Perhaps it was because you were only one person. One legend that managed to create the reputation that many before you desperately chased, especially at such a young age. You had seen the four corners of the entire world, fought countless monsters, demons, and gods.
The Great academies across the sea, in Summerwood, in Cheon and Gwan, all produced heroes, scholars, great men, and women who would forever be linked to legend and History. Their greatness came from the Empire of Yangho, whose armies and roads linked the entire world to it.
It was about to enter the second century of its golden age.
But in Iaban, the continent of your birth, it was far from the peaceful empire that dominated the continent's politics. The land too fragmented by the many cultures, many languages… it's many peoples.
But things were changing that made land rife with war. The Schwarzen empire of the March and Schland were mobilizing its forces north to Apria, and the rebellious, Romian lands of Vahlbury.
Emperess Elizebeth of the Folklands seeks to unify her father's kingdoms, after seven years of bloody civil war, showing no mercy to the brothers that betrayed her.
His Imperial Minister Zho Cao seeks to put an end to the Lilin Republic, after more than a century of coexistence, between the republic, and the Successor Empire of the West.
The Great city-states of the Talion people are holding an election to become a federation of Talia, to fight off the Schwarzen menace to the south.
And in Horopylia, a young king comes of age. His destiny written in the stars, and the sages, that he would conquer the entire world, with the Goddess Meria by his side.
But you are not one of the great kings, Councillors, Ministers, Republics or Emperors that will shape the continent in your own image.
You are just a humble hero, mastered are the ways of travel, of hunting, of scholarly pursuits, magic… of war and adventure.
Yet, your story and that of your students will be the ones who define the destiny of the world.
Would you like to create a character, or Select a premade character?
[]Make A Character
[]Select a Premade Character.
Where is your Academy?:
[]The Free City of Mergadia: One of the few independent regions within the Schwarzen client state of Kaplodia and the wealthiest city on the continent. Its wealth comes from its position at the connection of the three major rivers of the southern continent, and the taxation of the river traffic, the exchange of goods, and for being money lenders in the various wars the empire has partaken in. The Empires influence is very... noticeable here. Your academy was founded on getting even more money, and not producing great heroes that could protect the people. (Double Starting Wealth, Under the Authority of the City Council and thus, the empire. Double the Expenditure on Land taxation.)
[]The Lakeside City of Elkhoft: On the Banks of Lake Ashada, in Permia, there lies a city of peace, prosperity, and love. This is not that city. A town of drunks, debauchery, and sin, they just gave you the academy lands for free, thinking it would bring in more tourists. Unfortunately, you have to deal with drunks, and their reputation, from destroying both your academy and your reputation. (Disaster Roll increased by 10 until certain actions completed, You are not taxed and only have to pay for supplies to feed your students and staff. Getting well-paying missions will be… difficult)
[]The Fangshire Stronghold Igland: Deep within the Fangshire forest, there are the woodsmen who work the land, raise the trees, and chop them down when they are ready to be used. The Foresters of Igland see the academy as a welcome addition to their city, but they warn that the spirits of the forest might be angry if you build any more than they offer you. (Spirits of the Forest will prevent you from building until defeated or negotiated with. Highest quality building material now 100% off if you work with the Foresters.)
[]The Rotten Port of Nukvale: The Largest city on the Continents western coast, it is abundant in fish, trade, and problems. It is corrupt, its people living under iron handed ministers and magistrates, who leech the life from the city. But underneath it, all is a thriving underbelly that seeks to make those powerful, smart, or mad enough, immeasurable wealth. (Criminal element here, Students may be kidnapped and held for ransom. Access to Rare and magical artifacts, if you know where to look. Taxation... what taxation? Don't you mean bribes?)
[]The Center of the World: Milthwaite: A city closest to the Geographic center of the Continent of Iaban, it has been a central part of the great legends of the past, from Gregor the Good, The Speaker of the Dead Lunius Cassius, and the sight of the great Temple of Meria. With such a place steeped in magic and in legend, it is the perfect place to train heroes. (In a holy site, Magic gets... wierd here. Temple Tax. The King of this nation might take an intrest in you.)
