Living in the continent Atlantis is pretty okay. At the very least the locale in the southwest inland in the southern hemisphere is pretty tame to the nomadic colonists that manage to take root in such a place. Plenty of land, rivers, lakes, animals to hunt, resources, protection from the outer lands by hills and mountains to the east and north. No big bad dragons or giants here, or known evil nations. The local peoples are diverse, spreading and growing more and more as the years of tense peace continued.
But what lies beyond the former frontier's borders? What came of the old administration from hundreds of years ago? Where does the river to the west lead to? How far does the forest stretch to the south? Who or what have the people not been aware of? Did the ancestors watched that embarrassing rehearsal last week? They did indeed.
The travelers eventually came together to form the Confederacy, a body where the representatives of humans, Orcs, Elves come together to discuss politics. Among the few agreements made was the opening of a program to answer to the problem regarding its borders and the foreign lands beyond reach. From the freshly created militia came the reconnaissance teams, sent to nearly all known outpost with the sole mission of exploration. Of the peaceful nature, certainly.
The private market, not wanting to lose potential investments, began recruitment of their own staff of private adventurers willing to take the risk of surveying the land. Potentially new nations will be met, more people means more trade, new mines, farmland, and more importantly, trade. Someone needs to make some ducats.
Yet there was also a group forming of citizens that relish the fact that they could become like their ancestors, traveling to unknown, uninhibited lands. Settlers, colonists, pioneers, many began their steps to begin a new journey of expansion, ahead of the eyes of the new government.
You, you are either a volunteer willing to brave the unknown for a vague prize or another reason beyond known space, or a chump drafted, forced, or otherwise placed in circumstance beyond controlling. For now at least. Beyond the Confederacy, there will be monsters, animals, nature, and who knows what, but the prize of that sweet pension plan, name written in the books, maybe claiming a spot for the dream home, some other secret prize such as not dying.
---
Starting Factions
[] The Militia's brand new scouts are always looking for worthy men and women to come serve the Confederacy. Be it elf, orc, or human, the Militia welcomes all. Join now, and receive a sign in bonus of five silver ducats, with additional benefits a such as but not limited to, 1)<>>(+$12><**&(*><$%$)#$#) The leaflet has been written over by another person's handwriting. Dying a painful death. Being shot by the Commissar. Starving. Probably of rape^being raped, high. Stupid orcs being stupid. Asshole humans. Elves are hot. Boredom. Down with tryanny! Libty up! It descends into unintelligible garble except for Buy Smart, Buy a Smith.
Pros: You're not alone in the forest/wilderness. You actually have equipment. Support, usually. Training? Edumication?
Cons: Maybe some asshole tells you what to do all the time. Lack or privacy. High possibility of hazing, retardation, etc.
[] The Mercantile sector wishes to welcome all inspiring surveyors. We look forward to working first hand with both new and veteran workers. Many guilds are willing to pay a hefty sum in regards to newly found, gold, suitable land for development, nations <":{} Slaves. Indenture servants brah. Mercenaries. Countries dumb enough to do trade deals with these greedy mustaches. Dang people took my money! And my kids! I wish they take my wife. I wish they take you to hell. Da have tree fity to spare?
Pros: Independent contractor with the freedom to do whatever is deemed needed for a profit. And the $$$ for signing is good.
Cons: Good luck with future money troubles and no support in the wild.
[] Have you lost faith in the new order? Have you wished for a better life not under the thumbs of the bureaucrats or the gold fingers? Come with the Pilgrims! Pioneers! Like our ancestors before us, we shall explore our wondrous world for greater lands that are ripe for the taking. Long have we sat on our asses too long. Let's have an adventure! This leaflet doesn't have any obscene writing, except maybe the drawing of an humanoid effigy being burned in the right corner.
Pros: GTFO the oppressive businessmen and politicians. Explore with family and friends!
Cons: Family and friends! Support from others doesn't exist. Oregon trail the quest, well all of them actually.
[] Caught criminal. Ha ha, crimes. Ya got caught. So rather than some harsh punishment, like death, or banishment into the wilds with nothing at all, the gracious judge has allowed you to become a Pathfinder, a person that maps, explores and does everything the others want but without pay in your redemption to society. Also the Commissar gonna to your head if you say no. You kinda have to agree.
Pros: Jack all, aside from experience. And the Commissar? Equipment? Not a slave at least.
Cons: Commissar ready to ax head. Redemption quota thingy.
[] Slave. *AHEM* Indentured Servant. The world is not so kind, you're practically a slave. Try not to die and hopefully earn your freedom.
Pros: Wait, how can there be a pro to being a servant?
Cons: Life itself. You're randomly chosen by either a military officer or so rich braggart to do, well, exploring.
---
Race
It mostly doesn't matter. Or does it? It does thematically.
