Barbarian Cultivator Quest (Death Sect Wuxia)

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You know how all the Sects in the handful of Xianxia quests have killing and maiming being...
A Barbarian Creation

Rikimaru

*Ermor Intensifies*
Banned
Location
NZ
You know how all the Sects in the handful of Xianxia quests have killing and maiming being banned and punished? well yeah fuck that posh crap. RIP AND TEAR!

Fraukulf, a Sect Elder
Blood stained the Dueling grounds, a macabre display made remotely uncommon in the dead with their weapons in each other's guts. Bah, another waste of my time. I even spent time talking to them. Of course my generosity is rewarded with the new blood dying in a duel over a scrap of spirit beast. New bloods.
I glanced at the cluster of new blood thane offspring moving to intercept a quiet common-born second year who had made a name for themselves killing the son of a reputable border raider last year. Thane offspring -thane-spring hate uppity commoners. Can't have their place in society questioned. Talented commoners don't last long much. Usually they end up getting noticed as threats and the thane-springs temporarily unite to crush the lone commoner. Like they plan to do now.
The slim commoner turned toward the pack, deciding to face them now rather than later. Mistake, his cultivation and art are enough to escape for now. If he succeeds they will just send more to fight him. If he runs then they won't be afraid. Hope it's a good fight at least. The Commoner relaxes into a stance, eyes bright. Concentration clear. The pack laugh and hoot as they get closer. Throosh, thrip. Suddenly their tomfoolery is cut off. They look at each other, confused but not yet panicked.
The commoner smirks, and slowly steps back as the pack moves forward.
The pack are touching their throats. Concerned. A couple are clearly manipulating their Qi, though unsuccessfully as yet. Hah! this may be worth my time. It is not very common to see a disciple using air qi to suffocate enemies. Requires subtlety and concentration.
A rock lying on the ground barrels toward the Commoner, but the caster was desperate and disorganized so only had control to launch it. Commoner dodged it with ease.
A bolt of electricity cut through the air a mere hair from the Commoner, again by an unfortunate and weakening member of the pack.
No matter the attack, no matter how desperate, no matter how powerful. Commoner dodged, ducked, or weaved his way from disaster.

And, one by one, the pack collapsed in the dirt.
One by one, spirits left for the after-life.


Bah, completely worth it to lose a dozen trash to find one disciple worthy of my time. "Good morning Yellow disciple. You did well, may I know your name? after all, when dozens die so fast, why bother until they have proved themselves?"

~~~
Wanlih, a mother
Snow draped itself over the cottage in a cool embrace, a fitting picture to complement the banal but comforting scene through the window of a dark haired, porcelain faced mother nursing her newly born daughter. "Nih". Precious to the mother and yet meaningless to the Cloud Cat mountain tribe. Just another common-born baby to one day follow its mother's footsteps.
Another year, another baby. May the Great Spirits bless this one that she may survive the brutality of a Sect, and come back to meet me as a powerful cultivator. Or married to a powerful cultivator just out of Sect. Or even just alive. But alas, it is uncommon for winning fights and kills is rewarded. I barely survived my Sect. Lucky I am beautiful and managed to maintain an illusion of normalcy and allure in flirting. Only killed two during my required 4 years there. Even with my Green cultivation, something not common, I still have the habit of staying quiet.
If only it was allowed to destroy the Fertility Runes forged millennia ago by the legendary White Feathered Dragon Jinteng, who was once an Emperor before the Sundering. But no. Women have painless childbirth, never losing fertility. Men are extremely fertile. Cultural significance of the importance of childbearing to maintain the blood-thirsty Sect rules that have so much power in our lands. Of course the Great Spirits and most powerful cultivators enjoy the system they maintain. Anything for power. So. Much. Waste.

~~~
New Blood, the main character

Congratulations, you have so far managed to become a young adult and have almost arrived at one of many Sects in the Land of the Sundered. The Cloud Cat Sect, famed for the prevalence of Cloud Cat spirit animals and common in every other way.

Barbarian Cultivator Quest is heavily inspired by Forge of Darkness and other wuxia and Xianxia works. Many of the mechanics and methods of divining success will be similar to FoD, however there is of course a significant increase in raw bloodshed, actual chance of death, inequality and a bit more "magic".


Back-grounds - determine your starting skills and attributes of your character. It will also determine a lot of your direction and require different playstyles. Your character will be inclined towards what they are good at. However, very little is locked in, as character growth and development based upon your votes in future will be important.