AN: Hey look, another Magoose CK2 Quest... Well, guess what SV, this time, you get MAPS!
Culture: Rusanic: +5 to Learning, +2 to martial, +1 to Health, +50% to the cost of upgrades in your academy. Cultural Rival to the Romain.
Stats
Diplomacy: 21
Martial: 26
Stewardship: 15
Intrigue: 29
Learning: 60
Personal Combat: 55
Traits:
Nature Mage (Master): You are the Authority when it comes to nature magic, from plants, to whether to planets lifeforce itself. (+20 to learning, +15 to Personal combat, +5 to everything else)
Legendary Hero: You are considered one of the Greatest Heroes to walk the Continent. Your ability to slay monsters, make peace with the spirits and man alike, make you a living legend. (+10 to all Stats)
Renowned Physician: This character is a renowned practitioner of medicine. If there's a scrap of flesh or a drop of blood, she'll stitch you right up (mostly) good as new. (+20 to Healing Rolls)
Mystic: The unknown and barely understood arcane and magical arts are this one's forte, especially the ones that one would consider, unnatural. (+5 to Learning, +2 to intrigue, Special Actions Available.)
Charitable: Outgoing and generous, this person sees their role in life is helping those in need (+3 to diplomacy)
Shy: An introvert who has a hard time speaking to new people or in public. They'd prefer to just be alone, or unnoticed. (-3 to diplomacy)
Culture: Rusanic: +5 to Learning, +2 to martial, +1 to Health, +50% to the cost of upgrades in your academy. Cultural Rival to the Romain.
Stats:
Diplomacy: 29
Martial: 20
Stewardship: 28
Intrigue: 19
Learning: 41
Personal Combat: 33
Traits:
Nature Mage (Journeywomen): You are competent when it comes to nature magic, from plants, to whether to planets lifeforce itself. (+10 to learning, +10 to Personal combat, +3 to everything else)
Attractive: This person is absolutely stunningly beautiful. So beautiful in fact, people can't stop looking at them. (+2 to diplomacy, +10 opinion from everyone)
Chaste: Innocent and easily embarrassed by sexual situations and thoughts. They may even be unaware of basic innuendos. (-15% Fertility, +2 to Diplomacy, -2 to Learning, Immune to seduction.)
Patient: Capable of great control and focus over extended periods of time, this person knows good things come to those who wait until the right moment. (+1 to all stats)
Administrator: This person has a knack for accounting and organizing people. Numbers, time management, the nerd knows how to juggle them. (+5 to Stewardship, +2 to Diplomacy, +20 to Stewardship Actions.)
Name: Gin The Sealess Captian
Age: 25
Health: 5.0
Fertility:100%
Culture: Tallian: (+7 to diplomacy, -50% to diplomatic action cost. Rival to the Shwazen culture.)
Stats:
Diplomacy: 27
Martial: 31
Stewardship: 20
Intrigue: 25
Learning: 9
Personal Combat: 28
Traits:
Corsair (Journeywomen): Your blood is salt and your voice carries all the way to the sea. On a boat, a ship or even a canoe, you can sail it. (+7 to Martial, +4 to intrigue. Will not die if lost at sea.)
Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy.)
Ruthless: You will do anything to accomplish your goals. (-4 to diplomacy, +2 to intrigue, martial and Personal combat)
Patient: Capable of great control and focus over extended periods of time, this person knows good things come to those who wait until the right moment. (+1 to all stats)
Name: Jasper the Winged Knight/The Kingslayer
Age: 50
Health: 8.0
Fertility: 125%
Culture: Rusanic: +5 to Learning, +2 to martial, +1 to Health, +50% to the cost of upgrades in your academy. Cultural Rival to the Romain.
