20 Years after the Second Battle of Hoover Dam, The Mojave has fallen. Tunnelers, dust storms, a lack of food and water, and most people want to kill you, whether it's out of paranoia, for food, or for kicks. You are a survivor with one goal, to escape from the Mojave.
In the year 2281, The Courier walked the Mojave Wasteland, and their actions reshaped the region. They worked with the NCR to defend the Hoover Dam and drive the Legion out of the Mojave. They would then turn on the NCR, to force them out as well, but the NCR would take New Vegas by force. The Courier was branded a terrorist and was forced into hiding. While many decried the annexation of their homes by a foreign power, many were hopeful that their lives would be better.
However, five years after the Second Battle of Hoover Dam, a Cloud of corrosive gas poured from the Lucky 38 Casino and engulfed The Strip, killing everyone there. This was due to experiments undertaken by two scientists. Dr Edwin Royst and Lydia Bernard. This caused riots in Freeside and Westside, which were brutally suppressed by the NCR troops. However, the riots evolved into a rebellion, led by The Kings. What happened is unknown, but the NCR would soon flee the Mojave. Even as the cloud continued to engulf New Vegas, the people of the Mojave hoped for at least some peace and independence.
But several years after the NCR withdrew most of its forces from the Mojave, a large radioactive dust storm engulfed the Mojave. The storm itself was damaging on it's own, but the storm carried the cloud outside of the Strip where it had been contained and spread it to the surrounding area. Many towns and settlements were destroyed. But the storm heralded a new kind of monster into the Mojave, Tunnelers. Numerous, strong, and durable, they hunted and killed other living things in the Mojave, whether human or animal.
Now, 20 years after the Second Battle of Hoover Dam, this is the world you are meant to survive.
[] Choose your name
[] Choose your gender
[] Choose your appearance
Right now, you are...
[] a normal Survivor. In a shack southeast of what was once Nipton. You thought you were careful as you snuck to your workshop. The nearby Tunnelers camped nearby usually discourage people from following you.
But three other people followed you, driven by hunger, demanding that you hand over the last of your food, a can of pork and beans. You tried to talk them down, but you were forced to use your makeshift grenade launcher. Now, you're alone with three mangled bodies, a pistol with two bullets, and a grenade launcher with no grenades.
Weapons:
Silenced .22 Pistol
Makeshift Grenade Launcher
Tire Iron
Other Items:
1 Copy of "Programmer's Digest"
Tag Skills: Small Guns, Sneak, and Survival
[] You were a Boomer. You were forced from Nellis ABF. After the NCR took over the Mojave, your artillery managed to hold them off. And if they didn't, your bomber, The Lady, did.
But after seven years, you finally ran out of artillery shells. And so, the NCR attacked the air force base, killing most of you and scattering the rest. Your new home is much less accommodating. It's an old skydiving school. It doesn't have much, but it has a runway and most of a working plane. You, like a lot of Boomers, were trained on simulations to fly planes, so if you could get it working, then you could get out of the Mojave.
Outfit:
Armored Vault 34 Jumpsuit
Weapons:
10 mm pistol
Pipe Bombs (x3)
Tag: Big Guns Explosives Repair
[] You were one of the Followers of the Apocalypse. After you were forced from the Fort in Freeside, most Followers went back west to try to influence the political world of the NCR, getting elected as representatives and senators. You and several others stayed behind. You ran a clinic out of one of the Follower's old safehouses.
Eventually, people stopped coming, and your two other Followers died. You gathered the rest of your supplies and are getting ready to set off into the Wasteland. You're planning on leaving, but before communications with the outside was cut off, you heard two things. The first was that Edwin Royst had been arrested and is on trial. The second was that his fellow scientist Dr. Bernard is leading a rogue faction of NCR military, lead by one of the scientists that did the research that lead to the Cloud currently engulfing New Vegas has arrived. That they're here to retrieve the data in the Lucky 38, the location of the lab where these inhumaine experiments took place. You need to get to New Vegas and destroy that data. And to find out as much as you can about what happened in order to make sure that Royst faces justice. And if you found Bernard while you were here, then you could make sure she faces justice too...
Weapons:
Pipe Rifle
Other Items
5 Stimpacks
2 Super Stimpacks
2 Doctor's Bags
Tag Skills
Medicine, Science, and Speech
[] You were a Raider from one of the smaller gangs. Scorpions, Vipers, Jackals, it's been so long you almost don't remember. But you do know that most of your gang is gone. Most people are either dead or absorbed in another cannibal tribe. The last exception to that just died. Now, you're alone and not long for the world.
