Blades in the Dark - Legacy of the Shadows

Intro - Episode 1
Location
Germany
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=} Blades in the Dark {=

=} Legacy of the Shadows {=

6th​ Kalivet, 845 IE



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The hour of Song had just begun, Twilight was upon the industrious city of Duskwall and the moon was shining ever stronger in the ever-dark skies above it as Silkshore came to life. The criss-crossed narrow canals going throughout the whole district were lively as always, costumers and service providers sharing boat and bed, moving along side one another, exchanging kisses and more tangible goods on the dark inky waters. Hundreds of gondolas glide to and fro, carrying you to whatever vice and desires you are after, dozens of coloured and patterned silken banners promising various indulgences in a code only the thoroughly initiated know. From whores to exotic ores, from houses or carnal and other pleasures, from soft silks to the must interesting meals one's wallet could afford – if there was a costumer, you could be that there was going to be a supplier in Silkshore.

A myriad of coloured lights, small candles and handheld lanterns shone from buildings and gondolas, turning the dark channels into a spectacle like the ever-changing stars on the dark sky above you. Thankfully for your own business, the main channel was illuminated by the powerful electroplasmatic lights that were on all major streets or waterways of the city and with the general kind of costumer seeking out Silkshore trying their best to evade the gossiping attention of their neighbours – or the rightfully indignant reaction of a spouse they didn't take along- the main water way was mercifully empty.

And of course, the old factory that Chief had been able to find was suited just far enough away from the lights, that a small ship or two could seemingly disappear on the brightly lit waters. The old factory was suited deep enough in the bowls of Silkshore that very few businesses had interest in it – or even found it, while at the same time offering quite a few connections to the tunnels the Wanderer had "discovered" upon disappearing for a bit.
Right now your lair was a bit of a dump, damp, filled with rusted tools and rotting crates and the nice entrance had long since been walled off to allow some rooms to be filled with earth and whatever else was on hand, when they build the tall narrow houses that dominated the districts looks, on top. But all in all: it was yours, it had more than enough discreet ways for you to leave and most importantly: only you and your two henchmen know its position.

Not a bad start?

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All tales had to begin somewhere, even the unlikeliest of trios. But this was Duskwall, surrounded by the wasteland filled with the legions of vengeful death, held alive by the power of the Leviathans blood brought home to the port by its iron fleet, where your death lead to a final bath in electroplasm to make sure your soul would be gone for good from this mortal plane. Where to start but in misery and hunger? For the year was just in its second month, temperatures were only slowly rising from the frigid lows of Elisar and Mendar, the city was ever trapped under the smoke of thousands of chimneys, the hunting fleets were still resting in their berths and each day the bells rung as frigid and stiff corpses were pulled to their final farewell.

A man without home, a man with a family and a woman with a tendency to throw her coin at the flashiest things she saw: hunger and cold brought you together, the wish to not only get over this season, but to get something more out and for your lives. It was fortunate that your group was known to a few "associates" in the docks and it wasn't too surprising when you met a member of the Grinders on the canals. His face was scarred, his words slurred by the heavy accent of his Skovic mother tongue and you were sure that the high collar of his jacket hit more than just the dirt and grime, as it wasn't often that someone could meet your stare from beneath his clothing: a factory worker, years of working with the blood of the Leviathans having left their mark…

…and now seemingly eager to get some payback on those whose bags he and his comrades had filled with coin in their past life. There's a ship from Lockport in the harbour right now, seeking shelter from the last cold storms of the winter and readying itself to take off as soon as the sea clears again – or clear as much as it can in this age and day.

The Grinders want to hire you to get the logbook of the captain out of his cabin but warn you that it isn't going to be too easy. The ship might not have its own compound with berth, but part of their crew is keeping watch on the gangway leading up to the ship and others are making sure that their cargo of Leviathan blood isn't getting tampered with. That might not be your target, but they are looking out for intruders anyway.
As the "security" no matter how hard it is, still mostly consist out of the sailors of the ship itself, the Grinders are offering to pay you for 4 coins but do hint that they would expect at least one coin to be "modestly" refused by the group of newcomers they are graciously offering a test of their skills.