[] Humans, homo sapiens. Not so special now that other races got them thumbs and brains too. Still the humans are slightly under half of the entire population of the Confederation.
[] Orcs are da best! No, orcs are jest regular people with a skin disease. No, the scholars say they're an offshoot of humanity. Homo sapiens Knoronis, some man with a piece of paper says so. Green-ish skin, a deformed face similar to a bobcat or some sort, tusks for some, generally lacking head hair, pointed ears, relative human height. Strong! Tough! Orcs da best!
[] Elves. A 'Beautiful', which is subjective, people that tend to congregate anything regarding nature or being fancy asshole. Believed to have a long life span and have talents in the magical field, though currently scholars from both side dispute this notion, nonetheless elves are snobbish to any other race not their own, even their own they're bastards, or bitches for female cases. Of course none of that is true for all of them.
[] Orge. Are. Big. Peoples. 200 cm for the smallest ones, up to 380 cm for the largest ones ever known. ( 6'5" and 12'4") Fairly new to the Confederacy citizenship, even though not originating from a nomadic tribe. But here they all. Being tall, strong, meaty, somewhat slow in the brain department say many. Good luck finding good clothing that fits. Choose between,
-[] Giant 1! ~200 cm/above 6 feet.
-[] Giant 2! ~280 cm/~ 9 feet.
-[] Giant 3! ~320 cm/~10'5"
-[] Become Giant 4 Life! At the 380 cm/12'4".
[] Dragon blooded. Somehow during your conception, be it some ritual or some dragon slaying parents, you were born with some dragon blood in ya. What that entails is, a mother fucking tail, horns or something from your head, pointy ears, scales, and a bunch more possible oddities. At least you're alive, that counts as something even if you've been abandoned on the dirt streets.
---
Gender
Important, at the same time not that much.
[] Male
[] Female
---
AN) So there's gonna be adventuring to the unknown, things dying, characters, animals, blackjack, hookers, chaos, possible espionage, a waifu/husbando?, chores, it's gonna be great!
*Ambidextrous
You are able to use both your right hand and left hand without any difficulty whatsoever. The -2 Penalty for offhand use in combat or any other actions doesn't apply to you. If the prehensile tail merit is chosen, you only suffer a -1 penalty than the regular -2.
*Dragon Skin
Underneath your 'normal' skin is a pseudo exoskeleton of tough scales. Though you doubt it is as tough as a real dragon's skin, nonetheless you have a +1 defense rating against physical and range attacks.
*Collapsible Wings
You have additional limbs and 'skin' that come from your shoulders and back and when fully extended, cover further than your arms and legs extended out. Still can't fly, sad face. You can probably use them some other way.
*Eidetic Memory
You can recall old events and memories with pinpoint accuracy. No rolls necessary to recall past experiences. When attempting to recall facts from large amounts of information, gain a +2 modifier.
*Thaumaturgist
You know some lore and information regarding the study of sorcery and magick. You know the difference between them to a certain degree. And if you really tried, you could practice both. Or maybe you already have.
[X] Slave. *AHEM* Indentured Servant. The world is not so kind, you're practically a slave. Try not to die and hopefully earn your freedom.
[X] Elves. A 'Beautiful', which is subjective, people that tend to congregate anything regarding nature or being fancy asshole. Believed to have a long life span and have talents in the magical field, though currently scholars from both side dispute this notion, nonetheless elves are snobbish to any other race not their own, even their own they're bastards, or bitches for female cases. Of course none of that is true for all of them.
[X] Female
[X] Slave. *AHEM* Indentured Servant. The world is not so kind, you're practically a slave. Try not to die and hopefully earn your freedom.
[X] Elves. A 'Beautiful', which is subjective, people that tend to congregate anything regarding nature or being fancy asshole. Believed to have a long life span and have talents in the magical field, though currently scholars from both side dispute this notion, nonetheless elves are snobbish to any other race not their own, even their own they're bastards, or bitches for female cases. Of course none of that is true for all of them.
[X] Female
[X] The Mercantile sector wishes to welcome all inspiring surveyors. We look forward to working first hand with both new and veteran workers. Many guilds are willing to pay a hefty sum in regards to newly found, gold, suitable land for development, nations <":{} Slaves. Indenture servants brah. Mercenaries. Countries dumb enough to do trade deals with these greedy mustaches. Dang people took my money! And my kids! I wish they take my wife. I wish they take you to hell. Da have tree fity to spare?
[X] Humans, homo sapiens. Not so special now that other races got them thumbs and brains too. Still the humans are slightly under half of the entire population of the Confederation.
[X] Female
[X] Slave. *AHEM* Indentured Servant. The world is not so kind, you're practically a slave. Try not to die and hopefully earn your freedom.
