Broken Shores

Spring 286 AAH - On the Wind
Location
Germany
=} Broken Shores {=
Ruins, Remnants & Mechs



=} Spring 286 AAH {=

286 Years ago, the Time of the Ancients had come to an end. Some may claim that the arrival of humanity was what put an end to their self-destructive struggles, others that the influx of the new people on the surface of Teros allowed the ancients slaves to finally throw off the yoke with the new technologies and ideas that came from a distant reality. For most still, that is ancient history, nothing more than songs and tales of the elders. Few were aware of the important this date would hold for their lives in the near future, even fewer still were able to see and interpret the signs that begun ever so subtle, only to lead to a thundering crescendo in the first weeks of spring.

The Cities of Villos and Dulkor, with their glorious and resplendent history were the first to note the changes. Tools and crystals that had fallen into a deep slumber were awakening: Hereditary Germark jewels were casting a warm light in their settings, while the holy instruments of Villos were bathing the congregations in ancients' lights that sent them into new frenzies of devotion and belief. In the crumbling theatres of Villos prophets were proclaiming the nearing end or the return of paradise with the Ancients – in the halls of Dulkor ancient glories were sung to and slaves were set to polishing their masters ancestral weapons and armours.

But while the city folk were marvelling at their ancient baubles, the Roving Fey tasted the change on the very air. Their existence, so closely tied to the mana that nourished and filled the land with life, was able to pick up both on something awakening deep beneath their feet, leading to new life sprouting on the sandy dunes and the oasis to grow ever more splendid – while also feeling a hint of something darker rising with it, echoing in the howling of the storms that were picking up across the interior of the coast.

But while to the Fey these changes were the repeat of an ancient cycle, the rising and falling of the mana levels and the life they gave with it, the Shepherds were less lucky. The storms were blowing mightily from the sandy dunes of the interior and their valleys and mountainsides were exposed to a dry and sandy wind that seemed to dry out and shrivel any living thing it touched. Only their homes could offer some shade from which they had to watch as their farms turned into wasteland – their only respite the ever livelier greenery deep in the cracks and valleys of the mountains, where their livestock found plentiful fodder at least. Still, as the bangs of hunger grew, so did the calls for the families to decide on actions to be undertaken.

As others sought safety, the Outcast Chorus threw itself into the dangers and storms with the abandon of those that had nothing left to lose. While many groups perished and disappeared among the dunes, others returned with trinkets and strange ancient items: telling tales of whole ruins rising from the sand or getting unearthed by the storms, their crystals shining ever so brightly even in the thick of the howling gales. This promised riches, dangers and fools who might head to the ruins among the dunes first. After all, what outcast ever got to where they are now with honest work?

Untouched by the worst and the best of the changes coming with Spring, Kyradar stood tall and confident among its merchant fleet and stretched across the shore it called its own. But even the guilds couldn't find peace between the eternal squabbling for prestige and dominance among them. Ships reported sightings of strange banners and unknown airships to the south, flying a banner that only the most far travelled of the city's captains recognized as the purple of a power and technologically advanced state far away in the south. What these newcomers wanted was ever unsure and there were dangers and troubles closer to home. In the outskirts of the city, those unable to afford a home close to the manacores were reporting spreading illnesses and mutations among the destitute exposed to the winds and the wild mana of Teros- worse than usual for spring time even.

The raw mana was ever so hostile to the human body and form, evolved as it had on a different planet and plane. But House Asteria was not thwarted by such elements. Carrying a mere Kings wealth in manacores, its menials, servants, engineers and technicians were enjoying purified mana, while their soldiers carried masks and enchanted suits to protect themselves out in the field. Their banners were held high by the mechanical warbots, the technomancer making sure these war machines were marching in tandem with the human companies. It was a force that the coast of Orthin had never seen before. But for all the wealth and technology, they were nothing but exiles, sent out to die, sent out to conquer in the name of the distant Emperor, whose image accompanied them on any coin, banner and projector. Even at this distant place they ought to never forget their Lord and Master.



And deep beneath the surface, below the crumbling remnants of a tower that once rose when the dunes were still verdant with life, ancient machinery was coming to life and as the mana started to pump again the Heart returned to life. Crystaline Caskets rose from their resting places, ancient Ishin stirred to life as the pilots entombed inside of them were awoken and the command system once more reached out to the bright and singular loyal minds belonging to it. Great warriors and leaders of a past age once more turned to life as alarms were blaring, and instruments were repeating warnings of corruption and foulness that was spreading on the winds and among the lines of mana that watered and enlivened the land. Dark Whispers had taken hold of ancient refugee and whole clades of warriors had to be destroyed as the darkness had twisted them in their sleep and turned them away from their true purpose. The Heart was beating, but it was a confused and hasty one, bereft of anything but the warning and the first order: to protect the masters.

=}+{=
 
=} Spring 286 AAH {=



=}+{=
The Tribes
The Roving Fey - @Eater
Type: Tribe Confederation
Advantages: Desert Experts
Disadvantages: Slaver Raids
Size: 3
Prosperity: Stable
Manacores: 0
Ancient Alloys: 0
Military:
"The Sandworm" Collapse-Era Ishin
3 x Fey Warbands
2 x Outrider Companies
1 x Sorcerers Corps

The Shepherds - @Easter
Type: Family Groups
Advantages: Remote Households
Disadvantages: Overpopulation, Crop Failures
Size: 2
Prosperity: Suffering
Manacores: 1
Ancient Alloys: 2
Military:
2 x Utarok Companies
"The Oak" Arrival-Era Ishin
"The Promise" Ancient-Era Ishin

The Outcast Chorus - @kosi
Type: Bandits & Outcasts
Advantages: Renown Raiders
Disadvantages: Known Raiders
Size: 3
Prosperity: Shortages
Manacores: 1
Ancient Alloys: 0
Military:
"Ravager" Fiend-Ishin
"Hatchet" Fiend-Ishin
"Butcher" Fiend-Ishin
6 x Outcast Warbands



The Cities
Dulkor, City of Woe - @Azecreth
Type: Rapacious Republic
Advantages: Markets of Flesh
Disadvantages: Masters and Masses
Size: 6
Prosperity: Shortages
Manacores: 4
Ancient Alloys: 8
Military:

"Gremaks Pride" - Collapse-Era Ishin
2 x House Companies
4 x Freeborn Militias

Kyradar, City of Silver - @cosmic_lonewolf
Type: Home of the Merchant Lords
Advantages: Long-Trade
Disadvantages: Feuding Guilds
Size: 6
Prosperity: Shortages
Manacores: 3
Ancient Alloys: 10
Military:

"Phidin" - Collapse-Era Ishin
"Fortuna" - Arrival-Era Airship
8 x Guild Militias

Villos, City of the Ancients - @Princess_Hex
Type: Religious & Research Centre
Advantages: Wisdom of the Ancients
Disadvantages: Whispers of the Abyss
Size: 4
Prosperity: Stable
Manacores: 4
Ancient Alloys: 6
Military:

"Chains" Ancient-Era Ishin
1 x Cyber-Shaman Corps
2 x Holy Companies
2 x Zealot Militias

The Outsiders
House Asteria, Imperial Memories - @Potato Anarchy
Type: Imperial Conquistadors
Advantages: Imperial Calling
Disadvantages: Stuck at the Periphery
Size: 3
Prosperity: Stable
Manacores: 4
Ancient Alloys: 20
Military:

"Dreamer" Arrival-Era Ishin
"Awoken" Arrival-Era Ishin
"Lepidus" - Arrival-Era Airship
"Gemellus" - Arrival-Era Airship
2 x Imperial Companies
1 x Warbot Company
1 x Technomancer Corps

The Heart, Awakening Gods - @Ceslas
Type: Awakened Sleepers
Advantages: Ancient Mastery
Disadvantages: Ancient Corruption
Size: 1
Prosperity: Resplendent
Manacores: 10
Ancient Alloys: 30
Military:

"ATD" Ancient-Era Ishin
"DCM" Ancient-Era Ishin
"PEM" Ancient-Era Ishin
1 x Sleeper Corps
1 x Infiltrator Corps

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Dulkor

To many it is the City of Woe. Lives past through its gates to never emerge, fed into the grinding gears of magnificent constructs and symbols of the vanity of the architects. To others it is the First City, Greatest Among Equals. Chosen by the Ancients, their reward for their faithful service as their former creators departed into the stars.

Dulkor is guided by the steady hand of the Senate, comprised of houses which can trace their lineage back generations. Poets, warriors, scholars, every member of the Senate was brought to that point by their weight of their bloodline, even as they add their own contributions to the thriving society of the Gremak.

But many would seek to dismiss those, instead focusing on the slave trade, the backbone of Dulkor's workforce and economy. To this the Gremak who live in Dulkor are dismissive. It is a simple fact of nature that some are made superior, and some are made lesser. Why, then, should those who are lesser aspire to rise above their station?

This has only been bolstered by the arrival of Humanity. Their bodies are weak and feeble, unable to withstand the environment without machines to attune the natural mana of Teros. There is no denying that they are lesser. To say nothing of their culture. any noble Gremak will happily point out a Human who has been sold into bondage by another of his kind for the sake of some coin. At least in Dulkor their lives will have purpose as they toil in the fields and the mines, or work to build new monuments and infrastructure.

While it is true that Dulkor is ever eclipsed by Kyradar, to many of the noble houses this is of no concern. Kyradar is far away, and can never truly compare to the majesty of their own city. when one sees the splendor all around them now, what need is there to change?
 
Kyradar
Council Chamber
The rain lashed against the curved glass dome of the council chamber, the rhythmic drumming a ceaseless reminder of the storm gathering both within and outside. Dim, flickering light from ancient glow-lamps reflected on the wet panes, casting long shadows across the room. The chamber was a cavernous space, designed to intimidate and inspire in equal measure.

Its structure was a semi-circle of seats, raised on polished platforms of dark mahogany, arranged like the fangs of some predatory beast. At the center of the arc, a single, elevated chair loomed over the others—her chair.

Mistress Alessa Virdan, the Silver Shark, sat poised like a queen surveying her domain. The title of council leader had been hard-won, not through charisma or brute force but with a labyrinthine weave of favors, threats, and quiet manipulations.

Around the room, smaller desks and chairs dotted the floor, a clear division of power between the council and those who petitioned them. Each clap of thunder reverberated through the chamber, a grim accompaniment to her musings.