[ ] Barbarian Thane Scion:
  • You are a child of a well established household in the more fertile Central Lands, though not an only child
  • Advantages: Highest starting cultivation, access to special Clan arts, combat training, large social circle, Literate, high starting resources
  • Disadvantages: Relatively low innate talent, pride issues, Clan Feud enemies, low self-sufficiency skills (like cleaning or cooking)
[ ] Barbarian Trader Scion
  • Child of well-to-do traders who have provided you with related training and some boons to give you a chance. Of moderate innate talent.
  • Advantages: Literate, charismatic, self-sufficient. General trade skills. Not considered a threat. Book with a rare Art.
  • Disadvantages: No combat skills, looked down upon by thane-springs, physically unimpressive. Average.
[ ] Barbarian barbarian:
  • A bastard left out in the cold but rescued by a Cloud Cat. Only recently reintroduced to barbarian society.
  • Advantages: Very physically impressive. Strong talent. Scary. Sneaky. Affinity with Cloud Cats. Undemanding of luxury.
  • Illiterate. Uncouth. Broken speaking. Disliked due to being a raging sneaky giant. Culture shock.
[ ] Barbarian Peasant:
  • Born of the rabble to serve the thanes, but can you fight fate and become more than your parents?
  • Advantages: Excellent innate talent, completely under-estimated, physically strong, good self sufficiency, low living costs, low demands.
  • Disadvantages: Illiterate, no starting cultivation, surrounded by oppressors
[ ] Barbarian Slave:
  • The lowest of the low, a slave, can you fight a fate even more oppressive and expected than a Peasant's? will you be supreme?
  • Advantages: Absolutely amazing innate talent, fit, almost no living requirements to be content, almost invisible to higher classes
  • Disadvantages: you're a slave, expected to obey anyone's whims and wishes. Illiterate. No real social rights or respect.

[ ] Sex matters (won't be quite as bad as description, but unlike FoD society is just less equal among these barbarians)
Male: No matter your class, you are at least not going to get disrespected for just because of social norms expecting you to have lots of babies. Less innate potential
Female: No matter how successful you are, there will always be some who demand you to hurry up and marry, or make some remark about how you shouldn't be out at night by yourself. Sexist pricks. Don't they know women have more innate talent?


Only title is required for voting

Talent:
This will decide which branch of the mortal arts you are more talented in. It does not lock you out of the other branch, and neither is truly more powerful than the other.
In saying that, different combos work better. Barbarians are not gonna utilize talents in the same way as Imperials.

[] Melee Talent
  • You will more easily learn close range and physical combat arts with both weapon and fist.
[] Ranged Talent
  • You will more easily learn ranged weapon and martial arts, both mundane and mystical
[] Support/Exotic Talent
  • You will more easily learn skills which enhance or weaken others, as well as more exotic effects
[] Sensory Talent
  • You will more easily learn skills which relate to the senses, both in enhancing and obscuring.
[] Production Talent
  • You will more easily learn crafting, harvesting and other production skills
[ ] Name? First names only, as the meat-grinder culture of the Sects means that even thane children have to earn their last names - eventually you will forge a last name through exploits or failures.
Example -
Male- Tyugdan
Female- Wingiel

This vote will be by block, not by line. I.E all votes have something picked

A/N First quest on SV, though I have done quests before, though generally shorter ones on 4chan. If you have any questions feel free to ask.


Extremely important vote, so think carefully. Looking forward to see what wins.
 
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Aand you can post now. Expect voting to be open for at least a couple of days.
 
[X] Barbarian Slave

[X] Male

[X] Melee Talent

[X] Spartacus

Why the hell not? Could be fun. If the name needs to be changed just tell me, along with any errors in the vote itself. I usually just copy paste others, so there may be imperfections.
 
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[X] Barbarian Thane Scion
[X] Female
[X] melee talent
[X] Koriand'r

Sure our talent won't be the highest, but we will land ready to kill or take from others. Starting weak for long term potential does not keep a spear from being stabbed into your guts.
 
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A slave can make his way through the ranks, along with being relatively uninteresting to the eyes of others. We lose a target, and so long as we obey for the time, we will grow.
 
[X] Barbarian Thane Scion
[X] Female
[X] melee talent
[X] Koriand'r

Barbarian Princess Starfire go!
 
