These apartments never end. Boundless hallways stretch off into the infinite. Any manner of horrors and mysteries can hide behind the doors. The people who end up in this labyrinth will have to find refuge that seem to be tailor-made for them, contend with other strange characters that are equally lost, and the terror of being lost in a hostile place.
A/N: This is another project in line with my other story, That Freezing Rain, but a little more small-scale. It's in the name, where I drop characters from different series to interact with one another in this sandbox setting. What inspired me is this animation. It's not going to be one-to-one; I more want to replicate the feeling of running through a desolate place that could hold homes, but you are utterly alone and chased by something unseen. Anyway, I'm also going to include a Table of Crossovers, where the series are listed with the chapters that they are involved in. It's for ease of access, and multi-crossovers don't tend to do it. I know I would appreciate if authors did stuff like that. I'm also including a character brief for each chapter to serve as a small primer. Again, for ease of access. To take this first chapter as an example, I suspect everyone's going to know about Disco Elysium, but nobody's gonna know about Alabaster — a relatively niche short story series. Hopefully it helps. Also, just-in case and to set expectations, the DE style is only going to be for the DE chapters.
An amnesic cop from Revachol. After a horrible bender of mind-fracturing portions, he wakes up with voices in his head that correspond to his old skillset. Upon waking up, he is tasked with solving the case of THE HANGED MAN that he had previously neglected. Harry has to pick up the pieces of his old life and reshape himself to handle both the current case and the consequences from his life before the memory loss. He can become anything from a fascist to a communist, an apocalypse cop to a sorry cop, to even an inexplicable feminist.
Dancy Flammarion, from Alabaster
A teenage, albino girl from Florida who wanders the South under the direction of an angel to slay monsters. Despite having an unassuming appearance and often possessing little more than a knife, she is feared among the monsters in the South. Though, in some short stories, it is questioned whether or not Dancy is insane, where she questions her purpose, because there seems to be no other life for her.
Ancient Reptilian Brain - Well, well, here we are again. Lucky for you, there are no dreams. Not right now. But you know they're coming. The ex-something. Feign peace all you want, they will come. And you will be hurt. You are *you*, after all. And there's no changing that.
Limbic System - There is something cold around you. Horrid, wretched. It is the small chills that deny you the blissful rest of the void. The tingling of nerves, the ripple of skin. It heralds the coming dawn of burning fire and hurt feelings. This is the life you chose. You will be burnt.
Ancient Reptilian Brain - You're a floating set of thoughts in *nothing* with chill winds that roll over you like blades of fire.
Limbic System - It breathes over you like the ex-something used to. Soft, yet cold. The first sensation after pretty dreams, followed by the warmth of bodies under blankets. It used to mean something. Her breath was yours, and ours hers. Oh, Harry, why do you have to make all of us live with it?
Ancient Reptilian Brain - No more nightswimming, no more escape. Just life as a burn victim that doesn't have the dignity to turn into a corpse.
You -
But the burning pain, lights, and getting stuff that isn't mine... I like that...
I can always sail the Abyssopelagic Zone later.
Ancient Reptilian Brain - Petty things for a man-meat thing. The roil and toil, the ache of muscles after the rush of endorphins. It all comes crashing down. Almost illusory. Always transitory.
Limbic System - But the world's different. It's been different, cratering towards some inexorable end. Isn't that you have been preaching? The *Gloaming.* Romanticizing the end, when all atoms come undone. But you're *here.*
Shivers [Medium: Success] - Spirited away to *here.* The hairs on the back of your neck sway to the artificial winds of this place. A forest of walls and rooms. You cannot hear the city, but there is the faint scent of lingering rain after a storm. Something taps at the glass. It looks like rain, sounds like it too. But the scent is old. It cannot be the rain.
You -
Where is *here*?
Shivers [Medium: Success] - A girl of pale skin and hair thinks the same exact thought. The shape of it is the same, but the innards are different. The city you know is as silent as her angel. She wanders the labyrinth that looks like it could become home to any wayward wanderer.
Inland Empire - What is home? What it might mean if something can become a home for people like us? Shelter for some is not a home for all. The uniform shape must be malleable as clay, even as it physically remains the same.
Shivers [Medium: Success] - Back in Revachol, there is an old fishing shack now buried beneath the ground. Wooden planks splintered like bones and then swept away in the name of progress. The homeless linger in the pretty far gone ruins, your name far from their lips but their signatures stained on your hands.
