Avanti Cascadia!

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Disclaimer: The Fallout universe is property of Bethesda Entertainment and I make no claim of...
Prologue
Location
Pacific NW
Disclaimer: The Fallout universe is property of Bethesda Entertainment and I make no claim of ownership or copyright regarding it. All characters from the Second World War are fictional and any resemblance is purely coincidental.

Now, this will be my first Quest attempt so bear with me. Being an avid Flames of War player, I've always been impressed with just how badass certain elements of the Italian army were. I've also been playing a lot of Fallout 3 and New Vegas lately. So now I wonder what happens when a major of the 5th​ Bersaglieri of the Centauro Division in the Tunisian theatre gets dropped into the world of Fallout.

I'm planning on keeping things fairly narrative in decision making, but there will be dice rolls on occasion. For dice I will be using the Fantasy Flight Games Star Wars RPG dice system. Just because a dice roll came up with a Despair or just failed, does not mean that a disaster is imminent.

So. Let us begin.

------------------------------------------------------------------------

Somewhere north of the Kasserine pass.....

You, Maggiore Ettore Castrollini of the 5th​ Bersaglieri, smile at the first bit of good luck to come your way since arriving in Tunisia. Arriving in the night, you examine the small Allied supply depot in the predawn light. Unalert it is ready to be struck in the first phase of the attack. It had only taken Commando Supremo six months to dither before approving Rommel's plan, blazing fast by the standards of Italian generalship. Part of you wonders if Badoglio finally had the stones to off some of the more incompetent ones or send them to the Russian front.

At the designated time, you give the signal to advance. Your company advances in concert with a detachment of Semovente SPGs, your infantry piled into the remaining AS42 Camionettas the division had. The staccato of machine gun fire violates the peace of the morning as your company overruns the sentry posts. Your men deploy from the AS42s and fan out, adding their rifle fire to the cacophony. The Semovente unit opens up on the two M3 Lee tanks in tank pits overlooking the depot, with one of the new types that was a true tank destroyer finishing them off.

As swiftly as it began the conflict ceases. Most of the Allied troops quickly surrendered without having the chance to arm themselves. The prisoners are the majority American, although a small number of British happened to be stopping here to refuel their scout cars. You walk towards the group of prisoners and towards your command vehicle to radio your success. The success here will help the rest of the tanks thanks to the large stacks of fuel drums. The drone of an airplane grows as you get closer to the prisoners. In fact you notice their faces looking up and paling. Chuckling as you turn to look at what you assume is the Luftwaffe, you pale along with them. Time seems to slow as the USAAF A-20 Havoc's bomb bay doors open and three bombs tumble out into the midst of the stacked fuel drums. You have just enough time to start a particularly nasty expletive before your vision goes black as a blast wave of heat renders you unconscious.


Wind. You feel wind across your face and the breeze tugs at your tunic. You feel that you are flat on your back. The sun feels warm but not the burning heat you are used to. Aside from the wind, you hear no other sound. That can't be right. I should be hearing a roaring fuel fire and planes and gunfire... unless I'm dead?

You slowly lift your hands and pat your face. Opening your eyes the sky above you is blue where not streaked with thin wispy gray clouds. With a groan you lift yourself up on an elbow and with a shock you realize you are not in Tunisia any longer. As far as you can see from here, you are surrounded by short dried out grass. Just to the north of you the grass seems to be interrupted by a roadway. Around you lie the forms of some of your men, whether dead or unconscious you can't tell at the moment. There are also vehicles and supplies strewn about as well.

What do you do? Choose 3

[] Try to get in touch with your superiors. Something has gone horribly wrong.

[] Check your men to see if there are any other survivors. You care about your men.

[] Check your gear and supplies.

[] Conduct reconnaissance. You gotta know what's out there.

[] Check yourself for obvious fatal wounds. Are you dead, cause that's the only explanation you got so far.

[] Pray. You are Catholic, maybe not a great one. Maybe God can undo whatever just happened.

[] To hell with it. You need a drink. Drink that bottle of absinthe you had stashed for a rainy day.

[] Write in.
 
So this quest has been cross-posted on SB. I plan to have an update ready by either Friday night or Saturday.

Voting closes noon Friday.

(I am kind of curious about the crickets on here though...)
 
First secure our status, then ask for a message from above, cause we have no freaking clue just what happened and we'd like to know, you know?