[X] Elves. A 'Beautiful', which is subjective, people that tend to congregate anything regarding nature or being fancy asshole. Believed to have a long life span and have talents in the magical field, though currently scholars from both side dispute this notion, nonetheless elves are snobbish to any other race not their own, even their own they're bastards, or bitches for female cases. Of course none of that is true for all of them.
[X] Female
Dice roll for tie breaker 1=female, 2=male 1d2: 2 rolled in rolz
[X] The Mercantile sector
[X] Dragon blooded.
[X] Male
---
Your mind thinks back to years yonder during your nap, not your best time of understanding life that's for sure. Mother and father unknown, having abandoned you at some point during your formative time as a babe, you understood it that some temple took you in for a time before being taken in by an orphanage. You only knew that you were different, made abundantly clear by the caretakers and children's disposition towards you. Either keeping their distance and mild hostilities, you cared not much aside from air, food and drink.
There's one thing that you remember clearly at around ten years of age of your childhood...
(Choose 1)
[] You were blamed for the death of a kid's pet, not your fault. In fact you so happen to found its eaten body. You bickered to the group, they did the same, then a wolf came and attacked one of the kids.
-[] You felt nothing then. Not shock, contempt, horror. It was... how nature was? As it has before and will be after you suppose so. Kid lived.
-[] Fortunate, dare say happy, that some justice was bestowed. Brat lived.
-[] Traumatizing as fuck. Should be, it was a blood bath.
[] You attempted to fly when you discovered you had wings on your shoulders and back. Up at the highest tree you could find near a lake, you leap out and glided out successfully. It was not true flight sadly. Who needs people when you have wings?
[] You accidentally caused the death of a thief due to your tail tripping the person down a three story railing. Never saw the body since it was a dark dawn and you were rushed into protective custody of the police.
*DING*DING*DING* Your consciousness is roused quickly back to the reality around you by the banging of a bell at the front of the carriage. "Wake up people! We're finally here." The co-driver says his piece and finally stops ringing the bell to the relief of the other passengers. "Last stop, town Holland. The second most western town, first if not counting the military outpost further north. Now have a safe time exiting our cart. Do please leave your stuff in the carriage so we can keep it." The voice of the aging man says in half jest and half seriousness, chuckling one passenger near the front. You grab you sack of belongings from underneath your seat and dismount on ahead through the rear flaps, out of the rickety cart and into the afternoon sunshine.
Immediately on landing on the dirt road, you're greeted by the two oxen harnessed to the carriage behind the one you were in. Right, the 'slavers' cart, and ahead of your cart would be those militiamen. Part of the convoy to the far edge of the Confederation. Welcome to Holland.
You barely give any attention to the overseers giving orders to the indentured servants and the people up front having a shouting match while you look both ways to make sure the road's clear before heading off the the market proper. Not making it the entire way, you find the local eyes are upon your physical appearance, strange at it is to them, you've gotten use to it over your few years of existence.
---
Appearance+physical+Merits points available; $7: (No limit of choice, aside from exceptions. It will effect placement of any remaining merits points later on, if any remain. In fact you can use them all now)
$2 [] Ambidextrous
You are able to use both your right hand and left hand without any difficulty whatsoever. The -2 Penalty for offhand use in combat or any other actions doesn't apply to you. If the prehensile tail merit is chosen, you only suffer a -1 penalty than the regular -2.
$3 [] Giant
You are a rather tall individual. While smaller in comparison to, say an orge of any size, you are roughly a head higher than most plebeians. Gain +1 to Health but also you're larger so all the negatives that tall people have to go through such as small ceilings, tailor made clothes, though that already applied to you. (Obviously, small framed cannot be taken)
$1 [] Striking Looks Lvl. 1
There is something about the way you look that draws peoples attention be in the rare positive light or regular negative way. Gain a +1 in social rolls influencing on other people. Depending on the situation, it can be used for intimidation, expression, persuasion, or other rolls.
The downside is that people gain a +1 to remember you, whether you want them to or not. (IS compatible with Hideous)
$ Nothing [] Hideous
You are ugly. You're more uglier than the ugly barnacle so much that you kill viruses. +2 Modifier to actions that need the ugly, intimidation, threaten, persuasion (if possible). -3 modifier for any seduction or attempts at being friendly (dependent on who you speak to, you can absolutely make up a sob story to swing to your favor to a charitable/gullible person)
$3 [] Small Framed
You are not a tall person. In fact, you're somewhat below the curve in the tallness area. That said, being small has some advantages such as trying to hide or fitting in small places. +2 to hide or go unnoticed. At the same time, people may think you're a kid or not take you seriously in addition to not noticing your presence. (Cannot be taken with Giant)
$1 [] Prehensile tail
Your unique tail is even more special with the ability to move at your will. You can hide it should you wish to, use it as a third hand, in addition to the +2 modifier for balancing actions.