Stats:
Diplomacy: 0
Martial: 41
Stewardship: 10
Intrigue: 15
Learning: 16
Personal Combat: 50
Traits:
Pegasus Knight (Master): A Mounted Warrior that rides a flying horse into battle, you are a fearsome warrior who is without fear. (+20 to martial and Personal combat, +5 to learning. You ride a pegasus into battle.)
Kingslayer: You have committed the crime of regicide, against King Saren the Kind. The other rulers hate a kingslayer, even his rivals have placed bounties on his head. (Diplomacy set to 0)
Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy.)
Just: Fairness, morality, and law. This person seeks to balance all accounts, by forgiveness and retribution alike. (+5 to Stewardship and +2 to diplomacy.)
Strong: This person is a physical powerhouse, one that can do many things with ease thanks to his sheer strength and endurance. (+4 to personal combat, +2 to martial, +25% to Fertility, +2 to health.)
Name: Prince Nero Schwarze
Age: 26
Health: 5.0
Fertility: 75%
Culture: Shwazen: (+7 To Personal Combat, +4 to Martial. Rival to the Tallian and Romain culture.)
Stats:
Diplomacy: 12
Martial: 36
Stewardship: 24
Intrigue: 23
Learning: 40
Personal Combat: 45
Traits:
Dark Mage (Journeyman): You have studied the Dark Arts of the world, and have survived with your mind and sanity intact. The power you control is enormous, but you still have much to learn before you have mastered it. (+15 to learning, +10 to Personal Combat. -25% Fertility, -10 to diplomacy. Prone to bouts of moping and depression.)
Exiled: Due to a Crime he has committed, or by his own volition, this person will not return to his homeland. (-10 to all relations of Schwarzen Culture.)
Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy.)
One Eyed: This character has lost an eye, either due to battle or to an accident (-10 Personal Combat, -5 martial)
Cynical: The world is cruel, and goodness is a lie. This character sees only darkness in others and is suspicious about everything. (-3 to learning +2 to intrigue.)
Proud: This person is convinced that them being or will be, the best is an indisputable fact. Any who stand in the way of this are destined to be trampled underfoot. (+15 to personal actions, -5 opinion from everyone.)
Name: Zelda Greyback
Age: 23
Health: 5.0
Fertility: 100%
Culture:Romian: (+5 to Stewardship, +2 to learning, -50% to the cost and constructing buildings in your academy. Rival to the Rusanic Culture)
Stats:
Diplomacy: 25
Martial: 15
Stewardship:31
Intrigue: 25
Learning: 37
Personal Combat: 21
Traits:
White Mage (Journeywomen): You are a mage of Healing and Light. Protector of the innocent and the vanquisher of evil demons. (+10 to learning, +5 to Personal combat)
Craven: Running away to live another day is this person's plan A.(-2 to martial and Personal combat, -1 to diplomacy.)
Attractive: This person is absolutely stunningly beautiful. So beautiful in fact, people can't stop looking at them. (+2 to diplomacy, +10 opinion from everyone)
Kind: This generous and gentle person is friendly to all, and will only fight or kill when it is necessary, and after all attempts at diplomacy have failed. (+3 to diplomacy, +10 to diplomacy rolls, -5 to Personal Combat.)
Charitable: Outgoing and generous, this person sees their role in life is helping those in need (+3 to diplomacy, +10 to diplomacy rolls when involving other people or helping people.)
Name:Talion Tall Talker
Age: 39
Health: 4.5
Fertility: 100%
Culture: Tallian: (+7 to diplomacy, -50% to diplomatic action cost. Rival to the Shwazen culture.)
Stats:
Diplomacy: 40
Martial: 15
Stewardship: 21
Intrigue: 31
Learning: 8
Personal Combat: 12
Traits:
Politician (Journeyman): Words are Wind as they would say in Sano, but this mans way with words are like crafting the winds itself. (+12 to diplomacy, +8 to intrigue.)
Drunkard: This character loves the demon drink. (-.5 to health, -2 to stewardship.)
Gregarious: You know the right words to say to all the right people. (+4 to diplomacy.)