Sounds like Billy's days of boarding ships of other people, aren't yet over.

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Billy was a ship captain since she reached her 20s. Her father was a ship captain, her mother was a ship captain and so is her grandfathers and grandmothers. It runs in the blood and fortunately, with her fellow crew members, they've got a job to do! Billy is not the kind of person to work for people, she just lives her life to the fullest and takes everything that she wants. Is it selfish? Of course, it is! That's her way of life! But due to the insistence of her comrades, they accepted the job. She expects to get a big price out of it, however!

Billy is not a stealthy person unlike the two others and so she'll just stay back. She'll get them out of trouble if needed, otherwise, she's just sitting there and drinking rum and singing a famous sea chanty her father teached her.

Although, she wouldn't mind going with them and trying to be 'stealthy'. It might be interesting in the end.


O the work was hard and the wages low,
Leave her, Johnny, leave her.
I guess it's time for us to go,
And it's time for us to leave her.

Leave her, Johnny, leave her!
Oh, leave her, Johnny, leave her!
O the voyage is done and the winds don't blow,
And it's time for us to leave her!

O I thought I heard the old man say,
Leave her, Johnny, leave her.
O tomorrow you will get your pay,
And it's time for us to leave her.

Leave her, Johnny, leave her!
Oh, leave her, Johnny, leave her!
O the voyage is done and the winds don't blow,
And it's time for us to leave her!

The winds blew foul and the seas run high,
Leave her, Johnny, leave her.
We shipped em' green and none went by,
And it's time for us to leave her.

Leave her, Johnny, leave her!
Oh, leave her, Johnny, leave her!
O the voyage is done and the winds don't blow,
And it's time for us to leave her!

The night was a buckle and the old man a'turg,
Leave her, Johnny, leave her.
And the bosun was a beggar with a middle name of work,
And it's time for us to leave her.

Leave her, Johnny, leave her!
Oh, leave her, Johnny, leave her!
O the voyage is done and the winds don't blow,
And it's time for us to leave her!

The old man swears and the night swears too,
Leave her, Johnny, leave her.
The crew will swear and so would you,
And it's time for us to leave her.

Leave her, Johnny, leave her!
Oh, leave her, Johnny, leave her!
O the voyage is done and the winds don't blow,
And it's time for us to leave her!

Their starboard pump is like the crew,
Leave her, Johnny, leave her.
It's all worn out and will not do,
And it's time for us to leave her.

Leave her, Johnny, leave her!
Oh, leave her, Johnny, leave her!
O the voyage is done and the winds don't blow,
And it's time for us to leave her!

The rats have gone and we the crew,
Leave her, Johnny, leave her.
It's time they damned' that we went too!
And it's time for us to leave her.

Leave her, Johnny, leave her!
Oh, leave her, Johnny, leave her!
O the voyage is done and the winds don't blow,
And it's time for us to leave her!

Well I pray that we shall ne'er more see,
Leave her, Johnny, leave her.
A hungry ship the likes of she!
And it's time for us to leave her.

Leave her, Johnny, leave her!
Oh, leave her, Johnny, leave her!
O the voyage is done and the winds don't blow,
And it's time for us to leave her!
 