Ancient Reptilian Brain - Already got your nose to the ground, have you? Practically rutting in the dirt, in search of clues with your dick in your hand. If you're gonna do it, you better do it right.
Limbic System - Encouraging him, are we now?
Ancient Reptilian Brain - Don't you feel it, sister? Something worse than the dreams, than a face in the summertime. The ache for warmth of thighs... it edges every closer.
Half-Light [Easy: Success] - It sets your hackles on up high, makes your teeth grit. Spittle threatens to choke you. Swallow it down. Rage! Flee! Do something! Delve deeper into this darkness, away from all your thoughts! Or pick yourself up and run as far your legs can take you.
Limbic System - You can't retreat from this; you're already here.
You -
And where is *here*?
Ancient Reptilian Brain - The reality you found yourself in.
You -
[Wake up.]
The Apartments Neverending - You wake up with a half-cough itching your throat. You try to swallow it back down, but it comes out as a hacking cough. The chill hum of ventilation surrounds you, pushing through your Disco-Ass Blazer. It takes a moment for you to sit up, to push past the ache and settle in the bag of flesh, to seep back into your bones. You are not hungover, but the dread monster called sobriety siren-calls you to that familiar pain. That familiar, *familiar* pain that makes more sense than the chemical longing of absence.
Electrochemistry [Easy: Success] - I don't even know why I even bother nowadays in this wasteland of pity parties. You can at least provide some alcohol; it's only polite!
Volition [Easy: Success] - Remember I'm proud of you. It's never easy doing the right thing, but it opens up the possibility of being better.
The Apartments Neverending - You finally take stock of your surroundings. The wallpaper is patterned with blue flowers, vines running from the top and bottom of the walls, where the ceiling and carpet meet it respectively.
Encyclopedia [Easy: Failure] - Uh... it's a rose, maybe? Can roses be blue?
You -
What is to the left?
What is to the right?
Perception (Sight) [Easy: Success] - The hallway stretches out expansively long. Every two feet, fluorescent lights are embedded in the ceiling. Again, and again. Uniform in pattern. Air conditioners are equidistant between them. Every third gap there is a fire alarm in place of an air recondite. On and on it goes. It would be unnatural were it not for the fact that it ends. That just makes it tacky.
Visual Calculus [Easy: Success] - You can see the end of the hallway, curving to the right. It is about a thousand feet from you.
You -
What is to the right?
Perception (Sight) [Easy: Success] - Much the same, though slightly longer than the left.
Visual Calculus [Easy: Success] - A thousand five hundred feet this time.
Logic [Easy: Success] - You should be able to get your bearings. Walk to the end and you'll be on the first step to calculating the size of this apartment building. If you find a stairway, it will probably mark the corner of the building. If we're lucky, you'll see a floor number.
You -
[Go to the left]
[Go to the right]
[Examine a nearby door.]
The Door Like All Other Doors - A wooden door. Well-crafted. Smooth. Almost silky with the curvatures that run down its surface. Up high, at the center, is a set of brass characters inlaid into the frame. However, you *literally* cannot read them.
Inland Empire [Medium: Success] - It's a door not meant for you. All the skills in the world will not get your foot in the door. And if they did, the jaws of the door are liable to snap your leg off. You do not belong behind that door.
You -
That doesn't make any sense. I should be able to at least read the sign.
[Knock on the door]
[Try opening the door.]
[Look at the other doors. Confirm whether the missing gap in linguistical understanding is everywhere or just here.]
[Visual Calculus - Impossible] Squint at the indecipherable characters and decipher them.
[Walk away.]
Logic [Easy: Success] - Yes, you should be able to read them. You can clearly recognize them as a form of language, but beyond that their shape eludes you.
Rhetoric [Medium: Failure] - It's speaking to someone, and that someone could be us. If only could we understand it. Why can't we understand it? What's the reason?
Half-Light [Impossible: Success] - OH MY GOD! WE'RE IN THE GODDAMN PALE! FUCK! WE'RE GOING TO DIE SLOWLY. PAINFULLY. PIECES WILL BE RIPPED OUT WITH SURGICAL PRECISION AND LEAVE ENOUGH OF US LEFT TO MOURN THE MISSING GIBLETS!
Volition [Medium: Success] - Take a deep breath. Inhale. Exhale. Even if we're in the pale, there's still enough cognizance to weather your way through.
