Vote tally - Blood, Sweat, and Tears (WH40k Design Bureau)

Adhoc vote count started by Happerry on Apr 20, 2020 at 11:36 PM, finished with 17 posts and 4 votes.

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Happerry
Blood, Sweat, and Tears (WH40k Design Bureau)
Post #306
Post #322

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17

  • [X] Plan Torpedoes and Invasion Gear Revised
    -[X] (Housing Add-On) Servitor Defense Stations: While all ships carry armsmen aboard, they are primarily meant to combat human-scale opponents and lack the strength and melee prowess of some xenos and heretic forces. Spreading stations full of combat servitors across a ship can provide some much needed heavy combat assets to oppose ork boarders or hordes of weaker enemies that seek to overwhelm crews through sheer numbers. As well, a few servitor maintenance bays are added to the larger internal defense stations to allow onboard tech priests to keep the defending cyborgs in good condition. While such defense stations lack the numbers and conversion abilities of a full on combat servitor bay, and are generally unable to support offensive boarding options, they are both cheaper and easier to fit onto a ship then said larger bays.
    -[X] (Utility) Fusion Breaker Cannons: Based on the new Calavar Pattern Standard Macrocannon Battery, the Fusion Breaker Cannons achieve superior shell size and velocity by the simple expedient of being utterly fixed in position. This allows for bracing and reinforcements unable to be used on weapons that can actually be meaningfully aimed at other ships to be applied to the guns, thus allowing their increased capability. Of course, this also makes them unable to be used against other voidcraft, but that was never their purpose in the first place. Instead, the Fusion Breaker Cannons, and their enlarged shells which now have room for Fusion Warheads taken from the broadside armament nicknamed as 'Atomic Warheads', are meant to utterly devastate ground targets. Such targets can not meaningfully run or otherwise dodge, and thus the whole ship can be adjusted to aim the Breaker Cannons at them... and then from them deliver enough firepower to give even a warboss a very bad day.
    -[X] (Weapon) 'Duet' Pattern Torpedo Launchers: Very loosely based on the atomic armed rockets of our current missile based broadside option, the 'Duet' Pattern Torpedoes, and their associated launchers, are much, much larger. Faced with the needs of stamina for long distance flight, armor to resist enemy point defense, and power to pose a threat to enemy ships, the designs of the Duet were forced to scale their designs significantly up. The price of that is that each set of the 'Duet' pattern includes only two launchers, thus launching only two torpedoes per firing cycle. But the profit is that torpedoes can be launched at all, armored enough to survive the enemy defenses, given autocannon clusters of their own to drive away enemy fighters, and with warheads big enough not only to threaten other escorts, but enemy cruisers, defense stations, and even, when sufficiently massed, the dreaded orkish space hulks.
    -[X] (Ordinance) Mass Cargo Lander Refit: While it is one of the most famous, the Arvus is not the only cargo lander in the imperium... and some are much larger. Drawing on lessons learned during our first refit of a civilian craft to combat specs, we have taken one of these larger bulk transport designs and added armor and point defense gear, as well as military grade sensors and ECM, while ensuring that each is still capable of carrying an entire company at once, as well as the companies gear and vehicles. And when working together, they can land a lot more then a single company onto enemy held planets or stations.
    [X] For Guarding and boarding
    [X](Utility) as traitor and Ork forces try to initiate boarding combat and the inevitable conflict in the ground perhaps we can adapt some industrial Exo suits for combat operations for anti boarding teams and heavy weapons in the guard, a plated Exo suit seems best for that kind of conflict, upgrading the wearer strength and allowing him to carry heavier weapons and more equipment, it would allow a soldier to fight a low-level boy in single combat and depending on training and equipment almost always win, although the plate cannot stop direct hits it can deflect and tank shrapnel
    [X] (Life Support) AirGuard Ventilation: What is, apart from expanded oxygen stores, a completely standard life support has been altered to provide a deadly last-ditch deterrent against boarding parties. If boarders have occupied a chamber, it can be isolated from the rest of the system, flooded with oxygen and have a spark introduced within. Gas baffles will disperse the explosive force without damaging internal bulkheads. It is also noted that the description of such serves as an excellent deterrent for crew mutinies.