---
Dragon Vestment
The blood of a Great Being resides inside. (Pick 1)
[] Dragon Skin
Underneath your 'normal' skin is a pseudo exoskeleton of tough scales. Though you doubt it is as tough as a real dragon's skin, nonetheless you have a +1 defense rating against physical and range attacks.
[] Collapsible Wings
(Assuming in the childhood memory you didn't pick the flying one, you can choose it here. If did, feel free to read and pick another choice)
You have additional limbs and 'skin' that come from your shoulders and back and when fully extended, cover further than your arms and legs extended out. Still can't fly, sad face. You can probably use them some other way.
[] Retractable claws Lvl. 1
Your forearms hold the ability to force out some 'extra' sharp bones to use as claws in conjunction with your fingernails. So long as you have an arm, you have a lethal weapon on you, 1L.
[] Heat & Night Vision Lvl. 1
Your eyes have the ability to sense heat and see in the night. But it's rather pathetic as you only have a 10 meter range and not sense through walls thicker than 5 pages of paper.
---
You walk on by the watchful locals and their varied wooden shacks on shacks and dirt mound homes, following your nose as you smell burning wood, fresh bread, raw meats, dried and spiced fish. It's probably the market, which is excellent if it is the case. When there's trade or money, the guilds are all over there. Sure enough, after passing underneath some sort of pillar entrance, you find the marketplace being lively with kids running and playing, people working out deals, and *SNIFF**SNIFF* liquor is being consumed this early in the day. Or late in the day as some would say.
While a pair of children gawk at your physique, you go through your vest's front pockets for the Merchant's leaflet so you can find the crest and match the closest resemblance of it. Oh, it's on your right. A plain, three story stone and wood building with assorted potted plant decorate the front patio. Next you see is the double doors holding the universal Commerce Guild's symbol, a coin falling into a hand. And besides the door you spot some balding man's fat ass crouched down, shifting through some boxes and it seems that he's chuckling to himself. By ass you... real thing. Them kilts. Changing the view to the sky. It is blue.
You can't hear well as the crowd is being loud but you swear he says, "Precious. My wonderful precious. More precious." What an 'odd' person.
You really do not wish to speak to the rhino, but you may as well get over it, "Excuse me? Sir?"
He doesn't bother to turn around, merely remaining crouched up right, "What? The guild's closed right now. Banking business and so forth. Come back later in the evening. Unless you're one of them surveyors, then head on in and talk to the girl at the counter. Good day to you! Now, yes... excellent. I can sell this to grand duchess. For hundreds heheheheh..."
Right, you hurrying along past the ass and go barge through the doors, shutting them loudly and short of you breaking the hinges off during your haste to be away from the person. You sigh in relief in finding that there isn't more persons like him inside. More surprising is that there nobody inside. The waiting area has no one sitting at the tables, the second story ledges are bare, the main counter has nobody attending and the sectioned trading venues have been closed off.
Lack of people means lack of money, in merchant thought. Strange, almost everyday there's people coming in and out of these places, it's not a regular occurrence that trade isn't going on. Unless there's a business meeting going on in a private room. Must be it. Though it doesn't answer that there's no other people signing in on the surveyor program. You step lightly towards the reception desk, noting the absence of the bell for the clerk when you arrive and lightly knock on the wooden top a few times until you feel something bump beneath your hand.
"OOoooowwwwwww! Why again today?" A pained, muffled, girl's voice comes below the table, soon you see the face of a short, young elf and her cloak covering her entire body. She gently rubs her head, making a upset face as her dark green eyes slowly open and she is able to notice you, "Hmmm, ah! I'm sorry, but the guild is currently closed................." Her eyes dart up and down at you, then at the door, then back to you. "I uhh! Take that back! I mean welcome to the Holland branch! You must be here for one of our job openings, right?"
You tilt your head up and down, what normal people call, nodding. "Splendid! Someone came, good! Uh, first question, can you read and write?"
[] Roughly 60% of the Confederation can acceptable read and write, most being the elves and generally rich nobles and people. You are among those that can.
[] Hhhhhhaaaaaaaaa, no. Education didn't exist where you came from, amendment, good education.
-[] It's also why you're here. Paid lessons are available, right? Even if it comes out of your pay and time.
Adhoc vote count started by sgtbaker47 on May 11, 2017 at 2:55 AM, finished with 18 posts and 4 votes.
[X] You attempted to fly when you discovered you had wings on your shoulders and back. Up at the highest tree you could find near a lake, you leap out and glided out successfully. It was not true flight sadly. Who needs people when you have wings?
