Blood, Sweat, and Tears (WH40k Design Bureau)

Torpedo Troubles (set Turn 2 Design Phase, partially canon)
AN: Here is my omake about the bickering that caused the Torpedo to be delayed.
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Torpedo Troubles​

"I am telling you, while that model of cogitator is enough to survive the launch, it takes up too much space to fit the proposed tube!"
"No, the armor needs to be 10cm thick on the nose to better protect the sensors from head on impact, while the rest only needs 5cm of armor."
"The X85 rocket engine have the velocity the torpedo needs, however the high temperature will damage the tube by welding it shut if it is launched from inside the tube, we need to eject the torpedo out of the tube first, before we can activate the rocket engine. The problem is finding a way to eject the heavy torpedo without damaging it or the launch tube."

It seems to be another unproductive day of bickering and arguing for the Torpedo design team. When the team first got the list from the admiralty we initially get to work dividing which parts of the team deal with which problem. First order of business is to design the warhead, a Sub-Magus Sydney Alfred, who specialises in explosions, suggested using a similar design to the warhead used in our infantry rocket launchers. Which uses a hollow cone of copper with explosives packed in the back to push the cone, inward and results in a jet of moltern metal that could penetrate medium to lightly armored vehicles. Fantastic, upscale it to torpedo size and we are good right?

No exactly, as a rule of thumb a shaped charge like the one we plan on using for the torpedo can penetrate about 5x the warhead's diameter, before the jet dissipates. A Claymore Corvette is 1.4 kilometers long and 300 meters wide and since most of the critical systems of a ship like the engines, ammunition, and bridge are usually placed in the center of the ship, it is safe to say that to damage critical systems the torpedo needs to penetrate 100 meters at least, so it can damage critical systems. So, the torpedo would need to be 20 meters in diameter to get 100 meters of penetration using the standard copper shaped charge, even then voidcraft armor is not easy to breach, and it will be highly likely that the torpedo would under perform if it uses the same materials as infantry variant used by the army. Thus Magus Sydney is tasked with finding a better warhead that would deliver much more damage than simply poking a hole into a ship. With that settled for the moment, we move on to the PDs.

A lot of the development time of the torpedo project was spent finding a sensor package that is robust enough to survive the high speeds of travel, be accurate enough to be able to reliably shoot down incoming interceptors, and fit inside of a PD turret. We run various test on a lot of models and even design several prototypes but all of them either can't survive the launch or not reliably accurate enough to hit possible targets or not being small enough to fit in the torpedo itself. We eventually decided to put Lascannons as the torpedo's PD to lower the accuracy requirement and that is what we end up doing. This removed the need for storing ammo, allows the use of more robust targeting suite that only needed to point the turret at an incoming threat, and the Lascannon turret can be more snuggly fit as there is no need for a loading mecahnism. While this lowers the bar, we still can't find a suitable sensor package, so we left Sub-Magus Perelmen and his underlings in finding one that meets qualifications.

Next is figuing out the engine and by that point, Sub-Magus Sydney managed to design a Tandem Warhead, where before the Torpedo hits that hull of the ship, the head of the torpedo explodes teh shaped charge will bore a hole into the hull of the ship using a plasteel alloy that have a low melting point compared to other plasteel alloys allow it to reliably punch through an estimated 200 meters inside a ship. However the rest of the torpedo remains and the surviving half of the torpedo containes a 2nd warhead which forces itself through the weakened section of the armor that had a hole in it created by the 1st warhead and once the rest of the torpedo forces itself inside the ship, it will detonate a small nuclear warhead, imitating the Emperor's holy Bolters in Torpedo form. Fantastic, the team is impressed. The problem is that it made the projected torpedo extremely cramped in the middle as there is little space left for the fuel tank and PD systems. It was decided to have the shaped plasteel charge at the head of the torpedo, then the neck will be for the Lascannon PD which contains the turrets, power packs, sensors, and cogitators, this also provide an extra layer of protection for the nuclear warhead from the explosion of the 1st warhead. The nuclear warhead itself will be in the middle of the torpedo will also have a plasteel cone which will protect the nuclear payload from teh 1st warhead and be strong enough to force its way through the severely weakened ship hull. With a timed charge, set to detonate a few seconds after the shaped charge detonation, this should give the nuclear charge enough time to travel deep inside of the ship before detonating. The rest of the torpedo are the engines and fuel tank.

Now with only 1 year left to our deadline, we are stuck on designing an engine that is powerful enough to get the torpedo at a respectable speed while still being small enough to fit inside our proposed torpedo tube that can fit inside of a Corvette. We also have a separate team handling the armor of the torpedo and which segment had how much armor and etc. Once all of that is settled we still need to set up factories and assembly lines to produce them, the method to safely launch the torpedo without welding the tube shut, along with designing the torpedo tube system that will be installed on ships. If we are given another 5 years and maybe an Imperial Torpedo to dissect, we could complete the project. Right now, it is unlikely we can complete the project before the deadline.

