Dim shook off the unfamiliar sensations of sorrow and responded to the queen. "I can give them the greatest boon I can offer: distance from the Vice." He waved his fallowed palm in the direction of the Vice, then towards the sun. "They can lead the way, heading the caravan with me and my trusted guard."
Dim felt a quick wave of satisfaction, but the feeling muted in seconds. It seemed his senses were adapting to the queen's psionics. "Oh? So they can fall on the spears of the madmen stalking this patchwork stretch of forlorn memories of worlds past?" The queen started, giving what Dim assumeed was her species' equivalent of a dramatic flourish. "The shredded fragments of the old world lie before us, hopper, their denizens driven to madness from the purgatory they inhabit. There is no guarantee that the unknown enemy is less vicious than the known."
Dim chewed on the queen's dramatic prose, hiding his frustration with further diplomacy. "In the event that we find such a threat—"
"
When we
certainly will…" the Queen interjects.
"… Yes, when there is a threat, I'll put your drones farther in reserve, so long as victory is clear." Dim sized up the warrior caste of the moski. Their dripping mandibles and jagged legs made them a fearsome threat, perhaps twice the threat of his own trained warriors. Still, they numbered less than a dozen, so Eidus would feel each death more strongly than the last. Her fragile temperament had to be considered.
"Is victory ever clear, hopper?" the queen mused, further agitating Dim.
"You have my guarantee, Eidus. I expect your drones to help where they can ahead of the pack, and in the less dangerous tasks. They're clearly capable of more than you credit them."
"You think Us idle?" the queen boomed, "No, I assure you We will do our part for survival." The queen seemed to shift sharply, dismissing a number of still drones and workers. The moski disseminated, spreading out in every direction. "We hope to see truth in your promises." Dim felt the queen's mental link sever, signaling a curt dismissal.
Dim, seeing no need to suffer the queen's disrespect any longer, returned to the camp to meet with Lillian, the mage director. He walked alongside a few moski workers on his way back. Unsuprisingly, they weren't a talkative bunch. Dim wasn't sure they even held any modicum of individuality. All he knew is what he saw: scarred flesh and missing limbs. Every slash and bruise incurred frayed on their queen's mentality. It's no wonder, then, that the queen lost her patience. Dim only wished he could convey to her—to everyone the doom that awaited divided groups in this corrupt world.
***
Crossing the caravan's body once more, Dim felt a growing anxiety from the common people. He'd developed a sense for it over the years. The people, ever nervous, obeyed a collective and well-practiced paranoia. Their frayed instincts ebbed according to the Vice. Even if none could see it, a pervading force of malevolence preceded the Vice's advance. Every moment spent stationary invited disaster. The 'van would have to move soon, or be consumed by the fire of havoc.
He passed a few children, hard at work fastening their family's pack animal. They couldn't be more than ten years old, and thus lived most of their lives scrambling away from the Vice. Wrapping rations and tightening improvised fasteners were practiced motions for these boys. Their faces showed no signs of youthful glee, only the stolidity of a survivor. Dim briefly considered helping them with their task, but it passed in light of larger concerns. He had suppressed such fool notions for years, so why did they emerge now? The caravan had to survive; it was the absolute only recourse for humanity. Dim stowed his musings, focusing on the big picture.
Dim crossed into the den of mages. A feeling of hope survived here, to an extent. The magi, with their potent magics and invocations, wielded power to compete with the Vice. Not only that, but their efforts were integral to sustaining the 'van. They coaxed crops from dead soil, or plucked it from other planes. They molded mana into tools necessary for everyday life. Truly, their contributions kept the 'van afloat.
In a nearby tent, Lars Lurenson, ever dutiful, stood defenseless against the insults of the agitated head mage. She turned her attention to Dim as he entered, breaking off her scolding. He braced himself as Lillian Newsainst approached.
"Palmfast! There's much to sort and very little time, so let's not mince words." She released Lars and marched over to Dim, her every footfall sharp and measured. "I have twenty-five magi in my retinue, and eight initiates. I have four overworked instructors, twelve conjurers, six researchers, and three diviners conducting farsight rituals. I need you to expend some of your cleansed energy for me, clear some vice from the researcher's tools, realign the diviner's insight for more accurate portents, and bring along a couple initiates for combat rounds. Please, sign here to appease Chern Du and her council." Lillian thrusts a scroll towards Dim, her eyes already scanning the room for able magi to pass along orders.
Dim, accustomed to the mage's impatience and stern requests, looked over the contract briefly. The allocation of magi, yet again, went against previously agreed numbers. It would take some negotiation to right Lillian's stubborn attitude regarding Vice research. And her demands asked a lot of Dim, in time and available power. Investing in all of her chores would leave other influential leaders with unanswered requests of their own, surely.
[RESOURCE ALLOCATION] [25 Energy|5 Vice|30/50 Capacity]
Energy is purified Vice held in Dim's palm-well. Energy is a potent form of mana with many uses, from enhancing other's capabilities or healing, to combat or utility spells. It takes time to convert Vice to energy. The more Vice is in Dim's system, the more pain and fatigue he'll endure.
[] Reinforce magi allocation. Demand Lillian pause the research of magical methods and enviced material for another time.
[] Expend energy from palm-well to bolster ALL magic endeavors. (Use 10 Energy))
[] Purify research tools. (Gain 5 Vice)
[] Assist the diviners, who will attain a clearer idea of the surrounding area. (Use 5 Energy)
[] Take on two initiates for a time.
Choose one to five options (Variable Energy/Vice amounts allowed)