Bravoquest: Grand Order (A Bravoman/FGO crossover.)

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The story of the Unequaled hero of Excellence Bravoman and his daring team enlists meets up with the World saving organization Chaldea. What happens next? well watch and find out!
The Adventure begins/setting the scene

MedievalParadox

Echeladder rank: Bravesprout
Location
Nowhere Important
"Get a Job? Alpha what are you talking about? We're doing just fine." We start our journey here in BravoMans home. zooming in on an about to start argument between our hero and his prized Mentor Alpha man,from planet Alpha.

"All I'm saying that Zed and Zeddy are two growing boys and they need some more food than usual." said Alpha At this Bravo Man would let out a groan as his mentor would bring up the deamon spawn who could go starve to death for all he cared, still he would decide to ask because he knows that if he doesn't he'll regret it.

"How Much more food than usual?" Our hero would say as he waited for the abysmal price to drop.

"15000$" At this Bravoman would be presently surprised.

"15K? well I mean I could always ask for a raise when I go back to work, I've been doing a good job at it so far and I could use the extra money. I was honestly-"

"15K each."

this would send our hero into a shocked state, pausing his game and looking directly at his alien mentor in pure surprise before speaking. "Alpha! we can't get 30 thousand dollars from accounting alone, we'll be broke in no time!"

"i know. That's why I'm asking you to get another job. one that pays more than your current one." Alpha man said petting one of the Zed's that hopped onto the couch. "For the little guys."

"Alpha, why can't you just go get a job?" our Exasperated her asked his mentor.

"Well then would come over to watch the Zed's? I know you hate them and Anti-bravoman has refused to do anything with him after the incident with Nega Pigeon. Therefore it would logically have to be you." Alpha said sounding smuger than usual. at this Bravo Man could only groan.

"Fine, I'll go and look for another job for your pets, but you owe me one." with that he would get off the couch and head to his room and go browse the internet for any high paying job that are of good moral caliber, and eventually he would find one, some place called Chaldea was hiring he would skim over the requirements apparently they needed some staff and anyone would do and so after applying for the job online, and a few days of waiting he would be accepted. It wasn't the position he wanted to get but hey, the pay was good and he didn't much care to read over the details if it meant getting away from the monsters Alpha calls pets. So after a quick goodbye to Alpha he would head to the airport in his civilian clothing combing his hand through his brown hair as he was ushered into the Private jet, to meet up with some faces, two familiar for all the wrong reasons, one for a concerning reason and one face he hasn't seen before.

"Anti-bravoman? is that you?" The purple mirror of Bravoman would flinch in surprise at this

"Who me? uh no, my name isn't Anti-Bravoman, it's uh..Mark. Mark Junes." The Purple guy would say in defense as the blonde haired man spoke up. "Oh hello there, my name is Jack, Jack Saffire. Since we seem to be going by civilian names, you may have heard of me as the guy who plays Brave man. What's yours?"

"John Takahata. As if it's any of your business" Bravoman would admit to his well...he would call it a team, but it was a very rag tag one, even by his standards. The blonde haired woman sitting the back just huffed, but both John and Jack would know her as Abby Sue, the best lawyer, in the state of Japanifornia. or somewhere very close to it. which left only the kid, or well the other kid if you count Anti as one. he would look over to the black haired kid, who was looked to be 19 years. "so uh who are you kid?"

The kid would Answer. "who me? I'm uh, Ritsuka Fujimaru, nice to meet you all." Confirmations of that would be said by the three who introduced themselves. Soon the plane would take off and the passengers would start to drift to sleep as sleeping gas was pumped into the seating area, making sure the group would not know exactly where they were going....All that's left to do is Choose your character!

Characters Available:

[] Bravo woman: she hits hardest, runs the fastest, and can fly with ease. Truely the top pick for an easy game but alas...nothing is ever that easy.
Appearance:Being Derivative has never been this good!- Bravo Woman upon figuring out her hero name.
Pros of choosing Bravo woman:
  1. she's one of the two people in the Bravo-corps who can actually go toe to toe with servant enemies with her armor. so she has lower DC checks to make in combat.
  2. She's a lawyer so she has a +5 to any and all rolls that deals with finding the best possible outcome for your team in social situations and in others if you can find out a way to make it apply to that.
  3. she has a good pool of mana for Servants to draw from and is capable or learning Magecraft.
  4. She's has determination and can turn any Compromise into a success, if only a weak one.
Cons of choosing Bravo woman:
  1. She cannot switch into any other Mystic codes otherwise she loses the lower DC checks.
  2. She has a bit of a temper and once it's flared she get's a minus 5 to all social checks.
  3. the Bigger they are the harder they fall, or in her case the harder they fail. Whenever she crit fails she crit fails hard. while regular failures cannot be re-rolled.