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Chief was a homely person, more rotound. However, he was not soft. Instead, years of living in Duskwall had made the former Foreman hard. His symbolic tricorn hat was currently off and the man was absently playing with a knife, cleaning the dirt from under his fingernails.
"Boat to the far side of the Ship. We three go alongside during the small hours, enter as a group and work our way to the captains cabin and that logbook.
We leave one man to keep the boat nearby and pick us up again once we are done.
The people on the boat recognise each other so..... loadout fast enough to move, but do not shirk on blades.
Would help to know any details about the ship in question and how its laid out. Billy? Maybe one of your contacts knows that ship in more detail."
First after giving the summary which almost seems likea set of orders, the heavyset man would look up to the others. Despite the nickname of Chief, he was not the leader, but he adjusted and calculated beforehand with a mind like a steel-trap.
"The Associates" was a good name. One of Potential. The trio had found each other and built up what they had. Now it was time to put to the test the potential by working together in the field and solve this "milk-run".


approach: stealth
Point of Infiltration: Infiltration by Boat during "Night-time".
Loadout: Normal
Potential Preperation:
-Detailed Plans on the ship
-Decoy nearby to divert guard-attention
 
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Caldwerwood slouched, watching the other two. He was a drab, nondescript sort. The kind of man you passed on the street without a second thought, and he liked it that way. A man that was no one could accomplish far more than one might expect.

"Ships what lay up like that should be of a class and kind. Harbormaster may have plans for perusal, if our piratical darling comes up dry."

He puffed away on an acrid pipe. Smoke bloomed up and rolled over the ragged brim of his well worn hat.

"If'n you want to go over the side opposite the docks we'll need to be ready for a climb, no two ways as I see it. Apart from that...quick feet, keen wits, and a little luck. If it comes down to knife work we'll have already dropped ourselves in trouble we shan't come back from."

Support the Stealth approach.
Going over the far side will probably require climbing to make it from the water to the deck
Other than that it seems straightforward
 
1st Score

=} The Enchanted Huntress {=

The Associates boat was moving silently through the harbour of their target, the iron hull of the "Enchanted Huntress" rising before the three thieves like the walls of a fortress, large scars and scourges on its side telling the tales of countless battles on the demonic sea, while small lanterns burned with ectoplasmatic flames inside of them, giving the deck and the railing close to it some kind of light in the darkness of the beginning year. You had all the luck you needed when you did your approach, the crew seemed to be out for the most part and the few unlucky sailors who had drawn the lot of guarding the ship had pulled back into warmer rooms or covers, leaving the deck deserted as your henchman offered the climbing gear Caldwerwood had prepared – and easily thrown upwards, till it clung to the railing with a barely audible click.

The plan worked flawless in that way – your minion held the rope on the boat as the three of you climbed up its sides, the iron freezing to the touch even through your boots and gloves and the scars in its iron hide not only offered the purchase you needed to get upwards, but also send small shivers down your spine. Soon you grasped the wooden and metal railing, Billy going first as she pushed herself onto the ship with flourish – which thankfully went unnoticed as the deck as deserted, the cargo bay below exposed by open rafters which led into inky darkness and whatever walking space remained filled with crates and barrels holding water, food and whatever else was needed to continue the travel as soon as it was time to set sails once more – or rather: heat up the boiler.

Your entrance had gone completely unnoticed, crouching on the slightly lowered main deck, you could see the raised quarterdeck and bridge tower on its back, expertly carved woodwork and heavy steel melted into a frame that should resist the more aggressive children of the Leviathans, with the large stack of the ectoplasmatic boilers set into its back and secured from all sides – as it was the only thing able to move the ship should anything happen. If the Aft of the ship resembled a small metal fortress tower, the forward part of the bow was its gun batteries: harpoons and specialised cannons hidden behind large gun-shields, with trenches in the deck and gun ports along the bow – more exotic machinery running along its sides to harvest the life blood of both the Leviathans – and the Empire.

Your target – the captains chambers should be located in the Aft quarters in the shielded middle of the three decked ship, accessible either through stairs leading down from the bridge – where you could see multiple figures smoking- or through the passage ways inside the ships. The later two you might possible access either through the gaping dark cargo-bay which might be quite a drop or by going the long way through the hatches of the bow emplacements.
Well – at least you were on the ship and no one noticed anything yet.

