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Vote tally - Attempting to Fulfill the Plan: GDI Edition
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Simple majority
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uju32
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Attempting to Fulfill the Plan: GDI Edition
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Post #24530
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Post #24754
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Block
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Yes
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Enabled
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Enabled
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Enabled
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Enabled
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87
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225
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[X] Plan Rails To The Front
-[X] Yellow Zone Fortress Towns (Phase 4) 46/250 (3 Dice, 60 R) (90% chance)
-[X] Rail Network Construction Campaigns (Phase 2) 15/275 (4 Dice, 60 R) (95% chance)
-[X] Continuous Cycle Fusion Plant (Phase 5) 1/300 (2 Dice, 40 R) (2/4 median)
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 (7 Dice, 140 R) (88% chance of Phase 2)
-[X] Emergency Electronic Resources Reallocation (Administrative Assistance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 (5 Dice, 100 R) (5/8.25 median)
-[X] Freeze Dried Food Plants 0/200 (2 Dice, 40 R) (20% chance)
-[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 (2 Dice, 20 R) (72% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 6+7) 0/600 (5 Dice, 100 R) (Phase 6, 2% chance of Phase 7)
-[X] Railgun Harvester Factory (Maputo) 0/70 (1 Die, 10 R) (85% chance)
-[X] Railgun Harvester Factory (Dandong) 0/70 (1 Die, 10 R) (85% chance)
-[X] GDSS Enterprise (Phase 4) 0/765 (5 Dice, 100 R) (5/9.25 median)
-[X] Orbital Cleanup (Stage 8) 13/85 (1 Die, 10 R) (70% chance)
-[X] Prosthetics Deployment Initiatives (Phase 4) 292/320 (1 Die, 15 R) (~100% chance)
-[X] Neural Interfaced Operating Theater Development 0/80 (1 Die, 20 R) (68% chance)
-[X] Security Review
-[X] Super MARV Fleet Yellow Zone 6a 184/210 (1 Die, 20 R) (~100% chance)
-[X] OSRCT Stations (Phase 2) 121/195 (1 Dice, 20 R) (88% chance)
-[X] Prototype Plasma Weapons Development 35/60 (1 Die, 25 R) (~100% chance)
-[X] Advanced Laser System Development 0/60 (1 Die, 30 R) (87% chance)
-[X] Wingman Drone Development 0/40 (1 Die, 15 R) (~100% chance)
-[X] Tactical Airborne Laser Development 0/40 (1 Die, 20 R) (~100% chance)
-[X] Escort Carrier Development 0/40 (1 Die, 15 R) (~100% chance)
-[X] Shark Class Frigate Development 0/40 (1 Die, 15 R) (~100% chance)
-[X] Tactical Plasma Weapon Development 0/40 (1 Die, 30 R) (~100% chance)
-[X] Neural Interface System Refits (Talons) 0/150 (1 Die, 25 R) (42% chance)
-[X] Security Review (Services) (2 Dice)
-[X] Administrative Assistance (2 Dice)
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[X] Plan Global Offense Initiative
-[X] Yellow Zone Fortress Towns (Phase 4), 6 dice (120 Resources)
-[X] Rail Network Construction Campaigns (Phase 2), 3 dice (45 Resources)
-[X] Nuuk Heavy Robotics Foundry (Phase 1), 7 dice (140 Resources)
