Here's a edit of my plan. I've swapped out the Preserver armor upgrade for making Shelter armor more widespread. I've also modified the landship text to remove the reference to strikecraft since at 150~ meters long the Landships aren't going to be able to act as mobile airpads imo.
[X] Plan: Legacy and Landships Version Two
-[X] Improved Multirole strikecraft; In order to rectify the perceived failure of the S-2 Interloper the tech priests and lay brothers among Calavar's industry brought together a formidable team to design the next generation of multi-role strikecraft which will fill the cavernous hangers of the Hegemon's crusade. The S-3 Liberator was designed utilizing the lessons learned and experience gained from the years of design and operation of first the primitive modified Arvus Lighter, the venerable S-1 Savior and the disappointing S-2 Interloper. The Calavan admiralty sought capability that's will match and hopefully exceed the Interloper while remaining at a affordable price to allow the replacement of the aging S-1 Saviors to significantly improve the capability of the striking arm of the Hegemon's Crusade.
-[X] Purpose made escort scale carrier hull; The image of the Calavan strikecraft swarming out of a Strife class carrier is prominent among the propaganda vids of the Crusade. However, while the Strifes are fearsome carriers they are highly valuable and expensive to produce. As the Hegemon's Crusade entered into a consolidation phase the Strifes were seen as inefficient to be used in patrol and garrison duties. An escort scale carrier hull was needed to utilize the hard earned lessons in strikecraft at a affordable price in a wider deployment than was able by the Strifes. This need was answered by the Auceps-class Light Carrier Hull: Although the Cove-pattern hangar can be fitted into most weapon mounts, it tends to be cramped and awkwardly laid out, since the needs of hangar bays are rather different from most weapons. The Auceps-class hull does not have this problem. Its large dorsal landing bay connects neatly to its spacious hangar deck, which easily feeds into the launch rails on either side of the hull. Naturally, this space is then packed to the gills with strike craft, making it just as cramped as any Cove-pattern hangar, but with far more capacity. [1W (broadside, hangar only, increased capacity), 1W, 2D (one armor, one shields), 1U, 1E]
-[X] Shelter Armor Improvement Project; despite the name the improvement project does not focus upon improving the capability of the Shelter armor. Instead it seems to improve its ability to be used in a wider scale than previously possible. It achieves this by improving the design of the armor to reduce the amount of maintenance necessary for optimal function. A lesser importance is placed on streamlining of the production of the armor. With the improvements in general technology it is hoped that the Shelter armor would see wider use in the Hegemon's crusade instead of in ship defense or the few specialist units.
-[X] Disruptor Lance; Based on experience in developing Lance weapons starting from the Thunderclap lance, the Disruptor largely uses the same systems, but in a different matter. Instead of being a particle lance, it is an ionized particle lance, not just damaging targets with the impact of the particles but also dumping huge amounts of charge into whatever target the lance shoots at. This ionic/energy overload... well, overloads equipment around wherever the lances hits, causing cascading malfunctions around the impact zone. Granted, against a well designed, well maintained target this weapon will not cause all too much disruption, but against the likes of the ill designed and maintained ships of the Orks and the degenerate traitors it will cause significant systems disruption on top of the damage of the lance itself.
-[X] Landship; The success of the Cataphract super heavy tank buoyed the spirits and the careers of the designers and techpriests responsible for the weapon of war. With it came rising ambition to improve upon the superheavy tank and produce a near titan scale combatant. Dubbed the Landship, the crawler design was massive, traversing the land on massive tracks. The most numerous variant of the Landship is designed for a support role. Dubbed the Command Carrier, having a multitude of super-heavy artillery batteries the Landship can provide on-demand support across the battlefront as well as a battery of guided missiles. However its true value is in its extensive command and control capability utilizing a vast array of vox casters and other equipment, with which a commanding general can expertly command his entire army from the safety of the craft. The Landship is protected by a exceedingly thick armored hull as well as numerous secondary batteries of weapons that provide heavy anti-infantry and anti-vehicle capacity as well as the ability to defend itself against aerial threats. A notable variant of the Landship is the Bulwalk, a crawler the same size as the Landship/Command Carrier but focused on one thing: contending with and destroying Orkish Gargants and other comparable threats. The Bulwalk is equipped with Titan scale weaponry, though not as powerful or as sophisticated as the holy weapons on the God Machines, they are adequate for the task. It is protected by even thicker armor than the standard landship and has additional suites of close in defensive weapons to protect against lesser foes.
-[X] Military Academy; The demand of the Hegemon's Crusade has seen the PDF and SDF drained of capable officers and crew over the decades of unceasing military expansion. The training infrastructure of the Hegemon's military was overstretched and was not up to the task of preparing the men and women of the Crusade for the harsher, more dangerous battles yet to come. As a solution the Hegemon, in his wisdom, commissioned the design and planning for a school of war which will prepare the men and women and future leaders of the Hegemon's Crusade, both on the ground and among the stars.