Trusting: You give your trust to people unconditionally. (+2 to Diplomacy, -2 to intrigue)
Ambitious: You have the drive to be the best in the galaxy. (+2 to all stats)
Name: John Roche
Age: 33
Health: 7.0
Fertility: 125%
Culture:Angshire: (Animal Tongue Trait unlocked, +2 to diplomacy. Food Expenditure halved. Rival to the Hantzu)
Stats:
Diplomacy: 12
Martial: 38
Stewardship: 21
Intrigue: 30
Learning: 12
Personal Combat: 49
Traits:
Mercenary (Journeyman): You are a man who fights for coin, and whatever you believe in. No gods or kings will ever sway you from the path you walk. (+15 to Personal Combat, +10 to Martial.)
Animal Tounge: You can speak to beasts, and they can speak to you, so is the balance between man and beast. (Can speak to animals and beasts and resolve situations peacefully. Animals will fight beside you in battle.)
Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy.)
Strong: This person is a physical powerhouse, one that can do many things with ease thanks to his sheer strength and endurance. (+4 to personal combat, +2 to martial, +25% to Fertility, +2 to health.)
Patient: Capable of great control and focus over extended periods of time, this person knows good things come to those who wait until the right moment. (+1 to all stats)
There are a Great many heroes in the land of Iaban. Heroes who have shaped the land before.
Who would you like to be?
[]Lucent the Lightbringer: The Bringer of Hope and Peace in the waring lands of Breathtila, the Duelist of The North, and the Knight of the Sun. Born to a Minor Noble family, the Morningstars of Newbury, he excelled at combat and war, neglecting the studies of statecraft, court, and magic, except for his natural affinity for light and healing magic. He requested to be skipped over as successor to his family's estate, to adventure the continent. His parents granted his request, and he traveled South to seek his fortune fighting in the Schland's. Over the years, his combat experience and magical ability grew, as he cleaned the roads of bandits, destroyed the great monster Sigral of Hyporia, before it could destroy Cadscyr, and healing millions of people with his healing magic during the grey plague of Milthwaite as part of ending the war between itself and Breathtila. Wielding the Legendary Blade Lucens Ligabis, his swordsmanship is second only to the god of war Petrious himself. His attitude of seeing the best in people may make him seem naive, and his lack of formal training may make him seem dull and unprepared to teach students, but his power, skill and practical knowledge make him a formidable foe to anyone who dares cross him. Unfortunately, despite his great power and skill, he is despised by the Roamians and the Schwarzen's, for his actions in Mithwaite healed the Army of Hyporia, allowing it to ravage the lands to the south, and for being a speaker of animal's like the remainder of his family, which is considered heretical in the lands of the south.
[]Maximillian Septimus: The Lion of the Romain Confederation, The Builder, The Fortmaster. Many names describe this architect, but his heroics are legendary South of the Schland. Growing up as an architects apprentice, he learned that his mind was the greatest weapon that he had, and could make up for his frail and ill body. And his clever strategies allowed him to destroy many enemies, from the Bandit king Ceaser the Mad, where he entrapped his forces in the Fangshire forest, where the spirits tore them to pieces, to destroying the Kraken Regis by trapping it on the Statue of Julius the Magnificent than ramming his ship into its body, killing it instantly, or by making peace with Emperor of the Schwarzen's by telling him that his armies were standing on explosives, and one wrong spark would kill them all. His clever mind makes him a great teacher, but his lack of direct combat skills always put him at a disadvantage, and his reputation as a trickster made him more enemies than friends.
[]Amber of the Seasons: Hailing from Hyporia and the plains city of Markithe, she is one of the most powerful witches alive, and the authority on nature magic, this witch has seen a lot in her many years alive and has done great things to earn her title. From restoring Lake Ashada's fish and natural wildlife after pestilence wiped it out, to brokering a peace treaty between the Fangshire Spirits and the City of Ingland, to saving the entire nation of Permia by giving it life-saving rains for its crops to grow again. She is the most powerful sorceress' alive and with it, her reputation carries respect throughout all the nations of the land, however, her skills at diplomacy and money handling are… lacking, to say the least.