[] Anti-Bravoman: The Local badass of the Bravo corps, or so he'd like you to believe. but regardless of how he acts he is surely a good pick for those of you who like chaos and a someone who get's stronger as he gets more harmed. he isn't Emo.
Appearance: Wolf Down!- After Zed ate nega Pigeon, causing him much distress

Pros of choosing Anti-Bravoman
  1. Unlike Bravo man and Bravo Woman, Anti can deploy mystic codes into the singularity thanks to his uh unique circumstances, and can use his Anti-Particles to supercharge it. giving him a plus 5 bonus if he does this while unharmed, the more banged up and unstable he is the higher the bonus will be.
  2. Speaking of damage, the more he is the stronger he get's as his Anti-Particles work more and more to keep him together, giving him more bonuses to rolls that deal with combat.
  3. These Anti-Particles can also be used to do many things, such as fusion or shifting the tides dramatically.
Cons of choosing Anti-Bravoman
  1. Overcharging a Mystic code is not good for it's stability and it may take damage depending on how high the bonus is/how long it was overcharged. the damaged will be decided via dice roll.
  2. His unique circumstances means that he doesn't generate any mana so Magecraft and Servant Master contracts are out of the question.
  3. Without researching more into Anti-Particles or using the Bravomaster devices this is the one type of roll he doesn't get a bonus and rolling for Anti-Particles can help you, harm you, or make something plain weird happen.


[] BravoMan: The Excellent hero himself, the classic, the wannabe leader of the Bravo Corps, and the one who got them into this mess. his moveset is rather basic but reliable.
Appearance: Bravo Corps! Spring into Action!-Bravo man, his first leading gig
Pros of Choosing BravoMan
  1. His suit/mystic code contains many powers with at least three of them known to him (Stretchy Arms, Bravo Blasters, Submarine mode) and more can be unlocked with proper research during downtime between/inside the singularities.
  2. He has the blessing of the meta, anytime he fails or crit fails he can reroll that dice once unlike the others who have one dice reroll at a time.
  3. His time as an accountant/manager as his civilian job and his leadership role means he's picked up some skills at managing people. +5 to any rolls that involves leadership or management.
Cons of Choosing BravoMan
  1. he is quite reliant on his suit to help him out in fights and as such he doesn't really bother to learn magecraft or use any other mystic code.
  2. He cannot re-roll compromises, as technically that's still pushing him forward, if only in a less than ideal way.
  3. during down time he tends to gravitate towards slacking off and videogames. as such during down time when he's doing something like researching, or is supposed to be involved in things that he deems not essential at the moment, he will have to make a concentration check, fail it, and the task he was supposed to be doing in Chaldea will be left for later.


[] Brave Man: The Actor with the skills to make it big anywhere with television, sure he may not look like much, or is able to do much but his acting skills and handiness with gadgets could come in handy.

Never Fear, Braveman is here!- Brave man S1 E1
Pros to choosing Brave Man
  1. Brave Man is an actors, and a Charismatic one at that, any roll he makes that involves him using his Charisma gets a plus 5.
  2. As he has no powers, Brave man is all about making the Act come to life and he has 5 skills that make him stand out from the rest Improv (his creativity stat, how well he can plan on the fly as well.) Reading (Into people to try and figure out their next move, like an actor going over another actors lines.) Acting (How well he can place his Improv skills into action, and how well he can carry out a plan, and how well he can trick others into believing what he says) Empathy (how well he can figure out how others are feeling and how he can use that.) and finally Props (His skill with objects like mystic codes or weapons.)
  3. Adding onto his skillset above they will also be going by Disco Elysium rules for dice rolls. (that means roll two d6, add them to the stat number and if it matches or passes the DC you win, if not you fail, double sixes are always a win, and double ones are always a fail, or for the sake of this RP a crit fail.)
  4. Mystic Codes and Magecraft are open for him to use, and his Magecraft will focus on making his acting skills have more relevance.
Cons to choosing Brave man
  1. Anytime he compromises or fails he is shooken up a bit and gains a minus one modifier to the action he was trying, if he get's a crit fail then he get's a minus two. if the action was non-repeatable double the amount. as soon as he hit's minus 5, then it becomes sticky until he either gets some downtime or if someone raises him out of his funk.
  2. Because of his five skills being based on Disco Elysium then it's only fair that they have drawbacks as well, for example Acting, if you aren't careful Brave man might overextend himself and find himself in more trouble than he bargained for.
  3. Despite all of his experience in fighting with the Bravo corps, brave man has the same weaknesses as Ritsuka, and although he may be able to convince his enemies otherwise one good hit will put him out of commission for a good while.

[] Ritsuka Fujimaru: The original last Master of humanity, before the bravo corps got involved anyways, his role in the story will still be very important.
The (would be) Hero of Humanity
Pros to choosing Ritsuka
  1. Blank Page of a Mage: Ritsuka was an average kid who most could understand, however as he was brought into Chaldea he would discover that he was no average man, he was mage capable of learning and doing many things he once considered impossible. His can learn many types of Magecraft to add to his arsenal and use Mystic codes to help him survive.
  2. Natural Charisma: He's quiet kid and somewhat introverted preferring to hang with a small amount of friends, however somehow when he speaks he can get people to listen. +5 to any social rolls and any that takes advantage of his charisma.
  3. Dreamwalker: Ever since he was little his dreams were...weird to say the least, he assumed it was the doing of his imaginary friend but in reality that was just him astral projecting all over the place with no rhyme or reason. if he figures this out, he can start to learn how to control it and use it to his advantage.
Cons to choosing Ritsuka
  1. Fleshy Human: if he's not wearing any protective Mystic code, he will go down in one hit just like Brave man.
  2. Completely out of his depth: He may be good at hiding it but when he's dropped into a situation he wasn't ready for he freaks the fuck out inside. and gains a minus 5 to all actions until he calms down.
  3. The Problem with Page's: Ritsuka will start out extremely weak with only small feats like boxing, gunning and running to his name, and it will take time for him to build himself into a true hero of humanity.

