"A Tellurian automaton?" asked the collector. "You know I can't buy that. I'd be brought up on war crimes, as likely as not."
"Oh, but we are a reputable establishment," said the arts dealer. "This one comes to us via impeccable Thulcandrian provenance. A gift to their people. Six hundred years in the central planetary museum, before she was divested into private hands as part of the capital campaign of 3285. She's had five owners since then, and has certified status of Limited Relevance to Thulcandrian Patrimony. And! She has telluric circuitry."
"I see," said the collector. "That is a most interesting find indeed."
"If you would like to inspect?" suggested the dealer.
"What is her purpose?" the collector enquired.
"A musician," says the dealer. "Designed for the Thulcandrian twelve tone system, but she has proven capable of many different instruments and scales. Do you care for music?" The collector was shaking her head, no. "Ah. Nevertheless I am assured that this is a striking example of the adaptability of telluric programming techniques."
"And how much are you asking?" the collector wanted to know.
"Telluric circuits were a mistake," muttered the collector to herself, then generalized. "Hobbies were a mistake."
No wonder she was able to talk the dealer down so low. Recharging the thing had been almost as expensive as her original purchase. But it was working again.
"まだダメよ", said the automaton.
It took another five minutes before the collector found the appropriately specialized translation module. Most of them were far too new.
"It is not yet time," said the automaton.
"I beg your pardon?" replied the collector.
"It is not yet time to play," clarified the automaton.
It took a few queries to determine when the automaton was willing to play, as the time system it used was opaque, and perhaps sidereal. It would be a little while yet. Maybe she would have a little party, and show off her pretty new acquisition. Of course, she would need to locate a suitable instrument…
Hobbies were definitely a mistake.
"What will you play, when you are ready?" asked the collector. But the title of the piece had no meaning to her.
"What is it about?" she asked.
"It is a commemoration for the Six Hundred," said the automaton.
"The six hundred what?"
"The Old Line," said the automaton. "Legend says that their souls fight on. For as long as they are not forgotten, they will protect us from the end."
"I can't say I've heard of them," said the collector.
This my original Tellurian story, and Tellus is the best planet-name, with the best adjectives.
This is another writing-circle exercise, one of our games of telephone. The original prompt for this writing exercise was:
Prompt said:
"To beer, or not to beer — that is the question. Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous sobriety, or to take arms against a sea of troubles and, by shots, end them."
The response to that prompt was a poem, or perhaps a song; the follow-up to the poem was titled "Last Call." It described a trumpet-player first playing alone, and then drinking with the memory of long-absent friends; there was an offhand martial analogy to the group as "one legion" of heroes. From this I inferred themes and motifs such as: fading memories, forgotten heroes, times long past, music. This brought to mind my time wandering through New York City, of the abundance of statues and memorials in the parks and the squares — statues and monuments all about, made for the explicit purpose of remembering, yet so seldom noticed or remarked upon.
For those who would visit the monument to the Four Hundred, there is a column in Prospect Park, off Well House Drive, just by the bridge, at the foot of Lookout Hill. Twelve escaped, roughly one hundred were captured — to rot or die in the notorious British prison-ships — and the remainder are thought to lie in a mass grave under Third Avenue, between Seventh and Ninth St, underneath a quite excellent pie store and the hipster barbecue spot. They saved America.