Battlefield 1: Because the Xbox One and New 3DS weren't enough gamer confusion

Battlefield 5: the quest for more money, is looking pretty good!

Won't buy it, heavens forbid!

But hey, flashy graphics and watered down gameplay, my...Well, not my favourite, but hey, some people like generic franchises which release every year... ;\

;( , , ,
 
Battlefield 5: the quest for more money, is looking pretty good!

Won't buy it, heavens forbid!

But hey, flashy graphics and watered down gameplay, my...Well, not my favourite, but hey, some people like generic franchises which release every year... ;\

;( , , ,

It would far easier to take you seriously if you didn't badmouth every single modern PC/console-game...Does trolling make you happy or why else do you feel the need to post such statements in every single thread?
 
It would far easier to take you seriously if you didn't badmouth every single modern PC/console-game...Does trolling make you happy or why else do you feel the need to post such statements in every single thread?

Not even trolling, that is my opinion...

And yes, I do badmouth nearly every modern PC/console game (mostly console games, and bad PC ports).

There's good ones out there though.
 
Does anyone else think that it is ridiculous that horses can walk off hits from an anti tank rifle that takes down houses?

Cause I do.
 
Does anyone else think that it is ridiculous that horses can walk off hits from an anti tank rifle that takes down houses?

Cause I do.

Are you also alarmed that players have 'unrealistic' hitpoint pools in games? Perhaps that terrain props are unresponsive to violent explosions? Perhaps you need to become more familiar with games.

I'm interested to see what they do with their director stuff. Allegedly things like the train and sandstorms etc are contextually driven by game state, and maybe it makes me a bad person but if the game drops sandstorms on all the wankers who spend the whole game wasting planes to parachute onto mountains and miss constantly with sniper rifles I'll buy two copies. Id hope for some other things too - off the top of my head rain could limit light vehicle mobility, smoke or gas barrages could land, and underground mines could be detonated. I'd be happy with lingering gas as a weather effect too, denying areas for some time without masks.

Nobody remembers gas masks. :)
 
Are you also alarmed that players have 'unrealistic' hitpoint pools in games? Perhaps that terrain props are unresponsive to violent explosions? Perhaps you need to become more familiar with g
Hey man, no need to be like that, I was just pointing out something I thought was funny is all XD
 
While this game has its moments I honestly can't say that I'll buy it.

The support class seems fairly useless as its gun is too inaccurate and/or doesn't do enough damage when you do hit something, and it's tripwire mines also seem pretty bad as, in my experience, they'll only do 90 damage to someone standing right next to them when they go off.

The medic class, however, seems pretty good as I imagine that my minor issues with the accuracy of its guns will be solved once you can customise them and add scopes and various other features. With that said, as I've been playing with randoms for the past couple of days can I just complain about how terrible everyone is at staying alive long enough to be resurrected? I'm guilty of doing this as well, but I've only ever seen one person request to be resurrected in the 4-5 games I've played as a medic as every just holds down the spacebar to get back in the fight ASAP. Making your game designed around cooperation and coordination is a bit of an issue when everyone on the server has the survival instincts of a particularly dead lemming and the cooperative abilities of a housecat. Other than that it seems like a decent class and running with a proper squad should solve most of the issues I've seen.

Assault, meanwhile, is a very good class, though I don't know why they gave it both AT grenades and TNT. I mean, sure AT grenades don't seem to be that great, but I don't know why they'd double up on AT weapons like that. Speaking of which, AT weapons —aside from the emplaced ones— seem a little-underpowered considering how easy it is to get a tank up in someone's face. I mean, what are K bullets even for? You get 4-5 of them and they do tiny amounts of damage. Are they for dealing with light tanks and armoured cars? Why is TNT a better AT weapon than AT grenades? I mean, sure there's a risk versus reward factor given how far you can throw AT grenades versus how far you can throw TNT, but it just seems weird that a dedicated anti-tank weapon should be less powerful than a more general purpose item you can use to set up traps. Also, why does the AT sniper rifle powerup only do 11 damage to tanks? Like K bullets, is it supposed to be used on light vehicles?
 
There's a gif of three guys tanking a point blank heavy AT grenade...

Yeah, I ain't playing this game.
 
AT nade has pretty bad splash. It's for tanks, not people. As a player you have to choose what you want.

It may surprise you, but Battlefield is a video game, not a milhard simulation. Your horse can also ride over FT-17s in motion. It just doesn't really matter.

And frankly I think people have just been spoilt by Javelins and JDAMs and fucking C fucking 4 you can throw 30 fucking feet. Me and one other guy destroyed a tank in about ten seconds using complex strategies like 'don't run up to it in the open' and 'don't give it time to retreat'. The AT mines are a bit weak, but again that's just me being used to then insta-crippling tanks for an easy RPG follow up.

Tanks played well are difficult to kill (especially in conquest) where they have less predictable paths) but that's a pretty minor problem compared to the 40 people in every game who camp out the same mountain and never do anything else.

If tanks get you down, try smoke. Tank guys (even the guys using the easy mode external camera) tend to freak out and react badly if you block their sight lines. If they're supported by organised teams of infantry you'll still be in trouble, but that's not the tanks fault.

