AU Percy Jackson Post Apocalypse Quest

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Olympus Has Fallen and the Gods Are Gone From The World....
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Introduction
Location
The Colored Room
Pronouns
TheOne
The Kosmos is a tapestry woven onto the face of the Void.

Its fashion comes through the whim of its children, through the Night and her daughters, The Fates.

The world and all that is in it, is the toy of those weavers, the Moirai: Klotho, Lakhesis and Atropos.

If it is their will to unmake you, it has been done.
If they wish you dead, you will die.
If any displease them, then their thread is drawn and it is cut.

But Destiny is not fickle. Destiny is not unfair.

Usually...

Regardless, all that is can be changed. Whether by whim or great purpose, who is to say?

Perhaps the Old Ones had simply grown bored in eternity. Perhaps the course of the world has been some grand error in need of correction.

None can say but Them.

None know why the gods have been cast down from their high places. Or what has become of the Heroes to be, of their stories and their efforts and their potential.

All those who have mouths to speak may profess one thing:

Olympus Has Fallen and the World Is Not the Same As It Was.

What Strange Age is this?

[] An Age of Gold
-In the War of the Titans, Kronos succeeded in restoring his dominion over the West. The Pantheon is now firmly in the hands of its older master, the Son of Earth and Sky come again. The old boundaries are there in many ways but changed in others, the gods are not safe if they live at all, and the world of mankind is trampled underfoot.

What form this new Dominion is to take will be decided next turn.

[] An Age of Fear
- In the War of the Titans, much has been lost by the Gods. They had grown proud. So they were humbled. They had settled into their power. So their roots were torn out. The war is not over and the Gods have taken flight, back to the old world or to wherever refuge could be found. Some did not make it The forces of Olympus have been routed and the West is split. The old boundaries have been replaced, none know what is to become of them, and the world of humanity is frayed and torn.
What form this Divided world is to take will be decided next turn.

[] An Age of Death
-In the War of the Titans, the wheel has been broken, and the world reflects this. In their struggle for power, the Gods and the Titans have ruined themselves, such that the "West" is more of a memory than a place. Many of highest powers of the world are scattered to the wind, broken beyond repair, dead in all but name. The old boundaries are no longer there, none are safe if they live at all, and the world of humanity is broken underfoot.
The severity of the damage will be decided next turn.

[X] An Age of Confusion
- In the War of the Titans, the proudest of the Gods fell so that the rest could hide. Where they hid, few know. But all must accept that the Gods had abandoned them to this new world. The rule of Titans is not so much secure as it is allowed. The Gods do not fight. Resistance is in the hands of their children and is sporadic and isolated. The Titans did not win the war, but they did gain the peace. They are fractured among themselves, the strength of their King is unproven, alliances of necessity are no longer needed. The Gods have removed themselves from this new world and in their absence is a time of change where nothing is certain. The old boundaries are a suggestion, a possibility. Safety is a question, but largely out of anyone's hands but the world's new masters. The world of humanity is agitated and volatile.


A/N: Just a few things to lay out.

I thought about having everything loaded onto the first post, but nah. Setting comes first, and then you all can bring that into the character creation.

This is an AU, partially for tone reasons and partially because it's been many years since I've read any Riordan books. Just for creative freedom and not to be too tied down to canon (especially depictions of the gods and the parts I don't remember). Some aspects of the world will be more accessible and present than in the books, magic for example. Others will be less so. For example, the only scenario where a Great Quest is likely to be called is Option 2.

A good rule of thumb here is that the more broken the world is, the less the rules apply, whatever the rules are. Interesting times and all that. Don't be surprised to see strange things in strange times. Don't be surprised at what you're capable of when the guard rails are gone.

The title will be changed once the Introductory chapters/votes are done.

I love questions, they help keep the creative juices flowing.