-[X] Emergency Electronic Resources Reallocation, 1 die
-[X] Reykjavik Myomer Macrospinner (Phase 4), 2 dice (40 Resources)
-[X] Medical Supplies Factories, 3 dice (60 Resources)
-[X] Strategic Food Stockpile Construction (Phase 2), 4 dice (40 Resources)
-[X] Yellow Zone Tiberium Harvesting (Phase 6), 7 dice (140 Resources)
-[X] GDSS Enterprise (Phase 4), 2 dice (40 Resources)
-[X] Lunar Rare Metals Harvesting (Phase 1), 4 dice (80 Resources)
-[X] Prosthetics Deployment Initiatives (Phase 4), 1 die (20 Resources)
-[X] Advanced Laser System Development, 1 die (30 Resources)
-[X] Prototype Plasma Weapons Development, 1 die (25 Resources)
-[X] Orbital Strike Regimental Combat Team Stations (Phase 2), 1 die (20 Resources)
-[X] Reclamator Fleet YZ-10 South (Super-MARVs), 1 die (20 Resources)
-[X] Wingman Drone Development, 1 die (20 Resources)
-[X] Tactical Airborne Laser Development, 1 die (20 Resources)
-[X] Apollo Fighter Factories (San Francisco), 1 die (15 Resources)
-[X] Escort Carrier Development, 1 die (15 Resources)
-[X] Tactical Plasma Weapon Development, 1 die (30 Resources)
-[X] Security Reviews (Bureaucracy), 2 (+1) dice
-[X] Make Political Promises, 1 die
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[X] Plan Probably Won't Be Home By Christmas
-[X]Infrastructure (6 dice +2 Free) 140 Resources
--[X] Yellow Zone Fortress Towns (Phase 4), 4 dice (80 Resources)
--[X] Rail Network Construction Campaigns (Phase 2), 4 dice (60 Resources)
-[X]Heavy Industry (5 dice +3 Free) 140 Resources
--[X] Nuuk Heavy Robotics Foundry (Phase 1), 7 dice (140 Resources)
--[X] Emergency Electronic Resources Reallocation, 1 die
-[X]Light and Chemical Industry (5 dice) 100 Resources
-[X] Reykjavik Myomer Macrospinner (Phase 4), 2 dice (40 Resources)
-[X] Medical Supplies Factories, 3 dice (60 Resources)
-[X]Agriculture (4 dice) 60 Resources
--[X] Freeze Dried Food Plants, 2 dice (40 Resources)
--[X] Strategic Food Stockpile Construction (Phase 2), 2 dice (20 Resources)
-[X]Tiberium (7 dice) 130 Resources
--[X] Yellow Zone Tiberium Harvesting (Phase 6), 5 dice (100 Resources)
--[X] Intensification of Green Zone Harvesting (Stage 5), 2 dice (30 Resources)
-[X]Orbital (6 dice) 110 Resources
--[X] GDSS Enterprise (Phase 4), 2 dice (40 Resources)
--[X] Orbital Cleanup (Stage 8), 1 die (10 Resources)
--[X] Lunar Rare Metals Harvesting (Phase 1), 3 dice (60 Resources)
-[X]Services (2 dice) 35 Resources
--[X] Neural Interfaced Operating Theater Development (New), 1 die (20 Resources)
--[X] Prosthetics Deployment Initiatives (Phase 4), 1 die (15 Resources)
-[X]Military (8 dice +2 Free) 215 Resources
--[X] Advanced Laser System Development, 1 die (30 Resources)
--[X] Advanced ECCM Development (New), 1 die (20 Resources)
--[X] Prototype Plasma Weapons Development, 1 die (25 Resources)
--[X] Orbital Strike Regimental Combat Team Stations (Phase 2), 1 die (20 Resources)
--[X] Reclamator Fleet YZ-10 South (Super-MARVs), 1 die (20 Resources)
--[X] Wingman Drone Development, 1 die (20 Resources)
--[X] Tactical Airborne Laser Development, 1 die (20 Resources)
--[X] Escort Carrier Development, 1 die (15 Resources)
--[X] Shark Class Frigate Development, 1 die (15 Resources)
--[X] Tactical Plasma Weapon Development, 1 die (30 Resources)
-[X]Bureaucracy (4 dice)