Logic [Easy: Success] - If we have ended up in the pale, then it only stands that we can get *out* of the pale. Paledrivers do it all the time. If this strange place is truly in the pale, it stands to reason that something's stabilizing it. Again, assuming that you are indeed in the pale.
Inland Empire [Medium: Success] - Or perhaps we're in an even stranger place. The pale cannot possibly hold all the mysteries in its foggy grasp, even though it could possibly *end* all mysteries.
The Door Like All Other Doors - The door remains in front of you, indifferent to your internal plight, but infinitely more interesting because of it. There are options. Perhaps unlike that bunker door, it will respond to some of them.
You -
[Knock on the door]
[Try opening the door.]
[Look at the other doors. Confirm whether the missing gap in linguistical understanding is everywhere or just here.]
[Visual Calculus - Impossible] Squint at the indecipherable characters and decipher them.
[Interfacing - Impossible] *Open* the door.
[Pain Threshold - Impossible] Shoulder check that door.
[Rhetoric - Impossible] Persuade the door to give up its secrets.
[Walk away.]
The Door Like All Other Doors - There is no response. The resulting silence is practically thrown on your face.
You -
[Try opening the door.]
[Look at the other doors. Confirm whether the missing gap in linguistical understanding is everywhere or just here.]
[Visual Calculus - Impossible] Squint at the indecipherable characters and decipher them.
[Interfacing - Impossible] *Open* the door.
[Pain Threshold - Impossible] Shoulder check that door.
[Rhetoric - Impossible] Persuade the door to give up its secrets.
[Walk away.]
The Other Doors - You crane your head left, then right. Eyes running over the pattern of doors. Now that you sifting for a specific thing, you can recognize the unknowable patches that run roughshod through your sight and comprehension. It's just like any other eyesore, but one that threatens to give you a migraine when viewed in its totality. As it is now, they are only clumps that can be shaken off the whirling balls of soft jelly.
You -
[Try opening the door.]
[Visual Calculus - Impossible] Squint at the indecipherable characters and decipher them.
[Interfacing - Impossible] *Open* the door.
[Pain Threshold - Impossible] Shoulder check that door.
[Rhetoric - Impossible] Persuade the door to give up its secrets.
[Walk away.]
The Door Like All Other Doors - Predictably, your hand can only twist the locked knob. The action does reassure you that this is merely a door. A locked door. The strangeness transcends the door. It looms over it, but does not overtakes it. The door is a door, even as the environment it resides in is something else.
You -
[Visual Calculus - Impossible] Squint at the indecipherable characters and decipher them.
[Interfacing - Impossible] *Open* the door.
[Pain Threshold - Impossible] Shoulder check that door.
[Rhetoric - Impossible] Persuade the door to give up its secrets.
[Walk away.]
[Visual Calculus- Impossible] Squint at the indecipherable characters and decipher them. Very Low: 3%
+1 Thought about the pale.
Visual Calculus [Impossible: Failure] - Looking at it doesn't hurt your eyes. It's almost like an optical illusion, but made boring and mundane. This is no fun handheld kaleidoscope of changing and transforming colors that fall into the same pattern the slower you twist it the scope. This is something *truly* undefinable. It defies taking shape, but yet somehow remains enough meaning to be recognized *as* a language. However, the more you try to impose meaning on it, the more a migraine starts to take shape. It's almost the opposite of how pale traversal is achieved, in which radio signals define distance on something that holds no distance.
You -
[Locked] Squint at the indecipherable characters and decipher them.
[Interfacing - Impossible] *Open* the door.
[Pain Threshold - Impossible] Shoulder check that door.
[Rhetoric - Impossible] Persuade the door to give up its secrets.
[Walk away.]
[Interfacing - Impossible] *Open* the door. Very Low: 3%
-1 Panicked about the pale.
+1 It's just a door.
Interfacing [Impossible: Failure] - What were you hoping to accomplish? You don't have a key, you don't have any lockpicking tools. All you did was try *harder* in some unquantifiable way. What did you even do? Turn the handle again? What a waste of time.
Damaged Morale -1
You -
[Locked] Squint at the indecipherable characters and decipher them.
[Locked] *Open* the door.
[Pain Threshold - Impossible] Shoulder check that door.
[Rhetoric - Impossible] Persuade the door to give up its secrets.
[Walk away.]
[Pain Threshold - Impossible] Shoulder check that door. Very Low: 7%
+1 Heart pumping from panicking about the pale.
+1 It's just a door.
