Vote tally - Architect's Workshop (Girls' Frontline design quest)

Adhoc vote count started by Solark on Jan 13, 2024 at 4:55 AM, finished with 23 posts and 6 votes.

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Solark
Architect's Workshop (Girls' Frontline design quest)
Post #80
Post #102

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    [x] Hmmm, might I propose sensors mounted on each of your machineguns, directly linked to you to avoid jamming ? That way you could ''see'' in every directions just by moving your guns around...and even engage multiple targets in the same time !
    [X] Integrated drones, similar to what Scarecrow uses. Custom flying drones with direct links to Agent's neural cloud, providing vision on demand.
    -[X] Shortwave radio signals and encrypted comms. Might limit their use to Agent's close proximity, but make them harder to jam.
    [X] Just use the existing "Scout" UAV drones?
    [X] Integrated drones, similar to what Scarecrow uses. Custom flying drones with direct links to Agent's neural cloud, providing vision on demand.
    [X] A headband covered in sensor like serial designation J from Murder drones
    [X] A harness/vest with enough cameras, both infrared and regular, to cover all angles.
    - [X] A sensor module with a RADAR/LiDAR.
    [x]-Simplest option: sensors ringing her head, which on top of being simple is minimally obstrusive and can be incorporated in a fashion accessory, like a headband.
    [x]-Coolest option: motion and magnetic sensors dropped by cluster bomb like containers and drones.(sensors maybe mobile?)
    [x]-Silliest option: DINERGATES!! with target painters, they have many advantages, Cheap, all terrain, networked, have IFF systems, and most importantly, expendable(see if we can mount a claymore on them.)
    [X] If the issue is Agent needing to see the target to hit it, then a more direct solution would be to integrate a gun cam into her machine guns to use as a targeting system, so that Agent can always see what her guns are pointing at to hit them. Visible light is conventional, but night vision or thermal would be good to include if there's space. The main constraint is how big and heavy they can be before they noticeably interfere with the use of the machine guns.
    -[X] Is there a need to stick with conventional though? Incorporating a tiny RADAR or LIDAR targeting and tracking system would still let Agent "see" in the direction her gun is facing, while also being able to provide useful ranging data on the target to more accurately lead shots. They would give off noticeable emissions when active though, so maybe pair them with a passive visual sensor if you're not running into the mass or size limits?
    [X] Perhaps some form of 360 degree camera to make sure Agent can see in all directions constantly? The easiest place to get full circle coverage of lenses around her without interfering with the movement of her arms and legs would be on top of the head. Agent probably wouldn't like a big sphere on a pole stuck on top of her and that's a big "shoot this" sign, so you could make it into a more discrete metal band encircling her head. Almost like a minimalistic crown, though Agent might have to adjust her hairstyle a bit to make sure the buns don't block vision of some arcs. Depending on the size and FoV of the lenses plus however many you need to fit to get 360 degrees of vision, you might even have the space in it to alternate different types of sensors and give Agent two different kinds of 360 vision at once, whether that's conventional cameras+thermal cameras or something else entirely if you can make it fit.
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