--[X] Conduct Economic Census, 4 dice
-[X] Total Cost: 930R/930R
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[X] Plan Steel Rain
-[X] Yellow Zone Fortress Towns (Phase 4) 46/250 3 dice 60R 90%
-[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 57%
-[X] Nuuk Heavy Robotics Foundry (Phase 1&2) 0/480 8 dice 160R 98% for phase 2
-[X] Emergency Electronic Resources Reallocation (New) 1 die auto (Admin Assitance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R 0%
-[X] Blue Zone Aquaponics Bays (Phase 1) (New) 0/140 2 dice 20R 72%
-[X] Strategic Food Stockpile Construction (Phase 2) 38/150 2 dice 20R 89%
-[X] Yellow Zone Tiberium Harvesting (Phase 6) 2/375 5 dice 100R 92%
-[X] Intensification of Green Zone Harvesting (Stage 5&6) 63/200 2 dice 30R 91%
-[X] GDSS Enterprise (Phase 4) 0/765 6 dice 120R 0%
-[X] Security Review
-[X] Neural Interfaced Operating Theater Development (New) 0/80 2 dice 40R 100%
-[X] Hallucinogen Development (New) 0/60 1 die 15R 89%
-[X] Advanced Laser System Development 0/60 1 die 30R 87%
-[X] Advanced ECCM Development (New) 0/40 1 die 20R 100%
-[X] Prototype Plasma Weapons Development 35/60 1 die 25R 100%
-[X] Stealth Disruptor Development 0/40 1 die 15R 100%
-[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
-[X] Wingman Drone Development 0/40 1 die 15R 100%
-[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
-[X] Apollo Fighter Factories (Rotterdam) 0/80 1 die 15R 62%
-[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 die 20R 88%
-[X] Hallucinogen Countermeasures Development (New) 0/40 1 die 15R 100%
-[X] Escort Carrier Development 0/40 1 die 15R 100%
-[X] Tactical Plasma Weapon Development 0/40 1 die 30R 100%
-[X] Security Review (Services) (2 Dice)
-[X] Administrative Assistance (Emergency Electronic) (2 Dice)
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[X] Plan Putting the foot down
-[X] Yellow Zone Fortress Towns (Phase 4+5) 25/250 3 dice 60R 90%
-[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 die 45R 57%
-[X] Continuous Cycle Fusion Plants (Phase 5) 1/300 2 free dice 40R
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 5 dice +2 free dice 140R 88% - Phase 1 guaranteed
-[X] Emergency Electronic Resources Reallocation 1 bureaucratic assistance die
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R
-[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 1 die 10R
-[X] Freeze Dried Food Plants 0/200 3 dice 60R 77%
-[X] Yellow Zone Tiberium Harvesting (Phase 6) 2/300 4 dice 80R 90%
-[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
-[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 85%
-[X] Railgun Harvester Factories (Dandong) 0/70 1 die 10R 85%
-[X] GDSS Enterprise (Phase 4) 0/765 3 dice 60R
-[X] Orbital Cleanup (Stage 8+9) 13/170 3 dice 30R 94%
-[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 die 20R 100%
-[X] Neural Interfaced Operating Theater Development 0/80 1 die 20R 63%
-[X] Security Review 1 die
-[X] Advanced Laser System Development 0/60 1 die 30R 86%
-[X] OSRCT (Phase 2) 136/195 1 free die 20R 88%
-[X] Super MARV Fleet Yellow Zone 10 South 182/210 1 die 20R 100%
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Prototype Plasma Weapons Development 35/60 1 free die 25 R 91%
-[X] Wingman Drone Development 0/40 1 die 15R 100%