[] Bravo Master Last Light formation: This is less of a character and more of an all of the above thing. This option will be all about the team above bonding and growing into the power of friendship to eventually become something greater, Bravo Master, a being of great power.
BravoMaster Base form.
While the actual form will be locked off here are some Pros that come with choosing this:
  1. Every character gets to have their moment to shine/be a POV character, and while this will be happening in the down time, During the Singularities you can choose from one of the five above to act as your POV character while leaving the rest to me.
  2. You get to experience every characters High and Low points, so things don't get boring...or at least I hope things don't get boring.
  3. The power to unlock Bravomaster and perhaps even his last light form which will unlock the true pros and cons of this character.
While his true form will be locked off for now here are some cons that come with choosing this option:
  1. The Organization and Post time will be longer as I'll have to account for the actions that the five do.
  2. .....Actually that's about it. other than accounting for everyone's actions during the downtime, I'll just have to proceed as normal during the Singularities.

OOC and Rules:
Alright this here will be my third and biggest quest yet. Now the rules for this one are quite simple for every action there is a dice roll and in order to succeed you have to match the DC or surpass it. if you don't succeed completely then you'll either have to settle for a compromise, which means technically you made progress but at the same time something bad has happened. These are granted every time you miss a DC by 9 or less. A failure happens when you roll below the DC and a Crit Fail happens when you roll so far below the DC that it's in single digits. those are bad. add those simple rules up with the pros and cons each character has and I think you'll have a good time participating in this quest. Or so i hope.
 
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Our heroes!
MAIN CHARACTERS!

Appearance:

Name: Bravo Man
Real/Civilian Name: John Takahata

Powers:
  • Stretchy Arms (Self Explanatory)
  • Bravo Blasters (his suit can shoot orbs of energy, works best against those who have the least amount of Meta backing them.)
  • Submarine mode (He turns into a Submarine equipped with a plethora of missiles from heat seeking to Engrish following. Semi-useless while on land.)
  • Command Seals/Spells: these special spells/seals can force a servant and it's core to his will, being able to (semi)Safely push a servant past their limits or make them do things, they can also be used to revive the dead.
  • ??? (Can be unlocked with research rolls.)
Skills:
  • Blessing of the Meta: For every dice roll he makes and fails/crit fails he can then reroll that dice one more time
  • Suit of a hero: His suit gives him all the powers he needs to fight the bad guys, including the powers listed above, some new ones he hasn't unlocked yet, and some that can be added onto it.
  • Leadership Experience: Anytime he has to act as a leader or something close to one, he gains plus five.
  • ??? (Can be unlocked Via research and or in the story)
Drawbacks:
  • Suit Sweet Suit: As his suit provides him his powers he will not be able to use other Mystic Codes. If he loses it or takes it off he loses his powers.
  • Kick of Fate: He cannot reroll compromises, as if he gets a Compromise he still moves the story forward.
  • Slacker: This prevents him from learning mage craft and when he's tasked to do something that doesn't interest him or strikes him as important he will have to make a focus test. fail it and whatever he was doing is incomplete.
  • Command Seal Reload: After every use of a Command seal, it is gone until the next day, with one CS regenerating per day.
  • ??? (Can be gained through story, actions, and research mishaps.)

Appearance:

Name: Anti-Bravo Man
Civilian Name: Mark Junes

Powers:
  • Stretchy Arms (Self Explanatory)
  • Anti-Bravo Blasters (his suit can shoot orbs of Anti Particles, stronger but less predictable than his counterpart.)
  • Mystic Code overcharge (He uses his Anti Particles and overcharges any mystic code he has equipped, causing it to have a modifier that grows as he's damaged. the base is 5.)
  • Anti Particle Flux (When damaged enough or using a device that destabilizes him, he can roll to shift the tides of battle either toward or against his favor, alternatively things could blow up or something weird happens.)
  • Fusion component: The guy who needs to be around in order to make Bravomaster.
  • ??? (Can be unlocked with research rolls/Anti-Particle Flux rolls)
Skills:
  • Son of a Mad Scientist: He get's a +5 to research rolls
  • Anti Particle Being: The more damaged and unstable his physical form gets the higher his fighting roll/survival roll bonuses will be as his body works overtime to keep him alive. Overcharge also becomes stronger
  • Batman Expy: He has adopted his gravelly voice and crime fighting tactics and will to be Bravo Man's rival from Batman and as such he is good at sneaking around, beating down the bad guys while sneaking around, and parkour. +5 to any rolls that involve that
  • ??? (Can be unlocked Via research and or in the story)
Drawbacks:
  • Anti Particle Rage: The more he's damaged the higher the Anti particle's Flux DC is, and trust me you want that to be as low as possible.
  • Overcharge Backlash: Overcharging Mystic Codes can often damage it depending on how long it was overcharged and to what extent. how much damage is taken will be decided on a dice roll, a simple d6+ Overcharge modifier.
  • Teenage Awkwardness: Despite supposedly being the best of the Bravo Corps (his words only) and the rival of Bravo Man (Again his words only) he has the mind of a Teenager who is also a big fan of his supposed Rival. this awkwardness manifests in a minus 5 to social rolls.
  • Magic free: Due to his unqiue composition he has no way to use Contracts with servants or a way to use magecraft.
  • ??? (Can be gained through story, actions, Anti particle flux and research mishaps.)

