Vote tally - Cast-Offs of Divinity - A Merchants of Divinity Quest

Scheduled vote count started by JayTar on Mar 28, 2024 at 2:20 PM, finished with 82 posts and 9 votes.

Tally configuration

Simple majority
JayTar
Cast-Offs of Divinity - A Merchants of Divinity Quest
Post #415
Post #496

Disabled
Disabled
Enabled
Block
Yes
Enabled
Enabled
Enabled
Enabled
9
82

  • [X] Plan Dice for Dice's Sake
    -[X] Skill training (Jörmungandr) (Organizational Knowledge) (4 TAP)
    -[X] Work: Things have settled into "Business as usual". For however usual this business is. Expected pay: 3 Decent dots. (2 AP)
    -[X] Continue crafting the Neuroplasticity enhancer. 3 AP remain. (3 AP)
    -[X] Arrange for an operating theater. You will need somewhere to work, and make sure you have sufficient supplies. (2 AP)
    -[X] Arrange for a constant stream of patients. (3 2 (Reduced by networking) AP)
    -[X] Start Experimenting. Requires lab. (Finishing AP: 30 AP) (1 AP)
    --[X] (T3) This device uses a complex audial system to emit subsonic waves which stimulates parts of the brain responsible for recognizing hierarchy in order to increase willingness to follow commands. Easily shaken off by sufficiently intelligent beings, thus is primarily useful on animals.
    [X] Plan Getting the Last Contract And Finishing Off Neuroplasticity
    -[X] Skill training (University) (Science(Chemistry)) (4 TAP)
    -[X] Work: Things have settled into "Business as usual". For however usual this business is. Expected pay: 3 Decent dots. (2 AP)
    -[X] Start Experimenting. Requires lab. (Write in desired effect) (2 AP)
    --[X] Experiment to find a T1 medicine surgery effect. Expected effect of +3 to Medicine(Surgery) checks.
    -[X] Continue crafting the Neuroplasticity enhancer. 3 AP remain. (3 AP)
    -[X] Old man Jack: Near the entrance to your Habitation block sits a old man. He sits there all day, always preforming some sort of hand craft. Whittling. Knitting. You should go give him a peace of your mind about such a shameful display! (3 AP)
    [X] Preparing for science stuff
    -[X] Skill training (University) (Science(Chemistry)) (4 TAP)
    -[X] Work: Things have settled into "Business as usual". For however usual this business is. Expected pay: 3 Decent dots. (2 AP)
    -[X] Continue crafting the Neuroplasticity enhancer. 3 AP remain. (3 AP)
    -[X] Start Experimenting. Requires lab. (Write in desired effect) (3 AP)
    --[X] Experiment to find a T1 Armor effect
    -[X] Explore the city: The city contains many strange wonders. Some are even useful. Go out and find them. (2 AP)
    [X] Plan Getting the Last Contract And Finishing Off Neuroplasticity, social scales version
    -[X] Skill training (University) (Science(Chemistry)) (4 TAP)
    -[X] Work: Things have settled into "Business as usual". For however usual this business is. Expected pay: 3 Decent dots. (2 AP)
    -[X] Start Experimenting. Requires lab. (Write in desired effect) (2 AP)
    --[X] Experiment to find a T1 social (Rhetoric) effect locked to be used with "artificial organ" to create "scales shining like gems", beautiful dragon scales that gives us an artful draconic appearance inducing the halo effect to make people more likely to listen to us/put more weight behind what we say.
    -[X] Continue crafting the Neuroplasticity enhancer. 3 AP remain. (3 AP)
    -[X] Old man Jack: Near the entrance to your Habitation block sits a old man. He sits there all day, always preforming some sort of hand craft. Whittling. Knitting. You should go give him a peace of your mind about such a shameful display! (3 AP)
Back
Top