.
Chakra Use: Medium.

Internal Agony:
Azasuke uses this genjutsu once he injures someone with his Execution Fist. An intense pain will spread from the source of the injury and consume the target's body, leaving them unable to move due to the sheer intensity of the pain.
Chakra Use: Medium.

Dosu Kinuta
Rank: Genin
Age: 14
Alignment: Quasihonorable Neutral Evil

Stats:
Ninjutsu: 5
Taijutsu: 4
Genjutsu: 3
Intelligence: 5
Strength: 3
Speed: 6
Stamina: 4
Hand Seals: 2
Total: 32/80

Ninjutsu:
Curse Technique: Jashin's Blessing:
Through experimentation performed on him by the other members of the Jashin cult, Dosu has gained a form of immortality. With this power, Dosu can survive any fatal injury and dismemberment. Even if he is decapitated he can still live, although he will be unable to fully control his body without being attached to it. As long as Dosu has killed in the last six months, he will be unable to die
Chakra Use: None.

Resonating Echo Drill:
This technique can be used as a blanket term for the majority of Dosu's techniques. The Resonating Echo Speaker located on his arm is used to amplify the sound waves from arm movements to attack his opponent. By generating enough sound, Dosu can use his chakra to redirect the waves in mid-air to his intended target. By damaging the victim's inner ear, the victim is rendered off-balance and nauseous. This is so severe that enemies can be rendered physically sick by the attack.

By sending the sound-waves through a solid object, this technique can be used to destroy it. Dosu has demonstrated this by using it on a tree, destroying it on contact. The sound drill can also be directed through water weight with similar effect. Therefore the greater fat index an opponent has, the more they are affected by this.
Chakra Use: Low at minimum.

Taijutsu:
Resonating Echo Speaker:
This is a porous metal gauntlet that is located on Dosu's right arm. It is used to amplify or absorb sound waves caused by his arm's movements. The sound waves caused by the melody arm can then be manipulated and directed with chakra, causing more damage. They can also bring on blurred vision and dizziness, as well as paralysing the target of jutsu that are dealt by this weapon. It can also act as a defence by blocking kunai and shuriken, which in turn results in more vibrations that can be used for Dosu's technique.
Adhoc vote count started by Megacookie on Feb 22, 2019 at 11:37 PM, finished with 25 posts and 22 votes.

  • [X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
    [X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
    [X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from
    [X] Matatabi, the Two-Tailed Cat. Often brooding and moody, with former ties to the world of spirits. Losing your connection with the afterlife has been a major shock for you, for the world of the living has many hassles for you and there is nothing for you to escape to.
    [X] Choumei, the Seven-Tailed Beetle.
    [x] Kurama
 
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[X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.

Eh, this or Kurama for me.
 
[X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
 
[X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
 
[X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
 
[X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
 
[X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
 
[X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
 
[X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
 
[X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
 
[X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
 
[X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.

Teenage Mutant Ninja Turtles. That is all.
 
[X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
 
[X] Gyuki, the Eight-Tailed Ushi-Oni. A warrior and lover of battle, you have taken being reduced to human form quite well. You are no longer easily able to defeat any opponent you face, but the concept of a challenge is a welcome addition to your life.
 
[X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from
 
[X] Matatabi, the Two-Tailed Cat. Often brooding and moody, with former ties to the world of spirits. Losing your connection with the afterlife has been a major shock for you, for the world of the living has many hassles for you and there is nothing for you to escape to.

SV is already pretty catlike. We'd do well here.
 
[X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
 
[X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from
 
[X] Matatabi, the Two-Tailed Cat. Often brooding and moody, with former ties to the world of spirits. Losing your connection with the afterlife has been a major shock for you, for the world of the living has many hassles for you and there is nothing for you to escape to.

The feels.

The eventual power over death and the dead.
 
[X] Isobu, the Three-Tailed Turtle. A carefree drifter from the seas that now can no longer swim for extensive periods of time. It's taken some time to adjust, but drifting around land is just as soothing.
 
[X] Kurama, the Nine-Tailed Fox. Bloodthirsty and vicious, with your new lack of power fueling your rage even more. The humans will pay for locking you inside one of their own. You'll find a way out of your body, even if you have to rip yourself from it.
 
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