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Chief, as the group would be kneeling and taking in the scenary, would eventually reach out and tap Caldenwood to take the lead across the dock towards the aft quarters, keeping in the shadows of the huge ship.
Caldenwood leading Teamwork-prowl across deck
 
Chief, as the group would be kneeling and taking in the scenary, would eventually reach out and tap Caldenwood to take the lead across the dock towards the aft quarters, keeping in the shadows of the huge ship.
@Terran Imperium

The lurk's ubiquitous clay pipe was snuffed out and secreted in one of many pockets of the long coat. Micah nodded to Chief and slumped further in to his dark clothes and the surrounding shadows. It was disturbing how well the man could conform himself to to the dark, as if he were on the verge of becoming a piece of it. Detachable, animate, and dangerously sentient darkness...and he slunk across the deck gauging cover and the quality of boards as he went before waving the rest along.

Ships had a rhythm houses lacked. They all creaked in their ways, warmth and cold making the bones in the walls complain, wind whistling through holes and loading and unloading boards, but ships...ships danced with the waves. Even at harbor the slight swell could catch the unwary up with a shorter footstep or an odd groan of a timber and it was all a matter of being one with that pattern, that rhythm, that dance.

Micah Calderwood was born to dance.

Long overdue stealthing
Mina threw 2 6-faced dice. Reason: Prowl (2) Total: 6
5 5 1 1
 
The heavyset man did not move quite as gracefully in any regard than his fellow of the associates. But he had a certain quality to his quantity, regarding himself to move steadily in the wake of the pathfinder, keeping his head down and his hat firmly planted onto his head while darting eyes around forth and back for hidden threats, trusting the lurk to do the main job of seeing them through.
whydoyoubother threw 1 6-faced dice. Reason: Prowl Total: 4
4 4
 
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Billy tried to do stealthy. She doesn't normally do stealthy, however. She feels just like a burden right now. Billy feels much more at home when she's in hot blazing combat, or in the sea. Her boots were long and sturdy which were good to keep one's balance on a boat but it wasn't ideal for stealth. Her big fancy hat stood out, her red corsair uniform and its golden pauldrons stood out. She was like a blazing fire in the darkness. Billy was nearly spotted multiple times but there was always Calderwood there to save her ass yet again. She could feel he is getting stressed and now Billy is feeling guilty.

If she had her ship and her crew, she'll just blaze in and ask of them to hand over what she wanted lest something bad happens. Kyahahahahaha! She nearly laughed out loud but Mankie was there to put a hand in her mouth and muffle it. She sent him an annoyed look but then she realized they were still in a mission trying to be stealthy right now. How long is this going to take?
Terran Imperium threw 2 6-faced dice. Total: 3
2 2 1 1
 
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Group Action: 5 – Success/minor Complication
Billy: 2 -> 1 Stress for Calderwood

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With the last glimmers of his pip – Calderwood did his best impression of becoming one with the shadows, his dark clothes merging into the shadows the faint light up on the bridge was giving, while his hands gestured for his partners in crime. While his approach was nearly without even a hint of a presence, his comrades were less light footed and while the Lurk did his best to guide them along his steps, trying to make them move to the same unseen rhythm as he was, even an expert at the helm of the group only went ever so far. The former foreman did his best to follow the example of the more experienced criminal before him, but from time to time he would hit something in the tool and rope strewn deck of the ship, little sounds and quickly bit down curses that thankfully reached no one as the sound of the busy harbour and the waves beneath, swallowed them whole.

The less was said about the attempts of a certain Corsair trying to fade into the shadows the better – she might not be in the mindset today, but thankfully her comrades were there to catch her slight missteps, pulling her quickly down the hatch and into the aft quarters, the cool air of the nightly harbour disappearing to be replaced by the smell of wood, salt water, rust and the sparks of electricity as the few lanterns around the entrance did their best to give the rather messy room you were inside some light. Looking from side to side, you had seemingly ended up in a mix of a pantry and a storeroom, fruits, floor and barrels of water and something stronger standing around, some clearly in the process of begin carried further down into the ship, others seemingly where they ought to be.