-[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
-[X] Advanced ECCM Development 1 die 20R 100%
-[X] Tactical Plasma Weapon Development 0/40 1 die 30R 100%
-[X] Shark Class Frigate Development 0/40 1 die 15R 100%
-[X] Escort Carrier Development 0/40 1 die 15R 100%
-[X] Administrative Assistance (Emergency Electronic Resources Reallocation) 2 dice
-[X] Security Reviews (Services) 2 dice
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[X] Plan Nuuk and Deployment Prep
-[X] Yellow Zone Fortress Towns (Phase 4+5) 46/550 6 dice 120R 60%
-[X] Continuous Cycle Fusion Plants (Phase 5) 1/300 3 dice 60R 19%
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 7 dice 140R 88%
-[X] Emergency Electronic Resources Reallocation 1 die auto (Admin Assist)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R
-[X] Blue Zone Aquaponics Bays (Phase 1+2) 0/280 3 dice 30R 22%
-[X] Yellow Zone Tiberium Harvesting (Phase 6+7) 2/600 6 dice 120R 26%
-[X] Intensification of Green Zone Harvesting (Stage 4) 63/100 1 diсe 15R 100%
-[X]GDSS Enterprise (Phase 4) 0/765 6 dice 120R
-[X] Hallucinogen Development 0/60 1 die 15R 88%
-[X] Neural Interfaced Operating Theater Development 0/80 1 die 20R 68%
-[X] Advanced Laser System Development 0/60 1 die 30R 87%
-[X] Prototype Plasma Weapons Development 35/60 1 die 25R 100%
-[X] Stealth Disruptor Development 0/40 1 die 15R 100%
-[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
-[X] Wingman Drone Development 0/40 1 die 15R 100%
-[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
-[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 die 20R 88%
-[X] Escort Carrier Development 0/40 1 die 15R 100%
-[X] Shark Class Frigate Development 0/40 1 die 15R 100%
-[X] Neural Interface System Refits 0/105 1 die 25R 37%
-[X] Security Reviews:Bureaucracy DC50 1 + 1 dice 90%
-[X] Administrative Assistance 2 dice auto
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[X] Plan Probably Won't Be Home By Christmas, Shuttle Version
-[X]Infrastructure (6 dice + 3 Free) 185 Resources
--[X] Yellow Zone Fortress Towns (Phase 4), 4 dice (80 Resources)
--[X] Rail Network Construction Campaigns (Phase 2), 3 dice (45 Resources)
--[X] Suborbital Shuttle Service (Phase 1), 2 dice (60 Resources)
-[X]Heavy Industry (5 dice +3 Free) 140 Resources
--[X] Nuuk Heavy Robotics Foundry (Phase 1), 7 dice (140 Resources)
--[X] Emergency Electronic Resources Reallocation, 1 die
-[X]Light and Chemical Industry (5 dice) 100 Resources
-[X] Reykjavik Myomer Macrospinner (Phase 4), 2 dice (40 Resources)
-[X] Medical Supplies Factories, 3 dice (60 Resources)
-[X]Agriculture (4 dice) 60 Resources
--[X] Freeze Dried Food Plants, 2 dice (40 Resources)
--[X] Strategic Food Stockpile Construction (Phase 2), 2 dice (20 Resources)
-[X]Tiberium (7 dice) 130 Resources
--[X] Yellow Zone Tiberium Harvesting (Phase 6), 5 dice (100 Resources)
--[X] Intensification of Green Zone Harvesting (Stage 5), 2 dice (30 Resources)
-[X]Orbital (6 dice) 110 Resources
--[X] GDSS Enterprise (Phase 4), 2 dice (40 Resources)
--[X] Orbital Cleanup (Stage 8), 1 die (10 Resources)
--[X] Lunar Rare Metals Harvesting (Phase 1), 3 dice (60 Resources)
-[X]Services (1 die) 15 Resources
--[X] Prosthetics Deployment Initiatives (Phase 4), 1 die (15 Resources)
-[X]Military (8 dice + 1 Free) 185 Resources