 
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Character Stats

Character Sheet:
Cyrus Masters


Age: 15
Birthday: Sometime 1994
Faction: Camp Half-Blood
(Currently Campless)

Stats:
Diplomacy: 2

Charisma [9+1+1+1-1-2-1= 8]
Eusebias [9+1+1+1-15-2+1= -4]

Stewardship: 7
Litótita [8+1= 9]
Skafos [4+1+4= 9]
Dimiourgia [2+1-1= 2]


Martial: 10
Stratos [7+3= 10]
Bία [7+1+1+3= 12]
Dýnami [2+1+3= 6]


Intelligence: 8
Poniriá [5+1-1+3-1= 7]
Logos [7+1= 8]
Esoterikos [4+1+3-1= 7]


Personal Traits:
Half-Blood: You are a child of a divine being, an immortal. You are gifted over other mortals, you are stronger, faster, your skin is clearer and you don't read English too good but you are persistent regardless.

Diplomacies +1 , Bia and Dynami + 1
Will to Live: You have looked Death in the face and refused his hand every time, you decided to keep living for its own sake. You do not cling to life like an animal, you choose it with every breath like human being.

Diplomacy +1 Litotita +1, Skafos +1, Bia +1, Poniria +1,
Child of Hope: You are a child of Elpis, Hope deified. Your mother is not a normal god.
Diplomacies +1, Dimiourgia +1, Esoterikos +1, Poniria -1
New York Witness (Veteran): You fought in the Battle of New York, you have faced, ran from, tricked, and killed so many kinds of monsters that it's a miracle that you are still alive and have all your limbs and wits. You have fought creatures from the depths of Tartarus that have never known a world where Kronos was not its king. You have heard creatures speak in Greek so old, even your divine ears cannot parse though their words. And you have seen your comrades die in an unspeakable ways. And in the end, Zeus spat on all your sacrifices by destroying the city and all the people in it. You are...affected by this experience.
Charisma -1, Eusebias -15, Skafos +4, Martial +3, Poniria +3, Logos +1, Esoterikos +3
ἀγνώς: There is a hollow feeling in your core, like a creeping coldness as a fire dies...
Diplomacies -2, Dimiourgia -1, Esoterikos, -1, Poniria -1

Factional Modifiers:
Homeless: Camp Half Blood is not a Camp nor is it strictly Half-Bloods, it's more of a roving band of traumatized survivors, many of whom are mortals well out of their depth.
Stratos - 3 For all Faction Members When Under Attack
Division and Despair: The resolve of the camp has been more than tested, it is beginning to fail and the costs will only continue to mount the longer the Camp goes without a unified leadership and mission.
Eusebias + 1 Charisma -1
Athenian Consultocracy: Athena Cabin has managed to form a rough consensus based leadership that keeps things together so long as most of the Camp is willing to follow along. If the camp isn't put under direct stress to act quickly and decisively, the bonds of the camp are likely to hold.

1 Saving Throw For Critical Fail Faction Rolls

Universal Modifiers:
Mist Faded: The mist is thin... so thin that mortals can see everything. No one knows why.
Clouds Ungathered: The King of the Gods is no more. It was a terrifying feeling, when first you felt it, the death of a God. At first you all thought Zeus was defeated, imprisoned maybe. But there was no denying it when the Great Storm that had gathered around New York did not dissipate after the battle, but instead spilled outward in all directions. Just as fierce, even more erratic, and the downpour only continues to spread and flood the land.
ἀγνώς: The Sun seems faint...
ἀγνώς: Morale, the will to fight, it fades with each passing day. All that anyone does is for survival, not glory...
ἀγνώς: Winter has come early this year, the Storms fall in sleet and freezing Rain...
ἀγνώς: The fire pits never really warm you the way you'd like. Fire doesn't burn how it used to...


This quest will be using a CK2-esque stat arrangement, but they will be split into different sub-categories depending on the action taken. Not all sub-categories will be used or available for an action. Most of them will be more affected by traits and circumstances than character action. They exist as a representation of multi-faceted capabilities. Just because you are strong doesn't mean you can lead and just because you're good at making mortal friends doesn't mean you can use the same moves on Aphrodite.

Your overall stats will be the average of a given category, but rolls will be determined by the subcategories they concern.

Diplomacy:

Charisma - Mortal Diplomacy, how well you engage with others openly
Eusebias - Divine Diplomacy, used when engaging with unfamiliar immortals. It's a bit like courtly knowledge, how to curtsy and bow, it's your ability to demonstrate reverence and respect for Gods, Titans, Spirits, etc. Can be affected by your affinity with their domain or your knowledge. Mostly used for prayer or in situations that demand holding your tongue. When it fails, Charisma can save you, but it's the first line of defense. Is added onto all rolls involving Immortals who have no established social link.

