Intro - Episode 1
- Location
- Germany
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=} Blades in the Dark {=
=} Legacy of the Shadows {=
6th Kalivet, 845 IE
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=} Blades in the Dark {=
=} Legacy of the Shadows {=
6th Kalivet, 845 IE
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The hour of Song had just begun, Twilight was upon the industrious city of Duskwall and the moon was shining ever stronger in the ever-dark skies above it as Silkshore came to life. The criss-crossed narrow canals going throughout the whole district were lively as always, costumers and service providers sharing boat and bed, moving along side one another, exchanging kisses and more tangible goods on the dark inky waters. Hundreds of gondolas glide to and fro, carrying you to whatever vice and desires you are after, dozens of coloured and patterned silken banners promising various indulgences in a code only the thoroughly initiated know. From whores to exotic ores, from houses or carnal and other pleasures, from soft silks to the must interesting meals one's wallet could afford – if there was a costumer, you could be that there was going to be a supplier in Silkshore.
A myriad of coloured lights, small candles and handheld lanterns shone from buildings and gondolas, turning the dark channels into a spectacle like the ever-changing stars on the dark sky above you. Thankfully for your own business, the main channel was illuminated by the powerful electroplasmatic lights that were on all major streets or waterways of the city and with the general kind of costumer seeking out Silkshore trying their best to evade the gossiping attention of their neighbours – or the rightfully indignant reaction of a spouse they didn't take along- the main water way was mercifully empty.
And of course, the old factory that Chief had been able to find was suited just far enough away from the lights, that a small ship or two could seemingly disappear on the brightly lit waters. The old factory was suited deep enough in the bowls of Silkshore that very few businesses had interest in it – or even found it, while at the same time offering quite a few connections to the tunnels the Wanderer had "discovered" upon disappearing for a bit.
Right now your lair was a bit of a dump, damp, filled with rusted tools and rotting crates and the nice entrance had long since been walled off to allow some rooms to be filled with earth and whatever else was on hand, when they build the tall narrow houses that dominated the districts looks, on top. But all in all: it was yours, it had more than enough discreet ways for you to leave and most importantly: only you and your two henchmen know its position.
A myriad of coloured lights, small candles and handheld lanterns shone from buildings and gondolas, turning the dark channels into a spectacle like the ever-changing stars on the dark sky above you. Thankfully for your own business, the main channel was illuminated by the powerful electroplasmatic lights that were on all major streets or waterways of the city and with the general kind of costumer seeking out Silkshore trying their best to evade the gossiping attention of their neighbours – or the rightfully indignant reaction of a spouse they didn't take along- the main water way was mercifully empty.
And of course, the old factory that Chief had been able to find was suited just far enough away from the lights, that a small ship or two could seemingly disappear on the brightly lit waters. The old factory was suited deep enough in the bowls of Silkshore that very few businesses had interest in it – or even found it, while at the same time offering quite a few connections to the tunnels the Wanderer had "discovered" upon disappearing for a bit.
Right now your lair was a bit of a dump, damp, filled with rusted tools and rotting crates and the nice entrance had long since been walled off to allow some rooms to be filled with earth and whatever else was on hand, when they build the tall narrow houses that dominated the districts looks, on top. But all in all: it was yours, it had more than enough discreet ways for you to leave and most importantly: only you and your two henchmen know its position.
Not a bad start?
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All tales had to begin somewhere, even the unlikeliest of trios. But this was Duskwall, surrounded by the wasteland filled with the legions of vengeful death, held alive by the power of the Leviathans blood brought home to the port by its iron fleet, where your death lead to a final bath in electroplasm to make sure your soul would be gone for good from this mortal plane. Where to start but in misery and hunger? For the year was just in its second month, temperatures were only slowly rising from the frigid lows of Elisar and Mendar, the city was ever trapped under the smoke of thousands of chimneys, the hunting fleets were still resting in their berths and each day the bells rung as frigid and stiff corpses were pulled to their final farewell.
A man without home, a man with a family and a woman with a tendency to throw her coin at the flashiest things she saw: hunger and cold brought you together, the wish to not only get over this season, but to get something more out and for your lives. It was fortunate that your group was known to a few "associates" in the docks and it wasn't too surprising when you met a member of the Grinders on the canals. His face was scarred, his words slurred by the heavy accent of his Skovic mother tongue and you were sure that the high collar of his jacket hit more than just the dirt and grime, as it wasn't often that someone could meet your stare from beneath his clothing: a factory worker, years of working with the blood of the Leviathans having left their mark…
…and now seemingly eager to get some payback on those whose bags he and his comrades had filled with coin in their past life. There's a ship from Lockport in the harbour right now, seeking shelter from the last cold storms of the winter and readying itself to take off as soon as the sea clears again – or clear as much as it can in this age and day.
The Grinders want to hire you to get the logbook of the captain out of his cabin but warn you that it isn't going to be too easy. The ship might not have its own compound with berth, but part of their crew is keeping watch on the gangway leading up to the ship and others are making sure that their cargo of Leviathan blood isn't getting tampered with. That might not be your target, but they are looking out for intruders anyway.
As the "security" no matter how hard it is, still mostly consist out of the sailors of the ship itself, the Grinders are offering to pay you for 4 coins but do hint that they would expect at least one coin to be "modestly" refused by the group of newcomers they are graciously offering a test of their skills.A man without home, a man with a family and a woman with a tendency to throw her coin at the flashiest things she saw: hunger and cold brought you together, the wish to not only get over this season, but to get something more out and for your lives. It was fortunate that your group was known to a few "associates" in the docks and it wasn't too surprising when you met a member of the Grinders on the canals. His face was scarred, his words slurred by the heavy accent of his Skovic mother tongue and you were sure that the high collar of his jacket hit more than just the dirt and grime, as it wasn't often that someone could meet your stare from beneath his clothing: a factory worker, years of working with the blood of the Leviathans having left their mark…
…and now seemingly eager to get some payback on those whose bags he and his comrades had filled with coin in their past life. There's a ship from Lockport in the harbour right now, seeking shelter from the last cold storms of the winter and readying itself to take off as soon as the sea clears again – or clear as much as it can in this age and day.
The Grinders want to hire you to get the logbook of the captain out of his cabin but warn you that it isn't going to be too easy. The ship might not have its own compound with berth, but part of their crew is keeping watch on the gangway leading up to the ship and others are making sure that their cargo of Leviathan blood isn't getting tampered with. That might not be your target, but they are looking out for intruders anyway.
Sounds like Billy's days of boarding ships of other people, aren't yet over.
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