--[X] Advanced Laser System Development, 1 die (30 Resources)
--[X] Advanced ECCM Development (New), 1 die (20 Resources)
--[X] Prototype Plasma Weapons Development, 1 die (25 Resources)
--[X] Orbital Strike Regimental Combat Team Stations (Phase 2), 1 die (20 Resources)
--[X] Reclamator Fleet YZ-10 South (Super-MARVs), 1 die (20 Resources)
--[X] Wingman Drone Development, 1 die (20 Resources)
--[X] Tactical Airborne Laser Development, 1 die (20 Resources)
--[X] Escort Carrier Development, 1 die (15 Resources)
--[X] Shark Class Frigate Development, 1 die (15 Resources)
-[X]Bureaucracy (4 dice)
--[X] Conduct Economic Census, 4 dice
-[X] Total Cost: 930R/930R
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[X] Plan Putting the foot down with guaranteed fortresses
-[X] Yellow Zone Fortress Towns (Phase 4) 25/250 4 dice 80R 100%
-[X] Rail Network Construction Campaigns (Phase 2) 15/275 2 die 30R 3%
-[X] Continuous Cycle Fusion Plants (Phase 5) 1/300 2 free dice 40R
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 5 dice +2 free dice 140R 88% - Phase 1 guaranteed
-[X] Emergency Electronic Resources Reallocation 1 bureaucratic assistance die
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R
-[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 1 die 10R
-[X] Freeze Dried Food Plants 0/200 3 dice 60R 77%
-[X] Yellow Zone Tiberium Harvesting (Phase 6) 2/300 5 dice 100R 100%
-[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 85%
-[X] Railgun Harvester Factories (Dandong) 0/70 1 die 10R 85%
-[X] GDSS Enterprise (Phase 4) 0/765 3 dice 60R
-[X] Orbital Cleanup (Stage 8+9) 13/170 3 dice 30R 94%
-[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 die 20R 100%
-[X] Neural Interfaced Operating Theater Development 0/80 1 die 20R 68%
-[X] Security Review 1 die
-[X] Advanced Laser System Development 0/60 1 die 30R 86%
-[X] OSRCT (Phase 2) 136/195 1 free die 20R 88%
-[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Prototype Plasma Weapons Development 35/60 1 free die 25 R 100%
-[X] Wingman Drone Development 0/40 1 die 15R 100%
-[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
-[X] Advanced ECCM Development 1 die 20R 100%
-[X] Tactical Plasma Weapon Development 0/40 1 die 30R 100%
-[X] Shark Class Frigate Development 0/40 1 die 15R 100%
-[X] Escort Carrier Development 0/40 1 die 15R 100%
-[X] Administrative Assistance (Emergency Electronic Resources Reallocation) 2 dice
-[X] Security Reviews (Services) 2 dice
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[X] Plan: Eastern Paris Next Winter
-[X] Infrastructure 6/6 dice, 105R
--[X] Yellow Zone Fortress Towns (Phase 4) (Steel Vanguard) 46/250, 3 dice 60R 90%
--[X] Rail Network Construction Campaigns (Phase 2) (Steel Vanguard) 15/275, 3 dice 45R 57%
-[X] Heavy Industry 12/5 dice, 200R
--[X] Continuous Cycle Fusion Plants (Phase 5) 1/300, 3 dice 60R 19%
--[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480, 7 dice 140R 88%
--[X] Emergency Electronic Resources Reallocation (New), 1 die auto
--[X] Security Review
-[X] Light and Chemical Industry 5/5 dice, 100R
--[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640, 5 dice 100R 5/8.1 median dice
-[X] Agriculture 4/4 dice, 60R
--[X] Freeze Dried Food Plants 0/200, 2 dice 40R 21%
--[X] Strategic Food Stockpile Construction (Phase 2) 38/150, 2 die 20R 89%