Stewardship:

Litótita - Stewardship, used for managing resources, purchasing goods, growing things (alongside logos) also affects how well you can maintain your posessions.
Skafos - Used for building, making camp, can impact traps, maintaining old weapons, making new ones.
Dimiourgía - Divine creation, your ability to work supernatural metals, your ability to create life with magic, creating magical artifacts or understanding existing ones (would combine with Esoterikos).

Martial:

Stratos- Strategic Martial, your capacity to understand military concepts, plans, signals, organization, how well you command others and comply with commands.
Bία - Tactical Martial, your battle sense and how effective you are, isn't necessarily strength but building your strength will affect this.
Dýnami - Physical Martial, your physical condition and strength, affects your combat ability along with Bia.

Intelligence:

Poniriá - Intrigue, used for low cunning, plots, setting traps, poison, executing break-ins or stealing. Maybe seduction...but that's not likely to come up. Street smart.
Logos- Conventional Knowledge, knowledge of myths, geography, maths, etc. Book smart.
Esoterikos- Unconventional Knowledge, deep lore and understanding, knowledge of curses and wards, the construction of automatons, the casting of spells. Wicked Smart.
 
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Age of Confusion Is Upon Us: Vote 1
Adhoc vote count started by Tjakari on Dec 8, 2023 at 11:36 AM, finished with 41 posts and 27 votes.


Vote is officially closed.

Will roll tonight when I get off work. Texting this from my 10 minute break.

Also, given the popularity of Age of Death, this will influence things with the chosen scenario.

The vote that wins will be chosen, but if it's close, I can take that into account (in spirit if nothing else).
 
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Age of Confusion I: The Last Olympian & The Fate of New York
[X] An Age of Confusion
In the War of the Titans, the proudest of the Gods fell so that the rest could hide.....
Zeus: D100 => 0

The Last Olympian

Not a soul was on Olympus the day it fell.

None, but the King.


Before there was a single battle, the fate of Olympus had been decided. And the blame, as it had for millennia untold, fell up on the head of its ruler. There were no courtiers to gossip, no muses left to sing. Were ambrosia or any other divine food capable of rotting, the tables where feasts once graced these hall would be a matt of mold and lichen, overgrown and putrid.

No hands left to maintain any of it.

In the Halls of the Gods there were 12 thrones and each one was empty but one. It still hummed with power, still set alight the ever dimming rooms and halls. Torches of Greek Fire died out day after day, shrouding the Halls of the Gods in peerless darkness, but the throne room still shown bright.

But the rest were cold, hollow things. Once those seats were anchors for the power of the gods that sat them, but now no longer. They were empty reminders of a dead court and an abandoned cause. All that was contained in those artifacts that could be taken was taken, and the rest was left to fade away, to be taken or to be seized.

Every God houses a measure of their power in their artifacts and possessions. Once claimed, a piece of themselves remains with whatever they once held. Only a vow of the gravest severity can sever such connections and so quickly as these ancient pillars of power.

They were never coming back.

Every retainer had been evacuated along with their master or abandoned to the wrath of the King of the Gods.

It was not a question, it was law.

Olympus would never be again, not in the way it was. Zeus could never be its king, the Gods could never bow to him.

All that was left was the silence of a thousand thousand broken oaths and promises. The cruel impotence of being a King with no army, father with no family, to be completely abandoned to whims of fate, that was the manner of punishment chosen for the King.

Before the enemy ever sat foot on Olympus, the Olympians were no more.

But in time, the King did find company.

The Palace of the King was once protected with the most potent of magics, guarded and elsewise in every manner afforded to the ruler of the Heaven and Earth.
This was no longer the case.

When War came, all the Gods were sought out: for battle, for capture, for vengeance and the cruelest indulgence of an embittered enemy; one by one.

And Zeus was not the exception but the example.

Olympus was surrounded, and under waves of blood and lightning and searing light, the King was worn down, depleted. The battle raged for weeks on end. One God against an army of abominations, Titans, ancient monsters whose names were etched into stone older than the Gods themselves. And yet, the King still stood for a time. Wavering only to consider flight, like his children, like his wife, all of his kin.