[X] Ambidextrous
[X] Prehensile tail
[X] Dragon Skin
[X] Roughly 60% of the Confederation can acceptable read and write, most being the elves and generally rich nobles and people. You are among those that can.
[x] You accidentally caused the death of a thief due to your tail tripping the person down a three story railing. Never saw the body since it was a dark dawn and you were rushed into protective custody of the police.
[X] Ambidextrous
[X] Prehensile tail
[x] Collapsible Wings
[X] Roughly 60% of the Confederation can acceptable read and write, most being the elves and generally rich nobles and people. You are among those that can.
[X] You attempted to fly when you discovered you had wings on your shoulders and back. Up at the highest tree you could find near a lake, you leap out and glided out successfully. It was not true flight sadly. Who needs people when you have wings?
Free Wings! Yes Please!
[X] Ambidextrous
[X] Prehensile tail
Agility is awesome.
[X] Dragon Skin
Basic defences.
[X] Roughly 60% of the Confederation can acceptable read and write, most being the elves and generally rich nobles and people. You are among those that can.
This opens so many doors.
[x] You accidentally caused the death of a thief due to your tail tripping the person down a three story railing. Never saw the body since it was a dark dawn and you were rushed into protective custody of the police.
[x] Ambidextrous
[x] Prehensile tail
[x] Collapsible Wings
[x] Roughly 60% of the Confederation can acceptable read and write, most being the elves and generally rich nobles and people. You are among those that can.
That tripping accident is just too hilarious to not choose. Wing, tail, and extra control is a nice combo.
[X] You attempted to fly when you discovered you had wings on your shoulders and back. Up at the highest tree you could find near a lake, you leap out and glided out successfully. It was not true flight sadly. Who needs people when you have wings?
[X] Ambidextrous
[X] Prehensile tail
[X] Dragon Skin
[X] Roughly 60% of the Confederation can acceptable read and write, most being the elves and generally rich nobles and people. You are among those that can.
[X] You attempted to fly when you discovered you had wings on your shoulders and back. Up at the highest tree you could find near a lake, you leap out and glided out successfully. It was not true flight sadly. Who needs people when you have wings?
[X] Ambidextrous
[X] Prehensile tail
[X] Dragon Skin
[X] Roughly 60% of the Confederation can acceptable read and write, most being the elves and generally rich nobles and people. You are among those that can.
[X] You attempted to fly when you discovered you had wings on your shoulders and back. Up at the highest tree you could find near a lake, you leap out and glided out successfully. It was not true flight sadly. Who needs people when you have wings?
[X] Ambidextrous
[X] Prehensile tail
[X] Dragon Skin
[X] Roughly 60% of the Confederation can acceptable read and write, most being the elves and generally rich nobles and people. You are among those that can.
---
You're quite thankful for the education you were able to get from that hermit that you can't recall accurately. In fact, how the heck were you able to read and write? Your memory is able to come up with letters and books that you mastered but not the educator that taught you. Bah, the strange hermit must have done something to your mind, but you're in the sixty percent that can read and write one's name and more. "I can."
The elf smiles when hearing your answer and drops a clear vellum piece and a ragged book. "Then please read out-" She starts flipping through the book's pages until she comes across the one she sought in the spur of the moment, "this paragraph."
Reading and Expression? 2d10: (9 +1) 7-10 are successes. 1 success.
Spinning the book towards you, you lean in and begin reading, "With our dark elf friends, we charge into the Purists faction's stronghold of a hundred warriors strong and their families. This short war shall end with the Alliance intact or a catastrophe for both man and elf. I came this far, losing too many friends, man, orc, and elf. This time, I pray that it'll be the last. As I ran with my spear armed and ahead of everyone, I am soon overtaken by the faster and larger Petal, the new Orge to the team. Holding a wall of wood, he blocks the arrows coming towards the majority of the company, even though his wall would not protect his unarmored legs, he advanced when we advanced. I looked back and saw some frozen boys and girls, apparently shocked from those whistling arrows. 'Hurry you cowards!' I shouted to those not charging. 'The war's almost over! Or do you wish to lose more friends?' For some, it was enough and they went to their deaths."
You finish the passage of Carl Vintner's actions during some war long before the formation of the Confederacy. You did read some of this human's exploits, however self-conscious the man was when writing about the war. Now on looking to the elf before you, she seems to tearing up in one eye and it takes you aback somewhat. Did you read the wrong passage? You swore you didn't. The clerk quickly wipes her eyes, then pulling the book back and flipping the pages again. "C-can you read this one here?"
You lean forward once more and bring the book close so you may properly read the faded words to the best of your abilities, "The dreams and nightmares are faraway now. There is only the emptiness in the pit of my soul. I have lost all. I can only hope those after me gain something from the experience of the foolish, the prideful, the lost. But if it shall be the same as it was before even my time, then we will not remember, for there will not be teachers of the soul, the mind, the heart. May the gods pity us mortals for our ceaseless trespasses." The excerpt is one you are not familiar especially one with all the negativity in its guts, the writer's guts specifically.