Appearance:

Name: Bravo Woman
Real/Civilian Name: Abby Sue

Powers:
  • Flight (Self Explanatory)
  • Super Strength (Self Explanatory)
  • Super speed (Self Explanatory)
  • ??? (Can be unlocked with research rolls.)
Skills:
  • Pristine Circuitry: Has A Mana well to spare and can bring more servants into battle and use more Magecraft in the Singularities.
  • Suit of a heroine: Her suit gives her all of her powers and lowers the DC of attacking enemies.
  • Ace Attorney: Anytime she can rules lawyer her way out a situation, she gains plus five to those.
  • Determination: She accepts no compromise and can turn those into surefire wins.
  • ??? (Can be unlocked Via research and or in the story)
Drawbacks:
  • Suit Sweet Suit: Her suit is key to doing what she does, losing it means she loses her powers.
  • The higher you are, the harder you fall: She cannot reroll Failed rolls at all and Crit Fails will have their bad effects doubled. which is bad.
  • Temper: Bravo Woman is easier to rile up than most, and once she's angered she gets a minus 5 to social rolls and mental ones until she's calmed down or if the object of her anger has been dealt with.
  • ??? (Can be gained through story, actions, and research mishaps.)

Appearance:

Name: Brave Man
Real/Civilian Name: Jack Saffire

Powers:
  • Improv 3 (his ability to make up plans on the go, quickly react to situations and make the most out of it, and generally act as the imagination stat)
  • Empathy 2 (His skill to feel what other people are feeling)
  • Acting 5 (His Ability to carry out a plan, lie to others, take charge, and generally make people pay attention to him.)
  • Reading 4 (His Ability to predict what's the person he's looking at going to do next.)
  • Props 3 (His ability to use Items like mystic codes, weapons, CE's and other things like that.)
  • ??? (Can be unlocked with research rolls and certain downtime options)
Skills:
  • System of Actors: His powers function differently than the others, he is an actor and as such he is applying his methods to real life and hoping they work. to use them we roll 2 d6 and add the number to the stat we rolled. if it matches the DC or exceeds it (or is a double six) you win, if not it's either a compromise or a failure. (Double nat ones are always a Crit fail.)
  • Actors Charisma: any social Rolls he makes gets a plus 5 to it.
  • Quick learner: Anytime he's set on a research project that helps him in some way, his completion rolls gain a plus five.
  • ??? (Can be unlocked Via research and or in the story)
Drawbacks:
  • Glass Castle: if he fails or Compromises brave man's confidence will be shaken and will suffer a minus 1 penalty. if it was a Crit fail make it minus two. these penalties can be shed by simply succeeding at a roll, however as soon as it goes past five, those penalties become sticky, which won't leave until he get's some down time or until someone talks him out of his funk. if the action was non repeatable the penalty is doubled.
  • Fleshy Human: Unlike 30% of the other people playable he and Ritsuka have no protection in fights and a good hit will put them out of comission.
  • Actor imbalance: If one of his Powers are higher than the others by 5 he has a small chance of letting that power drive him. this is bad.
  • ??? (Can be gained through story, actions, and research mishaps.)

Appearance:

Name: Ritsuka
Full Name: Ritsuka L Fujimaru (the L stands for Lucas, his father was a star wars fan.)

Powers:
  • Good at Boxing(Self Explanatory)
  • Adequate at shooting (Self Explanatory)
  • Can run good. (Self Explanatory)
  • Dreamwalker (He can visit other places, be it realities, times, or areas in his dreams. at first this starts of random but can be improved via reasearch.)
  • ??? (Can be unlocked with research rolls.)
Skills:
  • Natural Charisma: He's quiet kid and somewhat introverted preferring to hang with a small amount of friends, however somehow when he speaks he can get people to listen. +5 to any social rolls and any that takes advantage of his charisma.
  • Quick Learner: when staffed on a research project gain a plus 5
  • Technology Novice: When tasked with figuring out how something works gain a plus 5 to rolls.
  • ??? (Can be unlocked Via research and or in the story)

Drawbacks:
  • The Problem with Page's: He starts off as a basic human with very few powers at all if you can call them that, and though his potential is great the road to get there is hard.
  • Out of his depth: Although he's good at hiding it, when dropped into a situation he isn't ready for he gains a minus 5 to all rolls until he can calm down.
  • Fleshy Human: Unlike 30% of the other people playable he and Brave Man have no protection in fights and a good hit will put them out of commission.
  • ??? (Can be gained through story, actions, and research mishaps.)
 
