[X] Plan Shutter-Shield
-[X] Since the shield can reform itself smaller in an instant, you can use this to cycle the plasma shots: Have the shield at normal size when firing, then right after the plasma shots exit the barrels (but before they would go through the shields), have the shield shrink itself to reform behind the plasma shots. In its second configuration, the shield will be just big enough to protect Judge and her HPTs, while having shrunk to be behind the plasma shots, letting them travel to their targets without passing through the shield barrier. This means plasma shots can be fired without needing to weaken the shield barrier.
--[X] Diagram key: () are shield barriers, <- is HPTs, J is Judge, * is plasma fire, __ represents empty space.
--[X] Sequence start: (__<- J__)
--[X] Shot is fired: (_*_<- J__)
--[X] Shield shrinks:_*(<- J)
--[X] Shot exits normal shield radius: *__(<- J)
--[X] Shield reforms at normal radius, and repeat: (__<- J__)
-[X] Mention the Goliaths trick too.
[X] Plan Shutter-Shield with HyperBurst
-[X] Since the shield can reform itself smaller in an instant, you can use this to cycle the plasma shots: Have the shield at normal size when firing, then right after the plasma shots exit the barrels (but before they would go through the shields), have the shield shrink itself to reform behind the plasma shots. In its second configuration, the shield will be just big enough to protect Judge and her HPTs, while having shrunk to be behind the plasma shots, letting them travel to their targets without passing through the shield barrier. This means plasma shots can be fired without needing to weaken the shield barrier.
--[X] Diagram key: () are shield barriers, <- is HPTs, J is Judge, * is plasma fire, __ represents empty space.
--[X] Sequence start: (__<- J__)
--[X] Shot is fired: (_*_<- J__)
--[X] Shield shrinks:_*(<- J)
--[X] Shot exits normal shield radius: *__(<- J)
--[X] Shield reforms at normal radius, and repeat: (__<- J__)
-[X] Hyperburst to deliver x3 damage or attack 3 targets per HPT during one firing window. Requires 1 minute cooldown. (1d)
-[X] Mention the Goliaths trick too.