-[X] Tiberium 7/7 dice, 125R
--[X] Yellow Zone Tiberium Harvesting (Phase 6) (Steel Vanguard) 2/300, 4 dice 80R 90%
--[X] Intensification of Green Zone Harvesting (Stage 4) (Steel Vanguard) 63/100, 1 die 15R 100%
--[X] Tiberium Processing Refits (Phase 5) 6/100, 1 die 20R 61%
--[X] Railgun Harvester Factory - Porto (Steel Vanguard) 0/70 1 die 10R 85%
-[X] Orbital Industry 6/6 dice, 120R
--[X] GDSS Enterprise (Phase 4) (Plan Goal), 0/765 6 dice 120R 6/9.something median dice
-[X] Services 5/5 dice, 85R
--[X] Prosthetics Deployment Initiatives (Phase 4) 288/320, 1 die 20R 100%
--[X] Professional Sports Programs 0/250, 3 dice 30R 49%
--[X] Hallucinogen Development 0/60, 1 die 15R 88%
-[X] Military 8/8 dice, 135R
--[X] Prototype Plasma Weapons Development (Plan Goal) 35/60 1 die 25R 100%
--[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
--[X] Wingman Drone Development 0/40 1 die 15R 100%
--[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
--[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 die 20R 88%
--[X] Railgun Munitions Development 0/60 (Plan Goal) 1 die 10R 87%
--[X] Escort Carrier Development 0/40 1 die 15R 100%
--[X] Mastodon Heavy Assault Walker Development (Plan Goal) 0/30 1 die 10R 100%
-[X] Bureaucracy 4/4 dice, 0R
--[X] Security Reviews: Bureaucracy DC50 2 + 1 dice 100%
--[X] Security Reviews: Heavy Industry DC50 1 die 90%
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[X] Plan Start Playing Hell March
-[X]Infrastructure 6/6 105R
-[X] Rail Network Construction Campaigns (Phase 2) 3 dice 30R 57%
-[X] Yellow Zone Fortress Towns (Phase 3) 3 dice 60R 90%
-[X]Heavy Industry 5/5 160R
-[X] Continuous Cycle Fusion Plants (Phase 5) 2 dice 40R 0%
-[X] Nuuk Heavy Robotics Foundry (Phase 1) 2 dice + 4 free dice 120R 100%
-[X] Emergency Electronic Resources Reallocation 1 die auto
-[X]Light and Chemical Industry 5/5 100R
-[X] Reykjavik Myomer Macrospinner (Phase 4) 5 dice 100R 0%
-[X]Agriculture 4/4 50R
-[X] Blue Zone Aquaponics Bays (Phase 1) 3 dice 30R 98%
-[X] Poulticeplant Development 1 die 20R 95%
-[X]Tiberium 7/7 125R
-[X] Yellow Zone Tiberium Harvesting (Phase 6) 5 dice 100R 99%
-[X] Intensification of Green Zone Harvesting (Stage 5) 1 die 15R 100%
-[X] Railgun Harvester Factories
-[X] Maputo 1 die 10R 85%
-[X]Orbital 6/6 160R
-[X] GDSS Enterprise (Phase 4) 6 dice + 2 free dice 160R 1%
-[X]Services 3/5 35R
-[X] Neural Interfaced Operating Theater Development 1 die 20R 68%
-[X] Hallucinogen Development 1 die 15R 88%
-[X] Security Reviews 1 die
-[X]Military 8/8 195R
-[X] Advanced Laser System Development 1 die 30R 87%
-[X] Prototype Plasma Weapons Development 1 admin assist die 25R 91%
-[X] Reclamator Fleet YZ-10 South
--[X] Super MARVs 1 die 20R 100%
-[X] Wingman Drone Development, 1 die 15R 100%
-[X] Tactical Airborne Laser Development, 1 die 20R 100%
-[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 1 die 20R 88%
-[X] Escort Carrier Development 1 die 15R 100%
-[X] Shark Class Frigate Development 1 die 15R 100%
-[X] Mastodon Heavy Assault Walker Development 1 dice 10R 100%
-[X] Tactical Plasma Weapon Development 1 free die 30R 100%
-[X]Bureaucracy 4/4
-[X] Administrative Assistance (Prototype Plasma Weapons Development) 2 dice
-[X] Security Reviews (Services) 1 Services die + 2 dice 100%
