Voting is open
Lieutenant Arisukawa Haruna

Balance Stats
❁ • Work / Life • ❁
❁ • ❁ Warrior / Princess ❁ • ❁
❁ • ❁ Radical / Respectable ❁ • ❁


Tactical Stats
Gunnery 0, Navigation +2, Command +2, Technology -4, Personal -2, Strategy +3

Stress: 3


PLEASE READ THE QUEST RULES BELOW

You collectively vote on the actions of Arisukawa Haruna, the first woman to serve openly in the Imperial Akitsukuni Navy.

This quest is set in a universe which is much like our own circa 1910, but with different politics, cultural norms, and ideas about gender and sexuality, as well as some unusual and advanced technology in places.

We are using this quest to explore themes like breaking the glass ceiling, divergent outlooks on gender and sexuality, colonialism and imperialism, and the place of royalty.

Content Warning
This quest goes some dark places.

There is violence, often explicit, often unfair, often against undeserving targets.

There are not always good options forward. The protagonist is not necessarily a good person.

There is implied content and discussion of sexual harassment and assault.

This is a world where people are often racist, sexist, queerphobic bigots. Sometimes, even the PC and the people they are friends with.

Voting Rules

We will tell you if write-in votes are allowed. If we do not say that write-ins are allowed, they are not. This is to prevent people from unrealistically hedging their bets.

You may proposal other options in a non-vote format, subject to approval, on non write-in votes.

We will tell you when a vote allows approved voting. If we don't say the answer is no, pick an option. We like making people commit.

Discussions makes the GM feel fuzzy.

Game Rules
When we ask you for a roll, roll 3d6. You are aiming to roll equal or under the value of your stat. If you succeed, Haruna gets through the situation with no real difficulties. If you roll above the target value, Haruna will still succeed, but this success will cost her something or add a complication.

Whenever Haruna loses something or faces hardship from a botched roll, she takes Stress. The more Stress Haruna has, the more the job and the circumstances she's in will get to her, and it'll be reflected in the narrative. Haruna must be kept under 10 Stress: if she reaches 10 Stress, she will suffer a breakdown and the results will not be great for her.

Haruna loses stress by taking time for herself, by making meaningful progress on her dreams, and by kissing tall, beautiful women.

Meta Rules
Author commentary is in italics so you know it's not story stuff.

Please don't complain about the system or the fact we have to roll dice. We've heard it before, we've heard it a thousand times across multiple quests. We're not going to change it, and it wears at our fucking souls.

Just going "oh noooo" or "Fish RNGesus Why!" is fun and fine. Complaining at length because you didn't get what you want less so.

If you have a question, tag both @open_sketchbook and @Artificial Girl. If you only tag one of us, you will be ignored. Seriously, we both write this quest.

And yes this is an alt-history type setting with openly gay and trans people, ahistoric medicine, and weird politics. Just... deal, please?

This quest employs a special system called Snippet Votes. Please read this post for more information.
 
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4-2: Ghost Ship the 2002 Movie
… an interceptor antenna. It's a radio mast that can be extended while surfaced to pick up distant radio traffic. I guess they want us listening in on the Caspian comms more.

---

Up above, you knew the seas were heavy, swells rising, falling, and crashing against each other as the chill wind of the new year whipped across the northern seas. Down below, though, you were fairly snug and warm in your little submarine. You were bent over the back of the man sitting at the cramped additional radio station, listening in on the spare headset. The new master had been extended--it was similar to the periscope, a long, tall wire encased in a protective extension that could be raised into the open air to listen in from beneath the waves, which made it easier to use without being spotted, even if doing so meant less clear transmissions than if you were surfaced.