[]Hoster the Slayer: The Monster of Schland, the sacker of Dragon's tooth, the Slayer of the Dragon Galdron. He is a Schwarzen hailing from Bhymholme, one of the great cites along the Merga River, and the greatest leader of heroes who have ever lived. With his guild "The Stormcrawlers" He led them on expeditions and adventures that saw the defeat of the Last Giant Jurmagon before it could shatter the continent in two, lead the Armies of Emperor Schwarze to victory against Apria, at the battle of Summerborough. But it was alone where he slew Galdron the Dragon for threatening his city, did he rise above his guild and become a legend on his own. His skill at command and leading an organization before becoming headmaster, along with his reputation as a Dragon Slayer, will cause dozens to flock to his school. However, his brutality and cruelty to anyone not a Schwarzen will make things difficult… Both for him, his staff, and all the students who may come to his academy.
[]I don't like these charecters, let us make our own!
Running academy is not just a one-person endeavor. It requires a whole host of People to run, from a deputy Headmaster, teachers to train all sorts of skills that makes a hero, to the cooks that make food. to the janitor that has to clean everything up.
Positions Available:
(The 4 positions in green must be filled for the School to be operational, everything else is optional, but can add to the Academies) []Deputy Headmaster (Your Assistant and runner of the Day to Day operations)
[]Sailing Instructor/ Swimming teacher (Students need to know how to sail and to swim) []Combat Instructor (Obviously students need to learn how to fight.)
[]Weapons Master (Someone needs to introduce foreign weapons and how to fight against them)
[]Janitor (This is more for you than anyone else... So much ink) []Magical Instructor (Students swhould know the basics before branching out.)
[]Beast Master/ Beast Expert/Slayer (Monsters still roam the wilds)
[]The Medic (Because Accidents happen.)
[]Representative To the Kingdom (you need to make sure your interests are made clear to the Grand Prince of Permia.)
[]Political Teacher (Not getting killed because you bowed wrong is definatly something the students should learn)
[]The School Spymaster (Because you know from experience that someone is going to want someone else dead) []Supply Master (FOOOOD!)
Note on Staff: The More Staff you choose, the more you have to pay per month, but it also means you have more students to start with, which means more students you can send on missions to earn money to pay for everything.
That number of students you start with goes up if a hire goes in the right position for their class, reputation or their personality.
These descriptions are vauge for a reason, and almost everyone can be one of two positions, so do not freak out.
Choose your teachers from Below.
[]Cicilia The Vine Princess: One of your Best Friends, she is an alchemist of experience and a beauty that made almost any man fall for her, though she is horrible at recognizing their affections. She's someone you trust, which is something you can not say about anyone else. (Culture Rusanic, Class: Alchemist/Mage)
[]Nero Schwarze: The Second in Command of the Stormcrows before Hoster slew Galdron, and the self-imposed exiled son of Emperor Fredrick, he left to make his own mark on the world, and to escape his own reputation as a magician that practices da- Elder magic. He is skilled at command and at making sure day to day operations run smoothly, but he is also a decent teacher and does not mind getting passed over for the position to teach. (Culture: Schwarzen, Class: Dark Mage/Knight)
[]Jasper the Winged Knight/ The Kingslayer: Knight of Midna. He is a knight of a reputable sort, noble, courageous, and overprotective of his charges. He tried to teach heroes at the royal court but was exiled when his king tried to rape one of his charges, and he killed him, which caused him to flee. He received his name for riding a pegasus into battle. (Culture Rusanic, Class: Knight/Pegusus Knight)
[]Talion Tall Talker: A former politician from Sano, He's a local of the town who offered his services to you. He used to be a big deal, something about almost forming a Tallian confederation, and warning about threats from the south. He was then laughed all the way to Elkhort. But he has friends in town that could help you out. (Culture: Tallian, Class: Politician.)