Whether it was by guile, by a blessing to the Conqueror, or by a curse on the Conquered, Zeus did not know but the Son of the Earth and Sky had brought him to heel after 30 days of siege.

Wearing the face of a mortal boy, his own father had him chained down as Zeus once did to him so many ages ago, sickle in hand, with an army at his back, sacking and looting the palace of every object of power, every morsel of ambrosia and carting it back to Mount Othrys.

Diminished and tattered, their victory was a Pyrrhic one, but oh so very sweet.

And sweeter still was Kronos' retribution for being reduced for so long, so began the reaping.

First: Kronos cut Zeus' manhood from him by the same sickle that castrated Ouranos.

Kronos mused about what to do with his grandchildren, mocking that Zeus had no time left to find a womb for them. He had wanted a piece of every nymph he ever laid his eyes on, so Kronos thought it fitting to divide the seed into bloody parts and cast them into every stream, river and sea until there was no more. No care for where they landed, as Zeus never cared where he planted.

Second: Kronos had his eyes and tongue taken. Every moment that this usurper spent in the light was an insult. His place was in the dark of his gut, just like the other children. This reign of his, this millennia of torment, it was all some foul joke. And while Kronos no longer saw fit to give his children a home in his body, they could at least feel like home, blinded and dumb to the world.

Third: He was flayed.

Kronos
would take that skin for himself. So long without a divine body had left him longing. Left him vulnerable and weak. That was not his rightful place, and the Fates had allowed him this victory, long awaited. He would seize his dominion in the skin of his own flesh and blood, even if he had to tear it off of one.

The husk of the mortal was devoured by hellhounds and drakons, discarded like a soiled robe.

In the skin of a God, the King of Titans once more attained a body.

Fourth: The remains were shredded and burned. Zeus was scattered like ashes on the four winds in pieces so light and fine that they would never touch the earth or sea again.


The bounty of Olympus had mostly gone in the hands of the fleeing Gods, not much remained. But there was the Master Bolt.

It was spent, damaged, but it was there for the taking. Many of the generals had thought it good spoils for their hard won battle. Many wished to hold it, even for just a moment. But the right and honor of first refusal remained with the king.

Kronos had a choice, to claim this tool of his child as his own, or do away with it, like all the other memories of his shame and defeat.

The Master Bolt was shattered.





New York: D100 => 12
Camp Half Blood: D100 => 28

The Fate of New York

What horror this battle for the heart of Civilization must have appeared to the people below, the human beings, trampled as the King of the Titans brought all the might of his court to bare down on the hapless people of New York.

There was no protection. No veil of sorcery. No disguise for the wrath of Divine combat.


New York was awash in a hell of bronze, gnashing teeth and claws for nearly a month as Zeus fought all his enemies alone.

All that stood between the hapless folk of the Boroughs were a small band of heroes raiding through the tunnels and sewers, harassing the Titans' forces. They did not have the numbers to be called an army, the Gods children were never so numerous as to be an army just of themselves. But they were potent. No Great Quest was given, no prophecy. It was decided among the heads of the Cabins, of those that were present and alive, that Camp Half Blood was on borrowed time. They had choices to make.

Many had family in the city. Many others had a conscience. This Godless world was a terrifying place, they found. As hands off as their protection once was, the threat of the Gods kept a soft balance in the world, and that balance was gone.

A tree was not going to hold back the tides of monsters currently in New York, not once Olympus fell and the Titans turned toward them. So it was decided to muster two forces: One to hold the entries to the city to take the fight to the monsters first, possibly to contain them or at least give the younger campers and what nature spirits could leave time to run and escape, and another force to rescue as many people as possible.

Some even floated the idea of bringing home defectors to Kronos' army. There were demigods who fought in the armies of Kronos, after all. But upon reaching the city, none were seen in all of the Battle of New York. The only humans to be found were civilians.

The Campers did not go to The City to support the King of the Gods, or to save Olympus, but to save as many of their own as they could, as many people and children as possible. So they set to work on what they could do and kept the fates of their estranged friends and lovers out of mind.

Theirs was a kindness born of desperation.