It was mid-January, 2537. You were cruising outside of Khabanovsk, the largest port city outside of Port Georgia in the Caspian Far East, and the furthest north. It was the natural stopping point for any shipping coming either across the Auroric from New Allegheny, or coming from the north, down from the North-Eastern Passage. Khabanovsk wasn't quite a warm water port and near shore there were often chunks of ice and slush. As the convoy route (presumably) went further north it began to get iced in. There were rumors (which your government wanted to confirm) that the Caspians had new ice-breakers which would allow them to send more material to Khabanovsk and from there, local railheads and roads could bring it to their army outside of Port Georgia. It was your duty to investigate these various possibilities. You were a few miles off the coast, waiting. Listening.

A series of dots and dashes, Vail code, assaulted your ears and the man in front of you began putting down letters on his pad of paper as quickly as he good. It was all nonsensical junk, of course, until it could be decoded. Recording each message was important though: have enough and you might be able to find commonalities. You were also helped by an extremely classified document: a code book. The New Allegheny tramp freighter that you had reported before had been stopped outside of Caspian waters by a patrol frigate and searched. The Caspian agent on board had been foolish enough to keep his own notes of decoded transmissions, probably because he had gotten slack and lazy, and so you had a partial translation of Caspian code on hand.

The message you were listening to wasn't from the shore station, you were fairly sure. You'd been here a few days and the shore transmitter was always loud with a spark that startled you if you had been listening to nothing for too long. This was fainter, more distant--probably a ship at sea.

Both you and your assistant Murakami were writing down the code: the redundancy reduced the odds of mistakes getting through. Precision was vital for codebreaking: a mistake in transcription could ruin the code breaker's odds of translating the message by ruining the pattern. The transmission stopped and you waited. A few minutes later, a reply from the shore station, loud and strong and in the same code. You noted who was transmitting and began copying down the transmission. You had a good idea of what the shore station started with--it was always the same series of letters, some sort of station identifier. Bad discipline from them.

As the message finished, you watched as your new cryptologist Saeki and your translator Murakami began the process of decoding the message, checking what you knew against the code. You decided to join in as well, just to get a bit of practice. It took you all a good thirty minutes, cross-checking each other's work before you finally had most of the two messages.

Pack ice thicker than XXXXXXXXXX (Note: expected, maybe? Let the boys at headquarters chew on it). Conditions worsening. Unable to make progress. Stuck fast in ice. Will report in morning. Position follows.

Station KBSK, message received. Passed along to higher headquarters. Will relay further orders when necessary.
You entered the date and time of the messages in your log, along with the content, then put the log back into the care of the radiomen and went aft to find the captain. Kenshin was not supposed to be on duty right now. In fact, he was supposed to be getting some sleep, so when you knocked on the door to his tiny cabin and he replied with a command to enter almost immediately, you knew he was doing anything but sleeping. He was sitting at his cramped excuse for a desk in his shirtsleeves with a pen in his hand writing out and stamping paperwork. Paperwork that probably could have waited until he after got some sleep, but he was the captain so you couldn't really say that.

"Arisukawa. What's up?" You offered out the scrap of paper with your cross-checked code breaking and translation and he took it, gave it a long look.

"Just intercepted this. Think it might be worth investigating."

"Wait, do you think this might be one of their icebreaking ships?" Kenshin looked positively eager. "We could blow them out of the water while they're stuck in the ice!"

"If we can get close enough," you pointed out. "If the ice is too thick for them to break through, we might not be able to get close enough for an attack."

"Not if we don't try, Arisukawa." He laughed. "Let the control room know to alter course, if you please. Good job." You sighed, just a little.

"Yes, sir." Then you stepped out into the so-called corridor and headed to the control room to relay the orders.

---

It was not a quick journey, and it involved a lot of stopping and prepping to dive when smoke was spotted on the horizon. Caspian patrols were slowing a bit: there was speculation that there was maybe a coal shortage because of their supply bottleneck, so even though the Akitsukuni fleet had a lot of holes in it, the Navy was pushing north with more and more daring patrols.