Before you congratulate one another on having gotten inside the ship at least, a trap door leading lower at the end of the room began to shift – and you barely got into cover behind bags, barrels and the like, as someone came upstairs~

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Flashback

Chief did not entertain Ladies of the Night. He was married and he was, despite all his faults, honest to the love of his live. He lied, he stole, he got into knife-fights. But he had not gotten so far, even on his lowest, that he had broken the vows he had given his wife. Still, he was currently entertaining one of the girls in a different way.
What was important here was that she would not be so drunk that she would not remember or feel sorry about herself. But neither should she be fully sensible and remember. The woman was neither young nor overly attractive. Her assets lay in being an incessive chatterbox and gossip. Chief smiled as he topped off her drink, himself taking a gulp from his mug across the table. Albeit he... paced himself.
"Must be a massive load. Lockport? More like Treasure island." He led her into rocacious laughter, then leaned forward conspiratively. "Filled their pockets with stolen gold and are now stuck at the harbor like some rats with no way to spend it!" He ended his tale and watched her laugh. The woman was not so much dense as she was byond seeing an opportunity.
This was her second asset. Since she knew the best rumors, certain girls could be at the pier, making a mint of thirsty and bored sailors who had their pockets, according to gossip, lined with gold.
As an added bonus, she may even forget she heard it from him.
Chief smiled and topped off her mug again.
"To opportunities and misfortunes!"

(Desired outcome: Counter: "Alert Guards" with "Distracted Guards" due to increased focus of purchasable services. Method: Flashback and Consort-skill)
whydoyoubother threw 2 6-faced dice. Reason: Consort Total: 7
3 3 4 4
 
It seemed the prior arrangement of Chief had payed out, the trapdoor took longer to open, quite a long time actually, making quite the racket. The reason for that became visible when it was finally pushed open and one of the sailors, a mountain of a man, pushed himself upwards with only one warm – the other holding a giggle girl to his broad chest as they smooched quite happily without any other care in the world. Which of course made your attempt of hiding behind the barrels far easier as the two of them only had eyes for one another. The girl was already lacking a few choice parts of her dress, but neither she nor her costumer seemed to mind overly much as I swung her upwards bridal style and carried her out of the Aft-structure, the door swaying behind him as his laugher and the laugher of the posts further out could be heard even in here.

With him out of the way, you would be able to creep forward to the trap door, past the bags of potatoes that had been stacked on either side of it. A glance down would show a ladder, not too deep to the next deck – and what was more problematic: a sitting sentry, who was still shaking his head at his comrade's departure. Stuffing his pipe, he sat on a box, just a step away from the ladder, barely visible from above and with his very own lantern on a seat next to him. It seemed as if someone wanted to save on expenses and hadn't turn on all of the electric lights down there, just half of them: a bit dark but seemingly perfectly fine to walk – if you weren't that particular sentry it seemed, as he had a piece of cloth wrapped around his eyes and moved with the memorized patterns of someone who knew his environment better than anyone else, but who wasn't able to see it.​
 
Chief did not have time for this delay. He glanced around for a place to stash the soon-to-be body, then made a fist for the others to see. Once Isabella would spring into action, Chief would calmly move over to help restrain the man with a soaked rag of bitter taste.
It is said it would only take someone out for minutes, but oft-times, the victim would be out for hours.

