The villain was memorable. (Mainly because I fucked up all the decisions and made him invincible)

I'll probably rent ghosts this week.
 
Im still waiting for a CoD set entirely in space, because the only bits of ghost that i liked where the space levels.
 
Singleplayer wise: It is a stereotypical conservative's fever dream in terms of a plot.

Also it had brothers as a spec ops buddy cop team with a dog. And it wasn't funny. I know I do nothing but talk shit with my brother. Both if them are super serious. The hard men making hard choices thing is getting old.
 
True, but the point is that neither extreme is a good one. Too much freedom and you have chaos. Too much security and you have oppression. There needs to be balance.
Well, watching the trailer, he doesn't say anything about them being mutually exclusive. Rather, he says that the people don't want freedom, but boundaries, rules, and protection, whether it be from invaders or their own desires.
 
Im the only one who liked black ops 2 here?

No, I'm pretty sure you're actually the majority opinion. Black Ops 2 was a legitimately well done game, on both sides of the pancake (multiplayer + singleplayer) and more than a little brave, trying entirely new kinds of gameplay the series had never really ventured into before. Some of it didn't really pan out as well as they might have hoped, but they earnestly tried.
 
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No, I'm pretty sure you're actually the majority opinion. Black Ops 2 was a legitimately well done game, on both sides of the pancake (multiplayer + singleplayer) and more than a little brave, trying entirely new kinds of gameplay the series had never really ventured into before. Some of it didn't really pan out as well as they might have hoped, but they earnestly tried.

I really liked the branching story in Black Ops 2, and how you had MP game mechanics in SP in a way which let you actually and legitimately enjoy Cool Things.

Also, if you took the Scavenger ability as a perk you could take the exploding burst-fire grenade launcher into the 1970s, which was all kinds of hilarious.

Fear me! I am a god with weapons from the future!
 
I really liked the branching story in Black Ops 2, and how you had MP game mechanics in SP in a way which let you actually and legitimately enjoy Cool Things.

Also, if you took the Scavenger ability as a perk you could take the exploding burst-fire grenade launcher into the 1970s, which was all kinds of hilarious.

Fear me! I am a god with weapons from the future!
X-Ray Rifle in 70s. I am become death destroyer of cover.
 
So according to TotalBiscuit you can upgrade your exosuit over the course of the campaign though he hasn't provided sources so I can't confirm anything.
 
So according to TotalBiscuit you can upgrade your exosuit over the course of the campaign though he hasn't provided sources so I can't confirm anything.
He's probably taking it from the game informer issue (or at least one of the summaries from it, like the one below from Gamespot)
  • In development at Sledgehammer Games for Xbox One, PS4, and PC. A separate studio to be named later is working on the Xbox 360 and PlayStation 3 versions. There's no word on Wii U.
  • The game runs on a new and unspecified game engine.
  • The story opens with a catastrophic event that Sledgehammer Games cofounder Michael Condrey describes as "like a global 9/11." There's little more to go on, but major cities on multiple continents are affected by some kind of terrorism perpetrated by a terrorist organization called KVA.
  • It is set in 2054.
  • You play a character named Private Mitchell, who is voiced by prolific voice actor Troy Baker. You may know Baker for his recent roles in The Last of Us (Joel), BioShock Infinite (Booker), and Batman: Arkham Origins (The Joker). Mitchell only speaks during cutscenes; never during gameplay.
  • Mitchell starts Call of Duty: Advanced Warfare as a Marine, who is squadmates with Will Irons, the son of Private Military Company Atlas Corporation CEO Jonathan Irons (played by Kevin Spacey). After their tour of duty is done, the elder Irons asks Mitchell if he wants to leave the Marines to join his father's company. Mitchell says yes and is outfitted with an "EXO" suit for his new job.
  • Unlike past Call of Duty games, Call of Duty: Advanced Warfare has only one protagonist.
  • Kevin Spacey says he was "very excited" about joining the game when he was originally approached.
  • You'll earn points every mission that can be used to upgrade your EXO suit. Using the EXO suit, you can climb walls with magnetic gloves, boost-dodge toward cover, perform super-jumps that let you get to higher ground, use optic camouflage for cloaking, and hover in mid-air.
  • Your arsenal includes "variable grenades," which can be switched from concussion to threat detection while they cook. The threat detection grenade reveals enemy locations and makes this information available via an augmented reality system visible in your visor.
  • Some of your guns are energy-based, and do not use traditional ammunition.
  • There is a rideable vehicle called a Pitbull, which is based on the real world Mine-Resistant Ambush Protected (MRAP) vehicle.
  • There's no official word on Call of Duty: Advanced Warfare multiplayer yet, but Condrey teases, "You can probably imagine the possibilities of a lot of the stuff you saw in single-player and how it would apply online." Activision also says it is "absolutely committed" to supporting eSports.
  • Call of Duty: Advanced Warfare will have some kind of co-op mode.
  • Veteran Metal Gear Solid composer Harry Gregson-Williams is working on the game's soundtrack. Audio director Don Veca says, "I think Advanced Warfare is going to be the best-sounding and certainly the best-mixed game ever."
  • In an effort to create a believable world, Activision consulted with "experts from production design in movies to experts in the military to scientists and futurists," according to Sledgehammer cofounder Glen Schofield.
 
But none of that would have made it -better- than Crysis. They would only be implementing what they should have had in the game. Besides, cloak is supposed to be a temporary item.


The problem with Crysis was never really gameplay. Gameplay and graphics were solid for all the Crysis games. No...the problem with Crysis was its story. I never felt anything really connected from one game to the next. Everything felt...disjointed. Hell C3 had more in common with C1 and Warhead than C2 did. Crysis had so much potential to be more than it was....and now it'll never be.
 
DUDE that voice at the start talking about the terrorism is...ALEC MASON. Oh the dramatic irony.
 
Just to get it out of the way because I've seen this all day: Yes, parts of it look similar to Titanfall/Crysis/Halo, you're not the only one who's thought that.

Aside from that, I'm curious to see how players react to the new revamp to the movement system that many probably aren't used to. My personal experience is that it's a learn or die system where the more skilled movers will (most often) do better. Still, it's Call of Duty, so the skillgap won't be too big.
 
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