Appearance is everything, she reminded herself as her fingers grazed the ancient alloy necklace that rested against her collarbone. It was a vanity piece, yes, but one that whispered of wealth, status, and secrets far older than any other member present could comprehend. Even the earrings she wore were a calculated choice—a subtle nod to her dominion as Guild Mistress of the Silversmiths' Consortium. To rule from the shadows required the right kind of illumination, and Alessa ensured her light dazzled and blinded in equal measure.

Her hands rested lightly on the arms of the chair, fingers adorned with rings of intricate silverwork that caught the faint light. Beneath her calm exterior, her mind danced with calculation. Every step, every word today had to be perfect.

No room for error. Not with Aurelys on the horizon, she thought, brushing aside a strand of her silver-threaded hair. Symbols mattered, and no one understood that better than her. She scanned her notes, written in an elegant, precise hand, the product of a week's worth of sleepless nights. Of countless visits and receptions. Hundreds of threads pulled to make a beautiful tapestry.

"Scripts rarely survive the performance," she murmured under her breath, but that is why she had made dozens of contingencies.

She pushed aside the script. Beneath it lay mirrors embedded in her desk, their surface reflecting the room with distorted clarity. One by one, the council members entered. She watched them arrive through the mirrors first, keeping her gaze fixed downwards at the pages that littered her desk as if uninterested.

Captain Dael Renvor entered first, as Alessa had anticipated. The Commander of the City Watch strode into the room with the crisp precision of a soldier, her uniform sharp, her expression sharper. Alessa's lips twitched into a faint smirk.

Dael is going to hate this. She'll fight me at every turn, but her sense of duty will bind her tighter than any chain.

The captain's eyes swept the room, her gaze landing briefly on Alessa before she moved to her seat. Alessa noted the way Dael's jaw tightened as she glanced toward Alessa's elevated seat.

She's going to hate this, Alessa thought with a flicker of amusement. But even Dael knows the value of unity—however reluctantly it must be forged.

Elias Forvar, the Merchant Prince, followed shortly after, his opulent robes a cascade of crimson and gold. Rings adorned his fingers, each one whispering of wealth and influence. He smiled at those who met his gaze, a predator playing at charm.

If Talia's information holds true, he'll be insufferably smug by the end of this meeting. A man like him can smell profit even in blood. But wealth is a fickle mistress. If he becomes too bold, he'll need reminding of who holds the leash.

Speaking of Talia, the leader of Kyradar's infamous underworld swept into the chamber next, her presence subtle yet magnetic. The leader of Shadows was clad in nondescript commoner's attire, the kind that blended into crowds and concealed knives. Yet it was her earrings—ancient alloy, matching Alessa's own—that drew the room's attention.

Whispers rose among the seated council members as they noticed her. Their unease deepened as their eyes shifted to her bodyguards, a man and a woman built like ironclad warships. Both were scarred and armored, their slab-like blades resting against their shoulders with casual menace. The armor, though scratched and battered, was unmistakably of Valley Giant origin—each plate a trophy from a conquered behemoth.

You're dangerous, Talia, Alessa mused, watching the subtle ripple of whispers as people noticed the earrings. Watching them discretely rearrangement themselves in a silent game of favors trying to get closer to Talia. At the wealth, beauty and power she represented. A snake loose in a cage of trapped mice. I wonder which of us will strike first.

Behind her entered Sorren "Ironbrand" Faltin and Yelena Korthis, an odd pairing that seemed to draw more attention than expected. Sorren, the old war hero, still had an aura of command despite his weathered face and stiff gait. Beside him, Yelena exuded a noble grace that made her stand out starkly in this chamber of merchants and pragmatists. She carried herself like a queen-in-exile, and Alessa couldn't help but admire the younger woman's resolve.

They'll convince the others to say yes. Sorren to inspire trust, Yelena to stoke fear. And once the council starts saying yes... it's so very hard to stop. Their resistance will crumble like a poorly cast alloy.

The final figure was Lorian "Stormforged" Dalorath, the blacksmith. His soot-stained clothes and weathered hands spoke of someone dragged straight from the forge. He looked as though he'd been sculpted from the molten metal he worked with, every movement deliberate and strong.

Perfect.

The chamber buzzed with conversation, the storm outside a chaotic backdrop to the rising din. But when the great doors groaned open once more, silence fell. Darius "Blooded Blade" Kelran stomped into the room, the hiss of the Ishin Phidin audible even through the rain. The towering ishin loomed in the open courtyard, its gleaming frame a reminder of Kyradar's fragile security. A subtle reminder that the only reason their enemies didn't attack them was his presence.

Darius's entrance was, as always, theatrical. He offered Alessa a subtle nod, his eyes gleaming with the pride and defiance she had come to expect from her godson.

Ah, Darius. Ever the warhorse. Even when you play no role in this council, you understand the power of presence. I taught you well.

Alessa rose, the acoustics of the chamber amplifying her voice as she greeted the assembly. "Esteemed council members and honored guests, you know why we have gathered here tonight. Reports of foreign banners—purple banners—spotted to the south. Unknown ships bearing their mark. Some among you have already whispered the name."

She let the word hang in the air for a moment, her gaze sweeping the room. "Aurelys."

A ripple of unease swept the chamber. She allowed the murmurs to linger for a moment before gesturing toward Yelena. "But rather than recite rumors, let us hear the truth from one who knows them best."

Yelena stood, her back straight, her hands clasped before her, the rain hammering the dome above as though in resonance with the storm of her words. Her voice, though steady, carried the weight of despair and warning—a voice forged by the fire of betrayal and tempered by years of exile.

"Honored council," she began, her tone measured, deliberate, "you know my name. You know my past. I am Yelena Korthis, a scion of a family crushed under the weight of Aurelys's hunger. I speak not as an outsider, but as someone who has seen the truth of them—lived it, suffered for it."

She allowed her gaze to sweep the room, meeting the eyes of those who dared to look back. "You must understand what we face. Aurelys is not a state in the way we think of nations. It is a machine. A ravenous, unfeeling engine that grinds everything in its path into fuel. Aurelys survives by war. Conquest is not their ambition; it is their existence. Its government is a parasitic machine that must constantly devour new lands to feed its own corrupt core. The longer they are allowed to stand unopposed, the stronger they will become. And when they come for Kyradar—and make no mistake, they will come for us—we will not be the first, nor the last. We will simply be the next."

"This is not a foe that can be reasoned with or delayed. They understand one language: strength. And if we are to survive, we must learn to speak it fluently. The time to act is now, before their banners fly over our walls and our children grow up as pawns in their endless war."

Her voice rose, an edge of fury bleeding into her words. "I know what many of you must think. That perhaps, if we offer terms, they will be appeased. That we can strike some grand accord that keeps our city safe while preserving our way of life. Let me be clear: no treaty with Aurelys has ever endured. Not one. Their emissaries come bearing gifts, speaking sweet promises of trade and prosperity. But their gifts are poisoned, and their promises are hollow. Every city that has bowed to their terms found itself shackled, its people enslaved, its wealth siphoned away to fuel the Aurelyan war machine."

"I have seen their hunger," she continued, her voice softer now. "I have felt their chains. I was a child when they came for us, their banners purple like a bruise upon the land. My father believed their emissary when they spoke of alliance, of mutual prosperity. He believed the lies, as so many did, until their warships darkened our seas. By then, it was too late. Our defenses crumbled. Our people fled, fought, or perished. Those who survived lived only to serve them."

She turned slightly, gesturing toward the domed ceiling, as if the distant echoes of her homeland's screams could still be heard. "Aurelys does not conquer lands. They conquer people. Your homes, your livelihoods, your very identities will become theirs. And when they are done stripping your city of its wealth, its culture, its spirit—they will move on, leaving behind nothing but ash and silence."

"Some of you may think that Kyradar is different. That we are strong. Independent. That our Ishin, our guilds, our ingenuity, will hold them at bay. I thought the same once. So did my family. The Korthis name once stood among the great houses of Aurelys. My ancestors wielded influence, power—resources beyond imagining. Now we are just another jewel in Aurelyan hoard."

"You do not bargain with Aurelys. You do not trust Aurelys. You do not wait for Aurelys to knock at your gates. You act now, or you seal the fate of this city and everyone within it. The question is not whether they will come—it is when. And when they do, they will come as a tide of steel and flame. You must decide now whether Kyradar will stand... or fall."

When she sat down, the chamber erupted. Voices clashed, some rising in panic, others demanding action. One guildmaster stood, his face red with fury.

"What can we do?" he shouted. "If what she says is true, we're doomed before we begin!"

"Enough!" Captain Dael's voice was a whip-crack, silencing the outburst. "Panic will serve no one."

Alessa waited a beat before standing once more. "Before we leap to conclusions," she said, "perhaps we should listen to Sorren 'Ironbrand' Faltin. After all, this is not the first time Kyradar has faced such odds."

The old soldier rose, his voice as strong as steel. "The rebellion succeeded not because we were stronger, but because we were smarter. My father spent his life learning our enemy better than his own reflection. If we are to survive Aurelys, we need intelligence—a network that sees beyond their masks and reveals the truth."

A tense silence followed his words, broken only by the rain against the glass dome.

"And who," a voice finally asked, trembling, "will lead such a network?"

Alessa's gaze swept across the council chamber, the polished marble floors glinting in the flickering glow of the mage-lamps. She steepled her fingers, her silver rings catching the light as she leaned forward slightly. Soren's words, gruff and direct as ever, hung in the air, and Alessa couldn't help but smirk internally. He had unwittingly set the stage for her next move. It was fortuitous—almost as if the stars themselves were aligning to smooth her path.

"An excellent observation, Soren," she said aloud, her voice carrying the perfect blend of poise and gravitas. "One that touches upon a matter I had intended to address today." She allowed a pause, letting the gathered guildmasters, captains, and merchants sit in silent anticipation.

The murmurs grew louder, and she raised a hand to quiet them. Her eyes swept over the gathered faces, a mixture of wariness, curiosity, and thinly veiled hostility. Finally, she turned toward a shadowed corner of the chamber. "It seems only fitting to invite an expert to this discussion. May I introduce our guest—Talia Karn, leader of the Shadows."

A ripple of tension passed through the room as a figure emerged from the shadows. Talia Karn—or Whisper, as many dared only to call her in hushed tones—moved with feline grace, her dark eyes gleaming as if she relished the collective discomfort. Dressed in muted tones that seemed to absorb the light, she offered a faint, almost amused nod to the council.

Alessa spoke before the brewing outbursts could find their voice. "I propose that the Shadows be raised to the rank of a guild."

The room exploded.

Voices overlapped in a cacophony of outrage, disbelief, and fury. Some councilors shot to their feet, pointing accusatory fingers, while others leaned across the table, attempting to shout over the din.