Still, it was hardly safe, especially this far up. You were almost certainly the most northward ship in the Navy right now.It was almost a full twenty-fours later that you arrived. You had surfaced once it had gotten dark (it got dark early this far north) to make better time, and then slipped back under the waves as you closed in on the position that been reported. You had to--as you got closer to the coast, you found more and more ice in your path and soon you had to dive or simply not go forward. The boat creaked and groaned as you descended, hull popping a little, and moved on.

Finally, the boat gently rose towards the surface. Stopped and descended again. Moved again. And again. Finally, after nearly two hours of creeping along, the boat found an open space. Kenshin looked around, studying what he could see with his periscope, and then ordered the boat to surface.

You tugged on a heavy coat, gloves, and furlined cap and clambered out onto the conning tower with Kenshin. It was already getting towards dark and you could actually see the dancing lights of the aurora. More importantly, jammed into thick ice about a kilometer away as the imposing bulk of a Caspian icebreaker. All of you studied it through binoculars for a long moment. No one spoke, then Akio pursed his lips, puzzled.

"There are no signal flags," he murmured. "...That's strange. No national flag, either. And there's no smoke from her stacks."

"Maybe they've stopped the boilers since they're stuck?" You ventured.

"No," Kenshin broke in. "They'd need to keep up at least some steam so that they could get free if they spotted some open water…" You hesitated for a long moment, then swept your binoculars towards shore. It wasn't far. You were further out to sea than the ice breaker, though you weren't sure if that was due to the drift of the ice or because they had gotten too close to land--it was only a few kilometers further across the ice to solid ground. Easily walkable, if you had the desire. Why you would abandon a warm ship for the frigid coast, though, you had no idea.

"Well…" Kenshin pursed his lips. "Lieutenant Kehara, Lieutenant Arisukawa, I want you to take a party to investigate the ship. If she's abandoned, we might be able to find some valuable intelligence still. Take a party. Kehara, retrieve arms from the locker."

Akio looked shocked by the order, then saluted.

"Aye aye, sir." You followed him down the ladder--your revolver was sitting in your cabin where it had been for months except for the occasional cleaning. You took the weapon, felt the weight in your hand, then tugged your belt on over your heavy black coat. You needed to take some men of your own along--who was on hand. You took a moment to decide, the reached out to tap Kwon on the shoulder as you headed back towards the tower.

"Kwon, how's your Caspian?"

"Not great, but getting better as long as I have a phrase book. Murakami speaks it like a native. Why?"

"Get Murakami, then report to Lieutenant Kehara at the arms locker. Tell him that I sent you draw arms and ammunition and then meet me on deck. Quickly." Kwon didn't take the time to look confused. Instead, he saluted and turned to hurry off to find Murakami.

A few minutes later, Akio and his men were assembled on the forward deck, along with you and your own small party. He had picked out eight men, including Ota, who looked positively chuffed to have a chance to be off the boat. The squad had been handed out every rifle and bayonet from the locker (eight) and Kwon and Murakami had to make do with revolvers. You glanced at Akio, technically the superior lieutenant. He cleared his throat and despite being shorter than his sailors, spoke up in a gruff voice.

"Alright. We're going across the ice to check out the Caspian. We think she's abandoned but we can't say for sure. Petty Officer Hino will cover us from here with the deck gun, just in case. If I fire a red flare, that means open fire, a blue flare means all clear. Everyone got it? Okay." That done he turned to salute Kenshin, who stood on the conning tower looking like some grave feudal lord, and then your small party clambered down the hull onto the ice. It was slow going, even with the light of the moon and the northern lights shimmering overhead. Everyone walked single file, with the man in front moving carefully to make sure the ice was thick enough to support his weight.

It was agonizing. You waited, sure that at any moment, machine guns and deck guns would open fire and wipe the whole group out. The anxiety grew every passing moment and your mind hesitated, balking. Surely no one else felt this way! You glanced at your men and saw the tension in their faces and that feeling of isolation dropped. A little. Closer and closer you all tramped and still there was no shout of a look out, no burst of gunfire. Then, finally, impossibly, you were all at the hull of the ice breaker. She wasn't large...certainly no bigger than a large destroyer, but she had a massive, blade like bow designed to cleave into the ice. An impressive vessel, if you had time to admire her lines.

