It was in the first moment of seeing the docks of Mabbah that you knew something was wrong. Ceder trees did not grow on dockyards nor in the town behind them, but despite this simple fact. A forest stood before you. The air filled with the spicy tang of ceder resin, and the green needle-like leaves moved gentle in the sea breeze.
"Captain was this here when you left?" you asked, looking at Reza, captain of the
Beloved. He was a sun-burnt man dressed in the short-sleeved tunic common to sailors.
"Can't say it was, Your Eminence," he said, his thick Nafali* accent merging multiple words into one. Even to you, it was almost intelligible.
"Then events have progressed poorly," you said, pulling out the note from your robe pockets.
Do well, child.
Suzan ibnat Haroun, Caliph* of al-Haikk
You took a breath and let it out before commanding the ship to set anchor further down from the docks. You and a small band of sailors to include Reza, walked up. Each sailor carried a weapon. Most common were hammers and axes. Reza had a saber with a broad blade. You had a pen, an inkwell, and a notebook.
(Preliminary Findings: 30/60/90/120: 98+17 (Learning)=115)
It was obvious this was the work of magic, but upon closer inspection of the trees you noted three important traits:
- There were two mystical signatures at work.
- One was a combination of Water and Earth magic. You suspected this to be derived from the titular troublesome jinn.
- One was something you were entirely unsure of as it was rather obscured to the point of almost being non-present with no distinctive aspects to it.
What did this mean? From your own rather limited knowledge of dendrology, these looked like adult ceders. Combined with the fact that the crew of the
Beloved had not seen them in the week before they left Mabbah to pick you up from al-Haikk. Such a short growth window meant an immense amount of power had to have been used to get them to this age, but the only thing that was strong enough to do that would have been a Greater Jinni. You knew of only one in the region. Hamoush, but he was a Greater Ifirit and in covenant with the caliph of Gobi-Alain. A group of jinn could do this, but no tribe or clan were located here. There were the spirits of the Southern Forest, but they were an anarchic breed, loyal to no one but themselves.
The questions ran through your mind as you took samples from the trees while the sailors looked for the townsfolk.
(Did They Find Anyone: 1)
"Not a single soul, Your Eminence," said Reza during dinner. His cabin was a sparsely decorated place. It had a small bed, chest, and a shrine to the Sea-Father. As a captain of a sea vessel, Reza was a lay priest of the Cult, able to perform the rites and rituals to appease the Most Furious*.
It was his privilege as captain to have a cabin and your privilege as a magician to be invited to share it with him. The meal was a well-made, but simple lentil soup and flat bread. You wondered why Reza seemed so opposed to anything but the most necessary. It did not fit with the stories of flamboyant captains winning fame and fortune with a grand smile and defiant laugh. Then again, you did not block out the sun with a wave of your hand, so perhaps all stories were a bit exaggerated.
"Could they have fled somewhere nearby? To one of the other towns perhaps?" you asked.
"Possible. We'd have to check and see, but they were dedicated folk, them Mabbahiya. Fleeing their home just cause some trees popped up don't make sense,"
"A sensible thing to flee when magic occurs without a reason," you replied. You were not the northmen who burned the Talented* for simply breathing, but your people understood mystical events happening without a known cause was a sign to be concerned at the least.
"Fair enough,"
"Was this part of the curse? My own reports gave little information as to what exactly was being done by the jinni,"
"Trees growing? No, it was an illness. Made people all tired and sleepy. Saw folk pass out in the street while walking. This is all new to me," said Reza and you kept quiet that this was also all new to you as well.
You finished dinner and discussed your plans before leaving his cabin for your own. Stripping off your robes for sleeping clothes, you muttered a quick prayer to the Most Merciful* before passing out.
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Arabyan Trivia:
Nafali: Someone from the docks of al-Haikk.
Caliph: Highest rank within the Tayifat al-Jinn (the Cult of the Jinn) and the Ikhan al-Hakim (Brethren of the Wise). Caliphs have complete authority over every magician within the limits of the city-state they reside in or the territory they directly control.
The Most Furious (Al-Ghadib): The common epithet used for the Arabyan God of the Sea and Storms.
The Talented (al-Mawhiba): The Arabyan term for anyone with any magicial ability.
The Most Merciful (Al-Rahima): The common epithet used for the Arabyan Goddess of Medicine, Mercy, and Compassion.
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Welcome to Araby Quest (Reboot), Turn One. Turns will fluctuate in the amount of time they cover depending on exactly what is being done. For quests like this one, turns will cover smaller amounts of time ranging from hours to months. Outside of quest-lines, turns will cover a year. For this current questline, your turns will cover a month each. You are starting on Madhab, the first day of Mu'tamir, the first month of Arabyan calendar, in the year of 3990 B.A. or 1990 I.C.
You have four action points (AP). Each action point will cover one week.
Investigate:
[] Examine the trees
[] Examine the magical signatures.
[] Write-In
[] Explore the town and see if there is any evidence to find.
[] Search the Shrine of the Elements
[] Search the Temple of the Gods
[] Search the Town Hall
[] Search the Magistrate's Home
[] Search the Harbor Master's Office
[] Visit the Southern Forest
[] Speak with one of the local spirits.
[] Write-In
[] Visit one of the nearby towns and see if anyone from Mabbah is there.
[] Write-In