[] Kamanthi Sect-State:
The Kamanthi Sect-States are a cultural group defined by their many proud martial traditions and mountainous terrain. Each is dominated by a Sect, a martial and monastic organization that idealizes a martial arts style as a form of religious practice. They believe that the only way to attain freedom from the cycle of reincarnation is to become badass enough to punch it in the face. Some disappear upon reaching this peak, while some stay as Bodhisattvas. The different Sects constantly debate the merits of their respective styles through bloody battle, only uniting when the region as a whole is threatened by outside invasion.
Benefits:
Strong Martial Culture: The Kamanthari have turned creating warriors into an art form.
Strong Defenses: The mountainous terrain makes invasion difficult.
Detriments:
Proud: Unless you have mastered their particular Martial Arts style, any given Sect will be dismissive of you.
Strong Defenses: Invasion of your neighbors is difficult.
[] Silun City-State:
Once, the Hatti peninsula was ruled by a great king, chosen by the gods to bring order to the Dreaming Sea. He was to create an Empire to challenge the great powers of the region. He was to bring prosperity to the Hatti. He was torn down by an alliance of Prasad and the Realm. His capital was burned and every depiction of him was destroyed, until he was known only as the Nameless King. Now the renamed Silun City-States exist at the whims of the gods, creating a culture devoted to offering devotion. Many believe that if they can reunify the gods, they can become king, an act that is done through ritual divine 'poaching.'
Benefits:
Ancient Infrastructure: The Nameless King left a legacy of canals and roads.
Active Divinities: The Gods are abnormally active within this region.
Detriments:
Bad Reputation: Your neighbors fear a new Nameless King arising.
Active Divinities: You have to spend more resources and time propitiating the gods.
[] Merchant Republic of Frylentia
Your city is, to put it lightly, rich. On a favorable trade route between the Scavenger Lands and the Dreaming Sea, the ruling families make more money in a single day than most cities make in a year. A strong tradition of romanticized and symbolic intrigue provides entertainment to the ruling families and the common folk alike. The city is protected only by the private guards of the families and mercenaries, but has never been conquered due to what is commonly called the Curse of Swords. Invading armies find misfortune afflicting them even before they see an opposed mercenary, and no invading general has ever left the city.
Benefits:
Trade: You're super rich.
The Curse of Swords: Conquerors don't prosper.
Detriments:
Pit of Vipers: The ruling families don't take kindly to disruptions.
The Curse of Swords: Monsters in human skin might just count as invaders for the purposes of the Curse.
[] The Tandeen University
According to myth, the Tandeen University was founded by the Principle, source of all knowledge, at the dawn of the world. It has survived the millennia in a virtually unchanged state, and holds knowledge that can destroy the world - at least according to the ruling elite. What is definitely true is that the Tandeen University is the greatest university in the Dreaming Sea region, and does indeed hold a great amount of knowledge. However, tuition only buys so much. To gain additional teachings requires ascending the ranks of the ruling mystery cult, which is beyond most who attend. In addition to the school itself, the University controls a large portion of the island that it's situated on.
Benefits:
Knowledge: The Tandeen University has a lot of knowledge.
Students: People pay to come be taught by you from across the Dreaming Sea, providing a solid source of recruits and money.
Detriments:
Mystery Cult: The University is ruled by a mystery cult, and does not give all its information to outsiders.
Students: A great deal of effort is spent teaching students. Also, spies are often found within the student body.
[] The Kingdom of Shamil
Long ago, a great king and prophet led his people to a new earthly paradise. Here, death is nonexistent and the land overflows with wealth. Those within the Kingdom are able to reincarnate without drinking the Tea of Oblivion, and so remember their past lives. Within the Kingdom, your social position is based on your acts in your previous life, as well as how many lives you've lived as a Shamili. The mountains provide a natural defense, the land overflows with natural resources, and the people are uncommonly skilled. All is good. All is good. All is good.
Benefits:
Natural Resources: Your land overflows with the bounty of nature.
Reincarnation: Remembering your past incarnations leads to an uncommonly skillful populace, as well as a strong social order.
Detriments:
Isolation: Leaving Shamil for any reason is frowned upon, leading to a near complete lack of a foreign policy, and resistance to any such formation of one.
Reincarnation: Reincarnation has lead to a perfect social order. However, rapid change can break this down, and when it does it is spectacular.