"Up the sides, quick," Akio hissed and two men hurled lines with hooks attached to them up the cliff-like sides and began to make their way up. Soon, they had made it and two more followed. And two more. Until at last, it was only you and Murakami. You glanced at him, then stepped forward to take the rope. You were glad that you were the last, it made you feel… less picked out. As you took the rope, you realized your other hand was still gripping your revolver and you fumbled it into your holster before climbing up the side of the ship.

When you were finally on the deck, you could see the sailors spread out around you, fidgeting.

"No sign of anyone?" You asked, surprised.

"No. Not even a deck watch…" Akio whispered back. "Let's go to the bridge--" He indicated two men. "You two stay here, guide our line of retreat." Then you all set off again, this time at a jog. What the hell was going on here?

The bridge, as it turned out, was empty. Not a soul on it, the telegraphs set to all stop (that's what Murakami said, anyway). The only thing anyone found to indicate that there had ever been anyone on the ship was the disquieting sight of a smeared pool of blood in the middle of the bridge, as if someone had fallen there and been dragged away after laying there for some time. No time for that, though.

"Kwon, Murakami--let's check the radio room." You figured it would be close to the bridge and headed aft. Your instinct was right, and soon the three of you found yourselves in a cramped space filled with radio equipment. Whoever had been there, though, had cleared out their codebooks and other material, though there was a pad of paper with a pen on it, a half-written sentence that someone had been in the middle of either sending or receiving. An ashtray with a half-smoked cigarette (Kwon and Murakami immediately relit it and started passing it back and forth between them, despite how awful you knew Caspian tobacco to be). A mug of black tea with a slice of lemon in it (lemons? This time of year? You were jealous) that wasn't warm, but definitely wasn't frozen yet. All of that seemed normal. Even the switch for the radio power was carefully set in the 'off' position. When you tried the lightswitch, the weak bulb overhead flickered into life, too.

Strange. Very strange. You stepped out into the corridor and glanced back towards the bridge, where you could hear Akio's voice saying something indistinct. Down the other way, there were doorways. You turned and headed away from the bridge, glancing into the doorways as you went. A wardroom, still set for dinner. A cabin that must have been the captain's, based on its grandeur. Even at sea, Caspian nobles apparently liked to live in style. Then other cabins and… You thought this one might have been the first officer's. But what surprised you was the skirt and uniform jacket hanging from the open door of the small wardrobe. There was a woman here. Or had been. What a strange feeling, to know that there was someone so much like you on the other side of this war.

What do you investigate next?

Snippet votes of where you look and what you fear you might find.
 
Welp, looks like the crew mutinied. I mean, I can't think of another scenario that covers what happened, and there was some blurb or other about mutinies and desertions being an issue for the Caspians....
 
This isn't exactly what I expected, nor what I wanted when I cast my vote for this.

However, this is what I *actually* wanted.

[ ] Have someone check for scuttling.
[ ] Are there bodies?
 
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[ ] Check for an infirmary for casualties/signs of life/supplies or ransacked cabinets.
[ ] Check the galley for cool loot (score ourselves a surprisingly ornate samovar?) and to see if the crew has left the food behind.


This is going to be a fun chapter!
 
[ ] Implement buddy system. No wandering off alone. Have regular check-ins.
-[ ] Ex: meet at bridge every 30 min.
[ ] Have a rally point and a backup rally point.
[ ] Check the armory to see if any weapons are left. Lack/few weapons might be proof of mutiny or another boarding party.


What are the chances that someone is still hiding on board?
 
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[ ] Something that should have been taken wasn't, and something else was taken that doesn't seem to make sense.
[ ]What normally gets stocked in the galley of a Caspian ship that's better than on Akitsukuni ships? What's normally stocked that's worse?
 