[X] Check your men to see if there are any other survivors. You care about your men.
[X] Check your gear and supplies.
[X] Pray. You are Catholic, maybe not a great one. Maybe God can undo whatever just happened.
 
[X] Check your men to see if there are any other survivors. You care about your men.
[X] Check your gear and supplies.
[X] Try to get in touch with your superiors. Something has gone horribly wrong.
 
Vote results of SB and SV combined:

[X] Check your men to see if there are any other survivors. You care about your men.
[6 votes]
[X] Check your gear and supplies.
[6 votes]
[X] Try to get in touch with your superiors. Something has gone horribly wrong.
[6 votes]
[X] Pray. You are Catholic, maybe not a great one. Maybe God can undo whatever just happened.
[1 vote]

So it looks like things were pretty unanimous for the first decision. As a bonus I'll throw in the prayer. Perhaps the dice gods will be kind....

Looks like Saturday will be the update.
 
Gearing Up
Pyro Hawk (questor on SV): The dice gods resulted in failure of the prayer, but did give an Advantage! You can use this to add a bonus dice to your choice of command decision by Major Ettore in this update.


Somewhere in the Wasteland...

There is one thing you are very certain of. You are no longer where you should be. The scattered and haphazard forms of your men prove that this cannot be an elaborate prank by the Allies. Now that you are standing up, you have a better view of the surrounding area. Using your compass to orient yourself, your gaze to the south through the binoculars yields a vista of scrub grasses and rocky outcrops stretching out as far as you can see. East offers much the same scenery with a change to rolling hills at the far edge of the horizon. To the north lies more grass but the occasional hills are closer to you than the east, increasing in height at the far horizon. Also just to the north is the road you saw. To the west, on the horizon seems to be a line of mountains with a three of the tallest peaks snow capped. With no immediate danger, you turn to your men.

Have mercy on me Lord. Forgive me my sins Father, and if you can get me and my men back where we are supposed to be, I will leave my mistress, dump my girlfriends, and make an honest woman out of poor Angelica.....

As you approach a group of three of your Bersaglieri, your heart rises to see that they are breathing and seem to be unharmed. Putting on your annoyed officer face and shaking them awake serves to bring them to consciousness.

"Maggiore Castrollini! What has happened sir?" Tenente Ferrero jumps to his feet and quickly salutes. You cut off his further inquiries.

"I'm finding out now. Wake up the others and set a guard!" The last thing you need is for your men to start panicking, so keeping them busy is going to be goal one for right now.

Continuing to wake your men up, you find that eight men out of your battalion are here with you. As well as four of the prisoners. Two British and two Americans continue to lie unconscious on the ground. You sigh as your life just became even more complicated. You need to try to get in contact with your superiors if that's even possible. You need to check your equipment and supplies. And now four men you'r going to have to control to make sure you don't get stabbed in your sleep.

"Equipment check!" It's better to wake up the prisoners after you've secured all the potentially lethal items lying around. Setting an example for your men you begin to go through what gear seems to be on you. After a quick inventory you see that you are currently have in your possession:

A pair of Zeiss binoculars
A compass
A full canteen of water
Your personal sidearm - a Schnellfeur M1932 Broomhandle Mauser pistol in 9mm (you paid extra for the mother of pearl grips)
1 10rd and 3 20 rd loaded magazines for your pistol
A swagger stick
Your wallet with pictures, your military ID, some paper lira, and letters from home
An operational map of Tunisia
A sealed inside pocket of your tunic contains a number of 20 lira gold coins (25 in fact)
A officer's dirk

You walk over to where you had been lying down and pick up the 9mm Beretta sub-machine gun you had carried into the battle. In comparison to your men, you seem to possess the most ammunition. Tenente Ferrero reports to you that most of the men have less than 30 rounds of 6.5mm ammo for their Carcano rifles. He does give you some good news however. All the men have full canteens at least.

"Some more good news Maggiore."

"Oh?" You look over to the vehicles he is pointing at. A group of vehicles that include three of the AS42 Camionetta jeeps you rode into battle on, two American trucks, and two of the Semovente tanks.

"Yes Maggiore," he continued with a grin "they all seem functional and the crews of the tanks were inside so we have six more men."