"Ohhh!!!" The clerk beams up at your recount and starts clapping wildly before grabbing something from the counter and dropping a new scroll. "Last one I swear! What does this one say?" She unveils the scroll and for the last time you bring your eyes on a piece of parchment and........ huh, this isn't in Common.
Looking closer, you think it's the new language that's been brought by a scholar two years ago. What was it called? Atlantien? Either way, the words are gibberish to you. But at the very bottom there's a short summary of what you now know is a short story about romance between something called a 'werewolf' and an elf. Not your kind of tale. Still you let her know about your findings, seeing her smile weakens as she replies, "Oh... well thanks. You passed the readings." She says so with immense disinterest and rolls up the scroll, right when the backdoor to your right opens up.
On looking, you see a brutish orc come out, standing at least a head taller than you, wearing some well used brown tunic and pants as he wipes his hands on them. You note his trimmed tusks barely showing above his lip as well as his scarred face, mostly on his left side. His dark blue eyes dart to you then to the clerk, who he speak to in a gruff voice, "Lunch is ready. Go." The elf steps back and takes a bow to you before running off to the back door while the orc takes her place. "Now, young blood, you still have that recommendation coin?"
You reach for your top shirt's pocket and pass a multi-colored coin to him. The gold, blue, silver and red shimmer as the orc takes it to the light. "Good! Ha, this makes everything easier. Right-" He takes out a quill and ink jar and begins writing on the vellum. "- give me the fake name you'll be using to outsiders, write your real name here, note former occupations if any, family, reasons for joining. Ah, I'm sure you already know. Come on, start signing. We need to make another two copies. One is for you, one for here, and one for the bank back in the capital."
---
True Name:
[] No name given
[] Write-in
[] Kris Jay Tannenbaum
[] Leonard Zulu Augustus
[] Rufus Conrad Hartford
[] Lucas Ferdinand Rameses
Fake Name: Drake
Age: 17
Family and acquaintances: None
Combat skills: (Choose up to 2. Choosing 1 means you're near perfect in that skill.)
[] Musketeer
You know how to prep, maintain, and fire the partly common matchlock, smooth bore musket or any other weapon that uses the volatile substance called black powder. But in all honestly, it's a pain to not blow yourself up and to manage the powder and shot.
[] Archer/Crossbowman
You have the knowledge and physical abilities to use a bow or crossbow against distant foes or target.
[] Footman
You have the basic principles of using an object in your hand and bashing it against something. Swords, staffs, spears, rolling pin, they're tools to you.
[] Brawler/Martial Artist
You are skilled in the use of using your hands, feet, and tail in a fight and have mostly turned it into a martial form. Additionally, you're adept in throwing things at opponents.
Additional Merit choices: (Take only 2)
[] Danger Sense
You gain a +2 Modifier on detecting an impending ambush or attack due to your instincts and reflexes.
[] Direction Sense
You have an innate sense of yourself in the world around you. You do not suffer negative modifiers for finding your way or navigating old areas.
[] Eidetic Memory
You can recall old events and memories with pinpoint accuracy. No rolls necessary to recall past experiences. When attempting to recall facts from large amounts of information, gain a +2 modifier.
[] Holistic Awareness
You have the necessary knowledge of using nature's plants for medicinal purposes, only requiring the ingredients. You can concoct small brews for things like minor colds or make healing salves. Unless your patient or you suffer wound penalties from lethal or aggravated wounds, you do not need traditional medical equipment to stabilize and treat injuries.
[] Patient
You know how to pace yourself and do a job correctly the first time around. When doing extended actions or a long term project/task, gain a +2 modifier.
[] Thaumaturgist
You know some lore and information regarding the study of sorcery and magick. You know the difference between them to a certain degree. And if you really tried, you could practice both. Or maybe you already have.
Reason for joining the Merchants:
[] Money. $$$. What else for? Saving for your retirement. You thought it out.
-[] More money. $$$$$. You know about the bounties for resources. Gold and silver, hell yeah.
[] To pay off a debt.
-[] More specifically, a friend's.
[] For the adventure. Plus to get away from the country for a time.
[] No real reason. Honestly seemed better than being a militia nobody or a sl- indentured servant.
Adhoc vote count started by sgtbaker47 on May 21, 2017 at 3:57 AM, finished with 23 posts and 4 votes.
[X] Kris Jay Tannenbaum
[X] Archer/Crossbowman
[X] Eidetic Memory
[X] Thaumaturgist
[X] For the adventure. Plus to get away from the country for a time.