BTW, the FT-17 flanker being able to drop AT mines is hilarious and confusing A7s so they drive over them is amazing.
 
Man you know the good old days of Frostbite are back when instead of breaching and clearing the house your squad is holding out in, the enemy team just plants dynamite all around it and demolishes it on top of you.

And man anti-tank rifles never fail to be one of the best things about pre 1943 war games. I must have a thing for these impossibly mismatched David vs Goliath scenarios where I just stack the odds against myself as much as possible. Long live challenge I say.
 
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AT nade has pretty bad splash. It's for tanks, not people. As a player you have to choose what you want.

It may surprise you, but Battlefield is a video game, not a milhard simulation. Your horse can also ride over FT-17s in motion. It just doesn't really matter.

And frankly I think people have just been spoilt by Javelins and JDAMs and fucking C fucking 4 you can throw 30 fucking feet. Me and one other guy destroyed a tank in about ten seconds using complex strategies like 'don't run up to it in the open' and 'don't give it time to retreat'. The AT mines are a bit weak, but again that's just me being used to then insta-crippling tanks for an easy RPG follow up.

Tanks played well are difficult to kill (especially in conquest) where they have less predictable paths) but that's a pretty minor problem compared to the 40 people in every game who camp out the same mountain and never do anything else.

If tanks get you down, try smoke. Tank guys (even the guys using the easy mode external camera) tend to freak out and react badly if you block their sight lines. If they're supported by organised teams of infantry you'll still be in trouble, but that's not the tanks fault.

BTW, the FT-17 flanker being able to drop AT mines is hilarious and confusing A7s so they drive over them is amazing.

Another option: Gas grenades, they can fuck'em up from what I can tell.
 
Having unlocked the AT rocket rifle, I can say that it does absolutely wreck tanks. Even on your own you can be a serious threat, it does 20-25 damage and has good velocity. Tanks are so slow that they have a hard time running away. 2 of them will put paid to most any tank. Yes, a LT that's cautious and keeps back or withdraws right when he starts taking damage can get away, but you've still driven him off the point which is what matters.

As for weapons, I personally have actually had the most trouble with medic. Automatic is obv pretty much useless outside of close range, where assault does the same thing better, and I feel like the support LMG's outcompete the semiauto rifles at medium ranges.
 
The rocket rifle makes me sad, because it's an RPG from regular Battlefield games. But at least it's reasonably rubbish - the Sinai map is a good one for such weapons. How effective is it at subsystem damage? I found the AT bases are really good at tracking tanks, while lots of the weapons that damage tanks can't take out their sponsons or whatever.
 
The rocket rifle makes me sad, because it's an RPG from regular Battlefield games. But at least it's reasonably rubbish - the Sinai map is a good one for such weapons. How effective is it at subsystem damage? I found the AT bases are really good at tracking tanks, while lots of the weapons that damage tanks can't take out their sponsons or whatever.
It's not particularly amazing at subsystems, but it can take out a gun or track if you aim it. It's not really an RPG either, the ballistics on it are much better than any battlefield RPG, and the term "rocket rifle" is basically nonsense- it's just a 1.1" cannon.
 
The nonsense names are one of the highlights of the game to me; it's such WWI flavour! When I'm on the receiving end of it, it seems quite inaccurate or arcing, so it's a long way from laser guided cheese.

The improvised look of heaps of the gadgets is great too. I can't wait to try 7 different marks of awful Webley.

Most of the AT weapons are fine for driving a tank off, and I think that's a good thing. The times they seem frustrating are usually easy to resolve of even one person tries - it'll just be a while until people work out how to do it. Tank survivability is high, but it doesn't take much to ruin them. Last night two suicide runs with AT mines took out two tanks covering the last points, and those points can usually be held by a single tank.

At least snipers can't throw super deadly c4 20 meters to kill you lol.
 
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It's not particularly amazing at subsystems, but it can take out a gun or track if you aim it. It's not really an RPG either, the ballistics on it are much better than any battlefield RPG, and the term "rocket rifle" is basically nonsense- it's just a 1.1" cannon.
1.59" cannon. Which weighed over 40kgs...
The improvised look of heaps of the gadgets is great too. I can't wait to try 7 different marks of awful Webley.
What's wrong with the Webley?:???:
 
Look if I can't strangle a guy with his lanyard or upgrade to mark 4 * bis with the left-handed cavalry holster fitting and brass inlaid cylinder it's just not British. The beta having everyone use the goddamn 1911 of ludicrous power or the weak sauce p08 is just a shame because they're such well-worn guns (and who isn't sick of the 1911 being a desert eagle). Pistols shouldn't out-dps an SMG, but yknow its DICE and their damage/rof graph is all they've got. :)

The tanks that can drop supplies or health kits are a cool idea, and the game heavily rewards you for doing it. That's great, because someone with a poor k/d or very few kills at all is still rewarded. The suicide runs to drop mines paid a huge number of points once they went off, and that's good.
 
The horses are tons of fun. The amount of dramatic moments they produce is great, whether you're jumping sandbags shrouded in smoke to chop up defenders or blasting the rider off a horse at point blank and jumping on to go chop up some sniper cowards out in the desert, they're a way more fun addition than I expected.

Also, c4 can't be attached to them to make them suicide quads!
 
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