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Servants and Sidekicks/Co-Workers!
Name: EMIYA
Master: John Takahata/Bravo Man

Powers:
  • Clairvoyance: Gives him small insights on what the best tactical move is, adds plus five to rolls that deal with planning
  • Weapon creation/Unlimited blade works: His Noble Phantasm and once every five turns (in battle) it can be used. on a smaller scale this makes up the bulk of his attacks
  • Magecraft: Something he can use to enhance his attacks for a small bit, often used to make the blades endure more.
  • Independant Action: when not connected to his master or Chaldea's energy link he has 8 turns to get things done before he dries up.
  • Magic Resistance: Magic attacks have a lower DC as they're less effective on him
  • ??? (Can be unlocked with research rolls.)
Skills:
  • Minds Eye True: Gives him a plus 5 to dodging/agility tests
  • Archery skills: a Holdover from his human life, gains a plus five to ranged attacks.
  • Swordsmanship: Something he uses often as a Servant, plus five to melee attacks
  • Harem protag: An old skill from an old life, when dealing with those of the opposite sex gain plus five to rolls.
  • ??? (Can be unlocked Via research and or in the story)
Drawbacks:
  • Harem protag: As he has luck with females, he also has misfortune with them as well, mainly when acting against the wishes of one he's used this skill on (unless they're actively working against him and he's aware of it.)
  • Body of Mana: After his 8 turns of Independent Action, he needs to link up with a master or with Chaldea, otherwise he will grow weaker, and eventually die.
  • One Sword one slash: For every blade he creates he get's one use out of, unless Magecraft is used to enhance it, and even then the attack per blade will still be small
  • ??? (Can be gained through story, actions, and research mishaps.)

Name: Olga Marie Animusphere
Job: Director of Chaldea

Opinions on our Heroes: with the exception of brave Man who she sees as too cocky for his own good, her opinions on the rest of them are neutral.

Name: Mash Kirielite
Job: A Team Master/???

Opinions on our heroes: Neutral all around, she looks up to Ritsuka as one of the more normal people here.

Name: Kirschtaria Wodime
Job: A team Master

Opinions on our heroes: is very impressed By brave-Man's accomplishments and assumes his friends are capable of the same thing
 
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Spells and Weaponry unlocked!
  • Command Seals: These are automatically given to those with a contract forged with a servant, this gives the master full control over the Servant meaning that he can safely push said heroic spirit past their limits, revive them or make them do actions. Each master has three of these, using one get's rids of one, and you always get one back the next day
 
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What's in (And around) Chaldea.
Chaldea Discovery: 91 percent. Aside from some bathrooms, some more hidden safe rooms, and you've found almost every place of note here.

Places of interest:

Chaldean Gift shop/Mail office: Yes Chaldea's gift shop and Mail office are in one place, no you cannot question this. It houses supplies meant for shipping out to your family or to be worn off duty.
Actions: None as of yet, your just getting started here.

The Dormitory/quarters for Masters and Servants: Two Areas of Chaldea where our heroes, their sidekicks and their partners sleep. Decorating it may wield bonuses for our heroes morale.
Actions: [] Decorating their rooms, it boosts Morale and results in temporary bonuses.

Safe Rooms: Are well, rooms to get into when shit hit's the fan could also be used as holding cells and backup storage areas if the need arises.
Actions: None as of yet.

Storage Room: A big ass Storage room containing many things with room for more still.
Actions: [] rummage through the Storage to find something cool. [] Place something storage for safe keeping.

Hangar: Where all the collected Vehicles are kept, from planes to cars, if it can run in air and/or ground it's probably in here.
Actions: None yet.

Cafeteria: The usual hang out for most people when hungry.
Actions: [] Socialize with others during Lunch: best to get to know each other there

HQ: Where the Director resides, connected to her personal quarters. if you are called in here be ready to listen or speak.
Actions: [] Talk to Olga: talk to the director about any questions, comments or concerns you may have.

Rayshift/Briefing room: Where you go to Rayshift and get mission assignments. currently being prepped for future use.
Actions: none

Rec Room: A room to rest yourself and laze about, contains all sorts of entertainment systems. could be used for team building
Actions: [] Organize an event for later.

Med Room: where you go to get medical/healing things done. also houses a Therapy room for when things get serious in Singularities.
Actions: None

Summoning Room: Where you summon servants self explanatory really.
Actions: [] Summon a servant

Da Vinci's Workshop: Where people can research new magecraft to use, figure out new mystic codes, or chat with the resident genius.
Actions: [] Research, [] Talk with Da Vinci,

Simulator room and Gym Area: Connected to each other are places where people go to stay strong and keep smart.
Actions: [] Train a Stat/gain a Bonus

Library: It holds many books and knowledge.
Actions: [] Research.
 
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Arrival into Chaldea
(POV Brave man, Also note, all POV sections will be done in second person,)

As you open your eyes once again, you would let out a yawn as you notice the others waking up from their gas induced sleep as you hear a voice bust over the radio causing you all to flinchin pain as it is, frankly..too loud for you or the others to handle at this point. "Sorry about that folks, but it's company policy. We gotta keep where we are and other things hush hush. We'll be landing soonish, like an hour or so. Feel free to enjoy this to the best that you can, we will be distributing Hot drinks to help you all wake up shortly." With that, the Pilot turned off his PA and some part of of the wall opened up showing an empty cup and a selection of hot drinks.

"Well at least they have the decency to treat us after knocking us out." Grumbled Abby as the smell of Coffee poured into the room, a drink that you would also order from the machine, taking a sip of that heavenly drink that kept you going through the graveyard shift when the director was insistent on getting the scene to become perfect.

