Vote tally - Aspects Of A Strange World

Scheduled vote count started by Donald Darf on Dec 19, 2023 at 5:52 AM, finished with 17 posts and 5 votes.

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Donald Darf
Aspects Of A Strange World
Post #4
Post #20

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  • [X] Name: Balthazar's School for Witchcraft and Wizardry
    - [x] Importance: Premier school for Magical Innovation and Education
    - [x] Traits 1: The Leading Force behind Magical Innovation, creates spells and advances magical fields. However, The Researchers are rather... Cooky, well... Insane would be the better word, comes with the territory but a spell tends to be less sane, an attack Spell may deal damage through lollipops, a fire ball may have fire dogs chase after it, and an Invisibility spell may render you deaf so long as it's in effect.
    - [x] Traits 2: School of Magic, with their impressive retinue of teachers they can educate anyone on any field of Magic, they care to learn. Students are still Students, and with Spies and trouble makers amongst them it's rather easy to cause chaos or infiltrate the Academy.
    -[x] Traits 3: Magical Alumni due to the education of various Wizards, they may call upon them, using favors that may be required to be paid back.
    - [x] Where Are They?: The Ethereal Plains
    - [x] Flavour Text: "To Hire a graduate of this Establishment, may very well be the first step to success for any great leader."
    [X] Name: 'The Daemon/Demon Flower'
    -[X] Importance: Shifty flower who makes deals with people.
    -[X] Trait 1: Flower with a face, can talk, travel through the earth, and uproot themselves to walk. Has a wide range of voices and expressions. Not much sense of empathy and is a jerk.
    -[X] Traits 2: They're secretly not an actual daemon/demon and can't really do anything with souls given to them besides as currency with things that can use them.
    -[X] Traits 3: Has a lot of influence and treasure from their deals, but doesn't tend to use it for much besides to f@!k with specific people, usually for entertainment.
    -[X] Where Are They?: Currently in a underground city and in conflict with a determined chronomancer trying to prevent the Flower from getting a McGuffin.
    -[X] Flavor Text: Howdy! It's me, your "best friend"! NoW lEt'S pLaY a GaMe..!
    [X] Name: The Biogenesis Foundation
    -[X] Importance: A megacorp focusing in the fields of genetics and bioengineering.
    -[X] Trait 1: Megacorp, there are few organizations they can't bribe or buy outright as well as having a near monopoly in their field.
    -[X] Trait 2: Biotechnology, they are the forefront of nearly all biological and genetics research be it a new medicine or a new bioweapon.
    -[X] Trait 3: Flesh over Metal, call it a dogma or a company motto but those who work for the company have an unflinching desire to reshape the world in their image to replace everything mechanical with a biological equivalent and then some.
    -[X] Where Are They?: They have their main office/lab in New York City (or this setting equivalent) as well as several blacksites hidden around.
    -[X] Flavour Text: "You say we are playing god, I say we don't play."
    [X] Name: The United Boroughs of Halflingdom
    - [X] Importance: Homeland of the Halflings, a series of fertile Islands populated by a myriad of Halfling city states united in mutual defence and trade.
    - [X] Traits 1: Highly fertile, the breadbasket of much of the known world.
    - [X] Traits 2: Sits on a great many profitable trading routes.
    - [X] Traits 3: The Halflings of the Boroughs are a generally amiable folk, skilled in the working of the land as well as in trade and crafts.
    - [X] Where Are They?: A string of Islands located in a large inland sea creatively known as the Great Inner Sea.
    - [X] Flavour Text: "Oh its a lovely time of year every part of the year here you hear!"
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