You managed to find a stash of weapons from the Great Khans and have been living there for some time. But now, you're going to to try to escape the Mojave. But you aren't planning on leaving with empty pockets. You've heard stories of New Vegas from before the Fall. The Strip, with thousands of caps flowing through it every day. They may not do much good here, but if you manage to get at least some caps out, you could live very well. And if you can't get to the Strip, then there's other places, and people, you could get your wealth from.
Weapons
.44 Magnum Revolvers (x2)
12.7mm SMG
Anything you can unlock from the Khan's stash.
Tag Skills
Lockpick, Melee Weapons, Small Guns
[] You are a Seeker. You've made a home for yourself in a shack east of New Vegas, near a train yard. You've heard rumors of a community, Understone. Supposedly, it's the last save community if the Mojave. Some say it's on Black Mountain, which had been cleared of Super Mutants by the Courior, but you've heard of a radio broadcast saying that it was in the sewers under New Vegas. Maybe you'll try to look for it. Maybe you'll ignore it and try to escape. But you need to choose what you want to do soon, because Deathclaws are starting to move in, and you can't stay here for long.
Weapons
9mm Revolver
Makeshift Scythe
Tag Skills
[] Pick 3.
You aren't a hero. You aren't a superhuman who can eat bullets for breakdast, lunch and dinner. You're just a person. But that doesn't mean you're useless. Everyone has something that makes them S.P.E.C.I.A.L. It's just a question about what makes you S.P.E.C.I.A.L.
Skills are the primary means by which you will navigate your way through the wasteland. Each Skill has an associated SPECIAL attribute associated with it. Your skills are.
Athletics (STR) - Lifting, pushing, pulling, jumping, swimming etc
Barter (CHA) - Buying and selling.
Big Guns (END) - using miniguns, missle launchers, Fat Mans, etc.
Energy Weapons (PER) - Using Laser and Plasma Weapons
Explosives (PER) - Handling Explosives
Lockpick (PER) - Opening doors without a key
Medicine (INT) - Keeping healing yourself and others.
Melee Weapons (STR) - Fighting with knives, clubes, and other weapons. Also used for thrown weapons like throwing knives and spears.
Repair (INT) - Fixing things
Science (INT) - Hacking, programming, and chemistry.
Small Guns (AGI) - Shooting with pistols, rifles, machineguns and shotguns.
Sneak (AGI) - Moving Undetected.
Speech (CHA) - Convincing people to see things your way.
Survival (END) - Foraging, hunting and cooking.
Unarmed (STR) - Fighting with unarmed attacks and fist-based weapons.
When performing a skill check, you add your Skill and Attribute. You need to roll under that number with 2 d20. More difficult challanges will require more D20s to be underneath the DC.
You can buy more d20s to roll using Action Points. Some Perks can also give you more D20s for certain skills.
DIFFICULTY
Difficulty is between 1 and 5. You must beat the DC for that number of dice to win.
EX: The difficulty is 2. If you roll 2 dice, you must roll below the DC with both dice.
Rolling a 1 is a Critical Success and a 20 is a Critical Failure.Each count for 2 successes or failures.
ACTION POINTS
ACTION POINTS (AP): Each character starts with a number of action points equal to their Agility. Every time they roll a check, each success above the difficulty becomes an Action Point.
EX: If a task's difficulty is 1 and you roll 2 successes, the additional success becomes an AP.
Action Points can be used to buy additional d20s for actions and attacking or skill checks. You/your group can have up to 6 AP saved.
LUCK POINTS
Luck Points (LP), are equal to your Luck Attribute. Luck Points can be used to
- Reroll a skill check or attack roll.
- Introducing a helpful detail or circumstance into the current situation.
- Use your Luck Attribute instead of the attribute that you would normally use.
SURVIVAL
You need food, water, and sleep in order to function. You requires at least 3 items of food and water and at least 6 hours of sleep. Otherwise, you will take penalties to your attributes and skills.
Eating uncooked food can stave off hungar, but can cause you to get sick. If you eat raw meat, you need to roll against your Endurance + Survival. If you fail, your character will get sick. The sickness, and it's effects, will vary, but usually take the form of penalties to your skills and attributes.
Hunger gives penalties to Strength, Charisma, and Perception
Thirst gives penalties to Endurance, Perception, and Intligance
Exhaustion would give penalties to Agility, Inteligance, and Endurance
SANITY
Sanity is important, and losing it is easy in a disturbing world like this. There are two ways to lose sanity, actions and experiences.