//Proposed Action: Terran Imperium uses prowl to subdue and stash away the sentry. Chief uses Foresight (1 used) in order to assist without gaining stress//
 
Billy grinned. Finally, something she'll be useful in doing. All this sneaking around was more stressful and boring to her than anything. She is kind of hoping they'll be spotted and she'll kill everyone in the ship and get away smoothly but life isn't that easy, she knew that better than anyone. Reality is always ready to spring up and smack you in the head to remind you its here. She'll take out that man quietly.
Terran Imperium threw 4 6-faced dice. Total: 10
1 1 3 3 3 3 3 3
 
Together the two of the more straightforward – well the one straight forward rogue and the well prepared one- members of the gang dropped through the trapdoor, intent on taking out the old guard before he can alert anyone else. Two things happen – well many things happen, but those two will stand out when everyone tries to think back to when this heist took a more daring – or downright mad turn. Billy was able to grasp the guy in time, her boots just on the floor when she pulled him around and grasped his arms – only to hesitate when she suddenly looked into the scarred and burned face of an old acquaintance – a very old acquaintance. Daredevil Mustaba had once been a sailor on a ship with her, an old hand that had spent his time showing her and the other new crewmembers the ropes – quite literally. He was old enough to have served with dozens of privateers and when she had last seen him, he had still been sailing with a corsair bound for warmer water – and half his face hadn't been a mess of scars and burns that made him look even older than he was. For now, what remained of his once kindly features tore into confusion and his hand went to a thick boarding knife at his side…but never reached it as Chief grasped him from behind, pressing the bitter rag against his mouth and doing his best to knock him out in a moment…

…but Billy was too surprised for that moment, she failed to secure his legs and Mustaba kicked out at his attackers, hitting her chin and stomping on Chief's foot – not that it made him able to free himself, but it did something far worse. As Calderwood was just able to follow them, the light footed Lurker just evaded the falling lantern at Mustaba's side and before anyone could do something about it, it shattered with a resounding hiss of glass and worse breaking on its inside, the electroplasmic device on it inside hadn't seen some maintenance since a while and its fuel spilled all over the wooden deck – and then it sparked.

The Three of you were barely able to move out of the way as small jet of flame soared upwards along the ladder you had just taken downwards, the food catching fire like kindling and the air filling with thick dark smoke as you fled out of the compartment, Billy grasping her former mentors unmoving body over her shoulder as you ran behind the next compartment door, pushing the heavy steel slab shut and closing it as tightly as possible, trapping fire and smoke on one side…and you on the other.​
 
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Chief was seething with anger. But he contained it for now and instead tried to ignore the unconcious man, limping first to an alarm-bell and ringing it soundly, gritting his teeth as he puts the whole ship on high alert against the threat of fire.
Then he did try to find a way out of the cargo hold to the backside of the ship. a private entry and exit for the officers and captain.
Older ships like this were often heavily modified and it was no unusual thing to create a shortcut for the higher ranks to the holds for various reasons.
Fact remained: The associates had fucked up. They would have hell to pay for it later.
They would have words about this whole thing. Later. For now, the mission was still on, but it had changed considerably as it was now a race to the captains quarters in the chaos and confusion.
whydoyoubother threw 2 6-faced dice. Reason: Study Total: 7
6 6 1 1
 
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@Terran Imperium
"We can't take him with miss, not if we're to carry out our takings and get away clean-like."

Calderwood hissed to the corsair, eyeing the unconscious old man skeptically. It would have been easier to leave him to the flames. On the other hand the unquiet dead had a way of troubling them what wronged their once living selves. They'd have to dump him somewhere the rest could save him.

"We'll need to sneak 'im up in to the clean air and hope someone grabs him up, aye?"
 
…but Billy was too surprised for that moment, she failed to secure his legs and Mustaba kicked out at his attackers, hitting her chin and stomping on Chief's foot – not that it made him able to free himself, but it did something far worse. As Calderwood was just able to follow them, the light footed Lurker just evaded the falling lantern at Mustaba's side and before anyone could do something about it, it shattered with a resounding hiss of glass and worse breaking on its inside, the electroplasmic device on it inside hadn't seen some maintenance since a while and its fuel spilled all over the wooden deck – and then it sparked.
Billy didn't think she'll encounter an old comrade here of all places. She isn't sure as to what he is doing here and why but it is irrelevant. The surprise was enough to put her off-balance and thus failing her supposedly perfect take out. This is really not Billy's day as Lady Luck herself seems to be displeased with her in some way or another. What a day.