[]Izuku the Smallest Might: A prizefighter and vigilante from Eisur, he was, known for fighting anything that his fists came into contact with, along with going outside the law to make sure evildoers pay. That got him run out of his city. He still does what he believes is right, even though he might get himself hurt. (Culture Hantzu, Class Monk)
[]Marcus Maximilious: A Southerner who found himself on the wrong end of a slave raid, he was sold to the Elkhort's prince. A few days later, the prince was impressed with his skill, and Marcus was set free. Seeing nothing better to do with his life, he offered his services to teach the more... Subtle intrigues of court, and to make sure the kids keep their heads on their shoulders when meeting with foreign dignitaries. That he's a mage is just an added bonus. (Culture Romain, Class: Mage.)
[]Strider of the Red Mountains: An Archer who does not speak, but he teaches through actions. He offered his services to, in writing 'Teach these kids proper archery and survival skills.' You have no idea what that means, but you'll take it. (Culture: Tallian, Class: Ranger.)
[]Gin The Sealess Captian: Gin is a Local Girl who tried to her hand at Sailing when she was a child. After her father was murdered, she still continued her dream, even as she was told she never could. She may not have sailed the seas, but the lake she sails is harsh enough. She wants to join you to finally sail in the open sea, and find the man who killed her father, and bring justice to the unjust. (Culture: Tallian, Class: Corsair)
[]Asuna the Blue Dragon: A former ninja of the Wei clan, she left her clan after a failed assassination, and she would rather live than have to commit suicide. While she is trained as a ninja, she is no slouch at combat, and enjoys a good spar… That and long walks through the woods. (Culture Hantzu, Class Ninja)
[]Barry the Demon of Dolvvale: The Greatest Soldier in alive, he has trained for over 50 years to reach perfection with every weapon imaginable. While he is old, and is ill, he is still a fine teacher, with his heroing days not long behind him. (Culture Schwarzen, Class: Blademaster)
[]Vladimier The Wolf Whisperer: A refugee from the Folklands, he grew being raised by direwolves. With his ability to speak to them, he went through life rather… plainly. Until he became alpha of his pack, made them stop attacking settlements, and he found work as a lumberjack. Than his pack was attacked by hunters who wanted the direwolves pelts to give them to the Empress. He fled to the south after he had a bounty. While he is lacking in combat experience, he makes up for it with having an entire direwolf pack at his beck and call. He is a good man, and a peacemaker between beasts and man.(Culture: Angshire. Class: Beastmaster)
[]Adam the Wandering Shade: A supposed spy of great renown, A noted traitor of many many masters, he is loyal only to himself, and the knowledge he has to teach. The fact he offers you his services says more about the reputation you have and the power you wield. (Culture: Romain, Class: Spy)
[]John Roche: This is the most dangerous man in the north, A noted archer, ranger, and mercenary from Newbury. He has the noted honor of being the single most wanted man in the north after murdering an entire delegation of Schwarzen diplomats after he had discovered a plot to plunge his kingdom into anarchy. After losing his entire company in the battle of broken hills, he drifted south, a marked man running out of time. Never stopping his quest to help his people. (Culture: Angshire. Class: Mercenary)
[]Zelda Greyback: A skilled mage and political schemer. She was ran out of court due to botching a spell that wound up summoning a demon, though she managed to kill it, her patron was not pleased with her. She was then framed for murder after she tried to protect her liege lord. Although she was cleared of the crime, she was exiled. She still tried her best to help people, wherever she can. (Culture: Romain, Class: Mage)
AN: As you have chosen Elkhort, the city of poor reputation and drunks, have a dysfunctional Cast of misfits, screwballs, and strangeness.
Vote in Plan Format Please.
[]Plan: Magoose:
[]Deputy Headmaster: Nero Schwarze
[]Magical Instructor: Cicilia The Vine Princess
[]Combat InstructorJasper the Winged Knight/ The Kingslayer
[]Supply Master: John Roche
Note: You will gain money from completing missions until you make the proper upgrades to your Academy, which will cut down expenditure, or actually give the academy an income besides missions and graduating students.