When you see or experience something disturbing (Someone you care about dying, excessive brutality, cannibalism, etc), you must make a sanity check against your Intelagence . For every success, the sanity that you lose would be halved.
Taking actions that would cause you to lose sanity (Murder of people who aren't a threat or who didn't attack first, cannibalism, using certain chems, etc) will cause you to lose a set amount of Sanity.
Losing sanity can cause hallucinations, or cause your character to suffer delusions. They may even go into a feuge state, and who knows where they'll end up.
Sanity can be regained by taking altruistic actions, taking certein medications, and drinking alcohol.
Looks like we're three for three for looking (or not) for Understone. Voting's still open for another few hours, so if anyone else wants to vote, feel free.
"-come to the New Vegas Sewers btzzz btzzz btzzz btzzz btzzz -safety- btzzz btzzz btzzz btzzz btzzz -long live th- btzzz btzzz btzzz btzzz btzzz btzzz message repeats btzzz btzzz btzzz btzzz"
The radio signal cuts out from your Pip-Boy again as you sigh. This old thing wasn't in the best condition when you found it, and you've never had the head for technical things. But it's been a good enough radio ever since your last one...
You turn to the table, where the smashed remains of your old ham radio lies. You managed to move out of the way when someone broke into your shack. You managed to get out of the way of his, now you're scythe. Your head survived. The radio didn't.
Turning away from your radio, you look at the shack you've called home for the last few weeks. It's covered in a thin layer of dust as if the desert outside has seeped in, but it's been enough to keep you safe. The far corner stacked with wooden crates, once filled with provisions. Now, they're empty, aside from a bottle of old beer. Next to it was a mattress on the floor, where you've been sleeping ever since you found this place.
To your right, is a shelf and a table. Leaning against the shelf is a makeshift scythe, made from a lawnmower blade, a crutch, and some tape. And on the table, an old ham radio and your only gun. It's a shitty 9mm revolver, and it only has two bullets left. You carefully load the bullets, worried that the gun would break if you looked at it wrong.
The last thing you have to your name is something that you have on your wrist. You lift up your Pip-Boy, a useful little device you managed to buy from a former vault dweller in your last group. It has a map, a radio, note taking program, and medical diagnostic systems.
You scroll to the map, but on the way, you get to a list you put in last night.
[X] Recon the perimeter.
[X] Catch Dinner.
[X] Eat Dinner.
[ ]Die.
You stare at the list, as if it's taunting you. You had put it in as a joke, but... you're much better at handling people than anything else. And whether or not you're religous, someone out there is looking out for you. You've lived this long and managed to survive disasters that killed at least three other groups you've been a part of. If you were anywhere else, you might be a successful merchant or similar.
But right now, you're stuck alone. You almost feel the shadow of death cover you like a shroud. You had hoped that you'd manage to stay here until the Deathclaws moved on, but that didn't pan out. You don't think they know you're here, yet, but they're out there. And now, you have a choice between staying here and starving to death, or trying to make it past the Deathclaws.
And if you're gonna die anyway, it might as well be while you're working for something and not just cowering in a shack marinating in fear.
"Two bullets left. Here goes nothing."
With your gun clutched in your hand and your scythe on your back, you step outside into the unforgiving desert. Mercifully, you don't see any Deathclaws, just an expance of sand before you. Above you, the layer of dust in the air makes the sky seem like it's bright red, with the sun looking like a blobe of light burning everyone below. Your shack is in a dead end, in an escarpment at the bottom of a cliff. You look on, past the small hill and the dead tree to the a road that runs from left to right in front of you.
New Vegas is to the west, concentrated near all of the pre-war streets. But getting there, and finding an entrence to the sewers would be... difficult. You've been chased off by cannibals and other survivors before. And they're a lot better armed than you.
There's also the possability that the radio broadcast is wrong. The radio broadcast didn't say the name of their community. And it's an automated message, so it may be an entirely different community. Which would be fine, but it's also possible that there may not be anyone down in the sewers. Or worse, something dangerous.
But if there is, then it may be the closest thing to save you'll ever find in the Mojave.
But if it doesn't pan out, you've heard from other radio enthusiests that people have been seen going to Black Mountain. You think it may be southwest, but you aren't entirely sure. And you also, some of the guys you heard from... aren't all there. You know it used to be some Super Mutant refuge, but that was a long time ago. Maybe it's safe now.