It was understood that the Fates had long since turned against them. And that hope did not lie in either the thundercracks and blistering heat of the Master bolt firing again and again and again nor was it in the hordes of the Titans.

The Gods had gone, their parents no longer answered their prayers. No more blessings, no more boons. And they had abandoned them to this army from the depths of Tartarus, screaming and writhing through the shattered streets and high rises tilting against the once beautiful skyline of what was New York.

What faith ever existed for their sires died in their hearts as the lack of Divine assistance freed the monstrous hordes of the Titans to attack and devour at their leisure. Only near Olympus itself did the monsters dare not go unless commanded.

The fighting even in skirmishes was worse than anything the campers could be prepared for. But they rose to the challenge for a time.

Love of their divine kin inspired no courage or innovation. All that was left between humanity and the precipice was Bronze and not enough of it.

Only the desperation of a lonely doomed struggle pushed them onward. Of the population of New York that had been caught in the massacre, the amount of people saved was little more than a few subway cars worth. A lot, but nowhere close to making a dent in the carnage.

As the lightning strikes became weaker, it was decided to fall back to the bridges. Whatever was happening in the heart of the storm that had been raging weeks had begun to die down, but the monsters were still pouring in.

Zeus was no longer in a stalemate. He was losing. So, they had to go.

The rear guard held the line as the main force retreated farther and farther from the City along the New Jersey Turnpike, away from Camp Half Blood, past even Jersey Itself. The plan was to keep walking until they found a place to hide or a fortress they could hold. The Rear's job was to give them a chance not to be followed, to not be routed and cut down. They were bloodied to ribbons, but there were some survivors, the Camp Leaders were sure of it. They were to follow a path of signs to a checkpoint down south where they could meet connect to the rest of the Campers, the Survivors.

But the hope that they'd all make it out of New York, of those who were alive for the retreat, died in a mountain of light, electricity, and pure unyielding energy rising over the skyline.


Akira GIF - Find on GIFER







A/N: While I'm working on the Character creation, I wanted to give a taste of the consequences of the first choice.

Every one of the Olympians got a roll. New York got a roll. America is going to get a roll. The rest of the world will in time get rolls.
But while every other faction and character will get a fair shake, Zeus was never getting out of this scenario in one piece.

Shame about Yonkers though... that didn't have to happen.
 
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Age of Confusion II: Character Creation
The Old World is dying, you know that. Everyone and every thing can feel the passing of the age in their bones.

Now is a time of monsters and transition, dis-ease and trembling. Morbid symptoms abound and nothing is quite right, not even the air.

There is nothing that cannot be questioned now, that is certain. So you must gather yourself before the coming storm. The world is not ready for what is to come and the Gods have abandoned us all to it.

What cowardice inspired them to abandon their children, you do not know and you doubt you will receive answers. You stand here, mulling over your life, sorting out the who's and the why's of it because you believe knowledge of self will help you move forward.

That's the only option you really have.

So, you ask yourself...

Is This Your First Life?
-[X] Of Course

-[] No

What Is Your name?
[X] Cyrus Masters

Your Gender?
[X] Male

How Old Are You?
[X] Fifteen

What are you?

[] A Mortal
[] A Mage
-[] Specialization And/Or Patron If You have One

[X]A Child of a Divine
-[X] Elpis

[] Write In (Any being distinct from the above is permissible)

What Drives You?
[] The Will to Survive
[] The Will to Power
[] The Will to Love
[] The Will to Endure
[] The Will to Understand

[X] The Will to Live

What Were You Loyal To?
[X] Camp Half Blood

[] Camp Jupiter
[] Mount Othrys
[] Mount Olympus
[] The House of Life
[] To Yourself
[] Write In


And now that you think of it... What Year is this?

[] 2012

[X] 2009
[] 1991
[] 1968
[] Write In




A/N: All Votes are by plan and voting is open for either 48 Hours or Consensus. And as always, I reserve the right to extend this deadline.

And of course, please field questions.

The character stats are going to be a loose CK2-esque system. It makes it easier to structure actions and rolls. All rolls will be based on a D100, characters' raw stats, and any traits, general maluses, or status effects.

There's a lot of freedom with this vote. Please notice it, even if you don't use it.