"Absurd!" Varros Kerin's bellow sliced through the cacophony. The Shipwright's Guildmaster's face was red as he slammed a fist against the table. "You propose giving legitimacy to criminals?"

"Not just criminals—spies, smugglers, assassins!" Yelena Korthis snapped, her sharp, noble features twisted in indignation.

"Preposterous!" shouted Chancellor Eridos, slamming his palm on the table. "Not in a decade has a new guild been formed, and you would suggest it now, with her of all people?"

Alessa leaned back in her chair, her expression serene despite the roiling tempest of voices. It was a storm she had expected—one she had meticulously prepared for. Her mind flitted through the alliances she had nurtured, the promises she had dangled like baubles before greedy hands.

Alessa sat back, steepling her fingers and watching the chaos with detached amusement. As alliances fractured and old grudges flared, she allowed the storm to rage. Let them argue, let them tear at one another—it would only sweeten the inevitable victory. But beneath her serene exterior, a flicker of unease began to stir. She cast a sidelong glance at Talia, who stood silent and composed, her expression inscrutable.

The shouting grew louder, threats and accusations flying like arrows. Alessa caught snippets of arguments:

"This would disrupt the balance of power!"

"They'd destabilize our trade routes—"

Through it all, Talia remained still, her icy composure untouched. Alessa's stomach tightened. Perhaps Talia wasn't as sharp as she believed. If the Shadows' leader failed to act decisively, Alessa would have to intervene. Yet a quiet voice in her mind reminded her to wait. This was a game of patience, and Talia was no novice.

The din subsided just enough for a single voice to cut through. And then—

Talia moved.

A single step forward, her presence slicing through the chaos like a blade. The room quieted, the sudden silence almost as deafening as the noise that had preceded it. Her voice, calm and low, was nonetheless imbued with an edge that commanded attention.

"Guildmaster Forvar," she began. "Might I address you directly?"

The choice was brilliant, Alessa realized. Elias had the most to gain from her proposition—and the most to lose if he opposed it. Winning him over would create a cascade of support.

Elias Forvar blinked, his calculating expression faltering for a moment before he nodded. "Speak your piece, Whisper."

Talia's tone was measured, almost conversational. "I've heard that your caravans face increasing risks as they expand into new territories. Bandits, rival merchants, unrest in border towns—it's a dangerous venture."

Elias leaned back in his chair, his expression cautious but intrigued. "Your point, Karn?"

Talia allowed a faint smile. "My network can provide information. The next big fashion trend, which crops will fail this season, the political mood of the cities you trade with—all the intelligence you need to double your profits. In exchange, my people merely request to accompany your caravans, blending in as merchants or travelers. A few shadows in the background, nothing more."

The room held its breath. Alessa watched as Elias's fingers tapped a thoughtful rhythm against the table. She knew that, behind his polished exterior, the Merchant Prince was already calculating the margins. The deal was too tempting—knowledge was currency, and Talia had offered him a fortune.

Finally, Elias nodded. "You have a deal."

Before the uproar could resume, Alessa seized the moment. "Then I move to call a vote. Those in favor of elevating the Shadows to guild status?"

The votes were cast, and to Alessa's satisfaction, all but one councilor raised their hands. Talia sank back into her seat, a feline smile gracing her lips, and Alessa allowed herself a private sigh of relief.

She rapped her gavel sharply, silencing the whispers that had begun to rise. "Order. It is clear that we must increase our city's defenses. Captain Dael, your assessment?"

Captain Dael Renvor stood, her posture rigid and her expression grim. "The militia is undertrained. The warships are undermanned. We lack proper armor, not because of funding but because there isn't enough on the market to buy."

"Our forges are outdated and without better tools, we simplycan't keep up with deman.," Lorian said, his deep voice resonating through the chamber. "It takes decades to produce a master, and attracting talent requires us to offer wages so high that profit is nonexistent. The contracts that bind my guild keep prices low, but they leave no room for reinvestment. If we want to supply the city's needs, the forges must be upgraded."

"Raising prices is not feasible," she said at last. "It would destabilize the economy.

Alessa considered his words, weighing the options. "Increasing your prices is out of the question. It would destabilize the market."

"Then allocate resources to upgrade the forges," Lorian countered. "Efficiency will compensate for cost."

After a brisk discussion, the council voted to approve the allocation of ancient alloy to the forges. The decision rippled through the room, and Alessa noted with satisfaction the grudging nods of approval. Progress, however contested, was being made.

The attention turned to Elias once more.

The merchant prince rose, a triumphant glint in his eye. "I have secured a deal with the Valley Giants. They've agreed to give us their Ishen the Oak's aid in an expedition to try explore the runes in exchange for a trade of provisions. I petition the council for a military escort to ensure the caravan's safety."

This request reignited the chamber's earlier chaos, transforming it into a maelstrom of clashing voices and clanging egos. For hours, the council became a battleground of debate and negotiation, where every word was a weapon and every gesture a calculated move. Alliances formed and dissolved with startling speed, shifting like quicksand beneath the weight of ambition and desperation.

The air grew thick with tension as impassioned speeches and fierce arguments filled the chamber. Promises were made, favors called in, and betrayals orchestrated—all in the pursuit of personal gain cloaked in the guise of civic duty. The chamber echoed with the steady rhythm of gavel strikes, each one struggling to impose order upon the unruly assembly.

Finally, after six grueling hours of wrangling, maneuvering, and strained diplomacy, the session staggered to its conclusion. The decisions had been made, though the room bore the scars of the battle it had endured.

Alessa, as always, meticulously noted each decision, her elegant script capturing every agreement and allocation with the precision of an artisan crafting a masterpiece.

  • The Shadows were elevated to guild status, their academy creation to be funded with two ancient alloy. Furthermore, the Shadows were granted a provisional council seat, contingent upon demonstrating measurable contributions to the city's prosperity and security over the next three years.
  • The forges were allocated three units of ancient alloy to facilitate their expansion and modernization, ensuring they could meet the city's growing demands. In addition, the council approved a slight increase in the smithing guild's prices. However, this adjustment came with a strict stipulation: all additional revenue generated from the price increase must be transparently reinvested into forge improvements, with mandatory updates to tools, furnaces, and training facilities every five years.
  • The militia's budget was tripled, providing the resources necessary to commission an entirely new fleet of warships, expand the acquisition of advanced weaponry, armor, and siege engines from local forges, and secure specialized equipment through strategic imports from allied nations and prominent trade hubs.
  • Elias was grudgingly granted a detachment of militia by Captain Dael Renvor to accompany his trade and research caravan to the Valley Giants. The concession, however, came with a significant price: Elias would fund a substantial portion of the newly increased budgets for both the City Watch and the Navy.
Once satisfied, she closed her notebook with a soft snap and rose gracefully, smoothing the folds of her gown. Though exhaustion tugged at her, she betrayed no hint of it, her every movement a study in composed strength. Her eyes, sharp as polished silver, swept the chamber, catching sight of Talia murmuring something into Elias's ear. The Merchant Prince tilted his head, a sly smirk curling his lips—a telltale sign of a shared understanding.

Their alliance was cemented, Alessa noted silently. A cornerstone in the intricate web she was weaving. The faintest hint of a smile ghosted across her lips as she turned toward the chamber doors. Let them think they held the reins for now. Alessa had long mastered the art of guiding a current while letting others believe it was their own.

She allowed herself a moment of quiet satisfaction. Kyradar was a city of intrigue, and today, she had ensured her hand remained firmly on the scales.
 
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Excerpts from the writings of Artuna of Pelopli, a gremak mendicant warrior-monk, who wrote of a fey moot after being invited for saving a chief's favored daughter from slavers.

… All three of the major clans were present at the moot, with our party, led of course by Chief Baatan, being among the last to arrive. Elmee remained stuck to me like my own shadow, in spite of having traveled in her mother's company for almost a week to get here. She was still skittish after her brief brush with bondage, and bleated plaintively whenever I strayed too far from her side, though she invariably turned bright red in mortification moments after. I will admit, the soft pressure of her wool pressed up against my side as she clutched my arm was almost distracting enough to keep my attention away from the sights and sounds of the gathered fey.

Coming down the ridge it became clear that the extent of variation seen amongst fey in the cities was but a pale shadow of their true splendor. I had assumed that the Rockridge Clan, from which Chief Baatan and Elmee hailed, were as my traveling companions were: largely humanoid folk with sheep and goat features, and the occasional rock or mineral vein. I now saw that this was not the case at all, merely the product of spending time as shepherds high in the hills.

Some from Rockridge lived up to the name, animate rock, with mossy hair and silver eyes. Others were living trees, or deerlike folk of incredible grace from the sparse forests amidst the foothills. Countless other aspects in all manner of mixtures and variations gathered in that section of camp.

At the far edge, and mingling amicably with the members of the rockridge clan, were fey of the plains clan. These fey lived up to their name in that they were quite plain in comparison, at least in terms of the variety of obvious sources their bodies were formed from. There were some who were plant or elemental wind attuned, but the vast majority were some form of either ox or horsefolk. Centaurs were common, though so too were bipedal Minotaur like fey. I knew better than to take their placid and amicable demeanors for granted; plains clan outriders had a fearsome reputation everywhere around these parts.

The final clan kept more to themselves than the others. The desert scorpion clan were the most secretive of all the fey; few were ever seen by outsiders, largely because they were so effective at ambushing those slavers who strayed too far into their domain to the south that almost none returned alive.

The desert scorpions were peculiar in that nearly all of them had at least to some degree of arthropoidal element to their forms. Some had chitinous arms, legs or even a tail; the same variation as in the other clans still existed, but of weaker nature, like fabric left in the Sun…
 
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From the notes of the historian and archivist Triangulum Three Inkwell, preparing to work on three different histories all at once: the official narratives of the Landing Chronicle, the more explicit and reflective Secret History of Asteria, and his private, particularly critical Shores of Ruin.

Dramatis Personae: An Imperial Court in Exile

Houses & Families

House Asteria

Oh, Asteria! How the mighty have fallen. Not just a great house, but one of the oldest, an Invasion House. Now, with them in exile, only House Selene remains at the top of Aurelian society, both old and great. Perhaps not unrelated to our new Emperor growing up Selene, not that I am allowed to write that even here. But Asteria is haughty, particularly a generation back; perhaps the Widow-Empress could have won her fight if not for the sheer number of nobles who were alienated by her father's acid wit and utter disregard for those he saw his lessers.