Pain Threshold [Impossible: Failure] - Your shoulder smacks against the door, all the force of the blow bouncing back into it, You feel it rattling around your shoulder joint. Pain blossoms in that dugout, sprouting down the humerus. It wraps around it like overgrowth, becoming a part of it. You can acutely trace where the pain begins and ends by the pulsating sensation. The pain does not recede, but fades to a more manageable ache that won't go away anytime soon.
Damaged Health -1
You -
[Locked] Squint at the indecipherable characters and decipher them.
[Locked] *Open* the door.
[Locked] Shoulder check that door.
[Rhetoric - Impossible] Persuade the door to give up its secrets.
[Walk away.]
[Rhetoric - Impossible] Persuade the door to give up its secrets. Low: 12%
+1 It's just a door.
+2 Exhausted all other options.
Rhetoric [Impossible: Success] - You whisper sweet nothings at the door. You plead your case with something more than words. It's transcendental. You *become* the argument, and all your prior actions become your evidence. It won't persuade the door, but you come away with the feeling that there's a door for *you.* It will open for you. And perhaps then, this door will finally reveal its secrets to you. You will be comrades, no longer riven apart by misunderstandings, but winnowed together closer by something deeper than blood.
You -
[Locked] Squint at the indecipherable characters and decipher them.
[Locked] *Open* the door.
[Locked] Shoulder check that door.
[Walk away.]
The Apartments Neverending - A stray thought is caught in your orbit as you step back. It wouldn't take much to flick it away before it breaks through the atmosphere, but you receive it with all the grace of a meteoric extinction event.
Esprit De Corps - You're missing something. Ever since you woke you, there's something *missing.* You have went through the motions before, when you first woke up at the Whirling-in-Rags. Propelled by old habits, but guided by all the pieces in place. All connected to your previous actions as an officer of the law, whether you remembered them or not. But now, you went to sleep a cop, and you woke up as a cop. But you're missing something. You're doing the same thing as before, but now divorced from the context that kept you afloat. What is missing?
You -
[Esprit De Corps - Medium] Figure out what is missing.
Nah. It'll come up later.
[Esprit De Corps - Legendary] Figure out what is missing. High: 72%
Esprit De Corps [Legendary: Failure] - You go down the basic checklist, patting yourself down and going over the basic necessities of being an officer. First you pat your pockets, feeling something solid in one of them. You pull out your badge.
Authority [Legendary: Success] *Yes*. You'll never be separated from it again. You're a goddamn cop. Remember that. Don't you ever throw that shit away again.
Esprit De Corps [Medium: Failure] - You check your jacket next. The familiar weight of your revolver becomes intimately involved the second you acknowledge it. Not that you've forgotten about it. No. It's because it's a part of you. Were danger to arrive at this second, old habits will spring into action and the gun would be drawn. Engraved on the side is, "Sunrise, Parabellum!"
Half Light [Medium: Success] - You can turn four into five, and mark that down. Be ready.
Esprit De Corps [Legendary: Failure] - Indeed, the next thing you find is the Ledger of Failure and Hatred tucked away. You had scratched that fourth mark down after returning from Jamrock with everyone in tow. Some part of you was tempted to burn it on in some weird commemoration to that horrific necktie, but you held off in fear of accidentally burning the ledger. Because you're a cop, Harry, and you gotta live with what you got.
Electrochemistry [Medium: Success] - Just like the *fucking* sobriety you forced on yourself.
Volition [Medium: Success] - And the dreams. She said we'll be over her in two decades. Maybe it'll be more like a decade and a half now.
Inland Empire [Medium: Success] - We'll find out, won't we? When we *dream* again. And *again.* And *again.*
Logic [Easy: Success] - We do have to find somewhere to sleep right now.
Esprit De Corps [Legendary: Failure] - Everything seems to be in order, unless you want to double-check?
You -
[Try the check again. Something is clearly missing. You feel it.]
[Discard thought.]
[Esprit De Corps - Legendary] Figure out what is missing. High: 72%
Esprit De Corps [Legendary: Success] - And just like that, you remember what's missing. Or rather *who.* Your half-brother, your new partner. The partner who would hurl himself in death's way for you when the buildings crumbling down all around you. The officer you'll take a bullet and more for. The man you'll stick up for against all opponents, because brotherhood transcends race and petty divides. The individual who has been incredibly patient with you, messes and all. The person you'll take heed for and pause your apocalyptic ramblings, your communistic aspirations when needed. The brother who took up your offer to transfer precincts. Because he *truly* trusts you, and you him.