[X] Leonard Zulu Augustus
[X] Musketeer
[X] Footman
[X] Eidetic Memory
[X] Thaumaturgist
[X] Money. $$$. What else for? Saving for your retirement. You thought it out.
-[X] More money. $$$$$. You know about the bounties for resources. Gold and silver, hell yeah.
[X] Leonard Zulu Augustus
[X] Brawler/Martial Artist
[X] Eidetic Memory
[X] Thaumaturgist
[X] Money. $$$. What else for? Saving for your retirement. You thought it out.
-[X] More money. $$$$$. You know about the bounties for resources. Gold and silver, hell yeah.
Honestly, if we're going to be entering on the merchant side of things, we might as well be a gun-runner. I'd rather us also be able to defend ourselves if/when we get into melee. By taking Footman, we can put a bayonet at the end of our gun and wield it in melee, or just use it to bash people around. I like the synergy between the two.
[X] Eidetic Memory
[X] Thaumaturgist
Good thematically, I like these both. Eidetic Memory combined with vague knowledge sounds great.
[X] Money. $$$. What else for? Saving for your retirement. You thought it out.
-[X] More money. $$$$$. You know about the bounties for resources. Gold and silver, hell yeah.
Gotta get them monies. Greed is a great reason for adventure.
[X] Money. $$$. What else for? Saving for your retirement. You thought it out.
-[X] More money. $$$$$. You know about the bounties for resources. Gold and silver, hell yeah.
Choosing of the name and I guess money too: 1d2: 2
[X] Leonard Zulu Augustus
[X] Archer/Crossbowman
[X] Eidetic Memory
[X] Thaumaturgist
[X] Money. $$$. What else for? Saving for your retirement. You thought it out.
-[X] More money. $$$$$. You know about the bounties for resources. Gold and silver, hell yeah.
---
You get right down to writing all the necessary information to formalize your first occupation... using your tail. It sure surprises the hell out of the orc as he merely stares and says nothing in contrast to the returning elf who almost drops her plate of sandwiches upon entering. You endorse the copies and the original with you signature and do the blood stone ritual. There's just one minor detail to amend says the orc.
He looks at the clear race column on the pages troubled, then to you, and back again. "Could you please let down your hood?" You his request and expose your pointed elfy ears to the public. "I'm... writing down Elvish as your race. Is that an issue?"
"No." You answer calmly and hold your bemusement in the racial issue. Writing dragon in might be too far fetch right now. Maybe one day. Okay with that procedure done, you get your little medal badge showing you belong the merchants, get the good old guide to being a diplomat and what's okay to make deals in, places in town to get supplies, a savings account and some other assorted items and tools in addition to what you brought.
---
5 Gold Ducats in the bank.
5 Gold Ducats to spend.
Assorted Full and Half Silver Ducats worth slightly under a Gold Ducat. Roughly five uses.
[] Choose either a crossbow/bolts or bow/arrows
Quiver capable of holding 60 bolts, arrows, or something else.
Dragon short sword. Don't ask.
Hatchet
Provisions for about a week.
List of Materials/Items the Merchant Guild has in excess for trading purposes. (Quality Timber, Quality Steel, Fancy Pottery, Dyes)
Lots of paper and sketching utensils
---
"Here. Your sign on bonus. Try not to spend it all, or do since you'll be leaving." The green man puts a small bag of coins in your hands. Gold and Silver. You try to not go crazy, at the minimum you don't coo the words precious and hold it close to your body. You're nearly set to make the journey to either the west or the north hills to where your fortune lies, hopefully not you dying or going crazy due to greed but when that comes to pass you'll deal with it then.
But first the market is your second stop before the journey. You reflectively hide your tail and put your hood back up as you wander the area looking for items of value from the stands. People happily complain and chat in the dirt streets, some mentioning about returning to the inner territories or a business deal going down, maybe a rumor about someone, what you come to expect from people. You notice that this is a mostly human village, no Orges here, an elf trader, not counting the militia as they're obviously not local.
"What? Ten silvers for a cup!? Ten full silvers for this thing?" A female human recruit voice bellows out in anger and points at a plain white tea cup by some ceramic stand occupied by a rather bored looking, overweight lady.
"Take it or leave it." The worker waves to begrudged girl to another section of her store. "That was exported. Over there is the cheaper stuff."
"It's clay crap!" Several other patrons from the outer stores chuckle to themselves and go on with their business.
"Hey, maybe we should go back to the team." Begs a smaller compatriot to her side. You can't see too well as people come and go but you think it's an elf.
The upset soldier huffs and moves past you in a hurry, mumbling, "Fine! It's almost muster time. Let's go." To which the follower quickly trails behind.