It's also possible that nowhere is truly safe here. If that's the case, you need to get out. Escaping from here isn't going to be as simple as walking out. You're in the middle of a desert, and you're miles away from civilization. That... and there's an army of Tunnelers between here and any sort of civilization. Trying to get out using any of the normal ways is suicide. But, there's rumors of people managing to get out of the Mojave, but those kinds of people tend to not come back to say how they did it. You'll just need to find your own way out.
Before you take your first steps into the Wasteland, you need to know what your goal is. What you're trying to do.
[] You need to make it to Understone. Maybe it's in the Sewers.
[] You need to make it to Understone. Maybe it's in Black Mountain
[] You need to get out of the Mojave.
- [] You head North, looking for anything that can help you.
- [] You head South, looking for anything that can help you.
- [] You head West, looking for anything that can help you.
The rocks crunch beneath your feet as you start walking. before the fall, the Mojave desert was a light brown and stretched for miles. Occasionally, you'd find a cactus or some other flora growing, but it was a far cry from The Strip.
Now, the dust that filled the air seemed to bring its own color, almost painting the desert a deep red. You pull your bandana so it covers your mouth and nose and adjust your goggles. As you walk up to a ridge, you look across the horizon. You see a mountain range on the horizon. The dust in the airturning the mountains into dark sillouettes in the distance. The only thing breaking up the view of the mountain range is a tower to the far right of yoru vision, before your vision is blocked by the rick formation you're on.
Far away, you see the Lucky 38 tower. It was once the most exclusive building in the Mojave. Before the NCR came in, only two people ever entered. Mr. House, who once ruled New Vegas, and The Courior, who briefly usurped him.
You chuckle to yourself. You'd been inside, and was kicked out, of every other casino in The Strip. But you never did get into that casino before the Strip went to hell. Part of you wants to go there just so you can say you could.
As you walk, you start to remanice about better times. It was the only thing that kept you going. You climb down the short drops from your cabin and get on the road.
As you cross the road and start heading south, walking along the road. But before you completely turn your back, your eyes catch movement near the old quarry, near an office building. You almost don't see it, as its brown skin blends into the rock of the tall piles of sand and the wood of the quarry's office building. It's tall, easily swarfing you, even as it's hunched over. It's scaled skin more akin to armor than flesh. On each hand is a set of claws that you've seen rip people in two with a single swip.
About 50 yards away is a Deathclaw.
As it looks up, you think that it may have seen your movement in the distance.
Reminder: By spending 1 Luck Point (LP), Luck can be used instead of your normal SPECIAL stat.
[] Start running. Maybe you'll lose them. (AGI + Sneak)
- [] You see a shack in the distance. It looks solid enough so you might be safe. But you see the orange wings of a cazador further ahead. If you run over there and you're lucky, maybe they'll end up fighting each other. (Cost 1 LCK point)
[] Try to hide. There's a rock formation that you could hide behind. (AGI + Sneak)
- [] You hear a rumbling. A kind of rumbling that fills you with dread. You just hope it eats the Deathclaw and not you. (Cost 1 LCK point)
[] It's not like you expected to live anyway. You're gonna fight.
- [] Shoot the Deathclaw. (AGI + Small Guns)
- [] Fight the Deathclaw scythe to claw. (STR + Melee)
[] Write in. Include the attribute and skill you wish to use. Both must have a justification behind their use.
-[X] Try to hide. There's a rock formation that you could hide behind. (AGI + Sneak)
--[X] You hear a rumbling. A kind of rumbling that fills you with dread. You just hope it eats the Deathclaw and not you. (Cost 1 LCK point)
-[X] Try to hide. There's a rock formation that you could hide behind. (AGI + Sneak)
--[X] You hear a rumbling. A kind of rumbling that fills you with dread. You just hope it eats the Deathclaw and not you. (Cost 1 LCK point
-[X] Try to hide. There's a rock formation that you could hide behind. (AGI + Sneak)
--[X] You hear a rumbling. A kind of rumbling that fills you with dread. You just hope it eats the Deathclaw and not you. (Cost 1 LCK point)
-[X] Try to hide. There's a rock formation that you could hide behind. (AGI + Sneak)
--[X] You hear a rumbling. A kind of rumbling that fills you with dread. You just hope it eats the Deathclaw and not you. (Cost 1 LCK point)
-[X] Try to hide. There's a rock formation that you could hide behind. (AGI + Sneak)
--[X] You hear a rumbling. A kind of rumbling that fills you with dread. You just hope it eats the Deathclaw and not you. (Cost 1 LCK point)
You scramble behind some nearby rocks and crouch down, trying not to move, trying not to breathe. hide, you pray that the Deathclaw didn't see you. However, you hear the loud footfalls of a Deathclaw as it walks closer. You clutch your pistol as the footsteps get louder, trying to quiet your hyperventalating you feel like you're shaking.