-[X]Free Dice 7/7
-[X] 4 in Heavy Industry
-[X] 2 in Orbital
-[X] 1 in Military
-[X]Resources Income 925/925 Reserve 5/5
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[X] True Steeel Rein
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[X] Plan Paladins Healing Hands
-[X] Yellow Zone Fortress Towns (Phase 4+5) 4 dice (80 R)
-[X]Suborbital Shuttle Service (Phase 1) 0/200 3 dice 90R 91%
-[X] Emergency Electronic Resources Reallocation (New) 1 die auto
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 7 dice 140R 88%
-[X] Medical Supplies Factories (New) 0/225 4 dice 80R 94%
-[X] Blue Zone Aquaponics Bays (Phase 1) (New) 0/140 3 dice 30R 98%
-[X] Poulticeplant Development (New) 0/50 1 die 20R 95%
-[X] Yellow Zone Tiberium Harvesting (Phase 6+7) (Updated) 2/600 5 dice 100R 2%
-[X] Intensification of Green Zone Harvesting (Stage 5) 63/100 1 die 15R 100%
-[X] Railgun Harvester Factories Porto (Progress 0/70) 1 die 10R 85%
-[X]GDSS Enterprise (Phase 4) 0/765 6 dice 120R
-[X] Neural Interfaced Operating Theater Development, 0/80 2 dice 40R 100%
-[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 die 20R 100%
-[X] Ground Forces Zone Armor (set 1) (London) 0/200 3 dice 60R 81%
-[X] Railgun Munitions Development 0/60 1 die 10R 87%
-[X] Reclamator Fleet YZ-10 South (Super-MARVs), 184/210 1 die 20R 100%
-[X] Wingman Drone Development, 1 die 15R 100%
-[X] Tactical Airborne Laser Development, 1 die 20R 100%
-[X]Apollo Fighter Factories (San Francisco) 0/80 1 die 15R 62%
-[X] Escort Carrier Development 0/40 1 die 15R 100%
-[X] Shark Class Frigate Development 0/40 1 die 15R 100%
-[X]Conduct Economic Census DC 100/150/200/250, DC 250 5 dice 99%
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[X] True Steeel Rein
-[X] Yellow Zone Fortress Towns (Phase 4) 46/250 (3 Dice, 60 R) (90% chance)
-[X] Rail Network Construction Campaigns (Phase 2) 15/275 (4 Dice, 60 R) (95% chance)
-[X] Continuous Cycle Fusion Plant (Phase 5) 1/300 (2 Dice, 40 R) (2/4 median)
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 (7 Dice, 140 R) (88% chance of Phase 2)
-[X] Emergency Electronic Resources Reallocation (Administrative Assistance)
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 (5 Dice, 100 R) (5/8.25 median)
-[X] Freeze Dried Food Plants 0/200 (2 Dice, 40 R) (20% chance)
-[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 (2 Dice, 20 R) (72% chance)
-[X] Yellow Zone Tiberium Harvesting (Phase 6+7) 0/600 (5 Dice, 100 R) (Phase 6, 2% chance of Phase 7)
-[X] Railgun Harvester Factory (Maputo) 0/70 (1 Die, 10 R) (85% chance)
-[X] Railgun Harvester Factory (Dandong) 0/70 (1 Die, 10 R) (85% chance)
-[X]GDSS Enterprise (Phase 4) 0/765 6 dice 120R
-[X] Prosthetics Deployment Initiatives (Phase 4) 292/320 (1 Die, 15 R) (~100% chance)
-[X] Neural Interfaced Operating Theater Development 0/80 (1 Die, 20 R) (68% chance)
-[X] Security Review
-[X] Super MARV Fleet Yellow Zone 6a 184/210 (1 Die, 20 R) (~100% chance)
-[X] OSRCT Stations (Phase 2) 121/195 (6 Dice, 120R)
-[X] Skywatch Telescope System 1D 10R
-[X] Orbital Nuclear Caches 2D 40R
-[X] Security Review (Services) (2 Dice)
-[X] Administrative Assistance (2 Dice)
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[X]Plan Eastern Paris Or Bust
-[X] Karachi Planned City (Phase 1+2+3+4) 0/975 4 Infra & 6 Tib dice 200R 18%