You almost want to praise the worker to inflating the price on a half silver worth of a cup. All the profit from a even one full silver.... marvelous! You short inspiration of ripping people off is stopped by an elderly voice, "Ah, these soldiers coming in. Sometimes I wonder how they'll keep the borders safe." Besides you is a bald old human male wearing only a old fur kilt at his waist, shaking his head at the leaving militia. His one eye is then on you, clearly at the symbol of the merchant guild. "Why hello there, good traveler! I'm certain I haven't seen you before, and I've dealt with everyone here at least once."
"That because we haven't." You answer to him as you get a whiff of some meat being cooked nearby. Damn, you haven't eaten yet.
"Ahh, I see. Surveyor then. Just my luck. I was hoping to meet one." He smiles and looks at the people around him. "Then let me, Financier Garegin, welcome you to Holland. My the sun bring luck and wealth."
"May the moon hide them from bandits then." You counter with a lesser known statement that brings a even bigger smile. Your eyes meet his one and instantly you both agree to one thing, profit.
"Well read. Nice. Very nice. Hey boy, follow me. I'll show you the market. As generosity to a fellow merchant before you go your merry way. Maybe, we can make a deal."
---
Buy Buy Buy Market.
Animals for sale:
Animals are companions for the trip, able to carry additional provisions or items you may pick up or bring or make general travel quicker, or another specialized service. That said, not animals are the same and are capable in different jobs. The issue with animals is that they may run away and do require their own rations during any trek or may completely be unable to traverse harsh terrain like climbing a mountain with no path. Here's what's available.
[] Mule.
Price; $2 Gold Ducats. Mules are the offspring of a male donkey and a female horse, tend to be hardier than horses and less of an ass than a donkey. People tend to use them a pack animals but they are well able to carry people.
[] Donkey.
Price; $1 Gold Ducat. Donkeys are the general working animal around the human parts of the Confederacy where oxen aren't available. Generally stubborn asses, they are used to pull carts around. If people are really desperate, they can be ridden. The Orcs tend to use these animals the most out of all the races.
[] Horse.
Price; $1 Gold Ducat. Four legged creatures that are fast and used by the militia's cavalry. Their main specialty is going somewhere quickly, but that also takes a skilled rider. Though some can be used as draft animals carrying carts, the ones here are not.
[] Ox.
Price; $40 Full Silver Ducats. Big, slow, powerful, oxen can pull things greater than any animal in common use in any of the settlements. They're just really slow. They are a favored animal to most Orges.
[] Dog.
Price, varying, usually cheap. Dogs are dogs. Companions to humans for a long, long time and more time still. Comes in different breeds for different purposes. Though only two pertain to your needs.
-[] War Dog. Price; $1 Gold Ducat. Purpose breed and trained to rip the throats of the enemy or animals or other stuff. Very well trained and discipline, for an animal. Able to follow and do complex actions.
-[] Hunting Dog. Price; some silvers. Dogs trained in hunting with humans. It can retrieve small prey or locate them and alert its owner. Does other dog stuff.
[] Bird of Prey.
"For seasoned falconers only." There's a few hunters that hunt using birds of prey, namely hawks but there are other species used. Two birds are on sale.
-[] One small bird, maybe a chick. Price; some silver Ducats.
-[] Some other large bird that you don't know about. Price; $1 Gold Ducat.
---
Buy some stuff.
Armor and clothing:
[] Full set of leather armor. Price; some silvers. Nothing special, beats out regular hides and cloth in terms of protection. Provides a 1 reduction against melee harm.
[] Winter clothing. Price; some silver. You may never know when you'll encounter severe cold weather. Provides a 1 reduction against melee harm but it's heavier than lone leather so there's a penalty in moving around when it's on you; -2 to defense. Can be worn with other outfits or armor. Needless to say, don't wear it during hot or warm weather.
[] Torso Chain mail. Price; some silvers. Made of steel rings interlocked together, provides a decent amount of protection against slashing weapons but poorly against pointy stuff. Offers a deduction of 2 for melee attacks and 1 for projectiles. Also comes with cloth padding.
-[] Full set of chain mail. Price; 2 Gold Ducats.
[] Torso Plate armor. Price; 4 Gold Ducats. Hand crafted metal made to protect the user from a variety of hostile intentions in physical form. Reduces melee harm by 3 and projectiles by 2.
[] Wood and Bronze Shield. Price; some silvers. A medium sized round shield made to protect the user from close and range threats, though it's not big enough to cover your entire body. That said, not that heavy compared to a full square shield. Adds +2 to defense and can in a pinch be used to bash another person. Or if there's snow, shield surf provided you're not too heavy.
Magick: Choose only 1.
You genuinely cannot understand what is what in terms of magick so you're a bit of a lost what you're naturally affiliated with.
[] Death
[] Fate
[] Force
[] Life
[] Matter
[] Mind
[] Prime
[] Space
[] Spirit
[] Time