Call of Duty: Black Ops 3 is the first title for next-gen hardware in the critically acclaimed Black Ops series. Developed by Treyarch, the award-winning creator of the two most-played games in Call of Duty history. Call of Duty: Black Ops 3 deploys players into a dark, twisted future where a new breed of Black Ops soldier emerges and the lines are blurred between our own humanity and the technology we created to stay ahead, in a world where cutting-edge military robotics define warfare. With three unique game modes: Campaign, Multiplayer and Zombies, providing fans with the deepest and most ambitious Call of Duty ever.
Judging from this image:Decided to view the page source of the website to see if they had the description already ready to go, they did:
We live in a wonderful time.
shinobi602 said:Don't know about that exact description, but it sounds right. Robotics, dashing, wall running, the works.
Call of Duty: Black Ops 3 deploys players into a dark, twisted future where a new breed of Black Ops soldier emerges and the lines are blurred between our own humanity and the technology we created to stay ahead
I dunno, the maps felt mostly Exo-based but I do agree they didn't give it too much thought despite the 3-year development process. The thing is that Exo-suits made a lot of the weapons hard to use compared to the ASM1 (practically wins every-firefight that actually occurs) such as Heavy Weapons (despite the Pytaek Loophole variant being super-awesome) being super-slow to move around and very-slow ADS compared to kids jumping about and MLG clans swarming the game (seriously, am I the only one notices that, please filter that shit out Sledgehammer). I find it enjoyable to an extent but somewhat burnt out (not sure if I want to go Grand Master Prestige, gotta get those elite variants ).More seriously since it seems like Treyarch is hopping on the enhanced mobility train, I really hope they designed their game with that in consideration and not just did what Sledgehammer seems to have done and just added it mid-development because it seemed like a good idea.
Because I really wanted to like the exo suits in Advanced Warfare but the implementation was just so frustrating in so many ways.
I can certainly agree in terms of traversing, but it doesn't feel like Sledgehammer realized how much enhanced mobility can affect the flow of a maps.
Wasn't the EM1 firerate tied to the game's FPS, so people who had a higher FPS got an advantage? There's also the EM1 being a hipfire machine, which is much easier to manage on PC than console.Though at least they fixed the EM1 on PC being hideously OP...and then in the next patch completely broke how the game used memory on that system and is now giving out of memory errors to a lot of the remaining players trying to play.
Yes, but they actually patched it so it had a set firerate rather than "one hit per frame" about a week ago.Wasn't the EM1 firerate tied to the game's FPS, so people who had a higher FPS got an advantage? There's also the EM1 being a hipfire machine, which is much easier to manage on PC than console.
I honestly don't think any of the CoD developers really give a crap about PC anymore. All the PC specific patches are more to shut you guys up rather than actually make any meaningful fixes.Yes, but they actually patched it so it had a set firerate rather than "one hit per frame" about a week ago.
Alas all good things can't last so the most recent patch for PC two days ago broke how the game handled memory for a lot of people, along with a general decrease in FPS performance on a lot of the maps.
I suppose that's the problem, the way the maps are being similar to past Call of Duties and the double jump + other maneuverability options which make you get mob'd in objective game modes. I think that's why I liked Horizon (not sure why people don't like it), everything had a good level of predictability in most places (well except the hangar but that's expected and obvious to avoid). I think the main problem is that Sledgehammer while starting on the Multiplayer at development (probably) looked at BO2 and how everyone liked it and just had the Exo-suit added in and the maps just designed rather than designed something from the ground-up (I was hoping for a different customization system and HUD similar to the campaign, would have felt a bit more refreshing than standard CoD but the multiplayer gronards wouldn't of liked that).I can certainly agree in terms of traversing, but it doesn't feel like Sledgehammer realized how much enhanced mobility can affect the flow of a maps.
Like AW feels like a completely chaotic mess compared to how in previous Call of Duties (well except the camper's paradise that was Ghosts ) there's usually this sense of flow where you can feel how people are trying to push up, people are trying to flank, etc.
I mean it would be one thing if it was just TDM since that's usually the most chaotic modes but even in the objective based modes the enemy team can just come the fuck out of the last place you were expecting because one guy exo-moved enough to flip the spawns.
Actually Treyarch has an entire team dedicated to PC, which is why I'm not going full doom mode just yet.I honestly don't think any of the CoD developers really give a crap about PC anymore. All the PC specific patches are more to shut you guys up rather than actually make any meaningful fixes.
Not that surprising, the original Black Ops took place in the 1960s, so another several decade jump fits right in.So Black Ops III will be taking place in the 2060s? That's... a rather big leap in years from BO2's 2025.
Not that surprising, the original Black Ops took place in the 1960s, so another several decade jump fits right in.
What I'm getting from that is 'Crysis of Duty: Deus Ops: Transhuman Warfare'