This was good news. The AS42s were going to be useful. Between the three, you have three 8mm Breda machine guns, a 20mm Solothurn anti-tank rifle and one of the powerful 47/32 anti-tank guns. The third AS42 is your command jeep with a powerful radio set. Throw in the two tanks with their 75mm cannons and you have an impressive amount of firepower.... for a mere patrol's worth of men. This melancholy thought is interrupted by a sudden tumult amongst your men. You find them breaking open crates from the bed of an American six wheeled truck. One of your sergeants is grinning from ear to ear as he passes each one of your men one of the brand new rifles the Americans use. From the other crate he is handing out bandoleers of ammunition. Ok, that's one problem solved. And at least your men have a rifle worthy of their skills as Bersaglieri finally. The Carcano was alright for the last war, but these American M1s were glorious.

"Hey! Get your filthy mitts of my merchandise!" You turn to see that your four prisoners are now sitting up watching the proceedings, thankfully being watched by two of your men with readied rifles.

The outraged voice had obviously come from the balding American NCO who had just been pursuaded by bayonet point to stay sitting. The other American, a sergeant judging by the chevrons on his sleeve, seemed to pay more attention to his surroundings and had a puzzled expression. Of the two British, the one with more asian features remained impassive and silent, while the other spoke to the outraged American.

"I say friend, you might want to be a bit more circumspect in your speech. Quite a few of the I-ties speak a bit English."

The bald American with a sneer replied, "I don't care what the damn wo-". Before he can finish you interrupt him with perfect unaccented English.

"Well this 'wop' as you were about to say, can speak English, French, German and Spanish, leaving my mother Italian tongue aside. Why don't you show some imagination in your slurs at least? Or better yet, call me by my proper name and rank. I am Major Castrollini, and you men are my prisoners, so your merchandise as you say, is proper spoils of war for my men now." Time to remind this American of where exactly he is in the scheme of things.

"Give it up Crap Game." The American sergeant looks at you with a blank expression as he addresses his compatriot. "We and them have a lot bigger problem now. Or haven't you noticed, we aren't in Tunisia?"

"What are you on about now?" The British lieutenant piped up, only for the Brit NCO with asian features to finally speak.

"He's right leftenant. This is not the Tunisian desert. The very sun is strange and I have not walked on grass like this before. It is not hot enough."

"Sergeant Paremata, obviously this is some sort of interrogation trick the Jerries have cooked up. We were out remember? They could have transferred us behind the lines. For all we know we could be..."

Pinching your nose in frustration you silence them.

"ENOUGH!" Taking a breath. You decide to let them know that this is not a trick at least. "The American sergeant is correct. Something strange has happened and it is a problem. I am going to try to contact my superiors on the radio to see what has happened."

You think for a moment, and realize that sooner or later, all of your men are going to notice the situation. It's best to address things now than later. You order your men to assemble and you include the prisoners among the group. You all gather around the command AS42 and you direct the radio operator to begin to contact your superiors.

Five minutes later it becomes clear that all the command frequencies have nothing but static. "All right then, start scanning all the frequencies. There has to be something transmitting!"

After tuning and fiddling with the controls, something other than static comes over the air. A mindless constant stream of groans, moans and hissing sounds comes over the airwaves. Everyone listens with incredulity for a few minutes until the moaning is interrupted by a harsh grating voice.

"And that was the local feral group The Shamblers. This is KGHL, K-Ghoul, all ghoul radio......"

"WHAT THE HELL WAS THAT?"

"Calm down. Must be some prankster or something. Soldati is there anything else?" You pray that there is something else out there. And after another minute or two of fiddling you hear music with English lyrics. However the signal begins to fade in and out and you only hear snippets after. These snips give you cause for concern however.

zzzrrppp.. ..y News Radio... attack... help... Ellensburg

"Sorry sir. I can't get a fix on the signal but it seems to be somewhere WSW of here."

"And the other signal?"

"As far as I could tell, maybe east-north-east?"

"Major Castrolini?" The American sergeant speaks to you. "Sir, I recognized the name of Ellensburg. That's the name of a city in the state I'm from. We are in the United States. And that was a distress call."

----------------------------

What do you do? Do you respond to the distress call? Do you go in search of KGHL? Do you go exploring?
 
Just going to vote for the leading SB plan because it seems good.

[X] Plan: March!

