December 24, 2010
What does it mean, really, to be 'unforgivable?' Unpardonable, or indefensible, inexcusable. Does it mean doing a single thing that's so bad, it can't ever be forgotten? Or is it something slower, a pattern of behavior so steeped in malice and willful ignorance that there can be no justification for its continued sufferance? Or is it only when both these collide, when there's a final tipping point, a cliff along a lifetime of unrepentant hurts?
Or is it me?
Standing in the freezing rain, staring at the lovingly gift-wrapped ruin of my mother's flute, delivered right to my doorstep, I feel everything that is contradictory. A swelling emotion in my chest like I'm about to burst, a numbness spreading from the wet ice and flakes on my head and shoulders and dripping through my bones, a hateful raging fire in my throat. I feel like I'm falling and standing still and spinning. Merry Christmas, Taylor Hebert. Love, Emma. Love, Sophia. Love, this whole miserable
cesspit of a city.
I find myself on my knees, gripping the flute and baring my teeth like I'm going to snap it in half, and I don't recall any point between now and opening the present. The moon is out behind the snow-swollen clouds, and there is something
new inside me. Something restless and hungry, something angry. Something
strong. It wants out, and I let it, because I am unforgivable: I am
incapable of forgiveness.
* * *
Character Sheet
Taylor is a Changer, a type of parahuman who changes their physical form. She has a pre-determined selection of forms to choose from, each one based on an antagonist from a fairy tale, a classic book, or film. Each of these forms has its own role to play, and its own powers to aid it. Though she starts with only two, victory over her enemies will allow her to unlock more forms, and more powerful forms. They are ranked in tiers, from 1-5, and through use can be upgraded to become more powerful.
As a parahuman, Taylor is now living a double life. During the day, she needs to go to school, take care of her own needs, and avoid trouble. At night, her power activates, and she can hunt down and punish a target of her choosing.
Readers will be prompted to choose targets for Taylor to pursue. These votes can be vague (such as unpowered criminals from X gang, or to patrol a certain area) or specific (named villains or heroes, specific civilians, specific acts). At the same time, readers will be asked to choose a form for that particular hunt; these votes are linked, so (Quarry: Kaiser/Form: Red Bull) is distinct from (Quarry:Kaiser/Form:Horned King). Making a careful plan of attack is invaluable, as different forms have different strengths and vulnerabilities. It is recommended that the thread corroborate to choose Taylor's actions. Not every Tier will be visible from the start, and
forms that are visible but greyed out have not been unlocked.
There are many targets available, and just as many reasons to go over them;
it doesn't have to be over a grudge. Taylor is an antagonist by nature, and some monsters exist to provide worthy opponents.
ANTAGONISTS
TIER 1----------------------------------------------------------------------------------------------------------------------------
Name: Shere Khan
(Monarch)
Power Type: Brute
Description: A very large, battle-scarred tiger.
Abilities:
- Physically powerful. Enhanced senses consistent with large cats.
- Stealthy.
Upgrades: (Costs 20, 30, 40 HP)
- Tongue of Man: Gain speech while transformed.
- Revenge: Gain (Quarry Sense) for anyone that injures you, and bonus HP for subsequently incapacitating them.
- Lord of the Concrete Jungle: Master-controlled minions of other capes will not attack you.
Name: The Red Bull
(Pursuer)
Description: A giant, red, phantasmal bull. It is relentless in its mission.
Power Type: Brute/Breaker
Abilities:
- Quarry Sense: The Red Bull can track and hunt down its target.
- Semi-invulnerable. Cannot be damaged by physical attacks.
Upgrades: (Costs 20, 30, 40 HP)
- Terrible Visage: An enormous, fiery harbinger is you. Gain resistance to non-physical attacks.
- Intimidation: Only the most steadfast opponents will resist fleeing before you.
- 7 League Hooves: Cross great distances while not pursuing a target.
TIER 2 (Costs 50/75)--------------------------------------------------------------------------------------------------------------
Name: The Big Bad Wolf
(Punisher)
Power Type: Breaker
Description: Takes the form of a large, nightmarish wolf. Seeks to punish and devour the sinful.