"Well the Coffee isn't bad at least, although they will be hearing from my Lawyer if this treatment keeps up." You say after taking a drink of your coffee, noticing John checking in on the Kid and Anti, you don't really want to interrupt them but you are curious as to what's being said so you try to read into them to see what's going on over there.
Read check. DC to beat/match: 9 Roll: 10. Success!
Apparently they seem to be talking about the plane ride and what they should expect once they get to Chaldea. Also it looks like they just breached the topic of why Anti is purple. You chuckle as you already know what John's going to say next, sipping from your drink as you look away from the conversation and look at Abby. "So Abby, something I've been meaning to ask you about. Mind if-" You were then interrupted by her.

"No Jack, I don't want you to produce a Bravo Woman show." She would say placing her drink down. "I want to be an inspiration for boys and girls, and your studio is one of those who will definitely not to do that." You simply shrug at this and continue to drink your coffee when the speakers come back on.

"This is your Captain Charles speaking, we are approaching the Landing site, please set yourselves in landing position and thank you for taking Chaldea Airlines. I do hope you enjoyed the ride." With that the plane would begin to land, and once it did the doors outside would open revealing the inside of a building. "Please follow the hallway to where you'll be given the orientation. This is Charles signing out."

At that you and the others would grab your luggage and head out into the Facility and by fallowing the halls you are lead to a giant room with many stairs and a stage in the front, A woman seems to be standing on it as she waits for the seats to fill up which they did rather quickly. She introduced herself As Olga Marie Animusphere the current Director of Chaldea and would begin to explain what this group was doing and how they would do this, something about time travel, summoning spirits and using magic, which is all good and all but something about this seems...off to you. You can't exactly say what but maybe if you look closer you'll see what about this is setting off your lie sense.
Acting Check. DC to beat/match: 5 Roll: 10. Success!
Is she...she is! she's acting the part of the Director of Chaldea, emphasis on Acting, and she's doing a bad job at it too. She's too nervous, her posture looks like she's trying too hard. actually no, that could sum up her performance here in general. Trying too hard. That just brings up the question, why would she feel to need to do this? there's definitely more to her story than what meets the eye. Anyways after a bit more talking she dismisses you saying that you will be assigned your teams and Positions later, for now you and the others have some free time to spend.

Down time:

The team has 4 actions this turn, please assign each member their action for this turn. Yes Multiple people can do the same action but this will take more actions.

[ ] Get to know the area: This is where you'll be employed for a good while, it's for the best to get to know the layout. opens up new options.
-[] Look for the summoning lab in particular and try your this contract thing. This get's you a servant. (This will be counted as a free action, for now at least.)
==[] Who will take up this task?

[] Get to know the people: Your fellow Employees are walking around it's perhaps for the best that you talk to them opens up new options.
-[] Talk to Olga?: You know acting when you see it, and what Olga was doing back there was some pretty poor acting. perhaps there's more to this than meets the eye? (this will consume one extra action, only Brave man can talk to Olga for now)
==[] Who will take up this task?

[ ] Find a room you like and claim it before anyone else does: Self explanatory, you find a room, and you start to set up shop in there. opens up new options.
==[] Who will take up this task?

[ ] Check on the others you came here with: Self explanatory, increases bond between team.
==[] Who will take up this task?

[ ] Check your luggage for anything they might've messed with: They did gas you to keep you from finding out where they are, it's not out of the question that they mess with your stuff. Unlocks character inventory. May find something has changed.
==[] Who will take up this task?
 
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Week 0: Down time
(POV: Bravo man)
roll: 91! Bravoman now knows almost all of Chaldea.
As You were dismissed from the meeting you decided to get to know the workplace a whole lot better, taking a walk around the confines of your new work place before checking out the summoning area mentioned during the orientation of sorts, and god and Explore you did, making Impressive progress throughout the Facility in a way you thought was only possibly using your Bravo man suit. Still while you get the nagging feeling that you've haven't seen it all, you feel like you've seen everywhere that matters for the most part, where the public toilets are, how you'll be sending some of your money to Alpha, all that good stuff. Hell, you've even ran into a woman claiming to either be or be descended from Leonardo Da Vinci, himself in her workshop. so that's going to be useful. anyways after getting a pretty good read on the area, something you'll be sure to share with the others, you happen upon a group of other workers heading into the summoning Room.

"Hey, mind if I get in the early summoning with you guys?" You'd ask to them they would shrug at this and invite you in to see how that ends up. As you walk in you see one of the others, a silver haired guy presumably finish a summoning as as the glare of the gate dies down, leaving him with...A spartan soldier with a flaming Helmet. he introduces himself as master and quickly forges a contract with his summoner, quickly letting the new master show him around, leaving you and two others with the summoning gate and you step up, after being informed on how to use the summoning station.

"Alright so uh...cool chant ..how about this.." You begin to chant some word as you try to activate the gate. "I call out to anyone of the future past or present, I am bravoman, a Hero of the present and a disaster is coming this way, and I would love for someone to help me out." The gate suddenly flashes blue as lights fill the room and a golden card flies into your face, After removing it you would see a white haired figure appear as the lights die down. "Archer class servant, here to fight at your request."

Rewards: Bravoman Gained a Servant. Check the Servants tab in the servants and sidekicks section to learn more about his skills and powers.. Bravoman has also gained the Command Skill power.