As you decide if you want to pray you'll shoot the deathclaw in the eye or if you'll take the easy way out, you feel a shaking that doesn't come from you. The ground beneath you starts to quake.
Several Tunnelers dive out of the ground. If they stood on both legs, they'd be as tall as a man. But they're reptilian, creatures that scurry on all fours. Their large eyes glow with a sickly bioluminescent light and it's head is dominated with chitenous spikes.
No one knows where they came from, just that they started appearing a month after the dust storm.
A Tunneler leaps out of the ground not 30 feet from you. It leaps at the deathclaw, opening it's mouth to reveal its rows of sharp teeth. The teeth sink into the deathclaw and the larger creature howls in pain. The deathclaw swipes at the tunneler, it's upper body splitting into three parts. It's body hits the ground.
But while that tunneler is killed, another one seems to pop out of nowhere. It leaps on the deathclaw from behind. Digging claws into the deathclaw's back, the tunneler tears a chunk out of thhe deathclaw's neck.
By the time a third tunneler leaps on the deathclaw, you're running for your life. A few tunnelers may be satisfied with the deathclaw, but you don't want to take any chances. Hitting the pavement, you turn around. Two of the tunnelers are dead, but the deathclaw is dead as well. The third tunneler, as well as another one, are digging into deathclaw's corpse.
You keep walking along the desert, avoiding the cazadors and deathclaws. Time crawls on as you alternate between walking along train tracks, over hills, and hiding whenever you see a spot of orange out of the corner of your eye. By the time you notice a 200 foot drop to your right, two hours have passed.
"Wait, this isn't right... there shouldn't be a cliff here..." You mutter. You take a swig of your beer, now warm from being in the heat, and look at your Pip-boy map.
You can see that in an effort to avoid the cazadoors you've been spotting, you've been heading southeast. And Black Mountain, and thus Understone, is supposed to be to the west.
The second thing you notice is that this area isn't marked as land like the rest of the desert around you. It's marked as large body of water, with a river that's supposed to flow through it north to south. You chuckle bitterly as you realize what this place has to be. It's the former Lake Mead.
Twenty years ago, the NCR and The Legion fought over the dam and the waters that went through it. For the Legion, it was to be a bridge to their conquest to the west. To the NCR, its power was supposed to help support it's people. And now, the Colorado River has dried up, which lead to Lake Mead drying up. And now, the former lake is now just one more patch of desert, though the wrecked vehicles you'd find in it would be boats, not cars.
If that wasn't enough evidence, you see a wrecked pier, leading to a lake that was no longer there, as well as a metal shack. It might have some good stuff in there. And if not, it'll get you out of the sun for a while so you can get your bearings. Maybe plan how you're going to get back on track.
Crouched low, you creep to the door and open it.
As the door swings open, you come across what was once a small shop. Shelves line he wall and dominate the middle of the floor between the door and the counter. Across the room, the counter has been picked clean of most useful things, but you spot a first aid case hanging on the wall, as well as a ham radio. But most of all, you see two bottles of water.
But you also see a man. He looks relatively young, maybe mid 20's. As his back is turned to you, you can see that the vest that he wears has the Great Khan's logo emblazoned on the back. Hearing the squeaky door open, the man turns around.
"Jim, is that y-" The man turns around and you both make eye contact. He picks up his crossbow and aims it at you. You...
[] Try to calm the man down. There's enough things around here that want to kill you both without putting each other on the list. (CHA + Speech)
[] Shoot the man. (AGI + Small Guns)
- [] Because he's clearly going to shoot me. I should attack him first.
- [] Because he might have some good stuff here. I'm going to need it if I'm going to survive.
- [] Because fuck the Great Khans.
- [] Write in.
[] Duck behind the counters using them as a shield. By the time he tries to reload, you can attack him with your scythe.
- [] Because he's clearly going to shoot me. I should attack him first.
- [] Because he might have some good stuff here. I'm going to need it if I'm going to survive.
- [] Because fuck the Great Khans.
- [] Write in.
[] Walk out the door.
- [] You don't want to have to kill anyone.
- [] You don't want to risk your life by being here.
- [] Write in.