-BTW, I have read the omakes, I just want to explain the rewards system before I acknowledge them. They make my day, truly.
 
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Character Creation Vote Results
Adhoc vote count started by digital2 on Dec 12, 2023 at 12:03 AM, finished with 46 posts and 18 votes.

  • [X]Plan: We Have Hope, It's All We Have Left:
    -[X]Yes
    -[X]Cyrus Masters
    -[X]Male
    -[X]15
    -[X]A Child of a Divine
    --[X]Elpis
    -[X] The Will to Live
    -[X] Camp Half Blood
    -[X]2009
    [X]Plan: The New World Order
    -[X]Alexander Cidney
    -[X]Male
    -[X]16
    -[X]A Child of a Divine
    --[X]Atlas
    -[X] The Will to Survive
    -[X] To Yourself
    -[X]2030
    [X]Plan: The Greatest Adventurer
    -[X] Marco "Polo" Dare
    -[X]Male
    -[X] 18
    -[X]A Child of a Divine
    --[X] Clio
    -[X] The Will to Endure
    -[X] The House of Life
    -[X]2030
    [X]Plan: God Does not Play Dice with the Universe!
    -[X]NoThis is his Second Life: His first was a...Complicated Mess
    -[X]Alan Joseph Federov
    -[X]Male
    -[X]20
    -[X]A Nephilim: A Child of an Angel and a Human Being. Your Sire is an Angel of the Lord named Aziraphale
    -[X] The Will to Live
    -[X]Alan is loyal to Camp Half-Blood in so far that it can assist his quest to mitigate the Chaos that has been unleashed, but he does have some fondness for them.
    -[X]2009
    [X]Plan: The Golden Dawn:
    -[X]Yes
    -[X] Nicolas Lobosca
    -[X]Male
    -[X]15
    -[X]A Child of a Divine
    --[X]Astraea
    -[X] The Will to Understand
    -[X] Camp Half Blood
    -[X]2009
    [X]Plan: The Poisoned Path
    -[X] Laura "Laurel" Euphemia
    -[X] Female
    -[X]16
    -[X] Mage
    --[X] Curse-Doom-Divination. Patron Aite
    -[X] The Will to Love
    -[X] To Yourself
    -[X]2030
    [X]Plan: Glory to Mankind
    -[X]No
    -[X] Raistlin Majere
    -[X]Male
    -[X]15
    -[X]A Child of a Divine
    --[X] Prometheus
    -[X] The Will to Survive
    -[X] Humanity
    -[X]2009
    [X]Plan: Hero's of the New World
    -[X]No
    -[X]Felix Monroe
    -[X]Male
    -[X]14
    -[X]A Child of a Divine
    --[X]Hecate
    -[X] The Will to Endure
    -[X] Camp Half Blood
    -[X]2009
    [X]Plan: Goddammit, I am to old for this.
    -[X]Yes
    -[X]Morgan Harvester
    -[X]Male
    -[X]25
    -[X]A Child of a Divine
    --[X]Thanatos
    -[X] The Will to Survive
    -[X] To Yourself
    -[X]2009

Vote is Closed As Of Last Night

Plan: We Have Hope, It's All We Have Left has Won!!

@Magoose Congrats on the winning plan and next update we will get an up close look at the condition of Camp Half Blood and the aftermath of New York. The character sheet will come afterward and then the first set of action votes.

Thank you all for participating! And I appreciate the originality of the plans. I learned about some gods and concepts that I didn't know before on account of most of the suggestions in here.
 
Age of Confusion III: The Tired, The Poor

There's no time for brooding, you understand that.

You've done enough ruminating and it won't help anyone you care about to waste more time on the how's and why's of the past. You are here. Everyone you know is here. The Camp is gone and the gods too.

It's a miracle that any of you are are alive to begin with, let alone have time to stare out into space wondering "Who Am I?". Even if just for a moment, the energy was needed elsewhere, as no doubt will be the case until you find somewhere safe enough to spend your days thinking about things you already know about yourself.

The year is 2009, the Great Prophecy has lived up to its reputation and you're a guy with enough hope running through your veins to get you this far without giving up, that's who you are.