[X] Try to prevent any panic from happening in the ranks because somehow we ended up just a 'few' Million miles from where we suppose to be.
[X] Go to Ellensburg
-[X] As we head there keep listening to the Radio channels to see if we can find out anything else.
--[X] While heading there do whatever convoy formation that is best suited to counter ambushes.
[X] Unload one of the trucks and load what was in it into the other truck, If it can't hold all of it try to put the Supplies on the other vehicles.
-[X]Secure the prisoners in the back of the now empty truck.

Does this advantage work?

[X][ADVANTAGE] Whilst you may not have received actual guidance from above due to your prayer, someone seems to have heard and blessed your efforts. For whilst travelling to where you believe Ellensburg to be located, your convoy miraculously avoided the many radioactive zones throughout this land. Miraculous because none of you knew of their existence, and whilst some of the better educated members of your group may know of radiation, you lack the gear to detect it, and radiation sickness is probably unknown to you anyway.
 
Alright looks like Plan March takes it by an overwhelming fashion on both SB and SV. Update should be sometime Saturday or Sunday.
 
Life is a Highway
How did we end up in the United States?! It's unbelievable! Whatever has happened you clearly aren't in Tunisia. Until you get more evidence than the American sergeant's volunteered information, you have your doubts about being in the US. Sitting around out in the middle of nowhere however, is not an option.

Time for a command decision then. "Tenente Ferrero! Have the men gather up their gear. We are going in search of this 'Ellensburg'." Looking at your available manpower and vehicles, you realize for a proper convoy you are short handed. You sure as hell aren't going to drive and you need the radio operator to keep scanning for signals. That's three people in your command vehicle right off the bat. The Semoventes do not have crew to spare, you need at least two men to drive the other two AS42s, and that leaves only four men to drive one of the Deuce and a Half trucks and guard four prisoners. And that would the other Deuce and a Half behind. You're thinking that may just have to happen as you take a closer look at said truck. Instead of an open cargo bed like the other it has a large cylindrical tank. It amuses you to think that the Americans thought so highly of the supply dump you were attacking to supply it with that much water... wait a minute.

You double check the stenciled lettering below the no smoking warning next to a large spigot. Diesel? Holy Mother... this is a petrol truck! You walk over to the prisoners and point to the petrol truck. "Is that truck full?"

The American sergeant nodded. "Yeah, we were going to fill a bunch of 55 gallon drums, but you guys hit us before we could get started."

"Good." You turn to the British lieutenant. "Tenente, I believe the situation requires us to cooperate. If you pledge upon your honor as an officer and a gentleman that you and your allies will not try to escape, I would be willing to not confine or hold you and your men until we reach civilization. After reaching there, we can discuss your status."

"I think I can agree to that."

"Excellent! One more thing. I hope you don't mind driving."

---------------

With that settled, arranging your convoy proved easy enough. In fact, the surprising size of the roadway helped. A grass median separated the twin strips of tarmacadam, with each strip having very faded lines of paint dividing it up into three. You wonder if the Americans had decided to copy the German autobahns, but the roads looked so old and in disrepair that couldn't be it. But even a bad road was easier to drive on than attempting cross-country travel.

Your command AS42 takes point to better listen for the radio signal you're looking for. Thus your convoy looks as follows:

Semovente
AS42 (you) -- AS42 -- Fuel truck -- Equipment truck --- AS42 <------- direction of travel
Semovente

Even though there is a road, you have two tanks that make 20 mph tops. After about an hour and a half, with the afternoon beginning to wane you see signs of civilization ahead of you. A sign spanning the roadway reads:

I-90

Moses Lake 5 miles
Ellensburg 71 miles
Seattle 177 miles

A little further along you see a roadside billboard sign. It shows a picture of happy tourists beside a lake taking pictures of a massive glass vaguely conelike cylinder with colored blobs inside it. What the hell is the Worlds' Biggest Lava Lamp? About 10 minutes on you approach the town of Moses Lake. A crude rampant of rusted automobiles, old tires, barbed wire and corrugated tin surround a small town of buildings in various states of disrepair or even rubble. An off ramp proceeds off of the road you are on to the town gate. Approaching closer, you can see armed figures taking cover and watching your column.

This place looks on alert and full of very frightened people who might start shooting before welcoming strangers into town. You could just keep going, but it is getting closer to nightfall, your men will need to rest somewhere, and a town sounds better than camping. If you do choose to sleep in town, do you conduct a charm offensive or just an offensive?