You -
Kim.
Esprit De Corps [Legendary: Success] - Indeed. Lieutenant Kitsuragi. And where is he?
Logic [Easy: Success] - It stands to reason that the two of you were on a case. What else would you be doing? It was a workday, and Kim only indulges your impulses during particularly long lulls in cases or on the weekend. You were pursuing a relatively minor lead on an equally minor case.
Inland Empire [Medium: Success] - Killing time before the next big case. The one you knew was coming. The Square Bullet Hole Murders ready to rear up again. Spring was taking form in the shape of a bullet.
Esprit De Corps [Legendary: Success] - A small case that you only took on out of a desire to stay your idle hands. Jean was exasperated, but in a good way. You were keeping busy the *right* way in his eyes. Modicums of respect are doled back out each day you held true to your word. Even though he initially took you back on more due to the phasmid findings than anything else. Things at the precinct, while not perfect, had been running smoother than they had ever been for quite a long time.
Logic [Easy: Success] - So how did it go so wrong? Small case, better working relations, and if some of the ramblings are to be taken true, the bigger stuff was on the horizon, not at your doorstep. There's a missing gap in pursuing the case.
Electrochemistry [Easy: Success] - Well, I can tell you that it wasn't drinking. You're too boring for that at the moment. It wasn't a blackout.
Pain Threshold [Medium: Failure] - Perhaps you were knocked out?
Esprit De Corps [Legendary: Success] - The case was simple: someone tried stealing a rain jacket from a Fritte.
You -
But I thought people don't fuck with Frittte. Because of their private armies and stuff.
Esprit De Corps [Legendary: Success] - And you would be correct on that front. It was mostly a formality. You wouldn't have needed to bother too much about it, but why did you take up the case?
You -
I don't really have a reason on why I do the things that I do.
But I did it because I was restless.
I did it to strike back against capital, and show that public institutions in the hands of the proletariat could outperform any private sector that looks to take the jobs from the working man.
Esprit De Corps [Impossible: Failure] - Yeah, okay. Like yeah.
You -
I'm just saying, communism demands me to work with the system at play as a stepping stone to bringing about the animal wagons and firing squads.
Volition [Easy: Success] - You're getting off track.
Esprit De Corps [Legendary: Success] - The point is that the case was so low-stakes that there couldn't have possibly be connected to any grand conspiracies. Two bit criminal, two bit goods, and a case was low profile that Frittte was probably content to let us waste the manpower on it. You did not separate from Kim for any duration of this case.
Inland Empire [Formidable: Success] - Then the impossible must have happened, coming in as sudden as an aneurysm. It happens without any rhyme or reason. That's the most terrifying thing sometimes: events can just *happen*. Why else would the world be such a mess? Things just *happen* beyond our control.
Esprit De Corps [Legendary: Success] - It would be best to compare notes with Kim. You can't crack this case without him.
New task: Find Kim
You -
[Go right.]
Apartments Neverending - You wander down the hall, the same sight flashing over and over again till you reach the end. The chill air is the same everywhere. The breeze takes the same shape as you push through it. When you reach the end, there's a neat little stairway tucked away hidden from sight. It's like the corner of the building is sucking in its gut to look more presentable. There's no map or any other sign near the stairs.
You -
[Go up a floor.]
[Go down a floor.]
[Continue left, down the hallway.]
Apartments Neverending - You decide to continue on the path in order to map out the building's structure. Once you have a general idea of the shape of this environment, you'll feel more confident in ascending or descending this building. You go down another two thousand five hundred feet give or take. You start to think that this a really long, but square building. It makes sense, if a little indulgent. But perhaps if it was properly taken over by some proper communists, it could work as really good housing. You make it to the end, but where you had expected it to curve left, the hallway curves right again.
Conceptualization [Easy: Failure] - Building shapes can be weird sometimes. Maybe it's a big S!
Encyclopedia [Easy: Failure] - S-shaped buildings were probably common somewhere in the world.
Apartments Neverending - Unlike before this hallway has something interesting roughly at thousand feet, tapering off into a three-way junction. You stomp your way over it, and pause at the intersection.
You -
[Look left.]
[Look forward.]
[Look right.]
Apartments Neverending - Four thousand feet of hallway.
Logic [Easy: Success] - Wait, you're roughly at the halfway point of the previous hallway, right? If there's four thousand feet going right, it should have cut right through the previous hallway. You would have clearly noticed such a thing.
