Gwen stared the fox down, daring it to make the first move. The fox spat a much larger fireball, and Gwen lanced out reflexively with her prepared energy. With a single flick of her wrist, the cutting expelled the energy necessary for a lance of lighting and a crack of thunder. The lightning jumps towards her target as the thunder crack disrupts the enemy's attack, small petering fires bounce on her skin, lightly singeing her. [23/24 HP] (Gwen dealt 2 damage!)
As Gwen looks back up at the fox, it stands back up. The lightning she launched threw the poor thing to the ground in a sprawl. As the fox starts running at Gwen, its hackles rise in response, almost as if to test the energy in the air. Gwen flashes her wand and strikes the fox pointblank with another flash of lighting in spite of its preparations, though the fox was still ready to attack, with a large ball of fire readying itself between the fangs of the beast. Gwen let off a crack of thunder to disrupt the ball, but the fox blew the fire continuously rather than in a single burst like Gwen expected, and it washed over the sonic defense. [21/24 HP] (Gwen dealt 2 damage!)
Gwen glares at the fox before building her energy for another attack, the fox closes the distance once more. Gwen raises her offhand before her face in preparation of another cone of fire, but instead the fox jumps up and bites down on her arm. With the release of her power the fox was flung off to the ground, leaving Gwen rubbing the bite marks. She channels fire through her wand in preparation of the next attack, and the fire hugs her closely without burning. [19/24] (Gwen dealt 2 damage!)
Mega Element!
Requirements: Cast 3 offensive spells with the same element.
Effect: The bonus attack gains the element of the attack spells, and no spells can miss this turn.
When the fox stands up from the electric assault, it realizes how close Gwen is physically, and swipes with its claws in a panic. Gwen automatically courses the remaining lightning energy from all of her spells through her and launches the fox flying back away from her. The wounds from that attack were already healing as a fire's warmth seeps into them.
The fox lands on its four paws, crouching, readying itself for another attack. With an almost imperceptible twist of its ears it stands up straight and bows. Gwen hesitantly watches it dash off, the fox seemed satisfied with the fight.
"What the hell." Gwen mutters, before returning to her trip home.
MORALE: 90/100
CASH:0
As the week passes, your fortune varies. The fates smile or frown on you, a die is rolled to determine how lucky you are during the week. The value might vary, but rolling higher is better. For the first week, the roll will be an automatic no event, but afterwards, you'll have to deal with good or bad fortune. Bad events can be an extra morale loss, or a sudden fight, and beyond. Good events are just as varied.
Event Roll: [44]! No event.
The rest of Gwen's week was uneventful, she quietly worked on the flower garden after work, and participated calmly with her book club. No rumors, no magical energies moving unexpectedly, nothing unusual. It was time to return to work, and earn a living wage. Gwen would have to decide what she would do during her free time.
As she passed by her favorite shop on the way home, she saw a couple of things he might have wanted to get, but she wasn't comfortable spending some of her living funds on that.
[ ](Shopping) Buy Comfortable Overalls (+2 health)(-1 money)
[ ](Shopping) Buy Itchy Focus Headband (You cannot use the third element of a focus)(+1 damage)(-1 money)
[ ](Shopping) Buy Oversized Belt Buckle (-1 dodge)(+2 health)(-1 money)
Gwen walks on past the store, and decides what to do on the way home.
[ ](Weekly actions) Spend the week working overtime (-morale,+money)
[ ](Weekly actions) Read a book recommended by friends (+morale)
[ ](Weekly actions) Look for a fight (Find an extra combat encounter for the chance to win a new focus)
[ ](Weekly actions) 'Spruce' up an area (Increase the difficulty of a region)
-[ ]Suburbs (1/10)
-[ ]Downtown (3/10)
-[ ]Shopping District (1/10)
-[ ]Campus District (2/10)