[ ]What normally gets stocked in the galley of a Caspian ship that's better than on Akitsukuni ships? What's normally stocked that's worse?
If this matches up to our world, we should currently be in the middle of an upward trajectory that started in the late 19th century with realizing that providing only white rice as rations caused malnutrition and ended with the Japanese navy having some of the best food of any force in WWII, at least while the supplies held out in the beginning. Hard to say exactly how far along it we are now, but in any case the next 15 years or so should have some really big changes in navy food.
 
Need to check Magazines, powder storage, coal bunkers, and boilers for scuttling charges.
 
a half-written sentence that someone had been in the middle of either sending or receiving

What does it say?

They were here extremely recently. They can't be more than 30 minutes to an hour's walk, assuming that the radio room is well insulated and they weren't eaten by The Thing. If the room's not well insulated, then it's even possible that you can see the Caspians from someplace high on the ship.

On the other hand, there's no smoke coming out of the boiler. Coal takes some time to out.

When you tried the lightswitch, the weak bulb overhead flickered into life, too.

This is very odd.

Do we hear a generator running somewhere. Because the main boiler seems to be cold, which means that the steam driven dynamo's must be offline.



Anyway, priorities :

I highly doubt the Caspians would scuttle their ship here. We're way outside the normal boundaries of operation, and this is a modern ship. They'll hope to recover it.

[X] Scour the bridge for any maps, logbooks, manifests, and so on.
[X] Secure and lock any watertight hatches to areas we're not immediately exploring
[X] Try and find a plan of the vessel
[X] There should be a locked box somewhere containing the ships optical instruments. Those aren't cheap, try to find them.



Oh and lastly, what is this ship doing here all alone? It's an Icebreaker, where are the ships that it should be escorting through the ice?
 
[ ] Have people check for scuttling charges.
[ ] Send someone aloft to see if they can see the Caspians somewhere out on the ice.
 
I'm glad we ended up the mast now this a good story thread.

[ ] Definitely demons, be on guard for supernatural entities the ice was keeping dormant
[ ] Check the engine room, see if there's any damage that might have necessitated the stop.
 
I highly doubt the Caspians would scuttle their ship here. We're way outside the normal boundaries of operation, and this is a modern ship. They'll hope to recover it.
Plus, it's a icebreaker. There's not really much to scuttle on it. Clean out the codebooks, and oh no, they know how to get through the ice.

[ ] Oh no, you have read stories like this, and they all feature Funayūrei. Quick, someone dig up some rice balls to toss into the ocean!
[ ] Check the coal supplies. Maybe they ran out? And if they're low enough, check for scuttling charges as well.


If I'm gonna be sneaky about my scuttling charge placement, I'd toss them in a coal bunker. That opens to the sea, water rushes in, coal absorbs water.... Goodbye ship.
 
Ooh, spooky. I agree it was probably mutiny, but I'd expect there to be more bloodstains... unless they had overwhelming numbers. As long as there no scuttling charges, I'm not seeing a lot that can go wrong?

[] Check if anyone was locked in the brig or some other room
 
If this quest was taking place during the Cold War, I'd be freaking out about alien computer viruses about now.
If it was the 21st century, ordinary computer viruses might be enough. I've heard that all kinds of vitally important stuff in at least the US navy runs on random out of date windows installations, and there are ships that have literally been put out of action for hours because of a crash.
 
Keep in mind that the US missile bases run on floppies. No, not the small, sturdy ones. The big floppy ones, from the 70s.

This actually does make them almost hack proof. They're about the only pieces of hardware still running that software, and the people who know how to write and read that computer language are mostly very old and/or dead.
 
If it was the 21st century, ordinary computer viruses might be enough. I've heard that all kinds of vitally important stuff in at least the US navy runs on random out of date windows installations, and there are ships that have literally been put out of action for hours because of a crash.

Last I checked, though, ordinary computer viruses are incapable of disappearing an entire ship's crew. Should I be updating my antivirus?
 
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