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 6 dice 120R 57%
-[X] Suzuka Prototype Hover Chassis Factory (New) 0/175 2 dice 40R 50%
-[X] Bergen Superconductor Foundry (Phase 1) 0/95 2 die 60R 95%
-[X] Medical Supplies Factories (New) 0/225 2 dice 40R 8%, 3 dice 60R 60%
-[X] Spider Cotton Plantations (Phase 1) 0/170 2 dice 30R 45%
-[X] Freeze Dried Food Plants 0/200 2 dice 40R 21%
-[X] GDSS Enterprise (Phase 4) 0/765 6 dice 120R 12%
-[X] Neural Interfaced Operating Theater Development (New) 0/80 1 die 20R 68%
-[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 die 20R 100%
-[X] Hallucinogen Development 0/60 1 die 15R 88%
-[X] Advanced Laser System Development 0/60 1 die 30R 87%
-[X] Prototype Plasma Weapons Development 35/60 1 die 25R 100%
-[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
-[X] Wingman Drone Development 0/40 1 die 15R 100%
-[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
-[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 die 20R 88%
-[X] Escort Carrier Development 0/40 1 die 15R 100%
-[X] Shark Class Frigate Development 0/40 1 die 15R 100%
-[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 21%
-[X] Neural Interface System Refits (Talons) 0/105 1 die 25R 36%
-[X] Conduct Economic Census 4 dice
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[X]Total War – Shortest War, 940R Edition.
-[X]Infrastructure 6/6 105R
-[X] Yellow Zone Fortress Towns (Phase 4) 46/250 3 dice 60R 90%
-[X] Rail Network Construction Campaigns (Phase 2) 15/275 3 dice 45R 57%
-[X]Heavy Industry 8/5 160R
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 7 dice 140R 88%
-[X] Continuous Cycle Fusion Plants (Phase 5) 1/300 1 dice 20R 0%
-[X]Light and Chemical Industry 5/5 100R
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R 0%
-[X]Agriculture 4/4 60R
-[X] Wadmalaw Kudzu Plantations (Phase 2) 0/300 2 dice 20R 0%
-[X] Freeze Dried Food Plants 0/200 2 dice 40R 21%
-[X]Tiberium 8/7 135R
-[X] Yellow Zone Tiberium Harvesting (Phase 6) 2/375 5 dice 100R 90%
-[X] Intensification of Green Zone Harvesting (Stage 4) 63/100 1 diсe 15R 100%
-[X] Railgun Harvester Factories (Maputo) 0/70 1 dice 10R 85%
-[X] Railgun Harvester Factories (Dandong) 0/70 1 dice 10R 85%
-[X]Orbital 6/6 120R
-[X] GDSS Enterprise (Phase 4) 0/765 6 dice 120R 0%
-[X]Services 4/5 55R
-[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 dice 20R 100%
-[X] Neural Interfaced Operating Theater Development (New) 0/80 1 dice 20R 68%
-[X] Hallucinogen Development 0/60 1 dice 15R 88%
-[X] Security Review 1 dice
-[X]Military 12/8 195R
-[X] Advanced Laser System Development 0/60 1 dice 30R 87%
-[X] Prototype Plasma Weapons Development 35/60 1 Administrative dice 25R 91%
-[X] Wingman Drone Development 0/40 1 dice 15R 100%
-[X] Super MARV Fleet Yellow Zone 6a 184/210 1 die 20R 100%
-[X] Apollo Fighter Factories (San Francisco) 0/80 1 dice 15R 62%
-[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 1 dice 20R 88%
-[X] Shell Plants (Phase 6) (Update) 7/150 2 dice 20R 72%
-[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
-[X] Hallucinogen Countermeasures Development 0/40 1 dice 15R 100%
-[X] Escort Carrier Development 0/40 1 dice 15R 100%
-[X]Bureaucracy 4/4
-[X] Security Reviews (Services) 2 diсe 100%
-[X] Administrative Assistance 2 diсe auto