Half-Light [Formidable: Success] - You can't handle such a break in reality; you're in a funhouse mirror and being spun around. Dazed and frantic like a wild animal dropped in an urban jungle. You do not belong here.
Volition [Easy: Success] - Keep calm. It's easy to flee, but there's no danger at the moment. Hold your ground. Take it in.
You -
[Turn away. Run in the opposite direction.]
[Turn away. Run forward.]
[Visual Calculus - Formidable] Make sure there is no optical illusion that would somehow curve the hallway over the previous one.
[Turn back.]
[Visual Calculus - Formidable] Make sure there is no optical illusion that would somehow curve the hallway over the previous one.
Even: 42%
Visual Calculus [Formidable: Success] - If there is, you can't see it. For all intents and purposes, the hallway is perfectly level.
Logic [Legendary: Failure] - If there is something distorting with the spatial dimensions of this place, none of us will be able to figure it out by eyeballing. Perhaps doubling back will help confirm *something.*
Inland Empire [Legendary: Success] - This place is a labyrinth, coiled like a snake. Writhing, changing. There's something in it for you here. And it will bend itself into knots to bring you to where it wants you to go.
You -
[Turn away. Run in the opposite direction.]
[Turn away. Run forward.]
[Turn back.]
Apartments Neverending - When you head back where you came, the hallway is not the same. There's a wall in place of the hallway you came from, and where there was a wall now there is a hallway. You take a few tentative steps in that direction. It's only five hundred feet long, still lit and still chilled by the series of air conditioners. You are only a few from the next corner when someone else rounds it.
Perception (Sight) [Easy: Success] - The smell of a dirty vagabond, of someone that's been on the road. It reminds you of some of the bad days where you went without showering, instead opting to *party.* It's not exactly the same as walking the road and being subjected to the harsh condition of unkind strangers, but it reminds you of that all the same. Then they turn the corner.
Perception (Sight) [Easy: Success] - It's a teenager. Wry, half-starved, but without the look of desperation. There's something else in those eyes, those pale *pale* eyes. The most striking thing about her are the light skin tone and hair color. Her hair is a rat's nest that is barely indistinguishable from her dirty rags.
Encyclopedia [Easy: Success] - Albinism: a genetic condition that results in less melanin being produced. Since melanin controls the pigmentation of skin, eyes, and hair, the less there is results in a pale complexion. It can result in slight vision problems and a tendency to be sunburned.
Half-Light [Formidable: Success] - It's the tired look of a killer. Be on guard.
Composure [Medium: Success] - She's also on guard. Young girl like her, older stranger like you... It's perhaps not an unfamiliar scenario for a girl like her. She's tense, but not quite afraid. She's ready for you in the way a prisoner is ready underneath a guillotine. It is inevitable. But there's something tucked near her waistband...
[Hand/Eye Coordination - Medium: Success] - It's a knife. Nothing fancy, but something reliable. The way her hands are, she's used to drawing it.
Half-Light [Formidable: Success] -A knife! Gun her down now! If she closes the distance, that blade will surely kill you even as you kill her.
Volition [Easy: Success] - Don't do anything you can't come back from.
Half-Light [Formidable: Success] - She might be part of this whole fucked-up show. You can't trust her!
You -
[Authority - Legendary] You're a cop, law down the law and establish your credentials.
[Empathy - Legendary] She's clearly in the same boat as you. Find common ground with her before engaging with her.
Good start. Maybe you should add an additional lines after each *choice* to indicate what option Harry took, it's not as intuitive as you may think.
Also colors for white and red checks would be appreciated.
Good start. Maybe you should add an additional lines after each *choice* to indicate what option Harry took, it's not as intuitive as you may think.
Also colors for white and red checks would be appreciated.
I'll look into it! I sorta avoided that when I started drafting this because the program I use makes it a little wonky. Just a bit that requires a double-check to make sure it's formatted correctly. It was mostly making sure parts of it were centered. And then, I also had to double check the post on AO3, where I jumped through a few small hoops with HTML. That was mostly in the notes section, though.
For now, I'll probably update it when the next chapter's done. It's all white checks, atm, but highlighting the options white makes sense. The option that Harry takes however, is slightly tricky. Green's too associated with successful rolls, red is taken, and purple I associate with morale/health damaged. Hmm... gray doesn't work either. Maybe I'll go with pink. I like pink. I'll fuck about in the drafts and see how it looks. The next time this story updates, everything will be uniform.