Pyro Hawk (questor on SV): The dice gods resulted in failure of the prayer, but did give an Advantage! You can use this to add a bonus dice to your choice of command decision by Major Ettore in this update.
Somewhere in the Wasteland...
There is one thing you are very certain of. You are no longer where you should be. The scattered and haphazard forms of your men prove that this cannot be an elaborate prank by the Allies. Now that you are standing up, you have a better view of the surrounding area. Using your compass to orient yourself, your gaze to the south through the binoculars yields a vista of scrub grasses and rocky outcrops stretching out as far as you can see. East offers much the same scenery with a change to rolling hills at the far edge of the horizon. To the north lies more grass but the occasional hills are closer to you than the east, increasing in height at the far horizon. Also just to the north is the road you saw. To the west, on the horizon seems to be a line of mountains with a three of the tallest peaks snow capped. With no immediate danger, you turn to your men.
Have mercy on me Lord. Forgive me my sins Father, and if you can get me and my men back where we are supposed to be, I will leave my mistress, dump my girlfriends, and make an honest woman out of poor Angelica.....
As you approach a group of three of your Bersaglieri, your heart rises to see that they are breathing and seem to be unharmed. Putting on your annoyed officer face and shaking them awake serves to bring them to consciousness.
"Maggiore Castrollini! What has happened sir?" Tenente Ferrero jumps to his feet and quickly salutes. You cut off his further inquiries.
"I'm finding out now. Wake up the others and set a guard!" The last thing you need is for your men to start panicking, so keeping them busy is going to be goal one for right now.
Continuing to wake your men up, you find that eight men out of your battalion are here with you. As well as four of the prisoners. Two British and two Americans continue to lie unconscious on the ground. You sigh as your life just became even more complicated. You need to try to get in contact with your superiors if that's even possible. You need to check your equipment and supplies. And now four men you'r going to have to control to make sure you don't get stabbed in your sleep.
"Equipment check!" It's better to wake up the prisoners after you've secured all the potentially lethal items lying around. Setting an example for your men you begin to go through what gear seems to be on you. After a quick inventory you see that you are currently have in your possession:
A pair of Zeiss binoculars
A compass
A full canteen of water
Your personal sidearm - a Schnellfeur M1932 Broomhandle Mauser pistol in 9mm (you paid extra for the mother of pearl grips)
1 10rd and 3 20 rd loaded magazines for your pistol
A swagger stick
Your wallet with pictures, your military ID, some paper lira, and letters from home
An operational map of Tunisia
A sealed inside pocket of your tunic contains a number of 20 lira gold coins (25 in fact)
A officer's dirk
You walk over to where you had been lying down and pick up the 9mm Beretta sub-machine gun you had carried into the battle. In comparison to your men, you seem to possess the most ammunition. Tenente Ferrero reports to you that most of the men have less than 30 rounds of 6.5mm ammo for their Carcano rifles. He does give you some good news however. All the men have full canteens at least.
"Some more good news Maggiore."
"Oh?" You look over to the vehicles he is pointing at. A group of vehicles that include three of the AS42 Camionetta jeeps you rode into battle on, two American trucks, and two of the Semovente tanks.
"Yes Maggiore," he continued with a grin "they all seem functional and the crews of the tanks were inside so we have six more men."
This was good news. The AS42s were going to be useful. Between the three, you have three 8mm Breda machine guns, a 20mm Solothurn anti-tank rifle and one of the powerful 47/32 anti-tank guns. The third AS42 is your command jeep with a powerful radio set. Throw in the two tanks with their 75mm cannons and you have an impressive amount of firepower.... for a mere patrol's worth of men. This melancholy thought is interrupted by a sudden tumult amongst your men. You find them breaking open crates from the bed of an American six wheeled truck. One of your sergeants is grinning from ear to ear as he passes each one of your men one of the brand new rifles the Americans use. From the other crate he is handing out bandoleers of ammunition. Ok, that's one problem solved. And at least your men have a rifle worthy of their skills as Bersaglieri finally. The Carcano was alright for the last war, but these American M1s were glorious.
"Hey! Get your filthy mitts of my merchandise!" You turn to see that your four prisoners are now sitting up watching the proceedings, thankfully being watched by two of your men with readied rifles.
The outraged voice had obviously come from the balding American NCO who had just been pursuaded by bayonet point to stay sitting. The other American, a sergeant judging by the chevrons on his sleeve, seemed to pay more attention to his surroundings and had a puzzled expression. Of the two British, the one with more asian features remained impassive and silent, while the other spoke to the outraged American.
"I say friend, you might want to be a bit more circumspect in your speech. Quite a few of the I-ties speak a bit English."
The bald American with a sneer replied, "I don't care what the damn wo-". Before he can finish you interrupt him with perfect unaccented English.
"Well this 'wop' as you were about to say, can speak English, French, German and Spanish, leaving my mother Italian tongue aside. Why don't you show some imagination in your slurs at least? Or better yet, call me by my proper name and rank. I am Major Castrollini, and you men are my prisoners, so your merchandise as you say, is proper spoils of war for my men now." Time to remind this American of where exactly he is in the scheme of things.
"Give it up Crap Game." The American sergeant looks at you with a blank expression as he addresses his compatriot. "We and them have a lot bigger problem now. Or haven't you noticed, we aren't in Tunisia?"
"What are you on about now?" The British lieutenant piped up, only for the Brit NCO with asian features to finally speak.
"He's right leftenant. This is not the Tunisian desert. The very sun is strange and I have not walked on grass like this before. It is not hot enough."
"Sergeant Paremata, obviously this is some sort of interrogation trick the Jerries have cooked up. We were out remember? They could have transferred us behind the lines. For all we know we could be..."
Pinching your nose in frustration you silence them.
"ENOUGH!" Taking a breath. You decide to let them know that this is not a trick at least. "The American sergeant is correct. Something strange has happened and it is a problem. I am going to try to contact my superiors on the radio to see what has happened."
You think for a moment, and realize that sooner or later, all of your men are going to notice the situation. It's best to address things now than later. You order your men to assemble and you include the prisoners among the group. You all gather around the command AS42 and you direct the radio operator to begin to contact your superiors.
Five minutes later it becomes clear that all the command frequencies have nothing but static. "All right then, start scanning all the frequencies. There has to be something transmitting!"
After tuning and fiddling with the controls, something other than static comes over the air. A mindless constant stream of groans, moans and hissing sounds comes over the airwaves. Everyone listens with incredulity for a few minutes until the moaning is interrupted by a harsh grating voice.
"And that was the local feral group The Shamblers. This is KGHL, K-Ghoul, all ghoul radio......"
"WHAT THE HELL WAS THAT?"
"Calm down. Must be some prankster or something. Soldati is there anything else?" You pray that there is something else out there. And after another minute or two of fiddling you hear music with English lyrics. However the signal begins to fade in and out and you only hear snippets after. These snips give you cause for concern however.
zzzrrppp.. ..y News Radio... attack... help... Ellensburg
"Sorry sir. I can't get a fix on the signal but it seems to be somewhere WSW of here."
"And the other signal?"
"As far as I could tell, maybe east-north-east?"
"Major Castrolini?" The American sergeant speaks to you. "Sir, I recognized the name of Ellensburg. That's the name of a city in the state I'm from. We are in the United States. And that was a distress call."
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What do you do? Do you respond to the distress call? Do you go in search of KGHL? Do you go exploring?