    [X] (Weapon) 'Duet' Pattern Torpedo Launchers: Very loosely based on the atomic armed rockets of our current missile based broadside option, the 'Duet' Pattern Torpedoes, and their associated launchers, are much, much larger. Faced with the needs of stamina for long distance flight, armor to resist enemy point defense, and power to pose a threat to enemy ships, the designs of the Duet were forced to scale their designs significantly up. The price of that is that each set of the 'Duet' pattern includes only two launchers, thus launching only two torpedoes per firing cycle. But the profit is that torpedoes can be launched at all, armored enough to survive the enemy defenses, given autocannon clusters of their own to drive away enemy fighters, and with warheads big enough not only to threaten other escorts, but enemy cruisers, defense stations, and even, when sufficiently massed, the dreaded orkish space hulks.
    [X] (Weapon) Fusion Breaker Cannons: Based on the new Calavar Pattern Standard Macrocannon Battery, the Fusion Breaker Cannons achieve superior shell size and velocity by the simple expedient of being utterly fixed in position. This allows for bracing and reinforcements unable to be used on weapons that can actually be meaningfully aimed at other ships to be applied to the guns, thus allowing their increased capability. Of course, this also makes them unable to be used against other voidcraft, but that was never their purpose in the first place. Instead, the Fusion Breaker Cannons, and their enlarged shells which now have room for Fusion Warheads taken from the broadside armament nicknamed as 'Atomic Warheads', are meant to utterly devastate ground targets. Such targets can not meaningfully run or otherwise dodge, and thus the whole ship can be adjusted to aim the Breaker Cannons at them... and then from them deliver enough firepower to give even a warboss a very bad day.
    [X] Plan: C4 (Command, Control & Colossal Cannons)
    -[X] (Life Support) AirGuard Ventilation: What is, apart from expanded oxygen stores, a completely standard life support system has been altered to provide a deadly last-ditch deterrent against boarding parties. If boarders have occupied a chamber, it can be isolated from the rest of the system, flooded with oxygen and have a spark introduced within. Gas baffles will disperse the explosive force without damaging internal bulkheads. It is also noted that the description of such serves as an excellent deterrent for crew mutinies.
    -[X] (Bridge) Groupsight Bridge: Designed with future ships bearing Macrocannon and Lance Batteries in mind, this bridge improves on the shipboard weapons' fire control systems. The cogitator slaving framework has been adapted from designs of automated air defense batteries and spliced with the standard logic engines that allow a gun crew to plot a trajectory across the depths of space to its intended target. While not automating the process, reducing the gun crew's need to aim the weaponry beyond minute adjustments is projected to increase the coordination of future barrages significantly.
    -[X] (Weapon) 'Duet' Pattern Torpedo Launchers: Very loosely based on the atomic armed rockets of our current missile based broadside option, the 'Duet' Pattern Torpedoes, and their associated launchers, are much, much larger. Faced with the needs of stamina for long distance flight, armor to resist enemy point defense, and power to pose a threat to enemy ships, the designs of the Duet were forced to scale their designs significantly up. The price of that is that each set of the 'Duet' pattern includes only two launchers, thus launching only two torpedoes per firing cycle. But the profit is that torpedoes can be launched at all, armored enough to survive the enemy defenses, given autocannon clusters of their own to drive away enemy fighters, and with warheads big enough not only to threaten other escorts, but enemy cruisers, defense stations, and even, when sufficiently massed, the dreaded orkish space hulks.
    -[X] (Weapon) Fusion Breaker Cannons: Based on the new Calavar Pattern Standard Macrocannon Battery, the Fusion Breaker Cannons achieve superior shell size and velocity by the simple expedient of being utterly fixed in position. This allows for bracing and reinforcements unable to be used on weapons that can actually be meaningfully aimed at other ships to be applied to the guns, thus allowing their increased capability. Of course, this also makes them unable to be used against other voidcraft, but that was never their purpose in the first place. Instead, the Fusion Breaker Cannons, and their enlarged shells which now have room for Fusion Warheads taken from the broadside armament nicknamed as 'Atomic Warheads', are meant to utterly devastate ground targets. Such targets can not meaningfully run or otherwise dodge, and thus the whole ship can be adjusted to aim the Breaker Cannons at them... and then from them deliver enough firepower to give even a warboss a very bad day.
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