It's funny, CoD has always had sort of interesting politics. IIRC WaW was pretty bull on the USSR and not too hot on what the US was doing in the Pacific, BLOPS was literally 'you are the CIA and you do terrible shit,' Modern Warfares have past the original one been crazy enough that I can only take them as satire. And yet the series has become the poster boy for nationalist bro gaming.
 
It's funny, CoD has always had sort of interesting politics. IIRC WaW was pretty bull on the USSR and not too hot on what the US was doing in the Pacific, BLOPS was literally 'you are the CIA and you do terrible shit,' Modern Warfares have past the original one been crazy enough that I can only take them as satire. And yet the series has become the poster boy for nationalist bro gaming.
Its also the poster boy of "Muh graphics" and idiots who don't realize they are getting screwed over with the sheer lack of actual content. It takes about 2-3 hours to beat MW3 onwards in campaign, and the multiplayer is pure clone with minor tweaks.
 
Its also the poster boy of "Muh graphics" and idiots who don't realize they are getting screwed over with the sheer lack of actual content. It takes about 2-3 hours to beat MW3 onwards in campaign, and the multiplayer is pure clone with minor tweaks.
The posterboy of muh graphics is Battlefield, CoD is still chugging along on a fucking modified Quake engine.
 
Well this looks somewhat interesting. Nice to see the tech being a little more advanced too. I won't get my hopes up but I'll at least consider picking this one up whereas I haven't bothered with the last two games.

While I don't agree with the antagonist's perspective it is at least somewhat interesting, not a complete strawman, and I hope the plot gives it a more sophisticated counterargument than "Nuh, uh! AMERICA!"

You know, just once I think I would like to play a game where you're on the same side as the charismatic leader who has a plan. Why do they always get handed the idiot ball and forced to become a villain. Things aren't always going to be gumdrops and icecream, sometimes you need to get your hands dirty to secure a better tomorrow.
Like a game where you have a Senator Armstrong who doesn't go with the whole "survival of the fittest" thing because aside from that everything he said I could agree with.

I'll admit to having a sort of similar desire. It generally comes down to the unfortunate fact that villains tend to be proactive and heroes only reactive in most fiction.
 
If we can have half of the toys in single player or from that trailer alone, i'm sold.

Jetpacks? Siege tanks wannabes? Ripoff of banshees? A freaking tape that can become a cover for soldiers? Webbings that allow people to crawl up walls?

And a story that actually looks good? I'm kind of sold on this.

Granted i'll stick on the fence first to see more but i'm actually leaning to the idea of buying this. After the fuck up that was ghost, this looks to be a lot better than that.
 
Oh, and I'd like to see these fancy gadgets throughout the Campaign thank you, not 2 minute sections in select missions :mob:
Well no idea about how campaign will turn out yet, but:
Destructoid said:
Notably, the deliciously Titanfall-like exoskeletons in the Advanced Warfare extend "across all modes," which means they'll be in the multiplayer, adding verticality and maneuverability.
I swear to god if they fuck this up I'll...probably just go back to having Titanfall be my main (and only) online FPS. :V
 
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Spacey seemed agreeable at first regarding his point about many other countries not having the necessary building blocks to support democratic culture. However I don't believe there's a conflict between freedom and security. They're not mutually exclusive, nor should they be treated as such.
And I get the impression that his way of doing things veers into HARD MAN OPPRESSING YOU FOR YOUR OWN GOOD territory.

Besides that, the powered exoskeletons, vehicles, and other tech goodies look freaking sweet. The exoskeletons and armor sort of look like a cross between Elysium and Dead Space 2.

Can someone tell me (without spoilers) what was wrong with CoD Ghosts? I never played it, so I can't comment, but while the space parts look cool, the concept of the US being invaded by South America sound very silly.
 
Can someone tell me (without spoilers) what was wrong with CoD Ghosts? I never played it, so I can't comment, but while the space parts look cool, the concept of the US being invaded by South America sound very silly.
The plot was incoherent even for a CoD plot which is saying something. It was also shockingly short (even for a CoD plot!), I think it only took me like 4 hours? And the multi was all kinds of fucked up. Unlocks took forever and a day, the maps were designed for 18 players when the max was 12, janky netcode and porting.
 
The plot was incoherent even for a CoD plot which is saying something. It was also shockingly short (even for a CoD plot!), I think it only took me like 4 hours? And the multi was all kinds of fucked up. Unlocks took forever and a day, the maps were designed for 18 players when the max was 12, janky netcode and porting.
Shorter than MW3? Because that was, I'm pretty sure, the shortest CoD-type game I've ever played.
 
Can someone tell me (without spoilers) what was wrong with CoD Ghosts?

Singleplayer wise: It is a stereotypical conservative's fever dream in terms of a plot.

IE It's shit in terms of content and delivery. :V

Multiplayer-wise:


And meta-wise:

This is the game that got even people who would normally defend the games (say like, @Athene ) to say "ok yeah this is pretty much just shit."

It's the game that made Activision actually be worried since even though it was profitable, it broke the recent trend of each game being more profitable than the last (from my understanding, Sledgehammer is under intense pressure to make up for Ghosts)

It's basically like Call of Duty 3 but much worse. :V
 
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