Traditionally cultured, educated, persuasive, tricky, and beautiful, Asteria is equally associated with archaeology and cosmetic surgery, stirring solidarity and vicious gossip. Their traditions on the battlefield are tied to cunning, pragmatism, chivalric flair, and a knack for alliance-building. During the Invasion they cultivated a broader array of native allies and local proxies then any other Great House, but over the centuries this had dwindled to a patronage network dominated by artists and technologists. Now, on these alien shores, their new head looks to that example as a model for survival and success, while dealing with a house culture wounded by his father's ego and his imperial sister's more idealistic vainglory.

House Hekate

A minor house during the Invasion who were made great for their conquests a generation later, Hekate as a whole did not fall from grace during the succession but several scions of their younger generation were closely associated with the Empress and sent as individuals into exile. Whether they will be disowned, form a cadet branch, or remain a dishonored but profitable wing of the family is still legally unsettled -- and how Hekate seeks to resolve that ambiguity may well vary depending on the fortunes of the Asterian expedition. In the meantime they form an odd faction at court, more prestigious and well-off than any of us from the minor houses, but without old patronage ties to the Asteria, and largely eclipsed by our leaders.

House Cygnus

Clients attached to Asteria since the invasion of this world, a military minor house long associated with the army. Cygnus took brutal casualties during the succession crisis, and even they are aware it was in no small part because of the ill-fated strategic instincts of their leader, Cygnus Six Needle. He remains at their head, walking wounded, half his children dead, his reputation shattered, his own mind stuck in a twitchy defensive crouch, without anyone quite able to replace him. How - or whether - Asteria fixes this problem seems like a significant inflection point for the near future. In the meantime, more and more people have stopped calling him 'Pin' and started calling him 'the Prick.'

House Triangulum

A minor house once attached to the fallen House Nilus, we have begun to question if perhaps we bear some curse that keeps striking down our patrons. Asteria loves us because they love surgeons, technomancers, authors, and poets, and we produce them repeatedly. In many ways, I find us ill-suited to this exile, but if there is anything my mother is good for, it is her attachment to adopting promising outsiders into the House, and perhaps that will be enough to help us adapt. In the meantime, we are the clerical backbone of the court, and by extension the custodians of its dignity in this dusty wasteland where we have few majestic trappings outside our traditions and our clothes.

House Vulpecula

A minor house founded mere decades before Asteria's fall, when the technomancer Eight Perihelion was given a noble title following the Crisis of Blue Fires for his role in smuggling the imperial children out of the palace to safety inside of quickly hollowed out warbots. The house retains their founder's association with technology, and sought to follow the model of other "techno-bureaucrat" minor houses (like mine) before the death of the emperor they had once saved led to Vulpecula's damnation. With a number of members adopted as adults, they retain a common touch for better and worse, and seem to be positioning themselves to take a lead role in Asteria's archaeological efforts as well as training the colony's next generation of technomancers.

Commanders, Pilots, and Military Miscellanea

Knight-Overcaptain Hekate 64 Antidote

64 Antidote, who will answer to 'Cure' from her lowest soldier but rarely from her peers, is an odd woman out at the Asterian court, but respected and surrounded by an air of tragedy. She was the first to reach us with news of the Widow-Empress's death, and her longtime friend and champion. No one will allow me to write about them, but many rumors place her as the empress's former lover. She's certainly melancholic and jagged at her broken edges, whatever the nature of their bond.

She would have towered over the Widow-Empress, and still has several inches on even our two Ishin-piloting Asteria scions; with a snake's fluid muscle and cold menace, black hair cropped close to her skull, she sticks out among Asteria's flower-warriors not because she lacks their presence but because hers is so harsh. She's highly experienced as an Ishin pilot and served as a Praetorian after years in the field, with famously fast and merciless reactions as a duelist or an invader, but the Dancer was wrecked at the Battle of Chalgat while the Empress died. 64 Antidote remains an implicit backup candidate if one of the other Ishins survives a battle short a pilot, but for now she is employed as a commander. That she was given the lead on the colony's first expedition into the far north demonstrated the exarch's trust in her...and put the highest-ranking member of House Hekate far away from the court's politics while initial consolidations of House Asteria's power could be completed.

Knight-Overcaptain Asteria 12 Sunrise

Once a captain of the Praetorian Guard and pilot of the Awoken, and Cure's bitter rival turned surprising ally turned ???? Friend??. Where the Empress and her Hekate companion shared a certain brooding intensity, 12 Sunrise is famously composed and understated, with an air of careless, effortless grace that many are tricked into believing reflects a genuine, languid tranquility rather than a carefully cultivated persona held in place by willpower and practice. Tall, lanky, blonde, and fit, she manages her appearance with the same disguised precision and elegant minimalism as her fighting in or out of an ishin. It's obnoxiously effective.

Now the pilot of the Dreamer, she is a political cipher to her father's court after so many years as a Praetorian - and particularly so, I think, to her father's generation. Others like me, closer in age, have more clues from shared friends and time at imperial schools. "Sunny" loves excellence in herself and her many consorts, and her ambition was once far more mercenary before the dizzying betrayals of the imperial court left her bitter, wary, and painfully aware that honor meant something to her. The succession crisis saw her transformed into a creature of viciously strong loyalties and remarkable chivalry under pressure. I am very curious to see what the new exiled 12 Sunrise builds out of the ruins of two previous versions of herself. Her personas are such marvelous creations.

Probably don't mention in either commissioned text that I was her consort during university.

Knight-Lieutenant Asteria Four Lightning

The younger brother of 12 Sunrise and son of the exarch, still at the Imperial Academy when the succession crisis broke out, Four Lightning briefly piloted the Dreamer following the death of his uncle, Knight-Commander Asteria 16 Scope in the Battle of Gurnaea before House Asteria surrendered to the Emperor's forces, and in the aftermath he and his sister switched ishin. It was judged better for the slightly shell-shocked novice to remain in the defender-ishin whose survivability depended less on pilot skill, and the Awoken's early deployments close to the Asterian encampment would be better suited to his development as a pilot and a war-leader. Few in the camp complain about the company of the tall, rugged blonde, the classic image of Asterian beauty matched with unusual amounts of both muscle and relaxed good humor -- he's unassuming and self-deprecating in a way his sister's 'woke up this way' perfection is not. He might be the most personally popular member of House Asteria left, save perhaps his father.

It is not entirely nepotism that lands him in this position; "Sparky" is a natural pilot with good instincts, closer to his mother's hotshot brio than his sister's perfectly timed precision or 64 Antidote's ruthless aggression. If he weren't, he would be too easily replaced by one of Cygnus's more ambitious scions or even a common technomancer. But it is undoubtedly his family's name that insulates him from the consequences of his absent-minded, dreamy detachment from life around him, which seems to be some kind of slowly spiraling coping mechanism with everything and everyone he lost during the succession crisis. The real question is if he develops any talent for command outside his ishin, or remains a piloting specialist and team mascot while others take command around (and over) him.

Leaders, Viziers, and Political Miscellanea

Asteria Eleven Alabaster, Asterian Prime & Colonial Exarch

Eleven Alabaster is perhaps an odd choice to be a conquistador, and also the reason for my greatest optimism about this expedition. His children's height and athleticism both clearly come from his wife, an Ishin pilot from House Fornax who died ten years before their exile; he gave them their fine features, sleek blonde hair, and cool amber eyes, while neither seem to have inherited his knack for court poetry, his love of the classics, or his mastery of mathematics. (The single hobby shared by all three of them appears to be strategy games like First Settlement and Gatekeeper.) He has spent his life as a courtier and an administrator, sometimes an artist, but while his sister was Empress he was twice sent to look over a general's shoulder and manage their finances while out on campaign, which is at least military experience of a practical and political sort.

"Glimmer," as he's been known since his youth, also seems to have inherited all the political modesty and delicacy that went missing in his imperious father and in his sister, the dead Widow-Empress. It was not enough to salvage her war effort or win back everyone his father alienated, but it was likely much of what won us this perilous exile over a more straightforward purge. He understands in a way too many nobles don't how to balance the ledgers of state, and is good at the art of speaking ledger and diplomacy at the same time without letting one ignore the other; helpful, I hope, for this land of merchant-princes and starving tribes, in a way the poetry and classical references likely will not be. If he has a flaw besides his infatuation with my cousin, it is likely some of that same caution; left to his own devices he would happily pursue conquest at the pace of a river cutting stone, as long as it could achieve maximum efficiency and manage risk down to a trickle. His commanders are good at pushing back on this instinctual slow path; it comes out more in the slowness with which he strangles some of his political rivals here rather than simply cutting their throats.

Vulpecula Six Razor, Vulpecula Prime

Eldest son of Eight Perihelion and part of the first generation of Vulpecula born into the name, Six Razor is well aware that he holds his seat only because he has proven himself smarter and more distinguished then his many adoptive aunts and uncles, who elected him on the journey here. A veteran of the technomancer corps still adjusting to the prosthetic leg he required after the Battle of Gurnaea. He is the clearest open voice at court for my generation, for everyone in between Cure and Sparky, while Eleven Alabaster is surrounded by bitter uncles and aunties obsessed with the old ways of the Empire. His particular fixation is technological collapse -- both avoiding ours and studying that of the ancients. He is always pushing for more expeditions, more schooling, and has a quixotic passion for offering cybernetics to the most promising children of the commons. He is going to come off so much better in the histories because they will not convey what a fucking bore he is. The only time he is vaguely interesting is when he is talking about history, which is at least a common activity.

Aquila One Agate, Aquila Second

If defeat has made her husband's failures obvious and inescapable, One Agate has only grown more smug and influential in exile. She is the most influential conservative in Glimmer's court for all that she takes no direct role; she is a hostess and a gossip, pushing back on choices she loathes not with advice or strategy but with tight-lipped disapproval, disparaging bon mots, and narrative...innovations. It is undoubtedly part of Aquila's ongoing political paralysis that she remains the likeliest candidate to replace her husband if he's ousted, and Eleven Alabaster doesn't want that any more than her younger rivals do. With any luck some angry native will mistake her for a cactus and cut her open for water.

Triangulum 71 Adze, Court Strategist & the Exarch's Consort

My cousin, the Exarch's favorite and spymaster. Classmate to his daughter (and me), I have to admit it was not just youth and beauty that let her talk her way into his bed but their shared intellectual tastes and strategic sensibilities. She is, at least, faster-moving than he is, better at judging the pace of conspiracy and policy, quick-witted and sharp-tongued, though she is much less talented at maintaining her own reputation at court and the affection of whole cohorts; she wins the ardent love of specific friends and patrons while the court in general resents her, which is why she is a strategist and not (yet?) a true leader. This whole Chronicle business is her brainchild, and might secure her place as my mother's successor if she figures out this business of being liked by the many and not just the few.

