Vote tally - Cast-Offs of Divinity - A Merchants of Divinity Quest

Scheduled vote count started by JayTar on Apr 4, 2024 at 8:08 PM, finished with 25 posts and 7 votes.

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JayTar
Cast-Offs of Divinity - A Merchants of Divinity Quest
Post #524
Post #548

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25

  • [X] Plan: Jack in the Box
    -[X] Skill Training (University +2) (Medicine: Pharmacology) (4x TAP)
    -[X] You have a clinic to run now. Pay based on Medicine + Surgery + Pharmacology roll (2 AP)
    -[X] Old man Jack: Near the entrance to your Habitation block sits a old man. He sits there all day, always preforming some sort of hand craft. Whittling. Knitting. You should go give him a peace of your mind about such a shameful display! (3 AP)
    -[X] Continue Experimenting: Auditory training aid (1/30) (5 AP)
    [X]Plan general progress
    -[X] Skill training (University +2) (Pharmacology) (4x TAP)
    -[X]Work: You have a clinic to run now. Pay based on Medicine + Surgery + Pharmacology roll (2 AP)
    -[X] Old man Jack: Near the entrance to your Habitation block sits a old man. He sits there all day, always preforming some sort of hand craft. Whittling. Knitting. You should go give him a peace of your mind about such a shameful display! (3 AP)
    -[X] Arrange for an assistant. A final line of defense against interruptions. Someone to make sure all your patients arrive on time, and fill any holes in your schedule. (2 AP)
    -[X] Dive deeper: Beneath the city there are countless forgotten places. Some may even contain treasures. Go out and find them (3 AP)
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