(POV: Brave man)
Roll: 23..he missed failing the DC for this by a number or two
Brave man decides to spend his days here getting to know the other co workers in Chaldea, of course going by the Name Jack Saffire one of the best actors on the west side of America, this means you'll have plenty of fans here....or so you thought. what you really got was some Mage's who didn't even know about television and those who did know about you just wanted your autograph and uh well, all the normal fan stuff, they didn't really seem to be interested in you for who you were and while a small part of you is a little sad about this, this was expected from those fans fans who were only interested in your shows. still they at least recognized you for you are. After not finding anyone to talk to, you decided to go and seek out Olga, heading towards her HQ, and knocking twice before being told to come in, only to see a blonde haired...lady? no, no wait you think that's a guy, already talking with her.

"For the last time Wodime, I'm not going to have Chaldea invest in whatever you want, even if it would help with your magecraft, we're already under enough watchful eyes from the worlds governments, we can't risk anything to startle them otherwise they could shut this whole thing down" She would say to him as he shrugged. "Alright then, I'll just have to make do with what I've got. Goodbye Director." He would say in a..British accent you would decide, as he made to leave he would see you and introduce himself. "Hello there, I don't think I've seen you around before. My name is Kirschtaria Wodime, it's nice to meet you." you would of course answer in kind. "Hi, my name is Jack Saffire, better known as Brave man from the hit televison series, 'the adventures of Brave Man.' Perhaps you've heard of me?" At that the Magus would think to himself before answering. "No, I'm sorry to say that I haven't. But I'm willing to talk about what I missed out on." You would nod at that. "Alright, I'll speak to you later." with that Wodime would leave

You approach the Director who's currently hunched over at her desk, looking up at you, before speaking. "So Jack Right? Do you have any questions or concerns you wanted to bring up?" You would stat off your answer with a Joke before getting into the bulk of your response. "Actually it's Saffire, but yes i do. I've come here to ask about you actually." At that she would look up at you curiously. not saying anything waiting for the question. "See I noticed that you were rather uh...overselling yourself back at the Orientation and I was wondering if everything was alright?" At this she would scrutinize you for a bit before stopping to dismiss you. "I'm afraid I don't know what you're talking about, so unless you have any real questions or concerns, I suggest you get out of here." It didn't feel wise to pry so you you decided to well get out of there, and keep an eye on her actions alone until you can pry safely.

Rewards: Unlocked Wodime's and Olga's information in the sidekick and Servants section. this is just to keep track of their current status in Chaldea.

(POV: Bravo Woman)
You find yourself walking down a hallway towards the Master's quarters to go and well go and precure yourself a room, it really isn't hard to do so as you entered a room used your real name to claim it and your Hero name as a password, before you can Unpack your luggage however you notice some white fur near the vents "Pet's are allowed in here?" You would say to yourself before going to unpack your bags.

Rewards: Room Decoration has been Unlocked! use this during down time to make Morale and Loyalty rolls easier with a Bonus.

(POV: Anti-Bravo)
Roll: 45 a respectable get together and Informative meeting
You call up a meeting after a few days to settle in with the others, donning your natural Anti-Bravo man form and waiting in a darkened room for the others to arrive, eventually they do arrive, with Bravo Man, your insufferable but admittedly cool rival entering first and turning up the light levels to what he would consider a reasonable amount, the other 4quickly filed in including Ritsuka from the plane ride to the place. You decide to speak first in your hero voice to truly bring your point across. "Fellow Heroes, Ritsuka, I'm glad you all came. I wanted to talk to you today about something that's becoming more obvious as I stay here. Nobody save for a few people knows our Heroics." Brave man would speak up. "I know right, even more than that do you know how many people don't know about modern television? more than zero, which is very alarming." You nod at that as you survey the others most of them shrug while Ritsuka looks very confused. "Well it seems to me that this here is an opportunity for us, a chance to make a reputation and legend of ourselves so that nothing like this happens again." At that bravo Man raised his hand.

"Yes, uh question. Why would we want to do that? They seem like nice people who don't really need to hear of us." at that you rolled your eyes. "Because Bravo Man, we are heroes, who've saved the world twice over from the same threat, even if my dad was fused with it a second time. We deserve...something, a legend. at the very least. Yes Ritsuka, you have a question?"

"It's uh, nothing really, but uh why did you invite me here? this seems to be a uh, personal matter between you all." Finally a good question, you'd think to yourself before answering. "The answer to that is quite simple Ritsuka, in short since we'll be starting fresh here, there's room for more people to join up on this team of ours. And since we took the same plane to get here, I think it's only fair to say that you'll be one of the first to know what we can really do. See I've been doing some research and have been asking around it seems like we'll be grouped into teams via some sort of selection of skill and power. so while it's very likely for us to be separated from Bravo Woman, chances are we'll be grouped together. So it's only fair that you get to know us and that we get to know you, I'll start. My name is Anti-Bravo Man, before you ask, no Mark isn't my name that's just what I used to get into this place. I like fighting crime, parkour, brooding in places, and my pet Nega pigeon, my partner in fighting crime and stalking the shadows. I can Stretch my limbs and shoot people, I can also warp reality when damaged because I'm just that cool."

"Well I guess I'll go next then. Uh, hi there, I'm John but most people know me as Bravo man, I uh like playing video games, eating snacks and uh creating super attacks. I can also stretch out my limbs and shoot people, But I can also turn into a Submarine with high powered explosives I can shoot out. Abby why don't you go next?"