I like to think that if she'd seduced the Widow-Empress, instead, we could have simply won the succession crisis in the first place, and none of this would have been necessary.
 
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The ringing of blades filled the air, matched only with the intense roar of the crowd as blood stained the sands red. The coliseum was a mighty structure, carved from white stone painstakingly harvested from the desert. Its arches and pillars spoke to the keen eye of its designer, with seating for a multitude of beings. The halls were dotted with intricate statues, likenesses of warriors past and carved pictures of great battles.

The Coliseum loomed over the city around it, a mighty structure which drew in citizens of all class and occupation for what happened within. Construction had taken years, and it was best not to dwell upon the bones of the fallen amidst the foundations.

No, the real focus of this place was the spectacle. A mighty arena of sand, for tests of endurance of strength. Where Gremak and other beings would test their might against each other as well as captured beasts from the wild desert beyond. Carnage, brutality, spectacle, all of these and more could be found here.

In the middle of the sand arena, a scarred Gremak hefted a curved blade and wooden shield as he eyed his opponents. There were three of them, yet he showed no fear in the face of these odds. Perhaps that was because of the fourth that had already fallen, a sign of the skill that he possessed in combat.

The quartet circled each other, before a brown scaled Gremak lunged forward. The scarred one blocked with his shield before striking low in turn. A flurry of blows followed before the attacker was struck with a quick slash and fell to the sand to join the one already there

The other two were quick to attack in tandem, coming in from opposite angles so as to use their numbers advantages to win the day. But the scarred warrior is undaunted as he turns to face the approaching threat. Blades clash, a shield is knocked aside by the swing of a powerful tail. None used their teeth, for this was a 'civilized' battle, a test of skill and strategy rather than the sort of blind melee that the slaves might engage in. Each contest had its place, but the fighters on the field were of a much higher caliber than that.

In a matter of minutes it was over, the scarred fighter left the only Gremak standing over his fallen opponents. "And there you have it," the announcer yelled. "Once again Sasharin has shown why he is the Champion of the Arena!"

Sasharin raised his blade high above his head, his gaze sweeping the crowd as he basked in the thunderous cheers of those watching.

While there might be concerns about the fate of the other combatants in different circumstances, this was an exhibition match more than anything else. They would live, if only to train and nurse their wounded pride for an inevitable rematch. There was no satisfaction in unceremoniously killing them as if they were common slaves.

And so Sasharin departed, while attendants emerged to carry the other combatants back into waiting rooms. Soon the next fight would begin, and the bloodshed would resume once more. Such was life in Dulkor.
 
The Warrior and the Farmer​

She sighed as she walked past the knee-high wall and closed off one of the goat pins that dotted the valley's mountains, passing toiling kinsfolk and other giantfolk as they shifted rocks towards the wall or worked to shape them into place. Fitting the stones together like a giant puzzle, a luxury item that she had seen once or two while on mercenary work, they worked to layer rocks both width and length-wise to create a thick and tall wall that could withstand both angry beasts and strong winds. But after a moment of eyeing it, as she had done to many such walls, she shook her head. No, she wasn't building a wall right now. Her job was to lead the clan's warriors to work with the fey folk. Help protect them for a bit in exchange for some food.

It wasn't the least paying nor the most dishonorable job they had taken, which was nice. Luckily since they had settled the valley their pick of jobs was much more selective, their companies even going entire seasons without having to bloody their swords due to simply surviving off their land's bounty. But other times like these, they had to go out and find work lest the valley suffer. So, the clans pick up their swords and shields once again, strapping on old armor, and take to marching out of their home and off to do their bloody work. She just hoped this one would be quick and easy.





He leaned back, his back cracking loudly as he stretched. The hoe in his hands pointed straight into the air, its dirt-covered head flaking, forcing him to be careful lest his clothes end up with even more dirt than they had on already. He didn't need his wife getting pissed at him again for coming home from the new fields covered in mud and dirt, even if it was nearly impossible. He'll try his best, but he figured he would still be filthy by the end of the day. At least the less effort it took her to clean them would be the less time it took for her to stop being pissed.

Shaking the wry thought away he went back to tilling, the new farmland near the lake was far easier to work with than the rockier land nearer to the mountains, but they were being forced to try different plants to see what would take to this land. This means he's stuck walking back and forth between multiple plots of land to work on a variety of plants, knowing that quite a few of them are going to fail. But, the clan demands it and he's the best farmer they have, so it fell on him to deal with the matter if he didn't want some of the youngsters to muck it up. So he was stuck down here, away from home in the mountains to see if farming in the lowlands would be worthwhile for the giantfolk.

…He didn't know if he wanted it to be successful or not, it was a hell of a walk from the mountains to here after all.

 
Dry Season I 286 AAH - Falling Things New
=}+{=

=} Dry Season I 286 AAH {=




Come, join the courageous who have no choice but to bet their entire world
That indeed, indeed, God is real.

I will lead you into the circle of the Beloved's cunning thieves,

Those playful royal rogues, the ones you can trust for true guidance –
Who can aid you in this blessed calamity of life.

Hafiz, trans. D. Ladinsky

=} The Shepards Return {=

The Shepards had moved into the mountains to leave the bloody work of mercenaries behind, to life their lives in peace and among family without dying for one employer or another. It was a beautiful dream one that lived on in every Shepard, reaffirmed by the happy burbling of the mountain streams, nurtured with each lovingly raised livestock and celebrated whenever the families came together for wedding and festivals. But like any dream it had to end and as the rainy clouds offered shade and much needed water, the gentle giants raised their old banners once more, clad themselves in the armour of their forebearers and raised the heavy axes and halberds that had even been able to hack apart lesser Ishin in the days of yore.

The young, the old and those whose mouth the families couldn't fed anymore took their leaves, marching off to join the Fey and the Merchant Princes, to fight so that their families might have to eat and that their children and children's-children may not go hungry as soon as another drought hit. These hopes were met. Even as their loved ones marched off to distant battles, the first wagons of food were beginning to arrive.

From the deserts came the colourful and ever mutable Fey, carrying dried meats and curd, as well as herding additional livestock into the mountains – their own fortunes ever adrift but trusting in the mana to sustain themselves. What they could share was of course dwarfed by the vast pots and sacks of grain, oils and lentils that Kyradar could spare. Their own poor might be starving, slowly dying from the lack of sustenance and cleared mana, but if the Merchant Princes put their mind to it, their granaries could sustain the Shepards ever more.

Seeking new Paths

With the herding unable to sustain the needs of the families, their heads began to push for other methods as well. The families were split on what to do: while half of them scoured the mountainside with their livestock in tow, searching for new plants and herbs that would supplement their diet, finding a few roots that silenced the worst of the hunger but did little else, the other half saw their salvation in the lake at the feet of the mountains they called home.

There was some conflict, the lakes shore long used by the few families that lived along it with their human farmhands, but under the weight and press of the hunger, the families established alongside it gave in and the lake was parcelled off. But this alone did not do much to offset the dangers the Shepards were experiencing.

On the mountainsides the few attempts to establish terraces were hard work and did take people from other tasks which were more necessary to feed their families. The imports did give the Shepards some breathing room, but even so taming the mountainsides to establish small gardens and farms was proving a back breaking labour that involved creating large walls of virgin stone to keep the earth and moisture in. It was a labour for years to come – but one that might bear eventual fruit.

In the lake the situation was just as hard: creating artificial islands was a work the families were ill-used to – and finding the material for it also proved hard when farmland was already so limited. When multiple people involved also came down with afflictions on the legs after spending the whole day in the shallow water of the lakes, work slowed down even more. Still, the families involved are still optimistic that things will progress.

Digging Deep

The new contacts towards Kyradar were used by the Shepards to draw trained and educated miners towards their mountains, allowing them to prospect with at least a modicum of understanding and not just a small measure of success. While this allowed them to dig deeper and smarter, it also meant that before too long the news that the Shepards had found heavy traces of Alloy in the mountains to their south was making its way towards Kyradar and from there across the rest of the coast. As it was a family had been lucky, finding broken pieces of ancient architecture and slivers of alloy in the remnants of an aged landslide, meaning that digging deeper might very well find either the crushed remnants of an installation that could be mined for alloys….or something more intact.

When the encountered ranks upon ranks of armed pilgrims from Villos they were glad their intentions were peaceful and many blessings were spoken over the broken earth with a feverish intensity.



=} Venerable and Faithful Villos stirrs {=

The City of countless cults of a multitude of Prophets and a sheer endless market of icons, holy symbols and reliquaries was more active than ever before. The great mass of humanity and beyond, the believers, the desperate and those who just went along with each new motion, were congregating throughout the city at open pits and caverns. With their hands, with shovels and whatever else they could find they were tearing into the mud and rubble, unearthing the decades and centuries that came before the city of Villos as they knew it today. Onlookers from all over the coast came to see the remnants of the city past getting dragged and drained, the forgotten chapels of old cults and the plundered remains of ancient warehouses getting found at the same time. Basements and cellars, waste pits and ancient tunnels, where hungry breasts delighted at the fresh meat getting presented to them for the first time. One can only wonder why the Council of the Prophets has engaged in such hazardous activities, why it had raised the spirits of the faithful and the cultists for such work.

There were of course rumours: that there was a prophecy and either a great beast or a great treasure slumbering beneath the city. When the activities inside of Villos started to die down as the last of the heavy rain clouds dispersed to be replaced by the merciless sun, the same rumours were left wondering if a great treasure had been found or if a false prophet had lost their head.

Stretching out a Helping Hand

Still, Villos did not merely busy itself with what was happening inside of its walls. Wanderers and Caravans were glad to find waystations and pathways established along the coast and throughout the desert: holy icons rising from ruins and zealots guarding passes with their bodies even as many of their numbers lost their lives to bandits and worse. But for all the lives lost, new faithful were drawn from the groups that made it to the city, their bodies and beliefs paving the way for ever new masses to make their way to the city and their home inside its walls. But new people also meant new issues and among the outskirts of the city clashes between new and old cults took place as surely as brawls between preachers and their flocks. But even as tension existed, the city was growing, the sounds of prayers and hymns growing louder and louder.


=} Blood and Silver flow freely in Kyradar {=

The City of Silver hadn't gotten its name solely for the coinage that circulated along the coast and boar its crest, but also because of the famous artisans and skilled craftsman that called it their home. Lorian "Stormforged" Dalorath was the face that all those with a modicum of power imagined when it came to this base of their wealth: sooth-stained and covered in the flakes and remnants of metalwork and more intricate ornament, deliberate yet strong in each movement. It was with some surprise, that he and his workshop were granted slivers of the cities alloy reserves – and it was with wonder that people watched them taking on new shapes under his hand.