Abilities:
- Sin Sense: Can sense the violent crimes committed by those present.
- Discorporation: Can temporarily phase out of reality and lose physical form. Can selectively re-phase.
Upgrades: (Costs 30, 40, 50 HP)
- Galeforce: Huff, puff, and blow it all down.
- Lunacy: Draw on the werewolf myth.
Name: Pitch Black
(Phobophage)
Power Type: Stranger/Mover/Thinker
Description: A tall, pale man wreathed in shadows. There is something very inhuman about him.
Abilities:
- Fear Sense: The Boogieman knows.
- Shadowstep: Can move between and hide within shadows.
Upgrades: (Costs 40, 50 HP)
- Speed of Night: Teleportation between far-off shadows.
- Paranoia Brand: Afflict a target with a growing sense of fear, that persists until a different antagonist form is chosen.
TIER 3 (Costs 75/100)-------------------------------------------------------------------------------------------------------------
Name: Ursula the Sea Witch
(Faustian Bargain)
Power Type: Trump
Description: A half-octopus mer woman. While she can breathe air, she cannot move easily over land.
Abilities:
- Spells, Ursula, please!: Can barter with attributes and natural abilities.
- Tidebound: Limited hydrokinesis of ocean water.
Upgrades:
- Raised Stakes: Bargain with permanent gains--or losses--to parahuman powers.
Name: The Horned King
(Undead Scourge)
Power Type: Master
Description: A lich, draped in robes and with a horned crown.
Abilities:
- Rise, my minions: Can summon a handful of skeletal warriors to fight for him.
- Necromancy: Can raise any recently deceased into extra undead minions.
Upgrades:
- Specter of Death: Raised parahumans keep their full powers and memories.
TIER 4----------------------------------------------------------------------------------------------------------------------------
Name: Dr. Frankenstein
(The Unhinged)
Power Type: Tinker
Description: A mad scientist in a stained lab coat.
Abilities:
- Hybridization: The good doctor specializes in creating hybrid organisms, by mixing creatures, plants, or technology.
Upgrades:
- Synergy: Tap the specializations of other nearby Tinkers for use in your own works.
Name: Eye of Sauron
(Deciever)
Power Type: Thinker/Trump
Description: An eye, massive, wreathed in flame. Requires a high vantage point, and is both immobile and highly visible.
Abilities:
- Bend the Knee: Offer the choice of servitude to a target. If they accept, they will be granted a crystal orb to link their power--and will--to yours.
Upgrades:
- Calamitous Gaze: Curse those that refuse you. The target will be badly weakened for the next 24 hours… long enough for assassination.
TIER 5----------------------------------------------------------------------------------------------------------------------------
Name: Maleficent
(Fated Adversary)
Power Type: Changer
Description: A queen possessed of dark and terrible magics.
Abilities:
- And All the Powers of Hell: Transform into a dragon. The dragon's fire is cursed, and will raise a stony thicket of briars on whatever it burns.
Name: Chernabog
(Source of Evil)
Power Type: Master
Description: Lord of the underworld, ruler over demons. A great, winged being of shadow and flame.
Abilities:
- March of the Profane: Summons a cauldron from which demonic beings emerge. Enemies submerged in the cauldron become minions until either they are killed, or the sun rises.
----------------------------------------------------------------------------------------------------------------------------
Hunt Points: 30
Successful hunts will earn Hunt Points, that can be used to unlock new Antagonists or upgrade existing ones. There are a few ways to earn bonus points, including thread participation (omakes, clever plans) and acting in accordance with an antagonist's nature; for example,
Shere Khan is best suited to acquiring or patrolling a territory, while
The Red Bull is most effective when targeting a specific person.
Buying upgrades
is not sequential; you can choose which upgrade to buy first at the cheapest price, then second at the middle price, and third at the most expensive. Unlocking a new antagonist is similar: pay the cheapest listed price for whichever you unlock first, and the higher price for whichever is second.
You do not have to buy all antagonists in a tier, but you do need to have one of them to unlock the next tier.
--
Date: December 24, 2010
[ ]Choose a target and available form.
-[ ]Plan of action?