Trait Gained: Will To Live
Trait Gained: Child of Hope




And since you hardly trust the Fates to have the last word on anyone or anything, you'll have to make that mean something, while there's still a you that that can still fight and while there's still a home worth fighting for... at least in spirit, anyway.

There was a lot of that going around lately, lots of spirits for people to hold onto.

Camp Half-Blood, as much as you may miss the cabins and the cornucopia, It's all the the people and creatures who lived there that are important to you, were important to you.

No one knows the shape of the Camp itself after you all hit the road, but everyone's unspoken guess is it's on borrowed time. Most of the nymphs couldn't leave and probably wouldn't have left even if they could and half the Satyrs stayed behind with them as well. That was a place you wouldn't head back to, surely not alone.

It was too close to where Olympus used to be and only gods know what was coming that way. You'd seen enough hell in Brooklyn to know that wasn't something you wanted to face head on, not without an army to fight it or a fortress to defend. Barriers and woods were good, but wouldn't stop what you saw.

Losing a place to lay your head was small compared to what had been lost in New York. So many people gone in so many awful, disgusting ways. You didn't begrudge anyone else for focusing on the memories of dead friends, sparring partners, maybe even a lost love, above the here and now.

Those were good people, gone in flames, lost to tooth, claw and... whatever the hell Zeus called that coup de grace at the end. So many innocent people who never had a chance in hell. So many brave people, too young to be dying when they could have lived, had hoped to live.

It made your blood boil thinking about it. But you stuffed it down.

You all lived.



Trait Gained: New York Witness (Veteran)
Faction Trait Gained: Homeless



You didn't believe you had time to grieve, but you won't speak for the rest, you don't have the right to. You weren't the leader.

The leader was nowhere to be found.

Last you heard of Jackson, he was with the rearguard.

Chiron hadn't been seen since the retreat and Dionysus had vanished long before things got this bad.

You and a concerning amount of humans (both full and half-blooded), satyrs, nymphets and a few centaurs were adrift on the roads, trekking hard each day to cover as much ground as possible away from New York. And that was the only thing that could be agreed on, not even where to go to.

The Camp was operating on a loose system of seniority and mutual respect to keep the group unified. The eldest campers, which sadly now included you, all knew each other well enough to keep the peace in small ways that added up to no major fights breaking out without getting broken up just as fast, but this isn't enough.

Tensions were always going to be high, given the stakes of being on the run from monsters and Titans.

But the absence of a clear direction was creating problems that would have the entire camp splitting apart and scattering to the wind at the rate things were going.

Egos and bitterness over the hell they'd all been through were only kept in check by the understanding that all anyone's got was right here. But that only matters to those who cared about having a chance, wanted to keep fighting. Those who were tired of trying were liable to drag the rest of the camp down with them.





Faction Trait Gained: Division and Despair



Malcom Pace and Athena cabin had fell into the role of a kind of advisory council for the rest of the "Camp", just by virtue of having good ideas and enough patience to explain them to whoever cared to listen.

They didn't get very far with Ares Cabin and the ability to wrangle Hermes cabin was in no one's skillset. Much of the camp was focused on following the herd and responding to threats as they popped up.
A monster here, a monster there, nothing worrisome. That they could get away with being this divided and unorganized was a surprise to everyone who had spent the last month in New York, fighting with Jackson.

He was the only reason that they made it this far, made it out of New York at all.

But no one questioned the good luck, they needed every ounce of it.




Faction Trait Gained: Athenian Consultocracy




There was much to be done, positions to fill, choices to make. You don't care to get involved directly with those choices though, you'd rather help where you're needed. Though you're aware that fate has a way of forcing you into uncomfortable positions, so you try not jinx yourself.




A/N: Working on the character sheet for our main character. I'm making sure the math is right for all the stats before I put it up.

I rolled a D10 for the base stats and the traits will do the rest of the work.

Camp Half Blood isn't in the best shape, mostly because there's no camp but also a bit of Post-Traumatic Stress, frustration, and the general terror of being on the run from powers you can't face head on and want you dead for existing.

Also, some rolls for friendly faces. I thought about just deciding their fates, but because you all chose 2009 for the start year, I'll throw you all a bone. Still an AU, but it's obvious you guys are going for a TLO-adjacent scenario.
D100 => 95
D100 => 57
D100 => 76
 
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