Both major fronts are categorized by defense outstripping offense. The east was mobile but categorized by people falling into prepared traps and dying or moving around the defences. Defense outstripping offense was a theme in wars going back to the American civil war. Battlefield maps are big enough where if you have defenses you can go around them if you are having trouble punching through them. I mean you already have times where part of the map is a no go zone but right now it is because of 12 snipers all bunched up on a hill. Replace the 12 snipers on a hill with 12 heavy machine gunners on a hill and I would be happy. It would also look much cooler with the tracer fire.
I would say the spirit of Battlefield is large maps with a focus on combined arms without all the seriousness of something like Arma. Shifting the balance of defense verse offence slightly would not change the spirit of what I think battlefield is.
So turning the game into a sniperfest is OK but mortars isn't?
Honestly if they were gonna go this route they should've taken a page from MOBAs and have bolt-action rifle dudes be the AI-controlled mooks that get slaughtered in job-lots, while the players get to play the cool stuff like HMGs and Tanks and Biplanes. That way you could have a proper large-scale war without forcing the players to be "nameless mook that charges HMG nest".
Heaps of games would benefit from this - but DICE are organisationally about making a specific game, and it seems they just incrementally change things. Removing snipers (or depreciating sniper play) is too radical for them. BF1 is neat, but it's still just a BF game with all that that entails.
The server browser just needs an indicator for 40% pop are snipers, or top 10 scorers all stationary, and normal people can leave the static cowards to themselves.
Removing snipers (or depreciating sniper play) is too radical for them. BF1 is neat, but it's still just a BF game with all that that entails.
The server browser just needs an indicator for 40% pop are snipers, or top 10 scorers all stationary, and normal people can leave the static cowards to themselves.
Heaps of games would benefit from this - but DICE are organisationally about making a specific game, and it seems they just incrementally change things.
Battlefield has already had diverse roles at times, including putting players in command of vehicles which theoretically represent multiple people. Having stuff like "Officer that can call down infantry waves or artillery strikes" or "Sergeant that has a squad of hapless tagalongs" or "Heavy Weapons Squad that plays from 3rd person like a vehicle, must setup in a static position to fight properly" don't strike me like they'd be huge stretches.
Yeah that's why the lack of mounting is pretty bad. If it was 90s Day of Defeat style massive OP mounted weapons it would at least be different to modern 'hold B to lie down, miss for 10m' play. Sometimes I get screenshots of half dozen guys competing for the same map glitch for the most zero risk game, and it's just funny as hell.
I'm glad to see people have learned how to kill tanks, but most people still can't use gas masks. It's funny how people work, especially when there's an onscreen display of options that people can just try out.
Seems like a good plan for conquest at least. Matches always seemed a bit to short, and I never ended one due to tickets. (Ran out of time and crashed several times tho)
Given its WWI, close matches going on for ages is strongly thematic. That was particularly true in the beta, where there was no map change to look forward to. The same guys are going to crash biplanes to get on sniper mountain every time.
I assume money progression was sped up in the beta. It was trivial to unlock everything except the stuff behind class ranks.
First campaign (the tank one) fucking ruled. It was like WW1 Fury.
The writing is surprisingly sharp and it does a good job being Ture rather than True (which is to say, overlooking the minutae of realism or plausibility to get an authentic broad atmosphere). You basically play Musical Box on its jolly rampage through German lines, but there's very little jolly about it.
And holy shit, that prologue tho.
I legit haven't been hit as hard by the atmosphere of a game since Red Dead, or maybe even CoD1's Russian campaign.
Air campaign confirmed completely fucking rad. It's over the top pulpy nonsense by virtue of an unreliable narrator. There are fistfights atop zeppelins. It's completely insane and I love it.
First campaign (the tank one) fucking ruled. It was like WW1 Fury.
The writing is surprisingly sharp and it does a good job being Ture rather than True (which is to say, overlooking the minutae of realism or plausibility to get an authentic broad atmosphere). You basically play Musical Box on its jolly rampage through German lines, but there's very little jolly about it.
And holy shit, that prologue tho.
I legit haven't been hit as hard by the atmosphere of a game since Red Dead, or maybe even CoD1's Russian campaign.
Okay, the first time a Fokker flew directly into my plane was annoying, but the fifth time it happened I was about ready to rage quit. What the fuck game.
Okay, the first time a Fokker flew directly into my plane was annoying, but the fifth time it happened I was about ready to rage quit. What the fuck game.
One thing I've noticed about this game is the terminology. Besides the accent and tone and grammar, the name for capture points for example.
Capture point Pudding, Apples. Cupcake Baker. RAF radio alphabet - Wikipedia
Common words the everyday person could quickly pick up, but also not common enough to be used in regular speech often, at least not in military context. Many seem silly at a glance, because I think most people are unused to it. They don't mentally associate it with warfare.
I think natural cultural predispositions and bias will adjust and make people get used to it.
The NATO alphabet for example seems to be treated with respected, even by young tacticool fans, likely due to media like Call of Duty Modern Warfare, which introduced people using this term in a serious tone. Along with other media like news broadcast showing people using it in serious in professional manners. NATO phonetic alphabet - Wikipedia
With some context to build, I'd imagine some might eventually say 'Capture Point Apples' in game chat as seriously as they'd call out Point Charlie in more modern games. Both are inherently silly due to nonsense not really commonly associated with warfare except for radio alphabet code.
Though Battlefield 1 is just a single game. It might not change cultural predispositions and attitude toward language that quickly, or at all for many people.
Would this be a cultural difference between now and the past? A bit of culture shock like that?
Scout class for Russia, probably will come with customization like any class. Only 1 female model it appears to be so far, besides the single other NPC and character in singleplayer.
It's already starting some controversy on the forums for Battlefield and EA, just like adding the Harlem Hellfighters on the default cover was.
"Pandering to minority"
"Over representation of minority"
"Under representation and insulting of the men who fought and died"
Though the Harlem Hellfighters historically were the most decorated US unit despite being ignored multiple times for medals, and some say should have been more decorated.
Some on the forums say that they don't want the game to be a 'safe space' to those who want female characters.
Others say they don't want the game to be a 'safe space' to those who only want male characters in reply.
And other buzz words like calling each others triggered and the like.
I don't mind it. It's a single character model. A person can download a mod if they don't like it, or just not play that class.
The game also isn't doing Call of Duty numbers sadly, but is still doing well. The Operations Mode Battlefield 1 introduced is also a great twist on standard FPS gameplay.
Singleplayer isn't terrible but most FPS singleplay I feel are rather lacking these days in story (not that they don't try, but their execution of their ideas is lacking), and also focus too much on scripted scene set pieces that take away control from the player and remove gameplay to feel like watching a poor movie.