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AN: Here you go the thoughts of one of the Mechanicus Adepts and the story behind how complicated designing a torpedo is without something to copy. I thought up of the tandem plasteel shaped charge nuke warhead combo while reading the description of the completed torpedo. A Nuke inside a ship is nothing to scoff at especially in the confined spaces of a ship. It wouldn't be too damaging to any ship above Heavy Cruiser, because of its sheer mass, but it would be like a Bolter round fired on a Human for a Light Cruiser or smaller vessel. All done in 3 hours, not bad if I do say so myself. Let me know if you have something to add.
 
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Next omake will be the Combat Lighter pilot prompt before I tackle the Resolute fighting Nergle cultist. It is midnight at the moment for me so I'll start tommorow once I get some sleep.
 
AN: Here is my omake about the bickering that caused the Torpedo to be delayed.
Indeed, Calavar would go through a lot of Wild Mass Guessing that ended up nowhere. Although a Tandem Warhead is rightfully considered an advanced technology, as putting a hole through some ten meters of Adamantium and then get the second warhead through it is... Difficult.

Take a +1 bonus to the lowest base result next turn.
 
Indeed, Calavar would go through a lot of Wild Mass Guessing that ended up nowhere. Although a Tandem Warhead is rightfully considered an advanced technology, as putting a hole through some ten meters of Adamantium and then get the second warhead through it is... Difficult.

Take a +1 bonus to the lowest base result next turn.
The Adamantium will be weakened due to both the thermal stress and the literal hole blasted through, so the rest of the torpedo should be able to force itself through the weakened adamantium so it isn't That difficult. I also edited the tandem warhead part to not separate and just have the PD section act as a shield to the nuke and absorb some of the blast while a plasteel penetrator help push the warhead deeper into the ship hull like a bunker buster bomb. Also added a title to the omake.
 
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The Adamantium will be weakened due to both the thermal stress and the literal hole blasted through, so the rest of the torpedo should be able to force itself through the weakened adamantium so it isn't That difficult. I also edited the tandem warhead part to not separate and just have the PD section act as a shield to the nuke and absorb some of the blast while a plasteel penetrator help push the warhead deeper into the ship hull like a bunker buster bomb. Also added a title to the omake.
It's possible, but the sheer durability of Adamantium and Plasteel coupled with needing the warhead to survive the method that breaches the armor while having much less protection means that it is only done by high tier Mechanicus weapons. Because you don't just want to breach the armor (of a Capital ship mind, the expense isn't really worth it for an Escort), you want to breach the hallways, bulkheads, and assorted Stuff between the outside and the inner layers of the target.
 
In other news, I would like to be able to update sometime tomorrow. So if the plan creators could confirm that their option is finalized for the voters to compare, that would be beneficial.
 
Inserted tally to show all the plans on the same page.
Adhoc vote count started by Sir_Travelsalot on Apr 30, 2020 at 3:57 PM, finished with 130 posts and 8 votes.