[X] Female
[X] Barbarian Slave
[X] Production Talent
[X] Ashild

Gameplan here, be as absolutely non-threatening as possible while maximizing talent. We're a slave beneath everyone's notice, a production cultivator, and a woman. This as non-threatening as it comes. Now we would be expected to obey whatever jerk comes along, but early on this isn't a completely terrible thing. As a production focused cultivator we bring benefits from our continued existence to however allies with us/owns us, so we could get help from others. Hopefully having literally the highest innate talent we could get would mean we could outpace most jerks through sheer cultivation.
 
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Well, to be fair, banning crippling and killing is pretty good policy from the perspective of "Actually get the best disciples you can get indebted to you" rather than realistically only getting thugs and assassins who have an early advantage.

Since otherwise, in a state of limited resources and high competition, what happens if there's not incentive to limit conflict is that the people who start with a considerable advantage wipe out or enslave everyone who lacks those starting advantages as their first move, which guarantees that the only people who actually rise the ranks are the people who started with a considerable advantage. And those people are the ones least likely to have any real loyalty to the Sect because to get those advantages, they have to have considerable support on the outside that makes becoming a lifer in your organization a shady prospect.

The world can be a horrible murderfest outside of training, that's fine. But making even training a murderfest with no incentives is a good way to find yourself being choked out by a lack of recruits.

[X] Barbarian Peasant:
[X] Male
[X] Melee Talent
[X] Nergui


Still, I'll give the benefit of the doubt for now.
 
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[X] Female
[X] Barbarian Slave
[X] Production Talent
[X] Ashild

Gameplan here, be as absolutely non-threatening as possible while maximizing talent. We're a slave beneath everyone's notice, a production cultivation, and a woman. This as non-threatening as it comes. Now we would be expected to obey whatever jerk comes along, but early on this isn't a completely terrible thing. As a production focused cultivator we bring benefits from our continued existence to however allies with us/owns us, so we could get help from others. Hopefully having literally the highest innate talent we could get would mean we could outpace most jerks through sheer cultivation.
Gross! Disgusting misuse of the Barbarian title, and far too lax a position for me to agree with. I'm all for slow and steady, but this is . . . never!
 
[X] Plan: From the Lowest of The World to A Sword Beyond Heaven
[X] Barbarian Slave
[X] Female
[X] Melee Talent
[X] Amara
 
[X] Barbarian Thane Scion
[X] Female
[X] melee talent

Hardest difficulty with lot of potential became used a little bit too much it always get chosen. A little bit of change and we are an arrogant young master or peerless beauty noble heir.
 
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Well, to be fair, banning crippling and killing is pretty good policy from the perspective of "Actually get the best disciples you can get indebted to you" rather than realistically only getting thugs and assassins who have an early advantage.

This means that high potential can get the most out of the bare starting resources, but then again the richer options have more resources so bad luck in early cultivation doesn't matter so much (and the thane scion starts with some cultivation and basics of an art).

Since otherwise, in a state of limited resources and high competition, what happens if there's not incentive to limit conflict is that the people who start with a considerable advantage wipe out or enslave everyone who lacks those starting advantages as their first move, which guarantees that the only people who actually rise the ranks are the people who started with a considerable advantage. And those people are the ones least likely to have any real loyalty to the Sect because to get those advantages, they have to have considerable support on the outside that makes becoming a lifer in your organization a shady prospect.

The world can be a horrible murderfest outside of training, that's fine. But making even training a murderfest with no incentives is a good way to find yourself being choked out by a lack of recruits.

[X] Barbarian Peasant:
[X] Male
[X] Melee Talent
[X] Nergui


Still, I'll give the benefit of the doubt for now.

Resources are even more slim than in FoD. There are benefits and rewards to beating other disciples. My two PoV characters were basically introducing the bigger differences in the world. Note how the Elder doesn't even know the name of any of the disciples who died and only cared about the one who killed a dozen with air qi?
That Commoner will be receiving teaching and resources from the Elder, whereas the dead probably only got the minimum to be able to prove themselves and were found wanting.

Remember that there are permanent and common fertility runes, alongside a very HAVE BABIES culture, where babies grow up then get chucked in the grinder of Sects. Even peasants are survivors from the Sects.

I am gonna of course provide the full sect rules and stuff after character creation, but basically while there isn't a "only 10% can leave the Sect, the rest die" there aren't any real rules about not killing, whilst rewards for winning fights. However, there are of course inter-pupil political reasons not to go around killing people for no reason.

Every option is viable though there are obvious difficulties and easier options and complementary combos.
 
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[X] Plan: From the Lowest of The World to A Sword Beyond Heaven
[X] Barbarian Slave
[X] Female
[X] Melee Talent
[X] Amara
 
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