Bloons Tower Defense Custom Monkey Hero!

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Do not let the bloons win.
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Zedalb

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Washington
The war between monkeys and balloons has been ongoing for generations. They crush your homes and kill your people, taking over your roads or forging their own to dive deep into your territory.

They must die so you did what all good and honorable monkeys would do and you joined a program to prepare for battle.
Which program did you choose young monkey and what did you discover as your fighting style?


[] Primary short range: The baseball bat was an odd choice of weapon but it has potential to do good damage as well as having knock back
[] Primary long range: The slingshot is not the most potent of weapons but you can fire it quickly and potentially find new ammo in time.

[] Magic short range: Ice magic cannot go far but the ability to slow or even stop bloons is vital, especially with potential to expand it to area effects
[] Magic long range: Calling down thunder is hardly original but extreme range magic artillery is a new way to use it, lots of destructive power over the map.

[] Military short range: The K-Bar Knife is a deadly weapon and commando training means you excel at fighting camo or special bloons, often a vital missing skill.
[] Military long range: The .50 Cal is a marvel of engineering and being able to punch through a small line of bloons at any range could easily be what you need.

[] Support short range: Building fortifications to harm and slow the bloons while enhancing the potency of your own forces is an incredible asset.
[] Support long range: Long range support packages are not a new idea, but you are working to make them cheaper easier and faster in time it may pay off huge.

Choice will also effect starting monkeys, cost of upgrades and various other factors.
 
[x] Support short range: Building fortifications to harm and slow the bloons while enhancing the potency of your own forces is an incredible asset.
 
[X] Support long range: Long range support packages are not a new idea, but you are working to make them cheaper easier and faster in time it may pay off huge.
 
[x] Support short range: Building fortifications to harm and slow the bloons while enhancing the potency of your own forces is an incredible asset.
 
Starting abilities and Warband.
[x] Support short range: Building fortifications to harm and slow the bloons while enhancing the potency of your own forces is an incredible asset.
.
Your goal was and is to protect your people. It's a noble endeavor your goal to minimize losses, to build hard battle lines and to change the face of the battlefield to save every monkey that you can. Your engineering program was oddly simple, and it was a long time until you learned why,


You are not a normal monkey, you are a Hero. You are inherently different, more capable, more independent more intelligent. The others are all so cookie cutter almost no personality or differences between two monkeys trained the same way, It is as if they have taken up their entire minds with the little training they received.

So the support courses moved quickly, and easily for you. Socializing showed little value so you focused on your studies. You were passing but you wanted to see how far you could push it. Eventually you developed a non-standard ability. That was the moment it all changed, the monkey high council recognized you. You were given certain authority and privileges. Resources paved the way for you to continue to experiment and that experimentation bore fruit with your second ability.

However the course is short, and all too soon you find yourself being deployed, only a small handful of monkeys behind you. You will have to pick your missions carefully to gather more monkeys and empower them. The first few missions are the most precarious as you have so little to work with.

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Choose Two:

[] Trenches: Dug upon the path these will slow down bloons without damaging them.
Cool down: Low| Duration Permanent| Slow: 20% |Slow Duration 1 Second|

[] High Ground: Build a small hill for a monkey to stand on increasing their range by a small amount.
Cool down: Medium| Range:+5| Duration Permanent

[] Barbed Wire: Place along the track doing a certain amount of damage before being destroyed.
Cool Down: Low| Duration 10 Pops| Damage: 1 Pops

[] Security Light: When entering your range bloons lose their camo until shortly after leaving it.
Cool Down: N/A Permanent | Duration after leaving range: 1 Second

[] Fort:Changes your deployment to a fort that provides all high ground and some other bonuses to one monkey placed ontop of your deployment
Cool Down: N/A |Duration: Permanent | Pierce: +1 | Range: +5 (From High Ground) |Maximum Monkeys on Fort: 1
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You start with two Dart Monkeys for free.
Choose Two Votes to add to your forces.

[] Two Dart Monkeys
[] One Crossbow Monkey
[] One Spike Factory
[] One Engineer Monkey
[] One Monkey Village


Plan voting is encouraged.
 
[X] Plan Monkeys in Normandy and Maginot
-[X] High Ground: Build a small hill for a monkey to stand on increasing their range by a small amount.
Cool down: Medium| Range:+5| Duration Permanent
-[X] Barbed Wire: Place along the track doing a certain amount of damage before being destroyed.
Cool Down: Low| Duration 10 Pops| Damage: 1 Pops
-[X] One Engineer Monkey
-[X] One Monkey Village
 
[X] Plan Monkeys In The Trenches
-[X] Trenches: Dug upon the path these will slow down bloons without damaging them. Cool down: Low| Duration Permanent| Slow: 20% |Slow Duration 1 Second|
-[X] Barbed Wire: Place along the track doing a certain amount of damage before being destroyed. Cool Down: Low| Duration 10 Pops| Damage: 1 Pops
-[X] One Crossbow Monkey
-[X] One Engineer Monkey
 
[X] Plan Monkeys In The Trenches
-[X] Trenches: Dug upon the path these will slow down bloons without damaging them. Cool down: Low| Duration Permanent| Slow: 20% |Slow Duration 1 Second|
-[X] Barbed Wire: Place along the track doing a certain amount of damage before being destroyed. Cool Down: Low| Duration 10 Pops| Damage: 1 Pops
-[X] One Crossbow Monkey
-[X] One Engineer Monkey
 
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