  • [X] Plan: The New Class
    -[X] Repair all damaged vessels. (79M, 1A)
    -[X] Construct 3x Arbalest-Class Torpedo Destroyers (111M), one to each Naval Squadron
    -[X] Retrofit all 3 Escort Carrier's Hangars with 1 Fury Squadron and 1 Starhawk Squadron each (36M)
    -[X] Buy 1 IG Standard Armoured Army (9M)
    [X] Plan Linebreaker
    -[X] Repair all damaged vessels. (79M, 1A)
    -[X] 9x Refit - Add Servitor Defense Stations to all surviving ships of the 2nd Naval Squadron and the 3rd Naval Squadron. (9M, 9A)
    -[X] Create 3x Imperial Guard Infantry Armies. (9M)
    -[X] Create 2x Infantry Army (4M)
    -[X] 1x Resolute-A-class Corvette (29M), 3rd Patrol Squadron (new)
    -[X] 1x Resolute-A-class Corvette (29M), 1rd Naval Squadron
    -[X] 1x Resolute-A-class Corvette (29M), 2rd Naval Squadron
    -[X] Refit the CVL-1 The Causeway with 1x Starhawk Bomber Squadron and 1x Fury Interceptor Squadron (12M)
    -[X] 1x Castigation-Class Torpedo Corvette (35M), 1st Naval Squadron
    -[X] Move 2 Merchant Marine from 1st Naval Squadron to 3rd Patrol Squadron
    [X] Defenses, Anti-Boarding, and Torpedoes.
    [X] Defenses, Anti-Boarding, and Torpedoes.
    -[X] Create 2x Imperial Guard Infantry Army. (3M)
    -[X] Repair all damaged vessels. (79M, 1A)
    -[X] 6x Refit - Add Servitor Defense Stations to all surviving non-AMM ships of the 2nd Naval Squadron and the 3rd Naval Squadron. (6M, 6A)
    -[X] Refit the CVL-1 The Causeway with 1x Starhawk Bomber Squadron and 1x Fury Interceptor Squadron (12M)
    -[X] 2x Castigation-Class Torpedo Corvette (70M), 1st Torpedo Squadron (new)
    -[X] 2x Resolute-A (62M) (First Naval Squadron)
    -[X] Take the two AMMs (AMM-4 and AMM-5) and the KV-3 Unbowed Supplicant from the Second Naval Squadron and move them to the new 3rd Patrol Squadron.
    -[X] Move the AMM-1 and AMM-2 to the 2nd Naval Squadron
    [X] Using salvage and variants
    -[X] Repair all damaged vessels. (79M, 1A)
    -[X] Move 2 Armed Merchant Marine ships and the resolute form the 1st naval squadron to from the 3th patrol squadron
    -[X] 1x Imperial Guard Infantry 3M
    -[X] Construct 2x Arbalest-Class Torpedo Destroyers (74M), to the 1st torpedo squadron
    -[X] Hull: Sabre-class Corvette Hull (2 W, 1 D, 1 E (2 Accel Max), 2 U (5M)
    -[X] Weapon: Standard Macrocannon Battery MkI (Damage 2, Short Ranged. (2M)
    -[X] Weapon: Duet Torpedo Tubes (2M) + 6x "Indignant"-[X]model Torpedo: (Torpedo 3, Accel 4, Maneuver 2) (1M per Torpedo)
    -[X] Defense: Haptrix-Pattern Rapid Shields (Shield 2, .5 Armor. (4M)
    -[X] Engine: Militarized Engine (Acceleration 2, Maneuver 2, Fuel Efficient) (3M)
    -[X] Utility: Repair Deck (2M)
    -[X] Utility: Cargo Hold (0M)
    -[X] Bridge: Groupsight Combat Bridge (4M)
    -[X] Sensors: T-100 Auspex (2M)
    -[X] Warp: Merchant (4M)
    -[X] LS: Essential (2M)
    -[X] Housing: Barracks (1M)
    -[X] Retrofit all 3 Escort Carrier's Hangars with 1 Fury Squadron AND 1 Starhawk Bomber Squadron (36M)
    -[X] Resolute-A class Corvette(35M, 1A), to the 1st naval squadron
    -[X] Sabre-class Hull (2W,1D,1E (Two Acceleration Maximum), 2U. (5M)
    -[X] Weapons: 2x Standard Macrocannon Battery MkI (Damage 2, Short Ranged. (4M)
    -[X] Defense: Haptrix Rapid Shields (4M)
    -[X] Utility: Cargo Hold (0M), Repair Deck (2M)
    -[X] Sensors: T-100 (2M)
    -[X] Life Support: Essential (2M)
    -[X] Servitor Defense Stations (1M,1A, Housing Add-[X]on)]
    -[X] Bulk Hauler Frame Langley 24M for the 1st naval squadron
    -[X] Hull: Rebuilt Bulk Hauler (3U,1W,1D,1E,1O)
    -[X] Utility: 1x Cargo Hangar w/ Starhawk Bomber Squadron (7M)
    -[X] Utility: 1x Cargo Hangar w/ 1 Fury Squadron (7M)
    -[X] Utility: 1x Cargo Hangar w/ Arvus Combat Lighters (1M)
    -[X] Defense: Shield 1M
    -[X] Omni: Scaffold Armor (Armor 1.5) (2M)
    -[X] Engine: Merchant 1M
    -[X] Bridge: Merchant (1M)
    -[X] Sensors: Sensors: T-100 (2M)
    -[X] Life Support: Expansive
    -[X] Housing: Barracks
    -[X] Warp: Merchant
 
It's possible, but the sheer durability of Adamantium and Plasteel coupled with needing the warhead to survive the method that breaches the armor while having much less protection means that it is only done by high tier Mechanicus weapons. Because you don't just want to breach the armor (of a Capital ship mind, the expense isn't really worth it for an Escort), you want to breach the hallways, bulkheads, and assorted Stuff between the outside and the inner layers of the target.
I meant that in between the PD module and the nuke is another Plasteel cone that is meant to protect the nuke from the first warhead while also keeping it intact while it punches through the severely weakened hull like a bunker buster bomb. It is unlikely that the inside of ship will be made of adamantium or plasteel (I think) even then just having a nuke partially inside of a ship will rip an even bigger hole than just a surface detonation.
 