Malleable, yet firm, they were used as centre pieces for a mechanism that translated the power of the flowing water into a firm hammer and for a series of ever more intricate tools that allowed for the expertly shaping of metals be it for jewellery or weaponry. These new metalworks, funded by the city, were soon busy supplying new armours and crossbows to the guild-militias, making sure that the city was ever secure – and its renown stayed on everyone's mind.

Blades in the Dark

But for all the superb craftsmanship it wasn't the arts that caught everyone's attention and fancy this season, but rather a most daring – some might say foolhardy – decision of the council: the Elevation of the Shadows to the ranks of a guild. Under the leadership of Talia Karn, simply known as the Whisper to her apprentices, the spies and assassins of the city formed their own guild, each full member identified by the coinage of alloy they bore on their body, each stamped with the crest of the city on one side and a dagger on the other. What followed was nothing less than a purge, over the span of multiple weeks the newly elevated Guild of Shadows cleaned Kyradars underworld by dagger and poison, publicly disembowelling those who rejected their generous offer of membership and feeding worthwhile information to the heads of the other guilds, whose grudging response remained just that: grudging.

While many criticized this brutality, the new Guildmistress would merely point out that her apprentices were cleaning the city of all those who would sell information to the bandits, the slavers and the newly arrived imperials. Curtailing moves by others to expand their information networks into the open merchant city.

Banquets across the Dunes

While Elias Forvar, the Merchant Prince, might have hired the Giants of the Shepards for an expedition into the unknown, this season saw him travel with splendour and style. It was not merely grain and lentils that he was bringing to the distant families: no, a man like him travelled with a whole court of musicians, artisans, hunters, cooks and tailors. Before they could help themselves, the freshly hired mercenaries found themselves drawn into a world of luxury and gilded splendour. It was as if Farvor was intent on keeping himself distracted from both the situation in the city and the mission at hand.

While all the Giants were hosted with utmost grace, it was of little surprise that the merchant prince found himself most fascinated by the "Oak" Ishin, the machine standing even taller than Phidin, suitable for the physique of the Utarok. The choiciest bits of meat, the best wine and of course the most precious of gifts were lavished by the prince upon the pilot Blair Stonefield, more than eager to see the Oak march, move, perform tricks and run through its battle stances. With the caravan slowly moving back towards Kyradar, the mercenaries found themselves in good company – and with people more than happy to commiserate about the extravagancies and little oddities of their employers.

=} The Fey Ride {=

The heat of the desert wasn't pleasant to the Utarok, but they stayed true to their word as food and livestock was making its way towards the north-east. Under the curious eyes of the Fey the long lines of their promised company made their way through the dunes, each step sinking into the sand, each stride bringing them closer to the homes of the Clans. Their heavy weapons and armour were heated beneath the sun, cloth swiftly procured to cover them, their bodies straining against the warmth as they gladly accepted any water offered. They were suffering for sure, but when asked they confirmed that they were ready to fight for the food the Fey had sent. Each glaive at their service was after all another wagon of food sent towards their home.

In contrast, the newly arrived House Asteria arrived in style and with all imperial splendour they could muster. They fey could only watch as the mighty keel of the Imperial Airship hovered over the oasis, banners of purple and gold unfurling in the glittering sun as a mighty Ishin dropped from its side and landed in the sands without missing a step. The Imperials seemed to spare no expenses when it came to wooing their newfound allies and the imperial rifleman assembled with utmost discipline, showing off their gleaming arms and polished masks, while sticking to the manacore of the Lepidus for good measure.

But it wasn't only a force of arms they brought to the Fey: alloy in the shape of coinage and jewellery exchanged hands, well-crafted bracers and bayonets of imperial make being gifted to the Warchiefs of the Desert Scorpion and Plains Clans. While these gifts and the more than overwhelming military forces offered to them were accepted, with some suspicions, the actions of the Imperial Expedition force quickly won them the respect of the Fey.

Underneath the Dunes

With the military support of House Asteria securing their home, the Clans of the Fey could pursue what interested first and foremost: the changes wrought upon the land they called home and the question of what was getting uncovered by the storms blowing fiercely over the dunes. Guided by their sorcerers, who knew the sands like no others, they moved along the edge of the mountain range, using it for shelter while traversing the hilly edges and ranging deep into the shifting dunes. Most of the time they were not successful in finding anything, most likely simply picking up hints and traces of deeply buried ruins.

Of course, the Utarok workers suffered most of all during this: freezing at the night and close to heat strokes on days, they were ever eager to hide themselves from the elements, with their Fey companions doing their best to lessen the strain on them. It was during one of these frequent breaks, that one of the workers hit stone when trying to dig up a waste pit. A few more probing pushes of the shovel and the excited workers called for the warriors and sorcerers accompanying them, who had ranged far to find the signal they had been trying to home in on.

Under the mighty arms of the Shepards, a crumbling layer of stone became visible. At first there was disappointment, for it clearly looked nothing like the architecture of the ancestors. But when they dug and cleaned more, they saw that this was only a tower of brick and stone, built ontop of older, ancient, foundations. The signs looked similar to those used by the cults of Villos and the workers were sure that they were looking at some kind of waystation or temple – built on top of an ancient facility. When digging into the foundations of the structure they indeed found the remnants of an elevator shaft, broken as if someone had torn it apart in the middle and filled with sand.

Still, a ruin was a ruin and the workers were motivated to dig deeper.

New Ruins: South West of the Northern Oasis

=} The Chorus Sings in Silence {=

For all the roughness of the terrain, the dunes of the interior were anything but lifeless – still, spotty were the reports that told of caravans which left their cargo somewhere in the desert. Even more seldom was actual actionable intelligence on the stashes that the Chorus called its Network and lifeblood. Between the storms the Chorus had sent outs its people, probing stashes and checking both on their size and their intactness – now their efforts to refurbish them were met with scrutiny by the new Guild of Shadows that was stretching out its shadowy grasp from the City of Kyradar, while the cartographers of House Asteria came ever dangerously close to some of them.

Still, no one knew the southern dunes as well as the Chorus and even the guides of the Fey were hard pressed to spot the hiding places the outcasts had left all over the place. As such the others were left guesses just how deep the reserves of the bandits and cutthroats were – and how far their grip reached.

Bloodied Axes

A helping hand, a pocket full of coin or maybe someone willing to take care of the smaller and larger issues plaguing a merchant's assistant or a herder's animals: that was enough to pull people into the web. And where coin and help was enough to get them in, the threat of discovered and the things they did take part in where enough to keep them committed with a few hints or aimed pieces of violence. All over the southern coast the bloody Axe gangs were leaving a trail of carnage and plundered caravans and it was clear to authorities both in Kyradar and Villos that these ambushes weren't crimes of passion, of sudden bandits storming over the dunes and hills, but rather planned and carefully designed ambushes that made sure that the few survivors spread the tales of terror that made sure that other caravans decided to safe their lives and not their cargo.

Who could say how many of these attacks were thanks to lose lips in taverns or paid stable hands counting the number of wagons and the time during which the caravans were paying for a stable in the city? What people knew was, that the Shadows were performing bloody purges, even as ever new horror stories of the gang praying upon the caravans between Kyradar and Villos made their rounds.

Sleepers Tombs

Nestled at the southern edges of the western mountain range a landslide had exposed dozens of more than man-sized orbs. The first travellers who spread the news about this had stumbled upon them by chance, each orb holding the body of a mummified sleeper: some kind of system failure must have gotten them in their long sleep. While a few slivers of alloy and artefacts were brought onto the bazaars and markets of the cities, any further expedition to this place ran into iron fisted and heavily armed wanderers, who had taken up residence at the landslide. From there on only a few select pieces turned up again with most merchants deciding that this must have been nothing more than a few disjointed pieces of an ancient graveyards for the ancients favoured servants.



=} Dulkor, The First City {=

The Proud and Ancient Senate of Dulkor found itself both well and a little badly informed at the same time, unknowing or maybe even uncaring that the noble House Asteria had hired the cities traditional unruly neighbours as their guides. Still, despite such news travelling across the coast, the gift laden caravan making its way south did not turn around. Moving its cargo, both living and otherwise, along the coastal roads proved remarkably safe, with the guards and envoys entrusted with it arriving at the southern coast and the landing post of House Asteria unmolested.

Even from a cursory gaze it was clear that the newcomers to the coast were not planning to stay at their landing spot: their supplies were secured but not spread out, no more lasting building was erected than reenforced tents. All in all, the camp more resembled an army than a colonizing effort, with strict linear layouts and even the children being dressed in uniform and well lasting fabrics and masks.

For the temporary nature of the camp, the Envoys of Dulkor were still welcomed with all due grace by Knight-Lieutenant Asteria Four Lightning. While they were unable to meet with the Prime Asteria for they were overseeing urgent business with the expedition forces, Asteria Four Lightning proved a welcoming host, their rank signifying their standing as both an officer and more importantly: an Ishin pilot. It might be of little surprise that much of the additional gifts ended up in their hands. While the pilots reaction to the existence of slaves among the caravan and the institution itself was one of regretful existence for the existence of such pitiful people who had no other calling, it seemed that the idea of Dulkor being based on human-slavery was a little discomforting to them. The Envoy of course emphasized the existence of the nouveau riche human traders among their own society, who owned large swathes of human slaves as well, but it did seem to unsettle the Imperials still.

They accepted the slaves of course, with all due grace and gifts of equal value – at least as far as the envoys could judge – were exchanged with the Knight-Lieutenant, hopefully smoothening the path for further diplomatic missions, while introducing the Senates Envoys to various military officials that dined with them and Asteria Four Lightning.

Toppled Edifices

The hills to the south of Dulkor held the great necropoli of the Senate Families, towering tombs that served as famed markers showcasing the history and achievements of the leading families, whose future grandeur was guaranteed by the glory of their ancestors. The location wasn't chosen at random, in the plains beneath these tombs were ancient markers, half sanded down by the winds of the desert, half overgrown thanks to the rains coming from the sea. Each stood as tall as an insulae, towering edifices holding the edicts of the ancients in unreadable letters and sometimes sparks of power made them glow with ethereal light.

