...Okay, who gave my ground troops stupid pills? The enemy is right there, but they refuse to accept that they could possibly be a target.
Do you have any units with attack on hand, or is it all engineers? I'm not sure about this, but ground forces with 0 total attack may not be allowed to initiate attacks. (And even if you can, it's a terrible idea.)*Engineers dig up hostile robot soldiers and fighting erupts*
Welp! Time to continue poking at the ruins men!
*sounds of combat heard in background as the engineers keep digging*
No, I have a substantial garrison there and it's gotten a workout.Do you have any units with attack on hand, or is it all engineers? I'm not sure about this, but ground forces with 0 total attack may not be allowed to initiate attacks. (And even if you can, it's a terrible idea.)
I tried making a miitary jumpdrive once, and had no idea why it was being obstinate as the ships I was trying to transit were under the limit.Are you using Squadron Transit or Standard Transit? Because with standard, your sensors take a couple of minutes to come back online and for your crew to recover.
Was your ship carrying the jump drive larger than the ships it was trying to transit?I tried making a miitary jumpdrive once, and had no idea why it was being obstinate as the ships I was trying to transit were under the limit.
Don't auto-assign ships with mixed batteries of missile launchers, it doesn't work.Also, i had to delete that fleet doing the attack because otherwise my ships would have kept happily firing AMMs from Size 6 launchers because of terminal incompetence. I mean, f***ing really guys! I literally told you not to do that, and now you're back to suiciding uselessly! Keep your missile and target assignments!
Pretty sure I checked and made sure that they were smaller.Was your ship carrying the jump drive larger than the ships it was trying to transit?
I might have forgotten that I told them to auto-fire, yes. But still, terminal incompetence.Don't auto-assign ships with mixed batteries of missile launchers, it doesn't work.
IDK, but usually this is because the jump ship has to be the same size as the jump drive in order to make full use of its rating.
Yeah, I think the effective max size of a jump ship's drive is the size of the ship, even if the drive would work on a larger jumpship. Unless that got fixed at some point.IDK, but usually this is because the jump ship has to be the same size as the jump drive in order to make full use of its rating.
Yeah, I think the effective max size of a jump ship's drive is the size of the ship, even if the drive would work on a larger jumpship. Unless that got fixed at some point.
Set the task force to task force training. Very important to do that or your ships will be useless in combat.So... How does one up the Task Force rating rather than the crew grade?
Yeah, but it only improves the grade bonus, not the task force rating.Set the task force to task force training. Very important to do that or your ships will be useless in combat.
IIRC, you have to do it in the same system as the task force command structure. This usually means Sol system, unless you've built yourself a ship with a flag bridge to create a second task force.Yeah, but it only improves the grade bonus, not the task force rating.
I have a fleet with a flag bridge, but it's not gaining TF training either.IIRC, you have to do it in the same system as the task force command structure. This usually means Sol system, unless you've built yourself a ship with a flag bridge to create a second task force.
Make sure you have a task force command assigned to your flag bridge. And also that your training task group is assigned to that task force (top-left of the task group window).I have a fleet with a flag bridge, but it's not gaining TF training either.
Is Fleet Headquarters a valid option? Other than that, it looks like you say.Make sure you have a task force command assigned to your flag bridge. And also that your training task group is assigned to that task force (top-left of the task group window).
Yeah, fleet headquarters is an option. Did you assign officers to all the task force officer slots? I believe the task force commander's training skill determines how fast the task force trains up.Is Fleet Headquarters a valid option? Other than that, it looks like you say.
I left it going a couple months and it held steady at 0.0%.Also, it's really slow. Like, multiple years of nonstop training to get up to 100%.
Pretty sure I did.Yeah, fleet headquarters is an option. Did you assign officers to all the task force officer slots? I believe the task force commander's training skill determines how fast the task force trains up.