[X] Defenses, Anti-Boarding, and Torpedoes.
I do not think there are enough large ships around for us to need three torpedo ships at this time. They also have a higher cost in operation as each torpedo cost 1M so i am voting for a plan that builds 2 and 2 corvettes with guns.
 
Cost wise, a Light Cruiser is simply larger than an Escort by something over 27 times. We will not be using direct calculations like this but it is important to remember that they should be a lot more expensive than their lesser brethren.
On a related note, mechanically what is the difference between our corvette design versus destroyers, frigates and heavy frigates?
 
My plan's finalized, yes.

To be fair, a number of escorts also have a prow mount instead of just a turret mount.
Yeah, such as the Scorn and the Fusion Breaker cannon, but the point is they tend to be more flexible, unlike the larger ships which have a more consistent pattern (ignoring that sometimes prow means dorsal turret instead of prow.) For instance, the Firestorm is described as a sword variant and has the same number of weapons, but turns a turret into a prow.
On a related note, mechanically what is the difference between our corvette design versus destroyers, frigates and heavy frigates?
I believe they all qualify as Escorts, but the bigger hull types have better stats, and maybe one or two more slots. It's a relatively small difference between them, not the kind you have to represent with big cost increases. Even the tabletop simply labels them all under the heading of "escorts."
Frigates are the biggest of that group, with destroyers tending to be close behind, and corvettes the smallest of the lot. Historically, anyway.
Correct. Although in IRL history destroyers were larger than frigates, that's not the case in 40k.
 
Frigates are the biggest of that group, with destroyers tending to be close behind, and corvettes the smallest of the lot. Historically, anyway.
The same size categories generally apply to Warhammer, but there's no mechanical differences between them on the tabletop, they all count as escorts there. Just some escorts are weaker (and therefor cheaper) then others. Both the Cobra and the (Chaos) Iconclast cost 30 points while the Sword costs 35 points per ship, for example.

Yeah, such as the Scorn and the Fusion Breaker cannon, but the point is they tend to be more flexible, unlike the larger ships which have a more consistent pattern (ignoring that sometimes prow means dorsal turret instead of prow.) For instance, the Firestorm is described as a sword variant and has the same number of weapons, but turns a turret into a prow.
I was also looking at examples like the Havok, which has a 3 strength turreted weapon battery and a 2 strength prow only battery. Which gives it a total of 5 strength shooting instead of the Sword's total of 4 strength, but only as long as it can keep it's nose pointing at the enemy.
 
On a related note, mechanically what is the difference between our corvette design versus destroyers, frigates and heavy frigates?
Mostly that the Resolute is made with Poor quality components, has a far less refined hull layout that is focused on being able to be built at all by a repurposed drydock like Calaver has, and is slightly smaller than other spacefaring warships; including the Claymore it is vaguely based on. A Heavy Frigate may have specialized one of it's Weapon slots for extra firepower or the Hull for increased durability depending on the producer.
 
I stand corrected then, when I looked it up the size ranges looked pretty similar, with the defining characteristic of destroyers described as being built to fight one sort of enemy vessel in particular.
I was also looking at examples like the Havok, which has a 3 strength turreted weapon battery and a 2 strength prow only battery. Which gives it a total of 5 strength shooting instead of the Sword's total of 4 strength, but only as long as it can keep it's nose pointing at the enemy.
Well yeah and that.

Right, Strengths and such. Right, BFG escort listing for the benefit of others real quick:

-The Sword has Strength 4 Macro-Turrets.
-The Firestorm has a Strength 2 Macro-Turret and a Strength 2 Torpedo Launcher.
-The Falchion has Strength 3 Macro-Turrets and a Strength 1 Torpedo Launcher.
-The Cobra, being a mere destroyer, has a Strength 1 Macro-Turret and a Strength 2 Torpedo Launcher.
-The Turbulent Heavy Frigate is like a Sword, but is slower and less maneuverable, yet has more armour and hull integrity, and also has less Point Defence.
-The Claymore Corvette we faced off is also like a sword and is still less maneuverable, but is as fast, yet has less armour, hull integrity, sensor resolution, and PD.

Last two aren't actually in Battlefleet Gothic but rather Battlefleet Koronus, but oh well.
 
Upgrading the drydock will allow you to build more of a ship in a turn or give you more of a budget. Building the stuff to build the stuff is part of the Design action for the component or hull in question.
Do we need to redesign docs to build Frigates?

Also I am surprised at the lack of Raider classes around the sector.
 
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