Billy picked up her former comrade and followed her new comrades. She'll trust them in handling her fuck up. They already did very well in the last few hours since they're on this damned ship. When this is finished, Billy will take out her stash of Rum to drink this night.
 
As the group raced into the cargo bay, with the alarms behind them and the unconscious sailor on the corsairs shoulder, they were in luck: it seems that Chiefs idea (or hope) had proven truthful – it only took them a few minutes of moving along the sides of the cargo-bay, feeling and looking for hatches and latches as the alarms rung just beyond and the sound of running boots could be heard everywhere above and below them. As Billy held on to her unconscious mentor, the other two associates succeeded in opening the hatch with the minimal amount of noise and time – while the smell of smoke and burning woke slowly but steadily pushed into their nose. What they found of course was a rather narrow staircase of one kind or another, which lead deeper towards the stern of the ship – dark and without any end in sight.

Squeezing into it and making their way upwards along the stairs, the trio cold only move ever so slowly as Billy tried to keep her burden in a way that didn't lead to him hitting every wall at once. The stairs creaked under their boots and the cries of alarm and panic that came through the thin wooden walls were becoming ever louder as the heat from the fire behind them seemed to have caught a draft or two and was spreading through the upper decks of the aft quarters.

When they finally came upon another hatch above them, they were greeted with what might be the officers mess: unfinished glasses of wine and even a few articles of female lingerie were still lingering around, as if thrown or put aside because something more important had drawn everyone away from their pleasures. Of course, with the alarms still ringing through the whole ship and another bell like this electrically ringing at the head of this room, it wasn't that much of a mystery.​
 
Fast, fast.
Chief allowed himself a moment to breath out. IT had worked and they were much closer to their target. He would step past the potential riches, not wanting to use any time. The Logbook was the target. Now for the Captains Cabin directly. Chief would wave for Calderwood to take the lead. Maybe there was a locked door or a safe.
Or maybe the Spider simply didnt want to take the lead. HE glanced back at Billy still supporting the old man, but said nothing out loud. First the Log Book. Stashing this man here would probably be a bad idea. Even Chief was not heartless enough to put someone onto a burning ship.
 
Fuck Stealth.
With a heavy crunching sound Chief would apply his boot to the Captains Cabin and rush inside to grab the goods. He was hoping on the chaos to work out in their favor but hey. No guts, no glory.
 
With a resounding crack the more ornate than functional door leading to the captain's cabin gave way, the hinges tearing out of the wooden door, but not the iron panel, as carefully worked ornament and carving were torn asunder. Chief barely had time to gasp as a bullet whizzed past his head, hitting the iron wall behind him and ricocheting off, leaving a lead smear on the metal and hitting another wall further down the corridor. Looking past the smoke and the splinters, he got a first-row view of a rather well-dressed greying gentlemen with a pair of duelling pistols, raising the second one, while dropping the first and grasping his naval officer sabre. If you had to guess: you just found the captain and he wasn't too fond of your intrusion and didn't seem to be up to much banter instead of simply creating small holes all over your body.

If one were to look past him, one could see that the safe of the ship was open, paperwork strewed out over his desk and a few bottles of wine shifted to the side as he was busying preparing himself for leaving the ship. A heavy book with the name of the ship emblazoned on it in gold was also quite visible and the only thing between your target and you, seemed to be the captain.​
 
@Terran Imperium
Calderwood swore under his breath as things sparked off even farther. "This isn't my element," he hissed at Billy, slipping his shoulder in against hers to transfer the burden of old Mustaba. He grunted, jerking his head back toward the gunfire.

"At 'em miss, I'll see this one don't fry in our little conflagration."
 
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