Battlefield 1: Because the Xbox One and New 3DS weren't enough gamer confusion

Speaking as a consumer, it wouldn't hurt for me for Battlefield 1 to actually go and shake up the gameplay formula so that it's a WW1 Battlefield instead of being a Battlefield with WW1 skins. Maybe even use it as a testbed for new features to see if it could work in future titles. Stuff like player controlled indirect artillery, portable heavy emplacements (such as machine guns and field artillery), and digging into the earth can make for an interesting game that is different from its predecessors.

As an aside, this video shows off a few WW1 (and WW1-esque setting) games:

 
Why don't game trailers use their own soundtracks anymore? It's always some remix of some song or a other and It's starting to grate on me.
 
So i actually started playing the beta

I am currently at the belief none of us know what exactly are we doing at the moment, but this will probably change soon

Anyway to anyone who has played it, what are your thoughts?
 
I played a few rounds and well... it sure is a battlefield game. The most WW1 feeling thing is anti tank grenades instead of having anti tank rockets. Also the armored train has the slowest bullets I have seen in a video game in a very long time.
 
'The enemy team can't do anything!' *still lost*

Maybe it just doesn't matter lol
I mean that has more to do with the team you're on, even in the better Battlefield games one tank doing well can't make up for an entire team's deficiency, but at the same time with how many people were going at that tank (I saw five going at it on it's lonesome at one point) with AT grenades and the like.
 
I like how evocative it is of Bad Company 2. Scoring is really generous and the classes are pretty soft. The changes they've made to vehicle spawning and customizing are great. It's nice to see Frostbite back to actually allowing things like the complete deformation of maps and not just a few walls on the same 2-3 structure. Battlefield 3 was a huge disappointment and literally killed my interest in the franchise for years.

The problems with it are largely all of the issues from 1990s shooters that no one can seem to get over. Grenades still suck, snipers are still the class half the team plays because high dps, and worthless emplacements. The most egregious issue to me. In the war that made its reputation the machine gun gets pretty shabby treatment in this game. That's just the effect Counter Strike has had on multiplayer shooters I guess. Even games that are largely peripheral to it unwittingly incorporate its now terribly dated mechanics all the time.

That said i'm still having a good time. Sublink and I were wtfpwning horsies with the FT and landships and the mobility in the game is really slick. I absolutely love things like charging through doors and vaulting even really high walls and rock faces to get around. The pacing is really fast and the downtime is minimal. So much for terrible english histories of the "static" battlefields of the Great War.
 
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That mine or whatever the hell they gave the support class is kiiiiiiiinda shit.

I like how evocative it is of Bad Company 2. Scoring is really generous and the classes are pretty soft. The changes they've made to vehicle spawning and customizing are great. It's nice to see Frostbite back to actually allowing things like the complete deformation of maps and not just a few walls on the same 2-3 structure. Battlefield 3 was a huge disappointment and literally killed my interest in the franchise for years.

The problems with it are largely all of the issues from 1990s shooters that no one can seem to get over. Grenades still suck, snipers are still the class half the team plays because high dps, and worthless emplacements. The most egregious issue to me. In the war that made its reputation the machine gun gets pretty shabby treatment in this game. That's just the effect Counter Strike has had on multiplayer shooters I guess. Even games that are largely peripheral to it unwittingly incorporate its now terribly dated mechanics all the time.

That said i'm still having a good time. Sublink and I were wtfpwning horsies with the FT and landships and the mobility in the game is really slick. I absolutely love things like charging through doors and vaulting even really high walls and rock faces to get around. The pacing is really fast and the downtime is minimal. So much for terrible english histories of the "static" battlefields of the Great War.

It's funny you mention machine guns, I originally thought that mine was actually a prompt to mount the thing on a bi-pod or tri-pod of some sort.

Assault is broken as fuck with it's SMG and having ALL THE EXPLOSIVES.

Medic is medic, and medics are bae.

EVERYONE IS SCOUT! Because they want to use the bolt-action stuff. It's scouts and assault, no exceptions.
 