A few weeks past the unthinkable happened: one of the stele toppled, its weight and base tearing apart the hill it was standing on and nearly crushing a nearby farmer with most of this land. It was the cried out tale of the mans widow that brought the expedition to the remote farmstead. The whole hill was crawling like an ant-hive: simple drones and towering golems of ancient make were patrolling the falling stele, which must have served akin to a lid on the installation that held them. Now that they had been disturbed they had begun to hunt down and kill all intelligent life in the perimeter, leading to many farmer and Shepards turning to the Senate for help…

…all the while the existence of such a strong defensive force was interpreted as a hint for the value of the installation and what might be inside of it.

Portents of Blood

The Gates of Dulkor saw frightening scenes during this season. Wounded and dying hunters and gatherers were dragging themselves to safety, their ranging for Fey to fuel the ever-eager markets of the city interrupted by what they claimed to be giant monster. With multiple groups coming back in a similar sorry state and many not even returning, it was clear that something had happened and among the tales it was clear that they had all been lured in Fey posing as easy pickings, before being set upon by giants of super-Gremak strength, that nearly tore them limb from limb. The most haunting of it all being that these armoured giants never uttered so much as a single word or battle cry even as they tore through the slaver parties.

But that wasn't the worst of it. The city had barely calmed down, before frightened merchants appeared before the Senate, reporting that they Fey had started to raid the caravans leaving for the estates around the city and the trade missions towards the south and beyond. As if ambushing the slavers hadn't been enough the Roving Fey were now attacking the lifeblood of the city, which only gave way for a call to action!

=} House Asteria, a Wildflowers last Dream {=

The Coast of Orthin is and has been dominated by the cities for the last centuries since the arrival of humanity. But since the rise of the merchant city and the flagging influence and military power of Dulkor, coupled with the ever fervent fights and zealous missions of the cults of Villos, the land in between has been changing hands and allegiances ever so often. At the southern coast this meant, that the arrival of House Asteria sparked hopes in the hearts of those seeking to escape the bloody raids and 'taxes' of the Chorus or the financial domination of the guilds of Kyradar, whose crafts and artisans were living figuratively and actually from the fruits of their surroundings.

The Guides of the Fey

But when it became clear that the ambitions of the noble house, guided by the Fey who had promised to help them seek out a place for settlement, was directed towards the southern of the three great lakes, the flood of people seeking safety from the Chorus increased rapidly. Hamlets, farmsteads, shepherds and those eking out a humble live at the edge of the dunes: all of them were subject to the force of their Chorus, their few weapon and brave warriors unable to stand up to the vast outcast network. In contrast to the despair many of them showed, the expedition of House Asteria was met with no resistance by the infamous bandits. At most some of the scouts and posts reported figures in the distance and the feeling of being watched – but that was it.

Reaching the lake, they found traces of camps and habitation but didn't run into any larger group than shepherds and nomads. Heading towards the mountains north of the lake they found a promising plateau: spacious enough to hold the entire House and with sheer cliffs on two sides that made it a natural citadel for a future city growing around it. But of course that was only one option, even if it was particularly promising despite the talks of a whole bandit army being somewhere out there.

Sticking to the southern coast, the scouts also found a promising natural harbour just south-west of the current camp. Large enough to hold the heavy ocean-going imperial vessels should they rely on them instead of their airships, it was a natural shelter – but also in direct rivalry to the established ports of Villos and Kyradar. A little less defencible the access to the ocean could be both strength or weakness depending on a possible enemy.

The Scouts also reported skittish meetings with a heavily armed force of Zealots hailing from Villos, who spent an uncomfortable long time staring and muttering at them, before turning around and returning home.

Chronicles of Old

For all the military might and for all the imperial splendour House Asteria showed off to those natives to these shores, there was one thing they all knew deep in their hearts: they were exiles far away from home. The Dream of Empire, the Dreams of the Wildflower Empire and now the Dream of the Heartwood Emperor would be dreamed without them. They were cast out, honourably as much as this could be said, sent out to conquer or die upon foreign shores far from the Grace that is Valerium, far from the fields and cities they called their homes.

But Prime Asteria could know that all those that had followed, members of the family, followers and clients, had done so because they valued the House above all else.

The chronicles of House Asteria moved through the camp with purpose, their tablets and styli ready, their eyes bright and their ears sharp: gathering and weaving the thousands of stories into the fate of a single House. Under their guidance great woven tapestries begun to be erected at the camp, each showing past splendours and future promises of the house, showing gruelling work and earned victory. Even for those who would never read the Landing Chronicles, the images would convey the message, would convey the singular fate they all shared.

And somewhere in the drawers of Asteria Prime a small manuscript was slowly growing, praise for Six Orchid, Imperator Prime Past, Protector of Humanity, Warden of the Starlit Charts gathered alongside the debts that the house would one day pay back in full. The Secret History of Asteria was gathering timeless triumph and unforgiving grievances, for the days yet to come.

=}+{=
 
Stats - Dry Season I 286 AAH New
=} Dry Season I 286 AAH {=



=}+{=
The Tribes
The Roving Fey - @Eater
Type: Tribe Confederation
Advantages: Desert Experts
Disadvantages: Slaver Raids
Size: 3+
Prosperity: Stable-
Manacores: 0
Ancient Alloys: 2
Military:
"The Sandworm" Collapse-Era Ishin
3 x Fey Warbands
2 x Outrider Companies
1 x Sorcerers Corps

The Shepherds - @Easter
Type: Family Groups
Advantages: Remote Households
Disadvantages: Overpopulation-, Crop Failures-
Size: 2-
Prosperity: Suffering++
Manacores: 1
Ancient Alloys: 2
Military:
2 x Utarok Companies
"The Oak" Arrival-Era Ishin
"The Promise" Ancient-Era Ishin

The Outcast Chorus - @kosi
Type: Bandits & Outcasts
Advantages: Renown Raiders+, The Network-, The Web--
Disadvantages: Known Raiders+
Size: 3+
Prosperity: Shortages+
Manacores: 1
Ancient Alloys: 0
Military:
"Ravager" Fiend-Ishin
"Hatchet" Fiend-Ishin
"Butcher" Fiend-Ishin
6 x Outcast Warbands



The Cities
Dulkor, City of Woe - @Azecreth
Type: Rapacious Republic
Advantages: Markets of Flesh-
Disadvantages: Masters and Masses+
Size: 6
Prosperity: Shortages-
Manacores: 4
Ancient Alloys: 8
Military:

"Gremaks Pride" - Collapse-Era Ishin
2 x House Companies
4 x Freeborn Militias

Kyradar, City of Silver - @cosmic_lonewolf
Type: Home of the Merchant Lords
Advantages: Long-Trade+
Disadvantages: Feuding Guilds++
Size: 6
Prosperity: Shortages
Manacores: 3
Ancient Alloys: 10
Military:

"Phidin" - Collapse-Era Ishin
"Fortuna" - Arrival-Era Airship
8 x Guild Militias

Villos, City of the Ancients - @Princess_Hex
Type: Religious & Research Centre
Advantages: Wisdom of the Ancients+
Disadvantages: Whispers of the Abyss+
Size: 4+
Prosperity: Stable
Manacores: 4
Ancient Alloys: 7
Military:

"Chains" Ancient-Era Ishin
1 x Cyber-Shaman Corps
2 x Holy Companies
2 x Zealot Militias

The Outsiders
House Asteria, Imperial Memories - @Potato Anarchy
Type: Imperial Conquistadors
Advantages: Imperial Calling+
Disadvantages: Stuck at the Periphery-
Size: 3+
Prosperity: Stable+
Manacores: 4
Ancient Alloys: 18
Military:

"Dreamer" Arrival-Era Ishin
"Awoken" Arrival-Era Ishin
"Lepidus" - Arrival-Era Airship
"Gemellus" - Arrival-Era Airship
2 x Imperial Companies
1 x Warbot Company
1 x Technomancer Corps

The Heart, Awakening Gods - @Ceslas
Type: Awakened Sleepers
Advantages: Ancient Mastery+
Disadvantages: Ancient Corruption-
Size: 1+
Prosperity: Resplendent
Manacores: 10
Ancient Alloys: 30
Military:

"ATD" Ancient-Era Ishin
"DCM" Ancient-Era Ishin
"PEM" Ancient-Era Ishin
1 x Sleeper Corps
1 x Infiltrator Corps

=} Ruins {=
Overbuilt Installation
Location:
Northern Dunes
Discovered by: Roving Fey
Era: [Unknown]
Type: [Unknown]
Danger: [Unknown]
Depth: [Unknown]
Explored Depths: [Unknown]

Broken Installation
Location:
[Unknown]
Discovered by: [Unknown]
Era: [Unknown]
Type: Sleeper Facility
Danger: [Unknown]
Depth: [Unknown]
Explored Depths: [Unknown]

Active Installation
Location: South of Dulkor
Discovered by:
Dulkor
Era: [Unknown]
Type: [Unknown]
Danger: Active Defenders
Depth: [Unknown]
Explored Depths: [Unknown]

=}+{=
 
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The Senate building had been constructed in a bygone era, and although it had seen expansions the core structure remained the same. Tall columns spoke to the splendor of Dulkor, shining marble and stone that all but glowed in the sunlight. Even if the city's fortunes had fallen in recent years it seemed that nothing could reduce the splendor of the building that stood in the heart of Dulkor.

Such noble exterior did not indicate the true chaos going on within, however.

"It is an outrage! How can we feel safe with those things lurking out there?"

The words of the speaker on the floor earned a roar of approval from the Senators seated on the benches around him, accompanied by the slapping of tails upon stone. It was not often that debate became heated in the Senate, yet the events of recent months had all but guaranteed it. The outcome of the mission to House Asteria could be excused, and by all reasonable metrics it had gone well. But now their holdings, their caravans, were being attacked. And no one knew why.

"Kyradar must be behind this! They have always longed for our destruction and now they strike at the very lifeblood of our city," yelled Senator Ivar as he rose to his feet, a clenched fist extending into the air. An arch conservative, he was one of the most vocal opponents of Kyradar in the body.

His outburst caused another raucous moment as Senators yelled at and over each other. Not all agreed with his sentiment of course, but there were plenty of others who did or who found it convenient to do so.

This went on for several seconds longer before the sound of a gavel upon stone cut through the din. "Order! We will have order!" roared Consul Obereth. Also a long established figure on the political scene, his sharp gaze swept the room a he forced the body into some semblance of decorum. At the same time the speaker who had been on the floor made his way back to his seat so someone else could have the chance.

Another figure then stood, more unassuming in his demeanor as he took to the floor. While Senator Lecora was not the scion of the assembly that others were, he was nonetheless a level head. "Right now I think we would be best served focusing more on what we shall do about our current situation, rather than who may be responsible."