--------------

Somewhat of a short update, but I had more to do this weekend than I planned. So no QM mandated choices this go round. What do you guys want to do? You have trucks, jeeps and tanks with a fuel tanker of gas (diesel), and it's getting dark. (You are not wearing sunglasses) The choice is yours. Discuss!
 
Do hope my advantage was valid and worked...

That said... I think a combination of caution and charm's best here. The people in the village could give us a lot of needed information if we can arrange to use the village as a rest stop and talk with them over night. On the other hand (not owning any Fall-Outs but having watched lets plays/played a bit/etc) I know that the Fall Out universe tends to have a chronic Bandit/Marauder problem... Which these guys could be, if they've decided to set up a 'forward operating base' in the ruined/captured survivor settlement...

So try for charm, but take precautions against an ambush.
 
Do hope my advantage was valid and worked...

That said... I think a combination of caution and charm's best here. The people in the village could give us a lot of needed information if we can arrange to use the village as a rest stop and talk with them over night. On the other hand (not owning any Fall-Outs but having watched lets plays/played a bit/etc) I know that the Fall Out universe tends to have a chronic Bandit/Marauder problem... Which these guys could be, if they've decided to set up a 'forward operating base' in the ruined/captured survivor settlement...

So try for charm, but take precautions against an ambush.

I agree with Pyro Hawk here, send in a small scouting party, have them armed, go to a bar or something and get conversation going? If bandits do show up, they have weapons and we can high tail out of there.
 
Yeah, that's why I used the advantage that way. Basically, to try and make sure that we discover the fact that there's all the radiation around, what 'exactly' that means, have something to detect radiation, and all the while we've been lucky enough to avoid the regions that are actually radioactive.

Or something along those lines.
 
When in Hell Is We?
Rolled for the charm offensive.... results say: 3 successes, 1 triumph, 1 threat

The town of Moses Lake

Negotiations to enter the town were surprisingly swift. It appears that vehicles in operational condition are a rarity. As your column passed through the passage to the main gate, you do notice the regularly placed murderholes in the side walls and the two guards at the gate itself. The large flamethrowers they carry do serve as a reminder make sure the men behave.

Once you enter the ton proper, you are met by an elderly man in a threadbare suit.

"Welcome to the town of Moses Lake. I'm Albert Bundy, the mayor of this beacon of civilization. I must admit, seeing a real life motorized caravan is a treat. Hell, the town itself ran out of gas over... must have been 150 years ago."

Your mind goes blank at what the mayor just said. He keeps talking.

"But here I am taking up your time. You can park your caravan over in the supermarket parking lot for the night. The local traders open up about 9am after breakfast. If you want an actual bed to sleep in, the Lakeview Motel has beds available for 5 caps a night and the toilets still work too."

"Eh..caps? You mean blasting caps?"

"What? No! Bottlecaps. Just where are you from anyway?" He peers at you suspiciously.

"Italy."

"... How the hell did you get out here or even to America then? And with vehicles right out of the history books?"

[] Shrug and tell him nothing.
[] Ask him what year it is. (And any other questions you might have)
[] Make something up and leave things for the morning.

For tonight, your merry band camps out, if laying out bedrolls in an abandoned building counts as 'out'.

In the morning after breakfast, the town's traders seem to come out to you and your men. You soon learn that bottlecaps from soda bottles are used as currency and that outside of towns the wildlife is usually dangerous. The lack of caps is not much of a problem as you do have gear that can be traded or even use your gold lira coins. Items available to acquire include water, food, weapons, ammo, various forms of body armor in variable condition, medicines, miscellaneous items, junk, and what seems to be a large wristband with knobs, buttons and a screen.

What do you attempt to trade for:

[] Food/Water/Medicine
[] Weapons and ammo
[] Body armor and who for
[] Wristband
[] Write in (I roll to see if it's available and if you get it)

You can choose none or multiple.


------------------
The muse is still being high jacked at bit, hence some shopping choices.
 
Everyone who's participated so far or even just read along to this point. I would like to thank you for your time and eyeballs on this first quest attempt of mine. Sadly, despite the repeated flogging of my muse (and her disturbing insistence that more is better), the muse is not coughing up enough inspiration to update this quest. Therefore, I must put this quest on indefinite hiatus.
 
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