She would shrug and answer "Abby Sue, one of the best Lawyers in the state of California, or as most people call it after the disaster in Japan, Japanifornia. I do have a super hero suit that grants me powers of flight, strength, Endurance and speed, but what i really enjoy is sticking the hurt to bad guys either in the court of law or on the battlefield. that, being productive, and the occasional venting session I have are enjoyable to me. Don't ask."

With that shutting down the obvious question Ritsuka had Brave Man steps up. "I, as you might be aware, am the one, the only, Brave Man Hero of both the Tv and real world. While I can't really do anything like those other guys can, I can act with the best of them and I've survived two world ending threats, how? you may ask. Simple, I'm just that good. I like coffee, being praised, getting my way, and well just being cool." He would say as he leans against the wall trying make a cool pose as your eyes are directed at Ritsuka waiting for his introduction.

"Alright well, My name is Ritsuka Fujimaru, and uh...I'm just a normal guy, or I was at least. Although all of this Hero stuff goes over my head I guess if magic is real this doesn't seem too weird. Anyways uh, I like absorbing the Atmosphere at social places, playing video games, reading the occasional book, and uh watching TV. It's uh, nice to meet you all." he would say with a nervous wave, a weird gesture you ignore. Afterwards, the talk would veer from introductions and legends and who wants to be on who's team until it get's late into the night, at which point they all head to their respective rooms. Although you think you see a white haired guy come out of nowhere to follow bravo man but you brush it off for now.

Reward: Teamwork gauge is at a nice and healthy 45/100, I'll explain what this does in the singularity or when we get in a battle, but for now just look forward to some future fight mechanics.

(POV: Ritsuka)
Roll: 83
Coming out of the team meeting with some actual honest to god heroes (and not actors like you initially assumed) you feel a lot more comforted knowing that whatever comes next, you have people who'll be ready for it. As you walked towards your room you bumped into a purple haired girl with a clip board. "Oh sorry, I didn't see you there." You would say as you backed up a bit. she would reply with "It's fine, I should've paid more attention to where I was walking. Sorry." "no, no, it's fine really. I don't think we've met, I'm Ritsuka. who are you?" She would answer with "I'm Mash Kirielite, nice to meet you." After some conversation you would agree to talk a bit later as it was getting late.

Rewards: Mash's Bio has been unlocked

The Directors voice broadcasts itself over the PA. "Attention all Employees, our first Rayshift will occur in a weeks time, I suggest you all get settled in and prepared for it, we don't know what awaits us in there." Said Olga before she signed off leaving you with a week to prepare for the singularity

PREP TIME ACTIONS
You may be wondering what the difference between Down Time Actions are and what Prep Time Actions, well to put things simply, those two are in Chaldea actions that can be used to improve stats, and move along character story, Down Time is best at this as it allows you to engage with others and have that team slowly start to work together and form a better bond. Prep Time however is when you'll research things and train your team to become stronger in the field. usually it would be two weeks of down time before a Singularity is discovered, however I'll make an exception for this time as in the game itself, the plot picked up a short time after Ritsuka arrived, and I will be following that formula. The Action economy for both times will be different, in Down time the team goes an explores Chaldea as a sort of Unit, in Prep Time, Each Team mate has their own set of three actions and a number of choices they can use to improve themselves. Other than that, actions taken in singularity sections are rather basic. if you have any criticism or any advice on how I could improve this system feel free to tell me.

[] Bravo Man Actions: choose three
-[] Research the suit: this has a chance for him to learn more about his armor and maybe even unlock a new weapon.
-[] training: has a chance to improve one of your skills, be it mental or physical.
-[] Bond with servant: a Better bond between you and your servant the more easily things will flow.
-[] Practice attacks: gives a bonus to well your attacks. nothing too interesting to say here.

[] Bravo Woman Actions: choose three
-[] Brush up on hand to hand combat: applies a bonus to attacks.
-[] Use the Simulator to practice your flight: Increases Dodge roll bonus.
-[] Practice Lawyering: gives a Bonus to finding workarounds to problems.
-[] Training: has a chance to improve one of your skills, be it mental or physical.

[] Anti-Bravo Man actions: chose three
-[] Work on the Anti-Particle destabilizer in your luggage: Grants a small bonus to Anti-Particle surges.
-[] Make a new invention(Research): head to the workshop and start to put your up bringing into good use. may create a cool invention.
-[] Brood in the dark to improve stealth: It does what it says.
-[] Training: has a chance to improve one of your skills, be it mental or physical.

[] Brave Man Actions: Choose three
-[] Training: has a chance to improve one of your skills, be it mental or physical
-[] Improve your Acting: Increase one of your acting skills by a random amount.
-[] Stage magic: Increase your skill to trick others senses, it also provides a bonus on any enemy who doesn't have clairvoyance.
-[] Speed Training: Increase the speed of which you run.
-[] Beginners guide to magecraft: Learn some Magecraft to protect yourself...or try at any rate.

[] Ritsuka Actions: choose three
-[] Training: has a chance to improve one of your skills, be it mental or physical.
-[] Beginners guide to magecraft: Learn some Magecraft to protect yourself...or try at any rate.
-[] Rummage through storage: Look for a weapon or a protective suit for next week.
-[] Speed Training: Increase the speed of which you run.
-[] Dream: You go to sleep and hope your dreams can help you out somehow.
 
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