[X] Plan The Bare Necessities (Cheap)
-[X] Brush up on Theory
-[X] Recruitment Drive
--[X] Appeal to patriotism and adventure: Difficulty 8, 0R
-[x] Lifter Efficiency (Design)
-[X] Marie: Long-Term Living
[X] Plan Airship Modifications
-[X] Long-Term Living: The cabins and facilities currently on board can only be described as 'spartan'. Aside from a few loner types who are content to live out of a suitcase and inside a steel can, it will be difficult to maintain long term comfort aboard without various upgrades. Better rooms, better kitchen equipment, and more. (1 R) (Organize, Airship) (Difficulty 5)
-[X] Shield Emplacement: A basic magical shield device is perhaps the most important upgrade you can make. The 51st is a transport ship, not a combat vessel, and anything to provide an ounce of proper survivability is badly needed. It will be powered off onboard mana stores easily enough. (1 R) (High Priority) (Magic, Airship) (Difficulty 6) (Kanna)
-[X] Autopilot: Designing a magical computing system to assist with most basic station keeping and maneuvering tasks is plausible, though it will likely require extensive customization and refinement to become practical. Still, allowing the ship to operate semi-autonomously could be very useful. (2 R) (Magic, Airship) (Difficulty 9) (Kanna + Marie)
[X] Plan: Hands and Shields
-[X] Shield Emplacement
-[X] Brush up on Theory
-[X] Recruitment Drive
--[X] Offer pay for service: Difficulty 6, 3R
-[X] Marie: Long-Term Living