"I concur. The chair would look favorably on conversation related to practical solutions, " Obereth agreed with a rumble in his voice. There could be little disagreement to that, and as the fires of passion dimmed for the moment the Senate would set to work. This was not their first crisis, and just as Dulkor had endured before, it would continue to do so now.
 
He tapped a finger against the bench he was sitting on, the stone covered in a thin layer of wood standing steady despite his weight. His other hand ran through his beard, long red strands shifting smoothly as he thought deeply. Callum Longarm, head of his family, stared down at the chunk of alloy sitting in front of him, alongside a copy of the letter they had received from the west. Both had caused an uproar, simply for different reasons.

The alloy was an opportunity, the chance to bring wealth or strength to the Kin and humans of the valley. Be it traded or used here, either would bring great boons to the valley. So of course the families that held the land over which the alloy was found were delighted. They already called for more experts to be brought in and digging to begin, for smithies to be raised and the various secondary industries that make up alloy extraction and use to be started on. An overreach that was rejected by the other families of course, after all where the alloy had come from was still unknown. Scouts and prospectors would need to be sent to see if this was simply some remnants of ages past or if it was a full-blown facility, either of these possibilities required different approaches. Callum himself thought that caution was wise, much like the rest of the Utarok he held little love for the ancients or their still loyal slaves. Anything involving their once masters was something he was hesitant to charge into, no matter the potential profit.

His eyes next caught the tablet with the message inscribed, part warning and part demand. The tablet had caused an uproar amongst the Kin and humans alike. A city believing they could make demands from the Families within their own valley? It had nearly caused an incident, it was only thanks to cooler heads prevailing that a compromise could be reached. The city of faith wished to warn of danger and demand the sealing of such? Then they could send a team to help search for the source of the alloy, if it was truly a source of doom like they thought then it didn't hurt the Kin to allow its sealing. If it turned out to be a false prophecy? Then the Giants lost nothing.

Callum could easily admit he wasn't part of those calmer family heads, if only due to not being at that meeting. He had been busy with the new wall and making sure his family's support was dealt with properly, afterall he couldn't have the neighboring families to give more to the project than he did. That would be embarrassing!






"FUIL AIR SON NAN SPIORAD" Echoed across the battlefield as a great slab of metal crunched through a man's armor and bones like sticks, the giant wielding the sword's warcry reaching even the most distant of fighters in the formation and they were happy to echo those words.

"FUIL, FUIL, FUIL" Blood, Blood, Blood. A call for sacrifice, to take from their enemies and give to the spirits. A traditional call, one traced back to the first Utarok to break their chains. A call to rile the normally peaceful folk to battle, a reminder of what they fought for, and who had fought for them. They were the Utarok, they fight for Kin, for their Ancestors, for their Children, and that pushed them forward. A willingness to turn their powerful bodies to war rather than the shepherding and work of production that they prefer. To pick up their crude but deadly slab swords and the massive tower shields that turned them into a walking wall that crushed all before it.
Just as they were now, blood flowed freely as their swords and shields smashed down with deadly intent. Catching raiders here and there with devastating effect, though certainly not without the smaller folk getting their own hits in. Darting spears or swords hitting through the shield like to hit at the Utarok's legs and stomachs, areas that they try to protect but is left unarmored past a thick gambeson. Forcing them to retreat and switch out when any especially strong hit gets through and leaves them bleeding. Fortunately, the humans break before anything too permanent occurs, the giants letting the humans run and didn't even bother swiping at the backs of the humans still within striking range. Even hyped on blood lust a Utarok didn't enjoy battle nor truly desired to kill. The blood they sacrificed came only from those willingly fighting. So they let them run, if the fey chose to pick them off was their own prerogative, their job here was done.
 

Day 3

The journey goes well so far, the dunes eaten up by the party's practiced gait. Even our Rockridge member Trin hasn't been having issues so far, though Kita and Pix joke that the little mouse will be snatched away by a bird, as she's such a 'tasty little snack'. Old Bolormaa scolds them, and whips the wind into their eyes. Trin, for her part, just laughs. Knowing her as I do it is clear she will have the last, as well as the first. We will see how things fare, but spirits are high and I am optimistic. A good group to spend a season with, even if our mission is a dark one.

I hope that you, future me, still share my appreciation for puns.

Supplies are the worst part of starting a ling trek like this, my pack cuts into my hump with its weight uncomfortably. At least we needn't worry about water with Bolormaa along. Though I suppose it's only Trin who will need all that much.

Day 5

The stars are truly lovely. To walk beneath the river, under the gaze of the huntress and piper is a blessing, and one I hope to never forget.

No issues supply/expedition wise.

It becomes clear that Kita and Pix are far more thirsty than anyone expected much to Trin's delight. It's amusing to see the little sips she gives them, and how oblivious the two are. Started a wager with Maa about how long it will be before they cotton on. I say Trin will get impatient and take them both within the week, but Maa thinks it will be a fortnight. More fool her!

Day 6

Have the sucking sensation that Maa has the bet. Trin having too much fun.

Day 10

Getting into the deep desert now, high dunes, high winds, sand shifting constantly. Slow going. Maybe two thirds of the way in. Can see the storms rearing majestic and tall all the way up to the stars ahead. Feel the mana swell. No 'taint' yet.

Day 12

Lost bet. T still going. Stll hpe, may 2 be wrng. Into storms prper, moving in lul, all roped together. May wait for calm spell. Sand evrywr cnt wrt wll.

Day 18?

Far enough in, finally. Mana raging all round us, like nothing I've ever felt. Maa is quiet, disquieted I think. Still, we'll all be relying on her to watch over us, so healthy caution is a good thing in my opinion. We're all hunkered down on a rocky ridge which rises some way above the sand. The last few days are a haze, the winds so rough we could barely sleep, moving when the winds died down a little. Sand so thick, no idea how long we were in the thick of it. It's clear now, so we'll be able to verify once the moon rises.

If it is later, the 20th day, I won't have to pay up!
 
Feast Day of the Orchid Empress
New Valerium, Orthin


"But Dad, I don't like the new bread," 48 Chariot whined, slapping the table as her face grew red. "I want sweet moon cakes. Like we always had before."

Sitting around a low table on piled rugs and blankets, in a tent where none of them can quite forget the sound of the desert winds beyond, the adults of the family exchange looks. Four sets of eyes are very tired and look like they also miss the sweet moon cakes. One set looks back, determined.

24 Chariot scoots over and straightens up his knees, looking down at his daughter with a slightly grim smile. "Little Wheel," he says, "you are not eating the new bread for yourself." She looks up at him, confused and suspicious about it. "You know that in the north, right now, there are fey children who don't have any bread to eat? Old or new?" She squints, checks flushed anew with embarrassment but slow to accept the point. "They don't even have a feast-day, and they certainly didn't get lifted up to an ishin's shoulder today to celebrate it."

For some reason this tickles a child's strong but fickle sense of justice more than the bread did. "They don't? Why aren't their ishin part of their...they have...festivals right? Like they don't have this feast-day but they must have feast days, sometime...even if it's less..." Her face is now furiously doing math.

"They only have one ishin and it is great and terrible and only knows war," 24 Chariot says, eyes going distant for a second as he remembers seeing it crest a dune in a sudden great spray of sand that sent slavers shouting and running. "It is...it's not an ishin for festivals. It keeps them safe, but it does not make them happy. It's..." He refocuses, and smiles back down at his daughter. "It is not something you climb for fun. It is not beautiful. It is the way they stay alive when the world is trying to kill them."

There is a moment of silence in the tent and all anyone can hear is the desert wind.

"You eat the new bread because those hungry fey kids can't right now," he says simply. "And if you don't grow up healthy and strong, you won't be able to help them or anyone else. Aligning the world can't be done on an empty stomach."

"Okay," Little Wheel says. "And I'm going to build them a prettier ishin."

"...ishin building, huh?" he says, casting a concerned glance to his wife.

"Yep! I'm going to be a master technomancer and fix everything broken and make new things!"

"Eat your bread, dear."
 

Sasharin found that the mustering camp was similar to the Coliseumin a lot of way. People telling you what to do, warriors bickering and playing games as they waited for the next event to come. A lot of Gremak and others who thought that they were more important than the actually were. The main change was the lack of stone walls around them and the food they ate, as well as the drilling.

Grunting, he ran a stone along the side of his curved blade, making sure that it was prepared for the conflict to come. As the champion of the arena he had been placed in one of the Free Companies when it was called to assemble, in preparation for the conflict to come. Rumors abounded about what they were actually be fighting, with some saying it would be against ancient machines while others talked about giants that could tear a Gremak apart with their bare hands.

Regardless of the dangers, while he was aware of the rumors he did not let himself worry too much about how truthful they might be. There was no point in worrying which foe you would fight next, all that mattered was victory. And if there was one thing he was good at, it was winning.

The sound of a horn filled the air, disrupting Sasharin's quiet routine. He sheathed his blade and slipped the stone he had been using into one of the pockets of his uniform before rising to his feet. He then joined the other soldiers in moving towards the open clearing where the horn had emanated from. It seemed that it was time for more drills, or perhaps they were finally going to get underway to whichever conflict they would be taking part in.

Personally he hoped it was the latter. A fighter could only wait so long for the match to begin before losing their edge, and that was the one thing he would not tolerate. Drawing near to the parade ground, he was met by the other three members of his claw as they also assembled. He gave them a dip of his head, eying each in turn. He had been made the leader of his claw, owing to his combat experience from in the arena. Two of the claw were Gremak, Velkor and Sternak, veteran fighters like him. The fourth was a Human, Uriel, a mercenary of some apparent renown. Sasharin didn't know much about that, but from what he'd seen Uriel could hold his own at least.

"Do you think it is time?" Velkor asked, his voice rasping as his lips worked past the jagged scar that had been carved from there to his cheek.

"I do not know," Sasharin admitted with a small shrug. They had heard the same rumors that he had, why reiterate what they were already aware of?

"I hope so," Uriel grunted as he walked at a faster step to keep up with the rest of the claw. "I don't mind getting paid to sit around and wait but I could be doing a whole bunch of other jobs right now."

That earned a barking laugh from Sternak. "Then why are you here, human?"

Uriel flashed Sternak a grin as they entered the open expanse where the other soldiers were gathering. "Senate laws, bad timing, take your pick." It was a sentiment that the others could not entirely disagree with, as their own circumstances meant that military service was not entirely voluntary regardless of how good they were at fighting. But here they were, and all they could do was survive it.

That was where the conversation ended as the claw formed up into ranks with other soldiers. Soon they would learn what the summons was for this time, and hopefully they would soon be underway to the fight that all of them had prepared for. The battle could not come soon enough.
 
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