Support isn't well liked right now because light machine guns don't seem very good. That could be easily fixed with a damage increase or accuracy improvement. Customization isn't available yet so it's hard to say what they're really getting at with each class. Who knows maybe a bipod unlock makes all the MGs way better.

Sadly no one in DICE has figured out the silliness of featuring a flamethrower and cavalry officer elite class but having snipers as a regular class. It turns out when you rely on a hitpoint based damage model then the incentive is to play all the highest DPS stuff. This has only been obvious since 2007 but i'm sure if DICE actually did anything it the forums would cry bloody murder.
 
Was hiding from a tank in a hole, had an enemy car jump juuuuuustabove my head as I was peaking up.

This game has its moments
 
Issues so far that I feel they might fix I hope:

The Default gun for assault is too good.

Give scouts the dynamite charges. Or make the K bullets do more. Or both.

Support needs a better thing than the mine and also better accuracy. not by much, but it could use a bit.

Less horse health, make them a bit faster.

I get that WW 1 had things be clunky, but god damn make the MG''s placed about have more view able range, I can't see shit.
 
Maybe taking down tanks isn't that big of a deal for a team with good players, but so far they're fucking indestructible. I fought a whole rush match in an A7V with no other crew, and never dropped below 50% health.
Dice is still awful at balancing.

Is there a youtube link? Facebook's player is the biggest piece of shit ever created.
 
Maybe taking down tanks isn't that big of a deal for a team with good players, but so far they're fucking indestructible. I fought a whole rush match in an A7V with no other crew, and never dropped below 50% health.

Is there a youtube link? Facebook's player is the biggest piece of shit ever created.
Tried to PSN keeps pitching a fit when i try to upload to YT.
 
Maybe taking down tanks isn't that big of a deal for a team with good players, but so far they're fucking indestructible. I fought a whole rush match in an A7V with no other crew, and never dropped below 50% health.
.

Same, tanks and landships are fucking awful to deal with when the only class that can touch them is assault.

Idea: K bullets hurt the crew inside.
 
On the topic of A7Vs, has anybody else noticed how hilarious the blast radius on the main gun is? It's a point and kill weapon.
 
No, I mean actual K bullets, in WW1 worked that way - their primary effect was injuring or killing tank crews, either by penetrating the armour, or by causing spalling inside the tank, not particularly by damaging the tank itself. Similar thing with the Tankgewehr.

See I'd assumed that, Dice needs to get on that.
 
The tanks are pretty situational: a few scouts who aren't useless k/d kiddies can really fuck them up, the land ship requires too much cooperation for most PUGs, and the light tank is quite squishy. If there's a problem it's specific vehicles (heavy A7V or MG ft-17) against a team unable to work out that 4 guys with k bullets will fuck it up. Being able to disable tracks/engines/turrets is great, but honestly I'd like to see Halo-style mounting for nade-through-slit action.

The planes are the best planes DICE has had in my experience. Making the MGS the equivalent of cannon makes them much more effective, but they're hopelessly inaccurate and AA is really strong. The vehicle classes could be more interesting, through, especially visually.

The worst part of the game is 90s DICE - the fucking dps curve bullshit means the SMGs are crazy (just like every BF since 3, I don't expect this to be changed) and for some reason the MGS are pretty crap and can't deploy because LEGACY OF COUNTERSTRIKE. The PTRD thing is really choice though!

I'm hoping a lot of this becomes less relevant in maps that aren't Arica Harbour. Limiting sight lines might discourage cowards from camping out an outcropping the whole match achieving nothing ...

Ok, it won't. :V
 
A7 best tank; doesn't require anyone to not drive like an idiot or actually hit things, the heavy outguns all other tanks and has I think poison gas smoke, and people spawning on you cover your flanks and let you know when you're being surrounded. Put on on a flank and nobody gets past; I think I've done 19 kill rounds, and I'm a pretty bad shot.

But then, I don't use external cam like a child to cheese situational awareness and I play with PUGs, so.... :V

EDIT - lets get in on the mad clips

 
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